Games
4 · · ▶ replay
■ Gibbon
■ Hectic
army value
■ Gibbon
■ Hectic
economy
Play-by-play (65 lines)
0:16 The game starts with White Might spawning at s2 and Red Hectic spawning at s1.We're underway — Might spawns at s2, Hectic answers from s1.
0:37 Hectic opens 12 Hatch against Might's 1 Rax FE.Might commits to 1 Rax FE; Hectic answers with 12 Hatch.
— The early game —
1:14 Might places down a command center.Might plants a new base and dares his opponent to punish it.
1:46 Hectic places down a hatchery.Hectic takes another base — the economy widens.
2:15 Might starts pushing out with his marines.No patience from Might: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
2:29 Hectic decides to move out with his armies.Here it comes: Hectic crosses the map with everything.
3:04 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
3:29 Might kills off Hectic's zerglings with his marines!The early pressure works — Might breaks Hectic's front door.
3:52 Might destroyed about half of Hectic's army after that battle.Half of Hectic's force is gone — Might took it apart.
4:22 Might lost about half of his army in that battle.Half of Hectic's force stays on that battlefield.
5:01 Might starts pushing out with his marines.No patience from Might: the first units are already marching.
5:19 Hectic starts pushing across the map.Hectic tightens the formation and starts the long walk.
5:47 Might places down a command center.Might plants a new base and dares his opponent to punish it.
6:25 Hectic places down a hatchery.Hectic takes another base — the economy widens.
🎙 The armies trade evenly; this one is still anyone's game.
7:02 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
7:29 Hectic failed to break through Might's marine defense line.Hectic's early gamble buys nothing — Might's defense was already in place.
7:59 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
8:11 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
8:44 Might decides to move out with his armies.Might tightens the formation and starts the long walk.
9:26 Hectic decides to put some pressure on his opponent.Hectic has seen enough — the army moves out.
9:51 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
10:26 Might kills off Hectic's zerglings with his marines!The early pressure works — Might breaks Hectic's front door.
10:36 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
🎙 Dead even — neither player has found the edge yet.
11:24 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
11:50 Hectic places down a hatchery.Hectic takes another base — the economy widens.
12:20 Might starts pushing out with his marines.No patience from Might: the first units are already marching.
12:40 Attempting to end the game, Hectic moves out with his armies.Hectic tightens the formation and starts the long walk.
13:06 Might places down a command center.Might plants a new base and dares his opponent to punish it.
13:37 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
14:10 Might kills off Hectic's armies and continues pushing!The engagement breaks Hectic's way of life — Might marches on.
14:40 That attack didn't seem to do much damage, Might destroyed only less than half of Hectic's army.Might takes a bite out of Hectic's force and backs off.
14:56 Losing only less than half of his army, Might seems to be fine.Hectic keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
15:35 In terms of army size, Hectic is behind Might!Hectic needs production, fast; Might's army has outgrown his.
— The mid game —
15:58 Might is pushing out with a large M&M ball!Might hits the timing — this push arrives exactly when it hurts.
16:32 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
17:09 The battle outcome favors Might as Hectic's armies melt into Might's armies' weapon fire!A clean, brutal win for Might. The push continues.
17:24 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Might — the losses are light.
17:50 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
18:21 With a successful harassment, Might hurts Hectic's economy.Beautiful harassment from Might. Hectic's economy takes a real hit.
18:59 Might is pushing out with a large M&M ball!Might hits the timing — this push arrives exactly when it hurts.
19:26 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
🎙 Nothing between them. One engagement could decide it.
— The late game —
19:47 Hectic places down a hatchery.More workers, more money: Hectic expands.
20:33 The battle to decide the game begins!Neither side backs off — the battle is joined.
20:47 Even sunken colonies didn't help Hectic, Hectic has to pull some drones to fight against Might's marines!The mid-game push crashes through — Might breaks Hectic's position.
21:20 Hectic has lost about half of his army in that battle.Half of Might's force stays on that battlefield.
21:44 After that battle, Might still has most of his army with him.Hectic keeps most of his army intact through the exchange.
22:10 Hectic is in quite a huge army disadvantage, he doesn't have what it takes to win against Might's army.Hectic needs production, fast; Might's army has outgrown his.
22:57 Attempting to end the game, Might moves out with his armies.Might tightens the formation and starts the long walk.
23:08 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
23:50 Might's M&M ball is rolling over Hectic's units.The mid-game push crashes through — Might breaks Hectic's position.
🎙 Slight advantage Gibbon as the game develops.
24:06 Hectic lost about half of his army in that battle.Half of Might's force stays on that battlefield.
24:45 Losing only less than half of his army, Might seems to be fine.Hectic keeps most of his army intact through the exchange.
25:14 Hectic tried to micro his mutalisks but they were unable to get past Might's defense line.Hectic knocks, Might answers. No damage done.
25:31 Might now has enough M&M to take this game! ... Or so he thinks.The composition is ready; Might starts the push.
26:06 After suffering a devastating loss in the battle, Hectic GGs!Nothing left to defend with — Hectic taps.
Gibbon takes it — the mid game decided this one.
■ Gibbon
■ Hectic
army value
■ Gibbon
■ Hectic
economy
Play-by-play (32 lines)
0:07 The Yellow Might spawns at s1 while Blue Hectic spawns at s2.Cross positions or close ones, it starts here: Might at s1, Hectic at s2.
0:59 Might opens 2 Rax FE against Hectic's 12 Pool.Might shows 2 Rax FE — Hectic has gone 12 Pool. The clock starts on who blinks first.
— The early game —
1:29 Might places down a command center.Might takes another base — the economy widens.
2:17 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
2:56 Might starts pushing out with his marines.Might tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
3:40 Hectic decides to put some pressure on his opponent.No more waiting. Hectic pushes.
4:11 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
4:46 Hectic failed to break through Might's marine defense line.Might holds the early rush without blinking.
5:40 After that battle, Might still has most of his army with him.Hectic keeps most of his army intact through the exchange.
6:06 Losing only less than half of his army, Hectic seems to be fine.Might keeps most of his army intact through the exchange.
6:58 Might feels confident with his marines and decides to push out.Might tests the door early. Is anyone home?
— The mid game —
7:35 Hectic starts pushing across the map.Hectic tightens the formation and starts the long walk.
8:11 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
8:43 Might gains early map control with his marines!The early pressure works — Might breaks Hectic's front door.
🎙 Gibbon edges ahead on army strength.
9:20 About half of Hectic's army has been decimated in that battle.Might pays for that trade with about half his army.
10:07 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
10:57 Might feels confident with his marines and decides to push out.Might goes early — pressure before either side is ready.
11:25 Might places down a command center.More workers, more money: Might expands.
— The late game —
12:00 Hectic places down a hatchery.Hectic takes another base — the economy widens.
12:50 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
13:23 Might kills off Hectic's armies and continues pushing!Might wins the fight convincingly and keeps rolling forward.
14:04 Hectic lost about half of his army in that battle.Might pays for that trade with about half his army.
14:59 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
🎙 The scales tip toward Gibbon — a lead, but not a safe one.
15:28 Might feels confident with his marines and decides to push out.Might tests the door early. Is anyone home?
16:18 Hectic having no armies left to defend, has no choice but to tap out.That's it. Hectic looks at the field one last time and concedes.
Hectic taps out. Gibbon's early game was simply better.
■ Gibbon
■ Hectic
army value
■ Gibbon
■ Hectic
economy
Play-by-play (64 lines)
0:07 Might spawns at s3 in Red while Hectic spawns at s1 in White.We're underway — Might spawns at s3, Hectic answers from s1.
0:44 Might gets 2 Rax FE against Hectic's 12 Hatch.Might shows 2 Rax FE — Hectic has gone 12 Hatch. The clock starts on who blinks first.
— The early game —
0:59 Might desperate in getting his economy pumped up, expands to another location.Might takes another base — the economy widens.
1:47 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
1:57 Might decides to move out with his armies.Might has seen enough — the army moves out.
🎙 Nothing between them. One engagement could decide it.
2:29 Hectic's zerglings are pushing out!No patience from Hectic: the first units are already marching.
3:08 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
3:46 Hectic failed to kill off Might's defending marines.Might holds the early rush without blinking.
4:01 That attack didn't seem to do much damage, Hectic destroyed only less than half of Might's army.Hectic clips Might's army — real damage, but Might fights on.
4:25 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.Might keeps most of his army intact through the exchange.
5:10 Might starts pushing out with his marines.No patience from Might: the first units are already marching.
5:31 Hectic's zerglings are pushing out!Hectic tests the door early. Is anyone home?
6:01 Hectic places down a hatchery.More workers, more money: Hectic expands.
6:26 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
🎙 The armies trade evenly; this one is still anyone's game.
7:04 Might kills off Hectic's zerglings with his marines!The early pressure works — Might breaks Hectic's front door.
7:39 About half of Hectic's army has been decimated in that battle.Half of Might's force stays on that battlefield.
7:58 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
8:37 Might places down a command center.Might plants a new base and dares his opponent to punish it.
9:06 Might starts pushing out with his marines.Might goes early — pressure before either side is ready.
9:20 Hectic decides to put some pressure on his opponent.Hectic tightens the formation and starts the long walk.
9:51 In terms of army size, Hectic is behind Might!Hectic needs production, fast; Might's army has outgrown his.
10:23 The battle to decide the game begins!Neither side backs off — the battle is joined.
10:53 Might kills off Hectic's zerglings with his marines!The early pressure works — Might breaks Hectic's front door.
🎙 Gibbon edges ahead on army strength.
11:30 Hectic has lost about half of his army in that battle.Half of Might's force stays on that battlefield.
11:51 After that battle, Might still has most of his army with him.Hectic keeps most of his army intact through the exchange.
12:35 Might decides to put on early pressure with his marines.No patience from Might: the first units are already marching.
13:04 Hectic's zerglings are pushing out!No patience from Hectic: the first units are already marching.
13:24 Hectic places down a hatchery.More workers, more money: Hectic expands.
13:50 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
14:33 Hectic was out-microed by Might and loses all his attacking forces.Might takes the fight on his terms and sends Hectic home with nothing.
14:50 That attack didn't seem to do much damage, Hectic destroyed only less than half of Might's army.Hectic clips Might's army — real damage, but Might fights on.
15:24 Hectic lost about half of his army in that battle.Might pays for that trade with about half his army.
🎙 Gibbon holds the stronger army for now.
15:55 Might decides to put on early pressure with his marines.No patience from Might: the first units are already marching.
16:30 Might places down a command center.More workers, more money: Might expands.
16:59 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
— The mid game —
17:10 Might's superior marine control beat up all of Hectic's zergling.The mid-game push crashes through — Might breaks Hectic's position.
17:47 About half of Hectic's army has been decimated in that battle.Half of Might's force stays on that battlefield.
18:10 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
18:58 Might is pushing out with a large M&M ball!The composition is ready; Might starts the push.
19:26 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
— The late game —
19:47 Might's superior marine control beat up all of Hectic's zergling.The mid-game push crashes through — Might breaks Hectic's position.
🎙 The armies are no longer comparable: Gibbon is far ahead.
20:17 Hectic has lost about half of his army in that battle.Half of Might's force stays on that battlefield.
20:54 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
21:12 Might decides to move out with his armies.Here it comes: Might crosses the map with everything.
21:41 Hectic decides to start pushing across the map.Hectic tightens the formation and starts the long walk.
22:11 Hectic's army is small compared to Might!Hectic is badly outgunned — Might's force is a size larger.
22:37 Hectic places down a hatchery.More workers, more money: Hectic expands.
23:13 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
23:37 Hectic's zerglings didn't do much damage to Might's M&M ball, and instead lose all of his armies.The mid-game push crashes through — Might breaks Hectic's position.
🎙 Gibbon has built a commanding army lead — Hectic needs something special here.
24:17 Hectic seems to lose most of his army in that battle.Might limps away with less than half the army he arrived with.
24:47 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
25:14 Might shot down Hectic's hatchery.Might finds the weak point and Hectic's new base is gone.
25:39 Might now has enough M&M to take this game! ... Or so he thinks.Might hits the timing — this push arrives exactly when it hurts.
26:00 Looking at the opponent's overwhelming forces, Hectic GGs!Hectic types it out: GG.
GG. Gibbon closes it out over Hectic.
■ Gibbon
■ Hectic
army value
■ Gibbon
■ Hectic
economy
Play-by-play (48 lines)
0:15 Might spawns at s2 in Orange while Hectic spawns at s1 in White.Might in Orange at s2. Hectic in White at s1. The map is set.
0:53 Might gets 14 CC against Hectic's 12 Pool.Scouting done, plans revealed: Might's 14 CC against Hectic's 12 Pool.
— The early game —
1:16 Might places down a command center.More workers, more money: Might expands.
1:55 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
2:23 Might starts pushing across the map.Might tightens the formation and starts the long walk.
🎙 Nothing between them. One engagement could decide it.
2:57 Hectic is putting early pressure with his zerglings.No patience from Hectic: the first units are already marching.
3:32 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
3:59 With beautiful placement, Might successfully fends off Hectic's attacks.Might holds! The push breaks against a perfect defense.
4:33 Losing only less than half of his army, Might seems to be fine.Hectic keeps most of his army intact through the exchange.
5:02 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.Might keeps most of his army intact through the exchange.
5:37 Hectic places down a hatchery.More workers, more money: Hectic expands.
6:13 Might decides to start pushing across the map.No more waiting. Might pushes.
6:57 Hectic with a large number of zerglings starts pushing out.Hectic tests the door early. Is anyone home?
7:18 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
🎙 Even footing again — the tension builds.
7:49 The battle to decide the game begins!The dance is over. They fight.
8:21 Might gains early map control with his marines!The early pressure works — Might breaks Hectic's front door.
9:07 Might only destroyed about half of Hectic's army.Might cuts Hectic's army in half.
9:35 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
9:58 Hectic is in quite a huge army disadvantage, he doesn't have what it takes to win against Might's army.Hectic needs production, fast; Might's army has outgrown his.
10:47 Might feels confident with his marines and decides to push out.No patience from Might: the first units are already marching.
11:15 Hectic's zerglings are pushing out!No patience from Hectic: the first units are already marching.
11:43 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
12:13 All of a sudden, Hectic has no armies left while Might is continuing to push across the map!A clean, brutal win for Might. The push continues.
🎙 Hectic is a step behind and knows it.
13:01 After that battle, Might destroyed about half of Hectic's army.Might cuts Hectic's army in half.
13:25 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
14:03 Might feels confident with his marines and decides to push out.Might tests the door early. Is anyone home?
14:42 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
14:57 Might kills off Hectic's zerglings with his marines!Hectic wasn't ready. Might's early aggression takes the lead.
🎙 The armies are no longer comparable: Gibbon is far ahead.
15:37 Hectic lost about half of his army in that battle.Half of Might's force stays on that battlefield.
16:18 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
16:36 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
17:20 Hectic places down a hatchery.More workers, more money: Hectic expands.
17:47 Might feels confident with his marines and decides to push out.Might goes early — pressure before either side is ready.
18:19 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
— The mid game —
18:58 Might stimpacked his marines and sliced through Hectic's units!The mid-game push crashes through — Might breaks Hectic's position.
19:34 Might looks beastly after destroying more than half of Hectic's army.When the smoke clears, Might has erased most of what Hectic brought.
— The late game —
19:57 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
🎙 Gibbon has built a commanding army lead — Hectic needs something special here.
20:41 Might now has enough M&M to take this game! ... Or so he thinks.Might's mid-game army is assembled — and it's moving.
21:05 After suffering a devastating loss in the battle, Hectic GGs!Nothing left to defend with — Hectic taps.
That's the game: Gibbon defeats Hectic, settled in the mid game.
Head to head
22 games
Gibbon
8 – 14
Hectic