SHAKURAS Reborn

◆ About this game

Shakuras Reborn

A revival of Shakuras, the StarCraft: Brood War esports-management game that ran from around 2011 to 2013 — rebuilt on a modern stack, with its original world preserved forever in the Legacy Archive.

Start here Players Competitions Match day Your club Fame & careers Balance About

Credits

The original Shakuras — its ideas, its match engine, its world — was created by T092. Everything that makes this game feel the way it does traces back to that work: the eight skills, the living calendar, the Starleague, the transfer market, the commentary that narrates every game. This revival is a tribute — the mechanics were ported faithfully from the recovered source, and the 2013 world's players, teams and records are kept intact in the archive as a hall of fame.

Thanks also to the original community — the managers whose careers fill the archive — and to Jeff Moser, whose TrueSkill library shipped inside the original.

StarCraft & Blizzard Entertainment

StarCraft® and StarCraft: Brood War® are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries, and all StarCraft race names, unit names and game terminology are the property of Blizzard Entertainment.

Shakuras Reborn is a free, non-commercial fan project — a management-simulation homage made by fans, for fans, out of love for Brood War and its professional era. It is not affiliated with, endorsed, sponsored or approved by Blizzard Entertainment. Nearly everything here — the simulation, artwork and text — is original to this project and its 2011–2013 predecessor. The one exception is the three StarCraft race icons (Terran, Zerg, Protoss), used as a small, non-commercial visual reference to identify a player's race; no other Blizzard game art, audio, or code is used. We believe this limited use is fair use; the icons remain the property of Blizzard Entertainment, and if Blizzard ever asks, they come straight out.

We also aim to keep this project in the spirit of Blizzard's Custom Game Acceptable Use Policy — free to play, non-commercial, and respectful of Blizzard's rights.

The AI disclaimer

This game's code is written by an AI — Anthropic's Claude — working from the recovered original source under human direction. The revival's owner sets the design and reviews the results; the AI writes and tests the code. We say this plainly because you deserve to know how the software you're trusting was made.

What that means for you, practically:

  • Use a unique password. The site hashes passwords properly and stores no more personal data than an email — but treat any hobby service, AI-built or not, as a place for a password you use nowhere else.
  • This is a hobby project, run with care but without a company behind it. Expect the odd rough edge; report anything strange to the admins.
  • Game balance and rules are documented openly in this Manual — the engine keeps its exact numbers, but never its principles, secret.

The archive promise

The 2013 world is read-only, forever. Nothing in the new game rewrites it; personal data from the old database (emails, addresses) was stripped before import, keeping only what was always public in-game — handles, teams, results, careers.

House rules

  • One account, one club. Multi-accounting spoils a shared world — don't.
  • Accounts idle for a full season leave their club unmanaged — it plays on under a caretaker and is returned the moment you're back. Nothing is deleted for inactivity.
  • Keep the press and club names civil; the admins can and will step in.
  • Found something broken — or something wonderful? Tell the admins. This world improves through its managers.