The Manual
Shakuras is an online StarCraft: Brood War esports manager game. You run a professional team: you decide how your progamers train, who walks on stage on match day, who gets bought, sold, promoted from the academy — and the world plays on every single day, whether you are watching or not. This manual is the complete rulebook. Exact engine numbers stay in the lab, as ever — but every rule a manager can play by is written down here.
Your first day
Register, name your club, and you're a manager. A founding club receives a 10,000 credit grant, a starting roster of professionals (with all three races represented), an academy of four amateurs, and a seat in the league pyramid. If you join mid-season and there are no inactive clubs for you to take over, your team will start out in a training camp and join the league pyramid during the next off-season.
Worth doing in your first minutes:
- Set training. Team → Training: give every player a focus skill. Untrained days are wasted days.
- Read your next fixture. Team → Matches: the maps are announced in advance — pick your lineup to fit them, or leave slots blank and the coach rotates.
- Meet the academy. Team → Academy: your four kids, their coming fixtures, and the scouting desk that finds the next one.
- Check the money. Team → Finances: sign a sponsor deal — the weekly income that pays the wages.
The weekly schedule
One in-game day passes per real day (the server clock sits in the header), and a season is 13 weeks. The weekly grid:
| Mon | Tue | Wed | Thu | Fri | Sat | Sun |
|---|---|---|---|---|---|---|
| League | Amateur league | League | Amateur league | League | Starleague | Rest & rollover Junior SL, weeks 4–9 |
The days in the game run on two bells, or game ticks: the world rolls over at midnight US Eastern — overnight training lands, birthdays arrive, condition recovers — and the day's matches go live at noon Eastern. Sunday closes the books: wages out, sponsor income in, scout calls refreshed.
Seasons are 12 weeks long.
Weeks 1–11 are the regular season; week 12 is finals week (title playoffs, survival battles, the Starleague final); week 13 is the off-season — prizes paid, promotion and relegation applied, salaries re-set, and the next season schedules itself. Every player also ages one year each season, on his own birthday.
The chapters
The eight skills, hidden potential, experience, condition, age — and how training turns a teenager into a champion.
The league pyramid, playoffs and relegation, the Starleague, the Junior Starleague, the amateur league, cups and challenges.
Lineups and Proleague rules, KOF, preparing on the fixture page, watching live, and reading battle reports.
Money and sponsors, the transfer market, the academy and scouting, club identity, and what happens if you step away.
Ratings and rankings, honours, career records, retirement, and the Hall of Fame.
How the races and the eight skills stack up — and what changed from the 2013 game.
Credits, the AI disclaimer, the Blizzard fan-game notice, the archive promise, and the house rules.