Games
6 · · ▶ replay
■ Gibbon
■ Hectic
army value
■ Gibbon
■ Hectic
economy
Play-by-play (50 lines)
0:07 The game starts with Green Might spawning at s2 and Orange Hectic spawning at s1.Cross positions or close ones, it starts here: Might at s2, Hectic at s1.
0:44 Might opens 2 Rax FE against Hectic's 12 Pool.Might shows 2 Rax FE — Hectic has gone 12 Pool. The clock starts on who blinks first.
— The early game —
1:13 Might places down a command center.Might takes another base — the economy widens.
1:41 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
2:15 Eager to end the game, Might moves out with his armies.Here it comes: Might crosses the map with everything.
🎙 The armies trade evenly; this one is still anyone's game.
2:56 Hectic with a large number of zerglings starts pushing out.No patience from Hectic: the first units are already marching.
3:14 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
3:43 Nice control from Hectic! He killed Might's marines and continues pressuring!The early pressure works — Hectic breaks Might's front door.
4:23 Losing only less than half of his army, Might seems to be fine.Hectic keeps most of his army intact through the exchange.
4:48 Losing only less than half of his army, Hectic seems to be fine.Might keeps most of his army intact through the exchange.
5:29 Hectic with a large number of zerglings starts pushing out.Hectic tests the door early. Is anyone home?
5:52 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
6:36 Hectic's zerglings surround Might's marines and kills it off!Might wasn't ready. Hectic's early aggression takes the lead.
6:55 It seems that Hectic only managed to destroy less than half of Might's army.Hectic clips Might's army — real damage, but Might fights on.
🎙 Slight advantage Hectic as the game develops.
7:34 After that battle, Hectic still has most of his army with him.Might keeps most of his army intact through the exchange.
8:06 Might decides to put on early pressure with his marines.Might tests the door early. Is anyone home?
8:42 Might places down a command center.More workers, more money: Might expands.
9:11 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
— The mid game —
9:41 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
10:01 Might failed to kill off Hectic's defending zerglings.Might's early gamble buys nothing — Hectic's defense was already in place.
10:30 That attack didn't seem to do much damage, Might destroyed only less than half of Hectic's army.Might takes a bite out of Hectic's force and backs off.
11:13 Losing only less than half of his army, Might seems to be fine.Hectic keeps most of his army intact through the exchange.
11:42 Hectic with a large number of zerglings starts pushing out.Hectic goes early — pressure before either side is ready.
🎙 Hectic edges ahead on army strength.
12:19 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
12:39 Hectic's zerglings surround Might's marines and kills it off!Might wasn't ready. Hectic's early aggression takes the lead.
13:09 After that battle, Hectic destroyed about half of Might's army.Half of Might's force is gone — Hectic took it apart.
13:56 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
14:29 Hectic starts pushing across the map.Hectic has seen enough — the army moves out.
15:00 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
15:23 All of a sudden, Might has no armies left while Hectic is continuing to push across the map!Hectic wins the fight convincingly and keeps rolling forward.
🎙 Gibbon is hanging on by a thread against Hectic's army.
— The late game —
16:01 Might lost about half of his army in that battle.Hectic pays for that trade with about half his army.
16:20 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Might — the losses are light.
16:58 Might is in quite a huge army disadvantage, he doesn't have what it takes to win against Hectic's army.Might needs production, fast; Hectic's army has outgrown his.
17:38 Hectic with a large number of zerglings starts pushing out.No patience from Hectic: the first units are already marching.
17:54 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
18:40 Hectic places down a hatchery.More workers, more money: Hectic expands.
19:05 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
19:38 Hectic's zerglings surround Might's marines and kills it off!The early pressure works — Hectic breaks Might's front door.
20:09 Might seems to lose most of his army in that battle.Hectic limps away with less than half the army he arrived with.
🎙 Hectic has built a commanding army lead — Gibbon needs something special here.
20:28 That attack didn't seem to do much damage, Might destroyed only less than half of Hectic's army.Might clips Hectic's army — real damage, but Hectic fights on.
21:18 Might having no armies left to defend, has no choice but to tap out.Might types it out: GG.
Hectic takes it — the early game decided this one.
■ Gibbon
■ Hectic
army value
■ Gibbon
■ Hectic
economy
Play-by-play (63 lines)
0:09 The White Might spawns at s4 while Blue Hectic spawns at s3.Might in White at s4. Hectic in Blue at s3. The map is set.
0:44 Might gets 14 CC against Hectic's 12 Hatch.Might commits to 14 CC; Hectic answers with 12 Hatch.
— The early game —
0:59 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
1:45 Hectic places down a hatchery.More workers, more money: Hectic expands.
2:09 Might feels confident with his marines and decides to push out.Might tests the door early. Is anyone home?
🎙 Nothing between them. One engagement could decide it.
2:36 Hectic with a large number of zerglings starts pushing out.No patience from Hectic: the first units are already marching.
3:06 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
3:22 All of a sudden, Might has no armies left while Hectic is continuing to push across the map!A clean, brutal win for Hectic. The push continues.
3:59 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
4:29 After that battle, Might destroyed about half of Hectic's army.Might cuts Hectic's army in half.
4:59 Might starts pushing out with his marines.No patience from Might: the first units are already marching.
5:18 Hectic's zerglings are pushing out!Hectic tests the door early. Is anyone home?
5:51 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
6:21 The battle outcome favors Might as Hectic's armies melt into Might's armies' weapon fire!The engagement breaks Hectic's way of life — Might marches on.
🎙 Gibbon holds the stronger army for now.
6:45 About half of Hectic's army has been decimated in that battle.Half of Might's force stays on that battlefield.
7:24 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
7:57 At the moment, Might seems to have more units than Hectic.Might's army is visibly the bigger one — Hectic should not take this fight.
8:30 Might places down a command center.Might takes another base — the economy widens.
8:54 Hectic places down a hatchery.More workers, more money: Hectic expands.
9:11 Might feels confident with his marines and decides to push out.Might tests the door early. Is anyone home?
9:43 Hectic decides to start pushing across the map.No more waiting. Hectic pushes.
10:17 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
10:54 Might has enough marines to deal with Hectic's zergling pressure.Might holds the early rush without blinking.
🎙 The armies trade evenly; this one is still anyone's game.
11:08 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
11:37 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Might — the losses are light.
12:16 Unwilling to make the game too long, Might starts moving out.Might has seen enough — the army moves out.
12:43 Hectic is putting early pressure with his zerglings.No patience from Hectic: the first units are already marching.
13:08 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
13:44 All of a sudden, Hectic has no armies left while Might is continuing to push across the map!Hectic's army evaporates. Might doesn't even slow down.
14:01 About half of Hectic's army has been decimated in that battle.Half of Might's force stays on that battlefield.
14:35 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
15:12 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
🎙 The scales tip toward Gibbon — a lead, but not a safe one.
— The mid game —
15:27 Might is bringing his M&M ball to pressure his opponent now!Might hits the timing — this push arrives exactly when it hurts.
15:58 Hectic is flying his mutalisks towards his opponent.The composition is ready; Hectic starts the push.
16:35 Might places down a command center.Might takes another base — the economy widens.
16:59 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
17:30 Even sunken colonies didn't help Hectic, Hectic has to pull some drones to fight against Might's marines!Hectic's defense bends, then snaps. Might takes the middle of the game.
17:56 That attack didn't seem to do much damage, Might destroyed only less than half of Hectic's army.Might clips Hectic's army — real damage, but Hectic fights on.
18:29 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
— The late game —
18:50 What a pity! Hectic managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Might's army.The sneak attack is sniffed out — Might shuts the door on Hectic.
19:27 In terms of army size, Hectic is behind Might!Hectic is badly outgunned — Might's force is a size larger.
🎙 Gibbon edges ahead on army strength.
19:52 Might's cloaked wraith did not do much to Hectic's economy.Might knocks, Hectic answers. No damage done.
20:23 Might now has enough M&M to take this game! ... Or so he thinks.The composition is ready; Might starts the push.
20:45 The battle to decide the game begins!Here it comes: two full armies, one engagement.
21:09 Might's superior marine control beat up all of Hectic's zergling.The mid-game push crashes through — Might breaks Hectic's position.
21:42 Hectic lost about half of his army in that battle.Might pays for that trade with about half his army.
22:10 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
22:41 Might now has enough M&M to take this game! ... Or so he thinks.Might's mid-game army is assembled — and it's moving.
23:14 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
23:35 All of a sudden, Hectic has no armies left while Might is continuing to push across the map!Hectic's army evaporates. Might doesn't even slow down.
🎙 The armies are no longer comparable: Gibbon is far ahead.
24:07 Hectic lost about half of his army in that battle.Might pays for that trade with about half his army.
24:51 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
25:12 Unwilling to suffer further harassment, Hectic taps out!Hectic types it out: GG.
That's the game: Gibbon defeats Hectic, settled in the mid game.
■ Gibbon
■ Hectic
army value
■ Gibbon
■ Hectic
economy
Play-by-play (65 lines)
0:18 The Green Might spawns at s1 while Red Hectic spawns at s4.Might takes s1 in Green; across the map, Hectic settles in at s4 in Red.
0:31 Might gets 1 Rax FE against Hectic's 12 Pool.Might commits to 1 Rax FE; Hectic answers with 12 Pool.
— The early game —
0:57 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
1:36 Hectic places down a hatchery.More workers, more money: Hectic expands.
2:10 Might decides to start pushing across the map.Might has seen enough — the army moves out.
🎙 The armies trade evenly; this one is still anyone's game.
2:31 Hectic with a large number of zerglings starts pushing out.Hectic goes early — pressure before either side is ready.
3:01 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
3:27 Might kills off Hectic's zerglings with his marines!The early pressure works — Might breaks Hectic's front door.
3:51 Might destroyed less army than he should, only less than half of Hectic's army has been decimated.Might clips Hectic's army — real damage, but Hectic fights on.
4:34 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
4:56 Might feels confident with his marines and decides to push out.Might tests the door early. Is anyone home?
5:22 Hectic's zerglings are pushing out!Hectic goes early — pressure before either side is ready.
6:02 In terms of army size, Hectic is behind Might!Hectic needs production, fast; Might's army has outgrown his.
6:24 Might places down a command center.Might plants a new base and dares his opponent to punish it.
🎙 The armies trade evenly; this one is still anyone's game.
6:44 Hectic desperate in getting his economy pumped up, expands to another location.More workers, more money: Hectic expands.
7:26 The battle to decide the game begins!Neither side backs off — the battle is joined.
7:53 With some nice micro, Hectic successfully defend against Might's marines.Hectic holds the early rush without blinking.
8:22 After that battle, Hectic still has most of his army with him.Might keeps most of his army intact through the exchange.
8:53 That attack didn't seem to do much damage, Hectic destroyed only less than half of Might's army.Hectic clips Might's army — real damage, but Might fights on.
9:16 Might starts pushing out with his marines.Might goes early — pressure before either side is ready.
9:56 Hectic's zerglings are pushing out!No patience from Hectic: the first units are already marching.
10:14 The battle to decide the game begins!Here it comes: two full armies, one engagement.
10:51 Might failed to kill off Hectic's defending zerglings.Hectic holds the early rush without blinking.
🎙 Dead even — neither player has found the edge yet.
11:20 After that battle, Hectic still has most of his army with him.Might keeps most of his army intact through the exchange.
11:48 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
12:15 Might places down a command center.Might takes another base — the economy widens.
12:34 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
13:11 Hectic with a large number of zerglings starts pushing out.No patience from Hectic: the first units are already marching.
13:40 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
14:02 Mismicro from Might gave opportunity to Hectic! Hectic is still pushing and putting pressure with his zerglings!The early pressure works — Hectic breaks Might's front door.
14:32 Might lost about half of his army in that battle.Half of Hectic's force stays on that battlefield.
15:07 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Might — the losses are light.
🎙 Even footing again — the tension builds.
15:44 Eager to end the game, Hectic moves out with his armies.Hectic has seen enough — the army moves out.
15:58 At the moment, Hectic seems to have more units than Might.Count the units: Hectic has the edge over Might right now.
16:35 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
— The mid game —
17:01 Hectic seems to control the lurkers very nicely! Even with seemingly equal forces, Might is totally losing this battle!Might's defense bends, then snaps. Hectic takes the middle of the game.
17:30 Might lost about half of his army in that battle.Hectic pays for that trade with about half his army.
17:54 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.Might keeps most of his army intact through the exchange.
18:22 Hectic shot down Might's command center.Hectic finds the weak point and Might's new base is gone.
19:02 Might places down a command center.Might plants a new base and dares his opponent to punish it.
19:27 Hectic places down a hatchery.More workers, more money: Hectic expands.
🎙 Hectic edges ahead on army strength.
— The late game —
19:45 Cloaked wraiths from Might are harassing Hectic!Hectic looks away for one second and Might makes him pay for it.
20:28 Hectic brings his speedlings and lurkers out of his base!Hectic's mid-game army is assembled — and it's moving.
20:58 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
21:16 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
21:46 Hectic kills off Might's armies and continues pushing!Hectic wins the fight convincingly and keeps rolling forward.
22:23 Might lost about half of his army in that battle.Half of Hectic's force stays on that battlefield.
22:37 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
23:21 Might is pushing out with a large M&M ball!Might's mid-game army is assembled — and it's moving.
23:35 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
🎙 The armies are no longer comparable: Hectic is far ahead.
24:13 With beautiful placement, Hectic successfully fends off Might's attacks.The attack shatters on Hectic's line. Great positioning.
24:36 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
25:07 After that battle, Hectic destroyed about half of Might's army.Hectic cuts Might's army in half.
25:32 Hectic brings his speedlings and lurkers out of his base!Hectic hits the timing — this push arrives exactly when it hurts.
26:05 Unwilling to suffer further harassment, Might taps out!Might GGs. A hard-fought game comes to its end.
Hectic takes it — the mid game decided this one.
■ Gibbon
■ Hectic
army value
■ Gibbon
■ Hectic
economy
Play-by-play (7 lines)
0:07 Might spawns in White at s1 while Hectic spawns in Green at s2.Cross positions or close ones, it starts here: Might at s1, Hectic at s2.
2:19 Hectic gets 5 Pool against Might's 1 Rax Gas.The builds are down: 1 Rax Gas from Might, 5 Pool from Hectic.
4:49 Hectic decides to cheese today.Hectic isn't playing fair today — the cheese is on.
🎙 Hectic's force dwarfs what Gibbon has left on the field.
6:54 Hectic with an aggressive opening starts to attack Might.All or nothing: Hectic's gamble arrives at Might's base.
9:11 Might was unable to defend Hectic's armies and taps out.It works! Might can't hold the gamble and taps to Hectic.
Hectic takes it — the early game decided this one.
■ Gibbon
■ Hectic
army value
■ Gibbon
■ Hectic
economy
Play-by-play (133 lines)
0:14 The Red Might spawns at s2 while Orange Hectic spawns at s1.We're underway — Might spawns at s2, Hectic answers from s1.
0:30 Hectic gets 12 Pool against Might's 14 CC.The builds are down: 14 CC from Might, 12 Pool from Hectic.
— The early game —
0:57 Might places down a command center.Might plants a new base and dares his opponent to punish it.
1:29 Hectic places down a hatchery.Hectic takes another base — the economy widens.
1:50 Might decides to put on early pressure with his marines.Might goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:13 Hectic is putting early pressure with his zerglings.No patience from Hectic: the first units are already marching.
2:25 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
2:52 Mismicro from Might gave opportunity to Hectic! Hectic is still pushing and putting pressure with his zerglings!Might wasn't ready. Hectic's early aggression takes the lead.
3:24 Hectic destroyed less army than he should, only less than half of Might's army has been decimated.Hectic takes a bite out of Might's force and backs off.
3:48 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
4:08 Unwilling to make the game too long, Might starts moving out.No more waiting. Might pushes.
4:44 Hectic with a large number of zerglings starts pushing out.Hectic tests the door early. Is anyone home?
4:51 Might desperate in getting his economy pumped up, expands to another location.Quietly, Might adds a base. These are the moves that decide long games.
5:31 Hectic places down a hatchery.More workers, more money: Hectic expands.
🎙 Nothing between them. One engagement could decide it.
5:45 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
6:09 Nice control from Hectic! He killed Might's marines and continues pressuring!Might wasn't ready. Hectic's early aggression takes the lead.
6:44 Hectic destroyed less army than he should, only less than half of Might's army has been decimated.Hectic takes a bite out of Might's force and backs off.
7:01 That attack didn't seem to do much damage, Might destroyed only less than half of Hectic's army.Might takes a bite out of Hectic's force and backs off.
7:17 Might decides to put some pressure on his opponent.Here it comes: Might crosses the map with everything.
7:36 Hectic is putting early pressure with his zerglings.No patience from Hectic: the first units are already marching.
8:14 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
8:33 Nice control from Hectic! He killed Might's marines and continues pressuring!Might wasn't ready. Hectic's early aggression takes the lead.
8:56 After that battle, Might still has most of his army with him.Hectic keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
9:15 Losing only less than half of his army, Hectic seems to be fine.Might keeps most of his army intact through the exchange.
9:36 Hectic's zerglings are pushing out!Hectic goes early — pressure before either side is ready.
10:11 Currently, neither Might nor Hectic appears to be leading in economy.The economies mirror one another. Nothing between Might and Hectic yet.
10:36 Might decides to expand.More workers, more money: Might expands.
10:54 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
11:14 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
11:52 Nice control from Hectic! He killed Might's marines and continues pressuring!Might wasn't ready. Hectic's early aggression takes the lead.
12:19 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
12:33 Might destroyed less army than he should, only less than half of Hectic's army has been decimated.Might clips Hectic's army — real damage, but Hectic fights on.
🎙 Dead even — neither player has found the edge yet.
— The mid game —
13:00 Hectic starts pushing out with his speedlings and lurkers!Hectic hits the timing — this push arrives exactly when it hurts.
13:24 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
13:47 All of a sudden, Might has no armies left while Hectic is continuing to push across the map!Might's army evaporates. Hectic doesn't even slow down.
14:01 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
14:33 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.Might keeps most of his army intact through the exchange.
15:00 Currently, neither Might nor Hectic appears to be leading in economy.Base for base, they're level — Might and Hectic match each other.
15:27 Might has been very lucky to scout the incoming harassment by Hectic.Might's raid is spotted before it even leaves home.
15:42 Seems like Hectic is going ahead with the harassment despite being scouted!Plans change: Hectic's raiders are needed on defense.
16:12 Hectic tried to micro his mutalisks but they were unable to get past Might's defense line.The sneak attack is sniffed out — Might shuts the door on Hectic.
🎙 The armies trade evenly; this one is still anyone's game.
16:38 Hectic is flying his mutalisks towards his opponent.Hectic's mid-game army is assembled — and it's moving.
17:00 Might places down a command center.Might plants a new base and dares his opponent to punish it.
17:12 Hectic places down a hatchery.Hectic takes another base — the economy widens.
17:42 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
18:12 With beautiful placement, Might successfully fends off Hectic's attacks.Hectic commits and it's the wrong call — Might cleans it up.
18:43 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
19:07 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
19:20 Hectic brings his speedlings and lurkers out of his base!Hectic's mid-game army is assembled — and it's moving.
19:46 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
🎙 The armies trade evenly; this one is still anyone's game.
20:19 Might seems to have run out of scans! Hectic's lurkers cleans up the remaining army!The mid-game push crashes through — Hectic breaks Might's position.
20:29 That attack didn't seem to do much damage, Hectic destroyed only less than half of Might's army.Hectic clips Might's army — real damage, but Might fights on.
20:58 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
21:25 What a pity! Hectic managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Might's army.Hectic goes for the raid — Might is ready, and nothing comes of it.
21:42 Cloaked wraiths from Might are harassing Hectic!The raid lands — Might chips away at Hectic's foundation.
22:00 Hectic is flying his mutalisks towards his opponent.The composition is ready; Hectic starts the push.
22:26 Might decides to expand.Might plants a new base and dares his opponent to punish it.
22:49 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
23:29 Hectic was unable to break through Might's M&M group.Might absorbs the mid-game push — Hectic gained nothing for the cost.
🎙 Nothing between them. One engagement could decide it.
23:38 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
24:10 Losing only less than half of his army, Hectic seems to be fine.Might keeps most of his army intact through the exchange.
24:30 Might starts pushing across the map.Might tightens the formation and starts the long walk.
24:49 Hectic starts pushing out with his speedlings and lurkers!Hectic's mid-game army is assembled — and it's moving.
25:27 Hectic is having a hard time catching up with Might's number of expansions.Hectic needs an expansion soon or Might's economy simply wins this.
25:41 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
26:07 Might successfully fends off Hectic's attacks.Might takes the fight on his terms and sends Hectic home with nothing.
26:42 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
27:07 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
🎙 Dead even — neither player has found the edge yet.
27:24 Cloaked wraiths from Might are harassing Hectic!The raid lands — Might chips away at Hectic's foundation.
27:36 Might decides to start pushing across the map.Might has seen enough — the army moves out.
28:03 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
28:39 Hectic's zerglings didn't do much damage to Might's M&M ball, and instead lose all of his armies.The mid-game push crashes through — Might breaks Hectic's position.
29:05 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
29:28 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
29:47 Might decides to start pushing across the map.Might has seen enough — the army moves out.
30:15 Hectic decides to start pushing across the map.Hectic tightens the formation and starts the long walk.
30:43 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
🎙 Even footing again — the tension builds.
30:58 Hectic backed off after all of his speedlings died under marine fire.The timing was right but the fight was wrong: Might holds Hectic.
31:12 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
31:44 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Might — the losses are light.
32:15 What a pity! Hectic managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Might's army.The sneak attack is sniffed out — Might shuts the door on Hectic.
32:34 What superior Mutalisk micro from Hectic! Might's economy is suffering!Beautiful harassment from Hectic. Might's economy takes a real hit.
32:54 Might is bringing his M&M ball to pressure his opponent now!The composition is ready; Might starts the push.
33:14 Hectic starts pushing across the map.Hectic has seen enough — the army moves out.
33:52 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
34:16 Might stimpacked his marines and sliced through Hectic's units!The mid-game push crashes through — Might breaks Hectic's position.
🎙 Nothing between them. One engagement could decide it.
34:40 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
34:50 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
35:28 Might is pushing out with a large M&M ball!Might hits the timing — this push arrives exactly when it hurts.
35:53 Hectic is flying his mutalisks towards his opponent.Hectic hits the timing — this push arrives exactly when it hurts.
36:06 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
36:30 Might kills off Hectic's armies and continues pushing!A clean, brutal win for Might. The push continues.
36:52 Might destroyed less army than he should, only less than half of Hectic's army has been decimated.Might clips Hectic's army — real damage, but Hectic fights on.
37:27 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
37:37 Might is pushing out with a large M&M ball!Might's mid-game army is assembled — and it's moving.
🎙 The armies trade evenly; this one is still anyone's game.
38:09 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
— The late game —
38:44 Might's scan catches the lurkers and the siege tanks do the rest to Hectic.There's no rebuilding from that. Might's late-game push decides it.
38:52 Might destroyed less army than he should, only less than half of Hectic's army has been decimated.Might takes a bite out of Hectic's force and backs off.
39:26 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
39:54 Might destroys Hectic's hatchery, denying expansions.No reinforcements in time: Hectic watches Might level the expansion.
40:01 Might moves out with the M&M ball tucked in behind a wall of sieged tanks.Max supply, full upgrades: Might moves out to end it.
40:32 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
41:01 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
41:17 Might's scan catches the lurkers and the siege tanks do the rest to Hectic.There's no rebuilding from that. Might's late-game push decides it.
🎙 It's all going Gibbon's way right now.
41:54 About half of Hectic's army has been decimated in that battle.Might pays for that trade with about half his army.
42:20 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
42:39 Hectic tried to micro his mutalisks but they were unable to get past Might's defense line.Hectic goes for the raid — Might is ready, and nothing comes of it.
43:02 Irradiate banked and the siege line moving — Might pushes into the swarm.Everything Might has built comes forward at once.
43:24 Might's forces appear to be larger compared to Hectic's!Count the units: Might has the edge over Hectic right now.
43:47 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
44:08 Irradiate on the defilers! Might watches Hectic's swarm evaporate and pushes on.The final army does its work — Might breaks Hectic late.
44:43 Hectic has lost about half of his army in that battle.Might pays for that trade with about half his army.
44:59 That attack didn't seem to do much damage, Hectic destroyed only less than half of Might's army.Hectic takes a bite out of Might's force and backs off.
🎙 Gibbon has built a commanding army lead — Hectic needs something special here.
45:30 Without any further reinforcements, Hectic's expansion is decimated by Might's armies.The base falls. Might rips Hectic's economy back a full step.
45:37 Irradiate banked and the siege line moving — Might pushes into the swarm.Everything Might has built comes forward at once.
46:04 Hectic having no armies left to defend, has no choice but to tap out.Nothing left to defend with — Hectic taps.
Gibbon takes it — the late game decided this one.
■ Gibbon
■ Hectic
army value
■ Gibbon
■ Hectic
economy
Play-by-play (7 lines)
0:14 Might spawns at s2 in Blue while Hectic spawns at s4 in White.Might takes s2 in Blue; across the map, Hectic settles in at s4 in White.
2:18 Might gets 1 Rax FE against Hectic's 9 Pool.Might commits to 1 Rax FE; Hectic answers with 9 Pool.
4:43 Hectic opens with a cheesy build.Something sneaky from Hectic. This is an early gamble.
🎙 The armies are no longer comparable: Hectic is far ahead.
6:51 Taking the advantage of an aggressive build, Hectic attacks Might.All or nothing: Hectic's gamble arrives at Might's base.
9:07 Might was unable to defend Hectic's armies and taps out.It works! Might can't hold the gamble and taps to Hectic.
Gibbon taps out. Hectic's early game was simply better.
Head to head
20 games
Gibbon
10 – 10
Hectic