SHAKURAS Reborn
Friendly · Bo7 · engine v5.3 · Wed, Aug 5 2026 · 13:12 server time
Gibbon Terran 4 – 2 Zerg Hectic

Games

6 · · ▶ replay
G1 WIN Gibbon Terran 1–0 Zerg Hectic Odyssey Odyssey · Δelo +0/+0
■ Gibbon ■ Hectic army value
■ Gibbon ■ Hectic economy
Play-by-play (75 lines)
0:10 The Blue Might spawns at s1 while White Hectic spawns at s2.Might in Blue at s1. Hectic in White at s2. The map is set.
0:44 Might gets 14 CC against Hectic's 12 Hatch.Might commits to 14 CC; Hectic answers with 12 Hatch.
— The early game —
1:00 Might places down a command center.Might takes another base — the economy widens.
1:30 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
1:59 Might feels confident with his marines and decides to push out.Might goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
2:18 Hectic's zerglings are pushing out!Hectic tests the door early. Is anyone home?
2:55 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
3:17 Hectic failed to kill off Might's defending marines.Hectic's early gamble buys nothing — Might's defense was already in place.
3:45 After that battle, Might still has most of his army with him.Hectic keeps most of his army intact through the exchange.
4:26 Hectic has lost about half of his army in that battle.Half of Might's force stays on that battlefield.
4:53 Might feels confident with his marines and decides to push out.Might tests the door early. Is anyone home?
5:12 Hectic with a large number of zerglings starts pushing out.No patience from Hectic: the first units are already marching.
5:50 In terms of army size, Hectic is behind Might!Hectic needs production, fast; Might's army has outgrown his.
6:15 The two armies meet and a large battle starts to engage!The dance is over. They fight.
🎙 The armies trade evenly; this one is still anyone's game.
6:29 Hectic failed to kill off Might's defending marines.Might holds the early rush without blinking.
6:58 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
7:40 Hectic has lost about half of his army in that battle.Might pays for that trade with about half his army.
8:00 Might places down a command center.More workers, more money: Might expands.
8:36 Hectic places down a hatchery.Hectic takes another base — the economy widens.
8:48 Might feels confident with his marines and decides to push out.Might goes early — pressure before either side is ready.
9:17 Hectic's zerglings are pushing out!Hectic goes early — pressure before either side is ready.
9:41 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
10:27 Hectic failed to kill off Might's defending marines.Might holds the early rush without blinking.
🎙 Hectic is a step behind and knows it.
10:49 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
11:19 About half of Hectic's army has been decimated in that battle.Half of Might's force stays on that battlefield.
11:38 Might starts pushing out with his marines.Might tests the door early. Is anyone home?
12:11 Hectic's zerglings are pushing out!No patience from Hectic: the first units are already marching.
12:31 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
13:10 Hectic failed to break through Might's marine defense line.Might holds the early rush without blinking.
13:25 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
14:03 After that battle, Hectic still has most of his army with him.Might keeps most of his army intact through the exchange.
— The mid game —
14:32 Might is pushing out with a large M&M ball!Might's mid-game army is assembled — and it's moving.
🎙 Even footing again — the tension builds.
14:45 Might places down a command center.Might takes another base — the economy widens.
15:23 Hectic decides to expand.Hectic plants a new base and dares his opponent to punish it.
15:47 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
16:15 Hectic successfully fends off Might's attacks.Hectic takes the fight on his terms and sends Might home with nothing.
16:39 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
17:20 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
17:34 Might is bringing his M&M ball to pressure his opponent now!Might's mid-game army is assembled — and it's moving.
18:15 Hectic starts pushing out with his speedlings and lurkers!Hectic hits the timing — this push arrives exactly when it hurts.
18:36 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
🎙 Nothing between them. One engagement could decide it.
19:06 Might's M&M ball is rolling over Hectic's units.The mid-game push crashes through — Might breaks Hectic's position.
19:25 Hectic lost about half of his army in that battle.Might pays for that trade with about half his army.
20:02 That attack didn't seem to do much damage, Hectic destroyed only less than half of Might's army.Hectic takes a bite out of Might's force and backs off.
20:15 Might destroys Hectic's hatchery, denying expansions.The base falls. Might rips Hectic's economy back a full step.
20:47 Zerglings ran past Might's defense line and start harassing the mineral line! What a nice run-by by Hectic!The raid lands — Hectic chips away at Might's foundation.
21:21 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
21:50 What a pity! Hectic managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Might's army.The sneak attack is sniffed out — Might shuts the door on Hectic.
— The late game —
22:21 Might is pushing out with a large M&M ball!Might's mid-game army is assembled — and it's moving.
22:36 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
🎙 Gibbon edges ahead on army strength.
23:08 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
23:32 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
24:14 The battle outcome favors Might as Hectic's armies melt into Might's armies' weapon fire!Hectic's army evaporates. Might doesn't even slow down.
24:34 Might destroyed about half of Hectic's army after that battle.Half of Hectic's force is gone — Might took it apart.
24:57 Hectic destroyed less army than he should, only less than half of Might's army has been decimated.Hectic takes a bite out of Might's force and backs off.
25:29 Hectic harasses Might and gets ahead of the game.Might looks away for one second and Hectic makes him pay for it.
25:51 Might is pushing out with a large M&M ball!Might hits the timing — this push arrives exactly when it hurts.
26:29 Hectic is in quite a huge army disadvantage, he doesn't have what it takes to win against Might's army.Hectic is badly outgunned — Might's force is a size larger.
26:42 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
🎙 Gibbon holds the stronger army for now.
27:15 Hectic's zerglings didn't do much damage to Might's M&M ball, and instead lose all of his armies.Hectic's defense bends, then snaps. Might takes the middle of the game.
27:39 About half of Hectic's army has been decimated in that battle.Might pays for that trade with about half his army.
28:12 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
28:34 Might is bringing his M&M ball to pressure his opponent now!The composition is ready; Might starts the push.
29:07 After suffering a devastating loss in the battle, Hectic GGs!Nothing left to defend with — Hectic taps.
Hectic taps out. Gibbon's mid game was simply better.
G2 Gibbon Terran 1–1 Zerg Hectic WIN Python Python · Δelo +0/+0
■ Gibbon ■ Hectic army value
■ Gibbon ■ Hectic economy
Play-by-play (48 lines)
0:07 The White Might spawns at s1 while Yellow Hectic spawns at s3.Cross positions or close ones, it starts here: Might at s1, Hectic at s3.
0:35 Hectic opens 12 Pool against Might's 2 Rax FE.Might shows 2 Rax FE — Hectic has gone 12 Pool. The clock starts on who blinks first.
— The early game —
1:19 Might desperate in getting his economy pumped up, expands to another location.Quietly, Might adds a base. These are the moves that decide long games.
1:48 Hectic desperate in getting his economy pumped up, expands to another location.More workers, more money: Hectic expands.
2:25 Might decides to put on early pressure with his marines.No patience from Might: the first units are already marching.
🎙 Dead even — neither player has found the edge yet.
2:44 Hectic is putting early pressure with his zerglings.Hectic tests the door early. Is anyone home?
3:32 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
3:59 Hectic's zerglings surround Might's marines and kills it off!The early pressure works — Hectic breaks Might's front door.
4:26 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
4:57 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Might — the losses are light.
5:35 Might decides to put on early pressure with his marines.No patience from Might: the first units are already marching.
6:01 Hectic with a large number of zerglings starts pushing out.Hectic tests the door early. Is anyone home?
6:44 Might decides to expand.More workers, more money: Might expands.
7:05 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
🎙 The armies trade evenly; this one is still anyone's game.
7:51 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
8:21 With some nice micro, Hectic successfully defend against Might's marines.Hectic holds the early rush without blinking.
8:41 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
9:15 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
9:42 Might starts pushing out with his marines.Might goes early — pressure before either side is ready.
10:15 Hectic is putting early pressure with his zerglings.Hectic tests the door early. Is anyone home?
10:48 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
11:29 Might failed to kill off Hectic's defending zerglings.Hectic holds the early rush without blinking.
12:03 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
🎙 Hectic holds the stronger army for now.
12:24 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
13:04 Hectic decides to put some pressure on his opponent.No more waiting. Hectic pushes.
13:37 At the moment, Hectic seems to have more units than Might.Hectic's army is visibly the bigger one — Might should not take this fight.
14:02 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
14:36 Mismicro from Might gave opportunity to Hectic! Hectic is still pushing and putting pressure with his zerglings!Might wasn't ready. Hectic's early aggression takes the lead.
15:14 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
15:42 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Might — the losses are light.
16:16 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
16:52 Hectic places down a hatchery.More workers, more money: Hectic expands.
🎙 Hectic holds the stronger army for now.
— The mid game —
17:25 Hectic starts pushing out with his speedlings and lurkers!The composition is ready; Hectic starts the push.
17:51 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
— The late game —
18:22 Hectic is attacking with lurker-lings and mutalisks! Might's armies melt in the attack.The mid-game push crashes through — Hectic breaks Might's position.
19:06 Might has lost about half of his army in that battle.Hectic pays for that trade with about half his army.
19:43 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
19:56 Might's command center has been destroyed by Hectic.Might's expansion burns — Hectic tears it down.
20:35 Hectic brings his speedlings and lurkers out of his base!Hectic's mid-game army is assembled — and it's moving.
21:00 Might having no armies left to defend, has no choice but to tap out.Might GGs. A hard-fought game comes to its end.
Gibbon taps out. Hectic's mid game was simply better.
G3 WIN Gibbon Terran 2–1 Zerg Hectic Circuit Breaker Circuit Breaker · Δelo +0/+0
■ Gibbon ■ Hectic army value
■ Gibbon ■ Hectic economy
Play-by-play (47 lines)
0:07 The White Might spawns at s4 while Yellow Hectic spawns at s1.We're underway — Might spawns at s4, Hectic answers from s1.
0:40 Hectic gets 12 Pool against Might's 2 Rax FE.Might shows 2 Rax FE — Hectic has gone 12 Pool. The clock starts on who blinks first.
— The early game —
1:25 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
1:48 Hectic places down a hatchery.More workers, more money: Hectic expands.
2:20 Might feels confident with his marines and decides to push out.No patience from Might: the first units are already marching.
🎙 Even footing again — the tension builds.
3:00 Hectic is putting early pressure with his zerglings.Hectic tests the door early. Is anyone home?
3:38 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
3:54 Hectic failed to break through Might's marine defense line.Might holds the early rush without blinking.
4:30 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
5:15 Hectic has lost about half of his army in that battle.Half of Might's force stays on that battlefield.
5:39 Eager to end the game, Might moves out with his armies.No more waiting. Might pushes.
6:05 Hectic with a large number of zerglings starts pushing out.Hectic tests the door early. Is anyone home?
6:51 Might places down a command center.Might plants a new base and dares his opponent to punish it.
7:13 Hectic places down a hatchery.Hectic takes another base — the economy widens.
🎙 Dead even — neither player has found the edge yet.
7:44 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
8:31 Hectic was out-microed by Might and loses all his attacking forces.Might takes the fight on his terms and sends Hectic home with nothing.
8:51 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
— The mid game —
9:29 Hectic lost about half of his army in that battle.Half of Might's force stays on that battlefield.
10:13 Hectic is in quite a huge army disadvantage, he doesn't have what it takes to win against Might's army.Hectic needs production, fast; Might's army has outgrown his.
10:47 Might starts pushing out with his marines.Might tests the door early. Is anyone home?
11:07 Hectic is putting early pressure with his zerglings.Hectic tests the door early. Is anyone home?
11:46 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
12:26 Might kills off Hectic's zerglings with his marines!Hectic wasn't ready. Might's early aggression takes the lead.
🎙 Slight advantage Gibbon as the game develops.
12:49 Might only destroyed about half of Hectic's army.Half of Hectic's force is gone — Might took it apart.
13:19 After that battle, Might still has most of his army with him.Hectic keeps most of his army intact through the exchange.
13:54 Attempting to end the game, Might moves out with his armies.No more waiting. Might pushes.
14:28 The two armies meet and a large battle starts to engage!The dance is over. They fight.
15:01 Might kills off Hectic's zerglings with his marines!The early pressure works — Might breaks Hectic's front door.
15:42 Hectic lost about half of his army in that battle.Half of Might's force stays on that battlefield.
— The late game —
16:08 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
16:44 Might feels confident with his marines and decides to push out.Might goes early — pressure before either side is ready.
17:27 Might places down a command center.Might plants a new base and dares his opponent to punish it.
🎙 Hectic is hanging on by a thread against Gibbon's army.
17:47 Hectic places down a hatchery.Hectic takes another base — the economy widens.
18:29 The two armies meet and a large battle starts to engage!The dance is over. They fight.
18:51 Might gains early map control with his marines!Hectic wasn't ready. Might's early aggression takes the lead.
19:25 Hectic lost about half of his army in that battle.Half of Might's force stays on that battlefield.
19:55 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
20:42 Might decides to put on early pressure with his marines.Might tests the door early. Is anyone home?
21:05 Unwilling to suffer further harassment, Hectic taps out!Hectic GGs. A hard-fought game comes to its end.
Hectic taps out. Gibbon's early game was simply better.
G4 Gibbon Terran 2–2 Zerg Hectic WIN Colosseum Colosseum · Δelo +0/+0
■ Gibbon ■ Hectic army value
■ Gibbon ■ Hectic economy
Play-by-play (43 lines)
0:07 The Green Might spawns at s1 while Blue Hectic spawns at s4.Might in Green at s1. Hectic in Blue at s4. The map is set.
0:40 Hectic opens 12 Pool against Might's 1 Rax Gas.Scouting done, plans revealed: Might's 1 Rax Gas against Hectic's 12 Pool.
— The early game —
1:13 Might decides to expand.Might plants a new base and dares his opponent to punish it.
1:49 Hectic places down a hatchery.Hectic takes another base — the economy widens.
2:24 Attempting to end the game, Might moves out with his armies.Here it comes: Might crosses the map with everything.
🎙 Even footing again — the tension builds.
2:51 Hectic with a large number of zerglings starts pushing out.Hectic goes early — pressure before either side is ready.
3:26 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
4:12 Might was out-microed by Hectic and loses all his attacking forces.Might commits and it's the wrong call — Hectic cleans it up.
4:30 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Might — the losses are light.
5:04 About half of Might's army has been decimated in that battle.Hectic pays for that trade with about half his army.
5:36 Might moves out with his armies.Might has seen enough — the army moves out.
6:16 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
6:48 Might was out-microed by Hectic and loses all his attacking forces.Might commits and it's the wrong call — Hectic cleans it up.
7:32 Might destroyed less army than he should, only less than half of Hectic's army has been decimated.Might takes a bite out of Hectic's force and backs off.
🎙 Nothing between them. One engagement could decide it.
8:02 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
— The mid game —
8:34 Hectic's zerglings are pushing out!Hectic goes early — pressure before either side is ready.
9:11 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
9:41 Hectic places down a hatchery.More workers, more money: Hectic expands.
10:18 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
10:46 All of a sudden, Might has no armies left while Hectic is continuing to push across the map!The engagement breaks Might's way of life — Hectic marches on.
11:29 Might has lost about half of his army in that battle.Half of Hectic's force stays on that battlefield.
11:59 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
12:23 It seems like Hectic has more units than Might!Count the units: Hectic has the edge over Might right now.
🎙 Hectic edges ahead on army strength.
13:04 Hectic is putting early pressure with his zerglings.No patience from Hectic: the first units are already marching.
13:44 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
14:18 Nice control from Hectic! He killed Might's marines and continues pressuring!The early pressure works — Hectic breaks Might's front door.
— The late game —
14:47 Hectic destroyed about half of Might's army after that battle.Hectic cuts Might's army in half.
15:07 After that battle, Hectic still has most of his army with him.Might keeps most of his army intact through the exchange.
15:52 Hectic's zerglings are pushing out!Hectic tests the door early. Is anyone home?
16:29 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
16:52 All of a sudden, Might has no armies left while Hectic is continuing to push across the map!A clean, brutal win for Hectic. The push continues.
🎙 The armies are no longer comparable: Hectic is far ahead.
17:37 After that battle, Hectic destroyed about half of Might's army.Hectic cuts Might's army in half.
17:58 Losing only less than half of his army, Hectic seems to be fine.Might keeps most of his army intact through the exchange.
18:43 Hectic's zerglings are pushing out!No patience from Hectic: the first units are already marching.
19:01 Unwilling to suffer further harassment, Might taps out!Might GGs. A hard-fought game comes to its end.
Hectic takes it — the early game decided this one.
G5 WIN Gibbon Terran 3–2 Zerg Hectic Hitchhiker Hitchhiker · Δelo +0/+0
■ Gibbon ■ Hectic army value
■ Gibbon ■ Hectic economy
Play-by-play (52 lines)
0:20 Might spawns in Green at s2 while Hectic spawns in Blue at s1.Might takes s2 in Green; across the map, Hectic settles in at s1 in Blue.
0:39 Hectic opens 12 Pool against Might's 1 Rax FE.Scouting done, plans revealed: Might's 1 Rax FE against Hectic's 12 Pool.
— The early game —
1:08 Might places down a command center.Might plants a new base and dares his opponent to punish it.
1:45 Hectic places down a hatchery.Hectic takes another base — the economy widens.
2:06 Might decides to start pushing across the map.Might has seen enough — the army moves out.
🎙 Dead even — neither player has found the edge yet.
2:38 Hectic with a large number of zerglings starts pushing out.Hectic goes early — pressure before either side is ready.
3:22 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
3:51 Might has enough marines to deal with Hectic's zergling pressure.Might holds the early rush without blinking.
4:16 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
4:44 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
5:29 Hectic places down a hatchery.More workers, more money: Hectic expands.
5:47 Might decides to put some pressure on his opponent.Might has seen enough — the army moves out.
6:19 Hectic is putting early pressure with his zerglings.Hectic goes early — pressure before either side is ready.
6:59 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
🎙 The scales tip toward Gibbon — a lead, but not a safe one.
7:33 The two armies clash and a large battle starts to happen!The dance is over. They fight.
8:00 Might gains early map control with his marines!The early pressure works — Might breaks Hectic's front door.
8:39 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
9:09 It seems that Hectic only managed to destroy less than half of Might's army.Hectic takes a bite out of Might's force and backs off.
9:35 Eager to end the game, Might moves out with his armies.Might has seen enough — the army moves out.
10:02 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
10:39 The battle outcome favors Might as Hectic's armies melt into Might's armies' weapon fire!A clean, brutal win for Might. The push continues.
11:02 Might destroyed less army than he should, only less than half of Hectic's army has been decimated.Might takes a bite out of Hectic's force and backs off.
11:34 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
🎙 Gibbon edges ahead on army strength.
12:16 Might decides to put on early pressure with his marines.No patience from Might: the first units are already marching.
12:38 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
13:08 The battle to decide the game begins!Here it comes: two full armies, one engagement.
13:43 Might kills off Hectic's armies and continues pushing!Hectic's army evaporates. Might doesn't even slow down.
🎙 The armies are no longer comparable: Gibbon is far ahead.
14:21 Hectic lost about half of his army in that battle.Half of Might's force stays on that battlefield.
14:45 Hectic destroyed less army than he should, only less than half of Might's army has been decimated.Hectic takes a bite out of Might's force and backs off.
15:14 Might starts pushing out with his marines.Might tests the door early. Is anyone home?
15:56 Might appears to have more army than Hectic!Might's army is visibly the bigger one — Hectic should not take this fight.
16:22 Might decides to expand.More workers, more money: Might expands.
16:58 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
17:17 Might gains early map control with his marines!Hectic wasn't ready. Might's early aggression takes the lead.
🎙 It's all going Gibbon's way right now.
18:05 After that battle, Might destroyed more than half of Hectic's army.Might shreds the better part of Hectic's army in one engagement.
18:36 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
19:04 Might decides to put some pressure on his opponent.Here it comes: Might crosses the map with everything.
19:36 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
— The mid game —
20:10 Hectic's zerglings didn't do much damage to Might's M&M ball, and instead lose all of his armies.Hectic's defense bends, then snaps. Might takes the middle of the game.
20:45 The attack was a success, Hectic lost more than half of his army in that battle.That fight gutted Might — more than half the force is gone.
— The late game —
20:57 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
21:34 Might now has enough M&M to take this game! ... Or so he thinks.Might's mid-game army is assembled — and it's moving.
22:18 Looking at the opponent's overwhelming forces, Hectic GGs!Hectic GGs. A hard-fought game comes to its end.
GG. Gibbon closes it out over Hectic.
G6 WIN Gibbon Terran 4–2 Zerg Hectic Heartbreak Ridge Heartbreak Ridge · Δelo +0/+0
■ Gibbon ■ Hectic army value
■ Gibbon ■ Hectic economy
Play-by-play (118 lines)
0:07 The game starts with Orange Might spawning at s2 and Purple Hectic spawning at s1.We're underway — Might spawns at s2, Hectic answers from s1.
0:43 Might gets 1 Rax FE against Hectic's 12 Pool.Might shows 1 Rax FE — Hectic has gone 12 Pool. The clock starts on who blinks first.
— The early game —
1:09 Might places down a command center.Might takes another base — the economy widens.
1:16 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
1:52 Might feels confident with his marines and decides to push out.No patience from Might: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
2:16 Hectic with a large number of zerglings starts pushing out.Hectic tests the door early. Is anyone home?
2:47 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
3:06 Might has enough marines to deal with Hectic's zergling pressure.Hectic's early gamble buys nothing — Might's defense was already in place.
3:27 After that battle, Might still has most of his army with him.Hectic keeps most of his army intact through the exchange.
3:48 After that battle, Hectic still has most of his army with him.Might keeps most of his army intact through the exchange.
4:17 In terms of army size, Hectic is behind Might!Hectic is badly outgunned — Might's force is a size larger.
4:47 Might starts expanding.Might plants a new base and dares his opponent to punish it.
5:07 Hectic places down a hatchery.Hectic takes another base — the economy widens.
5:21 Might feels confident with his marines and decides to push out.No patience from Might: the first units are already marching.
🎙 Gibbon holds the stronger army for now.
5:59 Hectic decides to move out with his armies.Here it comes: Hectic crosses the map with everything.
6:16 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
6:46 Might has enough marines to deal with Hectic's zergling pressure.Hectic's early gamble buys nothing — Might's defense was already in place.
7:08 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
7:40 About half of Hectic's army has been decimated in that battle.Half of Might's force stays on that battlefield.
8:06 Might starts pushing out with his marines.Might tests the door early. Is anyone home?
8:31 Hectic with a large number of zerglings starts pushing out.Hectic tests the door early. Is anyone home?
8:47 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
9:16 Hectic was out-microed by Might and loses all his attacking forces.Might takes the fight on his terms and sends Hectic home with nothing.
🎙 Gibbon edges ahead on army strength.
9:35 After that battle, Might still has most of his army with him.Hectic keeps most of his army intact through the exchange.
9:56 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
10:21 Hectic places down a hatchery.Hectic takes another base — the economy widens.
10:52 Might starts pushing out with his marines.Might goes early — pressure before either side is ready.
11:07 Hectic is putting early pressure with his zerglings.Hectic goes early — pressure before either side is ready.
11:50 Might places down a command center.More workers, more money: Might expands.
12:08 The battle to decide the game begins!Neither side backs off — the battle is joined.
12:31 With beautiful placement, Hectic successfully fends off Might's attacks.The attack shatters on Hectic's line. Great positioning.
12:56 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Might — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
13:14 With excellent skills and micro, Might managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
— The mid game —
13:53 Might is pushing out with a large M&M ball!Might's mid-game army is assembled — and it's moving.
14:08 Hectic starts pushing out with his speedlings and lurkers!Hectic's mid-game army is assembled — and it's moving.
14:36 The battle to decide the game begins!Here it comes: two full armies, one engagement.
15:09 Hectic seems to control the lurkers very nicely! Even with seemingly equal forces, Might is totally losing this battle!The mid-game push crashes through — Hectic breaks Might's position.
15:18 Hectic destroyed about half of Might's army after that battle.Hectic cuts Might's army in half.
15:50 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Might — the losses are light.
16:14 Hectic tried to micro his mutalisks but they were unable to get past Might's defense line.Hectic knocks, Might answers. No damage done.
16:47 Both Might and Hectic appears to have equal expansions now.Base for base, they're level — Might and Hectic match each other.
🎙 Dead even — neither player has found the edge yet.
17:12 Dropship! Dropship! Might drops some vultures into Hectic's mineral line!The raid lands — Might chips away at Hectic's foundation.
17:19 Hectic is flying his mutalisks towards his opponent.The composition is ready; Hectic starts the push.
17:49 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
18:09 Hectic places down a hatchery.Hectic takes another base — the economy widens.
18:34 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
19:12 Hectic was unable to break through Might's M&M group.Might absorbs the mid-game push — Hectic gained nothing for the cost.
19:25 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
19:56 Losing only less than half of his army, Hectic seems to be fine.Might keeps most of his army intact through the exchange.
20:21 What a pity! Hectic managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Might's army.Good instincts from Might; the harassment dies at the doorstep.
🎙 Dead even — neither player has found the edge yet.
20:37 Hectic tried to micro his mutalisks but they were unable to get past Might's defense line.Hectic goes for the raid — Might is ready, and nothing comes of it.
21:03 Might is pushing out with a large M&M ball!Might hits the timing — this push arrives exactly when it hurts.
21:42 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
22:01 Even sunken colonies didn't help Hectic, Hectic has to pull some drones to fight against Might's marines!Hectic's defense bends, then snaps. Might takes the middle of the game.
22:18 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.Might keeps most of his army intact through the exchange.
22:38 Hectic destroyed less army than he should, only less than half of Might's army has been decimated.Hectic takes a bite out of Might's force and backs off.
23:04 Hectic is planning a harassment, but Might scouted it!No surprises today — Might's harassment is scouted early.
23:43 Hectic doesn't appear to want to go ahead with harassing anymore.The harassment is called off — Hectic keeps his units alive.
23:57 Zerglings ran past Might's defense line and start harassing the mineral line! What a nice run-by by Hectic!Might looks away for one second and Hectic makes him pay for it.
🎙 Even footing again — the tension builds.
24:23 Might places down a command center.Might takes another base — the economy widens.
24:52 Might is bringing his M&M ball to pressure his opponent now!Might's mid-game army is assembled — and it's moving.
25:10 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
25:39 Hectic had enough lurkers and speedlings to force Might to fall back.The timing was right but the fight was wrong: Hectic holds Might.
25:57 Losing only less than half of his army, Hectic seems to be fine.Might keeps most of his army intact through the exchange.
26:28 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
26:54 What superior Mutalisk micro from Hectic! Might's economy is suffering!Hectic gets into Might's mineral line — workers are dying.
27:29 What a pity! Hectic managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Might's army.Hectic knocks, Might answers. No damage done.
27:42 Might decides to put some pressure on his opponent.Might has seen enough — the army moves out.
🎙 The armies trade evenly; this one is still anyone's game.
28:01 Hectic brings his speedlings and lurkers out of his base!Hectic's mid-game army is assembled — and it's moving.
28:24 Might is leading the game with more expansions than Hectic.Might is out-expanding Hectic — the money game is tilting.
29:01 The two armies meet and a large battle starts to engage!The dance is over. They fight.
29:28 Hectic was unable to break through Might's M&M group.Might absorbs the mid-game push — Hectic gained nothing for the cost.
29:49 Losing only less than half of his army, Might seems to be fine.A cheap fight for Hectic — the losses are light.
30:06 After that battle, Hectic still has most of his army with him.A cheap fight for Might — the losses are light.
30:35 Might moves out with his armies.No more waiting. Might pushes.
31:05 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
31:29 Hectic successfully fends off Might's attacks.Hectic takes the fight on his terms and sends Might home with nothing.
🎙 Nothing between them. One engagement could decide it.
31:57 Losing only less than half of his army, Hectic seems to be fine.Might keeps most of his army intact through the exchange.
32:18 About half of Might's army has been decimated in that battle.Half of Hectic's force stays on that battlefield.
32:47 What superior Mutalisk micro from Hectic! Might's economy is suffering!Might looks away for one second and Hectic makes him pay for it.
33:05 What superior Mutalisk micro from Hectic! Might's economy is suffering!Beautiful harassment from Hectic. Might's economy takes a real hit.
33:24 Might is bringing his M&M ball to pressure his opponent now!The composition is ready; Might starts the push.
34:05 Unwilling to make the game too long, Hectic starts moving out.Here it comes: Hectic crosses the map with everything.
34:22 The battle to decide the game begins!Here it comes: two full armies, one engagement.
34:45 Hectic is attacking with lurker-lings and mutalisks! Might's armies melt in the attack.Might's defense bends, then snaps. Hectic takes the middle of the game.
35:15 About half of Might's army has been decimated in that battle.Half of Hectic's force stays on that battlefield.
🎙 Even footing again — the tension builds.
35:30 With excellent skills and micro, Hectic managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
35:59 Cloaked wraiths from Might are harassing Hectic!Hectic looks away for one second and Might makes him pay for it.
36:15 Might has more expansions than Hectic.Economically it's Might's game right now; Hectic is falling behind on bases.
36:47 Dropship! Dropship! Might drops some vultures into Hectic's mineral line!Beautiful harassment from Might. Hectic's economy takes a real hit.
37:11 Might moves out with his armies.Might has seen enough — the army moves out.
37:29 Hectic is flying his mutalisks towards his opponent.Hectic hits the timing — this push arrives exactly when it hurts.
37:57 The two armies meet and a large battle starts to engage!The dance is over. They fight.
38:23 All of a sudden, Hectic has no armies left while Might is continuing to push across the map!Hectic's army evaporates. Might doesn't even slow down.
38:48 Hectic has lost about half of his army in that battle.Might pays for that trade with about half his army.
🎙 Dead even — neither player has found the edge yet.
39:14 Losing only less than half of his army, Might seems to be fine.Hectic keeps most of his army intact through the exchange.
39:32 Hectic brings his speedlings and lurkers out of his base!The composition is ready; Hectic starts the push.
40:07 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
— The late game —
40:37 Hectic threw the swarm at a full tank line and Might barely moved.Might holds the late-game siege — what a defensive stand!
40:50 After that battle, Might still has most of his army with him.A cheap fight for Hectic — the losses are light.
41:16 Might destroyed about half of Hectic's army after that battle.Might cuts Hectic's army in half.
41:35 Might moves out with the M&M ball tucked in behind a wall of sieged tanks.Everything Might has built comes forward at once.
42:16 Looking at the opponent's overwhelming forces, Hectic GGs!Nothing left to defend with — Hectic taps.
Hectic taps out. Gibbon's mid game was simply better.

Head to head

20 games
Gibbon 8 – 12 Hectic