Friendly · Bo7 · engine v5.3
· Wed, Aug 5 2026 · 06:15 server time
Games
6 · · ▶ replay
■ Archknight
■ Tickled
army value
■ Archknight
■ Tickled
economy
Play-by-play (47 lines)
0:07 Tuneable spawns in Blue at s3 while Tickled spawns in Orange at s2.We're underway — Tuneable spawns at s3, Tickled answers from s2.
0:46 Tuneable opens Forge Fast Expand against Tickled's Overpool.The builds are down: Forge Fast Expand from Tuneable, Overpool from Tickled.
— The early game —
1:16 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
1:53 Tickled places down a hatchery.Tickled plants a new base and dares his opponent to punish it.
2:20 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
3:04 Tickled starts pushing across the map.No more waiting. Tickled pushes.
3:32 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
4:01 With really nice micro, Tickled's speedlings kills off Tuneable's dragoons.Tuneable wasn't ready. Tickled's early aggression takes the lead.
4:26 With excellent skills and micro, Tuneable managed to fend off Tickled while losing less than half of his army.A cheap fight for Tickled — the losses are light.
5:17 Losing only less than half of his army, Tickled seems to be fine.A cheap fight for Tuneable — the losses are light.
5:49 Tickled appears to have more army than Tuneable!Count the units: Tickled has the edge over Tuneable right now.
6:14 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
6:50 Tickled places down a hatchery.Quietly, Tickled adds a base. These are the moves that decide long games.
7:19 Tuneable decides to start pushing across the map.Tuneable has seen enough — the army moves out.
🎙 Even footing again — the tension builds.
7:58 Tickled pushes out with his zerglings! It appears that these zerglings have speed upgrade!Tickled goes early — pressure before either side is ready.
8:35 The two armies clash and a large battle starts to happen!The dance is over. They fight.
8:52 Tuneable lost some of his dragoons to Tickled's speedlings!Tuneable wasn't ready. Tickled's early aggression takes the lead.
9:23 Losing only less than half of his army, Tuneable seems to be fine.Tickled keeps most of his army intact through the exchange.
10:01 After that battle, Tickled still has most of his army with him.A cheap fight for Tuneable — the losses are light.
10:48 Tuneable is putting some early pressure on with his dragoons.Tuneable tests the door early. Is anyone home?
11:11 Tickled decides to move out with his armies.Here it comes: Tickled crosses the map with everything.
11:53 The two armies clash and a large battle starts to happen!The dance is over. They fight.
12:11 Tickled with some nice speedling surrounds killed Tuneable's zealots!Tuneable wasn't ready. Tickled's early aggression takes the lead.
🎙 Tickled holds the stronger army for now.
12:50 After that battle, Tuneable still has most of his army with him.Tickled keeps most of his army intact through the exchange.
13:26 Tuneable destroyed less army than he should, only less than half of Tickled's army has been decimated.Tuneable clips Tickled's army — real damage, but Tickled fights on.
14:00 Tickled's speedlings rapidly push out across the map.Tickled tests the door early. Is anyone home?
14:29 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
14:59 Tickled places down a hatchery.Quietly, Tickled adds a base. These are the moves that decide long games.
15:42 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
16:09 With really nice micro, Tickled's speedlings kills off Tuneable's dragoons.Tuneable wasn't ready. Tickled's early aggression takes the lead.
16:48 About half of Tuneable's army has been decimated in that battle.Half of Tickled's force stays on that battlefield.
17:10 With excellent skills and micro, Tickled managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
🎙 Archknight is hanging on by a thread against Tickled's army.
17:58 At the moment, Tickled seems to have more units than Tuneable.Count the units: Tickled has the edge over Tuneable right now.
— The mid game —
18:23 Tickled now has enough hydralisk to take the game! ... Or so he thinks.Tickled's hydra wave rolls out — this is the timing Zerg lives for.
19:02 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
— The late game —
19:32 Tickled micros his hydralisks nicely to avoid Tuneable's storms, and seems to have won the battle!The mid-game push crashes through — Tickled breaks Tuneable's position.
20:05 About half of Tuneable's army has been decimated in that battle.Tickled pays for that trade with about half his army.
20:37 After that battle, Tickled still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
21:02 Looking at the opponent's overwhelming forces, Tuneable GGs!Tuneable GGs. A hard-fought game comes to its end.
GG. Tickled closes it out over Archknight.
■ Archknight
■ Tickled
army value
■ Archknight
■ Tickled
economy
Play-by-play (59 lines)
0:13 The Blue Tuneable spawns at s1 while Purple Tickled spawns at s2.Tuneable in Blue at s1. Tickled in Purple at s2. The map is set.
0:37 Tickled opens Overpool against Tuneable's Forge Fast Expand.Tuneable commits to Forge Fast Expand; Tickled answers with Overpool.
— The early game —
1:16 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
1:45 Tickled places down a hatchery.Quietly, Tickled adds a base. These are the moves that decide long games.
2:02 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
2:42 Tickled's speedlings rapidly push out across the map.Tickled tests the door early. Is anyone home?
3:11 The battle to decide the game begins!The dance is over. They fight.
3:38 All of a sudden, Tuneable has no armies left while Tickled is continuing to push across the map!Tickled wins the fight convincingly and keeps rolling forward.
4:01 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Tickled — the losses are light.
4:25 Losing only less than half of his army, Tickled seems to be fine.A cheap fight for Tuneable — the losses are light.
4:54 Unwilling to make the game too long, Tuneable starts moving out.Here it comes: Tuneable crosses the map with everything.
5:34 Tickled is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.No patience from Tickled: the first units are already marching.
6:01 In terms of army size, Tuneable is behind Tickled!Tuneable needs production, fast; Tickled's army has outgrown his.
6:22 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
🎙 The armies trade evenly; this one is still anyone's game.
7:05 Tickled places down a hatchery.Tickled plants a new base and dares his opponent to punish it.
7:32 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
7:50 Tickled failed to break Tuneable's defending line of zealots.Tuneable holds the early rush without blinking.
8:39 After that battle, Tuneable still has most of his army with him.Tickled keeps most of his army intact through the exchange.
8:48 Tickled lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
9:34 Tuneable is putting some early pressure on with his dragoons.Tuneable tests the door early. Is anyone home?
9:54 Tickled starts pushing across the map.Tickled tightens the formation and starts the long walk.
10:32 The battle to decide the game begins!Here it comes: two full armies, one engagement.
11:01 Tickled failed to break Tuneable's defending line of zealots.Tuneable holds the early rush without blinking.
🎙 Dead even — neither player has found the edge yet.
11:21 With excellent skills and micro, Tuneable managed to fend off Tickled while losing less than half of his army.Tickled keeps most of his army intact through the exchange.
11:58 After that battle, Tickled still has most of his army with him.A cheap fight for Tuneable — the losses are light.
12:30 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
13:00 Attempting to end the game, Tickled moves out with his armies.No more waiting. Tickled pushes.
13:27 Tickled places down a hatchery.Quietly, Tickled adds a base. These are the moves that decide long games.
13:52 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
14:30 Tickled's mismicro cost him his zerglings and probably this game! Tuneable continues pressuring with his zealots and dragoons!Tickled wasn't ready. Tuneable's early aggression takes the lead.
14:57 After that battle, Tickled still has most of his army with him.A cheap fight for Tuneable — the losses are light.
15:23 With excellent skills and micro, Tuneable managed to fend off Tickled while losing less than half of his army.A cheap fight for Tickled — the losses are light.
🎙 Even footing again — the tension builds.
15:55 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
— The mid game —
16:14 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!Tuneable's mid-game army is assembled — and it's moving.
16:58 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
17:15 A few beautiful storms from Tuneable turned the battle around! Tuneable won the battle!The mid-game push crashes through — Tuneable breaks Tickled's position.
17:42 Tickled has lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
— The late game —
18:27 With excellent skills and micro, Tuneable managed to fend off Tickled while losing less than half of his army.Tickled keeps most of his army intact through the exchange.
18:52 Tuneable shot down Tickled's hatchery.Tuneable finds the weak point and Tickled's new base is gone.
19:17 Tickled places down a hatchery.More workers, more money: Tickled expands.
19:45 Looks like Tuneable is going to push out with his archons and speedlots!Tuneable's mid-game army is assembled — and it's moving.
🎙 Archknight holds the stronger army for now.
20:06 Tuneable appears to have more army than Tickled!Tuneable's army is visibly the bigger one — Tickled should not take this fight.
20:50 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
21:22 Tuneable's massive number of speedlots slice through Tickled's zerglings and hydralisks.The mid-game push crashes through — Tuneable breaks Tickled's position.
21:44 About half of Tickled's army has been decimated in that battle.Half of Tuneable's force stays on that battlefield.
22:08 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Tickled — the losses are light.
22:43 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
23:15 Tickled places down a hatchery.More workers, more money: Tickled expands.
23:40 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Tuneable starts the push.
24:00 Looking at the opponent's overwhelming forces, Tickled GGs!Nothing left to defend with — Tickled taps.
Tickled taps out. Archknight's mid game was simply better.
■ Archknight
■ Tickled
army value
■ Archknight
■ Tickled
economy
Play-by-play (46 lines)
0:12 The game starts with Purple Tuneable spawning at s3 and Yellow Tickled spawning at s2.Tuneable takes s3 in Purple; across the map, Tickled settles in at s2 in Yellow.
0:35 Tuneable opens Forge Fast Expand against Tickled's 12 Hatch.Tuneable commits to Forge Fast Expand; Tickled answers with 12 Hatch.
— The early game —
1:14 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
1:53 Tickled places down a hatchery.Quietly, Tickled adds a base. These are the moves that decide long games.
2:21 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:45 Tickled's speedlings rapidly push out across the map.Tickled goes early — pressure before either side is ready.
3:34 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
3:56 Tickled places down a hatchery.Tickled plants a new base and dares his opponent to punish it.
4:30 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
5:05 Tickled failed to kill off Tuneable's defending zealots.Tuneable holds the early rush without blinking.
5:40 Tickled destroyed less army than he should, only less than half of Tuneable's army has been decimated.Tickled clips Tuneable's army — real damage, but Tuneable fights on.
6:06 With excellent skills and micro, Tickled managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
6:45 Eager to end the game, Tuneable moves out with his armies.No more waiting. Tuneable pushes.
7:04 Tickled's speedlings rapidly push out across the map.No patience from Tickled: the first units are already marching.
🎙 Archknight holds the stronger army for now.
7:41 The battle to decide the game begins!Here it comes: two full armies, one engagement.
8:12 Tuneable kills off all of Tickled's offensive zerglings with his zealots.Tuneable holds the early rush without blinking.
8:53 After that battle, Tuneable still has most of his army with him.Tickled keeps most of his army intact through the exchange.
9:25 Losing only less than half of his army, Tickled seems to be fine.Tuneable keeps most of his army intact through the exchange.
9:48 Tuneable is pushing out with his zealots.Tuneable tests the door early. Is anyone home?
10:21 Tickled's speedlings rapidly push out across the map.No patience from Tickled: the first units are already marching.
11:03 Tuneable desperate in getting his economy pumped up, expands to another location.Quietly, Tuneable adds a base. These are the moves that decide long games.
11:22 Tickled places down a hatchery.More workers, more money: Tickled expands.
12:00 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
🎙 Archknight holds the stronger army for now.
12:25 Tickled's mismicro cost him his zerglings and probably this game! Tuneable continues pressuring with his zealots and dragoons!The early pressure works — Tuneable breaks Tickled's front door.
13:00 Tickled lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
13:38 With excellent skills and micro, Tuneable managed to fend off Tickled while losing less than half of his army.A cheap fight for Tickled — the losses are light.
14:04 Tuneable starts pushing across the map.Here it comes: Tuneable crosses the map with everything.
14:53 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
15:14 Tickled lost all of his zerglings to Tuneable's zealots and dragoons!The early pressure works — Tuneable breaks Tickled's front door.
15:53 Tuneable only destroyed about half of Tickled's army.Half of Tickled's force is gone — Tuneable took it apart.
16:24 After that battle, Tuneable still has most of his army with him.A cheap fight for Tickled — the losses are light.
17:04 Tickled must macro up quickly or Tuneable will just roll him over!Tickled needs production, fast; Tuneable's army has outgrown his.
🎙 It's all going Archknight's way right now.
17:32 Tuneable is putting some early pressure on with his dragoons.Tuneable goes early — pressure before either side is ready.
18:04 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
— The mid game —
18:27 Tuneable's archon made a significant contribution in this battle! His observer placement was also well done!The mid-game push crashes through — Tuneable breaks Tickled's position.
19:03 Tickled lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
— The late game —
19:29 Losing only less than half of his army, Tuneable seems to be fine.Tickled keeps most of his army intact through the exchange.
20:01 Tickled having no armies left to defend, has no choice but to tap out.Tickled GGs. A hard-fought game comes to its end.
Archknight takes it — the mid game decided this one.
■ Archknight
■ Tickled
army value
■ Archknight
■ Tickled
economy
Play-by-play (111 lines)
0:18 The game starts with Orange Tuneable spawning at s3 and Blue Tickled spawning at s4.We're underway — Tuneable spawns at s3, Tickled answers from s4.
0:25 Tuneable opens Forge Fast Expand against Tickled's 12 Pool.Tuneable shows Forge Fast Expand — Tickled has gone 12 Pool. The clock starts on who blinks first.
— The early game —
0:55 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
1:26 Tickled places down a hatchery.Tickled takes another base — the economy widens.
1:46 Tuneable is pushing out with his zealots.Tuneable tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
2:23 Tickled starts pushing across the map.Tickled has seen enough — the army moves out.
2:37 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
2:57 Tuneable lost some of his dragoons to Tickled's speedlings!The early pressure works — Tickled breaks Tuneable's front door.
3:33 About half of Tuneable's army has been decimated in that battle.Half of Tickled's force stays on that battlefield.
3:50 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Tickled's army.Tuneable takes a bite out of Tickled's force and backs off.
4:30 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
4:38 Tickled is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Tickled goes early — pressure before either side is ready.
5:11 Tuneable desperate in getting his economy pumped up, expands to another location.Quietly, Tuneable adds a base. These are the moves that decide long games.
5:38 Tickled places down a hatchery.More workers, more money: Tickled expands.
🎙 Dead even — neither player has found the edge yet.
6:07 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
6:23 Tuneable kills off Tickled's armies and continues pushing!Tuneable wins the fight convincingly and keeps rolling forward.
6:45 Tuneable destroyed less army than he should, only less than half of Tickled's army has been decimated.Tuneable clips Tickled's army — real damage, but Tickled fights on.
7:29 After that battle, Tuneable still has most of his army with him.Tickled keeps most of his army intact through the exchange.
7:51 Tuneable is pushing out with his zealots.Tuneable tests the door early. Is anyone home?
8:20 Tickled is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.No patience from Tickled: the first units are already marching.
8:40 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
8:59 All of a sudden, Tuneable has no armies left while Tickled is continuing to push across the map!Tuneable's army evaporates. Tickled doesn't even slow down.
9:26 That attack didn't seem to do much damage, Tickled destroyed only less than half of Tuneable's army.Tickled clips Tuneable's army — real damage, but Tuneable fights on.
🎙 The armies trade evenly; this one is still anyone's game.
9:50 After that battle, Tickled still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
10:16 Tickled places down a hatchery.More workers, more money: Tickled expands.
10:44 Unwilling to make the game too long, Tuneable starts moving out.No more waiting. Tuneable pushes.
11:11 Eager to end the game, Tickled moves out with his armies.Here it comes: Tickled crosses the map with everything.
11:24 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
11:51 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
12:26 The battle outcome favors Tickled as Tuneable's armies melt into Tickled's armies' weapon fire!Tickled wins the fight convincingly and keeps rolling forward.
12:44 About half of Tuneable's army has been decimated in that battle.Tickled pays for that trade with about half his army.
13:04 Tickled lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
🎙 Nothing between them. One engagement could decide it.
13:38 At the moment, Tuneable seems to have more units than Tickled.Tuneable's army is visibly the bigger one — Tickled should not take this fight.
— The mid game —
13:55 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Tuneable hits the timing — this push arrives exactly when it hurts.
14:27 Tickled brings his lurker-lings to pressure his opponent.Tickled's hydra wave rolls out — this is the timing Zerg lives for.
14:59 The battle to decide the game begins!Here it comes: two full armies, one engagement.
15:17 Tickled's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.The mid-game push crashes through — Tuneable breaks Tickled's position.
15:47 Tickled lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
16:05 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Tickled — the losses are light.
16:41 Tuneable tried to send in a shuttle but it was discovered by Tickled.The sneak attack is sniffed out — Tickled shuts the door on Tuneable.
16:59 Tuneable starts pushing across the map.Tuneable tightens the formation and starts the long walk.
🎙 Even footing again — the tension builds.
17:34 Tickled brings his lurker-lings to pressure his opponent.Tickled's hydra wave rolls out — this is the timing Zerg lives for.
18:00 Tuneable starts expanding.Tuneable plants a new base and dares his opponent to punish it.
18:08 Tickled places down a hatchery.Tickled takes another base — the economy widens.
18:38 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
18:58 A few beautiful storms from Tuneable turned the battle around! Tuneable won the battle!Tickled's defense bends, then snaps. Tuneable takes the middle of the game.
19:32 Tickled lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
19:53 That attack didn't seem to do much damage, Tickled destroyed only less than half of Tuneable's army.Tickled takes a bite out of Tuneable's force and backs off.
20:14 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!The composition is ready; Tuneable starts the push.
20:56 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
🎙 Archknight holds the stronger army for now.
21:14 Tuneable's archon made a significant contribution in this battle! His observer placement was also well done!Tickled's defense bends, then snaps. Tuneable takes the middle of the game.
21:42 Tickled lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
21:57 It seems that Tickled only managed to destroy less than half of Tuneable's army.Tickled takes a bite out of Tuneable's force and backs off.
22:25 What superior Mutalisk micro from Tickled! Tuneable's economy is suffering!Tuneable looks away for one second and Tickled makes him pay for it.
22:47 Tickled must macro up quickly or Tuneable will just roll him over!Tickled is badly outgunned — Tuneable's force is a size larger.
23:24 Tickled tried to micro his mutalisks but they were unable to get past Tuneable's defense line.Tickled knocks, Tuneable answers. No damage done.
23:36 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!Tuneable hits the timing — this push arrives exactly when it hurts.
24:00 The battle to decide the game begins!Neither side backs off — the battle is joined.
24:32 The battle outcome favors Tuneable as Tickled's armies melt into Tuneable's armies' weapon fire!The engagement breaks Tickled's way of life — Tuneable marches on.
🎙 Archknight edges ahead on army strength.
25:04 After that battle, Tickled still has most of his army with him.A cheap fight for Tuneable — the losses are light.
25:23 Losing only less than half of his army, Tuneable seems to be fine.Tickled keeps most of his army intact through the exchange.
26:01 Zerglings ran past Tuneable's defense line and start harassing the mineral line! What a nice run-by by Tickled!Beautiful harassment from Tickled. Tuneable's economy takes a real hit.
26:24 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
26:50 Aaaaaa, Tickled's mineral line is stormed by Tuneable's high templars!Beautiful harassment from Tuneable. Tickled's economy takes a real hit.
27:09 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Tuneable's mid-game army is assembled — and it's moving.
27:23 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
27:59 Tuneable's archon made a significant contribution in this battle! His observer placement was also well done!Tickled's defense bends, then snaps. Tuneable takes the middle of the game.
28:26 Tickled has lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
🎙 Nothing between them. One engagement could decide it.
28:44 About half of Tuneable's army has been decimated in that battle.Half of Tickled's force stays on that battlefield.
29:22 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!The composition is ready; Tuneable starts the push.
29:37 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
29:53 Tuneable can't push any further as Tickled burrowed some lurkers and Tuneable has no observers!Tickled absorbs the mid-game push — Tuneable gained nothing for the cost.
— The late game —
30:26 After that battle, Tickled still has most of his army with him.A cheap fight for Tuneable — the losses are light.
30:47 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Tickled — the losses are light.
31:17 It seems like Tickled has more units than Tuneable!Count the units: Tickled has the edge over Tuneable right now.
31:54 Looks like Tuneable is going to push out with his archons and speedlots!Tuneable hits the timing — this push arrives exactly when it hurts.
32:09 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
🎙 The armies trade evenly; this one is still anyone's game.
32:33 Tickled scourged some of Tuneable's annoying corsairs, and kills off majority of the speedlots with his lurkers!The timing was right but the fight was wrong: Tickled holds Tuneable.
32:54 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Tickled's army.Tuneable takes a bite out of Tickled's force and backs off.
33:32 Tuneable lost about half of his army in that battle.Tickled pays for that trade with about half his army.
33:53 Zerglings ran past Tuneable's defense line and start harassing the mineral line! What a nice run-by by Tickled!Beautiful harassment from Tickled. Tuneable's economy takes a real hit.
34:17 Looks like Tuneable is going to push out with his archons and speedlots!The composition is ready; Tuneable starts the push.
34:33 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
35:14 All of a sudden, Tickled has no armies left while Tuneable is continuing to push across the map!Tuneable wins the fight convincingly and keeps rolling forward.
35:31 About half of Tickled's army has been decimated in that battle.Tuneable pays for that trade with about half his army.
35:59 It seems that Tickled only managed to destroy less than half of Tuneable's army.Tickled takes a bite out of Tuneable's force and backs off.
🎙 Tickled is a step behind and knows it.
36:18 Zerglings ran past Tuneable's defense line and start harassing the mineral line! What a nice run-by by Tickled!Tickled gets into Tuneable's mineral line — workers are dying.
36:51 In terms of army size, Tickled is behind Tuneable!Tickled needs production, fast; Tuneable's army has outgrown his.
37:19 Tuneable starts pushing across the map.Tuneable has seen enough — the army moves out.
37:44 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
38:13 A few beautiful storms from Tuneable turned the battle around! Tuneable won the battle!Tickled's defense bends, then snaps. Tuneable takes the middle of the game.
38:29 Tickled has lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
38:52 With excellent skills and micro, Tuneable managed to fend off Tickled while losing less than half of his army.A cheap fight for Tickled — the losses are light.
39:10 Zerglings ran past Tuneable's defense line and start harassing the mineral line! What a nice run-by by Tickled!Tuneable looks away for one second and Tickled makes him pay for it.
39:44 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!Tuneable hits the timing — this push arrives exactly when it hurts.
🎙 Archknight's force dwarfs what Tickled has left on the field.
40:10 Unwilling to suffer further harassment, Tickled taps out!Tickled types it out: GG.
That's the game: Archknight defeats Tickled, settled in the mid game.
■ Archknight
■ Tickled
army value
■ Archknight
■ Tickled
economy
Play-by-play (57 lines)
0:15 The game starts with Yellow Tuneable spawning at s3 and Teal Tickled spawning at s2.Cross positions or close ones, it starts here: Tuneable at s3, Tickled at s2.
0:45 Tuneable gets Forge Fast Expand against Tickled's Overpool.Tuneable shows Forge Fast Expand — Tickled has gone Overpool. The clock starts on who blinks first.
— The early game —
1:07 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
1:35 Tickled places down a hatchery.Tickled takes another base — the economy widens.
2:18 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:40 Tickled is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Tickled tests the door early. Is anyone home?
3:19 The two armies meet and a large battle starts to engage!The dance is over. They fight.
3:40 Tickled with his speedlings successfully defend against Tuneable's early zealot pressure.Tickled holds the early rush without blinking.
4:10 Losing only less than half of his army, Tickled seems to be fine.Tuneable keeps most of his army intact through the exchange.
4:55 After that battle, Tuneable still has most of his army with him.Tickled keeps most of his army intact through the exchange.
5:25 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
5:47 Tickled places down a hatchery.Tickled plants a new base and dares his opponent to punish it.
6:19 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
6:45 Tickled's speedlings rapidly push out across the map.Tickled goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
7:24 The battle to decide the game begins!Here it comes: two full armies, one engagement.
7:50 Tickled successfully fends off Tuneable's attacks.Tickled takes the fight on his terms and sends Tuneable home with nothing.
8:20 After that battle, Tickled still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
8:45 With excellent skills and micro, Tuneable managed to fend off Tickled while losing less than half of his army.Tickled keeps most of his army intact through the exchange.
9:27 Tuneable decides to start pushing across the map.No more waiting. Tuneable pushes.
9:48 Tickled pushes out with his zerglings! It appears that these zerglings have speed upgrade!Tickled goes early — pressure before either side is ready.
10:24 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
10:55 Tickled with his speedlings successfully defend against Tuneable's early zealot pressure.Tickled holds the early rush without blinking.
11:26 With excellent skills and micro, Tickled managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
🎙 Tickled edges ahead on army strength.
11:49 Tuneable has lost about half of his army in that battle.Tickled pays for that trade with about half his army.
12:20 Unwilling to make the game too long, Tickled starts moving out.No more waiting. Tickled pushes.
13:03 Tuneable's army is small compared to Tickled!Tuneable needs production, fast; Tickled's army has outgrown his.
13:26 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
13:56 Tickled places down a hatchery.Tickled takes another base — the economy widens.
14:19 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
15:06 Tickled with some nice speedling surrounds killed Tuneable's zealots!The early pressure works — Tickled breaks Tuneable's front door.
15:33 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Tickled — the losses are light.
15:54 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Tickled's army.Tuneable clips Tickled's army — real damage, but Tickled fights on.
🎙 The scales tip toward Tickled — a lead, but not a safe one.
16:25 Tuneable is putting some early pressure on with his dragoons.Tuneable goes early — pressure before either side is ready.
17:11 Tickled is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Tickled goes early — pressure before either side is ready.
17:39 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
— The mid game —
17:56 Tickled micros his hydralisks nicely to avoid Tuneable's storms, and seems to have won the battle!The mid-game push crashes through — Tickled breaks Tuneable's position.
— The late game —
18:28 Tuneable has lost about half of his army in that battle.Tickled pays for that trade with about half his army.
19:02 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Tickled's army.Tuneable takes a bite out of Tickled's force and backs off.
19:39 Tickled places down a hatchery.Tickled takes another base — the economy widens.
19:56 Where is Tickled's detector? Tuneable sends dark templars to harass Tickled's mineral line!The raid lands — Tuneable chips away at Tickled's foundation.
20:28 Tickled now has enough hydralisk to take the game! ... Or so he thinks.Tickled's hydra wave rolls out — this is the timing Zerg lives for.
🎙 Tickled holds the stronger army for now.
21:01 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
21:33 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
22:15 The battle outcome favors Tickled as Tuneable's armies melt into Tickled's armies' weapon fire!The engagement breaks Tuneable's way of life — Tickled marches on.
22:36 Tuneable has lost about half of his army in that battle.Half of Tickled's force stays on that battlefield.
23:18 After that battle, Tickled still has most of his army with him.A cheap fight for Tuneable — the losses are light.
23:35 Reaver! Reaver! Tuneable's reaver is killing off most of Tickled's workers!Beautiful harassment from Tuneable. Tickled's economy takes a real hit.
24:05 Tuneable having no armies left to defend, has no choice but to tap out.Tuneable GGs. A hard-fought game comes to its end.
Archknight taps out. Tickled's mid game was simply better.
■ Archknight
■ Tickled
army value
■ Archknight
■ Tickled
economy
Play-by-play (36 lines)
0:18 Tuneable spawns at s2 in Yellow while Tickled spawns at s1 in Green.Tuneable takes s2 in Yellow; across the map, Tickled settles in at s1 in Green.
0:42 Tickled opens 12 Pool against Tuneable's Forge Fast Expand.Scouting done, plans revealed: Tuneable's Forge Fast Expand against Tickled's 12 Pool.
— The early game —
1:13 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
2:03 Tickled places down a hatchery.More workers, more money: Tickled expands.
2:43 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
3:17 Tickled is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Tickled goes early — pressure before either side is ready.
3:54 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
4:20 Tickled lost all of his zerglings to Tuneable's zealots and dragoons!Tickled wasn't ready. Tuneable's early aggression takes the lead.
4:57 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Tickled's army.Tuneable clips Tickled's army — real damage, but Tickled fights on.
5:31 After that battle, Tuneable still has most of his army with him.Tickled keeps most of his army intact through the exchange.
6:17 Tickled places down a hatchery.Tickled takes another base — the economy widens.
6:41 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
7:28 Attempting to end the game, Tickled moves out with his armies.Tickled tightens the formation and starts the long walk.
— The mid game —
8:00 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
🎙 Archknight holds the stronger army for now.
8:50 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
9:10 Tuneable kills off Tickled's speedlings with his zealots and dragoons!The early pressure works — Tuneable breaks Tickled's front door.
10:02 Tickled has lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
10:24 It seems that Tickled only managed to destroy less than half of Tuneable's army.Tickled clips Tuneable's army — real damage, but Tuneable fights on.
11:12 Currently, neither Tuneable nor Tickled appears to be leading in economy.Base for base, they're level — Tuneable and Tickled match each other.
11:32 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
12:22 Tickled decides to put some pressure on his opponent.Here it comes: Tickled crosses the map with everything.
— The late game —
12:48 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
13:26 Tickled failed to kill off Tuneable's defending zealots.Tickled's early gamble buys nothing — Tuneable's defense was already in place.
🎙 The armies are no longer comparable: Archknight is far ahead.
14:06 With excellent skills and micro, Tuneable managed to fend off Tickled while losing less than half of his army.Tickled keeps most of his army intact through the exchange.
14:54 Tickled has lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
15:19 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
16:01 Tickled places down a hatchery.Tickled plants a new base and dares his opponent to punish it.
16:37 Tuneable moves out with his armies.Tuneable tightens the formation and starts the long walk.
17:07 Looking at the opponent's overwhelming forces, Tickled GGs!Tickled GGs. A hard-fought game comes to its end.
Tickled taps out. Archknight's early game was simply better.
Head to head
68 games
Archknight
37 – 31
Tickled