Friendly · Bo7 · engine v5.3
· Sun, Aug 2 2026 · 16:43 server time
Games
7 · · ▶ replay
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (148 lines)
0:09 The Red Munitions spawns at s1 while Green Phoneme spawns at s2.We're underway — Munitions spawns at s1, Phoneme answers from s2.
0:42 Phoneme gets Siege Expand against Munitions's 1 Gate Cybernetics.Munitions shows 1 Gate Cybernetics — Phoneme has gone Siege Expand. The clock starts on who blinks first.
— The early game —
0:49 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
1:17 Phoneme places down a command center.Phoneme takes another base — the economy widens.
1:40 Munitions starts pushing across the map.Munitions has seen enough — the army moves out.
🎙 Dead even — neither player has found the edge yet.
2:02 Phoneme figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Phoneme: the first units are already marching.
2:33 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
2:48 Phoneme's mismicro cost him his marines and probably this game! Munitions continues pressuring with his dragoons!Phoneme wasn't ready. Munitions's early aggression takes the lead.
3:17 About half of Phoneme's army has been decimated in that battle.Half of Munitions's force stays on that battlefield.
3:36 It seems that Phoneme only managed to destroy less than half of Munitions's army.Phoneme clips Munitions's army — real damage, but Munitions fights on.
4:03 Phoneme places down a command center.More workers, more money: Phoneme expands.
4:26 Munitions decides to push out with his dragoon.No patience from Munitions: the first units are already marching.
5:02 Phoneme figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Phoneme goes early — pressure before either side is ready.
5:19 It seems like Munitions has more units than Phoneme!Munitions's army is visibly the bigger one — Phoneme should not take this fight.
🎙 Dead even — neither player has found the edge yet.
5:35 Munitions warps in a nexus.Munitions takes another base — the economy widens.
6:16 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
6:40 Munitions fends off Phoneme's marines with his dragoons.Munitions holds the early rush without blinking.
6:47 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
7:14 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
7:46 Phoneme places down a command center.More workers, more money: Phoneme expands.
8:15 Munitions is putting on early pressure with his dragoon.Munitions goes early — pressure before either side is ready.
8:30 Phoneme starts pushing across the map.No more waiting. Phoneme pushes.
8:51 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
🎙 The armies trade evenly; this one is still anyone's game.
9:10 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
9:34 Phoneme fends off Munitions's early goons with his marines.Munitions's early gamble buys nothing — Phoneme's defense was already in place.
10:10 Losing only less than half of his army, Phoneme seems to be fine.Munitions keeps most of his army intact through the exchange.
10:33 Losing only less than half of his army, Munitions seems to be fine.Phoneme keeps most of his army intact through the exchange.
10:48 Munitions decides to push out with his dragoon.Munitions tests the door early. Is anyone home?
11:25 Attempting to end the game, Phoneme moves out with his armies.No more waiting. Phoneme pushes.
11:47 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
12:13 Munitions successfully pressures Phoneme with his dragoons! Phoneme is contained.The early pressure works — Munitions breaks Phoneme's front door.
12:39 After that battle, Phoneme still has most of his army with him.Munitions keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
13:05 After that battle, Munitions still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
13:23 Phoneme places down a command center.More workers, more money: Phoneme expands.
— The mid game —
13:38 Munitions brings his speedlots and dragoons to pressure his opponent.The composition is ready; Munitions starts the push.
14:09 At the moment, Munitions seems to have more units than Phoneme.Count the units: Munitions has the edge over Phoneme right now.
14:39 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
14:59 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
15:15 The battle outcome favors Munitions as Phoneme's armies melt into Munitions's armies' weapon fire!A clean, brutal win for Munitions. The push continues.
15:51 After that battle, Phoneme still has most of his army with him.Munitions keeps most of his army intact through the exchange.
16:09 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
🎙 Even footing again — the tension builds.
16:26 Phoneme tried to drop some marines but they were cleared off by Munitions.Phoneme goes for the raid — Munitions is ready, and nothing comes of it.
16:55 Munitions casts some storm! But Phoneme lost no workers.Munitions knocks, Phoneme answers. No damage done.
17:26 Cloaked wraiths from Phoneme are harassing Munitions!Munitions looks away for one second and Phoneme makes him pay for it.
17:33 Munitions brings his speedlots and dragoons to pressure his opponent.Munitions hits the timing — this push arrives exactly when it hurts.
18:03 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
18:20 Munitions kills off Phoneme's armies and continues pushing!A clean, brutal win for Munitions. The push continues.
18:56 That attack didn't seem to do much damage, Munitions destroyed only less than half of Phoneme's army.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
19:08 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
19:39 Phoneme dropped some marines into Munitions's mineral line!Phoneme gets into Munitions's mineral line — workers are dying.
🎙 Even footing again — the tension builds.
20:08 Phoneme must macro up quickly or Munitions will just roll him over!Phoneme is badly outgunned — Munitions's force is a size larger.
20:26 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
20:50 Phoneme places down a command center.More workers, more money: Phoneme expands.
21:13 Aaaaaa, Phoneme's mineral line is stormed by Munitions's high templars!The raid lands — Munitions chips away at Phoneme's foundation.
21:46 Phoneme places down a command center.Phoneme takes another base — the economy widens.
22:01 Munitions brings his speedlots and dragoons to pressure his opponent.Munitions hits the timing — this push arrives exactly when it hurts.
22:21 Phoneme's vulture-tank ball is getting large, and it starts to roll out of the base!The composition is ready; Phoneme starts the push.
22:53 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
23:25 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
🎙 Dead even — neither player has found the edge yet.
23:35 Phoneme did not have enough tanks to deal with Munitions! Munitions sliced through Phoneme!Phoneme's defense bends, then snaps. Munitions takes the middle of the game.
24:04 Munitions only destroyed about half of Phoneme's army.Munitions cuts Phoneme's army in half.
24:32 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
24:45 Phoneme tried to sneak a drop but it was discovered by Munitions.Phoneme goes for the raid — Munitions is ready, and nothing comes of it.
25:12 Phoneme's cloaked wraith did not do much to Munitions's economy.Phoneme knocks, Munitions answers. No damage done.
25:44 Munitions brings his speedlots and dragoons to pressure his opponent.Munitions's mid-game army is assembled — and it's moving.
25:59 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
26:26 Munitions's dragoons dealt with Phoneme's vultures where zealots dealt with tanks, the outcome seems to favor Munitions!Phoneme's defense bends, then snaps. Munitions takes the middle of the game.
27:01 That attack didn't seem to do much damage, Munitions destroyed only less than half of Phoneme's army.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
🎙 Nothing between them. One engagement could decide it.
27:12 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
27:31 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
28:06 Munitions decides to start pushing across the map.Munitions has seen enough — the army moves out.
28:24 Munitions warps in a nexus.More workers, more money: Munitions expands.
28:54 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
29:21 With beautiful placement, Phoneme successfully fends off Munitions's attacks.Phoneme holds! The push breaks against a perfect defense.
29:39 Losing only less than half of his army, Phoneme seems to be fine.A cheap fight for Munitions — the losses are light.
30:10 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
30:20 Munitions now has enough dragoons to take the game! ... Or so he thinks.Munitions's mid-game army is assembled — and it's moving.
🎙 The armies trade evenly; this one is still anyone's game.
31:00 Phoneme is moving his vulture-tank ball towards his opponent!Phoneme's mid-game army is assembled — and it's moving.
31:14 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
31:47 All of a sudden, Phoneme has no armies left while Munitions is continuing to push across the map!The engagement breaks Phoneme's way of life — Munitions marches on.
31:57 Munitions destroyed about half of Phoneme's army after that battle.Munitions cuts Phoneme's army in half.
32:28 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
32:54 Phoneme's command center has been destroyed by Munitions.Phoneme's expansion burns — Munitions tears it down.
33:11 Phoneme is in quite a huge army disadvantage, he doesn't have what it takes to win against Munitions's army.Phoneme needs production, fast; Munitions's army has outgrown his.
33:40 Phoneme places down a command center.More workers, more money: Phoneme expands.
34:03 Munitions now has enough dragoons to take the game! ... Or so he thinks.The composition is ready; Munitions starts the push.
🎙 Dead even — neither player has found the edge yet.
34:30 The two armies meet and a large battle starts to engage!The dance is over. They fight.
34:53 Munitions avoided some mines beautifully, and comes to deal with Phoneme's main army! Munitions destroys them all!Phoneme's defense bends, then snaps. Munitions takes the middle of the game.
35:20 Phoneme has lost about half of his army in that battle.Munitions pays for that trade with about half his army.
35:40 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
36:01 Phoneme tried to lift up the command center but he wasn't in time and it was destroyed by Munitions's armies.The base falls. Munitions rips Phoneme's economy back a full step.
36:34 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
36:59 Munitions decides to put some pressure on his opponent.Munitions tightens the formation and starts the long walk.
37:08 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
37:38 Phoneme successfully fends off Munitions's attacks.Munitions commits and it's the wrong call — Phoneme cleans it up.
🎙 Even footing again — the tension builds.
38:06 It seems that Munitions only managed to destroy less than half of Phoneme's army.Munitions takes a bite out of Phoneme's force and backs off.
38:22 After that battle, Munitions still has most of his army with him.A cheap fight for Phoneme — the losses are light.
38:39 Dropship! Dropship! Phoneme drops some vultures into Munitions's mineral line!Munitions looks away for one second and Phoneme makes him pay for it.
39:16 Munitions brings his speedlots and dragoons to pressure his opponent.The composition is ready; Munitions starts the push.
39:35 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
40:00 All of a sudden, Phoneme has no armies left while Munitions is continuing to push across the map!The engagement breaks Phoneme's way of life — Munitions marches on.
40:30 About half of Phoneme's army has been decimated in that battle.Munitions pays for that trade with about half his army.
40:49 Losing only less than half of his army, Munitions seems to be fine.Phoneme keeps most of his army intact through the exchange.
41:21 Munitions moves out with his armies.Munitions tightens the formation and starts the long walk.
🎙 Even footing again — the tension builds.
41:44 Phoneme decides to start pushing across the map.Here it comes: Phoneme crosses the map with everything.
42:01 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
— The late game —
42:21 Munitions's reavers and dragoons hold the ramp and Phoneme cannot break through.Munitions holds the late-game siege — what a defensive stand!
42:40 After that battle, Munitions still has most of his army with him.A cheap fight for Phoneme — the losses are light.
43:08 Munitions destroyed less army than he should, only less than half of Phoneme's army has been decimated.Munitions takes a bite out of Phoneme's force and backs off.
43:45 Munitions has arbiters. Somewhere on this map an army is about to appear out of nothing.Max supply, full upgrades: Munitions moves out to end it.
44:09 The two armies clash and a large battle starts to happen!The dance is over. They fight.
44:18 RECALL! Munitions's entire army appears in the middle of Phoneme's base and there is nothing home!The final army does its work — Munitions breaks Phoneme late.
44:49 After that battle, Phoneme still has most of his army with him.A cheap fight for Munitions — the losses are light.
🎙 Dead even — neither player has found the edge yet.
45:15 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
45:35 Munitions appears to have more army than Phoneme!Munitions's army is visibly the bigger one — Phoneme should not take this fight.
45:55 Stasis to split the tanks, then everything in — Munitions commits!Max supply, full upgrades: Munitions moves out to end it.
46:32 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
46:49 Storms land on the marines and the speedlots reach the tanks. Phoneme's line is broken.There's no rebuilding from that. Munitions's late-game push decides it.
47:20 Phoneme lost about half of his army in that battle.Half of Munitions's force stays on that battlefield.
47:37 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
48:01 Munitions shot down Phoneme's command center.Munitions finds the weak point and Phoneme's new base is gone.
48:25 Munitions has arbiters. Somewhere on this map an army is about to appear out of nothing.Max supply, full upgrades: Munitions moves out to end it.
🎙 The scales tip toward Munitions — a lead, but not a safe one.
48:41 Munitions warps in a nexus.Munitions takes another base — the economy widens.
49:20 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
49:39 RECALL! Munitions's entire army appears in the middle of Phoneme's base and there is nothing home!The final army does its work — Munitions breaks Phoneme late.
🎙 Munitions has built a commanding army lead — Phoneme needs something special here.
50:07 About half of Phoneme's army has been decimated in that battle.Half of Munitions's force stays on that battlefield.
50:29 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
50:39 Carriers massed and interceptors away — Munitions finally moves on the tank line.Everything Munitions has built comes forward at once.
51:01 After suffering a devastating loss in the battle, Phoneme GGs!Phoneme types it out: GG.
Munitions takes it — the late game decided this one.
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (43 lines)
0:13 Munitions spawns in Blue at s4 while Phoneme spawns in Orange at s2.Cross positions or close ones, it starts here: Munitions at s4, Phoneme at s2.
0:44 Phoneme opens 14 CC against Munitions's 14 Nexus.Munitions shows 14 Nexus — Phoneme has gone 14 CC. The clock starts on who blinks first.
— The early game —
1:09 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
1:45 Phoneme places down a command center.Phoneme takes another base — the economy widens.
2:31 Munitions is pushing out with his dragoons.No patience from Munitions: the first units are already marching.
🎙 Even footing again — the tension builds.
2:55 Phoneme figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Phoneme tests the door early. Is anyone home?
3:34 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
4:02 Phoneme successfully kills off Munitions's dragoons with nice marine micro.Munitions wasn't ready. Phoneme's early aggression takes the lead.
4:33 Losing only less than half of his army, Munitions seems to be fine.Phoneme keeps most of his army intact through the exchange.
5:17 After that battle, Phoneme still has most of his army with him.Munitions keeps most of his army intact through the exchange.
5:52 Munitions must macro up quickly or Phoneme will just roll him over!Munitions is badly outgunned — Phoneme's force is a size larger.
6:19 Munitions starts pushing across the map.Munitions tightens the formation and starts the long walk.
6:43 Phoneme moves out with his armies.Phoneme has seen enough — the army moves out.
7:35 Phoneme places down a command center.Phoneme takes another base — the economy widens.
🎙 The armies trade evenly; this one is still anyone's game.
8:05 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
— The mid game —
8:24 Phoneme fends off Munitions's early goons with his marines.Phoneme holds the early rush without blinking.
9:05 Losing only less than half of his army, Phoneme seems to be fine.A cheap fight for Munitions — the losses are light.
9:30 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
10:19 Munitions starts expanding.Munitions takes another base — the economy widens.
10:55 Munitions is putting on early pressure with his dragoon.Munitions tests the door early. Is anyone home?
11:24 Phoneme decides to put on early pressure on his opponent by bringing out his marines.Phoneme tests the door early. Is anyone home?
12:02 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
12:25 The battle outcome favors Phoneme as Munitions's armies melt into Phoneme's armies' weapon fire!The engagement breaks Munitions's way of life — Phoneme marches on.
🎙 Phoneme holds the stronger army for now.
13:01 Munitions lost about half of his army in that battle.Half of Phoneme's force stays on that battlefield.
13:42 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
14:03 Phoneme decides to put on early pressure on his opponent by bringing out his marines.Phoneme goes early — pressure before either side is ready.
— The late game —
14:40 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
15:08 Munitions's mismicro cost him his dragoons and probably this game! Phoneme continues pressuring with his marines and vultures!Munitions wasn't ready. Phoneme's early aggression takes the lead.
15:53 About half of Munitions's army has been decimated in that battle.Half of Phoneme's force stays on that battlefield.
16:17 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
16:55 In terms of army size, Munitions is behind Phoneme!Munitions is badly outgunned — Phoneme's force is a size larger.
17:32 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
🎙 It's all going Phoneme's way right now.
18:00 Phoneme places down a command center.Phoneme takes another base — the economy widens.
18:29 Attempting to end the game, Phoneme moves out with his armies.Phoneme has seen enough — the army moves out.
19:03 After suffering a devastating loss in the battle, Munitions GGs!Munitions types it out: GG.
Phoneme takes it — the early game decided this one.
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (46 lines)
0:15 Munitions spawns at s2 in Yellow while Phoneme spawns at s1 in Orange.Munitions takes s2 in Yellow; across the map, Phoneme settles in at s1 in Orange.
0:34 Munitions gets 1 Gate Cybernetics against Phoneme's Deep Six.Scouting done, plans revealed: Munitions's 1 Gate Cybernetics against Phoneme's Deep Six.
— The early game —
1:14 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
1:37 Phoneme places down a command center.More workers, more money: Phoneme expands.
2:29 Munitions decides to push out with his dragoon.Munitions goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
2:45 Phoneme bravely pushes out with his marines and vultures.Phoneme tests the door early. Is anyone home?
3:30 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
4:01 Nice bunker placement by Munitions, Phoneme can't even find a hole to poke through with his marines.Munitions holds the early rush without blinking.
4:28 It seems that Phoneme only managed to destroy less than half of Munitions's army.Phoneme takes a bite out of Munitions's force and backs off.
5:09 It seems that Munitions only managed to destroy less than half of Phoneme's army.Munitions takes a bite out of Phoneme's force and backs off.
5:28 Munitions is pushing out with his dragoons.No patience from Munitions: the first units are already marching.
6:06 Phoneme bravely pushes out with his marines and vultures.Phoneme tests the door early. Is anyone home?
6:40 Munitions appears to have more army than Phoneme!Munitions's army is visibly the bigger one — Phoneme should not take this fight.
7:05 Phoneme places down a command center.Phoneme takes another base — the economy widens.
🎙 Even footing again — the tension builds.
7:44 The two armies clash and a large battle starts to happen!The dance is over. They fight.
8:09 Munitions successfully pressures Phoneme with his dragoons! Phoneme is contained.The early pressure works — Munitions breaks Phoneme's front door.
8:49 Phoneme has lost about half of his army in that battle.Half of Munitions's force stays on that battlefield.
— The mid game —
9:11 Phoneme destroyed less army than he should, only less than half of Munitions's army has been decimated.Phoneme takes a bite out of Munitions's force and backs off.
9:50 Munitions moves out with his armies.Here it comes: Munitions crosses the map with everything.
10:36 Munitions desperate in getting his economy pumped up, expands to another location.Munitions plants a new base and dares his opponent to punish it.
10:49 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
11:28 Munitions successfully pressures Phoneme with his dragoons! Phoneme is contained.The early pressure works — Munitions breaks Phoneme's front door.
🎙 Munitions has built a commanding army lead — Phoneme needs something special here.
12:12 Phoneme has lost about half of his army in that battle.Half of Munitions's force stays on that battlefield.
12:39 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
13:16 Munitions decides to push out with his dragoon.Munitions goes early — pressure before either side is ready.
13:42 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
14:08 The battle to decide the game begins!Neither side backs off — the battle is joined.
14:45 Phoneme lost some of his marines to Munitions's goons.Phoneme wasn't ready. Munitions's early aggression takes the lead.
— The late game —
15:13 Phoneme lost about half of his army in that battle.Half of Munitions's force stays on that battlefield.
15:59 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
16:15 Munitions decides to push out with his dragoon.Munitions goes early — pressure before either side is ready.
🎙 Phoneme is hanging on by a thread against Munitions's army.
16:45 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
17:29 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
17:58 Phoneme lost some of his marines to Munitions's goons.Phoneme wasn't ready. Munitions's early aggression takes the lead.
18:32 The attack was a success, Phoneme lost more than half of his army in that battle.Munitions limps away with less than half the army he arrived with.
19:14 Phoneme destroyed less army than he should, only less than half of Munitions's army has been decimated.Phoneme takes a bite out of Munitions's force and backs off.
19:28 Munitions is putting on early pressure with his dragoon.No patience from Munitions: the first units are already marching.
20:10 Unwilling to suffer further harassment, Phoneme taps out!Nothing left to defend with — Phoneme taps.
GG. Munitions closes it out over Phoneme.
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (46 lines)
0:13 Munitions spawns in Red at s4 while Phoneme spawns in Purple at s1.Munitions in Red at s4. Phoneme in Purple at s1. The map is set.
0:38 Munitions opens 2 Gate Goons against Phoneme's 2 Fact Vulture.Scouting done, plans revealed: Munitions's 2 Gate Goons against Phoneme's 2 Fact Vulture.
— The early game —
1:12 Munitions decides to expand.Quietly, Munitions adds a base. These are the moves that decide long games.
1:41 Phoneme places down a command center.More workers, more money: Phoneme expands.
2:16 Munitions is pushing out with his dragoons.Munitions tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
2:55 Phoneme decides to put on early pressure on his opponent by bringing out his marines.Phoneme tests the door early. Is anyone home?
3:21 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
3:56 Munitions fends off Phoneme's marines with his dragoons.Munitions holds the early rush without blinking.
4:35 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
5:13 Phoneme has lost about half of his army in that battle.Munitions pays for that trade with about half his army.
5:42 Munitions decides to push out with his dragoon.No patience from Munitions: the first units are already marching.
6:17 Phoneme decides to put some pressure on his opponent.No more waiting. Phoneme pushes.
6:56 Munitions warps in a nexus.More workers, more money: Munitions expands.
7:26 Phoneme places down a command center.Quietly, Phoneme adds a base. These are the moves that decide long games.
🎙 Phoneme is a step behind and knows it.
7:54 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
8:33 Nice bunker placement by Munitions, Phoneme can't even find a hole to poke through with his marines.Phoneme's early gamble buys nothing — Munitions's defense was already in place.
8:50 That attack didn't seem to do much damage, Phoneme destroyed only less than half of Munitions's army.Phoneme clips Munitions's army — real damage, but Munitions fights on.
9:40 About half of Phoneme's army has been decimated in that battle.Munitions pays for that trade with about half his army.
10:12 Munitions is pushing out with his dragoons.Munitions tests the door early. Is anyone home?
10:34 The battle to decide the game begins!Here it comes: two full armies, one engagement.
11:20 Phoneme's mismicro cost him his marines and probably this game! Munitions continues pressuring with his dragoons!Phoneme wasn't ready. Munitions's early aggression takes the lead.
11:49 After that battle, Munitions destroyed about half of Phoneme's army.Munitions cuts Phoneme's army in half.
12:15 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
🎙 Slight advantage Munitions as the game develops.
12:52 Munitions is pushing out with his dragoons.Munitions tests the door early. Is anyone home?
13:15 Munitions's forces appear to be larger compared to Phoneme's!Munitions's army is visibly the bigger one — Phoneme should not take this fight.
13:57 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
14:34 Munitions successfully pressures Phoneme with his dragoons! Phoneme is contained.The early pressure works — Munitions breaks Phoneme's front door.
14:56 Losing only less than half of his army, Phoneme seems to be fine.Munitions keeps most of his army intact through the exchange.
15:48 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
16:04 Phoneme decides to expand.Phoneme plants a new base and dares his opponent to punish it.
16:43 Munitions is putting on early pressure with his dragoon.No patience from Munitions: the first units are already marching.
17:12 Munitions warps in a nexus.More workers, more money: Munitions expands.
🎙 Munitions's force dwarfs what Phoneme has left on the field.
17:46 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
18:17 Phoneme lost some of his marines to Munitions's goons.The early pressure works — Munitions breaks Phoneme's front door.
19:07 After that battle, Munitions destroyed about half of Phoneme's army.Munitions cuts Phoneme's army in half.
19:31 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
19:58 Currently, neither Munitions nor Phoneme appears to be leading in economy.The economies mirror one another. Nothing between Munitions and Phoneme yet.
— The mid game —
20:38 Munitions now has enough dragoons to take the game! ... Or so he thinks.The composition is ready; Munitions starts the push.
21:00 Phoneme having no armies left to defend, has no choice but to tap out.That's it. Phoneme looks at the field one last time and concedes.
Munitions takes it — the early game decided this one.
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (47 lines)
0:15 The Red Munitions spawns at s4 while Purple Phoneme spawns at s2.Cross positions or close ones, it starts here: Munitions at s4, Phoneme at s2.
0:38 Munitions opens 1 Gate Cybernetics against Phoneme's 2 Fact Vulture.Munitions shows 1 Gate Cybernetics — Phoneme has gone 2 Fact Vulture. The clock starts on who blinks first.
— The early game —
1:17 Munitions warps in a nexus.More workers, more money: Munitions expands.
1:45 Phoneme places down a command center.Quietly, Phoneme adds a base. These are the moves that decide long games.
2:22 Munitions decides to push out with his dragoon.Munitions tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
2:58 Eager to end the game, Phoneme moves out with his armies.Here it comes: Phoneme crosses the map with everything.
3:23 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
4:04 Phoneme's defending marines kills Munitions's early goons.Munitions's early gamble buys nothing — Phoneme's defense was already in place.
4:27 Munitions destroyed less army than he should, only less than half of Phoneme's army has been decimated.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
5:15 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
5:51 Phoneme places down a command center.Phoneme takes another base — the economy widens.
6:11 Munitions is putting on early pressure with his dragoon.Munitions tests the door early. Is anyone home?
6:38 Phoneme bravely pushes out with his marines and vultures.No patience from Phoneme: the first units are already marching.
7:15 Munitions desperate in getting his economy pumped up, expands to another location.Munitions plants a new base and dares his opponent to punish it.
🎙 Nothing between them. One engagement could decide it.
7:57 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
8:21 Phoneme successfully kills off Munitions's dragoons with nice marine micro.The early pressure works — Phoneme breaks Munitions's front door.
9:08 After that battle, Munitions still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
9:23 Losing only less than half of his army, Phoneme seems to be fine.Munitions keeps most of his army intact through the exchange.
9:57 Munitions is putting on early pressure with his dragoon.No patience from Munitions: the first units are already marching.
10:40 Phoneme figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Phoneme goes early — pressure before either side is ready.
11:11 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
11:56 Phoneme fends off Munitions's early goons with his marines.Munitions's early gamble buys nothing — Phoneme's defense was already in place.
12:11 That attack didn't seem to do much damage, Munitions destroyed only less than half of Phoneme's army.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
🎙 Phoneme edges ahead on army strength.
12:44 Munitions lost about half of his army in that battle.Phoneme pays for that trade with about half his army.
13:33 Unwilling to make the game too long, Phoneme starts moving out.Here it comes: Phoneme crosses the map with everything.
14:08 Currently, neither Munitions nor Phoneme appears to be leading in economy.Base for base, they're level — Munitions and Phoneme match each other.
14:36 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
15:13 Phoneme places down a command center.Phoneme takes another base — the economy widens.
15:40 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
16:20 Munitions's mismicro cost him his dragoons and probably this game! Phoneme continues pressuring with his marines and vultures!The early pressure works — Phoneme breaks Munitions's front door.
16:50 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
17:18 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
🎙 The scales tip toward Phoneme — a lead, but not a safe one.
17:49 Phoneme moves out with his armies.Here it comes: Phoneme crosses the map with everything.
18:16 The battle to decide the game begins!The dance is over. They fight.
— The mid game —
18:58 Tank placement and mine placement are equally important! Phoneme abuses his placement advantage to the limit and cuts through Munitions's army!The mid-game push crashes through — Phoneme breaks Munitions's position.
19:21 Munitions has lost about half of his army in that battle.Phoneme pays for that trade with about half his army.
— The late game —
20:06 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
20:42 Phoneme's vulture-tank ball is getting large, and it starts to roll out of the base!Phoneme's mid-game army is assembled — and it's moving.
21:19 Unwilling to suffer further harassment, Munitions taps out!That's it. Munitions looks at the field one last time and concedes.
GG. Phoneme closes it out over Munitions.
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (49 lines)
0:12 Munitions spawns in Teal at s1 while Phoneme spawns in White at s2.We're underway — Munitions spawns at s1, Phoneme answers from s2.
0:37 Phoneme gets 1 Fact Double Expand against Munitions's 1 Gate Cybernetics.Munitions shows 1 Gate Cybernetics — Phoneme has gone 1 Fact Double Expand. The clock starts on who blinks first.
— The early game —
1:16 Munitions warps in a nexus.More workers, more money: Munitions expands.
1:56 Phoneme places down a command center.Quietly, Phoneme adds a base. These are the moves that decide long games.
2:23 Munitions is putting on early pressure with his dragoon.Munitions goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:58 Phoneme decides to put on early pressure on his opponent by bringing out his marines.No patience from Phoneme: the first units are already marching.
3:31 The battle to decide the game begins!The dance is over. They fight.
4:00 Phoneme lost some of his marines to Munitions's goons.The early pressure works — Munitions breaks Phoneme's front door.
4:35 Losing only less than half of his army, Phoneme seems to be fine.A cheap fight for Munitions — the losses are light.
4:54 After that battle, Munitions still has most of his army with him.A cheap fight for Phoneme — the losses are light.
5:26 Munitions is pushing out with his dragoons.No patience from Munitions: the first units are already marching.
6:04 Phoneme figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Phoneme: the first units are already marching.
6:37 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
7:14 Phoneme places down a command center.More workers, more money: Phoneme expands.
🎙 Even footing again — the tension builds.
7:46 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
8:11 Phoneme kills off Munitions's armies and continues pushing!A clean, brutal win for Phoneme. The push continues.
8:51 About half of Munitions's army has been decimated in that battle.Half of Phoneme's force stays on that battlefield.
9:24 After that battle, Phoneme still has most of his army with him.Munitions keeps most of his army intact through the exchange.
9:55 Munitions must macro up quickly or Phoneme will just roll him over!Munitions needs production, fast; Phoneme's army has outgrown his.
10:13 Munitions is putting on early pressure with his dragoon.No patience from Munitions: the first units are already marching.
10:54 Phoneme decides to move out with his armies.Phoneme tightens the formation and starts the long walk.
11:21 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
12:05 Phoneme's defending marines kills Munitions's early goons.Munitions's early gamble buys nothing — Phoneme's defense was already in place.
🎙 Munitions is a step behind and knows it.
12:33 After that battle, Phoneme still has most of his army with him.Munitions keeps most of his army intact through the exchange.
13:15 Munitions has lost about half of his army in that battle.Phoneme pays for that trade with about half his army.
13:28 Phoneme decides to put some pressure on his opponent.Here it comes: Phoneme crosses the map with everything.
14:17 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
14:52 The battle outcome favors Phoneme as Munitions's armies melt into Phoneme's armies' weapon fire!Phoneme wins the fight convincingly and keeps rolling forward.
15:06 Munitions has lost about half of his army in that battle.Half of Phoneme's force stays on that battlefield.
15:49 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
16:19 Munitions decides to expand.More workers, more money: Munitions expands.
16:43 Phoneme decides to expand.Quietly, Phoneme adds a base. These are the moves that decide long games.
🎙 Phoneme's force dwarfs what Munitions has left on the field.
17:13 Attempting to end the game, Phoneme moves out with his armies.No more waiting. Phoneme pushes.
18:05 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
— The mid game —
18:29 A few well placed tanks savaged the rest of Munitions's army!The mid-game push crashes through — Phoneme breaks Munitions's position.
🎙 The armies are no longer comparable: Phoneme is far ahead.
19:05 Munitions seems to lose most of his army in that battle.That fight gutted Phoneme — more than half the force is gone.
— The late game —
19:27 Losing only less than half of his army, Phoneme seems to be fine.Munitions keeps most of his army intact through the exchange.
20:10 Currently, neither Munitions nor Phoneme appears to be leading in economy.Base for base, they're level — Munitions and Phoneme match each other.
20:33 Phoneme's vulture-tank ball is getting large, and it starts to roll out of the base!The composition is ready; Phoneme starts the push.
21:13 Unwilling to suffer further harassment, Munitions taps out!That's it. Munitions looks at the field one last time and concedes.
GG. Phoneme closes it out over Munitions.
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (47 lines)
0:11 Munitions spawns in Yellow at s3 while Phoneme spawns in Red at s2.We're underway — Munitions spawns at s3, Phoneme answers from s2.
0:36 Phoneme gets Deep Six against Munitions's 14 Nexus.Munitions commits to 14 Nexus; Phoneme answers with Deep Six.
— The early game —
1:16 Munitions warps in a nexus.Munitions takes another base — the economy widens.
1:47 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
2:29 Munitions is pushing out with his dragoons.Munitions goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:48 Phoneme figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Phoneme: the first units are already marching.
3:23 The two armies clash and a large battle starts to happen!The dance is over. They fight.
4:03 Phoneme's mismicro cost him his marines and probably this game! Munitions continues pressuring with his dragoons!Phoneme wasn't ready. Munitions's early aggression takes the lead.
4:41 Losing only less than half of his army, Phoneme seems to be fine.A cheap fight for Munitions — the losses are light.
5:01 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
5:47 Munitions decides to push out with his dragoon.Munitions tests the door early. Is anyone home?
6:09 Phoneme figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Phoneme: the first units are already marching.
6:48 Munitions warps in a nexus.Munitions takes another base — the economy widens.
7:14 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
🎙 The armies trade evenly; this one is still anyone's game.
7:48 The battle to decide the game begins!Neither side backs off — the battle is joined.
8:19 All of a sudden, Phoneme has no armies left while Munitions is continuing to push across the map!The engagement breaks Phoneme's way of life — Munitions marches on.
9:03 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
9:38 Losing only less than half of his army, Munitions seems to be fine.Phoneme keeps most of his army intact through the exchange.
10:16 Munitions decides to push out with his dragoon.Munitions goes early — pressure before either side is ready.
10:36 Both Munitions and Phoneme appears to have equal expansions now.The economies mirror one another. Nothing between Munitions and Phoneme yet.
11:04 The battle to decide the game begins!Neither side backs off — the battle is joined.
11:46 Munitions successfully pressures Phoneme with his dragoons! Phoneme is contained.The early pressure works — Munitions breaks Phoneme's front door.
12:23 After that battle, Phoneme still has most of his army with him.Munitions keeps most of his army intact through the exchange.
🎙 Slight advantage Munitions as the game develops.
12:45 Losing only less than half of his army, Munitions seems to be fine.Phoneme keeps most of his army intact through the exchange.
13:31 Munitions decides to push out with his dragoon.Munitions goes early — pressure before either side is ready.
14:00 Phoneme places down a command center.Phoneme takes another base — the economy widens.
14:22 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
15:01 Phoneme lost some of his marines to Munitions's goons.Phoneme wasn't ready. Munitions's early aggression takes the lead.
15:43 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
16:05 That attack didn't seem to do much damage, Phoneme destroyed only less than half of Munitions's army.Phoneme clips Munitions's army — real damage, but Munitions fights on.
16:41 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
— The mid game —
17:27 Munitions has a large number of dragoons and is starting to push out!Munitions hits the timing — this push arrives exactly when it hurts.
🎙 Munitions edges ahead on army strength.
17:41 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
— The late game —
18:18 The two armies meet and a large battle starts to engage!The dance is over. They fight.
19:02 Munitions avoided some mines beautifully, and comes to deal with Phoneme's main army! Munitions destroys them all!Phoneme's defense bends, then snaps. Munitions takes the middle of the game.
19:32 About half of Phoneme's army has been decimated in that battle.Munitions pays for that trade with about half his army.
20:06 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
20:36 Munitions has a large number of dragoons and is starting to push out!Munitions's mid-game army is assembled — and it's moving.
21:12 Unwilling to suffer further harassment, Phoneme taps out!That's it. Phoneme looks at the field one last time and concedes.
That's the game: Munitions defeats Phoneme, settled in the mid game.
Head to head
16 games
Munitions
8 – 8
Phoneme