Friendly · Bo7 · engine v5.3
· Sun, Aug 2 2026 · 16:43 server time
Games
6 · · ▶ replay
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (42 lines)
0:12 Munitions spawns in Yellow at s2 while Phoneme spawns in Blue at s1.We're underway — Munitions spawns at s2, Phoneme answers from s1.
0:47 Munitions opens 1 Gate Cybernetics against Phoneme's Deep Six.Munitions commits to 1 Gate Cybernetics; Phoneme answers with Deep Six.
— The early game —
1:15 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
1:56 Phoneme places down a command center.More workers, more money: Phoneme expands.
2:20 Munitions decides to put some pressure on his opponent.No more waiting. Munitions pushes.
🎙 Even footing again — the tension builds.
3:07 Phoneme decides to put on early pressure on his opponent by bringing out his marines.Phoneme tests the door early. Is anyone home?
3:30 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
4:01 Munitions kills off Phoneme's armies and continues pushing!Phoneme's army evaporates. Munitions doesn't even slow down.
4:50 Phoneme has lost about half of his army in that battle.Half of Munitions's force stays on that battlefield.
5:30 After that battle, Munitions still has most of his army with him.A cheap fight for Phoneme — the losses are light.
6:02 Munitions decides to push out with his dragoon.Munitions tests the door early. Is anyone home?
6:23 Attempting to end the game, Phoneme moves out with his armies.No more waiting. Phoneme pushes.
7:11 Phoneme desperate in getting his economy pumped up, expands to another location.Quietly, Phoneme adds a base. These are the moves that decide long games.
7:49 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
🎙 Even footing again — the tension builds.
8:19 The battle outcome favors Munitions as Phoneme's armies melt into Munitions's armies' weapon fire!The engagement breaks Phoneme's way of life — Munitions marches on.
— The mid game —
8:44 After that battle, Phoneme still has most of his army with him.Munitions keeps most of his army intact through the exchange.
9:29 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
10:07 Unwilling to make the game too long, Munitions starts moving out.Munitions tightens the formation and starts the long walk.
10:33 Munitions warps in a nexus.More workers, more money: Munitions expands.
11:14 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
11:38 Phoneme lost some of his marines to Munitions's goons.Phoneme wasn't ready. Munitions's early aggression takes the lead.
12:05 Phoneme lost about half of his army in that battle.Half of Munitions's force stays on that battlefield.
12:55 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
🎙 The scales tip toward Munitions — a lead, but not a safe one.
13:27 Munitions decides to push out with his dragoon.No patience from Munitions: the first units are already marching.
13:49 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
— The late game —
14:26 Phoneme's mismicro cost him his marines and probably this game! Munitions continues pressuring with his dragoons!The early pressure works — Munitions breaks Phoneme's front door.
15:10 Phoneme has lost about half of his army in that battle.Munitions pays for that trade with about half his army.
15:46 It seems that Phoneme only managed to destroy less than half of Munitions's army.Phoneme clips Munitions's army — real damage, but Munitions fights on.
16:25 Munitions decides to push out with his dragoon.No patience from Munitions: the first units are already marching.
16:44 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
17:18 Phoneme's mismicro cost him his marines and probably this game! Munitions continues pressuring with his dragoons!The early pressure works — Munitions breaks Phoneme's front door.
🎙 Munitions has built a commanding army lead — Phoneme needs something special here.
18:08 Phoneme has lost about half of his army in that battle.Munitions pays for that trade with about half his army.
18:33 After that battle, Munitions still has most of his army with him.A cheap fight for Phoneme — the losses are light.
19:03 Unwilling to suffer further harassment, Phoneme taps out!That's it. Phoneme looks at the field one last time and concedes.
That's the game: Munitions defeats Phoneme, settled in the early game.
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (218 lines)
0:10 Munitions spawns at s2 in Purple while Phoneme spawns at s1 in Green.Munitions in Purple at s2. Phoneme in Green at s1. The map is set.
0:27 Phoneme opens 1 Fact Double Expand against Munitions's 2 Gate Goons.The builds are down: 2 Gate Goons from Munitions, 1 Fact Double Expand from Phoneme.
— The early game —
0:57 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
1:14 Phoneme places down a command center.Phoneme takes another base — the economy widens.
1:50 Munitions is putting on early pressure with his dragoon.Munitions tests the door early. Is anyone home?
🎙 Even footing again — the tension builds.
2:03 Phoneme decides to start pushing across the map.No more waiting. Phoneme pushes.
2:17 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
2:42 All of a sudden, Munitions has no armies left while Phoneme is continuing to push across the map!Munitions's army evaporates. Phoneme doesn't even slow down.
3:14 It seems that Phoneme only managed to destroy less than half of Munitions's army.Phoneme takes a bite out of Munitions's force and backs off.
3:22 After that battle, Phoneme still has most of his army with him.A cheap fight for Munitions — the losses are light.
4:02 Munitions decides to put some pressure on his opponent.Munitions tightens the formation and starts the long walk.
4:22 Eager to end the game, Phoneme moves out with his armies.Phoneme has seen enough — the army moves out.
4:46 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
5:01 Phoneme places down a command center.More workers, more money: Phoneme expands.
🎙 The armies trade evenly; this one is still anyone's game.
5:21 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
5:56 Phoneme failed to kill off Munitions's defending dragoons.Phoneme's early gamble buys nothing — Munitions's defense was already in place.
6:07 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
6:30 Losing only less than half of his army, Phoneme seems to be fine.Munitions keeps most of his army intact through the exchange.
6:48 Munitions is pushing out with his dragoons.Munitions goes early — pressure before either side is ready.
7:22 Phoneme decides to put on early pressure on his opponent by bringing out his marines.Phoneme goes early — pressure before either side is ready.
7:37 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
7:53 Phoneme was out-microed by Munitions and loses all his attacking forces.The attack shatters on Munitions's line. Great positioning.
8:35 After that battle, Munitions still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
🎙 Dead even — neither player has found the edge yet.
8:53 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
9:11 Phoneme starts expanding.More workers, more money: Phoneme expands.
9:27 Munitions is pushing out with his dragoons.Munitions tests the door early. Is anyone home?
9:51 Phoneme's army is small compared to Munitions!Phoneme is badly outgunned — Munitions's force is a size larger.
10:26 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
10:33 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
11:08 Munitions was out-microed by Phoneme and loses all his attacking forces.Phoneme holds! The push breaks against a perfect defense.
11:18 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
11:50 Phoneme destroyed less army than he should, only less than half of Munitions's army has been decimated.Phoneme takes a bite out of Munitions's force and backs off.
🎙 Even footing again — the tension builds.
— The mid game —
12:12 Munitions brings his speedlots and dragoons to pressure his opponent.The composition is ready; Munitions starts the push.
12:35 Phoneme places down a command center.Quietly, Phoneme adds a base. These are the moves that decide long games.
12:46 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
13:21 Munitions was out-microed by Phoneme and loses all his attacking forces.The attack shatters on Phoneme's line. Great positioning.
13:35 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
13:57 After that battle, Munitions still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
14:19 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
14:51 Aaaaaa, Phoneme's mineral line is stormed by Munitions's high templars!Beautiful harassment from Munitions. Phoneme's economy takes a real hit.
15:08 Phoneme's army is small compared to Munitions!Phoneme needs production, fast; Munitions's army has outgrown his.
🎙 Nothing between them. One engagement could decide it.
15:39 Munitions has a large number of dragoons and is starting to push out!Munitions's mid-game army is assembled — and it's moving.
15:46 Phoneme is moving his vulture-tank ball towards his opponent!Phoneme hits the timing — this push arrives exactly when it hurts.
16:09 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
16:34 Munitions avoided some mines beautifully, and comes to deal with Phoneme's main army! Munitions destroys them all!Phoneme's defense bends, then snaps. Munitions takes the middle of the game.
16:57 After that battle, Phoneme still has most of his army with him.A cheap fight for Munitions — the losses are light.
17:20 Phoneme destroyed less army than he should, only less than half of Munitions's army has been decimated.Phoneme takes a bite out of Munitions's force and backs off.
17:47 Phoneme starts expanding.More workers, more money: Phoneme expands.
18:09 Cloaked wraiths from Phoneme are harassing Munitions!Phoneme gets into Munitions's mineral line — workers are dying.
18:41 Munitions brings his speedlots and dragoons to pressure his opponent.The composition is ready; Munitions starts the push.
🎙 Nothing between them. One engagement could decide it.
18:58 Phoneme's vulture-tank ball is getting large, and it starts to roll out of the base!Phoneme's mid-game army is assembled — and it's moving.
19:14 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
19:50 Fortunately enough for Phoneme, he positioned some tanks at the high ground, and it paid off by killing most of Munitions's armies and saved his base from wrecking havoc!Phoneme absorbs the mid-game push — Munitions gained nothing for the cost.
20:09 After that battle, Phoneme still has most of his army with him.A cheap fight for Munitions — the losses are light.
20:31 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
20:42 Munitions has a large number of dragoons and is starting to push out!Munitions's mid-game army is assembled — and it's moving.
21:18 Phoneme decides to move out with his armies.No more waiting. Phoneme pushes.
21:25 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
22:04 Munitions successfully fends off Phoneme's attacks.Phoneme commits and it's the wrong call — Munitions cleans it up.
🎙 The armies trade evenly; this one is still anyone's game.
22:18 After that battle, Munitions still has most of his army with him.A cheap fight for Phoneme — the losses are light.
22:43 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
23:10 Munitions tried to sneak in a dark templar but it was killed off before it can deal any damage to Phoneme's economy.The sneak attack is sniffed out — Phoneme shuts the door on Munitions.
23:19 Phoneme tried to sneak a drop but it was discovered by Munitions.Good instincts from Munitions; the harassment dies at the doorstep.
23:47 Munitions now has enough dragoons to take the game! ... Or so he thinks.Munitions hits the timing — this push arrives exactly when it hurts.
24:08 Eager to end the game, Phoneme moves out with his armies.Phoneme has seen enough — the army moves out.
24:23 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
25:04 Munitions went head-on with an army he couldn't fight at all, what was he thinking? Phoneme's tanks cleans up the mess!Phoneme absorbs the mid-game push — Munitions gained nothing for the cost.
25:19 After that battle, Phoneme still has most of his army with him.A cheap fight for Munitions — the losses are light.
🎙 Even footing again — the tension builds.
25:45 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
25:55 Munitions now has enough dragoons to take the game! ... Or so he thinks.Munitions's mid-game army is assembled — and it's moving.
26:20 Phoneme's vulture-tank ball is getting large, and it starts to roll out of the base!Phoneme's mid-game army is assembled — and it's moving.
26:42 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
27:00 Phoneme brought in some vultures but they didn't do much damage, instead the mines they planted backfired and Munitions's dragoons came to clean up the mess!Munitions absorbs the mid-game push — Phoneme gained nothing for the cost.
27:33 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
27:52 Munitions destroyed less army than he should, only less than half of Phoneme's army has been decimated.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
28:26 Aaaaaa, Phoneme's mineral line is stormed by Munitions's high templars!Phoneme looks away for one second and Munitions makes him pay for it.
28:39 Cloaked wraiths from Phoneme are harassing Munitions!Phoneme gets into Munitions's mineral line — workers are dying.
🎙 Dead even — neither player has found the edge yet.
29:02 Phoneme is in quite a huge army disadvantage, he doesn't have what it takes to win against Munitions's army.Phoneme needs production, fast; Munitions's army has outgrown his.
29:20 Dropship! Dropship! Phoneme drops some vultures into Munitions's mineral line!The raid lands — Phoneme chips away at Munitions's foundation.
29:47 Munitions has been very lucky to scout the incoming harassment by Phoneme.Munitions's raid is spotted before it even leaves home.
30:13 Phoneme is still going ahead with his harassment!Phoneme wanted to raid — instead he's pinned at home, defending.
30:36 Phoneme's cloaked wraith did not do much to Munitions's economy.Good instincts from Munitions; the harassment dies at the doorstep.
30:59 Munitions now has enough dragoons to take the game! ... Or so he thinks.Munitions's mid-game army is assembled — and it's moving.
31:10 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
31:32 Munitions went head-on with an army he couldn't fight at all, what was he thinking? Phoneme's tanks cleans up the mess!Phoneme absorbs the mid-game push — Munitions gained nothing for the cost.
32:06 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
32:31 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
32:46 Munitions has a large number of dragoons and is starting to push out!Munitions hits the timing — this push arrives exactly when it hurts.
33:14 Phoneme's vulture-tank ball is getting large, and it starts to roll out of the base!Phoneme hits the timing — this push arrives exactly when it hurts.
33:32 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
— The late game —
33:58 Phoneme breaks the choke at last — Munitions's zealots are gone and the tanks are inside the natural.The final army does its work — Phoneme breaks Munitions late.
34:26 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
34:33 Losing only less than half of his army, Phoneme seems to be fine.A cheap fight for Munitions — the losses are light.
34:59 Phoneme tried to sneak a drop but it was discovered by Munitions.Phoneme goes for the raid — Munitions is ready, and nothing comes of it.
35:23 Munitions decides to move out with his armies.No more waiting. Munitions pushes.
🎙 Nothing between them. One engagement could decide it.
35:46 The two armies meet and a large battle starts to engage!The dance is over. They fight.
36:18 Munitions's storms came a second late and Phoneme held everything.Phoneme holds the late-game siege — what a defensive stand!
36:33 That attack didn't seem to do much damage, Munitions destroyed only less than half of Phoneme's army.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
36:48 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
37:10 In terms of army size, Munitions is behind Phoneme!Munitions is badly outgunned — Phoneme's force is a size larger.
37:41 Phoneme tried to sneak a drop but it was discovered by Munitions.Phoneme knocks, Munitions answers. No damage done.
37:57 Munitions has arbiters. Somewhere on this map an army is about to appear out of nothing.Everything Munitions has built comes forward at once.
38:29 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
38:53 Storms land on the marines and the speedlots reach the tanks. Phoneme's line is broken.There's no rebuilding from that. Munitions's late-game push decides it.
🎙 Even footing again — the tension builds.
39:09 After that battle, Phoneme still has most of his army with him.Munitions keeps most of his army intact through the exchange.
39:34 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
39:46 Phoneme dropped some marines into Munitions's mineral line!Phoneme gets into Munitions's mineral line — workers are dying.
40:07 Stasis to split the tanks, then everything in — Munitions commits!Max supply, full upgrades: Munitions moves out to end it.
40:43 Tanks, goliaths, vessels, and a minefield laid ahead of them — Phoneme starts the long push.This is the big one — Phoneme commits the late-game army.
41:01 The battle to decide the game begins!Here it comes: two full armies, one engagement.
41:19 Stasis on the leading tanks! Phoneme's line is cut in half and Munitions cleans up the rest.Phoneme throws the endgame army in and Munitions simply refuses to lose.
41:54 Losing only less than half of his army, Munitions seems to be fine.Phoneme keeps most of his army intact through the exchange.
42:08 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
🎙 Dead even — neither player has found the edge yet.
42:36 Phoneme's cloaked wraith did not do much to Munitions's economy.Good instincts from Munitions; the harassment dies at the doorstep.
42:58 Stasis to split the tanks, then everything in — Munitions commits!Max supply, full upgrades: Munitions moves out to end it.
43:16 Vultures screen the flanks and the siege line advances. Phoneme is coming.This is the big one — Phoneme commits the late-game army.
43:44 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
44:04 Stasis splits the tank line in half and Munitions kills the rest at leisure. Phoneme is in ruins.There's no rebuilding from that. Munitions's late-game push decides it.
44:32 That attack didn't seem to do much damage, Munitions destroyed only less than half of Phoneme's army.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
44:45 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
45:02 At the moment, Munitions seems to have more units than Phoneme.Count the units: Munitions has the edge over Phoneme right now.
45:36 Carriers massed and interceptors away — Munitions finally moves on the tank line.Max supply, full upgrades: Munitions moves out to end it.
🎙 The armies trade evenly; this one is still anyone's game.
45:57 Phoneme decides to start pushing across the map.Here it comes: Phoneme crosses the map with everything.
46:09 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
46:46 The storm never came. Phoneme's vessels drained it all and the mech ball rolled straight through Munitions.The final army does its work — Phoneme breaks Munitions late.
47:12 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
47:29 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
47:55 Phoneme's cloaked wraith did not do much to Munitions's economy.The sneak attack is sniffed out — Munitions shuts the door on Phoneme.
48:05 Munitions has arbiters. Somewhere on this map an army is about to appear out of nothing.Everything Munitions has built comes forward at once.
48:34 At the moment, Munitions seems to have more units than Phoneme.Count the units: Munitions has the edge over Phoneme right now.
48:56 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
🎙 Nothing between them. One engagement could decide it.
49:12 Phoneme successfully fends off Munitions's attacks.Phoneme holds! The push breaks against a perfect defense.
49:37 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
50:07 Losing only less than half of his army, Munitions seems to be fine.Phoneme keeps most of his army intact through the exchange.
50:30 Dropship! Dropship! Phoneme drops some vultures into Munitions's mineral line!The raid lands — Phoneme chips away at Munitions's foundation.
50:54 Munitions has arbiters. Somewhere on this map an army is about to appear out of nothing.Max supply, full upgrades: Munitions moves out to end it.
51:07 Phoneme has the vessel count for those templar now. The mech ball rolls out.Max supply, full upgrades: Phoneme moves out to end it.
51:25 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
51:52 Phoneme's goliaths shred the carriers — Munitions has to retreat.Munitions throws the endgame army in and Phoneme simply refuses to lose.
52:25 After that battle, Phoneme still has most of his army with him.Munitions keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
52:49 That attack didn't seem to do much damage, Phoneme destroyed only less than half of Munitions's army.Phoneme takes a bite out of Munitions's force and backs off.
52:59 Munitions decides to move out with his armies.Here it comes: Munitions crosses the map with everything.
53:32 Phoneme moves out with EMP energy banked and every upgrade finished.This is the big one — Phoneme commits the late-game army.
53:41 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
54:04 Munitions's storms came a second late and Phoneme held everything.Munitions throws the endgame army in and Phoneme simply refuses to lose.
54:24 Losing only less than half of his army, Phoneme seems to be fine.Munitions keeps most of his army intact through the exchange.
55:01 After that battle, Munitions still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
55:27 Phoneme's forces appear to be larger compared to Munitions's!Phoneme's army is visibly the bigger one — Munitions should not take this fight.
55:49 Munitions has arbiters. Somewhere on this map an army is about to appear out of nothing.Max supply, full upgrades: Munitions moves out to end it.
🎙 Even footing again — the tension builds.
56:06 Tanks, goliaths, vessels, and a minefield laid ahead of them — Phoneme starts the long push.Everything Phoneme has built comes forward at once.
56:15 The two armies clash and a large battle starts to happen!The dance is over. They fight.
56:44 Munitions kills off Phoneme's armies and continues pushing!Phoneme's army evaporates. Munitions doesn't even slow down.
57:02 Munitions destroyed less army than he should, only less than half of Phoneme's army has been decimated.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
57:36 After that battle, Munitions still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
57:49 Phoneme starts pushing across the map.No more waiting. Phoneme pushes.
58:23 The battle to decide the game begins!Here it comes: two full armies, one engagement.
58:42 Stasis on the leading tanks! Phoneme's line is cut in half and Munitions cleans up the rest.Munitions holds the late-game siege — what a defensive stand!
59:07 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
🎙 Even footing again — the tension builds.
59:34 Munitions destroyed less army than he should, only less than half of Phoneme's army has been decimated.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
59:46 Vultures screen the flanks and the siege line advances. Phoneme is coming.This is the big one — Phoneme commits the late-game army.
60:08 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
60:34 The storm never came. Phoneme's vessels drained it all and the mech ball rolled straight through Munitions.There's no rebuilding from that. Phoneme's late-game push decides it.
60:51 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
61:11 That attack didn't seem to do much damage, Munitions destroyed only less than half of Phoneme's army.Munitions takes a bite out of Phoneme's force and backs off.
61:41 Munitions must macro up quickly or Phoneme will just roll him over!Munitions is badly outgunned — Phoneme's force is a size larger.
62:08 Phoneme moves out with EMP energy banked and every upgrade finished.This is the big one — Phoneme commits the late-game army.
62:34 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
🎙 Nothing between them. One engagement could decide it.
62:41 The storm never came. Phoneme's vessels drained it all and the mech ball rolled straight through Munitions.The final army does its work — Phoneme breaks Munitions late.
63:09 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
63:35 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
63:50 Phoneme moves out with his armies.Phoneme has seen enough — the army moves out.
64:19 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
64:43 EMP lands on the templar and the archons! Phoneme's tanks shred what is left of Munitions.The final army does its work — Phoneme breaks Munitions late.
65:00 It seems that Phoneme only managed to destroy less than half of Munitions's army.Phoneme clips Munitions's army — real damage, but Munitions fights on.
65:21 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
65:46 Attempting to end the game, Phoneme moves out with his armies.No more waiting. Phoneme pushes.
🎙 The scales tip toward Phoneme — a lead, but not a safe one.
66:16 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
66:33 All of a sudden, Munitions has no armies left while Phoneme is continuing to push across the map!The engagement breaks Munitions's way of life — Phoneme marches on.
66:52 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
67:22 It seems that Munitions only managed to destroy less than half of Phoneme's army.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
67:46 Tanks, goliaths, vessels, and a minefield laid ahead of them — Phoneme starts the long push.Everything Phoneme has built comes forward at once.
68:11 Munitions is in quite a huge army disadvantage, he doesn't have what it takes to win against Phoneme's army.Munitions needs production, fast; Phoneme's army has outgrown his.
68:35 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
68:51 All of a sudden, Munitions has no armies left while Phoneme is continuing to push across the map!A clean, brutal win for Phoneme. The push continues.
69:10 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
🎙 Munitions is hanging on by a thread against Phoneme's army.
69:22 Losing only less than half of his army, Phoneme seems to be fine.Munitions keeps most of his army intact through the exchange.
69:45 Vultures screen the flanks and the siege line advances. Phoneme is coming.This is the big one — Phoneme commits the late-game army.
70:18 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
70:33 Phoneme's mines and tanks catch the dragoons in the open — Munitions loses everything.There's no rebuilding from that. Phoneme's late-game push decides it.
70:59 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
71:34 Losing only less than half of his army, Phoneme seems to be fine.Munitions keeps most of his army intact through the exchange.
71:56 Phoneme has the vessel count for those templar now. The mech ball rolls out.Max supply, full upgrades: Phoneme moves out to end it.
72:03 Munitions having no armies left to defend, has no choice but to tap out.That's it. Munitions looks at the field one last time and concedes.
Phoneme takes it — the late game decided this one.
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (63 lines)
0:07 Munitions spawns at s3 in Orange while Phoneme spawns at s2 in White.Munitions takes s3 in Orange; across the map, Phoneme settles in at s2 in White.
0:39 Munitions opens 2 Gate Goons against Phoneme's Siege Expand.The builds are down: 2 Gate Goons from Munitions, Siege Expand from Phoneme.
— The early game —
1:15 Munitions desperate in getting his economy pumped up, expands to another location.Munitions plants a new base and dares his opponent to punish it.
1:45 Phoneme places down a command center.Phoneme takes another base — the economy widens.
1:57 Munitions is putting on early pressure with his dragoon.No patience from Munitions: the first units are already marching.
🎙 Dead even — neither player has found the edge yet.
2:24 Phoneme decides to start pushing across the map.Phoneme tightens the formation and starts the long walk.
2:54 The battle to decide the game begins!Neither side backs off — the battle is joined.
3:26 Munitions's mismicro cost him his dragoons and probably this game! Phoneme continues pressuring with his marines and vultures!Munitions wasn't ready. Phoneme's early aggression takes the lead.
3:53 Munitions lost about half of his army in that battle.Phoneme pays for that trade with about half his army.
4:29 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
4:49 Munitions is pushing out with his dragoons.Munitions tests the door early. Is anyone home?
5:33 The battle to decide the game begins!Here it comes: two full armies, one engagement.
5:55 With beautiful placement, Phoneme successfully fends off Munitions's attacks.Phoneme takes the fight on his terms and sends Munitions home with nothing.
6:20 It seems that Munitions only managed to destroy less than half of Phoneme's army.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
🎙 Dead even — neither player has found the edge yet.
7:03 After that battle, Munitions still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
7:16 Phoneme decides to put on early pressure on his opponent by bringing out his marines.Phoneme tests the door early. Is anyone home?
7:59 Munitions warps in a nexus.More workers, more money: Munitions expands.
8:15 Phoneme places down a command center.Quietly, Phoneme adds a base. These are the moves that decide long games.
8:44 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
9:21 With beautiful placement, Munitions successfully fends off Phoneme's attacks.Munitions takes the fight on his terms and sends Phoneme home with nothing.
9:54 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
10:07 With excellent skills and micro, Phoneme managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
10:54 Munitions starts pushing across the map.No more waiting. Munitions pushes.
🎙 The armies trade evenly; this one is still anyone's game.
11:07 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
11:44 Munitions kills off Phoneme's armies and continues pushing!The engagement breaks Phoneme's way of life — Munitions marches on.
12:01 About half of Phoneme's army has been decimated in that battle.Half of Munitions's force stays on that battlefield.
12:38 That attack didn't seem to do much damage, Phoneme destroyed only less than half of Munitions's army.Phoneme clips Munitions's army — real damage, but Munitions fights on.
13:03 Munitions is pushing out with his dragoons.No patience from Munitions: the first units are already marching.
13:34 Phoneme places down a command center.More workers, more money: Phoneme expands.
14:07 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
14:37 The battle outcome favors Munitions as Phoneme's armies melt into Munitions's armies' weapon fire!The engagement breaks Phoneme's way of life — Munitions marches on.
🎙 The tide turns. Munitions comes out of that exchange ahead.
14:54 Munitions destroyed about half of Phoneme's army after that battle.Munitions cuts Phoneme's army in half.
15:39 After that battle, Munitions still has most of his army with him.A cheap fight for Phoneme — the losses are light.
16:10 Munitions decides to put some pressure on his opponent.Munitions has seen enough — the army moves out.
16:29 Phoneme is leading the game with more expansions than Munitions.Economically it's Phoneme's game right now; Munitions is falling behind on bases.
16:53 Munitions warps in a nexus.More workers, more money: Munitions expands.
17:33 The two armies meet and a large battle starts to engage!The dance is over. They fight.
18:00 Phoneme lost some of his marines to Munitions's goons.The early pressure works — Munitions breaks Phoneme's front door.
18:31 Phoneme has lost about half of his army in that battle.Half of Munitions's force stays on that battlefield.
18:48 Phoneme destroyed less army than he should, only less than half of Munitions's army has been decimated.Phoneme clips Munitions's army — real damage, but Munitions fights on.
🎙 It's all going Munitions's way right now.
19:13 Munitions is putting on early pressure with his dragoon.Munitions tests the door early. Is anyone home?
19:55 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
— The mid game —
20:14 Munitions's dragoons dealt with Phoneme's vultures where zealots dealt with tanks, the outcome seems to favor Munitions!The mid-game push crashes through — Munitions breaks Phoneme's position.
20:41 Phoneme lost more than half of his army in that battle.That fight gutted Munitions — more than half the force is gone.
— The late game —
21:09 After that battle, Munitions still has most of his army with him.A cheap fight for Phoneme — the losses are light.
21:47 Munitions now has enough dragoons to take the game! ... Or so he thinks.The composition is ready; Munitions starts the push.
22:24 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
22:51 Phoneme did not have enough tanks to deal with Munitions! Munitions sliced through Phoneme!Phoneme's defense bends, then snaps. Munitions takes the middle of the game.
23:17 Phoneme seems to lose most of his army in that battle.That fight gutted Munitions — more than half the force is gone.
🎙 The armies are no longer comparable: Munitions is far ahead.
23:39 Losing only less than half of his army, Munitions seems to be fine.Phoneme keeps most of his army intact through the exchange.
24:06 Phoneme dropped some marines into Munitions's mineral line!Munitions looks away for one second and Phoneme makes him pay for it.
24:45 Eager to end the game, Munitions moves out with his armies.Munitions tightens the formation and starts the long walk.
25:16 Phoneme having no armies left to defend, has no choice but to tap out.Phoneme GGs. A hard-fought game comes to its end.
Munitions takes it — the mid game decided this one.
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (46 lines)
0:10 The game starts with Red Munitions spawning at s2 and Teal Phoneme spawning at s1.We're underway — Munitions spawns at s2, Phoneme answers from s1.
0:51 Phoneme gets 1 Fact Double Expand against Munitions's 1 Gate Cybernetics.Munitions commits to 1 Gate Cybernetics; Phoneme answers with 1 Fact Double Expand.
— The early game —
1:04 Munitions warps in a nexus.Munitions takes another base — the economy widens.
1:52 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
2:19 Munitions decides to push out with his dragoon.Munitions tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
2:53 Phoneme figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Phoneme goes early — pressure before either side is ready.
3:34 The battle to decide the game begins!Neither side backs off — the battle is joined.
3:52 Munitions failed to kill off Phoneme's defending marines.Munitions's early gamble buys nothing — Phoneme's defense was already in place.
4:26 Losing only less than half of his army, Phoneme seems to be fine.Munitions keeps most of his army intact through the exchange.
5:00 Losing only less than half of his army, Munitions seems to be fine.Phoneme keeps most of his army intact through the exchange.
5:34 Phoneme places down a command center.More workers, more money: Phoneme expands.
6:01 Eager to end the game, Phoneme moves out with his armies.Phoneme has seen enough — the army moves out.
6:41 Munitions warps in a nexus.More workers, more money: Munitions expands.
7:11 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
🎙 The scales tip toward Phoneme — a lead, but not a safe one.
7:36 Phoneme kills off Munitions's armies and continues pushing!Munitions's army evaporates. Phoneme doesn't even slow down.
8:16 After that battle, Munitions still has most of his army with him.A cheap fight for Phoneme — the losses are light.
8:53 After that battle, Phoneme still has most of his army with him.A cheap fight for Munitions — the losses are light.
9:17 Munitions decides to push out with his dragoon.Munitions tests the door early. Is anyone home?
9:54 Phoneme places down a command center.Quietly, Phoneme adds a base. These are the moves that decide long games.
10:32 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
10:57 Phoneme fends off Munitions's early goons with his marines.Munitions's early gamble buys nothing — Phoneme's defense was already in place.
11:33 It seems that Munitions only managed to destroy less than half of Phoneme's army.Munitions takes a bite out of Phoneme's force and backs off.
12:09 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.A cheap fight for Phoneme — the losses are light.
🎙 Munitions is a step behind and knows it.
12:45 Phoneme decides to put on early pressure on his opponent by bringing out his marines.Phoneme goes early — pressure before either side is ready.
13:07 Phoneme has more expansions than Munitions.Economically it's Phoneme's game right now; Munitions is falling behind on bases.
13:46 Munitions warps in a nexus.More workers, more money: Munitions expands.
14:13 The two armies clash and a large battle starts to happen!The dance is over. They fight.
14:41 The battle outcome favors Phoneme as Munitions's armies melt into Phoneme's armies' weapon fire!A clean, brutal win for Phoneme. The push continues.
15:28 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
15:51 Losing only less than half of his army, Phoneme seems to be fine.A cheap fight for Munitions — the losses are light.
16:31 Phoneme places down a command center.Quietly, Phoneme adds a base. These are the moves that decide long games.
16:46 Phoneme bravely pushes out with his marines and vultures.Phoneme tests the door early. Is anyone home?
🎙 The armies are no longer comparable: Phoneme is far ahead.
17:36 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
18:03 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
— The mid game —
18:22 Tank placement and mine placement are equally important! Phoneme abuses his placement advantage to the limit and cuts through Munitions's army!The mid-game push crashes through — Phoneme breaks Munitions's position.
19:07 Munitions lost about half of his army in that battle.Phoneme pays for that trade with about half his army.
— The late game —
19:29 Losing only less than half of his army, Phoneme seems to be fine.A cheap fight for Munitions — the losses are light.
20:14 Unwilling to suffer further harassment, Munitions taps out!That's it. Munitions looks at the field one last time and concedes.
Munitions taps out. Phoneme's mid game was simply better.
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (53 lines)
0:14 The game starts with Green Munitions spawning at s2 and Orange Phoneme spawning at s1.Cross positions or close ones, it starts here: Munitions at s2, Phoneme at s1.
0:41 Munitions gets 2 Gate Goons against Phoneme's Deep Six.Munitions commits to 2 Gate Goons; Phoneme answers with Deep Six.
— The early game —
1:06 Munitions warps in a nexus.Munitions takes another base — the economy widens.
1:35 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
2:04 Munitions starts pushing across the map.Munitions has seen enough — the army moves out.
🎙 Nothing between them. One engagement could decide it.
2:40 Phoneme decides to put on early pressure on his opponent by bringing out his marines.Phoneme tests the door early. Is anyone home?
3:22 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
3:36 Phoneme fends off Munitions's early goons with his marines.Munitions's early gamble buys nothing — Phoneme's defense was already in place.
4:25 Losing only less than half of his army, Phoneme seems to be fine.Munitions keeps most of his army intact through the exchange.
4:56 After that battle, Munitions still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
5:26 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
5:50 Munitions is putting on early pressure with his dragoon.Munitions goes early — pressure before either side is ready.
6:27 Phoneme decides to put on early pressure on his opponent by bringing out his marines.No patience from Phoneme: the first units are already marching.
6:57 Munitions warps in a nexus.Munitions takes another base — the economy widens.
🎙 The armies trade evenly; this one is still anyone's game.
7:23 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
7:43 With really nice micro, Phoneme kills off Munitions's dragoons.The early pressure works — Phoneme breaks Munitions's front door.
8:26 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
8:44 Losing only less than half of his army, Phoneme seems to be fine.A cheap fight for Munitions — the losses are light.
9:26 Phoneme bravely pushes out with his marines and vultures.Phoneme goes early — pressure before either side is ready.
10:00 Munitions's number of expansions are equal to Phoneme's.Base for base, they're level — Munitions and Phoneme match each other.
10:23 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
11:01 All of a sudden, Munitions has no armies left while Phoneme is continuing to push across the map!A clean, brutal win for Phoneme. The push continues.
11:27 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Phoneme — the losses are light.
🎙 Dead even — neither player has found the edge yet.
11:57 After that battle, Phoneme still has most of his army with him.A cheap fight for Munitions — the losses are light.
12:25 Phoneme places down a command center.Phoneme takes another base — the economy widens.
13:03 Phoneme bravely pushes out with his marines and vultures.No patience from Phoneme: the first units are already marching.
13:32 Munitions warps in a nexus.Munitions takes another base — the economy widens.
13:57 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
14:35 Munitions's mismicro cost him his dragoons and probably this game! Phoneme continues pressuring with his marines and vultures!The early pressure works — Phoneme breaks Munitions's front door.
15:01 Phoneme destroyed about half of Munitions's army after that battle.Phoneme cuts Munitions's army in half.
15:34 Losing only less than half of his army, Phoneme seems to be fine.Munitions keeps most of his army intact through the exchange.
16:05 Phoneme decides to put on early pressure on his opponent by bringing out his marines.Phoneme tests the door early. Is anyone home?
🎙 Slight advantage Phoneme as the game develops.
16:26 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
16:55 Munitions's mismicro cost him his dragoons and probably this game! Phoneme continues pressuring with his marines and vultures!Munitions wasn't ready. Phoneme's early aggression takes the lead.
17:29 About half of Munitions's army has been decimated in that battle.Half of Phoneme's force stays on that battlefield.
18:05 After that battle, Phoneme still has most of his army with him.A cheap fight for Munitions — the losses are light.
18:37 Phoneme places down a command center.More workers, more money: Phoneme expands.
19:06 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
— The mid game —
19:43 Phoneme is planting mines with his vultures and... Oh! He's bringing his tank out as well! Looks like this is an attack!The composition is ready; Phoneme starts the push.
20:01 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
— The late game —
20:39 Speed vulture micro in combination with tanks is definitely imbalanced! Phoneme is slicing through Munitions's army!The mid-game push crashes through — Phoneme breaks Munitions's position.
🎙 It's all going Phoneme's way right now.
21:10 About half of Munitions's army has been decimated in that battle.Half of Phoneme's force stays on that battlefield.
21:34 Losing only less than half of his army, Phoneme seems to be fine.A cheap fight for Munitions — the losses are light.
22:07 Looking at the opponent's overwhelming forces, Munitions GGs!That's it. Munitions looks at the field one last time and concedes.
Phoneme takes it — the mid game decided this one.
■ Munitions
■ Phoneme
army value
■ Munitions
■ Phoneme
economy
Play-by-play (54 lines)
0:07 The Red Munitions spawns at s2 while Yellow Phoneme spawns at s1.We're underway — Munitions spawns at s2, Phoneme answers from s1.
0:40 Munitions gets 2 Gate Goons against Phoneme's 14 CC.Munitions shows 2 Gate Goons — Phoneme has gone 14 CC. The clock starts on who blinks first.
— The early game —
1:19 Munitions desperate in getting his economy pumped up, expands to another location.Munitions plants a new base and dares his opponent to punish it.
1:53 Phoneme decides to expand.Phoneme takes another base — the economy widens.
2:15 Unwilling to make the game too long, Munitions starts moving out.Munitions tightens the formation and starts the long walk.
🎙 Nothing between them. One engagement could decide it.
2:41 Phoneme decides to put on early pressure on his opponent by bringing out his marines.No patience from Phoneme: the first units are already marching.
3:26 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
3:51 Phoneme successfully fends off Munitions's attacks.Munitions commits and it's the wrong call — Phoneme cleans it up.
4:19 After that battle, Phoneme still has most of his army with him.Munitions keeps most of his army intact through the exchange.
4:49 With excellent skills and micro, Munitions managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
5:22 Munitions's army is small compared to Phoneme!Munitions needs production, fast; Phoneme's army has outgrown his.
5:52 Phoneme places down a command center.Phoneme takes another base — the economy widens.
6:30 Munitions starts pushing across the map.Munitions has seen enough — the army moves out.
6:48 Phoneme starts pushing across the map.Phoneme tightens the formation and starts the long walk.
🎙 The scales tip toward Phoneme — a lead, but not a safe one.
7:25 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
8:10 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
8:37 All of a sudden, Munitions has no armies left while Phoneme is continuing to push across the map!Munitions's army evaporates. Phoneme doesn't even slow down.
9:05 Phoneme destroyed less army than he should, only less than half of Munitions's army has been decimated.Phoneme clips Munitions's army — real damage, but Munitions fights on.
9:39 It seems that Munitions only managed to destroy less than half of Phoneme's army.Munitions takes a bite out of Phoneme's force and backs off.
10:04 Munitions is putting on early pressure with his dragoon.No patience from Munitions: the first units are already marching.
10:36 Phoneme figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Phoneme: the first units are already marching.
11:06 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
11:39 With beautiful placement, Phoneme successfully fends off Munitions's attacks.Phoneme takes the fight on his terms and sends Munitions home with nothing.
🎙 It's all going Phoneme's way right now.
12:05 After that battle, Phoneme still has most of his army with him.A cheap fight for Munitions — the losses are light.
12:46 Munitions lost about half of his army in that battle.Phoneme pays for that trade with about half his army.
13:16 Phoneme bravely pushes out with his marines and vultures.Phoneme tests the door early. Is anyone home?
13:50 Currently, neither Munitions nor Phoneme appears to be leading in economy.The economies mirror one another. Nothing between Munitions and Phoneme yet.
14:11 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
14:39 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
15:09 Phoneme successfully kills off Munitions's dragoons with nice marine micro.Munitions wasn't ready. Phoneme's early aggression takes the lead.
15:53 Phoneme destroyed more than half of Munitions's army after that battle!Phoneme shreds the better part of Munitions's army in one engagement.
16:25 Munitions destroyed less army than he should, only less than half of Phoneme's army has been decimated.Munitions takes a bite out of Phoneme's force and backs off.
🎙 Phoneme has built a commanding army lead — Munitions needs something special here.
16:44 Munitions starts expanding.Munitions takes another base — the economy widens.
17:23 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
17:49 Phoneme's forces appear to be larger compared to Munitions's!Phoneme's army is visibly the bigger one — Munitions should not take this fight.
18:24 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
18:49 Munitions tried to sneak in a dark templar but it was killed off before it can deal any damage to Phoneme's economy.The sneak attack is sniffed out — Phoneme shuts the door on Munitions.
— The mid game —
19:27 Phoneme is moving his vulture-tank ball towards his opponent!Phoneme's mid-game army is assembled — and it's moving.
20:06 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
🎙 Phoneme's force dwarfs what Munitions has left on the field.
— The late game —
20:37 The battle outcome favors Phoneme as Munitions's armies melt into Phoneme's armies' weapon fire!The engagement breaks Munitions's way of life — Phoneme marches on.
21:05 Munitions has lost about half of his army in that battle.Half of Phoneme's force stays on that battlefield.
21:45 It seems that Munitions only managed to destroy less than half of Phoneme's army.Munitions clips Phoneme's army — real damage, but Phoneme fights on.
22:16 Munitions's expansion have been wiped off by Phoneme!No reinforcements in time: Munitions watches Phoneme level the expansion.
22:33 Phoneme is planting mines with his vultures and... Oh! He's bringing his tank out as well! Looks like this is an attack!Phoneme hits the timing — this push arrives exactly when it hurts.
23:01 Looking at the opponent's overwhelming forces, Munitions GGs!Nothing left to defend with — Munitions taps.
That's the game: Phoneme defeats Munitions, settled in the early game.
Head to head
17 games
Munitions
10 – 7
Phoneme