Tournament · Bo7 · engine v5.2
· Thu, Jul 30 2026 · 23:40 server time
Games
6 · · ▶ replay
■ Shocker
■ Tidally
army value
■ Shocker
■ Tidally
economy
Play-by-play (56 lines)
0:10 The Red Paralyze spawns at s3 while Green Tidally spawns at s1.We're underway — Paralyze spawns at s3, Tidally answers from s1.
0:39 Paralyze gets 14 CC against Tidally's 12 Pool.The builds are down: 14 CC from Paralyze, 12 Pool from Tidally.
— The early game —
1:19 Paralyze places down a command center.Quietly, Paralyze adds a base. These are the moves that decide long games.
1:34 Tidally decides to expand.More workers, more money: Tidally expands.
2:08 Paralyze starts pushing out with his marines.No patience from Paralyze: the first units are already marching.
🎙 Dead even — neither player has found the edge yet.
2:38 Unwilling to make the game too long, Tidally starts moving out.Here it comes: Tidally crosses the map with everything.
3:16 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
3:36 All of a sudden, Paralyze has no armies left while Tidally is continuing to push across the map!The engagement breaks Paralyze's way of life — Tidally marches on.
4:00 Losing only less than half of his army, Paralyze seems to be fine.A cheap fight for Tidally — the losses are light.
4:50 That attack didn't seem to do much damage, Paralyze destroyed only less than half of Tidally's army.Paralyze clips Tidally's army — real damage, but Tidally fights on.
5:16 Paralyze starts pushing out with his marines.Paralyze goes early — pressure before either side is ready.
5:46 Tidally decides to put some pressure on his opponent.Here it comes: Tidally crosses the map with everything.
6:05 Paralyze's number of expansions are equal to Tidally's.The economies mirror one another. Nothing between Paralyze and Tidally yet.
6:31 Tidally starts expanding.Quietly, Tidally adds a base. These are the moves that decide long games.
🎙 Nothing between them. One engagement could decide it.
7:01 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
7:44 Paralyze kills off Tidally's armies and continues pushing!Tidally's army evaporates. Paralyze doesn't even slow down.
8:04 Tidally lost about half of his army in that battle.Paralyze pays for that trade with about half his army.
8:45 After that battle, Paralyze still has most of his army with him.A cheap fight for Tidally — the losses are light.
9:06 Paralyze places down a command center.Quietly, Paralyze adds a base. These are the moves that decide long games.
9:31 Paralyze starts pushing out with his marines.No patience from Paralyze: the first units are already marching.
10:03 Tidally's zerglings are pushing out!No patience from Tidally: the first units are already marching.
10:36 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
11:05 Paralyze successfully fends off Tidally's attacks.Paralyze holds! The push breaks against a perfect defense.
🎙 Shocker holds the stronger army for now.
11:33 Losing only less than half of his army, Paralyze seems to be fine.A cheap fight for Tidally — the losses are light.
12:09 Losing only less than half of his army, Tidally seems to be fine.Paralyze keeps most of his army intact through the exchange.
12:46 Paralyze starts pushing out with his marines.No patience from Paralyze: the first units are already marching.
13:02 Tidally is putting early pressure with his zerglings.Tidally tests the door early. Is anyone home?
13:44 Paralyze places down a command center.More workers, more money: Paralyze expands.
14:03 Tidally starts expanding.Tidally takes another base — the economy widens.
14:35 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
15:20 Paralyze kills off Tidally's zerglings with his marines!The early pressure works — Paralyze breaks Tidally's front door.
15:31 Tidally lost about half of his army in that battle.Half of Paralyze's force stays on that battlefield.
🎙 Tidally is a step behind and knows it.
16:05 After that battle, Paralyze still has most of his army with him.Tidally keeps most of his army intact through the exchange.
— The mid game —
16:47 Paralyze is pushing out with a large M&M ball!Paralyze's mid-game army is assembled — and it's moving.
17:15 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
— The late game —
17:35 The battle outcome favors Paralyze as Tidally's armies melt into Paralyze's armies' weapon fire!Paralyze wins the fight convincingly and keeps rolling forward.
18:05 Tidally has lost about half of his army in that battle.Paralyze pays for that trade with about half his army.
18:44 After that battle, Paralyze still has most of his army with him.A cheap fight for Tidally — the losses are light.
19:04 With a successful harassment, Tidally hurts Paralyze's economy.Tidally gets into Paralyze's mineral line — workers are dying.
19:38 Paralyze now has enough M&M to take this game! ... Or so he thinks.Paralyze's mid-game army is assembled — and it's moving.
20:14 Paralyze places down a command center.Paralyze takes another base — the economy widens.
🎙 Tidally is hanging on by a thread against Shocker's army.
20:42 Tidally decides to expand.Tidally plants a new base and dares his opponent to punish it.
21:04 The two armies meet and a large battle starts to engage!The dance is over. They fight.
21:43 Paralyze's M&M ball is rolling over Tidally's units.Tidally's defense bends, then snaps. Paralyze takes the middle of the game.
22:02 Tidally lost about half of his army in that battle.Half of Paralyze's force stays on that battlefield.
22:47 With excellent skills and micro, Paralyze managed to fend off Tidally while losing less than half of his army.Tidally keeps most of his army intact through the exchange.
23:10 After suffering a devastating loss in the battle, Tidally GGs!That's it. Tidally looks at the field one last time and concedes.
Shocker takes it — the mid game decided this one.
■ Creep
■ Munitions
army value
■ Creep
■ Munitions
economy
Play-by-play (67 lines)
0:15 The White Creep spawns at s4 while Green Munitions spawns at s2.Cross positions or close ones, it starts here: Creep at s4, Munitions at s2.
0:46 Munitions gets Forge Fast Expand against Creep's Overpool.The builds are down: Overpool from Creep, Forge Fast Expand from Munitions.
— The early game —
0:59 Creep decides to expand.Quietly, Creep adds a base. These are the moves that decide long games.
1:43 Munitions decides to expand.More workers, more money: Munitions expands.
2:05 Creep is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.No patience from Creep: the first units are already marching.
🎙 Even footing again — the tension builds.
2:33 Munitions is pushing out with his zealots.Munitions tests the door early. Is anyone home?
3:05 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
3:28 Creep failed to kill off Munitions's defending zealots.Munitions holds the early rush without blinking.
3:57 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Creep — the losses are light.
4:22 Losing only less than half of his army, Creep seems to be fine.A cheap fight for Munitions — the losses are light.
5:08 Creep pushes out with his zerglings! It appears that these zerglings have speed upgrade!Creep goes early — pressure before either side is ready.
5:36 Munitions is pushing out with his zealots.Munitions goes early — pressure before either side is ready.
5:52 It seems like Munitions has more units than Creep!Munitions's army is visibly the bigger one — Creep should not take this fight.
6:20 Creep starts expanding.Creep takes another base — the economy widens.
🎙 Even footing again — the tension builds.
7:03 Munitions starts expanding.Quietly, Munitions adds a base. These are the moves that decide long games.
7:26 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
7:46 With beautiful placement, Munitions successfully fends off Creep's attacks.The attack shatters on Munitions's line. Great positioning.
8:24 With excellent skills and micro, Munitions managed to fend off Creep while losing less than half of his army.A cheap fight for Creep — the losses are light.
8:48 With excellent skills and micro, Creep managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
9:11 Attempting to end the game, Creep moves out with his armies.Here it comes: Creep crosses the map with everything.
9:43 Munitions's zealots and dragoon mixture is rolling across the map.Munitions goes early — pressure before either side is ready.
10:20 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
10:43 With really nice micro, Creep's speedlings kills off Munitions's dragoons.The early pressure works — Creep breaks Munitions's front door.
🎙 Nothing between them. One engagement could decide it.
11:06 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Creep — the losses are light.
11:51 With excellent skills and micro, Creep managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
12:07 Creep is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.No patience from Creep: the first units are already marching.
12:36 Munitions is pushing out with his zealots.No patience from Munitions: the first units are already marching.
13:16 Creep decides to expand.Creep plants a new base and dares his opponent to punish it.
13:31 Munitions starts expanding.Quietly, Munitions adds a base. These are the moves that decide long games.
14:06 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
14:31 Creep failed to kill off Munitions's defending zealots.Munitions holds the early rush without blinking.
14:58 Losing only less than half of his army, Munitions seems to be fine.Creep keeps most of his army intact through the exchange.
🎙 The armies trade evenly; this one is still anyone's game.
15:25 After that battle, Creep still has most of his army with him.Munitions keeps most of his army intact through the exchange.
— The mid game —
16:09 Creep now has enough hydralisk to take the game! ... Or so he thinks.Creep's hydra wave rolls out — this is the timing Zerg lives for.
16:24 Unwilling to make the game too long, Munitions starts moving out.Munitions tightens the formation and starts the long walk.
16:56 It seems like Munitions has more units than Creep!Count the units: Munitions has the edge over Creep right now.
17:32 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
17:56 Creep's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.Creep's defense bends, then snaps. Munitions takes the middle of the game.
18:32 About half of Creep's army has been decimated in that battle.Munitions pays for that trade with about half his army.
19:01 After that battle, Munitions still has most of his army with him.Creep keeps most of his army intact through the exchange.
19:33 Creep successfully harasses Munitions's economy.Creep gets into Munitions's mineral line — workers are dying.
🎙 Dead even — neither player has found the edge yet.
20:01 Munitions is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Munitions hits the timing — this push arrives exactly when it hurts.
— The late game —
20:26 Munitions decides to expand.Quietly, Munitions adds a base. These are the moves that decide long games.
21:01 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
21:15 Creep's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.The mid-game push crashes through — Munitions breaks Creep's position.
21:56 Munitions only destroyed about half of Creep's army.Munitions cuts Creep's army in half.
22:14 Losing only less than half of his army, Munitions seems to be fine.Creep keeps most of his army intact through the exchange.
22:54 Creep harasses Munitions's economy and gets ahead of the game.The raid lands — Creep chips away at Munitions's foundation.
23:13 Creep desperate in getting his economy pumped up, expands to another location.More workers, more money: Creep expands.
23:42 Creep harasses Munitions's economy and gets ahead of the game.Creep gets into Munitions's mineral line — workers are dying.
🎙 Slight advantage Munitions as the game develops.
24:22 Looks like Munitions is going to push out with his archons and speedlots!The composition is ready; Munitions starts the push.
24:51 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
25:11 Creep failed to bring in overlords as Munitions's dark templar slice through his hydralisk army!The mid-game push crashes through — Munitions breaks Creep's position.
25:38 About half of Creep's army has been decimated in that battle.Munitions pays for that trade with about half his army.
26:19 It seems that Creep only managed to destroy less than half of Munitions's army.Creep clips Munitions's army — real damage, but Munitions fights on.
26:45 With corsairs sniping overlords, Munitions is bringing his dark templar to attack his opponent!Munitions's mid-game army is assembled — and it's moving.
27:06 Unwilling to suffer further harassment, Creep taps out!Nothing left to defend with — Creep taps.
That's the game: Munitions defeats Creep, settled in the mid game.
■ Big Brain
■ Phoneme
army value
■ Big Brain
■ Phoneme
economy
Play-by-play (82 lines)
0:12 The game starts with Yellow Redeemer spawning at s1 and Purple Phoneme spawning at s2.Redeemer in Yellow at s1. Phoneme in Purple at s2. The map is set.
0:30 Redeemer gets 12 Hatch against Phoneme's 1 Rax Gas.Scouting done, plans revealed: Redeemer's 12 Hatch against Phoneme's 1 Rax Gas.
— The early game —
0:59 Redeemer desperate in getting his economy pumped up, expands to another location.Redeemer takes another base — the economy widens.
1:24 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
1:58 Redeemer moves out with his armies.Redeemer tightens the formation and starts the long walk.
🎙 Dead even — neither player has found the edge yet.
2:28 Phoneme decides to put on early pressure with his marines.Phoneme tests the door early. Is anyone home?
2:44 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
3:21 All of a sudden, Phoneme has no armies left while Redeemer is continuing to push across the map!The engagement breaks Phoneme's way of life — Redeemer marches on.
3:35 After that battle, Phoneme still has most of his army with him.Redeemer keeps most of his army intact through the exchange.
4:21 After that battle, Redeemer still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
4:34 Redeemer with a large number of zerglings starts pushing out.No patience from Redeemer: the first units are already marching.
5:03 Phoneme starts pushing out with his marines.Phoneme tests the door early. Is anyone home?
5:43 Phoneme places down a command center.More workers, more money: Phoneme expands.
6:02 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
🎙 Even footing again — the tension builds.
6:17 With beautiful placement, Phoneme successfully fends off Redeemer's attacks.Phoneme holds! The push breaks against a perfect defense.
6:58 That attack didn't seem to do much damage, Redeemer destroyed only less than half of Phoneme's army.Redeemer takes a bite out of Phoneme's force and backs off.
7:16 Losing only less than half of his army, Redeemer seems to be fine.A cheap fight for Phoneme — the losses are light.
7:38 Redeemer desperate in getting his economy pumped up, expands to another location.Redeemer plants a new base and dares his opponent to punish it.
8:14 Redeemer moves out with his armies.No more waiting. Redeemer pushes.
8:43 Phoneme decides to move out with his armies.Here it comes: Phoneme crosses the map with everything.
9:14 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
9:31 Phoneme successfully fends off Redeemer's attacks.Phoneme holds! The push breaks against a perfect defense.
10:04 Phoneme has lost about half of his army in that battle.Half of Redeemer's force stays on that battlefield.
🎙 Nothing between them. One engagement could decide it.
10:25 Redeemer has lost about half of his army in that battle.Half of Phoneme's force stays on that battlefield.
11:04 Phoneme's army is small compared to Redeemer!Phoneme is badly outgunned — Redeemer's force is a size larger.
11:13 Phoneme places down a command center.More workers, more money: Phoneme expands.
11:58 Redeemer decides to start pushing across the map.No more waiting. Redeemer pushes.
12:11 Phoneme decides to put on early pressure with his marines.Phoneme tests the door early. Is anyone home?
12:49 Redeemer decides to expand.Redeemer takes another base — the economy widens.
13:12 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
13:42 Redeemer's mismicro cost him his zerglings and probably this game! Phoneme continues pressuring with his marines!The early pressure works — Phoneme breaks Redeemer's front door.
14:09 About half of Redeemer's army has been decimated in that battle.Phoneme pays for that trade with about half his army.
🎙 The armies trade evenly; this one is still anyone's game.
14:25 With excellent skills and micro, Phoneme managed to fend off Redeemer while losing less than half of his army.Redeemer keeps most of his army intact through the exchange.
15:08 Attempting to end the game, Redeemer moves out with his armies.Here it comes: Redeemer crosses the map with everything.
— The mid game —
15:19 Phoneme is bringing his M&M ball to pressure his opponent now!The composition is ready; Phoneme starts the push.
15:54 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
16:14 Even sunken colonies didn't help Redeemer, Redeemer has to pull some drones to fight against Phoneme's marines!Redeemer's defense bends, then snaps. Phoneme takes the middle of the game.
16:43 Redeemer has lost about half of his army in that battle.Half of Phoneme's force stays on that battlefield.
17:18 It seems that Redeemer only managed to destroy less than half of Phoneme's army.Redeemer clips Phoneme's army — real damage, but Phoneme fights on.
17:48 Phoneme places down a command center.Quietly, Phoneme adds a base. These are the moves that decide long games.
18:15 Dropship! Dropship! Phoneme drops some vultures into Redeemer's mineral line!Beautiful harassment from Phoneme. Redeemer's economy takes a real hit.
🎙 The scales tip toward Phoneme — a lead, but not a safe one.
18:26 Phoneme now has enough M&M to take this game! ... Or so he thinks.The composition is ready; Phoneme starts the push.
18:52 Redeemer starts expanding.Redeemer takes another base — the economy widens.
19:21 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
20:06 All of a sudden, Redeemer has no armies left while Phoneme is continuing to push across the map!Phoneme wins the fight convincingly and keeps rolling forward.
20:33 About half of Redeemer's army has been decimated in that battle.Phoneme pays for that trade with about half his army.
20:57 With excellent skills and micro, Phoneme managed to fend off Redeemer while losing less than half of his army.Redeemer keeps most of his army intact through the exchange.
21:14 Redeemer decides to start pushing across the map.No more waiting. Redeemer pushes.
21:44 Attempting to end the game, Phoneme moves out with his armies.Phoneme tightens the formation and starts the long walk.
22:10 Phoneme places down a command center.Phoneme takes another base — the economy widens.
🎙 Big Brain is a step behind and knows it.
22:29 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
23:00 All of a sudden, Redeemer has no armies left while Phoneme is continuing to push across the map!Redeemer's army evaporates. Phoneme doesn't even slow down.
— The late game —
23:23 About half of Redeemer's army has been decimated in that battle.Phoneme pays for that trade with about half his army.
24:01 After that battle, Phoneme still has most of his army with him.Redeemer keeps most of his army intact through the exchange.
24:35 Redeemer starts expanding.Redeemer takes another base — the economy widens.
24:56 Eager to end the game, Phoneme moves out with his armies.Phoneme tightens the formation and starts the long walk.
25:15 Both Redeemer and Phoneme appears to have equal expansions now.Base for base, they're level — Redeemer and Phoneme match each other.
25:36 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
26:10 All of a sudden, Redeemer has no armies left while Phoneme is continuing to push across the map!Redeemer's army evaporates. Phoneme doesn't even slow down.
🎙 Phoneme edges ahead on army strength.
26:36 Phoneme destroyed about half of Redeemer's army after that battle.Half of Redeemer's force is gone — Phoneme took it apart.
27:17 That attack didn't seem to do much damage, Redeemer destroyed only less than half of Phoneme's army.Redeemer takes a bite out of Phoneme's force and backs off.
27:38 Phoneme successfully blocked Redeemer from harassing his economy.Good instincts from Phoneme; the harassment dies at the doorstep.
28:07 Phoneme starts pushing across the map.Phoneme tightens the formation and starts the long walk.
28:25 Phoneme places down a command center.Phoneme takes another base — the economy widens.
29:01 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
29:26 Phoneme stimpacked his marines and sliced through Redeemer's units!The mid-game push crashes through — Phoneme breaks Redeemer's position.
29:49 Redeemer lost about half of his army in that battle.Phoneme pays for that trade with about half his army.
30:07 It seems that Redeemer only managed to destroy less than half of Phoneme's army.Redeemer clips Phoneme's army — real damage, but Phoneme fights on.
🎙 Slight advantage Phoneme as the game develops.
30:46 Phoneme is pushing out with a large M&M ball!The composition is ready; Phoneme starts the push.
31:08 Looking at the opponent's overwhelming forces, Redeemer GGs!That's it. Redeemer looks at the field one last time and concedes.
Phoneme takes it — the mid game decided this one.
■ Jaffa
■ Repeat
army value
■ Jaffa
■ Repeat
economy
Play-by-play (44 lines)
0:17 The game starts with Purple Jaffa spawning at s2 and White Blindingly spawning at s3.Jaffa takes s2 in Purple; across the map, Blindingly settles in at s3 in White.
0:45 Blindingly gets 12 Hatch against Jaffa's 1 Rax FE.Scouting done, plans revealed: Jaffa's 1 Rax FE against Blindingly's 12 Hatch.
— The early game —
1:21 Jaffa places down a command center.Jaffa takes another base — the economy widens.
1:44 Blindingly starts expanding.Blindingly plants a new base and dares his opponent to punish it.
2:20 Jaffa decides to put on early pressure with his marines.No patience from Jaffa: the first units are already marching.
🎙 Even footing again — the tension builds.
2:56 Attempting to end the game, Blindingly moves out with his armies.Here it comes: Blindingly crosses the map with everything.
3:27 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
4:00 Nice control from Blindingly! He killed Jaffa's marines and continues pressuring!Jaffa wasn't ready. Blindingly's early aggression takes the lead.
4:29 Jaffa lost about half of his army in that battle.Half of Blindingly's force stays on that battlefield.
5:15 With excellent skills and micro, Blindingly managed to fend off Jaffa while losing less than half of his army.Jaffa keeps most of his army intact through the exchange.
5:42 Jaffa feels confident with his marines and decides to push out.Jaffa goes early — pressure before either side is ready.
6:23 Blindingly is putting early pressure with his zerglings.No patience from Blindingly: the first units are already marching.
6:54 Jaffa's army is small compared to Blindingly!Jaffa is badly outgunned — Blindingly's force is a size larger.
7:15 Jaffa places down a command center.Jaffa takes another base — the economy widens.
🎙 Nothing between them. One engagement could decide it.
7:57 Blindingly desperate in getting his economy pumped up, expands to another location.Quietly, Blindingly adds a base. These are the moves that decide long games.
8:34 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
9:01 With some nice micro, Blindingly successfully defend against Jaffa's marines.Jaffa's early gamble buys nothing — Blindingly's defense was already in place.
9:41 With excellent skills and micro, Blindingly managed to fend off Jaffa while losing less than half of his army.A cheap fight for Jaffa — the losses are light.
10:20 After that battle, Blindingly destroyed about half of Jaffa's army.Half of Jaffa's force is gone — Blindingly took it apart.
10:40 Jaffa feels confident with his marines and decides to push out.Jaffa tests the door early. Is anyone home?
11:16 Blindingly starts pushing across the map.Blindingly has seen enough — the army moves out.
11:48 The battle to decide the game begins!The dance is over. They fight.
12:14 Nice control from Blindingly! He killed Jaffa's marines and continues pressuring!The early pressure works — Blindingly breaks Jaffa's front door.
🎙 The scales tip toward Repeat — a lead, but not a safe one.
12:56 Jaffa has lost about half of his army in that battle.Blindingly pays for that trade with about half his army.
13:26 Losing only less than half of his army, Blindingly seems to be fine.Jaffa keeps most of his army intact through the exchange.
14:07 Blindingly with a large number of zerglings starts pushing out.Blindingly tests the door early. Is anyone home?
14:27 Jaffa's army is small compared to Blindingly!Jaffa is badly outgunned — Blindingly's force is a size larger.
15:05 Jaffa places down a command center.Jaffa plants a new base and dares his opponent to punish it.
15:52 Blindingly desperate in getting his economy pumped up, expands to another location.Quietly, Blindingly adds a base. These are the moves that decide long games.
16:08 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
16:56 The battle outcome favors Blindingly as Jaffa's armies melt into Blindingly's armies' weapon fire!A clean, brutal win for Blindingly. The push continues.
17:28 After that battle, Blindingly destroyed about half of Jaffa's army.Half of Jaffa's force is gone — Blindingly took it apart.
🎙 It's all going Repeat's way right now.
18:02 Jaffa destroyed less army than he should, only less than half of Blindingly's army has been decimated.Jaffa takes a bite out of Blindingly's force and backs off.
18:31 Jaffa tried to lift up the command center but he wasn't in time and it was destroyed by Blindingly's armies.The base falls. Blindingly rips Jaffa's economy back a full step.
19:04 Jaffa places down a command center.More workers, more money: Jaffa expands.
— The mid game —
19:40 Blindingly is flying his mutalisks towards his opponent.Blindingly's mid-game army is assembled — and it's moving.
20:06 Looking at the opponent's overwhelming forces, Jaffa GGs!Jaffa types it out: GG.
Repeat takes it — the early game decided this one.
■ CastrO
■ Dynamicist
army value
■ CastrO
■ Dynamicist
economy
Play-by-play (47 lines)
0:16 CastrO spawns in Teal at s3 while Dynamicist spawns in Yellow at s4.Cross positions or close ones, it starts here: CastrO at s3, Dynamicist at s4.
0:52 CastrO gets Overpool against Dynamicist's Forge Fast Expand.CastrO shows Overpool — Dynamicist has gone Forge Fast Expand. The clock starts on who blinks first.
— The early game —
1:24 CastrO desperate in getting his economy pumped up, expands to another location.More workers, more money: CastrO expands.
1:57 Dynamicist starts expanding.Quietly, Dynamicist adds a base. These are the moves that decide long games.
2:29 CastrO pushes out with his zerglings! It appears that these zerglings have speed upgrade!CastrO goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
2:47 Dynamicist is putting some early pressure on with his dragoons.No patience from Dynamicist: the first units are already marching.
3:26 Dynamicist must macro up quickly or CastrO will just roll him over!Dynamicist is badly outgunned — CastrO's force is a size larger.
4:12 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
4:26 CastrO with his speedlings successfully defend against Dynamicist's early zealot pressure.CastrO holds the early rush without blinking.
5:08 After that battle, CastrO still has most of his army with him.Dynamicist keeps most of his army intact through the exchange.
5:36 After that battle, Dynamicist still has most of his army with him.CastrO keeps most of his army intact through the exchange.
6:05 CastrO's speedlings rapidly push out across the map.CastrO tests the door early. Is anyone home?
6:49 Dynamicist is pushing out with his zealots.Dynamicist goes early — pressure before either side is ready.
7:20 CastrO decides to expand.CastrO takes another base — the economy widens.
🎙 Dead even — neither player has found the edge yet.
7:51 Dynamicist starts expanding.Quietly, Dynamicist adds a base. These are the moves that decide long games.
8:25 The battle to decide the game begins!Here it comes: two full armies, one engagement.
8:54 All of a sudden, Dynamicist has no armies left while CastrO is continuing to push across the map!Dynamicist's army evaporates. CastrO doesn't even slow down.
— The mid game —
9:36 About half of Dynamicist's army has been decimated in that battle.CastrO pays for that trade with about half his army.
9:57 Losing only less than half of his army, CastrO seems to be fine.Dynamicist keeps most of his army intact through the exchange.
10:33 CastrO pushes out with his zerglings! It appears that these zerglings have speed upgrade!CastrO goes early — pressure before either side is ready.
11:21 Dynamicist decides to start pushing across the map.No more waiting. Dynamicist pushes.
11:50 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
12:12 CastrO with his speedlings successfully defend against Dynamicist's early zealot pressure.CastrO holds the early rush without blinking.
🎙 The scales tip toward CastrO — a lead, but not a safe one.
12:56 That attack didn't seem to do much damage, Dynamicist destroyed only less than half of CastrO's army.Dynamicist takes a bite out of CastrO's force and backs off.
13:29 Dynamicist lost about half of his army in that battle.Half of CastrO's force stays on that battlefield.
13:57 CastrO pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from CastrO: the first units are already marching.
14:26 Dynamicist decides to expand.Dynamicist takes another base — the economy widens.
15:13 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
15:46 CastrO with some nice speedling surrounds killed Dynamicist's zealots!The early pressure works — CastrO breaks Dynamicist's front door.
— The late game —
16:15 Dynamicist lost about half of his army in that battle.CastrO pays for that trade with about half his army.
16:40 After that battle, CastrO still has most of his army with him.Dynamicist keeps most of his army intact through the exchange.
17:18 CastrO desperate in getting his economy pumped up, expands to another location.CastrO plants a new base and dares his opponent to punish it.
🎙 It's all going CastrO's way right now.
17:44 CastrO decides to start pushing across the map.CastrO tightens the formation and starts the long walk.
18:27 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
19:07 CastrO kills off Dynamicist's armies and continues pushing!CastrO wins the fight convincingly and keeps rolling forward.
19:20 About half of Dynamicist's army has been decimated in that battle.CastrO pays for that trade with about half his army.
20:07 Losing only less than half of his army, CastrO seems to be fine.A cheap fight for Dynamicist — the losses are light.
20:29 CastrO starts pushing across the map.Here it comes: CastrO crosses the map with everything.
21:03 Unwilling to suffer further harassment, Dynamicist taps out!Dynamicist types it out: GG.
Dynamicist taps out. CastrO's early game was simply better.
■ Scarab
■ Reformer
army value
■ Scarab
■ Reformer
economy
Play-by-play (7 lines)
0:07 Scarab spawns in Blue at s2 while Reformer spawns in Teal at s1.We're underway — Scarab spawns at s2, Reformer answers from s1.
2:20 Scarab gets Forge Fast Expand against Reformer's 5 Pool.Scarab shows Forge Fast Expand — Reformer has gone 5 Pool. The clock starts on who blinks first.
4:34 Reformer opens with a cheesy build.Reformer isn't playing fair today — the cheese is on.
🎙 Scarab is hanging on by a thread against Reformer's army.
6:50 Reformer with an aggressive opening starts to attack Scarab.All or nothing: Reformer's gamble arrives at Scarab's base.
9:14 Scarab was unable to defend Reformer's armies and taps out.It works! Scarab can't hold the gamble and taps to Reformer.
GG. Reformer closes it out over Scarab.
Head to head
7 earlier meetings
Team Strange
5 – 2
GG Iota