◆ SHAKURAS Reborn
Friendly · Bo7 · engine v5.3 · Tue, Oct 6 2026 · 01:50 server time
Sayers Zerg 2 – 4 Terran Checker

Games

6 · · ▶ replay
G1 Sayers Zerg 0–1 Terran Checker WIN Match Point Match Point · Δelo +0/+0
■ Sayers ■ Checker army value
■ Sayers ■ Checker economy
Play-by-play (7 lines)
0:07 The Red Checker spawns at s1 while White Sayers spawns at s2.Cross positions or close ones, it starts here: Checker at s1, Sayers at s2.
2:24 Sayers opens 12 Hatch against Checker's Proxy Rax.The builds are down: Proxy Rax from Checker, 12 Hatch from Sayers.
4:31 Checker opens with a cheesy build.Checker isn't playing fair today — the cheese is on.
🎙 Checker has built a commanding army lead — Sayers needs something special here.
6:49 Checker with an aggressive opening starts to attack Sayers.All or nothing: Checker's gamble arrives at Sayers's base.
9:14 Sayers GGs after being cheesed by Checker.It works! Sayers can't hold the gamble and taps to Checker.
Checker takes it — the early game decided this one.
G2 Sayers Zerg 0–2 Terran Checker WIN New Bloody Ridge New Bloody Ridge · Δelo +0/+0
■ Sayers ■ Checker army value
■ Sayers ■ Checker economy
Play-by-play (52 lines)
0:11 The game starts with Blue Sayers spawning at s1 and Orange Checker spawning at s2.We're underway — Sayers spawns at s1, Checker answers from s2.
0:38 Sayers gets 12 Pool against Checker's 2 Rax FE.Scouting done, plans revealed: Sayers's 12 Pool against Checker's 2 Rax FE.
— The early game —
1:19 Sayers starts expanding.More workers, more money: Sayers expands.
1:49 Checker places down a command center.Quietly, Checker adds a base. These are the moves that decide long games.
2:25 Sayers with a large number of zerglings starts pushing out.Sayers goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
2:40 Checker decides to put on early pressure with his marines.No patience from Checker: the first units are already marching.
3:20 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
3:57 The battle outcome favors Sayers as Checker's armies melt into Sayers's armies' weapon fire!Sayers wins the fight convincingly and keeps rolling forward.
4:19 Losing only less than half of his army, Checker seems to be fine.Sayers keeps most of his army intact through the exchange.
4:59 After that battle, Sayers still has most of his army with him.Checker keeps most of his army intact through the exchange.
5:15 Sayers is putting early pressure with his zerglings.No patience from Sayers: the first units are already marching.
5:53 Checker feels confident with his marines and decides to push out.Checker tests the door early. Is anyone home?
6:34 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
7:00 Checker places down a command center.Checker takes another base — the economy widens.
🎙 Even footing again — the tension builds.
7:24 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
8:03 Sayers failed to break through Checker's marine defense line.Sayers's early gamble buys nothing — Checker's defense was already in place.
8:35 After that battle, Checker still has most of his army with him.Sayers keeps most of his army intact through the exchange.
8:59 Losing only less than half of his army, Sayers seems to be fine.Checker keeps most of his army intact through the exchange.
9:42 Sayers is putting early pressure with his zerglings.Sayers goes early — pressure before either side is ready.
10:10 Eager to end the game, Checker moves out with his armies.No more waiting. Checker pushes.
10:45 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
11:15 Checker has enough marines to deal with Sayers's zergling pressure.Sayers's early gamble buys nothing — Checker's defense was already in place.
11:45 After that battle, Checker still has most of his army with him.Sayers keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
12:16 After that battle, Checker destroyed about half of Sayers's army.Checker cuts Sayers's army in half.
12:39 Sayers moves out with his armies.Here it comes: Sayers crosses the map with everything.
13:24 It seems like Checker has more units than Sayers!Checker's army is visibly the bigger one — Sayers should not take this fight.
13:52 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
14:11 Checker has enough marines to deal with Sayers's zergling pressure.Checker holds the early rush without blinking.
14:51 After that battle, Checker still has most of his army with him.Sayers keeps most of his army intact through the exchange.
15:29 Sayers lost about half of his army in that battle.Half of Checker's force stays on that battlefield.
15:55 Sayers places down a hatchery.Sayers takes another base — the economy widens.
16:21 Checker places down a command center.Checker plants a new base and dares his opponent to punish it.
🎙 Sayers is a step behind and knows it.
16:56 Checker decides to put on early pressure with his marines.Checker tests the door early. Is anyone home?
17:30 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
— The mid game —
17:55 Checker's superior marine control beat up all of Sayers's zergling.Sayers's defense bends, then snaps. Checker takes the middle of the game.
18:34 Sayers lost about half of his army in that battle.Half of Checker's force stays on that battlefield.
— The late game —
18:56 With excellent skills and micro, Checker managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
19:35 Unwilling to make the game too long, Checker starts moving out.Checker tightens the formation and starts the long walk.
20:11 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
20:44 Checker's superior marine control beat up all of Sayers's zergling.The mid-game push crashes through — Checker breaks Sayers's position.
🎙 Sayers is hanging on by a thread against Checker's army.
21:10 Sayers has lost about half of his army in that battle.Half of Checker's force stays on that battlefield.
21:40 Losing only less than half of his army, Checker seems to be fine.Sayers keeps most of his army intact through the exchange.
22:18 Looking at the opponent's overwhelming forces, Sayers GGs!Sayers GGs. A hard-fought game comes to its end.
Checker takes it — the mid game decided this one.
G3 WIN Sayers Zerg 1–2 Terran Checker Fighting Spirit Fighting Spirit · Δelo +0/+0
■ Sayers ■ Checker army value
■ Sayers ■ Checker economy
Play-by-play (37 lines)
0:13 Checker spawns at s4 in Blue while Sayers spawns at s1 in Red.Cross positions or close ones, it starts here: Checker at s4, Sayers at s1.
0:50 Sayers gets 12 Pool against Checker's 2 Rax FE.Scouting done, plans revealed: Checker's 2 Rax FE against Sayers's 12 Pool.
— The early game —
1:32 Checker places down a command center.More workers, more money: Checker expands.
2:06 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
2:33 Checker starts pushing out with his marines.Checker tests the door early. Is anyone home?
🎙 Nothing between them. One engagement could decide it.
3:24 Sayers with a large number of zerglings starts pushing out.Sayers goes early — pressure before either side is ready.
3:44 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
4:30 Sayers successfully fends off Checker's attacks.Sayers holds! The push breaks against a perfect defense.
5:13 It seems that Checker only managed to destroy less than half of Sayers's army.Checker clips Sayers's army — real damage, but Sayers fights on.
5:55 With excellent skills and micro, Checker managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
6:30 Sayers places down a hatchery.More workers, more money: Sayers expands.
7:09 Sayers's zerglings are pushing out!Sayers tests the door early. Is anyone home?
7:30 Checker places down a command center.More workers, more money: Checker expands.
— The mid game —
8:07 The battle to decide the game begins!Neither side backs off — the battle is joined.
🎙 Sayers holds the stronger army for now.
8:53 Mismicro from Checker gave opportunity to Sayers! Sayers is still pushing and putting pressure with his zerglings!The early pressure works — Sayers breaks Checker's front door.
9:37 About half of Checker's army has been decimated in that battle.Sayers pays for that trade with about half his army.
9:58 After that battle, Sayers still has most of his army with him.Checker keeps most of his army intact through the exchange.
10:49 Sayers with a large number of zerglings starts pushing out.Sayers goes early — pressure before either side is ready.
11:19 It seems like Sayers has more units than Checker!Sayers's army is visibly the bigger one — Checker should not take this fight.
11:47 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
12:32 Sayers kills off Checker's armies and continues pushing!Checker's army evaporates. Sayers doesn't even slow down.
🎙 It's all going Sayers's way right now.
13:09 Sayers destroyed about half of Checker's army after that battle.Sayers cuts Checker's army in half.
— The late game —
13:44 After that battle, Sayers still has most of his army with him.Checker keeps most of his army intact through the exchange.
14:19 Sayers decides to move out with his armies.Sayers has seen enough — the army moves out.
14:59 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
15:48 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
16:12 The battle outcome favors Sayers as Checker's armies melt into Sayers's armies' weapon fire!A clean, brutal win for Sayers. The push continues.
17:00 Sayers looks beastly after destroying more than half of Checker's army.Sayers shreds the better part of Checker's army in one engagement.
17:23 Losing only less than half of his army, Sayers seems to be fine.Checker keeps most of his army intact through the exchange.
18:09 Unwilling to suffer further harassment, Checker taps out!Checker GGs. A hard-fought game comes to its end.
That's the game: Sayers defeats Checker, settled in the early game.
G4 Sayers Zerg 1–3 Terran Checker WIN Pathfinder Pathfinder · Δelo +0/+0
■ Sayers ■ Checker army value
■ Sayers ■ Checker economy
Play-by-play (116 lines)
0:10 Sayers spawns in Yellow at s1 while Checker spawns in Orange at s3.Sayers takes s1 in Yellow; Checker settles in at s3 in Orange.
0:36 Checker opens 2 Rax FE against Sayers's 12 Hatch.Sayers shows 12 Hatch — Checker has gone 2 Rax FE. The clock starts on who blinks first.
— The early game —
1:02 Sayers places down a hatchery.Sayers takes another base — the economy widens.
1:18 Checker places down a command center.Checker plants a new base and dares his opponent to punish it.
1:51 Sayers's zerglings are pushing out!No patience from Sayers: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:13 Checker feels confident with his marines and decides to push out.No patience from Checker: the first units are already marching.
2:28 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
2:52 Sayers's zerglings surround Checker's marines and kills it off!Checker wasn't ready. Sayers's early aggression takes the lead.
3:18 It seems that Sayers only managed to destroy less than half of Checker's army.Sayers takes a bite out of Checker's force and backs off.
3:58 After that battle, Sayers still has most of his army with him.Checker keeps most of his army intact through the exchange.
4:06 Checker places down a command center.More workers, more money: Checker expands.
4:30 Sayers's zerglings are pushing out!Sayers goes early — pressure before either side is ready.
4:58 Checker decides to put on early pressure with his marines.No patience from Checker: the first units are already marching.
5:20 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
🎙 Sayers edges ahead on army strength.
6:03 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
6:14 Checker has enough marines to deal with Sayers's zergling pressure.Checker holds the early rush without blinking.
6:53 With excellent skills and micro, Checker managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
7:04 With excellent skills and micro, Sayers managed to fend off Checker while losing less than half of his army.Checker keeps most of his army intact through the exchange.
7:31 Sayers is putting early pressure with his zerglings.No patience from Sayers: the first units are already marching.
8:05 Checker feels confident with his marines and decides to push out.Checker goes early — pressure before either side is ready.
8:24 Checker is in quite a huge army disadvantage, he doesn't have what it takes to win against Sayers's army.Checker needs production, fast; Sayers's army has outgrown his.
8:53 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
9:05 Sayers's mismicro cost him his zerglings and probably this game! Checker continues pressuring with his marines!The early pressure works — Checker breaks Sayers's front door.
🎙 The armies trade evenly; this one is still anyone's game.
9:26 It seems that Checker only managed to destroy less than half of Sayers's army.Checker takes a bite out of Sayers's force and backs off.
9:56 Sayers destroyed less army than he should, only less than half of Checker's army has been decimated.Sayers clips Checker's army — real damage, but Checker fights on.
10:35 Sayers places down a hatchery.More workers, more money: Sayers expands.
10:44 Checker starts expanding.Quietly, Checker adds a base. These are the moves that decide long games.
11:24 Sayers is putting early pressure with his zerglings.Sayers tests the door early. Is anyone home?
11:31 Checker decides to put on early pressure with his marines.Checker tests the door early. Is anyone home?
12:09 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
12:24 The battle outcome favors Checker as Sayers's armies melt into Checker's armies' weapon fire!The engagement breaks Sayers's way of life — Checker marches on.
12:51 Sayers has lost about half of his army in that battle.Half of Checker's force stays on that battlefield.
🎙 Nothing between them. One engagement could decide it.
13:25 Losing only less than half of his army, Checker seems to be fine.A cheap fight for Sayers — the losses are light.
— The mid game —
13:49 Checker is bringing his M&M ball to pressure his opponent now!Checker hits the timing — this push arrives exactly when it hurts.
14:16 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
14:26 Checker's superior marine control beat up all of Sayers's zergling.Sayers's defense bends, then snaps. Checker takes the middle of the game.
14:54 Sayers lost about half of his army in that battle.Checker pays for that trade with about half his army.
15:11 Sayers destroyed less army than he should, only less than half of Checker's army has been decimated.Sayers takes a bite out of Checker's force and backs off.
15:38 Sayers is planning a harassment, but Checker scouted it!No surprises today — Checker's harassment is scouted early.
16:12 Sayers gave up on trying to harass after being scouted.The harassment is called off — Sayers keeps his units alive.
16:40 Sayers places down a hatchery.Sayers takes another base — the economy widens.
🎙 Even footing again — the tension builds.
16:57 Checker places down a command center.Checker plants a new base and dares his opponent to punish it.
17:29 What superior Mutalisk micro from Sayers! Checker's economy is suffering!Sayers gets into Checker's mineral line — workers are dying.
17:56 Checker dropped some marines into Sayers's mineral line!Sayers looks away for one second and Checker makes him pay for it.
18:04 Checker appears to have more army than Sayers!Checker's army is visibly the bigger one — Sayers should not take this fight.
18:44 Checker now has enough M&M to take this game! ... Or so he thinks.Checker's mid-game army is assembled — and it's moving.
19:05 Checker places down a command center.More workers, more money: Checker expands.
19:17 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
20:00 Checker kills off Sayers's armies and continues pushing!Checker wins the fight convincingly and keeps rolling forward.
20:10 Losing only less than half of his army, Sayers seems to be fine.Checker keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
20:31 With excellent skills and micro, Checker managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
21:13 Sayers's hatchery has been destroyed by Checker.The base falls. Checker rips Sayers's economy back a full step.
21:32 What superior Mutalisk micro from Sayers! Checker's economy is suffering!Beautiful harassment from Sayers. Checker's economy takes a real hit.
21:57 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
22:27 Sayers successfully harasses Checker's economy.Sayers gets into Checker's mineral line — workers are dying.
22:45 Checker is pushing out with a large M&M ball!Checker hits the timing — this push arrives exactly when it hurts.
23:06 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
23:32 Checker stimpacked his marines and sliced through Sayers's units!Sayers's defense bends, then snaps. Checker takes the middle of the game.
23:54 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Checker — the losses are light.
🎙 Dead even — neither player has found the edge yet.
24:30 Losing only less than half of his army, Checker seems to be fine.A cheap fight for Sayers — the losses are light.
24:43 Sayers is in a slight disadvantage as he has less expansions than Checker.Sayers needs an expansion soon or Checker's economy simply wins this.
25:12 Checker is bringing his M&M ball to pressure his opponent now!Checker's mid-game army is assembled — and it's moving.
25:33 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
25:55 Checker kills off Sayers's armies and continues pushing!Sayers's army evaporates. Checker doesn't even slow down.
26:22 Checker only destroyed about half of Sayers's army.Half of Sayers's force is gone — Checker took it apart.
26:40 With excellent skills and micro, Checker managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
27:06 Checker destroys Sayers's hatchery, denying expansions.The base falls. Checker rips Sayers's economy back a full step.
27:46 What superior Mutalisk micro from Sayers! Checker's economy is suffering!Beautiful harassment from Sayers. Checker's economy takes a real hit.
🎙 Nothing between them. One engagement could decide it.
27:55 Checker decides to start pushing across the map.No more waiting. Checker pushes.
28:18 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
29:02 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
29:09 Checker's superior marine control beat up all of Sayers's zergling.The mid-game push crashes through — Checker breaks Sayers's position.
29:36 Checker destroyed less army than he should, only less than half of Sayers's army has been decimated.Checker clips Sayers's army — real damage, but Sayers fights on.
30:01 After that battle, Checker still has most of his army with him.A cheap fight for Sayers — the losses are light.
30:30 What superior Mutalisk micro from Sayers! Checker's economy is suffering!Checker looks away for one second and Sayers makes him pay for it.
— The late game —
31:01 Checker is pushing out with a large M&M ball!Checker's mid-game army is assembled — and it's moving.
31:28 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
🎙 The armies trade evenly; this one is still anyone's game.
31:45 Sayers successfully fends off Checker's attacks.Checker commits and it's the wrong call — Sayers cleans it up.
32:13 Checker destroyed less army than he should, only less than half of Sayers's army has been decimated.Checker clips Sayers's army — real damage, but Sayers fights on.
32:30 Checker has lost about half of his army in that battle.Half of Sayers's force stays on that battlefield.
32:50 Sayers brings his speedlings and lurkers out of his base!Sayers's mid-game army is assembled — and it's moving.
33:19 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
33:54 Sayers's well-placed lurkers caught Checker's tanks and medics off-guard! Checker's army is completely melting!Checker's defense bends, then snaps. Sayers takes the middle of the game.
34:10 Sayers destroyed less army than he should, only less than half of Checker's army has been decimated.Sayers takes a bite out of Checker's force and backs off.
34:42 After that battle, Sayers still has most of his army with him.A cheap fight for Checker — the losses are light.
35:03 Zerglings ran past Checker's defense line and start harassing the mineral line! What a nice run-by by Sayers!The raid lands — Sayers chips away at Checker's foundation.
🎙 Dead even — neither player has found the edge yet.
35:34 Checker's army is small compared to Sayers!Checker is badly outgunned — Sayers's force is a size larger.
35:43 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Checker's army.The sneak attack is sniffed out — Checker shuts the door on Sayers.
36:10 Checker now has enough M&M to take this game! ... Or so he thinks.Checker hits the timing — this push arrives exactly when it hurts.
36:47 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
36:57 The battle outcome favors Checker as Sayers's armies melt into Checker's armies' weapon fire!A clean, brutal win for Checker. The push continues.
37:29 After that battle, Sayers still has most of his army with him.A cheap fight for Checker — the losses are light.
37:47 Sayers destroyed less army than he should, only less than half of Checker's army has been decimated.Sayers clips Checker's army — real damage, but Checker fights on.
38:21 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Checker's army.The sneak attack is sniffed out — Checker shuts the door on Sayers.
38:38 Checker is bringing his M&M ball to pressure his opponent now!The composition is ready; Checker starts the push.
🎙 Checker edges ahead on army strength.
38:58 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
39:24 Checker kills off Sayers's armies and continues pushing!Sayers's army evaporates. Checker doesn't even slow down.
39:48 Sayers has lost about half of his army in that battle.Checker pays for that trade with about half his army.
40:25 Losing only less than half of his army, Checker seems to be fine.A cheap fight for Sayers — the losses are light.
40:47 Checker is bringing his M&M ball to pressure his opponent now!Checker's mid-game army is assembled — and it's moving.
41:03 After suffering a devastating loss in the battle, Sayers GGs!Nothing left to defend with — Sayers taps.
Checker takes it — the mid game decided this one.
G5 WIN Sayers Zerg 2–3 Terran Checker Python Python · Δelo +0/+0
■ Sayers ■ Checker army value
■ Sayers ■ Checker economy
Play-by-play (193 lines)
0:09 The Purple Checker spawns at s3 while Orange Sayers spawns at s2.Checker in Purple at s3. Sayers in Orange at s2. The map is set.
0:38 Sayers gets 12 Pool against Checker's 1 Rax Gas.Checker shows 1 Rax Gas — Sayers has gone 12 Pool. The clock starts on who blinks first.
— The early game —
0:47 Checker places down a command center.Checker takes another base — the economy widens.
1:13 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
1:34 Checker decides to put on early pressure with his marines.Checker goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
1:56 Sayers's zerglings are pushing out!Sayers goes early — pressure before either side is ready.
2:35 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
2:44 Mismicro from Checker gave opportunity to Sayers! Sayers is still pushing and putting pressure with his zerglings!Checker wasn't ready. Sayers's early aggression takes the lead.
3:21 That attack didn't seem to do much damage, Sayers destroyed only less than half of Checker's army.Sayers takes a bite out of Checker's force and backs off.
3:29 It seems that Checker only managed to destroy less than half of Sayers's army.Checker takes a bite out of Sayers's force and backs off.
4:02 Checker places down a command center.Checker plants a new base and dares his opponent to punish it.
4:21 Sayers places down a hatchery.Sayers takes another base — the economy widens.
4:49 Checker feels confident with his marines and decides to push out.No patience from Checker: the first units are already marching.
5:12 Sayers's zerglings are pushing out!Sayers tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
5:26 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
5:57 Sayers's mismicro cost him his zerglings and probably this game! Checker continues pressuring with his marines!Sayers wasn't ready. Checker's early aggression takes the lead.
6:07 Losing only less than half of his army, Sayers seems to be fine.Checker keeps most of his army intact through the exchange.
6:35 After that battle, Checker still has most of his army with him.Sayers keeps most of his army intact through the exchange.
6:50 Checker starts pushing out with his marines.Checker tests the door early. Is anyone home?
7:19 Sayers with a large number of zerglings starts pushing out.No patience from Sayers: the first units are already marching.
7:52 Checker decides to expand.More workers, more money: Checker expands.
7:59 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
8:37 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
🎙 Dead even — neither player has found the edge yet.
8:57 Sayers's mismicro cost him his zerglings and probably this game! Checker continues pressuring with his marines!Sayers wasn't ready. Checker's early aggression takes the lead.
9:23 After that battle, Sayers still has most of his army with him.A cheap fight for Checker — the losses are light.
9:34 Sayers destroyed less army than he should, only less than half of Checker's army has been decimated.Sayers takes a bite out of Checker's force and backs off.
9:58 Checker decides to move out with his armies.Checker tightens the formation and starts the long walk.
10:19 Attempting to end the game, Sayers moves out with his armies.Sayers has seen enough — the army moves out.
10:39 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
11:15 Sayers was out-microed by Checker and loses all his attacking forces.Checker takes the fight on his terms and sends Sayers home with nothing.
11:32 Losing only less than half of his army, Checker seems to be fine.A cheap fight for Sayers — the losses are light.
11:44 With excellent skills and micro, Sayers managed to fend off Checker while losing less than half of his army.A cheap fight for Checker — the losses are light.
🎙 Even footing again — the tension builds.
12:22 Checker's number of expansions are equal to Sayers's.The economies mirror one another. Nothing between Checker and Sayers yet.
12:37 Checker moves out with his armies.Checker has seen enough — the army moves out.
— The mid game —
13:10 Sayers brings his speedlings and lurkers out of his base!Sayers hits the timing — this push arrives exactly when it hurts.
13:22 Checker places down a command center.Quietly, Checker adds a base. These are the moves that decide long games.
13:57 Sayers places down a hatchery.More workers, more money: Sayers expands.
14:09 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
14:35 Checker's M&M ball is rolling over Sayers's units.The mid-game push crashes through — Checker breaks Sayers's position.
14:54 About half of Sayers's army has been decimated in that battle.Checker pays for that trade with about half his army.
15:17 It seems that Sayers only managed to destroy less than half of Checker's army.Sayers clips Checker's army — real damage, but Checker fights on.
🎙 The scales tip toward Checker — a lead, but not a safe one.
15:36 Checker tried to sneak a drop but it was discovered by Sayers.Checker goes for the raid — Sayers is ready, and nothing comes of it.
16:01 Checker is pushing out with a large M&M ball!The composition is ready; Checker starts the push.
16:25 Sayers brings his speedlings and lurkers out of his base!The composition is ready; Sayers starts the push.
16:52 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
17:08 Sayers's zerglings didn't do much damage to Checker's M&M ball, and instead lose all of his armies.The mid-game push crashes through — Checker breaks Sayers's position.
17:26 With excellent skills and micro, Sayers managed to fend off Checker while losing less than half of his army.A cheap fight for Checker — the losses are light.
17:58 Sayers destroyed less army than he should, only less than half of Checker's army has been decimated.Sayers takes a bite out of Checker's force and backs off.
18:16 Checker tried to harass Sayers but Sayers successfully fends off the harassment.Checker goes for the raid — Sayers is ready, and nothing comes of it.
18:48 Checker is bringing his M&M ball to pressure his opponent now!The composition is ready; Checker starts the push.
🎙 Nothing between them. One engagement could decide it.
19:10 Sayers brings his speedlings and lurkers out of his base!The composition is ready; Sayers starts the push.
19:23 Checker places down a command center.Checker takes another base — the economy widens.
20:00 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
20:08 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
20:38 Sayers's well-placed lurkers caught Checker's tanks and medics off-guard! Checker's army is completely melting!Checker's defense bends, then snaps. Sayers takes the middle of the game.
21:05 It seems that Sayers only managed to destroy less than half of Checker's army.Sayers clips Checker's army — real damage, but Checker fights on.
21:32 Losing only less than half of his army, Sayers seems to be fine.Checker keeps most of his army intact through the exchange.
21:44 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Checker's army.Sayers goes for the raid — Checker is ready, and nothing comes of it.
22:04 It seems like Sayers has more units than Checker!Sayers's army is visibly the bigger one — Checker should not take this fight.
🎙 The armies trade evenly; this one is still anyone's game.
22:32 Eager to end the game, Sayers moves out with his armies.Sayers has seen enough — the army moves out.
22:44 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
23:24 Sayers lost all of his mutalisks by suiciding into Checker's M&M group! His remaining speedlings weren't able to do much damage either.The timing was right but the fight was wrong: Checker holds Sayers.
23:33 After that battle, Checker still has most of his army with him.Sayers keeps most of his army intact through the exchange.
24:01 Losing only less than half of his army, Sayers seems to be fine.Checker keeps most of his army intact through the exchange.
24:34 Checker harasses Sayers and gets ahead of the game.Sayers looks away for one second and Checker makes him pay for it.
24:45 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
25:14 Checker now has enough M&M to take this game! ... Or so he thinks.Checker's mid-game army is assembled — and it's moving.
25:34 Sayers decides to put some pressure on his opponent.Sayers has seen enough — the army moves out.
🎙 Even footing again — the tension builds.
25:50 In terms of army size, Checker and Sayers are around equal.Unit for unit, Checker and Sayers are level.
26:23 Checker places down a command center.More workers, more money: Checker expands.
26:49 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
26:56 Checker seemed like winning the battle but when Sayers's mutalisks came into the scene, things changed, Sayers won the battle!Sayers absorbs the mid-game push — Checker gained nothing for the cost.
27:34 With excellent skills and micro, Sayers managed to fend off Checker while losing less than half of his army.A cheap fight for Checker — the losses are light.
27:58 It seems that Sayers only managed to destroy less than half of Checker's army.Sayers takes a bite out of Checker's force and backs off.
28:12 Checker is pushing out with a large M&M ball!The composition is ready; Checker starts the push.
28:25 Sayers brings his speedlings and lurkers out of his base!Sayers hits the timing — this push arrives exactly when it hurts.
29:01 Sayers places down a hatchery.More workers, more money: Sayers expands.
🎙 Dead even — neither player has found the edge yet.
29:12 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
29:37 Sayers seems to control the lurkers very nicely! Even with seemingly equal forces, Checker is totally losing this battle!The mid-game push crashes through — Sayers breaks Checker's position.
30:14 After that battle, Checker still has most of his army with him.A cheap fight for Sayers — the losses are light.
30:31 Checker destroyed less army than he should, only less than half of Sayers's army has been decimated.Checker clips Sayers's army — real damage, but Sayers fights on.
30:44 Checker is pushing out with a large M&M ball!Checker's mid-game army is assembled — and it's moving.
31:15 Sayers starts pushing out with his speedlings and lurkers!The composition is ready; Sayers starts the push.
31:45 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
31:54 Checker successfully fends off Sayers's attacks.Checker holds! The push breaks against a perfect defense.
32:23 After that battle, Checker still has most of his army with him.A cheap fight for Sayers — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
32:43 After that battle, Sayers still has most of his army with him.A cheap fight for Checker — the losses are light.
33:01 Dropship! Dropship! Checker drops some vultures into Sayers's mineral line!Sayers looks away for one second and Checker makes him pay for it.
33:38 Zerglings ran past Checker's defense line and start harassing the mineral line! What a nice run-by by Sayers!The raid lands — Sayers chips away at Checker's foundation.
33:58 Sayers tried to micro his mutalisks but they were unable to get past Checker's defense line.Sayers knocks, Checker answers. No damage done.
34:08 Checker is pushing out with a large M&M ball!The composition is ready; Checker starts the push.
34:36 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
35:04 Checker stimpacked his marines and sliced through Sayers's units!The mid-game push crashes through — Checker breaks Sayers's position.
35:18 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Checker — the losses are light.
35:45 That attack didn't seem to do much damage, Sayers destroyed only less than half of Checker's army.Sayers clips Checker's army — real damage, but Checker fights on.
🎙 Nothing between them. One engagement could decide it.
36:05 Checker is bringing his M&M ball to pressure his opponent now!Checker hits the timing — this push arrives exactly when it hurts.
36:38 Sayers starts pushing out with his speedlings and lurkers!Sayers's mid-game army is assembled — and it's moving.
36:58 At the moment, neither Checker nor Sayers is leading in army size.Unit for unit, Checker and Sayers are level.
37:25 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
37:42 Sayers was unable to break through Checker's M&M group.Checker absorbs the mid-game push — Sayers gained nothing for the cost.
38:08 Losing only less than half of his army, Checker seems to be fine.Sayers keeps most of his army intact through the exchange.
38:15 After that battle, Sayers still has most of his army with him.Checker keeps most of his army intact through the exchange.
38:57 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Checker's army.Good instincts from Checker; the harassment dies at the doorstep.
39:09 Checker decides to start pushing across the map.Checker tightens the formation and starts the long walk.
🎙 Even footing again — the tension builds.
— The late game —
39:34 Sayers moves out under dark swarm. The marines can shoot all they like.Max supply, full upgrades: Sayers moves out to end it.
39:56 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
40:12 Irradiate on the defilers! The swarm breaks and Sayers has to run.Checker holds the late-game siege — what a defensive stand!
40:32 Losing only less than half of his army, Checker seems to be fine.A cheap fight for Sayers — the losses are light.
41:07 With excellent skills and micro, Sayers managed to fend off Checker while losing less than half of his army.Checker keeps most of his army intact through the exchange.
41:21 Every scan ready, every upgrade done — Checker starts the walk to the hatcheries.Max supply, full upgrades: Checker moves out to end it.
41:54 Plague first, then the charge — Sayers goes for the throat.This is the big one — Sayers commits the late-game army.
42:21 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
42:29 All of a sudden, Checker has no armies left while Sayers is continuing to push across the map!Sayers wins the fight convincingly and keeps rolling forward.
🎙 Dead even — neither player has found the edge yet.
42:49 It seems that Sayers only managed to destroy less than half of Checker's army.Sayers clips Checker's army — real damage, but Checker fights on.
43:13 With excellent skills and micro, Sayers managed to fend off Checker while losing less than half of his army.Checker keeps most of his army intact through the exchange.
43:52 Every scan ready, every upgrade done — Checker starts the walk to the hatcheries.Max supply, full upgrades: Checker moves out to end it.
44:11 Sayers moves out under dark swarm. The marines can shoot all they like.Max supply, full upgrades: Sayers moves out to end it.
44:36 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
44:54 Ultralisks and cracklings meet the tanks head on — Sayers holds and Checker falls back.Sayers holds the late-game siege — what a defensive stand!
45:08 Checker destroyed less army than he should, only less than half of Sayers's army has been decimated.Checker clips Sayers's army — real damage, but Sayers fights on.
45:35 With excellent skills and micro, Checker managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
46:08 In terms of army size, Checker is behind Sayers!Checker needs production, fast; Sayers's army has outgrown his.
🎙 The armies trade evenly; this one is still anyone's game.
46:15 Attempting to end the game, Checker moves out with his armies.Checker tightens the formation and starts the long walk.
46:46 Hive tech and a full defiler pack — Sayers is moving out!Everything Sayers has built comes forward at once.
46:59 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
47:35 Plague, then swarm, then the charge. Checker's army simply dissolves.The final army does its work — Sayers breaks Checker late.
48:01 With excellent skills and micro, Checker managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
48:12 After that battle, Sayers still has most of his army with him.A cheap fight for Checker — the losses are light.
48:47 Checker creeps forward tank by tank, vessels overhead watching for lurkers.Everything Checker has built comes forward at once.
49:07 Sayers decides to put some pressure on his opponent.Sayers tightens the formation and starts the long walk.
49:18 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
🎙 Nothing between them. One engagement could decide it.
49:39 Irradiate on the defilers! Checker watches Sayers's swarm evaporate and pushes on.The final army does its work — Checker breaks Sayers late.
50:14 With excellent skills and micro, Sayers managed to fend off Checker while losing less than half of his army.A cheap fight for Checker — the losses are light.
50:25 Losing only less than half of his army, Checker seems to be fine.A cheap fight for Sayers — the losses are light.
50:56 Attempting to end the game, Checker moves out with his armies.Checker tightens the formation and starts the long walk.
51:17 Hive tech and a full defiler pack — Sayers is moving out!Max supply, full upgrades: Sayers moves out to end it.
51:47 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
51:54 The tank line advances and Sayers's ultralisks die before they ever arrive. Checker is winning this.There's no rebuilding from that. Checker's late-game push decides it.
52:27 After that battle, Sayers still has most of his army with him.A cheap fight for Checker — the losses are light.
52:55 After that battle, Checker still has most of his army with him.A cheap fight for Sayers — the losses are light.
🎙 Nothing between them. One engagement could decide it.
53:12 Plague first, then the charge — Sayers goes for the throat.Max supply, full upgrades: Sayers moves out to end it.
53:24 At the moment, Sayers seems to have more units than Checker.Sayers's army is visibly the bigger one — Checker should not take this fight.
53:49 The two armies meet and a large battle starts to engage!The dance is over. They fight.
54:17 Checker successfully fends off Sayers's attacks.Checker holds! The push breaks against a perfect defense.
54:39 After that battle, Checker still has most of his army with him.A cheap fight for Sayers — the losses are light.
55:08 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Checker — the losses are light.
55:25 Checker scouted Sayers's attempt to harass!Checker's raid is spotted before it even leaves home.
56:00 Sayers is still going ahead with his harassment!Sayers wanted to raid — instead he's pinned at home, defending.
56:08 Sayers tried to micro his mutalisks but they were unable to get past Checker's defense line.The sneak attack is sniffed out — Checker shuts the door on Sayers.
🎙 Checker is a step behind and knows it.
56:32 Checker must macro up quickly or Sayers will just roll him over!Checker needs production, fast; Sayers's army has outgrown his.
56:54 Sayers successfully harasses Checker's economy.Checker looks away for one second and Sayers makes him pay for it.
57:26 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Checker's army.Sayers knocks, Checker answers. No damage done.
57:46 Checker's army is small compared to Sayers!Checker is badly outgunned — Sayers's force is a size larger.
58:01 Checker tried to harass Sayers but Sayers successfully fends off the harassment.Checker knocks, Sayers answers. No damage done.
58:28 What superior Mutalisk micro from Sayers! Checker's economy is suffering!The raid lands — Sayers chips away at Checker's foundation.
58:51 Zerglings ran past Checker's defense line and start harassing the mineral line! What a nice run-by by Sayers!Beautiful harassment from Sayers. Checker's economy takes a real hit.
59:15 What superior Mutalisk micro from Sayers! Checker's economy is suffering!The raid lands — Sayers chips away at Checker's foundation.
59:34 Sayers appears to have more army than Checker!Sayers's army is visibly the bigger one — Checker should not take this fight.
🎙 Checker is a step behind and knows it.
60:04 Ultralisks in front, cracklings behind, defilers at the back: Sayers commits everything.This is the big one — Sayers commits the late-game army.
60:28 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
60:55 Ultralisks into the tank line under swarm — Sayers destroys everything Checker had.There's no rebuilding from that. Sayers's late-game push decides it.
61:06 After that battle, Checker still has most of his army with him.Sayers keeps most of his army intact through the exchange.
61:20 After that battle, Sayers still has most of his army with him.Checker keeps most of his army intact through the exchange.
61:54 In terms of army size, Checker is behind Sayers!Checker needs production, fast; Sayers's army has outgrown his.
62:12 Plague first, then the charge — Sayers goes for the throat.Everything Sayers has built comes forward at once.
62:35 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
62:57 Sayers kills off Checker's armies and continues pushing!Checker's army evaporates. Sayers doesn't even slow down.
🎙 Checker is a step behind and knows it.
63:21 Checker has lost about half of his army in that battle.Half of Sayers's force stays on that battlefield.
63:43 It seems that Checker only managed to destroy less than half of Sayers's army.Checker takes a bite out of Sayers's force and backs off.
64:07 Checker having no armies left to defend, has no choice but to tap out.Checker types it out: GG.
Sayers takes it — the late game decided this one.
G6 Sayers Zerg 2–4 Terran Checker WIN Tau Cross Tau Cross · Δelo +0/+0
■ Sayers ■ Checker army value
■ Sayers ■ Checker economy
Play-by-play (42 lines)
0:13 The Green Sayers spawns at s3 while Orange Checker spawns at s1.Cross positions or close ones, it starts here: Sayers at s3, Checker at s1.
0:36 Checker gets 2 Rax FE against Sayers's 12 Hatch.Sayers commits to 12 Hatch; Checker answers with 2 Rax FE.
— The early game —
1:16 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
2:02 Checker places down a command center.More workers, more money: Checker expands.
2:29 Sayers decides to move out with his armies.No more waiting. Sayers pushes.
🎙 Nothing between them. One engagement could decide it.
3:09 Checker feels confident with his marines and decides to push out.No patience from Checker: the first units are already marching.
3:45 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
4:20 Sayers failed to kill off Checker's defending marines.Sayers's early gamble buys nothing — Checker's defense was already in place.
4:54 Losing only less than half of his army, Checker seems to be fine.A cheap fight for Sayers — the losses are light.
5:14 Sayers lost about half of his army in that battle.Half of Checker's force stays on that battlefield.
5:54 Sayers is putting early pressure with his zerglings.Sayers goes early — pressure before either side is ready.
6:27 Attempting to end the game, Checker moves out with his armies.Checker tightens the formation and starts the long walk.
7:04 Sayers places down a hatchery.More workers, more money: Sayers expands.
7:31 Checker places down a command center.Quietly, Checker adds a base. These are the moves that decide long games.
🎙 The armies trade evenly; this one is still anyone's game.
8:09 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
— The mid game —
8:38 Checker successfully fends off Sayers's attacks.Sayers commits and it's the wrong call — Checker cleans it up.
9:25 After that battle, Checker still has most of his army with him.Sayers keeps most of his army intact through the exchange.
10:00 Checker only destroyed about half of Sayers's army.Half of Sayers's force is gone — Checker took it apart.
10:34 Sayers with a large number of zerglings starts pushing out.No patience from Sayers: the first units are already marching.
10:58 Checker feels confident with his marines and decides to push out.Checker goes early — pressure before either side is ready.
11:36 Sayers's number of expansions are equal to Checker's.The economies mirror one another. Nothing between Sayers and Checker yet.
12:21 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
12:52 Checker has enough marines to deal with Sayers's zergling pressure.Checker holds the early rush without blinking.
🎙 Slight advantage Checker as the game develops.
13:28 Losing only less than half of his army, Checker seems to be fine.Sayers keeps most of his army intact through the exchange.
13:56 Sayers has lost about half of his army in that battle.Checker pays for that trade with about half his army.
— The late game —
14:27 Checker decides to put on early pressure with his marines.Checker tests the door early. Is anyone home?
15:00 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
15:43 Checker decides to expand.More workers, more money: Checker expands.
16:27 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
17:01 All of a sudden, Sayers has no armies left while Checker is continuing to push across the map!The engagement breaks Sayers's way of life — Checker marches on.
17:27 About half of Sayers's army has been decimated in that battle.Checker pays for that trade with about half his army.
18:05 After that battle, Checker still has most of his army with him.A cheap fight for Sayers — the losses are light.
🎙 Checker's force dwarfs what Sayers has left on the field.
18:25 Checker feels confident with his marines and decides to push out.No patience from Checker: the first units are already marching.
19:06 Sayers having no armies left to defend, has no choice but to tap out.Sayers types it out: GG.
Sayers taps out. Checker's late game was simply better.

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