◆ SHAKURAS Reborn
Friendly · Bo5 · engine v5.3 · Tue, Sep 29 2026 · 05:51 server time
Munitions Protoss 3 – 2 Terran Shocker

Games

5 · · ▶ replay
G1 Munitions Protoss 0–1 Terran Shocker WIN Icarus Icarus · Δelo +0/+0
■ Munitions ■ Shocker army value
■ Munitions ■ Shocker economy
Play-by-play (123 lines)
0:07 Munitions spawns at s1 in Blue while Shocker spawns at s4 in Green.Munitions in Blue at s1. Shocker in Green at s4. The map is set.
0:32 Shocker gets 1 Fact Double Expand against Munitions's 2 Gate Goons.Munitions shows 2 Gate Goons — Shocker has gone 1 Fact Double Expand. The clock starts on who blinks first.
— The early game —
0:56 Munitions warps in a nexus.More workers, more money: Munitions expands.
1:22 Shocker places down a command center.Quietly, Shocker adds a base. These are the moves that decide long games.
1:48 Munitions moves out with his armies.Here it comes: Munitions crosses the map with everything.
🎙 Dead even — neither player has found the edge yet.
2:04 Shocker figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Shocker goes early — pressure before either side is ready.
2:36 The two armies clash and a large battle starts to happen!The dance is over. They fight.
2:57 Munitions successfully fends off Shocker's attacks.Munitions holds! The push breaks against a perfect defense.
3:22 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
3:51 Munitions destroyed less army than he should, only less than half of Shocker's army has been decimated.Munitions takes a bite out of Shocker's force and backs off.
4:20 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
4:37 Shocker places down a command center.Shocker takes another base — the economy widens.
4:55 Munitions is pushing out with his dragoons.Munitions tests the door early. Is anyone home?
5:36 Shocker decides to put on early pressure on his opponent by bringing out his marines.Shocker goes early — pressure before either side is ready.
🎙 Dead even — neither player has found the edge yet.
5:49 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
6:15 Shocker successfully fends off Munitions's attacks.Shocker takes the fight on his terms and sends Munitions home with nothing.
6:30 After that battle, Shocker still has most of his army with him.A cheap fight for Munitions — the losses are light.
6:59 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Shocker — the losses are light.
7:26 Munitions is putting on early pressure with his dragoon.No patience from Munitions: the first units are already marching.
7:50 Shocker figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Shocker goes early — pressure before either side is ready.
8:09 Munitions warps in a nexus.More workers, more money: Munitions expands.
8:41 Shocker decides to expand.Quietly, Shocker adds a base. These are the moves that decide long games.
9:12 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
🎙 The armies trade evenly; this one is still anyone's game.
9:19 Shocker fends off Munitions's early goons with his marines.Munitions's early gamble buys nothing — Shocker's defense was already in place.
9:48 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
10:26 After that battle, Munitions still has most of his army with him.Shocker keeps most of his army intact through the exchange.
10:49 Munitions decides to start pushing across the map.No more waiting. Munitions pushes.
11:13 Shocker decides to put on early pressure on his opponent by bringing out his marines.Shocker goes early — pressure before either side is ready.
11:35 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
11:51 Shocker's defending marines kills Munitions's early goons.Munitions's early gamble buys nothing — Shocker's defense was already in place.
12:16 After that battle, Shocker still has most of his army with him.Munitions keeps most of his army intact through the exchange.
12:50 After that battle, Munitions still has most of his army with him.Shocker keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
13:04 Munitions decides to put some pressure on his opponent.No more waiting. Munitions pushes.
— The mid game —
13:30 Shocker is moving his vulture-tank ball towards his opponent!Shocker's mid-game army is assembled — and it's moving.
14:00 Munitions warps in a nexus.More workers, more money: Munitions expands.
14:17 Shocker places down a command center.Quietly, Shocker adds a base. These are the moves that decide long games.
14:56 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
15:13 The battle outcome favors Munitions as Shocker's armies melt into Munitions's armies' weapon fire!Shocker's army evaporates. Munitions doesn't even slow down.
15:28 Losing only less than half of his army, Shocker seems to be fine.Munitions keeps most of his army intact through the exchange.
15:51 Losing only less than half of his army, Munitions seems to be fine.Shocker keeps most of his army intact through the exchange.
16:25 Munitions brings his speedlots and dragoons to pressure his opponent.Munitions's mid-game army is assembled — and it's moving.
🎙 Even footing again — the tension builds.
16:42 Unwilling to make the game too long, Shocker starts moving out.Shocker tightens the formation and starts the long walk.
17:12 Shocker is in quite a huge army disadvantage, he doesn't have what it takes to win against Munitions's army.Shocker is badly outgunned — Munitions's force is a size larger.
17:34 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
18:08 Shocker hid some mines and it savaged much of Munitions's army! Shocker's tanks easily cleaned up the rest!Shocker absorbs the mid-game push — Munitions gained nothing for the cost.
18:25 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
18:54 After that battle, Munitions still has most of his army with him.Shocker keeps most of his army intact through the exchange.
19:19 Munitions decides to start pushing across the map.No more waiting. Munitions pushes.
19:36 Eager to end the game, Shocker moves out with his armies.Shocker tightens the formation and starts the long walk.
20:06 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
🎙 Even footing again — the tension builds.
20:20 Shocker places down a command center.Shocker plants a new base and dares his opponent to punish it.
20:55 The two armies meet and a large battle starts to engage!The dance is over. They fight.
21:11 Shocker failed to place his tanks nicely and was caught completely off-guarded, Munitions cleans up and continues pushing!The mid-game push crashes through — Munitions breaks Shocker's position.
21:36 Losing only less than half of his army, Shocker seems to be fine.Munitions keeps most of his army intact through the exchange.
21:57 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
22:27 Shocker's cloaked wraith did not do much to Munitions's economy.Good instincts from Munitions; the harassment dies at the doorstep.
23:00 Munitions has a large number of dragoons and is starting to push out!The composition is ready; Munitions starts the push.
23:24 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
23:33 Shocker's sieged tanks saved the day! Munitions's dragoons had to back off.Shocker absorbs the mid-game push — Munitions gained nothing for the cost.
🎙 Dead even — neither player has found the edge yet.
23:59 Shocker lost about half of his army in that battle.Munitions pays for that trade with about half his army.
24:34 Shocker only destroyed about half of Munitions's army.Half of Munitions's force is gone — Shocker took it apart.
25:03 Munitions brings his speedlots and dragoons to pressure his opponent.Munitions hits the timing — this push arrives exactly when it hurts.
25:15 Munitions's number of expansions are equal to Shocker's.Base for base, they're level — Munitions and Shocker match each other.
25:45 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
26:10 Munitions micros his zealots nicely to swiftly pass through vultures and hit the tanks! Shocker seems to lose a lot in this battle!The mid-game push crashes through — Munitions breaks Shocker's position.
26:27 After that battle, Munitions destroyed about half of Shocker's army.Munitions cuts Shocker's army in half.
26:54 After that battle, Munitions still has most of his army with him.Shocker keeps most of his army intact through the exchange.
27:18 Attempting to end the game, Munitions moves out with his armies.Here it comes: Munitions crosses the map with everything.
🎙 Nothing between them. One engagement could decide it.
27:38 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
28:18 Munitions's dragoons failed to dodge the mines and Shocker's tank came bombarding into the scene! Munitions has to fall back!The timing was right but the fight was wrong: Shocker holds Munitions.
28:28 After that battle, Shocker still has most of his army with him.Munitions keeps most of his army intact through the exchange.
29:01 Munitions has lost about half of his army in that battle.Shocker pays for that trade with about half his army.
29:19 Shocker tried to drop some marines but they were cleared off by Munitions.Shocker goes for the raid — Munitions is ready, and nothing comes of it.
29:46 Munitions decides to move out with his armies.Here it comes: Munitions crosses the map with everything.
30:19 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
30:35 Munitions went head-on with an army he couldn't fight at all, what was he thinking? Shocker's tanks cleans up the mess!The timing was right but the fight was wrong: Shocker holds Munitions.
31:04 After that battle, Shocker still has most of his army with him.A cheap fight for Munitions — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
31:23 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
31:48 Munitions casts some storm! But Shocker lost no workers.Munitions knocks, Shocker answers. No damage done.
32:13 Munitions now has enough dragoons to take the game! ... Or so he thinks.The composition is ready; Munitions starts the push.
32:42 Shocker's vulture-tank ball is getting large, and it starts to roll out of the base!Shocker hits the timing — this push arrives exactly when it hurts.
32:54 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
33:30 Shocker hid some mines and it savaged much of Munitions's army! Shocker's tanks easily cleaned up the rest!The timing was right but the fight was wrong: Shocker holds Munitions.
33:57 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
34:11 It seems that Shocker only managed to destroy less than half of Munitions's army.Shocker takes a bite out of Munitions's force and backs off.
34:35 Shocker dropped some marines into Munitions's mineral line!Shocker gets into Munitions's mineral line — workers are dying.
🎙 Dead even — neither player has found the edge yet.
34:56 Munitions has a large number of dragoons and is starting to push out!Munitions hits the timing — this push arrives exactly when it hurts.
35:35 Shocker's vulture-tank ball is getting large, and it starts to roll out of the base!Shocker hits the timing — this push arrives exactly when it hurts.
35:42 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
36:24 Munitions was out-microed by Shocker and loses all his attacking forces.Munitions commits and it's the wrong call — Shocker cleans it up.
36:42 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
37:12 Munitions lost about half of his army in that battle.Shocker pays for that trade with about half his army.
37:29 Munitions's army is small compared to Shocker!Munitions needs production, fast; Shocker's army has outgrown his.
37:58 Shocker starts pushing across the map.No more waiting. Shocker pushes.
38:26 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
🎙 Even footing again — the tension builds.
38:43 Tank placement and mine placement are equally important! Shocker abuses his placement advantage to the limit and cuts through Munitions's army!Munitions's defense bends, then snaps. Shocker takes the middle of the game.
39:01 After that battle, Shocker destroyed about half of Munitions's army.Half of Munitions's force is gone — Shocker took it apart.
39:38 Losing only less than half of his army, Shocker seems to be fine.A cheap fight for Munitions — the losses are light.
39:50 Shocker moves out with his armies.No more waiting. Shocker pushes.
40:26 At the moment, Shocker seems to have more units than Munitions.Count the units: Shocker has the edge over Munitions right now.
40:42 The two armies meet and a large battle starts to engage!The dance is over. They fight.
— The late game —
41:03 EMP lands on the templar and the archons! Shocker's tanks shred what is left of Munitions.The final army does its work — Shocker breaks Munitions late.
🎙 Munitions is hanging on by a thread against Shocker's army.
41:30 Munitions has lost about half of his army in that battle.Shocker pays for that trade with about half his army.
41:56 Losing only less than half of his army, Shocker seems to be fine.A cheap fight for Munitions — the losses are light.
42:19 Aaaaaa, Shocker's mineral line is stormed by Munitions's high templars!The raid lands — Munitions chips away at Shocker's foundation.
42:53 Shocker moves out with EMP energy banked and every upgrade finished.Max supply, full upgrades: Shocker moves out to end it.
43:14 After suffering a devastating loss in the battle, Munitions GGs!Munitions GGs. A hard-fought game comes to its end.
GG. Shocker closes it out over Munitions.
G2 WIN Munitions Protoss 1–1 Terran Shocker Icarus Icarus · Δelo +0/+0
■ Munitions ■ Shocker army value
■ Munitions ■ Shocker economy
Play-by-play (266 lines)
0:17 The game starts with White Shocker spawning at s3 and Blue Munitions spawning at s1.Shocker takes s3 in White; Munitions settles in at s1 in Blue.
0:38 Munitions gets 2 Gate Goons against Shocker's Siege Expand.Shocker shows Siege Expand — Munitions has gone 2 Gate Goons. The clock starts on who blinks first.
— The early game —
0:59 Shocker places down a command center.More workers, more money: Shocker expands.
1:22 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
1:39 Shocker figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Shocker: the first units are already marching.
🎙 Even footing again — the tension builds.
2:06 Munitions starts pushing across the map.Munitions tightens the formation and starts the long walk.
2:21 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
2:37 Shocker's defending marines kills Munitions's early goons.Munitions's early gamble buys nothing — Shocker's defense was already in place.
3:09 After that battle, Shocker still has most of his army with him.A cheap fight for Munitions — the losses are light.
3:20 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Shocker — the losses are light.
3:53 Munitions warps in a nexus.More workers, more money: Munitions expands.
4:09 Shocker decides to move out with his armies.Here it comes: Shocker crosses the map with everything.
4:33 Munitions is putting on early pressure with his dragoon.Munitions tests the door early. Is anyone home?
4:51 Shocker places down a command center.Quietly, Shocker adds a base. These are the moves that decide long games.
🎙 Slight advantage Shocker as the game develops.
5:19 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
5:47 Shocker kills off Munitions's armies and continues pushing!The engagement breaks Munitions's way of life — Shocker marches on.
6:06 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.A cheap fight for Shocker — the losses are light.
6:29 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
6:55 In terms of army size, Munitions is behind Shocker!Munitions needs production, fast; Shocker's army has outgrown his.
7:02 Shocker decides to put some pressure on his opponent.No more waiting. Shocker pushes.
7:32 Munitions decides to push out with his dragoon.No patience from Munitions: the first units are already marching.
7:43 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
8:13 All of a sudden, Shocker has no armies left while Munitions is continuing to push across the map!The engagement breaks Shocker's way of life — Munitions marches on.
🎙 Dead even — neither player has found the edge yet.
8:37 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
8:53 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
9:28 Munitions warps in a nexus.More workers, more money: Munitions expands.
9:35 Munitions is putting on early pressure with his dragoon.Munitions goes early — pressure before either side is ready.
9:55 Shocker places down a command center.More workers, more money: Shocker expands.
10:14 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
10:52 With beautiful placement, Shocker successfully fends off Munitions's attacks.Shocker takes the fight on his terms and sends Munitions home with nothing.
10:59 Losing only less than half of his army, Shocker seems to be fine.Munitions keeps most of his army intact through the exchange.
11:25 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
— The mid game —
11:52 Shocker is planting mines with his vultures and... Oh! He's bringing his tank out as well! Looks like this is an attack!Shocker hits the timing — this push arrives exactly when it hurts.
12:20 At the moment, Shocker seems to have more units than Munitions.Count the units: Shocker has the edge over Munitions right now.
12:39 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
13:05 Nice tank micro from Shocker! Munitions's dragoon micro was no match and was completely savaged!Munitions's defense bends, then snaps. Shocker takes the middle of the game.
13:22 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.A cheap fight for Shocker — the losses are light.
13:46 It seems that Munitions only managed to destroy less than half of Shocker's army.Munitions takes a bite out of Shocker's force and backs off.
14:13 Shocker's cloaked wraith did not do much to Munitions's economy.Shocker goes for the raid — Munitions is ready, and nothing comes of it.
14:27 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
14:42 Shocker desperate in getting his economy pumped up, expands to another location.Shocker takes another base — the economy widens.
🎙 Nothing between them. One engagement could decide it.
15:17 Munitions brings his speedlots and dragoons to pressure his opponent.Munitions's mid-game army is assembled — and it's moving.
15:28 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
15:48 Munitions went head-on with an army he couldn't fight at all, what was he thinking? Shocker's tanks cleans up the mess!The timing was right but the fight was wrong: Shocker holds Munitions.
16:18 After that battle, Shocker still has most of his army with him.Munitions keeps most of his army intact through the exchange.
16:48 Losing only less than half of his army, Munitions seems to be fine.Shocker keeps most of his army intact through the exchange.
17:07 Shocker's cloaked wraith did not do much to Munitions's economy.Shocker goes for the raid — Munitions is ready, and nothing comes of it.
17:14 Munitions's forces appear to be larger compared to Shocker's!Count the units: Munitions has the edge over Shocker right now.
17:43 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
18:10 Munitions casts some storm! But Shocker lost no workers.Good instincts from Shocker; the harassment dies at the doorstep.
🎙 Nothing between them. One engagement could decide it.
18:18 Shocker is planting mines with his vultures and... Oh! He's bringing his tank out as well! Looks like this is an attack!Shocker's mid-game army is assembled — and it's moving.
18:58 Shocker places down a command center.Quietly, Shocker adds a base. These are the moves that decide long games.
19:05 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
19:38 Speed vulture micro in combination with tanks is definitely imbalanced! Shocker is slicing through Munitions's army!The mid-game push crashes through — Shocker breaks Munitions's position.
20:04 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Shocker — the losses are light.
20:15 Losing only less than half of his army, Shocker seems to be fine.A cheap fight for Munitions — the losses are light.
20:38 Shocker is planting mines with his vultures and... Oh! He's bringing his tank out as well! Looks like this is an attack!Shocker hits the timing — this push arrives exactly when it hurts.
20:57 Munitions brings his speedlots and dragoons to pressure his opponent.Munitions hits the timing — this push arrives exactly when it hurts.
21:19 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
🎙 The armies trade evenly; this one is still anyone's game.
21:50 Munitions's speedlots dealt with a lot of Shocker's tanks while they were off position! Shocker has to back off!Munitions absorbs the mid-game push — Shocker gained nothing for the cost.
22:15 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Shocker — the losses are light.
22:27 Losing only less than half of his army, Shocker seems to be fine.A cheap fight for Munitions — the losses are light.
22:56 Shocker's cloaked wraith did not do much to Munitions's economy.The sneak attack is sniffed out — Munitions shuts the door on Shocker.
23:19 Munitions now has enough dragoons to take the game! ... Or so he thinks.The composition is ready; Munitions starts the push.
23:45 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
23:52 Shocker successfully fends off Munitions's attacks.Shocker holds! The push breaks against a perfect defense.
24:09 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
24:43 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
25:05 Shocker dropped some marines into Munitions's mineral line!Munitions looks away for one second and Shocker makes him pay for it.
25:28 Shocker is moving his vulture-tank ball towards his opponent!The composition is ready; Shocker starts the push.
25:55 Munitions decides to move out with his armies.Here it comes: Munitions crosses the map with everything.
26:02 Currently, neither Shocker nor Munitions appears to be leading in economy.Base for base, they're level — Shocker and Munitions match each other.
26:23 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
26:50 Munitions's speedlots dealt with a lot of Shocker's tanks while they were off position! Shocker has to back off!Munitions absorbs the mid-game push — Shocker gained nothing for the cost.
27:13 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.A cheap fight for Shocker — the losses are light.
27:28 Munitions destroyed less army than he should, only less than half of Shocker's army has been decimated.Munitions takes a bite out of Shocker's force and backs off.
27:54 Shocker's cloaked wraith did not do much to Munitions's economy.The sneak attack is sniffed out — Munitions shuts the door on Shocker.
🎙 Dead even — neither player has found the edge yet.
28:29 Munitions tried to sneak in a dark templar but it was killed off before it can deal any damage to Shocker's economy.Good instincts from Shocker; the harassment dies at the doorstep.
28:46 Shocker moves out with his armies.No more waiting. Shocker pushes.
29:06 Eager to end the game, Munitions moves out with his armies.Here it comes: Munitions crosses the map with everything.
29:30 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
29:53 Shocker was out-microed by Munitions and loses all his attacking forces.Munitions takes the fight on his terms and sends Shocker home with nothing.
30:08 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
30:39 After that battle, Shocker still has most of his army with him.A cheap fight for Munitions — the losses are light.
30:52 Shocker tried to drop some marines but they were cleared off by Munitions.Shocker goes for the raid — Munitions is ready, and nothing comes of it.
31:10 Shocker's vulture-tank ball is getting large, and it starts to roll out of the base!Shocker's mid-game army is assembled — and it's moving.
🎙 The armies trade evenly; this one is still anyone's game.
31:48 Unwilling to make the game too long, Munitions starts moving out.No more waiting. Munitions pushes.
32:07 Shocker's number of expansions are equal to Munitions's.Base for base, they're level — Shocker and Munitions match each other.
32:28 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
32:39 Munitions successfully fends off Shocker's attacks.Shocker commits and it's the wrong call — Munitions cleans it up.
33:01 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
33:30 Losing only less than half of his army, Shocker seems to be fine.Munitions keeps most of his army intact through the exchange.
33:43 Shocker decides to start pushing across the map.No more waiting. Shocker pushes.
34:10 Munitions now has enough dragoons to take the game! ... Or so he thinks.Munitions hits the timing — this push arrives exactly when it hurts.
34:34 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
🎙 Nothing between them. One engagement could decide it.
34:52 Fortunately enough for Shocker, he positioned some tanks at the high ground, and it paid off by killing most of Munitions's armies and saved his base from wrecking havoc!The timing was right but the fight was wrong: Shocker holds Munitions.
35:20 Losing only less than half of his army, Shocker seems to be fine.A cheap fight for Munitions — the losses are light.
35:30 That attack didn't seem to do much damage, Shocker destroyed only less than half of Munitions's army.Shocker takes a bite out of Munitions's force and backs off.
35:53 Where is Shocker's detector? Munitions sends dark templars to harass Shocker's mineral line!Beautiful harassment from Munitions. Shocker's economy takes a real hit.
36:28 Shocker dropped some marines into Munitions's mineral line!The raid lands — Shocker chips away at Munitions's foundation.
36:38 Munitions tried to sneak in a dark templar but it was killed off before it can deal any damage to Shocker's economy.The sneak attack is sniffed out — Shocker shuts the door on Munitions.
36:59 Munitions's army is small compared to Shocker!Munitions needs production, fast; Shocker's army has outgrown his.
37:22 Reaver! Reaver! Munitions's reaver is killing off most of Shocker's workers!Beautiful harassment from Munitions. Shocker's economy takes a real hit.
— The late game —
37:55 Tanks, goliaths, vessels, and a minefield laid ahead of them — Shocker starts the long push.Max supply, full upgrades: Shocker moves out to end it.
🎙 Even footing again — the tension builds.
38:16 Carriers massed and interceptors away — Munitions finally moves on the tank line.Everything Munitions has built comes forward at once.
38:41 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
39:02 All of a sudden, Shocker has no armies left while Munitions is continuing to push across the map!Munitions wins the fight convincingly and keeps rolling forward.
39:27 That attack didn't seem to do much damage, Munitions destroyed only less than half of Shocker's army.Munitions clips Shocker's army — real damage, but Shocker fights on.
39:40 Losing only less than half of his army, Munitions seems to be fine.Shocker keeps most of his army intact through the exchange.
40:10 Tanks, goliaths, vessels, and a minefield laid ahead of them — Shocker starts the long push.Max supply, full upgrades: Shocker moves out to end it.
40:23 Eager to end the game, Munitions moves out with his armies.Here it comes: Munitions crosses the map with everything.
40:42 Both Shocker and Munitions appear to have equal amount of units.The armies weigh the same — dead even on the field.
41:05 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
🎙 Dead even — neither player has found the edge yet.
41:21 Shocker's mines and tanks catch the dragoons in the open — Munitions loses everything.The final army does its work — Shocker breaks Munitions late.
41:55 After that battle, Munitions still has most of his army with him.Shocker keeps most of his army intact through the exchange.
42:21 Munitions destroyed less army than he should, only less than half of Shocker's army has been decimated.Munitions takes a bite out of Shocker's force and backs off.
42:31 Shocker decides to move out with his armies.Shocker has seen enough — the army moves out.
43:03 Munitions decides to put some pressure on his opponent.Munitions tightens the formation and starts the long walk.
43:11 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
43:36 Shocker's goliaths shred the carriers — Munitions has to retreat.Munitions throws the endgame army in and Shocker simply refuses to lose.
44:13 After that battle, Shocker still has most of his army with him.Munitions keeps most of his army intact through the exchange.
44:20 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
🎙 The armies trade evenly; this one is still anyone's game.
44:38 Shocker moves out with EMP energy banked and every upgrade finished.This is the big one — Shocker commits the late-game army.
45:07 Munitions pushes with speedlots leading, goons behind, templar held back for the storm.Max supply, full upgrades: Munitions moves out to end it.
45:41 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
45:54 Munitions's carriers pick apart the goliaths — Shocker has no answer left in the air.The final army does its work — Munitions breaks Shocker late.
46:17 Losing only less than half of his army, Shocker seems to be fine.A cheap fight for Munitions — the losses are light.
46:34 Shocker destroyed less army than he should, only less than half of Munitions's army has been decimated.Shocker clips Munitions's army — real damage, but Munitions fights on.
47:03 Tanks, goliaths, vessels, and a minefield laid ahead of them — Shocker starts the long push.This is the big one — Shocker commits the late-game army.
47:15 Munitions has arbiters. Somewhere on this map an army is about to appear out of nothing.This is the big one — Munitions commits the late-game army.
47:53 The two armies meet and a large battle starts to engage!The dance is over. They fight.
🎙 Nothing between them. One engagement could decide it.
48:01 Munitions's reavers and dragoons hold the ramp and Shocker cannot break through.Shocker throws the endgame army in and Munitions simply refuses to lose.
48:22 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.A cheap fight for Shocker — the losses are light.
48:48 Losing only less than half of his army, Shocker seems to be fine.A cheap fight for Munitions — the losses are light.
49:15 Shocker has the vessel count for those templar now. The mech ball rolls out.This is the big one — Shocker commits the late-game army.
49:34 Stasis to split the tanks, then everything in — Munitions commits!This is the big one — Munitions commits the late-game army.
49:47 The battle to decide the game begins!Neither side backs off — the battle is joined.
50:25 Shocker breaks the choke at last — Munitions's zealots are gone and the tanks are inside the natural.There's no rebuilding from that. Shocker's late-game push decides it.
50:33 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.A cheap fight for Shocker — the losses are light.
51:10 After that battle, Shocker still has most of his army with him.A cheap fight for Munitions — the losses are light.
🎙 Nothing between them. One engagement could decide it.
51:27 Munitions is in quite a huge army disadvantage, he doesn't have what it takes to win against Shocker's army.Munitions needs production, fast; Shocker's army has outgrown his.
51:46 Vultures screen the flanks and the siege line advances. Shocker is coming.Everything Shocker has built comes forward at once.
52:12 Carriers massed and interceptors away — Munitions finally moves on the tank line.Max supply, full upgrades: Munitions moves out to end it.
52:26 The battle to decide the game begins!Here it comes: two full armies, one engagement.
52:43 The battle outcome favors Shocker as Munitions's armies melt into Shocker's armies' weapon fire!Shocker wins the fight convincingly and keeps rolling forward.
53:07 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
53:29 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
53:55 Vultures screen the flanks and the siege line advances. Shocker is coming.This is the big one — Shocker commits the late-game army.
54:24 Stasis to split the tanks, then everything in — Munitions commits!This is the big one — Munitions commits the late-game army.
🎙 Even footing again — the tension builds.
54:36 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
55:07 Shocker kills off Munitions's armies and continues pushing!Shocker wins the fight convincingly and keeps rolling forward.
55:24 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.A cheap fight for Shocker — the losses are light.
55:38 After that battle, Shocker still has most of his army with him.A cheap fight for Munitions — the losses are light.
56:17 Attempting to end the game, Shocker moves out with his armies.No more waiting. Shocker pushes.
56:31 Attempting to end the game, Munitions moves out with his armies.Munitions has seen enough — the army moves out.
56:56 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
57:10 Munitions's storms came a second late and Shocker held everything.Shocker holds the late-game siege — what a defensive stand!
57:43 Losing only less than half of his army, Shocker seems to be fine.Munitions keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
58:05 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
58:12 Both Shocker and Munitions appears to have equal expansions now.The economies mirror one another. Nothing between Shocker and Munitions yet.
58:34 Vultures screen the flanks and the siege line advances. Shocker is coming.Everything Shocker has built comes forward at once.
58:56 Carriers massed and interceptors away — Munitions finally moves on the tank line.Max supply, full upgrades: Munitions moves out to end it.
59:25 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
59:58 Stasis splits the tank line in half and Munitions kills the rest at leisure. Shocker is in ruins.There's no rebuilding from that. Munitions's late-game push decides it.
60:14 After that battle, Shocker still has most of his army with him.A cheap fight for Munitions — the losses are light.
60:31 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.A cheap fight for Shocker — the losses are light.
60:50 Where is Shocker's detector? Munitions sends dark templars to harass Shocker's mineral line!Shocker looks away for one second and Munitions makes him pay for it.
🎙 Nothing between them. One engagement could decide it.
61:23 Tanks, goliaths, vessels, and a minefield laid ahead of them — Shocker starts the long push.This is the big one — Shocker commits the late-game army.
61:40 Unwilling to make the game too long, Munitions starts moving out.Munitions has seen enough — the army moves out.
61:53 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
62:30 Storms land on the marines and the speedlots reach the tanks. Shocker's line is broken.The final army does its work — Munitions breaks Shocker late.
62:37 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
63:12 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
63:21 Shocker moves out with EMP energy banked and every upgrade finished.Max supply, full upgrades: Shocker moves out to end it.
63:56 Carriers massed and interceptors away — Munitions finally moves on the tank line.This is the big one — Munitions commits the late-game army.
64:20 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
🎙 The armies trade evenly; this one is still anyone's game.
64:32 Shocker sieged too far forward and Munitions's speedlots got in among the tanks.Munitions holds the late-game siege — what a defensive stand!
65:05 It seems that Shocker only managed to destroy less than half of Munitions's army.Shocker takes a bite out of Munitions's force and backs off.
65:19 That attack didn't seem to do much damage, Munitions destroyed only less than half of Shocker's army.Munitions clips Shocker's army — real damage, but Shocker fights on.
65:36 Shocker decides to put some pressure on his opponent.No more waiting. Shocker pushes.
66:06 Munitions has arbiters. Somewhere on this map an army is about to appear out of nothing.Everything Munitions has built comes forward at once.
66:19 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
66:41 Munitions's carriers pick apart the goliaths — Shocker has no answer left in the air.There's no rebuilding from that. Munitions's late-game push decides it.
67:02 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
67:27 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
🎙 Dead even — neither player has found the edge yet.
67:43 Shocker moves out with EMP energy banked and every upgrade finished.This is the big one — Shocker commits the late-game army.
68:07 Stasis to split the tanks, then everything in — Munitions commits!Everything Munitions has built comes forward at once.
68:40 Currently, Shocker and Munitions appear to have around the same army size.The armies weigh the same — dead even on the field.
68:59 The battle to decide the game begins!Neither side backs off — the battle is joined.
69:19 Storms land on the marines and the speedlots reach the tanks. Shocker's line is broken.There's no rebuilding from that. Munitions's late-game push decides it.
69:36 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
70:07 It seems that Shocker only managed to destroy less than half of Munitions's army.Shocker clips Munitions's army — real damage, but Munitions fights on.
70:33 Shocker tried to sneak a drop but it was discovered by Munitions.Shocker knocks, Munitions answers. No damage done.
70:57 Munitions decides to move out with his armies.No more waiting. Munitions pushes.
🎙 Nothing between them. One engagement could decide it.
71:04 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
71:21 Munitions's storms came a second late and Shocker held everything.Shocker holds the late-game siege — what a defensive stand!
71:52 Losing only less than half of his army, Shocker seems to be fine.Munitions keeps most of his army intact through the exchange.
72:12 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
72:44 Munitions successfully blocked Shocker from harassing his economy.Shocker goes for the raid — Munitions is ready, and nothing comes of it.
73:01 Munitions has arbiters. Somewhere on this map an army is about to appear out of nothing.Everything Munitions has built comes forward at once.
73:27 Munitions's forces appear to be larger compared to Shocker's!Munitions's army is visibly the bigger one — Shocker should not take this fight.
73:34 The battle to decide the game begins!The dance is over. They fight.
74:11 EMP lands on the arbiters! Munitions's recall is stranded and Shocker cleans it up.Munitions throws the endgame army in and Shocker simply refuses to lose.
🎙 Dead even — neither player has found the edge yet.
74:19 It seems that Munitions only managed to destroy less than half of Shocker's army.Munitions clips Shocker's army — real damage, but Shocker fights on.
74:53 After that battle, Munitions still has most of his army with him.Shocker keeps most of his army intact through the exchange.
75:09 Carriers massed and interceptors away — Munitions finally moves on the tank line.Max supply, full upgrades: Munitions moves out to end it.
75:33 At the moment, Munitions seems to have more units than Shocker.Count the units: Munitions has the edge over Shocker right now.
75:51 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
76:21 Munitions's carriers pick apart the goliaths — Shocker has no answer left in the air.The final army does its work — Munitions breaks Shocker late.
76:44 After that battle, Shocker still has most of his army with him.A cheap fight for Munitions — the losses are light.
76:54 After that battle, Munitions still has most of his army with him.Shocker keeps most of his army intact through the exchange.
77:22 Munitions pushes with speedlots leading, goons behind, templar held back for the storm.Max supply, full upgrades: Munitions moves out to end it.
🎙 The scales tip toward Munitions — a lead, but not a safe one.
77:41 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
78:04 RECALL! Munitions's entire army appears in the middle of Shocker's base and there is nothing home!There's no rebuilding from that. Munitions's late-game push decides it.
78:30 It seems that Munitions only managed to destroy less than half of Shocker's army.Munitions clips Shocker's army — real damage, but Shocker fights on.
78:49 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
79:06 Dropship! Dropship! Shocker drops some vultures into Munitions's mineral line!Shocker gets into Munitions's mineral line — workers are dying.
79:42 Munitions starts pushing across the map.No more waiting. Munitions pushes.
79:53 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
80:17 The battle outcome favors Munitions as Shocker's armies melt into Munitions's armies' weapon fire!The engagement breaks Shocker's way of life — Munitions marches on.
80:41 Losing only less than half of his army, Shocker seems to be fine.A cheap fight for Munitions — the losses are light.
🎙 Munitions holds the stronger army for now.
81:03 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Shocker — the losses are light.
81:16 Shocker dropped some marines into Munitions's mineral line!Munitions looks away for one second and Shocker makes him pay for it.
81:52 Munitions has arbiters. Somewhere on this map an army is about to appear out of nothing.Max supply, full upgrades: Munitions moves out to end it.
82:01 Shocker's army is small compared to Munitions!Shocker needs production, fast; Munitions's army has outgrown his.
82:28 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
82:54 Storms land on the marines and the speedlots reach the tanks. Shocker's line is broken.There's no rebuilding from that. Munitions's late-game push decides it.
83:23 Losing only less than half of his army, Shocker seems to be fine.Munitions keeps most of his army intact through the exchange.
83:30 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
83:53 Shocker has the vessel count for those templar now. The mech ball rolls out.This is the big one — Shocker commits the late-game army.
🎙 Shocker is a step behind and knows it.
84:30 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
84:45 Stasis on the leading tanks! Shocker's line is cut in half and Munitions cleans up the rest.Munitions holds the late-game siege — what a defensive stand!
85:03 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
85:17 It seems that Munitions only managed to destroy less than half of Shocker's army.Munitions takes a bite out of Shocker's force and backs off.
85:40 Carriers massed and interceptors away — Munitions finally moves on the tank line.This is the big one — Munitions commits the late-game army.
86:03 Unwilling to suffer further harassment, Shocker taps out!Shocker types it out: GG.
Munitions takes it — the late game decided this one.
G3 Munitions Protoss 1–2 Terran Shocker WIN Icarus Icarus · Δelo +0/+0
■ Munitions ■ Shocker army value
■ Munitions ■ Shocker economy
Play-by-play (148 lines)
0:19 The Yellow Munitions spawns at s2 while Orange Shocker spawns at s4.We're underway — Munitions spawns at s2, Shocker answers from s4.
0:36 Munitions gets 1 Gate Cybernetics against Shocker's 2 Fact Vulture.Scouting done, plans revealed: Munitions's 1 Gate Cybernetics against Shocker's 2 Fact Vulture.
— The early game —
0:47 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
1:15 Shocker places down a command center.More workers, more money: Shocker expands.
1:50 Munitions decides to put some pressure on his opponent.Here it comes: Munitions crosses the map with everything.
🎙 Nothing between them. One engagement could decide it.
1:59 Shocker figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Shocker tests the door early. Is anyone home?
2:36 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
2:56 All of a sudden, Munitions has no armies left while Shocker is continuing to push across the map!A clean, brutal win for Shocker. The push continues.
3:21 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
3:35 Munitions destroyed about half of Shocker's army after that battle.Half of Shocker's force is gone — Munitions took it apart.
4:09 Munitions warps in a nexus.Munitions takes another base — the economy widens.
4:27 Shocker places down a command center.Shocker plants a new base and dares his opponent to punish it.
5:01 Munitions is pushing out with his dragoons.Munitions tests the door early. Is anyone home?
5:15 Shocker bravely pushes out with his marines and vultures.No patience from Shocker: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
5:48 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
5:57 Munitions successfully fends off Shocker's attacks.The attack shatters on Munitions's line. Great positioning.
6:26 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
6:45 That attack didn't seem to do much damage, Munitions destroyed only less than half of Shocker's army.Munitions takes a bite out of Shocker's force and backs off.
7:25 Shocker's army is small compared to Munitions!Shocker needs production, fast; Munitions's army has outgrown his.
7:40 Munitions decides to push out with his dragoon.No patience from Munitions: the first units are already marching.
8:06 Shocker bravely pushes out with his marines and vultures.Shocker goes early — pressure before either side is ready.
8:23 Shocker places down a command center.More workers, more money: Shocker expands.
8:48 The two armies clash and a large battle starts to happen!The dance is over. They fight.
🎙 Dead even — neither player has found the edge yet.
9:11 Nice bunker placement by Munitions, Shocker can't even find a hole to poke through with his marines.Shocker's early gamble buys nothing — Munitions's defense was already in place.
9:29 That attack didn't seem to do much damage, Shocker destroyed only less than half of Munitions's army.Shocker clips Munitions's army — real damage, but Munitions fights on.
10:12 That attack didn't seem to do much damage, Munitions destroyed only less than half of Shocker's army.Munitions clips Shocker's army — real damage, but Shocker fights on.
10:30 Munitions desperate in getting his economy pumped up, expands to another location.Munitions plants a new base and dares his opponent to punish it.
10:54 Munitions decides to push out with his dragoon.Munitions tests the door early. Is anyone home?
11:21 Attempting to end the game, Shocker moves out with his armies.Shocker has seen enough — the army moves out.
11:39 The two armies clash and a large battle starts to happen!The dance is over. They fight.
12:11 Shocker successfully kills off Munitions's dragoons with nice marine micro.Munitions wasn't ready. Shocker's early aggression takes the lead.
12:30 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.A cheap fight for Shocker — the losses are light.
🎙 Even footing again — the tension builds.
12:58 It seems that Munitions only managed to destroy less than half of Shocker's army.Munitions clips Shocker's army — real damage, but Shocker fights on.
— The mid game —
13:07 Munitions now has enough dragoons to take the game! ... Or so he thinks.The composition is ready; Munitions starts the push.
13:32 Shocker is planting mines with his vultures and... Oh! He's bringing his tank out as well! Looks like this is an attack!Shocker hits the timing — this push arrives exactly when it hurts.
13:51 Both Munitions and Shocker appears to have equal expansions now.The economies mirror one another. Nothing between Munitions and Shocker yet.
14:29 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
14:56 The battle outcome favors Munitions as Shocker's armies melt into Munitions's armies' weapon fire!A clean, brutal win for Munitions. The push continues.
15:08 That attack didn't seem to do much damage, Munitions destroyed only less than half of Shocker's army.Munitions clips Shocker's army — real damage, but Shocker fights on.
15:26 It seems that Shocker only managed to destroy less than half of Munitions's army.Shocker clips Munitions's army — real damage, but Munitions fights on.
15:48 Munitions decides to expand.More workers, more money: Munitions expands.
🎙 Nothing between them. One engagement could decide it.
16:15 Shocker starts expanding.Quietly, Shocker adds a base. These are the moves that decide long games.
16:50 Munitions starts pushing across the map.Munitions has seen enough — the army moves out.
17:09 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
17:24 Munitions's dragoons failed to dodge the mines and Shocker's tank came bombarding into the scene! Munitions has to fall back!Shocker absorbs the mid-game push — Munitions gained nothing for the cost.
17:48 After that battle, Shocker still has most of his army with him.A cheap fight for Munitions — the losses are light.
18:29 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.A cheap fight for Shocker — the losses are light.
18:36 Reaver! Reaver! Munitions's reaver is killing off most of Shocker's workers!The raid lands — Munitions chips away at Shocker's foundation.
19:15 Munitions successfully blocked Shocker from harassing his economy.Good instincts from Munitions; the harassment dies at the doorstep.
19:42 Munitions has a large number of dragoons and is starting to push out!Munitions's mid-game army is assembled — and it's moving.
🎙 Nothing between them. One engagement could decide it.
20:06 Munitions warps in a nexus.Munitions takes another base — the economy widens.
20:18 Shocker places down a command center.Shocker plants a new base and dares his opponent to punish it.
20:53 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
21:13 Fortunately enough for Shocker, he positioned some tanks at the high ground, and it paid off by killing most of Munitions's armies and saved his base from wrecking havoc!Shocker absorbs the mid-game push — Munitions gained nothing for the cost.
21:31 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
21:57 After that battle, Munitions still has most of his army with him.Shocker keeps most of his army intact through the exchange.
22:09 Munitions casts some storm! But Shocker lost no workers.The sneak attack is sniffed out — Shocker shuts the door on Munitions.
22:33 Shocker tried to sneak a drop but it was discovered by Munitions.Good instincts from Munitions; the harassment dies at the doorstep.
22:59 Munitions brings his speedlots and dragoons to pressure his opponent.The composition is ready; Munitions starts the push.
🎙 The armies trade evenly; this one is still anyone's game.
23:34 Both Munitions and Shocker appears to have equal expansions now.Base for base, they're level — Munitions and Shocker match each other.
23:49 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
24:18 Munitions was out-microed by Shocker and loses all his attacking forces.Shocker holds! The push breaks against a perfect defense.
24:43 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
25:14 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
25:30 Shocker tried to sneak a drop but it was discovered by Munitions.Shocker goes for the raid — Munitions is ready, and nothing comes of it.
25:52 Munitions has a large number of dragoons and is starting to push out!The composition is ready; Munitions starts the push.
26:07 Shocker moves out with his armies.No more waiting. Shocker pushes.
26:30 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
🎙 Even footing again — the tension builds.
27:10 A few well placed tanks savaged the rest of Munitions's army!Munitions's defense bends, then snaps. Shocker takes the middle of the game.
27:25 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
27:45 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
28:17 Shocker shot down Munitions's nexus.Shocker finds the weak point and Munitions's new base is gone.
28:40 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
28:58 Cloaked wraiths from Shocker are harassing Munitions!Beautiful harassment from Shocker. Munitions's economy takes a real hit.
29:16 Munitions brings his speedlots and dragoons to pressure his opponent.Munitions's mid-game army is assembled — and it's moving.
29:57 Shocker is planting mines with his vultures and... Oh! He's bringing his tank out as well! Looks like this is an attack!Shocker hits the timing — this push arrives exactly when it hurts.
30:04 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
🎙 Dead even — neither player has found the edge yet.
30:28 Munitions positioned his dragoons on the ramp and took the advantage, Shocker had to back off!The timing was right but the fight was wrong: Munitions holds Shocker.
31:01 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
31:15 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
31:54 Eager to end the game, Munitions moves out with his armies.Munitions has seen enough — the army moves out.
32:15 Shocker's vulture-tank ball is getting large, and it starts to roll out of the base!Shocker's mid-game army is assembled — and it's moving.
32:43 Currently, Munitions and Shocker appear to have around the same army size.The armies weigh the same — dead even on the field.
33:08 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
33:28 With beautiful placement, Munitions successfully fends off Shocker's attacks.Shocker commits and it's the wrong call — Munitions cleans it up.
33:44 After that battle, Munitions still has most of his army with him.A cheap fight for Shocker — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
34:14 With excellent skills and micro, Shocker managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
34:27 Aaaaaa, Shocker's mineral line is stormed by Munitions's high templars!The raid lands — Munitions chips away at Shocker's foundation.
34:47 Cloaked wraiths from Shocker are harassing Munitions!Munitions looks away for one second and Shocker makes him pay for it.
35:23 Dropship! Dropship! Shocker drops some vultures into Munitions's mineral line!Shocker gets into Munitions's mineral line — workers are dying.
35:35 Munitions tried to harass Shocker but Shocker successfully fends off the harassment.Munitions knocks, Shocker answers. No damage done.
36:02 Shocker is planting mines with his vultures and... Oh! He's bringing his tank out as well! Looks like this is an attack!Shocker hits the timing — this push arrives exactly when it hurts.
36:36 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
— The late game —
37:02 Shocker's mines and tanks catch the dragoons in the open — Munitions loses everything.There's no rebuilding from that. Shocker's late-game push decides it.
37:19 Losing only less than half of his army, Munitions seems to be fine.Shocker keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
37:38 Losing only less than half of his army, Shocker seems to be fine.Munitions keeps most of his army intact through the exchange.
38:04 Munitions's nexus has been destroyed by Shocker.No reinforcements in time: Munitions watches Shocker level the expansion.
38:35 Aaaaaa, Shocker's mineral line is stormed by Munitions's high templars!Shocker looks away for one second and Munitions makes him pay for it.
38:51 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
39:15 Munitions tried to send in a shuttle but it was discovered by Shocker.Munitions knocks, Shocker answers. No damage done.
39:44 Shocker moves out with EMP energy banked and every upgrade finished.This is the big one — Shocker commits the late-game army.
40:10 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
40:36 Munitions's reavers and dragoons hold the ramp and Shocker cannot break through.Munitions holds the late-game siege — what a defensive stand!
41:02 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Shocker — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
41:09 Losing only less than half of his army, Shocker seems to be fine.Munitions keeps most of his army intact through the exchange.
41:49 Where is Shocker's detector? Munitions sends dark templars to harass Shocker's mineral line!The raid lands — Munitions chips away at Shocker's foundation.
42:12 Carriers massed and interceptors away — Munitions finally moves on the tank line.Everything Munitions has built comes forward at once.
42:23 Shocker has the vessel count for those templar now. The mech ball rolls out.Max supply, full upgrades: Shocker moves out to end it.
42:57 In terms of army size, Munitions and Shocker are around equal.The armies weigh the same — dead even on the field.
43:21 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
43:31 Munitions's storms came a second late and Shocker held everything.Munitions throws the endgame army in and Shocker simply refuses to lose.
44:13 Munitions destroyed less army than he should, only less than half of Shocker's army has been decimated.Munitions takes a bite out of Shocker's force and backs off.
44:20 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
44:42 Munitions tried to send in a shuttle but it was discovered by Shocker.Munitions goes for the raid — Shocker is ready, and nothing comes of it.
45:08 Shocker's forces appear to be larger compared to Munitions's!Count the units: Shocker has the edge over Munitions right now.
45:44 Munitions is in quite a huge army disadvantage, he doesn't have what it takes to win against Shocker's army.Munitions is badly outgunned — Shocker's force is a size larger.
45:55 Munitions tried to send in a shuttle but it was discovered by Shocker.The sneak attack is sniffed out — Shocker shuts the door on Munitions.
46:30 Tanks, goliaths, vessels, and a minefield laid ahead of them — Shocker starts the long push.Everything Shocker has built comes forward at once.
46:58 The two armies clash and a large battle starts to happen!The dance is over. They fight.
47:12 Shocker breaks the choke at last — Munitions's zealots are gone and the tanks are inside the natural.There's no rebuilding from that. Shocker's late-game push decides it.
47:38 About half of Munitions's army has been decimated in that battle.Half of Shocker's force stays on that battlefield.
48:05 Losing only less than half of his army, Shocker seems to be fine.A cheap fight for Munitions — the losses are light.
🎙 Shocker holds the stronger army for now.
48:19 Munitions tried to send in a shuttle but it was discovered by Shocker.Good instincts from Shocker; the harassment dies at the doorstep.
48:41 Shocker has the vessel count for those templar now. The mech ball rolls out.Max supply, full upgrades: Shocker moves out to end it.
49:02 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
49:30 Shocker breaks the choke at last — Munitions's zealots are gone and the tanks are inside the natural.There's no rebuilding from that. Shocker's late-game push decides it.
50:07 Munitions lost about half of his army in that battle.Shocker pays for that trade with about half his army.
50:26 After that battle, Shocker still has most of his army with him.Munitions keeps most of his army intact through the exchange.
50:53 Munitions's nexus has been destroyed by Shocker.The base falls. Shocker rips Munitions's economy back a full step.
51:20 After suffering a devastating loss in the battle, Munitions GGs!That's it. Munitions looks at the field one last time and concedes.
Shocker takes it — the late game decided this one.
G4 WIN Munitions Protoss 2–2 Terran Shocker Icarus Icarus · Δelo +0/+0
■ Munitions ■ Shocker army value
■ Munitions ■ Shocker economy
Play-by-play (47 lines)
0:07 Shocker spawns at s4 in White while Munitions spawns at s2 in Purple.Cross positions or close ones, it starts here: Shocker at s4, Munitions at s2.
0:40 Munitions gets 2 Gate Goons against Shocker's Deep Six.Scouting done, plans revealed: Shocker's Deep Six against Munitions's 2 Gate Goons.
— The early game —
1:11 Shocker places down a command center.Quietly, Shocker adds a base. These are the moves that decide long games.
1:46 Munitions warps in a nexus.More workers, more money: Munitions expands.
2:15 Shocker decides to put on early pressure on his opponent by bringing out his marines.Shocker tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
2:43 Munitions is putting on early pressure with his dragoon.Munitions tests the door early. Is anyone home?
3:27 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
3:51 All of a sudden, Shocker has no armies left while Munitions is continuing to push across the map!Munitions wins the fight convincingly and keeps rolling forward.
4:19 Munitions destroyed about half of Shocker's army after that battle.Munitions cuts Shocker's army in half.
5:06 That attack didn't seem to do much damage, Shocker destroyed only less than half of Munitions's army.Shocker clips Munitions's army — real damage, but Munitions fights on.
5:33 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
6:16 Shocker bravely pushes out with his marines and vultures.Shocker goes early — pressure before either side is ready.
6:38 Attempting to end the game, Munitions moves out with his armies.No more waiting. Munitions pushes.
7:06 Shocker places down a command center.More workers, more money: Shocker expands.
🎙 Dead even — neither player has found the edge yet.
7:51 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
8:21 Shocker's mismicro cost him his marines and probably this game! Munitions continues pressuring with his dragoons!Shocker wasn't ready. Munitions's early aggression takes the lead.
8:40 Losing only less than half of his army, Shocker seems to be fine.Munitions keeps most of his army intact through the exchange.
— The mid game —
9:18 It seems that Shocker only managed to destroy less than half of Munitions's army.Shocker clips Munitions's army — real damage, but Munitions fights on.
9:54 Munitions is pushing out with his dragoons.Munitions goes early — pressure before either side is ready.
10:34 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
11:00 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
11:40 Munitions successfully pressures Shocker with his dragoons! Shocker is contained.Shocker wasn't ready. Munitions's early aggression takes the lead.
12:02 After that battle, Shocker still has most of his army with him.Munitions keeps most of his army intact through the exchange.
🎙 Slight advantage Munitions as the game develops.
12:41 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
13:16 Munitions is putting on early pressure with his dragoon.Munitions goes early — pressure before either side is ready.
13:43 Munitions has more expansions than Shocker.Munitions runs 1 more bases than Shocker. That compounds.
14:17 Shocker places down a command center.More workers, more money: Shocker expands.
14:53 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
— The late game —
15:18 The battle outcome favors Munitions as Shocker's armies melt into Munitions's armies' weapon fire!Shocker's army evaporates. Munitions doesn't even slow down.
15:59 About half of Shocker's army has been decimated in that battle.Half of Munitions's force stays on that battlefield.
16:21 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Shocker — the losses are light.
16:49 Munitions is pushing out with his dragoons.Munitions goes early — pressure before either side is ready.
🎙 The armies are no longer comparable: Munitions is far ahead.
17:21 The battle to decide the game begins!Neither side backs off — the battle is joined.
18:00 Shocker's mismicro cost him his marines and probably this game! Munitions continues pressuring with his dragoons!The early pressure works — Munitions breaks Shocker's front door.
🎙 Munitions's force dwarfs what Shocker has left on the field.
18:23 After that battle, Munitions destroyed more than half of Shocker's army.When the smoke clears, Munitions has erased most of what Shocker brought.
18:55 After that battle, Munitions still has most of his army with him.Shocker keeps most of his army intact through the exchange.
19:30 Munitions is putting on early pressure with his dragoon.Munitions goes early — pressure before either side is ready.
20:01 After suffering a devastating loss in the battle, Shocker GGs!That's it. Shocker looks at the field one last time and concedes.
Shocker taps out. Munitions's early game was simply better.
G5 ACE MATCH WIN Munitions Protoss 3–2 Terran Shocker Icarus Icarus · Δelo +0/+0
■ Munitions ■ Shocker army value
■ Munitions ■ Shocker economy
Play-by-play (33 lines)
0:07 The game starts with Red Munitions spawning at s3 and Purple Shocker spawning at s4.We're underway — Munitions spawns at s3, Shocker answers from s4.
0:41 Shocker gets 2 Fact Vulture against Munitions's 1 Gate Cybernetics.The builds are down: 1 Gate Cybernetics from Munitions, 2 Fact Vulture from Shocker.
— The early game —
1:34 Munitions warps in a nexus.More workers, more money: Munitions expands.
2:05 Shocker places down a command center.Quietly, Shocker adds a base. These are the moves that decide long games.
2:36 Munitions is putting on early pressure with his dragoon.Munitions tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
3:26 Shocker figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Shocker tests the door early. Is anyone home?
4:05 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
4:47 Munitions successfully pressures Shocker with his dragoons! Shocker is contained.Shocker wasn't ready. Munitions's early aggression takes the lead.
5:23 That attack didn't seem to do much damage, Munitions destroyed only less than half of Shocker's army.Munitions takes a bite out of Shocker's force and backs off.
5:50 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
6:38 Shocker places down a command center.Quietly, Shocker adds a base. These are the moves that decide long games.
— The mid game —
7:02 Munitions is pushing out with his dragoons.Munitions goes early — pressure before either side is ready.
7:51 Shocker bravely pushes out with his marines and vultures.Shocker goes early — pressure before either side is ready.
8:39 Shocker's army is small compared to Munitions!Shocker is badly outgunned — Munitions's force is a size larger.
🎙 The scales tip toward Munitions — a lead, but not a safe one.
8:59 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
9:52 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
10:27 Shocker's mismicro cost him his marines and probably this game! Munitions continues pressuring with his dragoons!The early pressure works — Munitions breaks Shocker's front door.
11:01 After that battle, Shocker still has most of his army with him.Munitions keeps most of his army intact through the exchange.
11:33 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Shocker — the losses are light.
— The late game —
12:26 Munitions decides to push out with his dragoon.No patience from Munitions: the first units are already marching.
13:00 The two armies meet and a large battle starts to engage!The dance is over. They fight.
13:33 Shocker's mismicro cost him his marines and probably this game! Munitions continues pressuring with his dragoons!The early pressure works — Munitions breaks Shocker's front door.
14:07 About half of Shocker's army has been decimated in that battle.Half of Munitions's force stays on that battlefield.
🎙 Munitions holds the stronger army for now.
14:58 With excellent skills and micro, Munitions managed to fend off Shocker while losing less than half of his army.Shocker keeps most of his army intact through the exchange.
15:26 Munitions decides to push out with his dragoon.Munitions goes early — pressure before either side is ready.
16:08 Unwilling to suffer further harassment, Shocker taps out!Shocker GGs. A hard-fought game comes to its end.
GG. Munitions closes it out over Shocker.

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