◆ SHAKURAS Reborn
League · Bo5 · engine v5.3 · Mon, Sep 28 2026 · 16:00 server time
ev| 3 – 0 Char Zealots

Games

3 · · ▶ replay
G1 WIN Antichrist Terran 1–0 Protoss Lovelace Requiem Requiem · Δelo +18/-18
■ Antichrist ■ Lovelace army value
■ Antichrist ■ Lovelace economy
Play-by-play (57 lines)
0:20 Antichrist spawns in White at s3 while Lovelace spawns in Purple at s1.Antichrist takes s3 in White; Lovelace settles in at s1 in Purple.
0:45 Antichrist opens Deep Six against Lovelace's 14 Nexus.Antichrist shows Deep Six — Lovelace has gone 14 Nexus. The clock starts on who blinks first.
— The early game —
1:05 Antichrist places down a command center.More workers, more money: Antichrist expands.
1:34 Lovelace warps in a nexus.Quietly, Lovelace adds a base. These are the moves that decide long games.
2:22 Antichrist figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Antichrist goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
2:48 Lovelace decides to push out with his dragoon.Lovelace goes early — pressure before either side is ready.
3:10 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
3:36 Lovelace successfully pressures Antichrist with his dragoons! Antichrist is contained.The early pressure works — Lovelace breaks Antichrist's front door.
4:17 It seems that Lovelace only managed to destroy less than half of Antichrist's army.Lovelace takes a bite out of Antichrist's force and backs off.
4:41 With excellent skills and micro, Lovelace managed to fend off Antichrist while losing less than half of his army.Antichrist keeps most of his army intact through the exchange.
5:10 Unwilling to make the game too long, Antichrist starts moving out.Antichrist has seen enough — the army moves out.
5:50 Lovelace is pushing out with his dragoons.Lovelace goes early — pressure before either side is ready.
6:17 Antichrist places down a command center.More workers, more money: Antichrist expands.
6:49 Lovelace warps in a nexus.Quietly, Lovelace adds a base. These are the moves that decide long games.
🎙 Even footing again — the tension builds.
7:28 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
7:43 Antichrist lost some of his marines to Lovelace's goons.Antichrist wasn't ready. Lovelace's early aggression takes the lead.
8:30 With excellent skills and micro, Antichrist managed to fend off Lovelace while losing less than half of his army.A cheap fight for Lovelace — the losses are light.
8:40 Losing only less than half of his army, Lovelace seems to be fine.A cheap fight for Antichrist — the losses are light.
9:21 Antichrist decides to put on early pressure on his opponent by bringing out his marines.Antichrist tests the door early. Is anyone home?
9:54 Lovelace is pushing out with his dragoons.Lovelace goes early — pressure before either side is ready.
10:19 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
10:53 Lovelace's mismicro cost him his dragoons and probably this game! Antichrist continues pressuring with his marines and vultures!Lovelace wasn't ready. Antichrist's early aggression takes the lead.
11:26 Losing only less than half of his army, Lovelace seems to be fine.A cheap fight for Antichrist — the losses are light.
🎙 Nothing between them. One engagement could decide it.
12:02 With excellent skills and micro, Antichrist managed to fend off Lovelace while losing less than half of his army.A cheap fight for Lovelace — the losses are light.
12:25 Antichrist desperate in getting his economy pumped up, expands to another location.Quietly, Antichrist adds a base. These are the moves that decide long games.
12:47 Lovelace warps in a nexus.More workers, more money: Lovelace expands.
13:31 Eager to end the game, Antichrist moves out with his armies.Antichrist tightens the formation and starts the long walk.
14:04 Lovelace is putting on early pressure with his dragoon.No patience from Lovelace: the first units are already marching.
14:18 Antichrist's forces appear to be larger compared to Lovelace's!Count the units: Antichrist has the edge over Lovelace right now.
15:07 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
15:39 The battle outcome favors Antichrist as Lovelace's armies melt into Antichrist's armies' weapon fire!Lovelace's army evaporates. Antichrist doesn't even slow down.
15:57 About half of Lovelace's army has been decimated in that battle.Antichrist pays for that trade with about half his army.
🎙 Antichrist holds the stronger army for now.
16:22 Losing only less than half of his army, Antichrist seems to be fine.Lovelace keeps most of his army intact through the exchange.
— The mid game —
16:55 Antichrist is planting mines with his vultures and... Oh! He's bringing his tank out as well! Looks like this is an attack!Antichrist's mid-game army is assembled — and it's moving.
17:34 Lovelace warps in a nexus.Lovelace plants a new base and dares his opponent to punish it.
17:58 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
— The late game —
18:25 With a few well placed mines, Antichrist swept through Lovelace's army!The mid-game push crashes through — Antichrist breaks Lovelace's position.
19:10 Antichrist only destroyed about half of Lovelace's army.Antichrist cuts Lovelace's army in half.
19:43 Losing only less than half of his army, Antichrist seems to be fine.Lovelace keeps most of his army intact through the exchange.
20:13 Antichrist's vulture-tank ball is getting large, and it starts to roll out of the base!Antichrist hits the timing — this push arrives exactly when it hurts.
20:40 Lovelace is in quite a huge army disadvantage, he doesn't have what it takes to win against Antichrist's army.Lovelace is badly outgunned — Antichrist's force is a size larger.
🎙 Lovelace is hanging on by a thread against Antichrist's army.
21:08 Antichrist places down a command center.Antichrist plants a new base and dares his opponent to punish it.
21:38 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
22:01 The battle outcome favors Antichrist as Lovelace's armies melt into Antichrist's armies' weapon fire!A clean, brutal win for Antichrist. The push continues.
22:45 Lovelace lost more than half of his army in that battle.That fight gutted Antichrist — more than half the force is gone.
23:04 That attack didn't seem to do much damage, Lovelace destroyed only less than half of Antichrist's army.Lovelace clips Antichrist's army — real damage, but Antichrist fights on.
23:33 Antichrist is moving his vulture-tank ball towards his opponent!Antichrist hits the timing — this push arrives exactly when it hurts.
24:10 Looking at the opponent's overwhelming forces, Lovelace GGs!That's it. Lovelace looks at the field one last time and concedes.
That's the game: Antichrist defeats Lovelace, settled in the mid game.
G2 WIN Boozy Zerg 2–0 Zerg Riddance Wind and Cloud Wind and Cloud · Δelo +23/-23
■ Boozy ■ Riddance army value
■ Boozy ■ Riddance economy
Play-by-play (62 lines)
0:07 The game starts with White Riddance spawning at s3 and Orange Boozy spawning at s1.Riddance in White at s3. Boozy in Orange at s1. The map is set.
0:35 Riddance opens 9 Pool against Boozy's Overpool.Riddance shows 9 Pool — Boozy has gone Overpool. The clock starts on who blinks first.
— The early game —
1:00 Riddance places down a hatchery.More workers, more money: Riddance expands.
1:31 Boozy places down a hatchery.Quietly, Boozy adds a base. These are the moves that decide long games.
2:10 Riddance pushes out with his zerglings! It appears that these zerglings have speed upgrade!Riddance tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
2:46 Attempting to end the game, Boozy moves out with his armies.Boozy has seen enough — the army moves out.
3:06 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
3:35 With really nice micro, Riddance kills off Boozy's zerglings.The early pressure works — Riddance breaks Boozy's front door.
4:06 Losing only less than half of his army, Boozy seems to be fine.Riddance keeps most of his army intact through the exchange.
4:25 After that battle, Riddance still has most of his army with him.Boozy keeps most of his army intact through the exchange.
4:55 Riddance's speedlings rapidly push out across the map.Riddance goes early — pressure before either side is ready.
5:41 Boozy decides to move out with his armies.Boozy has seen enough — the army moves out.
6:08 Boozy places down a hatchery.Boozy plants a new base and dares his opponent to punish it.
6:32 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
🎙 Nothing between them. One engagement could decide it.
6:53 Boozy with the more superior zergling control successfully fends off Riddance's zerglings!Riddance's early gamble buys nothing — Boozy's defense was already in place.
7:32 After that battle, Boozy still has most of his army with him.A cheap fight for Riddance — the losses are light.
7:54 After that battle, Riddance still has most of his army with him.A cheap fight for Boozy — the losses are light.
8:21 Riddance places down a hatchery.More workers, more money: Riddance expands.
9:08 Riddance pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Riddance: the first units are already marching.
9:26 Boozy's speedlings rapidly push out across the map.Boozy goes early — pressure before either side is ready.
9:53 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
10:31 Riddance failed to break Boozy's zergling line of defense.Riddance's early gamble buys nothing — Boozy's defense was already in place.
10:55 After that battle, Boozy still has most of his army with him.A cheap fight for Riddance — the losses are light.
🎙 Even footing again — the tension builds.
11:25 Riddance lost about half of his army in that battle.Boozy pays for that trade with about half his army.
11:46 Riddance is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.Riddance goes early — pressure before either side is ready.
12:18 Boozy pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Boozy: the first units are already marching.
12:55 Riddance's army is small compared to Boozy!Riddance needs production, fast; Boozy's army has outgrown his.
13:18 Boozy decides to expand.Boozy plants a new base and dares his opponent to punish it.
13:56 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
14:28 Riddance failed to kill off Boozy's defending zerglings.Riddance's early gamble buys nothing — Boozy's defense was already in place.
14:43 After that battle, Boozy still has most of his army with him.Riddance keeps most of his army intact through the exchange.
15:18 Riddance has lost about half of his army in that battle.Half of Boozy's force stays on that battlefield.
🎙 The scales tip toward Boozy — a lead, but not a safe one.
15:49 Boozy decides to put some pressure on his opponent.Boozy has seen enough — the army moves out.
16:22 Riddance places down a hatchery.Riddance plants a new base and dares his opponent to punish it.
16:51 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
— The mid game —
17:15 Boozy made some nice zergling maneuver and won the zergling battle!The mid-game push crashes through — Boozy breaks Riddance's position.
17:56 Riddance has lost about half of his army in that battle.Boozy pays for that trade with about half his army.
18:17 Losing only less than half of his army, Boozy seems to be fine.A cheap fight for Riddance — the losses are light.
18:44 Riddance is pushing his speedlings.The composition is ready; Riddance starts the push.
— The late game —
19:11 Attempting to end the game, Boozy moves out with his armies.Boozy has seen enough — the army moves out.
19:41 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
🎙 Riddance is a step behind and knows it.
20:20 Boozy made some nice zergling maneuver and won the zergling battle!The mid-game push crashes through — Boozy breaks Riddance's position.
20:46 Riddance lost about half of his army in that battle.Boozy pays for that trade with about half his army.
21:14 After that battle, Boozy still has most of his army with him.A cheap fight for Riddance — the losses are light.
21:43 What superior Mutalisk micro from Riddance! Boozy's economy is suffering!Riddance gets into Boozy's mineral line — workers are dying.
22:18 Boozy is pushing his speedlings.Boozy's mid-game army is assembled — and it's moving.
22:49 Boozy starts expanding.Boozy plants a new base and dares his opponent to punish it.
23:07 The battle to decide the game begins!The dance is over. They fight.
23:33 Boozy with the more superior mutalisk micro wins the mutalisk battle!The mid-game push crashes through — Boozy breaks Riddance's position.
🎙 The armies are no longer comparable: Boozy is far ahead.
24:21 Riddance has lost about half of his army in that battle.Boozy pays for that trade with about half his army.
24:37 With excellent skills and micro, Boozy managed to fend off Riddance while losing less than half of his army.Riddance keeps most of his army intact through the exchange.
25:00 Looking at the opponent's overwhelming forces, Riddance GGs!Riddance types it out: GG.
That's the game: Boozy defeats Riddance, settled in the mid game.
G3 WIN Whorl Protoss 3–0 Terran Backdate Hitchhiker Hitchhiker · Δelo +17/-17
■ Whorl ■ Backdate army value
■ Whorl ■ Backdate economy
Play-by-play (45 lines)
0:13 The Green Whorl spawns at s1 while Orange Backdate spawns at s2.We're underway — Whorl spawns at s1, Backdate answers from s2.
0:35 Whorl opens 2 Gate Goons against Backdate's 2 Fact Vulture.Scouting done, plans revealed: Whorl's 2 Gate Goons against Backdate's 2 Fact Vulture.
— The early game —
1:22 Whorl warps in a nexus.Whorl takes another base — the economy widens.
1:44 Backdate places down a command center.Backdate plants a new base and dares his opponent to punish it.
2:21 Whorl decides to push out with his dragoon.Whorl tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
2:59 Eager to end the game, Backdate moves out with his armies.Backdate tightens the formation and starts the long walk.
3:30 It seems like Backdate has more units than Whorl!Count the units: Backdate has the edge over Whorl right now.
4:02 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
4:37 Whorl successfully pressures Backdate with his dragoons! Backdate is contained.The early pressure works — Whorl breaks Backdate's front door.
5:15 Losing only less than half of his army, Backdate seems to be fine.Whorl keeps most of his army intact through the exchange.
5:41 After that battle, Whorl still has most of his army with him.Backdate keeps most of his army intact through the exchange.
6:15 Whorl is pushing out with his dragoons.Whorl tests the door early. Is anyone home?
6:43 Backdate decides to put some pressure on his opponent.Here it comes: Backdate crosses the map with everything.
7:25 Whorl warps in a nexus.Whorl takes another base — the economy widens.
🎙 Dead even — neither player has found the edge yet.
7:52 Backdate places down a command center.Quietly, Backdate adds a base. These are the moves that decide long games.
8:37 The two armies meet and a large battle starts to engage!The dance is over. They fight.
— The mid game —
9:10 Whorl successfully fends off Backdate's attacks.Whorl holds! The push breaks against a perfect defense.
9:39 With excellent skills and micro, Whorl managed to fend off Backdate while losing less than half of his army.A cheap fight for Backdate — the losses are light.
10:17 After that battle, Backdate still has most of his army with him.Whorl keeps most of his army intact through the exchange.
10:45 Whorl decides to start pushing across the map.Here it comes: Whorl crosses the map with everything.
11:14 Backdate starts pushing across the map.Backdate tightens the formation and starts the long walk.
11:59 The two armies meet and a large battle starts to engage!The dance is over. They fight.
12:17 The battle outcome favors Whorl as Backdate's armies melt into Whorl's armies' weapon fire!Whorl wins the fight convincingly and keeps rolling forward.
🎙 Slight advantage Whorl as the game develops.
12:49 Backdate lost about half of his army in that battle.Whorl pays for that trade with about half his army.
13:27 Losing only less than half of his army, Whorl seems to be fine.Backdate keeps most of his army intact through the exchange.
14:08 Whorl is pushing out with his dragoons.No patience from Whorl: the first units are already marching.
14:31 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
— The late game —
15:12 Whorl successfully pressures Backdate with his dragoons! Backdate is contained.Backdate wasn't ready. Whorl's early aggression takes the lead.
15:41 Backdate lost about half of his army in that battle.Whorl pays for that trade with about half his army.
16:18 With excellent skills and micro, Whorl managed to fend off Backdate while losing less than half of his army.A cheap fight for Backdate — the losses are light.
16:54 Unwilling to make the game too long, Whorl starts moving out.No more waiting. Whorl pushes.
17:22 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
🎙 It's all going Whorl's way right now.
17:52 Backdate lost some of his marines to Whorl's goons.Backdate wasn't ready. Whorl's early aggression takes the lead.
18:20 Backdate has lost about half of his army in that battle.Half of Whorl's force stays on that battlefield.
19:00 After that battle, Whorl still has most of his army with him.A cheap fight for Backdate — the losses are light.
19:42 Whorl is putting on early pressure with his dragoon.Whorl tests the door early. Is anyone home?
20:13 Looking at the opponent's overwhelming forces, Backdate GGs!That's it. Backdate looks at the field one last time and concedes.
Backdate taps out. Whorl's early game was simply better.

Head to head

0 earlier meetings
These clubs have never met before.