◆ SHAKURAS Reborn
League · Bo5 · engine v5.3 · Fri, Sep 25 2026 · 16:00 server time
Ion Lurkers 1 – 3 ev|

Games

4 · · ▶ replay
G1 Definition Protoss 0–1 Protoss Turbid WIN New Bloody Ridge New Bloody Ridge · Δelo -18/+18
■ Definition ■ Turbid army value
■ Definition ■ Turbid economy
Play-by-play (69 lines)
0:16 Definition spawns at s1 in Orange while Turbid spawns at s2 in White.Definition takes s1 in Orange; Turbid settles in at s2 in White.
0:45 Definition gets 1 Gate Cybernetics against Turbid's 1 Gate Cybernetics.Definition shows 1 Gate Cybernetics — Turbid has gone 1 Gate Cybernetics. The clock starts on who blinks first.
— The early game —
1:00 Definition warps in a nexus.More workers, more money: Definition expands.
1:32 Turbid warps in a nexus.Quietly, Turbid adds a base. These are the moves that decide long games.
1:54 Definition decides to start pushing across the map.No more waiting. Definition pushes.
🎙 The armies trade evenly; this one is still anyone's game.
2:33 Turbid is putting on early pressure with his dragoon.No patience from Turbid: the first units are already marching.
2:53 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
3:20 All of a sudden, Turbid has no armies left while Definition is continuing to push across the map!Definition wins the fight convincingly and keeps rolling forward.
3:45 Turbid has lost about half of his army in that battle.Definition pays for that trade with about half his army.
4:29 With excellent skills and micro, Definition managed to fend off Turbid while losing less than half of his army.Turbid keeps most of his army intact through the exchange.
4:46 Definition is putting on early pressure with his dragoon.No patience from Definition: the first units are already marching.
5:17 Turbid decides to move out with his armies.Turbid tightens the formation and starts the long walk.
5:46 Both Definition and Turbid appears to have equal expansions now.Base for base, they're level — Definition and Turbid match each other.
6:16 Definition warps in a nexus.More workers, more money: Definition expands.
🎙 The armies trade evenly; this one is still anyone's game.
6:45 Turbid warps in a nexus.Turbid plants a new base and dares his opponent to punish it.
7:08 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
7:35 With really nice micro, Turbid kills off Definition's dragoons.Definition wasn't ready. Turbid's early aggression takes the lead.
7:57 After that battle, Definition still has most of his army with him.A cheap fight for Turbid — the losses are light.
8:28 With excellent skills and micro, Turbid managed to fend off Definition while losing less than half of his army.Definition keeps most of his army intact through the exchange.
8:53 Definition decides to push out with his dragoon.Definition tests the door early. Is anyone home?
9:30 Turbid decides to move out with his armies.No more waiting. Turbid pushes.
9:54 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
10:22 Definition failed to break through Turbid's dragoon defense line.Definition's early gamble buys nothing — Turbid's defense was already in place.
🎙 Dead even — neither player has found the edge yet.
10:47 Losing only less than half of his army, Turbid seems to be fine.A cheap fight for Definition — the losses are light.
11:12 Turbid only destroyed about half of Definition's army.Half of Definition's force is gone — Turbid took it apart.
11:49 Definition warps in a nexus.Quietly, Definition adds a base. These are the moves that decide long games.
12:07 Turbid desperate in getting his economy pumped up, expands to another location.More workers, more money: Turbid expands.
12:36 Definition is pushing out with his dragoons.Definition goes early — pressure before either side is ready.
13:12 Turbid is putting on early pressure with his dragoon.No patience from Turbid: the first units are already marching.
13:50 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
13:58 Turbid successfully fends off Definition's attacks.The attack shatters on Turbid's line. Great positioning.
14:36 Losing only less than half of his army, Turbid seems to be fine.Definition keeps most of his army intact through the exchange.
🎙 Definition is a step behind and knows it.
15:07 About half of Definition's army has been decimated in that battle.Half of Turbid's force stays on that battlefield.
15:31 Turbid decides to push out with his dragoon.Turbid tests the door early. Is anyone home?
16:03 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
— The mid game —
16:17 Turbid with the better dragoon control won the battle!The mid-game push crashes through — Turbid breaks Definition's position.
17:02 Losing only less than half of his army, Definition seems to be fine.A cheap fight for Turbid — the losses are light.
17:14 After that battle, Turbid still has most of his army with him.A cheap fight for Definition — the losses are light.
17:55 Attempting to end the game, Turbid moves out with his armies.Turbid has seen enough — the army moves out.
18:25 Both Definition and Turbid appears to have equal expansions now.Base for base, they're level — Definition and Turbid match each other.
18:38 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
🎙 Nothing between them. One engagement could decide it.
19:17 Definition without observers, is having quite a trouble dealing with Turbid's dark templars. It seems like Definition lost all of his armies!The mid-game push crashes through — Turbid breaks Definition's position.
19:38 Definition lost about half of his army in that battle.Turbid pays for that trade with about half his army.
20:10 Losing only less than half of his army, Turbid seems to be fine.A cheap fight for Definition — the losses are light.
— The late game —
20:48 Turbid warps in a nexus.Quietly, Turbid adds a base. These are the moves that decide long games.
21:06 Turbid decides to start pushing across the map.Turbid tightens the formation and starts the long walk.
21:25 Definition warps in a nexus.Quietly, Definition adds a base. These are the moves that decide long games.
21:53 The two armies meet and a large battle starts to engage!The dance is over. They fight.
22:27 Turbid seems to have the more superior dragoon micro! Definition's dragoons are melting away!The mid-game push crashes through — Turbid breaks Definition's position.
22:52 Definition has lost about half of his army in that battle.Turbid pays for that trade with about half his army.
🎙 Turbid holds the stronger army for now.
23:31 With excellent skills and micro, Turbid managed to fend off Definition while losing less than half of his army.Definition keeps most of his army intact through the exchange.
23:47 Aaaaaa, Turbid's mineral line is stormed by Definition's high templars!The raid lands — Definition chips away at Turbid's foundation.
24:25 Turbid decides to move out with his armies.Turbid has seen enough — the army moves out.
24:49 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
25:10 Definition without observers, is having quite a trouble dealing with Turbid's dark templars. It seems like Definition lost all of his armies!The mid-game push crashes through — Turbid breaks Definition's position.
25:52 Turbid only destroyed about half of Definition's army.Turbid cuts Definition's army in half.
26:15 Losing only less than half of his army, Turbid seems to be fine.A cheap fight for Definition — the losses are light.
26:40 Turbid is bringing his dragoons, dark templars, observers and shuttle towards the center of the map!Turbid hits the timing — this push arrives exactly when it hurts.
27:16 After suffering a devastating loss in the battle, Definition GGs!That's it. Definition looks at the field one last time and concedes.
Definition taps out. Turbid's mid game was simply better.
G2 WIN Sleepyhead Terran 1–1 Terran Meanie Fortress Fortress · Δelo +23/-23
■ Sleepyhead ■ Meanie army value
■ Sleepyhead ■ Meanie economy
Play-by-play (62 lines)
0:11 The Green Meanie spawns at s1 while Blue Sleepyhead spawns at s3.Meanie in Green at s1. Sleepyhead in Blue at s3. The map is set.
0:29 Sleepyhead opens One Fact FE against Meanie's One Fact FE.Meanie shows One Fact FE — Sleepyhead has gone One Fact FE. The clock starts on who blinks first.
— The early game —
0:59 Meanie places down a command center.More workers, more money: Meanie expands.
1:36 Sleepyhead places down a command center.Quietly, Sleepyhead adds a base. These are the moves that decide long games.
2:03 Meanie figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Meanie slides the first vultures across the map — early mines, early pressure.
🎙 Nothing between them. One engagement could decide it.
2:28 Sleepyhead decides to put on early pressure on his opponent by bringing out his marines.Sleepyhead slides the first vultures across the map — early mines, early pressure.
3:11 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
3:39 With enough marines, Meanie kills off Sleepyhead's defending marines.Sleepyhead wasn't ready. Meanie's early aggression takes the lead.
3:58 It seems that Meanie only managed to destroy less than half of Sleepyhead's army.Meanie clips Sleepyhead's army — real damage, but Sleepyhead fights on.
4:42 After that battle, Meanie still has most of his army with him.Sleepyhead keeps most of his army intact through the exchange.
5:13 Meanie figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Meanie slides the first vultures across the map — early mines, early pressure.
5:26 Unwilling to make the game too long, Sleepyhead starts moving out.Sleepyhead has seen enough — the army moves out.
5:54 At the moment, Sleepyhead seems to have more units than Meanie.Sleepyhead's army is visibly the bigger one — Meanie should not take this fight.
6:25 Meanie decides to expand.Meanie plants a new base and dares his opponent to punish it.
🎙 Dead even — neither player has found the edge yet.
7:01 Sleepyhead places down a command center.More workers, more money: Sleepyhead expands.
7:25 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
7:59 All of a sudden, Sleepyhead has no armies left while Meanie is continuing to push across the map!Sleepyhead's army evaporates. Meanie doesn't even slow down.
8:25 That attack didn't seem to do much damage, Meanie destroyed only less than half of Sleepyhead's army.Meanie takes a bite out of Sleepyhead's force and backs off.
9:08 After that battle, Meanie still has most of his army with him.Sleepyhead keeps most of his army intact through the exchange.
9:36 Sleepyhead decides to put on early pressure on his opponent by bringing out his marines.Sleepyhead slides the first vultures across the map — early mines, early pressure.
9:51 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
10:33 Nice marine micro! Sleepyhead kills off Meanie's marines and forces Meanie to pull some SCVs!The early pressure works — Sleepyhead breaks Meanie's front door.
10:54 With excellent skills and micro, Meanie managed to fend off Sleepyhead while losing less than half of his army.A cheap fight for Sleepyhead — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
11:25 Losing only less than half of his army, Sleepyhead seems to be fine.A cheap fight for Meanie — the losses are light.
11:53 Meanie figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Meanie slides the first vultures across the map — early mines, early pressure.
12:32 Sleepyhead decides to put on early pressure on his opponent by bringing out his marines.Sleepyhead slides the first vultures across the map — early mines, early pressure.
12:55 Sleepyhead places down a command center.Sleepyhead plants a new base and dares his opponent to punish it.
13:27 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
13:48 Sleepyhead successfully fends off Meanie's attacks.Meanie commits and it's the wrong call — Sleepyhead cleans it up.
14:23 With excellent skills and micro, Sleepyhead managed to fend off Meanie while losing less than half of his army.A cheap fight for Meanie — the losses are light.
14:49 After that battle, Meanie still has most of his army with him.Sleepyhead keeps most of his army intact through the exchange.
15:31 Sleepyhead figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Sleepyhead slides the first vultures across the map — early mines, early pressure.
🎙 Sleepyhead holds the stronger army for now.
15:58 Meanie places down a command center.Meanie plants a new base and dares his opponent to punish it.
16:19 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
16:44 With enough marines, Sleepyhead kills off Meanie's defending marines.The early pressure works — Sleepyhead breaks Meanie's front door.
17:28 Meanie lost about half of his army in that battle.Half of Sleepyhead's force stays on that battlefield.
17:44 Losing only less than half of his army, Sleepyhead seems to be fine.A cheap fight for Meanie — the losses are light.
18:11 Attempting to end the game, Sleepyhead moves out with his armies.No more waiting. Sleepyhead pushes.
18:53 The two armies meet and a large battle starts to engage!The dance is over. They fight.
— The mid game —
19:07 Speed vulture micro in combination with tanks is definitely imbalanced! Sleepyhead is slicing through Meanie's army!Meanie's defense bends, then snaps. Sleepyhead takes the middle of the game.
19:49 About half of Meanie's army has been decimated in that battle.Half of Sleepyhead's force stays on that battlefield.
🎙 Sleepyhead's force dwarfs what Meanie has left on the field.
— The late game —
20:06 Losing only less than half of his army, Sleepyhead seems to be fine.A cheap fight for Meanie — the losses are light.
20:55 In terms of army size, Meanie is behind Sleepyhead!Meanie needs production, fast; Sleepyhead's army has outgrown his.
21:08 Sleepyhead places down a command center.Quietly, Sleepyhead adds a base. These are the moves that decide long games.
21:48 Sleepyhead is bringing his vulture-tank ball to his opponent!Sleepyhead's tank line crawls forward — siege by siege, the map shrinks.
22:09 Meanie places down a command center.Meanie plants a new base and dares his opponent to punish it.
22:52 The battle to decide the game begins!The dance is over. They fight.
23:19 With a few well placed mines, Sleepyhead swept through Meanie's army!Meanie's defense bends, then snaps. Sleepyhead takes the middle of the game.
🎙 It's all going Sleepyhead's way right now.
23:36 Meanie seems to lose most of his army in that battle.Sleepyhead limps away with less than half the army he arrived with.
24:01 Losing only less than half of his army, Sleepyhead seems to be fine.A cheap fight for Meanie — the losses are light.
24:45 Unwilling to make the game too long, Sleepyhead starts moving out.Sleepyhead tightens the formation and starts the long walk.
25:15 Meanie having no armies left to defend, has no choice but to tap out.Meanie types it out: GG.
Sleepyhead takes it — the mid game decided this one.
G3 Runner Zerg 1–2 Protoss Whorl WIN Wind and Cloud Wind and Cloud · Δelo -19/+19
■ Runner ■ Whorl army value
■ Runner ■ Whorl economy
Play-by-play (179 lines)
0:18 Runner spawns in Red at s1 while Whorl spawns in Purple at s3.We're underway — Runner spawns at s1, Whorl answers from s3.
0:32 Runner opens 12 Hatch against Whorl's Forge Fast Expand.Scouting done, plans revealed: Runner's 12 Hatch against Whorl's Forge Fast Expand.
— The early game —
0:59 Runner places down a hatchery.Runner takes another base — the economy widens.
1:11 Whorl warps in a nexus.Whorl plants a new base and dares his opponent to punish it.
1:42 Runner pushes out with his zerglings! It appears that these zerglings have speed upgrade!Runner goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:13 Whorl decides to put some pressure on his opponent.Whorl tightens the formation and starts the long walk.
2:22 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
2:55 Runner lost all of his zerglings to Whorl's zealots and dragoons!The early pressure works — Whorl breaks Runner's front door.
3:24 About half of Runner's army has been decimated in that battle.Half of Whorl's force stays on that battlefield.
3:31 After that battle, Whorl still has most of his army with him.Runner keeps most of his army intact through the exchange.
3:53 Runner decides to move out with his armies.Here it comes: Runner crosses the map with everything.
4:27 Whorl is putting some early pressure on with his dragoons.No patience from Whorl: the first units are already marching.
4:42 Runner places down a hatchery.Runner takes another base — the economy widens.
5:01 Whorl starts expanding.Whorl plants a new base and dares his opponent to punish it.
🎙 Nothing between them. One engagement could decide it.
5:38 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
5:51 Runner with his speedlings successfully defend against Whorl's early zealot pressure.Runner holds the early rush without blinking.
6:24 Whorl destroyed less army than he should, only less than half of Runner's army has been decimated.Whorl clips Runner's army — real damage, but Runner fights on.
6:46 That attack didn't seem to do much damage, Runner destroyed only less than half of Whorl's army.Runner clips Whorl's army — real damage, but Whorl fights on.
7:13 It seems like Whorl has more units than Runner!Whorl's army is visibly the bigger one — Runner should not take this fight.
7:20 Runner's speedlings rapidly push out across the map.No patience from Runner: the first units are already marching.
8:00 Whorl is pushing out with his zealots.Whorl tests the door early. Is anyone home?
8:11 The two armies meet and a large battle starts to engage!The dance is over. They fight.
8:45 Runner failed to break Whorl's defending line of zealots.Whorl holds the early rush without blinking.
🎙 Runner is a step behind and knows it.
8:52 Runner destroyed less army than he should, only less than half of Whorl's army has been decimated.Runner clips Whorl's army — real damage, but Whorl fights on.
9:17 Whorl only destroyed about half of Runner's army.Half of Runner's force is gone — Whorl took it apart.
9:55 Whorl warps in a nexus.Whorl takes another base — the economy widens.
10:02 Eager to end the game, Runner moves out with his armies.No more waiting. Runner pushes.
10:41 Whorl's zealots and dragoon mixture is rolling across the map.Whorl tests the door early. Is anyone home?
11:00 Runner places down a hatchery.More workers, more money: Runner expands.
11:26 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
11:39 Runner's mismicro cost him his zerglings and probably this game! Whorl continues pressuring with his zealots and dragoons!Runner wasn't ready. Whorl's early aggression takes the lead.
12:05 Whorl only destroyed about half of Runner's army.Half of Runner's force is gone — Whorl took it apart.
🎙 Slight advantage Whorl as the game develops.
12:38 It seems that Runner only managed to destroy less than half of Whorl's army.Runner takes a bite out of Whorl's force and backs off.
— The mid game —
12:45 Runner brings his lurker-lings to pressure his opponent.Runner's hydra wave rolls out — this is the timing Zerg lives for.
13:11 Whorl moves out with his armies.Whorl tightens the formation and starts the long walk.
13:46 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
14:00 Runner failed to bring in overlords as Whorl's dark templar slice through his hydralisk army!The mid-game push crashes through — Whorl breaks Runner's position.
14:22 It seems that Whorl only managed to destroy less than half of Runner's army.Whorl clips Runner's army — real damage, but Runner fights on.
14:51 Losing only less than half of his army, Whorl seems to be fine.Runner keeps most of his army intact through the exchange.
15:09 It seems like Whorl has more units than Runner!Whorl's army is visibly the bigger one — Runner should not take this fight.
15:26 Aaaaaa, Runner's mineral line is stormed by Whorl's high templars!The raid lands — Whorl chips away at Runner's foundation.
🎙 The armies trade evenly; this one is still anyone's game.
16:05 Runner starts pushing across the map.Runner tightens the formation and starts the long walk.
16:19 Whorl is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Whorl's mid-game army is assembled — and it's moving.
16:40 Runner places down a hatchery.Quietly, Runner adds a base. These are the moves that decide long games.
17:01 Whorl warps in a nexus.Whorl takes another base — the economy widens.
17:28 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
17:47 Whorl successfully fends off Runner's attacks.Runner commits and it's the wrong call — Whorl cleans it up.
18:18 After that battle, Whorl still has most of his army with him.Runner keeps most of his army intact through the exchange.
18:30 Runner has lost about half of his army in that battle.Half of Whorl's force stays on that battlefield.
18:56 What superior Mutalisk micro from Runner! Whorl's economy is suffering!The raid lands — Runner chips away at Whorl's foundation.
🎙 Runner is a step behind and knows it.
19:16 Whorl tried to send in a shuttle but it was discovered by Runner.Good instincts from Runner; the harassment dies at the doorstep.
19:54 Runner is planning a harassment, but Whorl scouted it!No surprises today — Whorl's harassment is scouted early.
20:06 Whorl scouted the attempt but Runner is still going with it!Runner wanted to raid — instead he's pinned at home, defending.
20:41 Runner tried to micro his mutalisks but they were unable to get past Whorl's defense line.The sneak attack is sniffed out — Whorl shuts the door on Runner.
20:59 With corsairs sniping overlords, Whorl is bringing his dark templar to attack his opponent!Whorl's mid-game army is assembled — and it's moving.
21:28 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
21:49 Whorl's archon made a significant contribution in this battle! His observer placement was also well done!The mid-game push crashes through — Whorl breaks Runner's position.
21:56 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.A cheap fight for Whorl — the losses are light.
22:19 After that battle, Whorl still has most of his army with him.Runner keeps most of his army intact through the exchange.
🎙 The scales tip toward Whorl — a lead, but not a safe one.
22:45 Runner tried to micro his mutalisks but they were unable to get past Whorl's defense line.Good instincts from Whorl; the harassment dies at the doorstep.
23:15 Whorl moves out with his armies.Whorl tightens the formation and starts the long walk.
23:28 Runner places down a hatchery.More workers, more money: Runner expands.
24:06 Whorl warps in a nexus.Quietly, Whorl adds a base. These are the moves that decide long games.
24:31 The two armies clash and a large battle starts to happen!The dance is over. They fight.
24:49 Runner's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.Runner's defense bends, then snaps. Whorl takes the middle of the game.
25:08 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.Whorl keeps most of his army intact through the exchange.
25:25 Losing only less than half of his army, Whorl seems to be fine.Runner keeps most of his army intact through the exchange.
26:04 Looks like Whorl is going to push out with his archons and speedlots!The composition is ready; Whorl starts the push.
🎙 Dead even — neither player has found the edge yet.
26:27 Whorl appears to have more army than Runner!Count the units: Whorl has the edge over Runner right now.
26:50 The two armies meet and a large battle starts to engage!The dance is over. They fight.
27:06 Whorl kills off Runner's armies and continues pushing!A clean, brutal win for Whorl. The push continues.
27:34 Losing only less than half of his army, Runner seems to be fine.Whorl keeps most of his army intact through the exchange.
27:47 After that battle, Whorl still has most of his army with him.Runner keeps most of his army intact through the exchange.
28:12 Whorl destroys Runner's hatchery, denying expansions.The base falls. Whorl rips Runner's economy back a full step.
28:47 What a pity! Runner managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Whorl's army.Runner knocks, Whorl answers. No damage done.
29:02 Runner places down a hatchery.More workers, more money: Runner expands.
29:20 Whorl decides to put some pressure on his opponent.Whorl tightens the formation and starts the long walk.
🎙 Even footing again — the tension builds.
29:41 Whorl starts expanding.More workers, more money: Whorl expands.
30:02 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
30:37 A few beautiful storms from Whorl turned the battle around! Whorl won the battle!Runner's defense bends, then snaps. Whorl takes the middle of the game.
30:59 Whorl destroyed about half of Runner's army after that battle.Whorl cuts Runner's army in half.
31:22 With excellent skills and micro, Whorl managed to fend off Runner while losing less than half of his army.A cheap fight for Runner — the losses are light.
31:34 Runner tried to micro his mutalisks but they were unable to get past Whorl's defense line.Runner goes for the raid — Whorl is ready, and nothing comes of it.
32:12 Runner places down a hatchery.Quietly, Runner adds a base. These are the moves that decide long games.
32:33 Runner decides to move out with his armies.Here it comes: Runner crosses the map with everything.
32:52 Looks like Whorl is going to push out with his archons and speedlots!Whorl's mid-game army is assembled — and it's moving.
🎙 Nothing between them. One engagement could decide it.
33:15 Runner's army is small compared to Whorl!Runner needs production, fast; Whorl's army has outgrown his.
33:32 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
33:53 Runner's zerglings surround Whorl's archons while Runner's lurkers deal with the rest. The outcome seems to favor Runner!The mid-game push crashes through — Runner breaks Whorl's position.
34:28 Runner destroyed less army than he should, only less than half of Whorl's army has been decimated.Runner clips Whorl's army — real damage, but Whorl fights on.
34:44 Whorl destroyed less army than he should, only less than half of Runner's army has been decimated.Whorl takes a bite out of Runner's force and backs off.
35:06 Runner has a large number of hydralisk and is starting to push out!Runner's hydra wave rolls out — this is the timing Zerg lives for.
35:43 Whorl starts pushing across the map.Here it comes: Whorl crosses the map with everything.
35:52 Runner places down a hatchery.Runner plants a new base and dares his opponent to punish it.
36:25 Whorl warps in a nexus.More workers, more money: Whorl expands.
🎙 The armies trade evenly; this one is still anyone's game.
36:47 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
36:56 Whorl tried to break into Runner's base, but a few sunkens in combination with beautiful building placement stopped Whorl!Runner absorbs the mid-game push — Whorl gained nothing for the cost.
37:31 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.A cheap fight for Whorl — the losses are light.
37:52 After that battle, Whorl still has most of his army with him.Runner keeps most of his army intact through the exchange.
38:07 Zerglings ran past Whorl's defense line and start harassing the mineral line! What a nice run-by by Runner!Whorl looks away for one second and Runner makes him pay for it.
38:44 Whorl is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Whorl hits the timing — this push arrives exactly when it hurts.
39:02 Runner must macro up quickly or Whorl will just roll him over!Runner is badly outgunned — Whorl's force is a size larger.
39:25 The two armies meet and a large battle starts to engage!The dance is over. They fight.
39:38 Runner burrowed lurkers in a very beautiful placement which successfully fend off Whorl's push!The timing was right but the fight was wrong: Runner holds Whorl.
🎙 Nothing between them. One engagement could decide it.
40:13 Whorl destroyed less army than he should, only less than half of Runner's army has been decimated.Whorl clips Runner's army — real damage, but Runner fights on.
40:31 Losing only less than half of his army, Whorl seems to be fine.A cheap fight for Runner — the losses are light.
40:52 Runner now has enough hydralisk to take the game! ... Or so he thinks.Runner's hydra wave rolls out — this is the timing Zerg lives for.
41:22 Unwilling to make the game too long, Whorl starts moving out.Whorl tightens the formation and starts the long walk.
41:33 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
41:58 Runner scourged some of Whorl's annoying corsairs, and kills off majority of the speedlots with his lurkers!The timing was right but the fight was wrong: Runner holds Whorl.
42:36 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.A cheap fight for Whorl — the losses are light.
42:53 It seems that Runner only managed to destroy less than half of Whorl's army.Runner clips Whorl's army — real damage, but Whorl fights on.
43:06 What a pity! Runner managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Whorl's army.The sneak attack is sniffed out — Whorl shuts the door on Runner.
🎙 The armies trade evenly; this one is still anyone's game.
43:33 What a pity! Runner managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Whorl's army.Good instincts from Whorl; the harassment dies at the doorstep.
— The late game —
43:57 Corsairs sweeping ahead, the ground army behind — Whorl moves on the hatcheries.This is the big one — Whorl commits the late-game army.
44:19 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
44:38 Whorl walked into plague and swarm together. Runner gave up nothing.Whorl throws the endgame army in and Runner simply refuses to lose.
45:07 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.Whorl keeps most of his army intact through the exchange.
45:25 After that battle, Whorl still has most of his army with him.A cheap fight for Runner — the losses are light.
45:52 Whorl scouted Runner's attempt to harass!Whorl's raid is spotted before it even leaves home.
46:28 Seems like Runner is going ahead with the harassment despite being scouted!Runner wanted to raid — instead he's pinned at home, defending.
46:42 Runner successfully harasses Whorl's economy.Runner gets into Whorl's mineral line — workers are dying.
🎙 Dead even — neither player has found the edge yet.
47:15 Plague for the templar, swarm for the choke — Runner goes in.This is the big one — Runner commits the late-game army.
47:28 Upgrades finished and a bank of storms ready. Here comes Whorl.Everything Whorl has built comes forward at once.
47:42 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
48:08 The corsairs cleared the sky and Whorl's ground army does the rest to Runner.There's no rebuilding from that. Whorl's late-game push decides it.
48:44 After that battle, Runner still has most of his army with him.A cheap fight for Whorl — the losses are light.
49:02 With excellent skills and micro, Whorl managed to fend off Runner while losing less than half of his army.A cheap fight for Runner — the losses are light.
49:28 Whorl decides to put some pressure on his opponent.Here it comes: Whorl crosses the map with everything.
49:51 In terms of army size, Runner is behind Whorl!Runner is badly outgunned — Whorl's force is a size larger.
50:05 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
🎙 Even footing again — the tension builds.
50:32 The corsairs cleared the sky and Whorl's ground army does the rest to Runner.There's no rebuilding from that. Whorl's late-game push decides it.
50:56 Whorl destroyed less army than he should, only less than half of Runner's army has been decimated.Whorl clips Runner's army — real damage, but Runner fights on.
51:28 Losing only less than half of his army, Whorl seems to be fine.A cheap fight for Runner — the losses are light.
51:35 Zerglings ran past Whorl's defense line and start harassing the mineral line! What a nice run-by by Runner!Whorl looks away for one second and Runner makes him pay for it.
51:56 Runner moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Everything Runner has built comes forward at once.
52:31 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
52:52 Plague on the templar, and Runner's ultralisks walk straight through Whorl.The final army does its work — Runner breaks Whorl late.
53:23 Losing only less than half of his army, Whorl seems to be fine.A cheap fight for Runner — the losses are light.
53:37 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.A cheap fight for Whorl — the losses are light.
🎙 Even footing again — the tension builds.
53:54 Runner tried to micro his mutalisks but they were unable to get past Whorl's defense line.Runner knocks, Whorl answers. No damage done.
54:29 Runner tried to micro his mutalisks but they were unable to get past Whorl's defense line.Runner goes for the raid — Whorl is ready, and nothing comes of it.
54:51 Plague for the templar, swarm for the choke — Runner goes in.Max supply, full upgrades: Runner moves out to end it.
55:09 Every gateway is pumping and Whorl starts walking across the map.Max supply, full upgrades: Whorl moves out to end it.
55:30 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
55:53 The corsairs cleared the sky and Whorl's ground army does the rest to Runner.There's no rebuilding from that. Whorl's late-game push decides it.
56:10 Runner lost about half of his army in that battle.Whorl pays for that trade with about half his army.
56:35 Losing only less than half of his army, Whorl seems to be fine.A cheap fight for Runner — the losses are light.
57:11 What a pity! Runner managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Whorl's army.Runner goes for the raid — Whorl is ready, and nothing comes of it.
🎙 Runner is a step behind and knows it.
57:37 What superior Mutalisk micro from Runner! Whorl's economy is suffering!Runner gets into Whorl's mineral line — workers are dying.
57:58 Whorl rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Whorl moves out to end it.
58:11 Runner's army is small compared to Whorl!Runner needs production, fast; Whorl's army has outgrown his.
58:41 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
58:51 Storm after storm lands on the hydralisks — Whorl walks through Runner's army.There's no rebuilding from that. Whorl's late-game push decides it.
🎙 The armies are no longer comparable: Whorl is far ahead.
59:18 Whorl looks beastly after destroying more than half of Runner's army.When the smoke clears, Whorl has erased most of what Runner brought.
59:45 With excellent skills and micro, Whorl managed to fend off Runner while losing less than half of his army.Runner keeps most of his army intact through the exchange.
60:14 Runner having no armies left to defend, has no choice but to tap out.Runner types it out: GG.
That's the game: Whorl defeats Runner, settled in the late game.
G4 Monkishly Terran 1–3 Terran Chartres WIN Python Python · Δelo -19/+19
■ Monkishly ■ Chartres army value
■ Monkishly ■ Chartres economy
Play-by-play (164 lines)
0:14 The game starts with Yellow Chartres spawning at s4 and White Monkishly spawning at s2.Cross positions or close ones, it starts here: Chartres at s4, Monkishly at s2.
0:29 Monkishly gets 14 CC against Chartres's One Fact FE.Scouting done, plans revealed: Chartres's One Fact FE against Monkishly's 14 CC.
— The early game —
1:04 Chartres places down a command center.Chartres takes another base — the economy widens.
1:24 Monkishly places down a command center.Monkishly plants a new base and dares his opponent to punish it.
1:48 Chartres figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Chartres slides the first vultures across the map — early mines, early pressure.
🎙 The armies trade evenly; this one is still anyone's game.
2:05 Monkishly figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Monkishly slides the first vultures across the map — early mines, early pressure.
2:33 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
2:58 Chartres failed to kill off Monkishly's defending marines.Monkishly holds the early rush without blinking.
3:21 With excellent skills and micro, Monkishly managed to fend off Chartres while losing less than half of his army.Chartres keeps most of his army intact through the exchange.
3:37 About half of Chartres's army has been decimated in that battle.Half of Monkishly's force stays on that battlefield.
4:09 Both Chartres and Monkishly appears to have equal expansions now.Base for base, they're level — Chartres and Monkishly match each other.
4:23 Chartres starts pushing across the map.Here it comes: Chartres crosses the map with everything.
4:42 Monkishly figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Monkishly slides the first vultures across the map — early mines, early pressure.
5:23 Chartres starts expanding.More workers, more money: Chartres expands.
🎙 The scales tip toward Monkishly — a lead, but not a safe one.
5:43 Monkishly places down a command center.Monkishly plants a new base and dares his opponent to punish it.
5:53 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
6:22 Nice marine placement by Monkishly, Chartres can't even find a hole to poke through with his marines.Monkishly holds the early rush without blinking.
6:50 With excellent skills and micro, Monkishly managed to fend off Chartres while losing less than half of his army.A cheap fight for Chartres — the losses are light.
7:15 It seems that Monkishly only managed to destroy less than half of Chartres's army.Monkishly clips Chartres's army — real damage, but Chartres fights on.
7:43 Chartres decides to put on early pressure on his opponent by bringing out his marines.Chartres slides the first vultures across the map — early mines, early pressure.
7:51 Monkishly figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Monkishly slides the first vultures across the map — early mines, early pressure.
8:22 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
8:36 With enough marines, Monkishly successfully defend against Chartres's marines.Monkishly holds the early rush without blinking.
🎙 Monkishly holds the stronger army for now.
9:07 With excellent skills and micro, Monkishly managed to fend off Chartres while losing less than half of his army.A cheap fight for Chartres — the losses are light.
9:42 After that battle, Monkishly destroyed about half of Chartres's army.Half of Chartres's force is gone — Monkishly took it apart.
10:02 Monkishly places down a command center.Quietly, Monkishly adds a base. These are the moves that decide long games.
10:16 Monkishly figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Monkishly slides the first vultures across the map — early mines, early pressure.
10:35 In terms of army size, Chartres is behind Monkishly!Chartres needs production, fast; Monkishly's army has outgrown his.
11:16 Chartres places down a command center.Chartres plants a new base and dares his opponent to punish it.
11:41 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
11:50 With enough marines, Chartres successfully defend against Monkishly's marines.Monkishly's early gamble buys nothing — Chartres's defense was already in place.
12:22 Losing only less than half of his army, Chartres seems to be fine.Monkishly keeps most of his army intact through the exchange.
🎙 Monkishly holds the stronger army for now.
12:44 After that battle, Monkishly still has most of his army with him.Chartres keeps most of his army intact through the exchange.
— The mid game —
13:06 Chartres is bringing his vulture-tank ball to his opponent!Chartres's tank line crawls forward — siege by siege, the map shrinks.
13:23 Monkishly is bringing his vulture-tank ball to his opponent!Monkishly's tank line crawls forward — siege by siege, the map shrinks.
13:47 The two armies clash and a large battle starts to happen!The dance is over. They fight.
14:14 Chartres successfully fends off Monkishly's attacks.The attack shatters on Chartres's line. Great positioning.
14:48 Losing only less than half of his army, Chartres seems to be fine.A cheap fight for Monkishly — the losses are light.
15:05 After that battle, Monkishly still has most of his army with him.Chartres keeps most of his army intact through the exchange.
15:28 Chartres places down a command center.More workers, more money: Chartres expands.
15:54 Monkishly places down a command center.Monkishly plants a new base and dares his opponent to punish it.
🎙 Monkishly holds the stronger army for now.
16:13 Monkishly tried to drop some marines but they were cleared off by Chartres.Monkishly goes for the raid — Chartres is ready, and nothing comes of it.
16:26 Monkishly tried to drop some marines but they were cleared off by Chartres.Monkishly knocks, Chartres answers. No damage done.
17:08 Chartres feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Chartres's tank line crawls forward — siege by siege, the map shrinks.
17:15 Monkishly feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Monkishly's tank line crawls forward — siege by siege, the map shrinks.
17:46 Monkishly places down a command center.More workers, more money: Monkishly expands.
18:07 The battle to decide the game begins!Here it comes: two full armies, one engagement.
18:34 The battle outcome favors Monkishly as Chartres's armies melt into Monkishly's armies' weapon fire!Chartres's army evaporates. Monkishly doesn't even slow down.
18:50 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.A cheap fight for Monkishly — the losses are light.
19:17 Chartres destroyed less army than he should, only less than half of Monkishly's army has been decimated.Chartres takes a bite out of Monkishly's force and backs off.
🎙 Dead even — neither player has found the edge yet.
19:43 Chartres places down a command center.Quietly, Chartres adds a base. These are the moves that decide long games.
20:15 Chartres dropped some marines into Monkishly's mineral line!Beautiful harassment from Chartres. Monkishly's economy takes a real hit.
20:38 It seems like Monkishly has more units than Chartres!Monkishly's army is visibly the bigger one — Chartres should not take this fight.
21:01 Chartres's vulture-tank ball is getting large, and it starts to roll out of the base!Chartres's tank line crawls forward — siege by siege, the map shrinks.
21:14 Monkishly is bringing his vulture-tank ball to his opponent!Monkishly's tank line crawls forward — siege by siege, the map shrinks.
21:41 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
22:01 Monkishly lost all of his vultures and tanks during this push! What a great move from Chartres!Chartres absorbs the mid-game push — Monkishly gained nothing for the cost.
22:33 Monkishly destroyed less army than he should, only less than half of Chartres's army has been decimated.Monkishly takes a bite out of Chartres's force and backs off.
23:01 Losing only less than half of his army, Monkishly seems to be fine.Chartres keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
23:21 Chartres places down a command center.Quietly, Chartres adds a base. These are the moves that decide long games.
23:33 Monkishly places down a command center.Monkishly takes another base — the economy widens.
24:03 Dropship! Dropship! Chartres drops some vultures into Monkishly's mineral line!Monkishly looks away for one second and Chartres makes him pay for it.
24:34 Chartres tried to sneak a drop but it was discovered by Monkishly.Chartres goes for the raid — Monkishly is ready, and nothing comes of it.
24:45 Monkishly's cloaked wraith did not do much to Chartres's economy.Monkishly knocks, Chartres answers. No damage done.
25:23 Chartres decides to put some pressure on his opponent.Here it comes: Chartres crosses the map with everything.
25:33 Monkishly feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Monkishly's tank line crawls forward — siege by siege, the map shrinks.
25:56 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
26:25 All of a sudden, Monkishly has no armies left while Chartres is continuing to push across the map!Chartres wins the fight convincingly and keeps rolling forward.
🎙 The armies trade evenly; this one is still anyone's game.
26:41 With excellent skills and micro, Monkishly managed to fend off Chartres while losing less than half of his army.A cheap fight for Chartres — the losses are light.
27:21 After that battle, Chartres still has most of his army with him.A cheap fight for Monkishly — the losses are light.
27:41 Currently, neither Chartres nor Monkishly appears to be leading in economy.Base for base, they're level — Chartres and Monkishly match each other.
27:51 Chartres places down a command center.Quietly, Chartres adds a base. These are the moves that decide long games.
28:12 Chartres is bringing his vulture-tank ball to his opponent!Chartres's tank line crawls forward — siege by siege, the map shrinks.
28:35 Monkishly's vulture-tank ball is getting large, and it starts to roll out of the base!Monkishly's tank line crawls forward — siege by siege, the map shrinks.
29:00 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
29:35 Monkishly was out-microed by Chartres and loses all his attacking forces.Chartres holds! The push breaks against a perfect defense.
29:58 Losing only less than half of his army, Chartres seems to be fine.A cheap fight for Monkishly — the losses are light.
🎙 Nothing between them. One engagement could decide it.
30:21 After that battle, Monkishly still has most of his army with him.A cheap fight for Chartres — the losses are light.
30:47 Cloaked wraiths from Chartres are harassing Monkishly!The raid lands — Chartres chips away at Monkishly's foundation.
31:04 Cloaked wraiths from Monkishly are harassing Chartres!Beautiful harassment from Monkishly. Chartres's economy takes a real hit.
31:32 Chartres decides to start pushing across the map.Chartres tightens the formation and starts the long walk.
32:03 Monkishly feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Monkishly's tank line crawls forward — siege by siege, the map shrinks.
32:10 Currently, Chartres and Monkishly appear to have around the same army size.The armies weigh the same — dead even on the field.
32:38 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
33:00 Speed vulture micro in combination with tanks is definitely imbalanced! Chartres is slicing through Monkishly's army!Monkishly's defense bends, then snaps. Chartres takes the middle of the game.
33:23 After that battle, Monkishly still has most of his army with him.Chartres keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
33:51 Monkishly destroyed less army than he should, only less than half of Chartres's army has been decimated.Monkishly clips Chartres's army — real damage, but Chartres fights on.
34:05 Chartres is bringing his vulture-tank ball to his opponent!Chartres's tank line crawls forward — siege by siege, the map shrinks.
34:32 Monkishly is bringing his vulture-tank ball to his opponent!Monkishly's tank line crawls forward — siege by siege, the map shrinks.
34:54 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
35:27 All of a sudden, Monkishly has no armies left while Chartres is continuing to push across the map!Chartres wins the fight convincingly and keeps rolling forward.
35:49 Monkishly has lost about half of his army in that battle.Half of Chartres's force stays on that battlefield.
36:19 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.Monkishly keeps most of his army intact through the exchange.
— The late game —
36:30 Chartres has the tank count at last — the whole line unsieges and starts crawling forward.Everything Chartres has built comes forward at once.
37:05 Wraith cover ahead, tanks leapfrogging beneath — Monkishly finally commits to crossing the map.Everything Monkishly has built comes forward at once.
🎙 Dead even — neither player has found the edge yet.
37:24 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
37:44 The dropships never land! Chartres's goliaths shoot them down with the army still inside.Chartres holds the late-game siege — what a defensive stand!
38:04 Losing only less than half of his army, Chartres seems to be fine.A cheap fight for Monkishly — the losses are light.
38:32 Losing only less than half of his army, Monkishly seems to be fine.Chartres keeps most of his army intact through the exchange.
38:48 Cloaked wraiths from Monkishly are harassing Chartres!The raid lands — Monkishly chips away at Chartres's foundation.
39:20 Chartres loads the dropships. If those tanks land behind the siege line this is over.This is the big one — Chartres commits the late-game army.
39:34 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
39:56 With beautiful placement, Monkishly successfully fends off Chartres's attacks.Chartres commits and it's the wrong call — Monkishly cleans it up.
40:21 After that battle, Monkishly still has most of his army with him.A cheap fight for Chartres — the losses are light.
🎙 Nothing between them. One engagement could decide it.
41:02 That attack didn't seem to do much damage, Monkishly destroyed only less than half of Chartres's army.Monkishly clips Chartres's army — real damage, but Chartres fights on.
41:24 Chartres has the tank count at last — the whole line unsieges and starts crawling forward.Max supply, full upgrades: Chartres moves out to end it.
41:41 Monkishly has spent twenty minutes building this army. Now it moves.This is the big one — Monkishly commits the late-game army.
42:00 At the moment, neither Chartres nor Monkishly is leading in army size.The armies weigh the same — dead even on the field.
42:35 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
43:00 Chartres's goliaths clear the sky and the tanks do the rest. Monkishly is broken.There's no rebuilding from that. Chartres's late-game push decides it.
43:11 With excellent skills and micro, Monkishly managed to fend off Chartres while losing less than half of his army.Chartres keeps most of his army intact through the exchange.
43:40 After that battle, Chartres still has most of his army with him.Monkishly keeps most of his army intact through the exchange.
44:04 Unwilling to make the game too long, Chartres starts moving out.Chartres has seen enough — the army moves out.
🎙 The armies trade evenly; this one is still anyone's game.
44:33 Monkishly loads the dropships. If those tanks land behind the siege line this is over.Everything Monkishly has built comes forward at once.
44:50 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
45:03 A perfect siege arc from Monkishly — Chartres walked into it and the whole army melted.There's no rebuilding from that. Monkishly's late-game push decides it.
45:38 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.A cheap fight for Monkishly — the losses are light.
45:58 That attack didn't seem to do much damage, Chartres destroyed only less than half of Monkishly's army.Chartres takes a bite out of Monkishly's force and backs off.
46:15 Unwilling to make the game too long, Chartres starts moving out.Chartres tightens the formation and starts the long walk.
46:37 Monkishly has spent twenty minutes building this army. Now it moves.This is the big one — Monkishly commits the late-game army.
47:16 Both Chartres and Monkishly appear to have equal amount of units.Unit for unit, Chartres and Monkishly are level.
47:28 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
🎙 Dead even — neither player has found the edge yet.
47:48 Chartres's mines and turrets hold the line, and Monkishly has to pull back.Monkishly throws the endgame army in and Chartres simply refuses to lose.
48:14 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.A cheap fight for Monkishly — the losses are light.
48:34 Monkishly lost about half of his army in that battle.Half of Chartres's force stays on that battlefield.
49:06 Eager to end the game, Chartres moves out with his armies.Chartres has seen enough — the army moves out.
49:26 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
49:55 A perfect siege arc from Chartres — Monkishly walked into it and the whole army melted.The final army does its work — Chartres breaks Monkishly late.
50:22 Monkishly has lost about half of his army in that battle.Chartres pays for that trade with about half his army.
50:47 Losing only less than half of his army, Chartres seems to be fine.A cheap fight for Monkishly — the losses are light.
51:04 Dropship! Dropship! Monkishly drops some vultures into Chartres's mineral line!Monkishly gets into Chartres's mineral line — workers are dying.
🎙 The scales tip toward Chartres — a lead, but not a safe one.
51:21 Chartres loads the dropships. If those tanks land behind the siege line this is over.Max supply, full upgrades: Chartres moves out to end it.
51:42 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
52:24 Chartres kills off Monkishly's armies and continues pushing!The engagement breaks Monkishly's way of life — Chartres marches on.
52:40 Monkishly lost about half of his army in that battle.Chartres pays for that trade with about half his army.
52:53 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.A cheap fight for Monkishly — the losses are light.
53:30 Wraith cover ahead, tanks leapfrogging beneath — Chartres finally commits to crossing the map.Everything Chartres has built comes forward at once.
53:51 At the moment, Chartres seems to have more units than Monkishly.Chartres's army is visibly the bigger one — Monkishly should not take this fight.
54:17 The two armies clash and a large battle starts to happen!The dance is over. They fight.
54:46 Chartres kills off Monkishly's armies and continues pushing!A clean, brutal win for Chartres. The push continues.
🎙 Monkishly is hanging on by a thread against Chartres's army.
54:59 About half of Monkishly's army has been decimated in that battle.Chartres pays for that trade with about half his army.
55:33 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.A cheap fight for Monkishly — the losses are light.
55:40 Chartres has spent twenty minutes building this army. Now it moves.This is the big one — Chartres commits the late-game army.
56:04 Looking at the opponent's overwhelming forces, Monkishly GGs!Nothing left to defend with — Monkishly taps.
Chartres takes it — the late game decided this one.

Head to head

0 earlier meetings
These clubs have never met before.