League · Bo5 · engine v5.3
· Fri, Sep 25 2026 · 16:00 server time
Games
4 · · ▶ replay
■ Definition
■ Turbid
army value
■ Definition
■ Turbid
economy
Play-by-play (69 lines)
0:16 Definition spawns at s1 in Orange while Turbid spawns at s2 in White.Definition takes s1 in Orange; Turbid settles in at s2 in White.
0:45 Definition gets 1 Gate Cybernetics against Turbid's 1 Gate Cybernetics.Definition shows 1 Gate Cybernetics — Turbid has gone 1 Gate Cybernetics. The clock starts on who blinks first.
— The early game —
1:00 Definition warps in a nexus.More workers, more money: Definition expands.
1:32 Turbid warps in a nexus.Quietly, Turbid adds a base. These are the moves that decide long games.
1:54 Definition decides to start pushing across the map.No more waiting. Definition pushes.
🎙 The armies trade evenly; this one is still anyone's game.
2:33 Turbid is putting on early pressure with his dragoon.No patience from Turbid: the first units are already marching.
2:53 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
3:20 All of a sudden, Turbid has no armies left while Definition is continuing to push across the map!Definition wins the fight convincingly and keeps rolling forward.
3:45 Turbid has lost about half of his army in that battle.Definition pays for that trade with about half his army.
4:29 With excellent skills and micro, Definition managed to fend off Turbid while losing less than half of his army.Turbid keeps most of his army intact through the exchange.
4:46 Definition is putting on early pressure with his dragoon.No patience from Definition: the first units are already marching.
5:17 Turbid decides to move out with his armies.Turbid tightens the formation and starts the long walk.
5:46 Both Definition and Turbid appears to have equal expansions now.Base for base, they're level — Definition and Turbid match each other.
6:16 Definition warps in a nexus.More workers, more money: Definition expands.
🎙 The armies trade evenly; this one is still anyone's game.
6:45 Turbid warps in a nexus.Turbid plants a new base and dares his opponent to punish it.
7:08 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
7:35 With really nice micro, Turbid kills off Definition's dragoons.Definition wasn't ready. Turbid's early aggression takes the lead.
7:57 After that battle, Definition still has most of his army with him.A cheap fight for Turbid — the losses are light.
8:28 With excellent skills and micro, Turbid managed to fend off Definition while losing less than half of his army.Definition keeps most of his army intact through the exchange.
8:53 Definition decides to push out with his dragoon.Definition tests the door early. Is anyone home?
9:30 Turbid decides to move out with his armies.No more waiting. Turbid pushes.
9:54 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
10:22 Definition failed to break through Turbid's dragoon defense line.Definition's early gamble buys nothing — Turbid's defense was already in place.
🎙 Dead even — neither player has found the edge yet.
10:47 Losing only less than half of his army, Turbid seems to be fine.A cheap fight for Definition — the losses are light.
11:12 Turbid only destroyed about half of Definition's army.Half of Definition's force is gone — Turbid took it apart.
11:49 Definition warps in a nexus.Quietly, Definition adds a base. These are the moves that decide long games.
12:07 Turbid desperate in getting his economy pumped up, expands to another location.More workers, more money: Turbid expands.
12:36 Definition is pushing out with his dragoons.Definition goes early — pressure before either side is ready.
13:12 Turbid is putting on early pressure with his dragoon.No patience from Turbid: the first units are already marching.
13:50 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
13:58 Turbid successfully fends off Definition's attacks.The attack shatters on Turbid's line. Great positioning.
14:36 Losing only less than half of his army, Turbid seems to be fine.Definition keeps most of his army intact through the exchange.
🎙 Definition is a step behind and knows it.
15:07 About half of Definition's army has been decimated in that battle.Half of Turbid's force stays on that battlefield.
15:31 Turbid decides to push out with his dragoon.Turbid tests the door early. Is anyone home?
16:03 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
— The mid game —
16:17 Turbid with the better dragoon control won the battle!The mid-game push crashes through — Turbid breaks Definition's position.
17:02 Losing only less than half of his army, Definition seems to be fine.A cheap fight for Turbid — the losses are light.
17:14 After that battle, Turbid still has most of his army with him.A cheap fight for Definition — the losses are light.
17:55 Attempting to end the game, Turbid moves out with his armies.Turbid has seen enough — the army moves out.
18:25 Both Definition and Turbid appears to have equal expansions now.Base for base, they're level — Definition and Turbid match each other.
18:38 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
🎙 Nothing between them. One engagement could decide it.
19:17 Definition without observers, is having quite a trouble dealing with Turbid's dark templars. It seems like Definition lost all of his armies!The mid-game push crashes through — Turbid breaks Definition's position.
19:38 Definition lost about half of his army in that battle.Turbid pays for that trade with about half his army.
20:10 Losing only less than half of his army, Turbid seems to be fine.A cheap fight for Definition — the losses are light.
— The late game —
20:48 Turbid warps in a nexus.Quietly, Turbid adds a base. These are the moves that decide long games.
21:06 Turbid decides to start pushing across the map.Turbid tightens the formation and starts the long walk.
21:25 Definition warps in a nexus.Quietly, Definition adds a base. These are the moves that decide long games.
21:53 The two armies meet and a large battle starts to engage!The dance is over. They fight.
22:27 Turbid seems to have the more superior dragoon micro! Definition's dragoons are melting away!The mid-game push crashes through — Turbid breaks Definition's position.
22:52 Definition has lost about half of his army in that battle.Turbid pays for that trade with about half his army.
🎙 Turbid holds the stronger army for now.
23:31 With excellent skills and micro, Turbid managed to fend off Definition while losing less than half of his army.Definition keeps most of his army intact through the exchange.
23:47 Aaaaaa, Turbid's mineral line is stormed by Definition's high templars!The raid lands — Definition chips away at Turbid's foundation.
24:25 Turbid decides to move out with his armies.Turbid has seen enough — the army moves out.
24:49 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
25:10 Definition without observers, is having quite a trouble dealing with Turbid's dark templars. It seems like Definition lost all of his armies!The mid-game push crashes through — Turbid breaks Definition's position.
25:52 Turbid only destroyed about half of Definition's army.Turbid cuts Definition's army in half.
26:15 Losing only less than half of his army, Turbid seems to be fine.A cheap fight for Definition — the losses are light.
26:40 Turbid is bringing his dragoons, dark templars, observers and shuttle towards the center of the map!Turbid hits the timing — this push arrives exactly when it hurts.
27:16 After suffering a devastating loss in the battle, Definition GGs!That's it. Definition looks at the field one last time and concedes.
Definition taps out. Turbid's mid game was simply better.
■ Sleepyhead
■ Meanie
army value
■ Sleepyhead
■ Meanie
economy
Play-by-play (62 lines)
0:11 The Green Meanie spawns at s1 while Blue Sleepyhead spawns at s3.Meanie in Green at s1. Sleepyhead in Blue at s3. The map is set.
0:29 Sleepyhead opens One Fact FE against Meanie's One Fact FE.Meanie shows One Fact FE — Sleepyhead has gone One Fact FE. The clock starts on who blinks first.
— The early game —
0:59 Meanie places down a command center.More workers, more money: Meanie expands.
1:36 Sleepyhead places down a command center.Quietly, Sleepyhead adds a base. These are the moves that decide long games.
2:03 Meanie figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Meanie slides the first vultures across the map — early mines, early pressure.
🎙 Nothing between them. One engagement could decide it.
2:28 Sleepyhead decides to put on early pressure on his opponent by bringing out his marines.Sleepyhead slides the first vultures across the map — early mines, early pressure.
3:11 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
3:39 With enough marines, Meanie kills off Sleepyhead's defending marines.Sleepyhead wasn't ready. Meanie's early aggression takes the lead.
3:58 It seems that Meanie only managed to destroy less than half of Sleepyhead's army.Meanie clips Sleepyhead's army — real damage, but Sleepyhead fights on.
4:42 After that battle, Meanie still has most of his army with him.Sleepyhead keeps most of his army intact through the exchange.
5:13 Meanie figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Meanie slides the first vultures across the map — early mines, early pressure.
5:26 Unwilling to make the game too long, Sleepyhead starts moving out.Sleepyhead has seen enough — the army moves out.
5:54 At the moment, Sleepyhead seems to have more units than Meanie.Sleepyhead's army is visibly the bigger one — Meanie should not take this fight.
6:25 Meanie decides to expand.Meanie plants a new base and dares his opponent to punish it.
🎙 Dead even — neither player has found the edge yet.
7:01 Sleepyhead places down a command center.More workers, more money: Sleepyhead expands.
7:25 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
7:59 All of a sudden, Sleepyhead has no armies left while Meanie is continuing to push across the map!Sleepyhead's army evaporates. Meanie doesn't even slow down.
8:25 That attack didn't seem to do much damage, Meanie destroyed only less than half of Sleepyhead's army.Meanie takes a bite out of Sleepyhead's force and backs off.
9:08 After that battle, Meanie still has most of his army with him.Sleepyhead keeps most of his army intact through the exchange.
9:36 Sleepyhead decides to put on early pressure on his opponent by bringing out his marines.Sleepyhead slides the first vultures across the map — early mines, early pressure.
9:51 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
10:33 Nice marine micro! Sleepyhead kills off Meanie's marines and forces Meanie to pull some SCVs!The early pressure works — Sleepyhead breaks Meanie's front door.
10:54 With excellent skills and micro, Meanie managed to fend off Sleepyhead while losing less than half of his army.A cheap fight for Sleepyhead — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
11:25 Losing only less than half of his army, Sleepyhead seems to be fine.A cheap fight for Meanie — the losses are light.
11:53 Meanie figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Meanie slides the first vultures across the map — early mines, early pressure.
12:32 Sleepyhead decides to put on early pressure on his opponent by bringing out his marines.Sleepyhead slides the first vultures across the map — early mines, early pressure.
12:55 Sleepyhead places down a command center.Sleepyhead plants a new base and dares his opponent to punish it.
13:27 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
13:48 Sleepyhead successfully fends off Meanie's attacks.Meanie commits and it's the wrong call — Sleepyhead cleans it up.
14:23 With excellent skills and micro, Sleepyhead managed to fend off Meanie while losing less than half of his army.A cheap fight for Meanie — the losses are light.
14:49 After that battle, Meanie still has most of his army with him.Sleepyhead keeps most of his army intact through the exchange.
15:31 Sleepyhead figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Sleepyhead slides the first vultures across the map — early mines, early pressure.
🎙 Sleepyhead holds the stronger army for now.
15:58 Meanie places down a command center.Meanie plants a new base and dares his opponent to punish it.
16:19 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
16:44 With enough marines, Sleepyhead kills off Meanie's defending marines.The early pressure works — Sleepyhead breaks Meanie's front door.
17:28 Meanie lost about half of his army in that battle.Half of Sleepyhead's force stays on that battlefield.
17:44 Losing only less than half of his army, Sleepyhead seems to be fine.A cheap fight for Meanie — the losses are light.
18:11 Attempting to end the game, Sleepyhead moves out with his armies.No more waiting. Sleepyhead pushes.
18:53 The two armies meet and a large battle starts to engage!The dance is over. They fight.
— The mid game —
19:07 Speed vulture micro in combination with tanks is definitely imbalanced! Sleepyhead is slicing through Meanie's army!Meanie's defense bends, then snaps. Sleepyhead takes the middle of the game.
19:49 About half of Meanie's army has been decimated in that battle.Half of Sleepyhead's force stays on that battlefield.
🎙 Sleepyhead's force dwarfs what Meanie has left on the field.
— The late game —
20:06 Losing only less than half of his army, Sleepyhead seems to be fine.A cheap fight for Meanie — the losses are light.
20:55 In terms of army size, Meanie is behind Sleepyhead!Meanie needs production, fast; Sleepyhead's army has outgrown his.
21:08 Sleepyhead places down a command center.Quietly, Sleepyhead adds a base. These are the moves that decide long games.
21:48 Sleepyhead is bringing his vulture-tank ball to his opponent!Sleepyhead's tank line crawls forward — siege by siege, the map shrinks.
22:09 Meanie places down a command center.Meanie plants a new base and dares his opponent to punish it.
22:52 The battle to decide the game begins!The dance is over. They fight.
23:19 With a few well placed mines, Sleepyhead swept through Meanie's army!Meanie's defense bends, then snaps. Sleepyhead takes the middle of the game.
🎙 It's all going Sleepyhead's way right now.
23:36 Meanie seems to lose most of his army in that battle.Sleepyhead limps away with less than half the army he arrived with.
24:01 Losing only less than half of his army, Sleepyhead seems to be fine.A cheap fight for Meanie — the losses are light.
24:45 Unwilling to make the game too long, Sleepyhead starts moving out.Sleepyhead tightens the formation and starts the long walk.
25:15 Meanie having no armies left to defend, has no choice but to tap out.Meanie types it out: GG.
Sleepyhead takes it — the mid game decided this one.
■ Runner
■ Whorl
army value
■ Runner
■ Whorl
economy
Play-by-play (179 lines)
0:18 Runner spawns in Red at s1 while Whorl spawns in Purple at s3.We're underway — Runner spawns at s1, Whorl answers from s3.
0:32 Runner opens 12 Hatch against Whorl's Forge Fast Expand.Scouting done, plans revealed: Runner's 12 Hatch against Whorl's Forge Fast Expand.
— The early game —
0:59 Runner places down a hatchery.Runner takes another base — the economy widens.
1:11 Whorl warps in a nexus.Whorl plants a new base and dares his opponent to punish it.
1:42 Runner pushes out with his zerglings! It appears that these zerglings have speed upgrade!Runner goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:13 Whorl decides to put some pressure on his opponent.Whorl tightens the formation and starts the long walk.
2:22 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
2:55 Runner lost all of his zerglings to Whorl's zealots and dragoons!The early pressure works — Whorl breaks Runner's front door.
3:24 About half of Runner's army has been decimated in that battle.Half of Whorl's force stays on that battlefield.
3:31 After that battle, Whorl still has most of his army with him.Runner keeps most of his army intact through the exchange.
3:53 Runner decides to move out with his armies.Here it comes: Runner crosses the map with everything.
4:27 Whorl is putting some early pressure on with his dragoons.No patience from Whorl: the first units are already marching.
4:42 Runner places down a hatchery.Runner takes another base — the economy widens.
5:01 Whorl starts expanding.Whorl plants a new base and dares his opponent to punish it.
🎙 Nothing between them. One engagement could decide it.
5:38 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
5:51 Runner with his speedlings successfully defend against Whorl's early zealot pressure.Runner holds the early rush without blinking.
6:24 Whorl destroyed less army than he should, only less than half of Runner's army has been decimated.Whorl clips Runner's army — real damage, but Runner fights on.
6:46 That attack didn't seem to do much damage, Runner destroyed only less than half of Whorl's army.Runner clips Whorl's army — real damage, but Whorl fights on.
7:13 It seems like Whorl has more units than Runner!Whorl's army is visibly the bigger one — Runner should not take this fight.
7:20 Runner's speedlings rapidly push out across the map.No patience from Runner: the first units are already marching.
8:00 Whorl is pushing out with his zealots.Whorl tests the door early. Is anyone home?
8:11 The two armies meet and a large battle starts to engage!The dance is over. They fight.
8:45 Runner failed to break Whorl's defending line of zealots.Whorl holds the early rush without blinking.
🎙 Runner is a step behind and knows it.
8:52 Runner destroyed less army than he should, only less than half of Whorl's army has been decimated.Runner clips Whorl's army — real damage, but Whorl fights on.
9:17 Whorl only destroyed about half of Runner's army.Half of Runner's force is gone — Whorl took it apart.
9:55 Whorl warps in a nexus.Whorl takes another base — the economy widens.
10:02 Eager to end the game, Runner moves out with his armies.No more waiting. Runner pushes.
10:41 Whorl's zealots and dragoon mixture is rolling across the map.Whorl tests the door early. Is anyone home?
11:00 Runner places down a hatchery.More workers, more money: Runner expands.
11:26 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
11:39 Runner's mismicro cost him his zerglings and probably this game! Whorl continues pressuring with his zealots and dragoons!Runner wasn't ready. Whorl's early aggression takes the lead.
12:05 Whorl only destroyed about half of Runner's army.Half of Runner's force is gone — Whorl took it apart.
🎙 Slight advantage Whorl as the game develops.
12:38 It seems that Runner only managed to destroy less than half of Whorl's army.Runner takes a bite out of Whorl's force and backs off.
— The mid game —
12:45 Runner brings his lurker-lings to pressure his opponent.Runner's hydra wave rolls out — this is the timing Zerg lives for.
13:11 Whorl moves out with his armies.Whorl tightens the formation and starts the long walk.
13:46 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
14:00 Runner failed to bring in overlords as Whorl's dark templar slice through his hydralisk army!The mid-game push crashes through — Whorl breaks Runner's position.
14:22 It seems that Whorl only managed to destroy less than half of Runner's army.Whorl clips Runner's army — real damage, but Runner fights on.
14:51 Losing only less than half of his army, Whorl seems to be fine.Runner keeps most of his army intact through the exchange.
15:09 It seems like Whorl has more units than Runner!Whorl's army is visibly the bigger one — Runner should not take this fight.
15:26 Aaaaaa, Runner's mineral line is stormed by Whorl's high templars!The raid lands — Whorl chips away at Runner's foundation.
🎙 The armies trade evenly; this one is still anyone's game.
16:05 Runner starts pushing across the map.Runner tightens the formation and starts the long walk.
16:19 Whorl is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Whorl's mid-game army is assembled — and it's moving.
16:40 Runner places down a hatchery.Quietly, Runner adds a base. These are the moves that decide long games.
17:01 Whorl warps in a nexus.Whorl takes another base — the economy widens.
17:28 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
17:47 Whorl successfully fends off Runner's attacks.Runner commits and it's the wrong call — Whorl cleans it up.
18:18 After that battle, Whorl still has most of his army with him.Runner keeps most of his army intact through the exchange.
18:30 Runner has lost about half of his army in that battle.Half of Whorl's force stays on that battlefield.
18:56 What superior Mutalisk micro from Runner! Whorl's economy is suffering!The raid lands — Runner chips away at Whorl's foundation.
🎙 Runner is a step behind and knows it.
19:16 Whorl tried to send in a shuttle but it was discovered by Runner.Good instincts from Runner; the harassment dies at the doorstep.
19:54 Runner is planning a harassment, but Whorl scouted it!No surprises today — Whorl's harassment is scouted early.
20:06 Whorl scouted the attempt but Runner is still going with it!Runner wanted to raid — instead he's pinned at home, defending.
20:41 Runner tried to micro his mutalisks but they were unable to get past Whorl's defense line.The sneak attack is sniffed out — Whorl shuts the door on Runner.
20:59 With corsairs sniping overlords, Whorl is bringing his dark templar to attack his opponent!Whorl's mid-game army is assembled — and it's moving.
21:28 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
21:49 Whorl's archon made a significant contribution in this battle! His observer placement was also well done!The mid-game push crashes through — Whorl breaks Runner's position.
21:56 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.A cheap fight for Whorl — the losses are light.
22:19 After that battle, Whorl still has most of his army with him.Runner keeps most of his army intact through the exchange.
🎙 The scales tip toward Whorl — a lead, but not a safe one.
22:45 Runner tried to micro his mutalisks but they were unable to get past Whorl's defense line.Good instincts from Whorl; the harassment dies at the doorstep.
23:15 Whorl moves out with his armies.Whorl tightens the formation and starts the long walk.
23:28 Runner places down a hatchery.More workers, more money: Runner expands.
24:06 Whorl warps in a nexus.Quietly, Whorl adds a base. These are the moves that decide long games.
24:31 The two armies clash and a large battle starts to happen!The dance is over. They fight.
24:49 Runner's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.Runner's defense bends, then snaps. Whorl takes the middle of the game.
25:08 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.Whorl keeps most of his army intact through the exchange.
25:25 Losing only less than half of his army, Whorl seems to be fine.Runner keeps most of his army intact through the exchange.
26:04 Looks like Whorl is going to push out with his archons and speedlots!The composition is ready; Whorl starts the push.
🎙 Dead even — neither player has found the edge yet.
26:27 Whorl appears to have more army than Runner!Count the units: Whorl has the edge over Runner right now.
26:50 The two armies meet and a large battle starts to engage!The dance is over. They fight.
27:06 Whorl kills off Runner's armies and continues pushing!A clean, brutal win for Whorl. The push continues.
27:34 Losing only less than half of his army, Runner seems to be fine.Whorl keeps most of his army intact through the exchange.
27:47 After that battle, Whorl still has most of his army with him.Runner keeps most of his army intact through the exchange.
28:12 Whorl destroys Runner's hatchery, denying expansions.The base falls. Whorl rips Runner's economy back a full step.
28:47 What a pity! Runner managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Whorl's army.Runner knocks, Whorl answers. No damage done.
29:02 Runner places down a hatchery.More workers, more money: Runner expands.
29:20 Whorl decides to put some pressure on his opponent.Whorl tightens the formation and starts the long walk.
🎙 Even footing again — the tension builds.
29:41 Whorl starts expanding.More workers, more money: Whorl expands.
30:02 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
30:37 A few beautiful storms from Whorl turned the battle around! Whorl won the battle!Runner's defense bends, then snaps. Whorl takes the middle of the game.
30:59 Whorl destroyed about half of Runner's army after that battle.Whorl cuts Runner's army in half.
31:22 With excellent skills and micro, Whorl managed to fend off Runner while losing less than half of his army.A cheap fight for Runner — the losses are light.
31:34 Runner tried to micro his mutalisks but they were unable to get past Whorl's defense line.Runner goes for the raid — Whorl is ready, and nothing comes of it.
32:12 Runner places down a hatchery.Quietly, Runner adds a base. These are the moves that decide long games.
32:33 Runner decides to move out with his armies.Here it comes: Runner crosses the map with everything.
32:52 Looks like Whorl is going to push out with his archons and speedlots!Whorl's mid-game army is assembled — and it's moving.
🎙 Nothing between them. One engagement could decide it.
33:15 Runner's army is small compared to Whorl!Runner needs production, fast; Whorl's army has outgrown his.
33:32 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
33:53 Runner's zerglings surround Whorl's archons while Runner's lurkers deal with the rest. The outcome seems to favor Runner!The mid-game push crashes through — Runner breaks Whorl's position.
34:28 Runner destroyed less army than he should, only less than half of Whorl's army has been decimated.Runner clips Whorl's army — real damage, but Whorl fights on.
34:44 Whorl destroyed less army than he should, only less than half of Runner's army has been decimated.Whorl takes a bite out of Runner's force and backs off.
35:06 Runner has a large number of hydralisk and is starting to push out!Runner's hydra wave rolls out — this is the timing Zerg lives for.
35:43 Whorl starts pushing across the map.Here it comes: Whorl crosses the map with everything.
35:52 Runner places down a hatchery.Runner plants a new base and dares his opponent to punish it.
36:25 Whorl warps in a nexus.More workers, more money: Whorl expands.
🎙 The armies trade evenly; this one is still anyone's game.
36:47 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
36:56 Whorl tried to break into Runner's base, but a few sunkens in combination with beautiful building placement stopped Whorl!Runner absorbs the mid-game push — Whorl gained nothing for the cost.
37:31 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.A cheap fight for Whorl — the losses are light.
37:52 After that battle, Whorl still has most of his army with him.Runner keeps most of his army intact through the exchange.
38:07 Zerglings ran past Whorl's defense line and start harassing the mineral line! What a nice run-by by Runner!Whorl looks away for one second and Runner makes him pay for it.
38:44 Whorl is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Whorl hits the timing — this push arrives exactly when it hurts.
39:02 Runner must macro up quickly or Whorl will just roll him over!Runner is badly outgunned — Whorl's force is a size larger.
39:25 The two armies meet and a large battle starts to engage!The dance is over. They fight.
39:38 Runner burrowed lurkers in a very beautiful placement which successfully fend off Whorl's push!The timing was right but the fight was wrong: Runner holds Whorl.
🎙 Nothing between them. One engagement could decide it.
40:13 Whorl destroyed less army than he should, only less than half of Runner's army has been decimated.Whorl clips Runner's army — real damage, but Runner fights on.
40:31 Losing only less than half of his army, Whorl seems to be fine.A cheap fight for Runner — the losses are light.
40:52 Runner now has enough hydralisk to take the game! ... Or so he thinks.Runner's hydra wave rolls out — this is the timing Zerg lives for.
41:22 Unwilling to make the game too long, Whorl starts moving out.Whorl tightens the formation and starts the long walk.
41:33 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
41:58 Runner scourged some of Whorl's annoying corsairs, and kills off majority of the speedlots with his lurkers!The timing was right but the fight was wrong: Runner holds Whorl.
42:36 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.A cheap fight for Whorl — the losses are light.
42:53 It seems that Runner only managed to destroy less than half of Whorl's army.Runner clips Whorl's army — real damage, but Whorl fights on.
43:06 What a pity! Runner managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Whorl's army.The sneak attack is sniffed out — Whorl shuts the door on Runner.
🎙 The armies trade evenly; this one is still anyone's game.
43:33 What a pity! Runner managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Whorl's army.Good instincts from Whorl; the harassment dies at the doorstep.
— The late game —
43:57 Corsairs sweeping ahead, the ground army behind — Whorl moves on the hatcheries.This is the big one — Whorl commits the late-game army.
44:19 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
44:38 Whorl walked into plague and swarm together. Runner gave up nothing.Whorl throws the endgame army in and Runner simply refuses to lose.
45:07 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.Whorl keeps most of his army intact through the exchange.
45:25 After that battle, Whorl still has most of his army with him.A cheap fight for Runner — the losses are light.
45:52 Whorl scouted Runner's attempt to harass!Whorl's raid is spotted before it even leaves home.
46:28 Seems like Runner is going ahead with the harassment despite being scouted!Runner wanted to raid — instead he's pinned at home, defending.
46:42 Runner successfully harasses Whorl's economy.Runner gets into Whorl's mineral line — workers are dying.
🎙 Dead even — neither player has found the edge yet.
47:15 Plague for the templar, swarm for the choke — Runner goes in.This is the big one — Runner commits the late-game army.
47:28 Upgrades finished and a bank of storms ready. Here comes Whorl.Everything Whorl has built comes forward at once.
47:42 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
48:08 The corsairs cleared the sky and Whorl's ground army does the rest to Runner.There's no rebuilding from that. Whorl's late-game push decides it.
48:44 After that battle, Runner still has most of his army with him.A cheap fight for Whorl — the losses are light.
49:02 With excellent skills and micro, Whorl managed to fend off Runner while losing less than half of his army.A cheap fight for Runner — the losses are light.
49:28 Whorl decides to put some pressure on his opponent.Here it comes: Whorl crosses the map with everything.
49:51 In terms of army size, Runner is behind Whorl!Runner is badly outgunned — Whorl's force is a size larger.
50:05 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
🎙 Even footing again — the tension builds.
50:32 The corsairs cleared the sky and Whorl's ground army does the rest to Runner.There's no rebuilding from that. Whorl's late-game push decides it.
50:56 Whorl destroyed less army than he should, only less than half of Runner's army has been decimated.Whorl clips Runner's army — real damage, but Runner fights on.
51:28 Losing only less than half of his army, Whorl seems to be fine.A cheap fight for Runner — the losses are light.
51:35 Zerglings ran past Whorl's defense line and start harassing the mineral line! What a nice run-by by Runner!Whorl looks away for one second and Runner makes him pay for it.
51:56 Runner moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Everything Runner has built comes forward at once.
52:31 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
52:52 Plague on the templar, and Runner's ultralisks walk straight through Whorl.The final army does its work — Runner breaks Whorl late.
53:23 Losing only less than half of his army, Whorl seems to be fine.A cheap fight for Runner — the losses are light.
53:37 With excellent skills and micro, Runner managed to fend off Whorl while losing less than half of his army.A cheap fight for Whorl — the losses are light.
🎙 Even footing again — the tension builds.
53:54 Runner tried to micro his mutalisks but they were unable to get past Whorl's defense line.Runner knocks, Whorl answers. No damage done.
54:29 Runner tried to micro his mutalisks but they were unable to get past Whorl's defense line.Runner goes for the raid — Whorl is ready, and nothing comes of it.
54:51 Plague for the templar, swarm for the choke — Runner goes in.Max supply, full upgrades: Runner moves out to end it.
55:09 Every gateway is pumping and Whorl starts walking across the map.Max supply, full upgrades: Whorl moves out to end it.
55:30 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
55:53 The corsairs cleared the sky and Whorl's ground army does the rest to Runner.There's no rebuilding from that. Whorl's late-game push decides it.
56:10 Runner lost about half of his army in that battle.Whorl pays for that trade with about half his army.
56:35 Losing only less than half of his army, Whorl seems to be fine.A cheap fight for Runner — the losses are light.
57:11 What a pity! Runner managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Whorl's army.Runner goes for the raid — Whorl is ready, and nothing comes of it.
🎙 Runner is a step behind and knows it.
57:37 What superior Mutalisk micro from Runner! Whorl's economy is suffering!Runner gets into Whorl's mineral line — workers are dying.
57:58 Whorl rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Whorl moves out to end it.
58:11 Runner's army is small compared to Whorl!Runner needs production, fast; Whorl's army has outgrown his.
58:41 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
58:51 Storm after storm lands on the hydralisks — Whorl walks through Runner's army.There's no rebuilding from that. Whorl's late-game push decides it.
🎙 The armies are no longer comparable: Whorl is far ahead.
59:18 Whorl looks beastly after destroying more than half of Runner's army.When the smoke clears, Whorl has erased most of what Runner brought.
59:45 With excellent skills and micro, Whorl managed to fend off Runner while losing less than half of his army.Runner keeps most of his army intact through the exchange.
60:14 Runner having no armies left to defend, has no choice but to tap out.Runner types it out: GG.
That's the game: Whorl defeats Runner, settled in the late game.
■ Monkishly
■ Chartres
army value
■ Monkishly
■ Chartres
economy
Play-by-play (164 lines)
0:14 The game starts with Yellow Chartres spawning at s4 and White Monkishly spawning at s2.Cross positions or close ones, it starts here: Chartres at s4, Monkishly at s2.
0:29 Monkishly gets 14 CC against Chartres's One Fact FE.Scouting done, plans revealed: Chartres's One Fact FE against Monkishly's 14 CC.
— The early game —
1:04 Chartres places down a command center.Chartres takes another base — the economy widens.
1:24 Monkishly places down a command center.Monkishly plants a new base and dares his opponent to punish it.
1:48 Chartres figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Chartres slides the first vultures across the map — early mines, early pressure.
🎙 The armies trade evenly; this one is still anyone's game.
2:05 Monkishly figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Monkishly slides the first vultures across the map — early mines, early pressure.
2:33 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
2:58 Chartres failed to kill off Monkishly's defending marines.Monkishly holds the early rush without blinking.
3:21 With excellent skills and micro, Monkishly managed to fend off Chartres while losing less than half of his army.Chartres keeps most of his army intact through the exchange.
3:37 About half of Chartres's army has been decimated in that battle.Half of Monkishly's force stays on that battlefield.
4:09 Both Chartres and Monkishly appears to have equal expansions now.Base for base, they're level — Chartres and Monkishly match each other.
4:23 Chartres starts pushing across the map.Here it comes: Chartres crosses the map with everything.
4:42 Monkishly figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Monkishly slides the first vultures across the map — early mines, early pressure.
5:23 Chartres starts expanding.More workers, more money: Chartres expands.
🎙 The scales tip toward Monkishly — a lead, but not a safe one.
5:43 Monkishly places down a command center.Monkishly plants a new base and dares his opponent to punish it.
5:53 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
6:22 Nice marine placement by Monkishly, Chartres can't even find a hole to poke through with his marines.Monkishly holds the early rush without blinking.
6:50 With excellent skills and micro, Monkishly managed to fend off Chartres while losing less than half of his army.A cheap fight for Chartres — the losses are light.
7:15 It seems that Monkishly only managed to destroy less than half of Chartres's army.Monkishly clips Chartres's army — real damage, but Chartres fights on.
7:43 Chartres decides to put on early pressure on his opponent by bringing out his marines.Chartres slides the first vultures across the map — early mines, early pressure.
7:51 Monkishly figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Monkishly slides the first vultures across the map — early mines, early pressure.
8:22 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
8:36 With enough marines, Monkishly successfully defend against Chartres's marines.Monkishly holds the early rush without blinking.
🎙 Monkishly holds the stronger army for now.
9:07 With excellent skills and micro, Monkishly managed to fend off Chartres while losing less than half of his army.A cheap fight for Chartres — the losses are light.
9:42 After that battle, Monkishly destroyed about half of Chartres's army.Half of Chartres's force is gone — Monkishly took it apart.
10:02 Monkishly places down a command center.Quietly, Monkishly adds a base. These are the moves that decide long games.
10:16 Monkishly figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Monkishly slides the first vultures across the map — early mines, early pressure.
10:35 In terms of army size, Chartres is behind Monkishly!Chartres needs production, fast; Monkishly's army has outgrown his.
11:16 Chartres places down a command center.Chartres plants a new base and dares his opponent to punish it.
11:41 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
11:50 With enough marines, Chartres successfully defend against Monkishly's marines.Monkishly's early gamble buys nothing — Chartres's defense was already in place.
12:22 Losing only less than half of his army, Chartres seems to be fine.Monkishly keeps most of his army intact through the exchange.
🎙 Monkishly holds the stronger army for now.
12:44 After that battle, Monkishly still has most of his army with him.Chartres keeps most of his army intact through the exchange.
— The mid game —
13:06 Chartres is bringing his vulture-tank ball to his opponent!Chartres's tank line crawls forward — siege by siege, the map shrinks.
13:23 Monkishly is bringing his vulture-tank ball to his opponent!Monkishly's tank line crawls forward — siege by siege, the map shrinks.
13:47 The two armies clash and a large battle starts to happen!The dance is over. They fight.
14:14 Chartres successfully fends off Monkishly's attacks.The attack shatters on Chartres's line. Great positioning.
14:48 Losing only less than half of his army, Chartres seems to be fine.A cheap fight for Monkishly — the losses are light.
15:05 After that battle, Monkishly still has most of his army with him.Chartres keeps most of his army intact through the exchange.
15:28 Chartres places down a command center.More workers, more money: Chartres expands.
15:54 Monkishly places down a command center.Monkishly plants a new base and dares his opponent to punish it.
🎙 Monkishly holds the stronger army for now.
16:13 Monkishly tried to drop some marines but they were cleared off by Chartres.Monkishly goes for the raid — Chartres is ready, and nothing comes of it.
16:26 Monkishly tried to drop some marines but they were cleared off by Chartres.Monkishly knocks, Chartres answers. No damage done.
17:08 Chartres feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Chartres's tank line crawls forward — siege by siege, the map shrinks.
17:15 Monkishly feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Monkishly's tank line crawls forward — siege by siege, the map shrinks.
17:46 Monkishly places down a command center.More workers, more money: Monkishly expands.
18:07 The battle to decide the game begins!Here it comes: two full armies, one engagement.
18:34 The battle outcome favors Monkishly as Chartres's armies melt into Monkishly's armies' weapon fire!Chartres's army evaporates. Monkishly doesn't even slow down.
18:50 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.A cheap fight for Monkishly — the losses are light.
19:17 Chartres destroyed less army than he should, only less than half of Monkishly's army has been decimated.Chartres takes a bite out of Monkishly's force and backs off.
🎙 Dead even — neither player has found the edge yet.
19:43 Chartres places down a command center.Quietly, Chartres adds a base. These are the moves that decide long games.
20:15 Chartres dropped some marines into Monkishly's mineral line!Beautiful harassment from Chartres. Monkishly's economy takes a real hit.
20:38 It seems like Monkishly has more units than Chartres!Monkishly's army is visibly the bigger one — Chartres should not take this fight.
21:01 Chartres's vulture-tank ball is getting large, and it starts to roll out of the base!Chartres's tank line crawls forward — siege by siege, the map shrinks.
21:14 Monkishly is bringing his vulture-tank ball to his opponent!Monkishly's tank line crawls forward — siege by siege, the map shrinks.
21:41 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
22:01 Monkishly lost all of his vultures and tanks during this push! What a great move from Chartres!Chartres absorbs the mid-game push — Monkishly gained nothing for the cost.
22:33 Monkishly destroyed less army than he should, only less than half of Chartres's army has been decimated.Monkishly takes a bite out of Chartres's force and backs off.
23:01 Losing only less than half of his army, Monkishly seems to be fine.Chartres keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
23:21 Chartres places down a command center.Quietly, Chartres adds a base. These are the moves that decide long games.
23:33 Monkishly places down a command center.Monkishly takes another base — the economy widens.
24:03 Dropship! Dropship! Chartres drops some vultures into Monkishly's mineral line!Monkishly looks away for one second and Chartres makes him pay for it.
24:34 Chartres tried to sneak a drop but it was discovered by Monkishly.Chartres goes for the raid — Monkishly is ready, and nothing comes of it.
24:45 Monkishly's cloaked wraith did not do much to Chartres's economy.Monkishly knocks, Chartres answers. No damage done.
25:23 Chartres decides to put some pressure on his opponent.Here it comes: Chartres crosses the map with everything.
25:33 Monkishly feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Monkishly's tank line crawls forward — siege by siege, the map shrinks.
25:56 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
26:25 All of a sudden, Monkishly has no armies left while Chartres is continuing to push across the map!Chartres wins the fight convincingly and keeps rolling forward.
🎙 The armies trade evenly; this one is still anyone's game.
26:41 With excellent skills and micro, Monkishly managed to fend off Chartres while losing less than half of his army.A cheap fight for Chartres — the losses are light.
27:21 After that battle, Chartres still has most of his army with him.A cheap fight for Monkishly — the losses are light.
27:41 Currently, neither Chartres nor Monkishly appears to be leading in economy.Base for base, they're level — Chartres and Monkishly match each other.
27:51 Chartres places down a command center.Quietly, Chartres adds a base. These are the moves that decide long games.
28:12 Chartres is bringing his vulture-tank ball to his opponent!Chartres's tank line crawls forward — siege by siege, the map shrinks.
28:35 Monkishly's vulture-tank ball is getting large, and it starts to roll out of the base!Monkishly's tank line crawls forward — siege by siege, the map shrinks.
29:00 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
29:35 Monkishly was out-microed by Chartres and loses all his attacking forces.Chartres holds! The push breaks against a perfect defense.
29:58 Losing only less than half of his army, Chartres seems to be fine.A cheap fight for Monkishly — the losses are light.
🎙 Nothing between them. One engagement could decide it.
30:21 After that battle, Monkishly still has most of his army with him.A cheap fight for Chartres — the losses are light.
30:47 Cloaked wraiths from Chartres are harassing Monkishly!The raid lands — Chartres chips away at Monkishly's foundation.
31:04 Cloaked wraiths from Monkishly are harassing Chartres!Beautiful harassment from Monkishly. Chartres's economy takes a real hit.
31:32 Chartres decides to start pushing across the map.Chartres tightens the formation and starts the long walk.
32:03 Monkishly feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Monkishly's tank line crawls forward — siege by siege, the map shrinks.
32:10 Currently, Chartres and Monkishly appear to have around the same army size.The armies weigh the same — dead even on the field.
32:38 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
33:00 Speed vulture micro in combination with tanks is definitely imbalanced! Chartres is slicing through Monkishly's army!Monkishly's defense bends, then snaps. Chartres takes the middle of the game.
33:23 After that battle, Monkishly still has most of his army with him.Chartres keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
33:51 Monkishly destroyed less army than he should, only less than half of Chartres's army has been decimated.Monkishly clips Chartres's army — real damage, but Chartres fights on.
34:05 Chartres is bringing his vulture-tank ball to his opponent!Chartres's tank line crawls forward — siege by siege, the map shrinks.
34:32 Monkishly is bringing his vulture-tank ball to his opponent!Monkishly's tank line crawls forward — siege by siege, the map shrinks.
34:54 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
35:27 All of a sudden, Monkishly has no armies left while Chartres is continuing to push across the map!Chartres wins the fight convincingly and keeps rolling forward.
35:49 Monkishly has lost about half of his army in that battle.Half of Chartres's force stays on that battlefield.
36:19 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.Monkishly keeps most of his army intact through the exchange.
— The late game —
36:30 Chartres has the tank count at last — the whole line unsieges and starts crawling forward.Everything Chartres has built comes forward at once.
37:05 Wraith cover ahead, tanks leapfrogging beneath — Monkishly finally commits to crossing the map.Everything Monkishly has built comes forward at once.
🎙 Dead even — neither player has found the edge yet.
37:24 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
37:44 The dropships never land! Chartres's goliaths shoot them down with the army still inside.Chartres holds the late-game siege — what a defensive stand!
38:04 Losing only less than half of his army, Chartres seems to be fine.A cheap fight for Monkishly — the losses are light.
38:32 Losing only less than half of his army, Monkishly seems to be fine.Chartres keeps most of his army intact through the exchange.
38:48 Cloaked wraiths from Monkishly are harassing Chartres!The raid lands — Monkishly chips away at Chartres's foundation.
39:20 Chartres loads the dropships. If those tanks land behind the siege line this is over.This is the big one — Chartres commits the late-game army.
39:34 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
39:56 With beautiful placement, Monkishly successfully fends off Chartres's attacks.Chartres commits and it's the wrong call — Monkishly cleans it up.
40:21 After that battle, Monkishly still has most of his army with him.A cheap fight for Chartres — the losses are light.
🎙 Nothing between them. One engagement could decide it.
41:02 That attack didn't seem to do much damage, Monkishly destroyed only less than half of Chartres's army.Monkishly clips Chartres's army — real damage, but Chartres fights on.
41:24 Chartres has the tank count at last — the whole line unsieges and starts crawling forward.Max supply, full upgrades: Chartres moves out to end it.
41:41 Monkishly has spent twenty minutes building this army. Now it moves.This is the big one — Monkishly commits the late-game army.
42:00 At the moment, neither Chartres nor Monkishly is leading in army size.The armies weigh the same — dead even on the field.
42:35 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
43:00 Chartres's goliaths clear the sky and the tanks do the rest. Monkishly is broken.There's no rebuilding from that. Chartres's late-game push decides it.
43:11 With excellent skills and micro, Monkishly managed to fend off Chartres while losing less than half of his army.Chartres keeps most of his army intact through the exchange.
43:40 After that battle, Chartres still has most of his army with him.Monkishly keeps most of his army intact through the exchange.
44:04 Unwilling to make the game too long, Chartres starts moving out.Chartres has seen enough — the army moves out.
🎙 The armies trade evenly; this one is still anyone's game.
44:33 Monkishly loads the dropships. If those tanks land behind the siege line this is over.Everything Monkishly has built comes forward at once.
44:50 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
45:03 A perfect siege arc from Monkishly — Chartres walked into it and the whole army melted.There's no rebuilding from that. Monkishly's late-game push decides it.
45:38 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.A cheap fight for Monkishly — the losses are light.
45:58 That attack didn't seem to do much damage, Chartres destroyed only less than half of Monkishly's army.Chartres takes a bite out of Monkishly's force and backs off.
46:15 Unwilling to make the game too long, Chartres starts moving out.Chartres tightens the formation and starts the long walk.
46:37 Monkishly has spent twenty minutes building this army. Now it moves.This is the big one — Monkishly commits the late-game army.
47:16 Both Chartres and Monkishly appear to have equal amount of units.Unit for unit, Chartres and Monkishly are level.
47:28 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
🎙 Dead even — neither player has found the edge yet.
47:48 Chartres's mines and turrets hold the line, and Monkishly has to pull back.Monkishly throws the endgame army in and Chartres simply refuses to lose.
48:14 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.A cheap fight for Monkishly — the losses are light.
48:34 Monkishly lost about half of his army in that battle.Half of Chartres's force stays on that battlefield.
49:06 Eager to end the game, Chartres moves out with his armies.Chartres has seen enough — the army moves out.
49:26 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
49:55 A perfect siege arc from Chartres — Monkishly walked into it and the whole army melted.The final army does its work — Chartres breaks Monkishly late.
50:22 Monkishly has lost about half of his army in that battle.Chartres pays for that trade with about half his army.
50:47 Losing only less than half of his army, Chartres seems to be fine.A cheap fight for Monkishly — the losses are light.
51:04 Dropship! Dropship! Monkishly drops some vultures into Chartres's mineral line!Monkishly gets into Chartres's mineral line — workers are dying.
🎙 The scales tip toward Chartres — a lead, but not a safe one.
51:21 Chartres loads the dropships. If those tanks land behind the siege line this is over.Max supply, full upgrades: Chartres moves out to end it.
51:42 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
52:24 Chartres kills off Monkishly's armies and continues pushing!The engagement breaks Monkishly's way of life — Chartres marches on.
52:40 Monkishly lost about half of his army in that battle.Chartres pays for that trade with about half his army.
52:53 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.A cheap fight for Monkishly — the losses are light.
53:30 Wraith cover ahead, tanks leapfrogging beneath — Chartres finally commits to crossing the map.Everything Chartres has built comes forward at once.
53:51 At the moment, Chartres seems to have more units than Monkishly.Chartres's army is visibly the bigger one — Monkishly should not take this fight.
54:17 The two armies clash and a large battle starts to happen!The dance is over. They fight.
54:46 Chartres kills off Monkishly's armies and continues pushing!A clean, brutal win for Chartres. The push continues.
🎙 Monkishly is hanging on by a thread against Chartres's army.
54:59 About half of Monkishly's army has been decimated in that battle.Chartres pays for that trade with about half his army.
55:33 With excellent skills and micro, Chartres managed to fend off Monkishly while losing less than half of his army.A cheap fight for Monkishly — the losses are light.
55:40 Chartres has spent twenty minutes building this army. Now it moves.This is the big one — Chartres commits the late-game army.
56:04 Looking at the opponent's overwhelming forces, Monkishly GGs!Nothing left to defend with — Monkishly taps.
Chartres takes it — the late game decided this one.
Head to head
0 earlier meetingsThese clubs have never met before.