League · Bo5 · engine v5.3
· Wed, Sep 23 2026 · 16:00 server time
Games
4 · · ▶ replay
■ Chartres
■ Solaria
army value
■ Chartres
■ Solaria
economy
Play-by-play (46 lines)
0:07 Chartres spawns in Purple at s4 while Solaria spawns in Orange at s1.Chartres in Purple at s4. Solaria in Orange at s1. The map is set.
0:33 Chartres gets 2 Rax FE against Solaria's 12 Hatch.Scouting done, plans revealed: Chartres's 2 Rax FE against Solaria's 12 Hatch.
— The early game —
1:06 Chartres places down a command center.Chartres plants a new base and dares his opponent to punish it.
1:42 Solaria places down a hatchery.Solaria takes another base — the economy widens.
2:29 Chartres starts pushing out with his marines.Chartres goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
2:56 Solaria is putting early pressure with his zerglings.Solaria goes early — pressure before either side is ready.
3:31 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
3:47 Chartres kills off Solaria's zerglings with his marines!The early pressure works — Chartres breaks Solaria's front door.
4:20 It seems that Chartres only managed to destroy less than half of Solaria's army.Chartres clips Solaria's army — real damage, but Solaria fights on.
5:04 After that battle, Chartres still has most of his army with him.A cheap fight for Solaria — the losses are light.
5:30 Chartres decides to put on early pressure with his marines.No patience from Chartres: the first units are already marching.
6:13 Attempting to end the game, Solaria moves out with his armies.Solaria has seen enough — the army moves out.
6:33 At the moment, Chartres seems to have more units than Solaria.Chartres's army is visibly the bigger one — Solaria should not take this fight.
7:13 Chartres places down a command center.Chartres takes another base — the economy widens.
🎙 Even footing again — the tension builds.
7:38 Solaria places down a hatchery.Quietly, Solaria adds a base. These are the moves that decide long games.
8:09 The two armies meet and a large battle starts to engage!The dance is over. They fight.
8:42 All of a sudden, Solaria has no armies left while Chartres is continuing to push across the map!The engagement breaks Solaria's way of life — Chartres marches on.
— The mid game —
9:20 After that battle, Solaria still has most of his army with him.A cheap fight for Chartres — the losses are light.
10:01 With excellent skills and micro, Chartres managed to fend off Solaria while losing less than half of his army.Solaria keeps most of his army intact through the exchange.
10:32 Chartres feels confident with his marines and decides to push out.No patience from Chartres: the first units are already marching.
10:50 Solaria is putting early pressure with his zerglings.No patience from Solaria: the first units are already marching.
11:33 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
12:10 Solaria failed to kill off Chartres's defending marines.Solaria's early gamble buys nothing — Chartres's defense was already in place.
🎙 The scales tip toward Chartres — a lead, but not a safe one.
12:34 Losing only less than half of his army, Chartres seems to be fine.A cheap fight for Solaria — the losses are light.
13:03 Solaria lost about half of his army in that battle.Half of Chartres's force stays on that battlefield.
13:32 Chartres feels confident with his marines and decides to push out.No patience from Chartres: the first units are already marching.
14:05 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
14:38 The battle outcome favors Chartres as Solaria's armies melt into Chartres's armies' weapon fire!Chartres wins the fight convincingly and keeps rolling forward.
— The late game —
15:11 Solaria has lost about half of his army in that battle.Chartres pays for that trade with about half his army.
16:00 Solaria destroyed less army than he should, only less than half of Chartres's army has been decimated.Solaria clips Chartres's army — real damage, but Chartres fights on.
16:17 Chartres decides to move out with his armies.Chartres has seen enough — the army moves out.
16:58 Solaria places down a hatchery.Solaria plants a new base and dares his opponent to punish it.
🎙 Chartres has built a commanding army lead — Solaria needs something special here.
17:28 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
18:06 Chartres kills off Solaria's zerglings with his marines!The early pressure works — Chartres breaks Solaria's front door.
18:36 About half of Solaria's army has been decimated in that battle.Chartres pays for that trade with about half his army.
19:09 Losing only less than half of his army, Chartres seems to be fine.A cheap fight for Solaria — the losses are light.
19:37 Chartres decides to put on early pressure with his marines.Chartres tests the door early. Is anyone home?
20:08 Solaria having no armies left to defend, has no choice but to tap out.Nothing left to defend with — Solaria taps.
Solaria taps out. Chartres's early game was simply better.
■ Episcopal
■ Christmas
army value
■ Episcopal
■ Christmas
economy
Play-by-play (66 lines)
0:07 Christmas spawns in Blue at s4 while Episcopal spawns in Green at s2.Christmas takes s4 in Blue; Episcopal settles in at s2 in Green.
0:38 Christmas opens 12 Hatch against Episcopal's 9 Pool.The builds are down: 12 Hatch from Christmas, 9 Pool from Episcopal.
— The early game —
1:03 Christmas starts expanding.Christmas takes another base — the economy widens.
1:25 Episcopal places down a hatchery.Episcopal plants a new base and dares his opponent to punish it.
2:05 Christmas pushes out with his zerglings! It appears that these zerglings have speed upgrade!Christmas tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
2:22 Episcopal's speedlings rapidly push out across the map.No patience from Episcopal: the first units are already marching.
3:06 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
3:27 Episcopal with the more superior zergling control successfully fends off Christmas's zerglings!Episcopal holds the early rush without blinking.
4:04 That attack didn't seem to do much damage, Christmas destroyed only less than half of Episcopal's army.Christmas takes a bite out of Episcopal's force and backs off.
4:27 Christmas lost about half of his army in that battle.Episcopal pays for that trade with about half his army.
4:46 Christmas's speedlings rapidly push out across the map.Christmas goes early — pressure before either side is ready.
5:26 Episcopal is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.No patience from Episcopal: the first units are already marching.
5:42 Christmas desperate in getting his economy pumped up, expands to another location.Christmas plants a new base and dares his opponent to punish it.
6:27 Episcopal places down a hatchery.Episcopal takes another base — the economy widens.
🎙 Nothing between them. One engagement could decide it.
6:51 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
7:17 Episcopal failed to kill off Christmas's defending zerglings.Episcopal's early gamble buys nothing — Christmas's defense was already in place.
7:35 With excellent skills and micro, Christmas managed to fend off Episcopal while losing less than half of his army.A cheap fight for Episcopal — the losses are light.
8:17 Losing only less than half of his army, Episcopal seems to be fine.A cheap fight for Christmas — the losses are light.
8:32 Christmas is in quite a huge army disadvantage, he doesn't have what it takes to win against Episcopal's army.Christmas is badly outgunned — Episcopal's force is a size larger.
9:10 Christmas decides to start pushing across the map.Christmas tightens the formation and starts the long walk.
9:31 Episcopal pushes out with his zerglings! It appears that these zerglings have speed upgrade!Episcopal tests the door early. Is anyone home?
10:01 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
10:41 With really nice micro, Episcopal kills off Christmas's zerglings.The early pressure works — Episcopal breaks Christmas's front door.
🎙 Even footing again — the tension builds.
11:02 That attack didn't seem to do much damage, Episcopal destroyed only less than half of Christmas's army.Episcopal clips Christmas's army — real damage, but Christmas fights on.
11:27 After that battle, Episcopal still has most of his army with him.Christmas keeps most of his army intact through the exchange.
12:05 Christmas is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.Christmas goes early — pressure before either side is ready.
12:33 Episcopal's speedlings rapidly push out across the map.No patience from Episcopal: the first units are already marching.
13:02 Episcopal places down a hatchery.Episcopal plants a new base and dares his opponent to punish it.
13:32 The battle to decide the game begins!The dance is over. They fight.
13:55 With really nice micro, Christmas kills off Episcopal's zerglings.The early pressure works — Christmas breaks Episcopal's front door.
14:17 Christmas only destroyed about half of Episcopal's army.Christmas cuts Episcopal's army in half.
14:59 Losing only less than half of his army, Christmas seems to be fine.Episcopal keeps most of his army intact through the exchange.
🎙 Dead even — neither player has found the edge yet.
15:18 Christmas places down a hatchery.Christmas takes another base — the economy widens.
— The mid game —
15:40 Christmas is pushing his speedlings.The composition is ready; Christmas starts the push.
16:07 Episcopal starts pushing across the map.Here it comes: Episcopal crosses the map with everything.
16:39 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
17:17 All of a sudden, Episcopal has no armies left while Christmas is continuing to push across the map!Episcopal's army evaporates. Christmas doesn't even slow down.
17:30 Episcopal has lost about half of his army in that battle.Christmas pays for that trade with about half his army.
18:02 Losing only less than half of his army, Christmas seems to be fine.Episcopal keeps most of his army intact through the exchange.
18:40 Christmas harasses Episcopal's economy and gets ahead of the game.The raid lands — Christmas chips away at Episcopal's foundation.
18:58 Christmas is pushing his mutalisk/scourge stack across the map!Christmas's mid-game army is assembled — and it's moving.
🎙 Christmas edges ahead on army strength.
19:30 Episcopal places down a hatchery.More workers, more money: Episcopal expands.
— The late game —
19:51 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
20:30 Episcopal failed to dodge some scourges and his mutalisks are melting away to Christmas's mutalisks!The mid-game push crashes through — Christmas breaks Episcopal's position.
21:05 About half of Episcopal's army has been decimated in that battle.Half of Christmas's force stays on that battlefield.
21:20 After that battle, Christmas still has most of his army with him.Episcopal keeps most of his army intact through the exchange.
22:03 What superior Mutalisk micro from Episcopal! Christmas's economy is suffering!Beautiful harassment from Episcopal. Christmas's economy takes a real hit.
22:33 Christmas is pushing his speedlings.Christmas's mid-game army is assembled — and it's moving.
22:49 In terms of army size, Episcopal is behind Christmas!Episcopal needs production, fast; Christmas's army has outgrown his.
23:26 Christmas places down a hatchery.Quietly, Christmas adds a base. These are the moves that decide long games.
🎙 Christmas has built a commanding army lead — Episcopal needs something special here.
23:49 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
24:22 All of a sudden, Episcopal has no armies left while Christmas is continuing to push across the map!A clean, brutal win for Christmas. The push continues.
24:39 Christmas destroyed about half of Episcopal's army after that battle.Christmas cuts Episcopal's army in half.
25:10 After that battle, Christmas still has most of his army with him.Episcopal keeps most of his army intact through the exchange.
25:40 Christmas is pushing his speedlings.Christmas hits the timing — this push arrives exactly when it hurts.
26:02 Unwilling to suffer further harassment, Episcopal taps out!Episcopal GGs. A hard-fought game comes to its end.
That's the game: Christmas defeats Episcopal, settled in the mid game.
■ Antichrist
■ Switchman
army value
■ Antichrist
■ Switchman
economy
Play-by-play (173 lines)
0:11 Antichrist spawns at s1 in White while Switchman spawns at s2 in Purple.Antichrist in White at s1. Switchman in Purple at s2. The map is set.
0:41 Antichrist opens One Fact FE against Switchman's One Fact FE.The builds are down: One Fact FE from Antichrist, One Fact FE from Switchman.
— The early game —
0:51 Antichrist places down a command center.Antichrist takes another base — the economy widens.
1:19 Switchman places down a command center.Switchman plants a new base and dares his opponent to punish it.
1:43 Antichrist bravely pushes out with his marines and vultures.Antichrist slides the first vultures across the map — early mines, early pressure.
🎙 Nothing between them. One engagement could decide it.
2:12 Switchman bravely pushes out with his marines and vultures.Switchman slides the first vultures across the map — early mines, early pressure.
2:29 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
2:52 Nice marine placement by Antichrist, Switchman can't even find a hole to poke through with his marines.Antichrist holds the early rush without blinking.
3:15 After that battle, Antichrist still has most of his army with him.A cheap fight for Switchman — the losses are light.
3:43 After that battle, Switchman still has most of his army with him.A cheap fight for Antichrist — the losses are light.
3:52 Antichrist must macro up quickly or Switchman will just roll him over!Antichrist is badly outgunned — Switchman's force is a size larger.
4:20 Antichrist decides to put on early pressure on his opponent by bringing out his marines.Antichrist slides the first vultures across the map — early mines, early pressure.
4:43 Switchman decides to put some pressure on his opponent.Switchman has seen enough — the army moves out.
5:07 Antichrist places down a command center.Quietly, Antichrist adds a base. These are the moves that decide long games.
🎙 Even footing again — the tension builds.
5:28 Switchman places down a command center.Switchman takes another base — the economy widens.
6:00 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
6:28 Antichrist showed some epic marine micro, Switchman lost all of his fighting marines!Switchman wasn't ready. Antichrist's early aggression takes the lead.
6:35 Antichrist only destroyed about half of Switchman's army.Half of Switchman's force is gone — Antichrist took it apart.
6:54 With excellent skills and micro, Antichrist managed to fend off Switchman while losing less than half of his army.Switchman keeps most of his army intact through the exchange.
7:21 Antichrist bravely pushes out with his marines and vultures.Antichrist slides the first vultures across the map — early mines, early pressure.
7:51 The two armies clash and a large battle starts to happen!The dance is over. They fight.
8:08 The battle outcome favors Antichrist as Switchman's armies melt into Antichrist's armies' weapon fire!The engagement breaks Switchman's way of life — Antichrist marches on.
8:42 With excellent skills and micro, Switchman managed to fend off Antichrist while losing less than half of his army.A cheap fight for Antichrist — the losses are light.
🎙 Nothing between them. One engagement could decide it.
9:05 After that battle, Antichrist still has most of his army with him.A cheap fight for Switchman — the losses are light.
9:33 Antichrist figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Antichrist slides the first vultures across the map — early mines, early pressure.
9:40 Switchman decides to start pushing across the map.Switchman has seen enough — the army moves out.
9:59 Antichrist places down a command center.Quietly, Antichrist adds a base. These are the moves that decide long games.
10:26 Switchman places down a command center.More workers, more money: Switchman expands.
10:45 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
11:16 Nice marine placement by Switchman, Antichrist can't even find a hole to poke through with his marines.Antichrist's early gamble buys nothing — Switchman's defense was already in place.
11:34 With excellent skills and micro, Switchman managed to fend off Antichrist while losing less than half of his army.Antichrist keeps most of his army intact through the exchange.
12:11 After that battle, Antichrist still has most of his army with him.Switchman keeps most of his army intact through the exchange.
🎙 The armies trade evenly; this one is still anyone's game.
12:31 Attempting to end the game, Antichrist moves out with his armies.Antichrist tightens the formation and starts the long walk.
12:47 Switchman bravely pushes out with his marines and vultures.Switchman slides the first vultures across the map — early mines, early pressure.
13:17 It seems like Antichrist has more units than Switchman!Count the units: Antichrist has the edge over Switchman right now.
13:28 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
— The mid game —
13:58 Antichrist lost all of his vultures and tanks during this push! What a great move from Switchman!Switchman absorbs the mid-game push — Antichrist gained nothing for the cost.
14:23 That attack didn't seem to do much damage, Antichrist destroyed only less than half of Switchman's army.Antichrist takes a bite out of Switchman's force and backs off.
14:40 Losing only less than half of his army, Antichrist seems to be fine.Switchman keeps most of his army intact through the exchange.
15:13 Antichrist starts pushing across the map.Antichrist tightens the formation and starts the long walk.
15:39 Switchman is bringing his vulture-tank ball to his opponent!Switchman's tank line crawls forward — siege by siege, the map shrinks.
🎙 Dead even — neither player has found the edge yet.
15:51 Antichrist places down a command center.Antichrist plants a new base and dares his opponent to punish it.
16:22 Switchman places down a command center.Switchman takes another base — the economy widens.
16:30 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
17:03 Switchman doesn't have enough sieged up tanks in position and Antichrist uses his number advantage to break Switchman's defenses!Switchman's defense bends, then snaps. Antichrist takes the middle of the game.
17:23 With excellent skills and micro, Switchman managed to fend off Antichrist while losing less than half of his army.Antichrist keeps most of his army intact through the exchange.
17:48 It seems that Switchman only managed to destroy less than half of Antichrist's army.Switchman clips Antichrist's army — real damage, but Antichrist fights on.
18:03 Switchman tried to lift up the command center but he wasn't in time and it was destroyed by Antichrist's armies.No reinforcements in time: Switchman watches Antichrist level the expansion.
18:41 Antichrist dropped some marines into Switchman's mineral line!The raid lands — Antichrist chips away at Switchman's foundation.
18:58 Switchman places down a command center.Switchman takes another base — the economy widens.
🎙 Dead even — neither player has found the edge yet.
19:16 Antichrist is bringing his vulture-tank ball to his opponent!Antichrist's tank line crawls forward — siege by siege, the map shrinks.
19:41 Antichrist's forces appear to be larger compared to Switchman's!Antichrist's army is visibly the bigger one — Switchman should not take this fight.
20:03 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
20:30 Switchman's tank placement was superior and it defended against Antichrist's vultures.The timing was right but the fight was wrong: Switchman holds Antichrist.
20:49 Losing only less than half of his army, Switchman seems to be fine.A cheap fight for Antichrist — the losses are light.
21:27 It seems that Switchman only managed to destroy less than half of Antichrist's army.Switchman takes a bite out of Antichrist's force and backs off.
21:34 Switchman dropped some marines into Antichrist's mineral line!Beautiful harassment from Switchman. Antichrist's economy takes a real hit.
22:09 Antichrist is bringing his vulture-tank ball to his opponent!Antichrist's tank line crawls forward — siege by siege, the map shrinks.
22:35 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
🎙 Even footing again — the tension builds.
22:43 Antichrist misplaced some of his mines and it backfired! Switchman successfully defends against Antichrist's push!The timing was right but the fight was wrong: Switchman holds Antichrist.
23:18 Antichrist destroyed less army than he should, only less than half of Switchman's army has been decimated.Antichrist takes a bite out of Switchman's force and backs off.
23:34 With excellent skills and micro, Antichrist managed to fend off Switchman while losing less than half of his army.A cheap fight for Switchman — the losses are light.
24:08 Antichrist places down a command center.Antichrist plants a new base and dares his opponent to punish it.
24:15 Switchman places down a command center.Switchman takes another base — the economy widens.
24:47 Antichrist decides to put some pressure on his opponent.Antichrist tightens the formation and starts the long walk.
25:16 The battle to decide the game begins!Here it comes: two full armies, one engagement.
25:39 A few surprise wraith caught goliaths completely off-position, and Antichrist cleans up Switchman's tanks!Switchman's defense bends, then snaps. Antichrist takes the middle of the game.
25:46 Switchman has lost about half of his army in that battle.Antichrist pays for that trade with about half his army.
🎙 The armies trade evenly; this one is still anyone's game.
26:21 Losing only less than half of his army, Antichrist seems to be fine.A cheap fight for Switchman — the losses are light.
26:35 Switchman must macro up quickly or Antichrist will just roll him over!Switchman needs production, fast; Antichrist's army has outgrown his.
27:10 Cloaked wraiths from Switchman are harassing Antichrist!Antichrist looks away for one second and Switchman makes him pay for it.
27:25 Antichrist places down a command center.More workers, more money: Antichrist expands.
27:49 Switchman places down a command center.Quietly, Switchman adds a base. These are the moves that decide long games.
28:06 Antichrist's vulture-tank ball is getting large, and it starts to roll out of the base!Antichrist's tank line crawls forward — siege by siege, the map shrinks.
28:28 Switchman is bringing his vulture-tank ball to his opponent!Switchman's tank line crawls forward — siege by siege, the map shrinks.
29:00 The two armies clash and a large battle starts to happen!The dance is over. They fight.
29:21 Tank placement and mine placement are equally important! Antichrist abuses his placement advantage to the limit and cuts through Switchman's army!The mid-game push crashes through — Antichrist breaks Switchman's position.
🎙 Nothing between them. One engagement could decide it.
29:46 Losing only less than half of his army, Switchman seems to be fine.A cheap fight for Antichrist — the losses are light.
30:12 Losing only less than half of his army, Antichrist seems to be fine.Switchman keeps most of his army intact through the exchange.
30:28 Switchman tried to sneak a drop but it was discovered by Antichrist.Switchman knocks, Antichrist answers. No damage done.
30:43 Antichrist decides to start pushing across the map.Here it comes: Antichrist crosses the map with everything.
31:06 Antichrist places down a command center.Antichrist plants a new base and dares his opponent to punish it.
31:34 Switchman places down a command center.Switchman takes another base — the economy widens.
32:12 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
32:23 Antichrist misplaced some of his mines and it backfired! Switchman successfully defends against Antichrist's push!The timing was right but the fight was wrong: Switchman holds Antichrist.
32:46 With excellent skills and micro, Switchman managed to fend off Antichrist while losing less than half of his army.Antichrist keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
33:12 With excellent skills and micro, Antichrist managed to fend off Switchman while losing less than half of his army.Switchman keeps most of his army intact through the exchange.
33:26 Antichrist decides to move out with his armies.Antichrist tightens the formation and starts the long walk.
33:50 Eager to end the game, Switchman moves out with his armies.No more waiting. Switchman pushes.
34:14 The two armies clash and a large battle starts to happen!The dance is over. They fight.
34:41 Antichrist misplaced some of his mines and it backfired! Switchman successfully defends against Antichrist's push!The timing was right but the fight was wrong: Switchman holds Antichrist.
34:57 With excellent skills and micro, Switchman managed to fend off Antichrist while losing less than half of his army.Antichrist keeps most of his army intact through the exchange.
35:30 Losing only less than half of his army, Antichrist seems to be fine.Switchman keeps most of his army intact through the exchange.
35:46 Switchman tried to sneak a drop but it was discovered by Antichrist.Switchman knocks, Antichrist answers. No damage done.
36:11 Currently, neither Antichrist nor Switchman appears to be leading in economy.Base for base, they're level — Antichrist and Switchman match each other.
🎙 Dead even — neither player has found the edge yet.
36:30 Switchman tried to sneak a drop but it was discovered by Antichrist.The sneak attack is sniffed out — Antichrist shuts the door on Switchman.
37:11 Antichrist feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Antichrist's tank line crawls forward — siege by siege, the map shrinks.
37:26 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
37:39 Antichrist lost all of his vultures and tanks during this push! What a great move from Switchman!The timing was right but the fight was wrong: Switchman holds Antichrist.
38:14 After that battle, Switchman still has most of his army with him.Antichrist keeps most of his army intact through the exchange.
38:30 Losing only less than half of his army, Antichrist seems to be fine.Switchman keeps most of his army intact through the exchange.
39:01 Cloaked wraiths from Switchman are harassing Antichrist!Antichrist looks away for one second and Switchman makes him pay for it.
39:21 Switchman tried to drop some marines but they were cleared off by Antichrist.Switchman goes for the raid — Antichrist is ready, and nothing comes of it.
39:38 Antichrist's vulture-tank ball is getting large, and it starts to roll out of the base!Antichrist's tank line crawls forward — siege by siege, the map shrinks.
🎙 Nothing between them. One engagement could decide it.
40:08 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
40:23 The battle outcome favors Antichrist as Switchman's armies melt into Antichrist's armies' weapon fire!A clean, brutal win for Antichrist. The push continues.
41:02 Losing only less than half of his army, Switchman seems to be fine.A cheap fight for Antichrist — the losses are light.
41:10 After that battle, Antichrist still has most of his army with him.A cheap fight for Switchman — the losses are light.
41:34 Switchman tried to lift up the command center but he wasn't in time and it was destroyed by Antichrist's armies.No reinforcements in time: Switchman watches Antichrist level the expansion.
42:11 Switchman dropped some marines into Antichrist's mineral line!Switchman gets into Antichrist's mineral line — workers are dying.
42:27 Antichrist places down a command center.Antichrist takes another base — the economy widens.
— The late game —
42:58 Antichrist loads the dropships. If those tanks land behind the siege line this is over.Everything Antichrist has built comes forward at once.
43:19 Switchman loads the dropships. If those tanks land behind the siege line this is over.Everything Switchman has built comes forward at once.
🎙 The armies trade evenly; this one is still anyone's game.
43:26 Currently, Antichrist and Switchman appear to have around the same army size.Unit for unit, Antichrist and Switchman are level.
43:54 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
44:14 Switchman unsieged at the wrong moment and Antichrist's tanks punished every one of them.Antichrist holds the late-game siege — what a defensive stand!
44:41 With excellent skills and micro, Antichrist managed to fend off Switchman while losing less than half of his army.Switchman keeps most of his army intact through the exchange.
45:05 About half of Switchman's army has been decimated in that battle.Antichrist pays for that trade with about half his army.
45:21 Antichrist loads the dropships. If those tanks land behind the siege line this is over.This is the big one — Antichrist commits the late-game army.
45:57 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
46:05 Switchman successfully fends off Antichrist's attacks.Switchman holds! The push breaks against a perfect defense.
46:38 Losing only less than half of his army, Switchman seems to be fine.Antichrist keeps most of his army intact through the exchange.
🎙 Dead even — neither player has found the edge yet.
47:04 Losing only less than half of his army, Antichrist seems to be fine.Switchman keeps most of his army intact through the exchange.
47:23 Switchman tried to drop some marines but they were cleared off by Antichrist.Switchman goes for the raid — Antichrist is ready, and nothing comes of it.
47:50 Antichrist has spent twenty minutes building this army. Now it moves.Max supply, full upgrades: Antichrist moves out to end it.
48:19 Switchman moves out with his armies.Switchman tightens the formation and starts the long walk.
48:27 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
48:46 Antichrist kills off Switchman's armies and continues pushing!The engagement breaks Switchman's way of life — Antichrist marches on.
49:14 With excellent skills and micro, Switchman managed to fend off Antichrist while losing less than half of his army.Antichrist keeps most of his army intact through the exchange.
49:46 After that battle, Antichrist still has most of his army with him.Switchman keeps most of his army intact through the exchange.
50:09 Antichrist loads the dropships. If those tanks land behind the siege line this is over.Everything Antichrist has built comes forward at once.
🎙 Even footing again — the tension builds.
50:33 Switchman has spent twenty minutes building this army. Now it moves.Everything Switchman has built comes forward at once.
50:59 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
51:19 Antichrist's goliaths clear the sky and the tanks do the rest. Switchman is broken.The final army does its work — Antichrist breaks Switchman late.
51:43 Antichrist only destroyed about half of Switchman's army.Half of Switchman's force is gone — Antichrist took it apart.
52:08 With excellent skills and micro, Antichrist managed to fend off Switchman while losing less than half of his army.Switchman keeps most of his army intact through the exchange.
52:24 Antichrist shot down Switchman's command center.No reinforcements in time: Switchman watches Antichrist level the expansion.
52:49 Switchman tried to sneak a drop but it was discovered by Antichrist.Switchman goes for the raid — Antichrist is ready, and nothing comes of it.
53:02 Antichrist places down a command center.Antichrist takes another base — the economy widens.
53:28 Wraith cover ahead, tanks leapfrogging beneath — Antichrist finally commits to crossing the map.Max supply, full upgrades: Antichrist moves out to end it.
🎙 Antichrist edges ahead on army strength.
53:55 Antichrist has more expansions than Switchman.Antichrist runs 4 more bases than Switchman. That compounds.
54:11 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
54:51 The dropships land right on top of the siege line! Switchman's own tanks are firing into each other and Antichrist cleans up!There's no rebuilding from that. Antichrist's late-game push decides it.
55:02 Switchman has lost about half of his army in that battle.Antichrist pays for that trade with about half his army.
55:24 After that battle, Antichrist still has most of his army with him.A cheap fight for Switchman — the losses are light.
55:44 Antichrist loads the dropships. If those tanks land behind the siege line this is over.This is the big one — Antichrist commits the late-game army.
56:19 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
56:43 The battle outcome favors Antichrist as Switchman's armies melt into Antichrist's armies' weapon fire!A clean, brutal win for Antichrist. The push continues.
57:09 Antichrist only destroyed about half of Switchman's army.Half of Switchman's force is gone — Antichrist took it apart.
🎙 The armies are no longer comparable: Antichrist is far ahead.
57:26 With excellent skills and micro, Antichrist managed to fend off Switchman while losing less than half of his army.Switchman keeps most of his army intact through the exchange.
57:42 Switchman dropped some marines into Antichrist's mineral line!Beautiful harassment from Switchman. Antichrist's economy takes a real hit.
58:20 Unwilling to suffer further harassment, Switchman taps out!Nothing left to defend with — Switchman taps.
Antichrist takes it — the late game decided this one.
■ Meanie
■ Hardness
army value
■ Meanie
■ Hardness
economy
Play-by-play (48 lines)
0:12 Hardness spawns at s2 in Yellow while Meanie spawns at s3 in Teal.We're underway — Hardness spawns at s2, Meanie answers from s3.
0:39 Meanie opens 14 CC against Hardness's 2 Gate Goons.Hardness commits to 2 Gate Goons; Meanie answers with 14 CC.
— The early game —
1:23 Hardness desperate in getting his economy pumped up, expands to another location.More workers, more money: Hardness expands.
1:54 Meanie places down a command center.Quietly, Meanie adds a base. These are the moves that decide long games.
2:22 Hardness is pushing out with his dragoons.Hardness goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
3:01 Meanie decides to put some pressure on his opponent.No more waiting. Meanie pushes.
3:19 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
3:56 Meanie fends off Hardness's early goons with his marines.Meanie holds the early rush without blinking.
4:28 Hardness destroyed less army than he should, only less than half of Meanie's army has been decimated.Hardness clips Meanie's army — real damage, but Meanie fights on.
5:04 It seems that Meanie only managed to destroy less than half of Hardness's army.Meanie clips Hardness's army — real damage, but Hardness fights on.
5:36 Hardness must macro up quickly or Meanie will just roll him over!Hardness needs production, fast; Meanie's army has outgrown his.
6:04 Meanie places down a command center.Quietly, Meanie adds a base. These are the moves that decide long games.
6:37 Hardness decides to move out with his armies.No more waiting. Hardness pushes.
7:01 Meanie bravely pushes out with his marines and vultures.Meanie goes early — pressure before either side is ready.
🎙 Hardness is a step behind and knows it.
7:39 Hardness warps in a nexus.Hardness takes another base — the economy widens.
8:22 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
8:50 Hardness's mismicro cost him his dragoons and probably this game! Meanie continues pressuring with his marines and vultures!Hardness wasn't ready. Meanie's early aggression takes the lead.
9:22 Losing only less than half of his army, Hardness seems to be fine.A cheap fight for Meanie — the losses are light.
9:41 After that battle, Meanie still has most of his army with him.Hardness keeps most of his army intact through the exchange.
10:23 Meanie bravely pushes out with his marines and vultures.Meanie tests the door early. Is anyone home?
10:47 Meanie places down a command center.Meanie plants a new base and dares his opponent to punish it.
11:36 The battle to decide the game begins!Neither side backs off — the battle is joined.
12:04 All of a sudden, Hardness has no armies left while Meanie is continuing to push across the map!The engagement breaks Hardness's way of life — Meanie marches on.
🎙 The armies are no longer comparable: Meanie is far ahead.
12:35 Losing only less than half of his army, Hardness seems to be fine.A cheap fight for Meanie — the losses are light.
12:56 With excellent skills and micro, Meanie managed to fend off Hardness while losing less than half of his army.Hardness keeps most of his army intact through the exchange.
13:45 Hardness warps in a nexus.More workers, more money: Hardness expands.
14:09 Meanie figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Meanie: the first units are already marching.
14:35 Meanie appears to have more army than Hardness!Meanie's army is visibly the bigger one — Hardness should not take this fight.
15:19 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
15:46 All of a sudden, Hardness has no armies left while Meanie is continuing to push across the map!The engagement breaks Hardness's way of life — Meanie marches on.
16:13 Meanie destroyed about half of Hardness's army after that battle.Meanie cuts Hardness's army in half.
16:53 With excellent skills and micro, Meanie managed to fend off Hardness while losing less than half of his army.Hardness keeps most of his army intact through the exchange.
🎙 The armies are no longer comparable: Meanie is far ahead.
17:24 Meanie places down a command center.Quietly, Meanie adds a base. These are the moves that decide long games.
— The mid game —
17:56 Meanie is planting mines with his vultures and... Oh! He's bringing his tank out as well! Looks like this is an attack!Meanie's mid-game army is assembled — and it's moving.
18:25 Hardness warps in a nexus.Hardness plants a new base and dares his opponent to punish it.
— The late game —
19:08 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
19:40 All of a sudden, Hardness has no armies left while Meanie is continuing to push across the map!The engagement breaks Hardness's way of life — Meanie marches on.
20:10 Hardness has lost about half of his army in that battle.Half of Meanie's force stays on that battlefield.
20:33 After that battle, Meanie still has most of his army with him.Hardness keeps most of his army intact through the exchange.
21:14 Looking at the opponent's overwhelming forces, Hardness GGs!Hardness GGs. A hard-fought game comes to its end.
GG. Meanie closes it out over Hardness.
Head to head
0 earlier meetingsThese clubs have never met before.