◆ SHAKURAS Reborn
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Ochre Terran 3 – 1 Zerg 8su9su0su

Games

4 · · ▶ replay
G1 WIN Ochre Terran 1–0 Zerg 8su9su0su Andromeda Andromeda · Δelo +0/+0
■ Ochre ■ 8su9su0su army value
■ Ochre ■ 8su9su0su economy
Play-by-play (52 lines)
0:09 Ochre spawns in Green at s4 while Skydiving spawns in White at s1.Ochre takes s4 in Green; Skydiving settles in at s1 in White.
0:46 Skydiving gets 12 Pool against Ochre's 1 Rax FE.Ochre shows 1 Rax FE — Skydiving has gone 12 Pool. The clock starts on who blinks first.
— The early game —
1:11 Ochre decides to expand.Ochre takes another base — the economy widens.
1:51 Skydiving starts expanding.Skydiving plants a new base and dares his opponent to punish it.
2:12 Ochre starts pushing out with his marines.Ochre tests the door early. Is anyone home?
🎙 Nothing between them. One engagement could decide it.
2:55 Skydiving is putting early pressure with his zerglings.Skydiving tests the door early. Is anyone home?
3:17 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
3:50 Ochre has enough marines to deal with Skydiving's zergling pressure.Skydiving's early gamble buys nothing — Ochre's defense was already in place.
4:30 Losing only less than half of his army, Ochre seems to be fine.Skydiving keeps most of his army intact through the exchange.
4:46 Ochre destroyed about half of Skydiving's army after that battle.Half of Skydiving's force is gone — Ochre took it apart.
5:16 Ochre feels confident with his marines and decides to push out.Ochre tests the door early. Is anyone home?
5:50 Skydiving is putting early pressure with his zerglings.Skydiving tests the door early. Is anyone home?
6:21 Ochre places down a command center.Ochre plants a new base and dares his opponent to punish it.
6:55 Skydiving places down a hatchery.Skydiving takes another base — the economy widens.
🎙 The scales tip toward Ochre — a lead, but not a safe one.
7:27 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
8:10 All of a sudden, Skydiving has no armies left while Ochre is continuing to push across the map!The engagement breaks Skydiving's way of life — Ochre marches on.
8:42 Skydiving lost about half of his army in that battle.Ochre pays for that trade with about half his army.
9:12 Losing only less than half of his army, Ochre seems to be fine.A cheap fight for Skydiving — the losses are light.
9:42 Ochre decides to put on early pressure with his marines.Ochre goes early — pressure before either side is ready.
10:02 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
10:36 Ochre kills off Skydiving's zerglings with his marines!Skydiving wasn't ready. Ochre's early aggression takes the lead.
🎙 Ochre has built a commanding army lead — 8su9su0su needs something special here.
11:18 About half of Skydiving's army has been decimated in that battle.Ochre pays for that trade with about half his army.
11:40 With excellent skills and micro, Ochre managed to fend off Skydiving while losing less than half of his army.A cheap fight for Skydiving — the losses are light.
12:14 Ochre starts pushing out with his marines.Ochre tests the door early. Is anyone home?
12:34 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
13:12 All of a sudden, Skydiving has no armies left while Ochre is continuing to push across the map!Skydiving's army evaporates. Ochre doesn't even slow down.
13:43 Skydiving seems to lose most of his army in that battle.That fight gutted Ochre — more than half the force is gone.
14:18 After that battle, Ochre still has most of his army with him.Skydiving keeps most of his army intact through the exchange.
14:45 Ochre decides to move out with his armies.No more waiting. Ochre pushes.
15:28 It seems like Ochre has more units than Skydiving!Ochre's army is visibly the bigger one — Skydiving should not take this fight.
🎙 8su9su0su is hanging on by a thread against Ochre's army.
15:58 Ochre places down a command center.Ochre takes another base — the economy widens.
16:21 Skydiving places down a hatchery.Skydiving plants a new base and dares his opponent to punish it.
16:53 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
17:20 Ochre kills off Skydiving's zerglings with his marines!The early pressure works — Ochre breaks Skydiving's front door.
17:50 Skydiving seems to lose most of his army in that battle.Ochre limps away with less than half the army he arrived with.
18:34 Losing only less than half of his army, Ochre seems to be fine.A cheap fight for Skydiving — the losses are light.
19:03 Ochre starts pushing out with his marines.Ochre tests the door early. Is anyone home?
19:33 Skydiving is putting early pressure with his zerglings.No patience from Skydiving: the first units are already marching.
20:10 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
🎙 The armies are no longer comparable: Ochre is far ahead.
— The mid game —
20:31 Skydiving backed off after all of his speedlings died under marine fire.Ochre absorbs the mid-game push — Skydiving gained nothing for the cost.
21:13 With excellent skills and micro, Ochre managed to fend off Skydiving while losing less than half of his army.A cheap fight for Skydiving — the losses are light.
— The late game —
21:34 Skydiving seems to lose most of his army in that battle.Ochre limps away with less than half the army he arrived with.
22:19 Unwilling to suffer further harassment, Skydiving taps out!Skydiving GGs. A hard-fought game comes to its end.
8su9su0su taps out. Ochre's early game was simply better.
G2 Ochre Terran 1–1 Zerg 8su9su0su WIN Circuit Breaker Circuit Breaker · Δelo +0/+0
■ Ochre ■ 8su9su0su army value
■ Ochre ■ 8su9su0su economy
Play-by-play (47 lines)
0:12 Skydiving spawns at s4 in Blue while Ochre spawns at s1 in Yellow.Skydiving in Blue at s4. Ochre in Yellow at s1. The map is set.
0:50 Skydiving opens 12 Hatch against Ochre's 2 Rax FE.Skydiving shows 12 Hatch — Ochre has gone 2 Rax FE. The clock starts on who blinks first.
— The early game —
1:20 Skydiving places down a hatchery.Skydiving takes another base — the economy widens.
1:50 Ochre places down a command center.Ochre plants a new base and dares his opponent to punish it.
2:28 Unwilling to make the game too long, Skydiving starts moving out.Skydiving tightens the formation and starts the long walk.
🎙 The armies trade evenly; this one is still anyone's game.
2:54 Ochre feels confident with his marines and decides to push out.Ochre tests the door early. Is anyone home?
3:23 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
3:49 Skydiving failed to break through Ochre's marine defense line.Skydiving's early gamble buys nothing — Ochre's defense was already in place.
4:36 With excellent skills and micro, Ochre managed to fend off Skydiving while losing less than half of his army.Skydiving keeps most of his army intact through the exchange.
5:02 With excellent skills and micro, Skydiving managed to fend off Ochre while losing less than half of his army.Ochre keeps most of his army intact through the exchange.
5:38 Skydiving is putting early pressure with his zerglings.No patience from Skydiving: the first units are already marching.
6:12 Ochre starts pushing out with his marines.Ochre tests the door early. Is anyone home?
6:34 Skydiving places down a hatchery.More workers, more money: Skydiving expands.
7:11 Ochre places down a command center.Quietly, Ochre adds a base. These are the moves that decide long games.
🎙 Dead even — neither player has found the edge yet.
7:42 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
8:08 Mismicro from Ochre gave opportunity to Skydiving! Skydiving is still pushing and putting pressure with his zerglings!The early pressure works — Skydiving breaks Ochre's front door.
8:55 After that battle, Ochre still has most of his army with him.A cheap fight for Skydiving — the losses are light.
— The mid game —
9:24 With excellent skills and micro, Skydiving managed to fend off Ochre while losing less than half of his army.A cheap fight for Ochre — the losses are light.
10:03 Skydiving decides to put some pressure on his opponent.Skydiving tightens the formation and starts the long walk.
10:23 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
11:07 Skydiving's zerglings surround Ochre's marines and kills it off!The early pressure works — Skydiving breaks Ochre's front door.
11:34 Ochre lost about half of his army in that battle.Half of Skydiving's force stays on that battlefield.
11:56 After that battle, Skydiving still has most of his army with him.A cheap fight for Ochre — the losses are light.
🎙 Ochre is a step behind and knows it.
12:27 It seems like Skydiving has more units than Ochre!Skydiving's army is visibly the bigger one — Ochre should not take this fight.
12:58 Attempting to end the game, Skydiving moves out with his armies.Skydiving tightens the formation and starts the long walk.
13:38 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
14:06 Mismicro from Ochre gave opportunity to Skydiving! Skydiving is still pushing and putting pressure with his zerglings!Ochre wasn't ready. Skydiving's early aggression takes the lead.
14:42 Ochre has lost about half of his army in that battle.Skydiving pays for that trade with about half his army.
— The late game —
15:13 Losing only less than half of his army, Skydiving seems to be fine.A cheap fight for Ochre — the losses are light.
15:41 Skydiving moves out with his armies.No more waiting. Skydiving pushes.
16:15 Skydiving places down a hatchery.Quietly, Skydiving adds a base. These are the moves that decide long games.
16:56 Ochre places down a command center.More workers, more money: Ochre expands.
🎙 Ochre is hanging on by a thread against 8su9su0su's army.
17:36 The two armies clash and a large battle starts to happen!The dance is over. They fight.
18:07 The battle outcome favors Skydiving as Ochre's armies melt into Skydiving's armies' weapon fire!A clean, brutal win for Skydiving. The push continues.
🎙 Ochre is hanging on by a thread against 8su9su0su's army.
18:30 The attack was a success, Ochre lost more than half of his army in that battle.Skydiving limps away with less than half the army he arrived with.
19:07 After that battle, Skydiving still has most of his army with him.A cheap fight for Ochre — the losses are light.
19:36 Attempting to end the game, Skydiving moves out with his armies.No more waiting. Skydiving pushes.
20:15 Looking at the opponent's overwhelming forces, Ochre GGs!Nothing left to defend with — Ochre taps.
Ochre taps out. 8su9su0su's early game was simply better.
G3 WIN Ochre Terran 2–1 Zerg 8su9su0su Tau Cross Tau Cross · Δelo +0/+0
■ Ochre ■ 8su9su0su army value
■ Ochre ■ 8su9su0su economy
Play-by-play (42 lines)
0:20 Ochre spawns at s1 in Teal while Skydiving spawns at s2 in Red.We're underway — Ochre spawns at s1, Skydiving answers from s2.
0:42 Skydiving opens 12 Hatch against Ochre's 1 Rax Gas.Scouting done, plans revealed: Ochre's 1 Rax Gas against Skydiving's 12 Hatch.
— The early game —
1:12 Ochre decides to expand.More workers, more money: Ochre expands.
1:56 Skydiving decides to expand.Quietly, Skydiving adds a base. These are the moves that decide long games.
2:30 Ochre starts pushing out with his marines.Ochre goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
3:05 Skydiving's zerglings are pushing out!No patience from Skydiving: the first units are already marching.
3:44 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
4:21 Skydiving's zerglings surround Ochre's marines and kills it off!The early pressure works — Skydiving breaks Ochre's front door.
4:53 Ochre lost about half of his army in that battle.Half of Skydiving's force stays on that battlefield.
5:10 After that battle, Skydiving still has most of his army with him.Ochre keeps most of his army intact through the exchange.
6:02 At the moment, Skydiving seems to have more units than Ochre.Count the units: Skydiving has the edge over Ochre right now.
6:24 Ochre feels confident with his marines and decides to push out.No patience from Ochre: the first units are already marching.
7:13 Skydiving with a large number of zerglings starts pushing out.Skydiving tests the door early. Is anyone home?
7:45 Ochre places down a command center.Quietly, Ochre adds a base. These are the moves that decide long games.
🎙 Nothing between them. One engagement could decide it.
8:17 Skydiving places down a hatchery.Skydiving takes another base — the economy widens.
— The mid game —
8:57 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
9:18 Ochre kills off Skydiving's armies and continues pushing!Ochre wins the fight convincingly and keeps rolling forward.
9:59 With excellent skills and micro, Skydiving managed to fend off Ochre while losing less than half of his army.A cheap fight for Ochre — the losses are light.
10:39 With excellent skills and micro, Ochre managed to fend off Skydiving while losing less than half of his army.Skydiving keeps most of his army intact through the exchange.
11:03 Eager to end the game, Ochre moves out with his armies.No more waiting. Ochre pushes.
11:49 Skydiving with a large number of zerglings starts pushing out.Skydiving tests the door early. Is anyone home?
12:08 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
12:42 Skydiving's mismicro cost him his zerglings and probably this game! Ochre continues pressuring with his marines!The early pressure works — Ochre breaks Skydiving's front door.
🎙 The scales tip toward Ochre — a lead, but not a safe one.
13:25 Skydiving has lost about half of his army in that battle.Half of Ochre's force stays on that battlefield.
14:08 After that battle, Ochre still has most of his army with him.Skydiving keeps most of his army intact through the exchange.
— The late game —
14:35 Ochre starts pushing out with his marines.Ochre tests the door early. Is anyone home?
15:04 Ochre places down a command center.Quietly, Ochre adds a base. These are the moves that decide long games.
15:34 Skydiving places down a hatchery.More workers, more money: Skydiving expands.
16:24 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
16:48 The battle outcome favors Ochre as Skydiving's armies melt into Ochre's armies' weapon fire!Skydiving's army evaporates. Ochre doesn't even slow down.
17:34 After that battle, Ochre destroyed about half of Skydiving's army.Half of Skydiving's force is gone — Ochre took it apart.
17:53 It seems that Skydiving only managed to destroy less than half of Ochre's army.Skydiving clips Ochre's army — real damage, but Ochre fights on.
🎙 The scales tip toward Ochre — a lead, but not a safe one.
18:40 Ochre decides to put on early pressure with his marines.No patience from Ochre: the first units are already marching.
19:15 Skydiving having no armies left to defend, has no choice but to tap out.Skydiving GGs. A hard-fought game comes to its end.
Ochre takes it — the early game decided this one.
G4 WIN Ochre Terran 3–1 Zerg 8su9su0su Fortress Fortress · Δelo +0/+0
■ Ochre ■ 8su9su0su army value
■ Ochre ■ 8su9su0su economy
Play-by-play (56 lines)
0:17 The Blue Skydiving spawns at s3 while Red Ochre spawns at s2.Cross positions or close ones, it starts here: Skydiving at s3, Ochre at s2.
0:42 Ochre opens 1 Rax Gas against Skydiving's 12 Hatch.Scouting done, plans revealed: Skydiving's 12 Hatch against Ochre's 1 Rax Gas.
— The early game —
1:02 Skydiving places down a hatchery.More workers, more money: Skydiving expands.
1:48 Ochre places down a command center.Quietly, Ochre adds a base. These are the moves that decide long games.
2:06 Skydiving's zerglings are pushing out!No patience from Skydiving: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:39 Ochre starts pushing out with his marines.No patience from Ochre: the first units are already marching.
3:08 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
3:42 Ochre kills off Skydiving's zerglings with his marines!The early pressure works — Ochre breaks Skydiving's front door.
4:17 Losing only less than half of his army, Skydiving seems to be fine.Ochre keeps most of his army intact through the exchange.
4:30 Skydiving destroyed less army than he should, only less than half of Ochre's army has been decimated.Skydiving clips Ochre's army — real damage, but Ochre fights on.
5:15 Attempting to end the game, Skydiving moves out with his armies.Here it comes: Skydiving crosses the map with everything.
5:33 Ochre starts pushing out with his marines.No patience from Ochre: the first units are already marching.
6:09 Ochre places down a command center.Ochre plants a new base and dares his opponent to punish it.
6:35 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
🎙 Even footing again — the tension builds.
7:08 Skydiving's mismicro cost him his zerglings and probably this game! Ochre continues pressuring with his marines!Skydiving wasn't ready. Ochre's early aggression takes the lead.
7:48 Ochre only destroyed about half of Skydiving's army.Ochre cuts Skydiving's army in half.
8:14 About half of Ochre's army has been decimated in that battle.Skydiving pays for that trade with about half his army.
8:46 Skydiving places down a hatchery.More workers, more money: Skydiving expands.
9:05 Skydiving's zerglings are pushing out!No patience from Skydiving: the first units are already marching.
9:46 Ochre decides to put on early pressure with his marines.Ochre tests the door early. Is anyone home?
10:15 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
10:32 Ochre gains early map control with his marines!Skydiving wasn't ready. Ochre's early aggression takes the lead.
11:15 Skydiving lost about half of his army in that battle.Ochre pays for that trade with about half his army.
🎙 The scales tip toward Ochre — a lead, but not a safe one.
11:31 After that battle, Ochre still has most of his army with him.A cheap fight for Skydiving — the losses are light.
12:18 It seems like Ochre has more units than Skydiving!Count the units: Ochre has the edge over Skydiving right now.
12:40 Ochre places down a command center.Ochre plants a new base and dares his opponent to punish it.
12:59 Skydiving with a large number of zerglings starts pushing out.No patience from Skydiving: the first units are already marching.
13:49 Ochre decides to put on early pressure with his marines.Ochre goes early — pressure before either side is ready.
14:04 Skydiving places down a hatchery.Quietly, Skydiving adds a base. These are the moves that decide long games.
14:48 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
15:09 Skydiving failed to break through Ochre's marine defense line.Ochre holds the early rush without blinking.
15:39 With excellent skills and micro, Ochre managed to fend off Skydiving while losing less than half of his army.Skydiving keeps most of his army intact through the exchange.
🎙 It's all going Ochre's way right now.
16:18 Skydiving has lost about half of his army in that battle.Half of Ochre's force stays on that battlefield.
16:32 Ochre starts pushing out with his marines.Ochre goes early — pressure before either side is ready.
17:05 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
— The mid game —
17:45 Skydiving's zerglings didn't do much damage to Ochre's M&M ball, and instead lose all of his armies.Skydiving's defense bends, then snaps. Ochre takes the middle of the game.
18:09 About half of Skydiving's army has been decimated in that battle.Ochre pays for that trade with about half his army.
— The late game —
18:40 With excellent skills and micro, Ochre managed to fend off Skydiving while losing less than half of his army.A cheap fight for Skydiving — the losses are light.
19:16 Skydiving's hatchery has been destroyed by Ochre.The base falls. Ochre rips Skydiving's economy back a full step.
19:30 Ochre is pushing out with a large M&M ball!Ochre's mid-game army is assembled — and it's moving.
20:18 Skydiving places down a hatchery.Quietly, Skydiving adds a base. These are the moves that decide long games.
🎙 8su9su0su is hanging on by a thread against Ochre's army.
20:45 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
21:14 Ochre stimpacked his marines and sliced through Skydiving's units!Skydiving's defense bends, then snaps. Ochre takes the middle of the game.
21:40 Skydiving seems to lose most of his army in that battle.Ochre limps away with less than half the army he arrived with.
22:09 Skydiving destroyed less army than he should, only less than half of Ochre's army has been decimated.Skydiving takes a bite out of Ochre's force and backs off.
22:44 What superior Mutalisk micro from Skydiving! Ochre's economy is suffering!Skydiving gets into Ochre's mineral line — workers are dying.
23:03 Looking at the opponent's overwhelming forces, Skydiving GGs!Nothing left to defend with — Skydiving taps.
That's the game: Ochre defeats 8su9su0su, settled in the mid game.

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