Friendly · Bo7 · engine v5.3
· Sat, Sep 5 2026 · 21:15 server time
Games
6 · · ▶ replay
■ HemOrrhOid
■ Skullker
army value
■ HemOrrhOid
■ Skullker
economy
Play-by-play (51 lines)
0:19 HemOrrhOid spawns in Purple at s1 while Skullker spawns in Yellow at s2.Cross positions or close ones, it starts here: HemOrrhOid at s1, Skullker at s2.
0:51 HemOrrhOid gets 14 CC against Skullker's 12 Hatch.The builds are down: 14 CC from HemOrrhOid, 12 Hatch from Skullker.
— The early game —
1:18 HemOrrhOid starts expanding.Quietly, HemOrrhOid adds a base. These are the moves that decide long games.
1:48 Skullker places down a hatchery.More workers, more money: Skullker expands.
2:23 HemOrrhOid feels confident with his marines and decides to push out.HemOrrhOid goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
2:51 Skullker is putting early pressure with his zerglings.Skullker tests the door early. Is anyone home?
3:20 The two armies clash and a large battle starts to happen!The dance is over. They fight.
4:00 HemOrrhOid has enough marines to deal with Skullker's zergling pressure.HemOrrhOid holds the early rush without blinking.
4:34 Skullker destroyed less army than he should, only less than half of HemOrrhOid's army has been decimated.Skullker clips HemOrrhOid's army — real damage, but HemOrrhOid fights on.
5:01 Losing only less than half of his army, Skullker seems to be fine.A cheap fight for HemOrrhOid — the losses are light.
5:24 Skullker places down a hatchery.More workers, more money: Skullker expands.
5:58 HemOrrhOid starts pushing out with his marines.HemOrrhOid tests the door early. Is anyone home?
6:29 Skullker decides to move out with his armies.No more waiting. Skullker pushes.
7:14 HemOrrhOid places down a command center.Quietly, HemOrrhOid adds a base. These are the moves that decide long games.
🎙 The armies trade evenly; this one is still anyone's game.
7:44 The battle to decide the game begins!The dance is over. They fight.
8:04 Skullker's mismicro cost him his zerglings and probably this game! HemOrrhOid continues pressuring with his marines!The early pressure works — HemOrrhOid breaks Skullker's front door.
8:35 With excellent skills and micro, Skullker managed to fend off HemOrrhOid while losing less than half of his army.HemOrrhOid keeps most of his army intact through the exchange.
9:16 It seems that Skullker only managed to destroy less than half of HemOrrhOid's army.Skullker clips HemOrrhOid's army — real damage, but HemOrrhOid fights on.
9:53 HemOrrhOid decides to put on early pressure with his marines.No patience from HemOrrhOid: the first units are already marching.
10:25 Skullker's zerglings are pushing out!No patience from Skullker: the first units are already marching.
10:49 Skullker's army is small compared to HemOrrhOid!Skullker is badly outgunned — HemOrrhOid's force is a size larger.
11:29 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
11:52 The battle outcome favors HemOrrhOid as Skullker's armies melt into HemOrrhOid's armies' weapon fire!The engagement breaks Skullker's way of life — HemOrrhOid marches on.
🎙 Slight advantage HemOrrhOid as the game develops.
12:24 That attack didn't seem to do much damage, HemOrrhOid destroyed only less than half of Skullker's army.HemOrrhOid clips Skullker's army — real damage, but Skullker fights on.
13:02 Losing only less than half of his army, HemOrrhOid seems to be fine.A cheap fight for Skullker — the losses are light.
13:27 HemOrrhOid decides to put some pressure on his opponent.No more waiting. HemOrrhOid pushes.
14:03 HemOrrhOid places down a command center.Quietly, HemOrrhOid adds a base. These are the moves that decide long games.
14:43 Skullker places down a hatchery.More workers, more money: Skullker expands.
15:20 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
15:52 Skullker's mismicro cost him his zerglings and probably this game! HemOrrhOid continues pressuring with his marines!The early pressure works — HemOrrhOid breaks Skullker's front door.
16:15 HemOrrhOid only destroyed about half of Skullker's army.HemOrrhOid cuts Skullker's army in half.
16:46 After that battle, HemOrrhOid still has most of his army with him.A cheap fight for Skullker — the losses are light.
🎙 It's all going HemOrrhOid's way right now.
17:27 Skullker harasses HemOrrhOid's economy and gets ahead of the game.Beautiful harassment from Skullker. HemOrrhOid's economy takes a real hit.
— The mid game —
18:00 HemOrrhOid now has enough M&M to take this game! ... Or so he thinks.HemOrrhOid hits the timing — this push arrives exactly when it hurts.
18:30 HemOrrhOid places down a command center.HemOrrhOid plants a new base and dares his opponent to punish it.
— The late game —
18:51 Skullker places down a hatchery.Skullker takes another base — the economy widens.
19:27 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
19:52 Skullker's zerglings didn't do much damage to HemOrrhOid's M&M ball, and instead lose all of his armies.The mid-game push crashes through — HemOrrhOid breaks Skullker's position.
20:43 The attack was a success, Skullker lost more than half of his army in that battle.HemOrrhOid limps away with less than half the army he arrived with.
21:09 After that battle, HemOrrhOid still has most of his army with him.A cheap fight for Skullker — the losses are light.
21:28 HemOrrhOid now has enough M&M to take this game! ... Or so he thinks.HemOrrhOid hits the timing — this push arrives exactly when it hurts.
🎙 HemOrrhOid has built a commanding army lead — Skullker needs something special here.
22:02 After suffering a devastating loss in the battle, Skullker GGs!Skullker types it out: GG.
HemOrrhOid takes it — the mid game decided this one.
■ HemOrrhOid
■ Skullker
army value
■ HemOrrhOid
■ Skullker
economy
Play-by-play (48 lines)
0:16 The Yellow Skullker spawns at s1 while Purple HemOrrhOid spawns at s2.Skullker takes s1 in Yellow; HemOrrhOid settles in at s2 in Purple.
0:41 HemOrrhOid gets 1 Rax FE against Skullker's 12 Pool.Skullker commits to 12 Pool; HemOrrhOid answers with 1 Rax FE.
— The early game —
1:11 Skullker places down a hatchery.Skullker plants a new base and dares his opponent to punish it.
1:53 HemOrrhOid desperate in getting his economy pumped up, expands to another location.HemOrrhOid takes another base — the economy widens.
2:15 Skullker is putting early pressure with his zerglings.No patience from Skullker: the first units are already marching.
🎙 Even footing again — the tension builds.
2:44 HemOrrhOid feels confident with his marines and decides to push out.HemOrrhOid tests the door early. Is anyone home?
3:26 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
3:48 Skullker's mismicro cost him his zerglings and probably this game! HemOrrhOid continues pressuring with his marines!Skullker wasn't ready. HemOrrhOid's early aggression takes the lead.
4:20 After that battle, Skullker still has most of his army with him.A cheap fight for HemOrrhOid — the losses are light.
4:54 Skullker destroyed less army than he should, only less than half of HemOrrhOid's army has been decimated.Skullker takes a bite out of HemOrrhOid's force and backs off.
5:28 Skullker with a large number of zerglings starts pushing out.Skullker goes early — pressure before either side is ready.
5:56 HemOrrhOid feels confident with his marines and decides to push out.HemOrrhOid goes early — pressure before either side is ready.
6:27 Skullker places down a hatchery.More workers, more money: Skullker expands.
7:04 HemOrrhOid places down a command center.Quietly, HemOrrhOid adds a base. These are the moves that decide long games.
🎙 Even footing again — the tension builds.
7:40 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
8:19 Nice placement by Skullker, HemOrrhOid can't even find a hole to poke through with his marines.HemOrrhOid's early gamble buys nothing — Skullker's defense was already in place.
8:40 After that battle, Skullker still has most of his army with him.HemOrrhOid keeps most of his army intact through the exchange.
9:29 It seems that Skullker only managed to destroy less than half of HemOrrhOid's army.Skullker takes a bite out of HemOrrhOid's force and backs off.
9:51 Skullker's zerglings are pushing out!Skullker goes early — pressure before either side is ready.
10:33 Eager to end the game, HemOrrhOid moves out with his armies.HemOrrhOid has seen enough — the army moves out.
10:50 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
11:22 HemOrrhOid was out-microed by Skullker and loses all his attacking forces.Skullker takes the fight on his terms and sends HemOrrhOid home with nothing.
11:56 With excellent skills and micro, Skullker managed to fend off HemOrrhOid while losing less than half of his army.HemOrrhOid keeps most of his army intact through the exchange.
🎙 HemOrrhOid is a step behind and knows it.
12:31 HemOrrhOid has lost about half of his army in that battle.Half of Skullker's force stays on that battlefield.
13:09 Skullker's zerglings are pushing out!Skullker goes early — pressure before either side is ready.
13:45 HemOrrhOid feels confident with his marines and decides to push out.No patience from HemOrrhOid: the first units are already marching.
14:00 At the moment, Skullker seems to have more units than HemOrrhOid.Skullker's army is visibly the bigger one — HemOrrhOid should not take this fight.
14:47 HemOrrhOid places down a command center.More workers, more money: HemOrrhOid expands.
15:09 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
15:40 Skullker's zerglings surround HemOrrhOid's marines and kills it off!The early pressure works — Skullker breaks HemOrrhOid's front door.
16:15 Skullker only destroyed about half of HemOrrhOid's army.Skullker cuts HemOrrhOid's army in half.
16:46 Losing only less than half of his army, Skullker seems to be fine.A cheap fight for HemOrrhOid — the losses are light.
🎙 Skullker's force dwarfs what HemOrrhOid has left on the field.
17:33 Skullker is putting early pressure with his zerglings.Skullker goes early — pressure before either side is ready.
18:01 Skullker places down a hatchery.More workers, more money: Skullker expands.
18:37 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
— The mid game —
18:54 Skullker is attacking with lurker-lings and mutalisks! HemOrrhOid's armies melt in the attack.The mid-game push crashes through — Skullker breaks HemOrrhOid's position.
19:27 About half of HemOrrhOid's army has been decimated in that battle.Half of Skullker's force stays on that battlefield.
— The late game —
20:10 After that battle, Skullker still has most of his army with him.HemOrrhOid keeps most of his army intact through the exchange.
20:37 Skullker brings his speedlings and lurkers out of his base!Skullker's mid-game army is assembled — and it's moving.
21:09 Looking at the opponent's overwhelming forces, HemOrrhOid GGs!That's it. HemOrrhOid looks at the field one last time and concedes.
Skullker takes it — the mid game decided this one.
■ HemOrrhOid
■ Skullker
army value
■ HemOrrhOid
■ Skullker
economy
Play-by-play (47 lines)
0:07 The game starts with Blue HemOrrhOid spawning at s2 and Teal Skullker spawning at s1.HemOrrhOid in Blue at s2. Skullker in Teal at s1. The map is set.
0:44 HemOrrhOid opens 2 Rax FE against Skullker's 12 Hatch.HemOrrhOid commits to 2 Rax FE; Skullker answers with 12 Hatch.
— The early game —
1:11 HemOrrhOid places down a command center.HemOrrhOid plants a new base and dares his opponent to punish it.
1:52 Skullker desperate in getting his economy pumped up, expands to another location.Skullker takes another base — the economy widens.
2:24 HemOrrhOid starts pushing out with his marines.HemOrrhOid tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
3:04 Skullker is putting early pressure with his zerglings.No patience from Skullker: the first units are already marching.
3:20 It seems like Skullker has more units than HemOrrhOid!Skullker's army is visibly the bigger one — HemOrrhOid should not take this fight.
3:59 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
4:41 Skullker failed to kill off HemOrrhOid's defending marines.Skullker's early gamble buys nothing — HemOrrhOid's defense was already in place.
4:59 Losing only less than half of his army, HemOrrhOid seems to be fine.A cheap fight for Skullker — the losses are light.
5:31 Losing only less than half of his army, Skullker seems to be fine.A cheap fight for HemOrrhOid — the losses are light.
6:05 HemOrrhOid feels confident with his marines and decides to push out.HemOrrhOid tests the door early. Is anyone home?
6:55 Eager to end the game, Skullker moves out with his armies.Skullker tightens the formation and starts the long walk.
7:27 HemOrrhOid places down a command center.HemOrrhOid takes another base — the economy widens.
🎙 Nothing between them. One engagement could decide it.
7:49 Skullker places down a hatchery.Quietly, Skullker adds a base. These are the moves that decide long games.
8:17 The battle to decide the game begins!Neither side backs off — the battle is joined.
9:05 HemOrrhOid has enough marines to deal with Skullker's zergling pressure.Skullker's early gamble buys nothing — HemOrrhOid's defense was already in place.
9:23 Losing only less than half of his army, HemOrrhOid seems to be fine.Skullker keeps most of his army intact through the exchange.
10:13 HemOrrhOid only destroyed about half of Skullker's army.HemOrrhOid cuts Skullker's army in half.
10:41 HemOrrhOid decides to put some pressure on his opponent.HemOrrhOid tightens the formation and starts the long walk.
11:20 Skullker starts pushing across the map.Here it comes: Skullker crosses the map with everything.
11:39 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
12:24 HemOrrhOid successfully fends off Skullker's attacks.Skullker commits and it's the wrong call — HemOrrhOid cleans it up.
🎙 The scales tip toward HemOrrhOid — a lead, but not a safe one.
12:51 After that battle, HemOrrhOid still has most of his army with him.Skullker keeps most of his army intact through the exchange.
13:20 About half of Skullker's army has been decimated in that battle.Half of HemOrrhOid's force stays on that battlefield.
14:00 Skullker places down a hatchery.Skullker plants a new base and dares his opponent to punish it.
14:39 HemOrrhOid decides to put on early pressure with his marines.No patience from HemOrrhOid: the first units are already marching.
15:02 HemOrrhOid places down a command center.HemOrrhOid plants a new base and dares his opponent to punish it.
15:39 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
16:18 Skullker's mismicro cost him his zerglings and probably this game! HemOrrhOid continues pressuring with his marines!Skullker wasn't ready. HemOrrhOid's early aggression takes the lead.
16:43 Losing only less than half of his army, Skullker seems to be fine.A cheap fight for HemOrrhOid — the losses are light.
17:15 It seems that Skullker only managed to destroy less than half of HemOrrhOid's army.Skullker takes a bite out of HemOrrhOid's force and backs off.
🎙 It's all going HemOrrhOid's way right now.
— The mid game —
17:55 HemOrrhOid is bringing his M&M ball to pressure his opponent now!The composition is ready; HemOrrhOid starts the push.
18:24 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
— The late game —
18:59 All of a sudden, Skullker has no armies left while HemOrrhOid is continuing to push across the map!Skullker's army evaporates. HemOrrhOid doesn't even slow down.
19:34 Skullker lost about half of his army in that battle.HemOrrhOid pays for that trade with about half his army.
19:55 Losing only less than half of his army, HemOrrhOid seems to be fine.Skullker keeps most of his army intact through the exchange.
20:44 What superior Mutalisk micro from Skullker! HemOrrhOid's economy is suffering!Beautiful harassment from Skullker. HemOrrhOid's economy takes a real hit.
21:20 After suffering a devastating loss in the battle, Skullker GGs!That's it. Skullker looks at the field one last time and concedes.
HemOrrhOid takes it — the early game decided this one.
■ HemOrrhOid
■ Skullker
army value
■ HemOrrhOid
■ Skullker
economy
Play-by-play (46 lines)
0:20 Skullker spawns in Red at s3 while HemOrrhOid spawns in Teal at s2.Cross positions or close ones, it starts here: Skullker at s3, HemOrrhOid at s2.
0:40 HemOrrhOid gets 14 CC against Skullker's 12 Hatch.Skullker shows 12 Hatch — HemOrrhOid has gone 14 CC. The clock starts on who blinks first.
— The early game —
1:12 Skullker places down a hatchery.More workers, more money: Skullker expands.
1:51 HemOrrhOid places down a command center.Quietly, HemOrrhOid adds a base. These are the moves that decide long games.
2:23 Skullker is putting early pressure with his zerglings.Skullker goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
2:57 HemOrrhOid starts pushing out with his marines.No patience from HemOrrhOid: the first units are already marching.
3:23 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
3:53 All of a sudden, HemOrrhOid has no armies left while Skullker is continuing to push across the map!HemOrrhOid's army evaporates. Skullker doesn't even slow down.
4:32 Skullker only destroyed about half of HemOrrhOid's army.Half of HemOrrhOid's force is gone — Skullker took it apart.
4:58 Losing only less than half of his army, Skullker seems to be fine.HemOrrhOid keeps most of his army intact through the exchange.
5:27 HemOrrhOid's army is small compared to Skullker!HemOrrhOid is badly outgunned — Skullker's force is a size larger.
6:02 HemOrrhOid starts expanding.Quietly, HemOrrhOid adds a base. These are the moves that decide long games.
6:31 Skullker with a large number of zerglings starts pushing out.No patience from Skullker: the first units are already marching.
7:14 HemOrrhOid feels confident with his marines and decides to push out.No patience from HemOrrhOid: the first units are already marching.
🎙 Skullker edges ahead on army strength.
7:35 Skullker desperate in getting his economy pumped up, expands to another location.Skullker takes another base — the economy widens.
8:24 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
8:41 Mismicro from HemOrrhOid gave opportunity to Skullker! Skullker is still pushing and putting pressure with his zerglings!The early pressure works — Skullker breaks HemOrrhOid's front door.
9:30 HemOrrhOid lost about half of his army in that battle.Skullker pays for that trade with about half his army.
9:51 Losing only less than half of his army, Skullker seems to be fine.A cheap fight for HemOrrhOid — the losses are light.
10:29 Skullker's zerglings are pushing out!No patience from Skullker: the first units are already marching.
10:49 HemOrrhOid starts pushing out with his marines.No patience from HemOrrhOid: the first units are already marching.
11:33 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
12:01 Skullker's zerglings surround HemOrrhOid's marines and kills it off!The early pressure works — Skullker breaks HemOrrhOid's front door.
🎙 The armies are no longer comparable: Skullker is far ahead.
12:29 HemOrrhOid lost about half of his army in that battle.Skullker pays for that trade with about half his army.
12:58 Losing only less than half of his army, Skullker seems to be fine.A cheap fight for HemOrrhOid — the losses are light.
13:33 HemOrrhOid places down a command center.More workers, more money: HemOrrhOid expands.
14:22 Skullker decides to put some pressure on his opponent.Skullker has seen enough — the army moves out.
14:41 Skullker starts expanding.More workers, more money: Skullker expands.
15:24 The battle to decide the game begins!Here it comes: two full armies, one engagement.
15:52 Mismicro from HemOrrhOid gave opportunity to Skullker! Skullker is still pushing and putting pressure with his zerglings!The early pressure works — Skullker breaks HemOrrhOid's front door.
16:23 HemOrrhOid lost about half of his army in that battle.Half of Skullker's force stays on that battlefield.
16:54 After that battle, Skullker still has most of his army with him.A cheap fight for HemOrrhOid — the losses are light.
🎙 Skullker has built a commanding army lead — HemOrrhOid needs something special here.
17:20 Skullker's zerglings are pushing out!Skullker goes early — pressure before either side is ready.
18:08 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
— The mid game —
18:25 Skullker seems to control the lurkers very nicely! Even with seemingly equal forces, HemOrrhOid is totally losing this battle!The mid-game push crashes through — Skullker breaks HemOrrhOid's position.
19:06 HemOrrhOid seems to lose most of his army in that battle.That fight gutted Skullker — more than half the force is gone.
— The late game —
19:47 Losing only less than half of his army, Skullker seems to be fine.HemOrrhOid keeps most of his army intact through the exchange.
20:02 Looking at the opponent's overwhelming forces, HemOrrhOid GGs!That's it. HemOrrhOid looks at the field one last time and concedes.
GG. Skullker closes it out over HemOrrhOid.
■ HemOrrhOid
■ Skullker
army value
■ HemOrrhOid
■ Skullker
economy
Play-by-play (63 lines)
0:18 HemOrrhOid spawns at s2 in Teal while Skullker spawns at s1 in Blue.We're underway — HemOrrhOid spawns at s2, Skullker answers from s1.
0:32 HemOrrhOid gets 1 Rax Gas against Skullker's 12 Pool.HemOrrhOid shows 1 Rax Gas — Skullker has gone 12 Pool. The clock starts on who blinks first.
— The early game —
1:01 HemOrrhOid places down a command center.More workers, more money: HemOrrhOid expands.
1:35 Skullker places down a hatchery.Quietly, Skullker adds a base. These are the moves that decide long games.
1:59 HemOrrhOid feels confident with his marines and decides to push out.HemOrrhOid tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
2:43 Skullker with a large number of zerglings starts pushing out.Skullker tests the door early. Is anyone home?
2:55 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
3:35 HemOrrhOid failed to kill off Skullker's defending zerglings.HemOrrhOid's early gamble buys nothing — Skullker's defense was already in place.
4:00 HemOrrhOid destroyed less army than he should, only less than half of Skullker's army has been decimated.HemOrrhOid clips Skullker's army — real damage, but Skullker fights on.
4:26 About half of HemOrrhOid's army has been decimated in that battle.Skullker pays for that trade with about half his army.
4:51 Skullker with a large number of zerglings starts pushing out.No patience from Skullker: the first units are already marching.
5:21 Both HemOrrhOid and Skullker appears to have equal expansions now.The economies mirror one another. Nothing between HemOrrhOid and Skullker yet.
5:46 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
6:27 Skullker kills off HemOrrhOid's armies and continues pushing!HemOrrhOid's army evaporates. Skullker doesn't even slow down.
🎙 Skullker edges ahead on army strength.
7:03 HemOrrhOid lost about half of his army in that battle.Half of Skullker's force stays on that battlefield.
7:30 After that battle, Skullker still has most of his army with him.HemOrrhOid keeps most of his army intact through the exchange.
7:57 HemOrrhOid decides to expand.Quietly, HemOrrhOid adds a base. These are the moves that decide long games.
8:18 Skullker places down a hatchery.More workers, more money: Skullker expands.
8:51 HemOrrhOid decides to move out with his armies.HemOrrhOid tightens the formation and starts the long walk.
9:23 Skullker is putting early pressure with his zerglings.Skullker goes early — pressure before either side is ready.
9:51 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
10:14 Skullker failed to break through HemOrrhOid's marine defense line.Skullker's early gamble buys nothing — HemOrrhOid's defense was already in place.
10:46 With excellent skills and micro, HemOrrhOid managed to fend off Skullker while losing less than half of his army.Skullker keeps most of his army intact through the exchange.
🎙 Skullker edges ahead on army strength.
11:06 Losing only less than half of his army, Skullker seems to be fine.HemOrrhOid keeps most of his army intact through the exchange.
11:47 HemOrrhOid decides to put on early pressure with his marines.HemOrrhOid tests the door early. Is anyone home?
12:19 Skullker's zerglings are pushing out!Skullker tests the door early. Is anyone home?
12:37 Skullker appears to have more army than HemOrrhOid!Count the units: Skullker has the edge over HemOrrhOid right now.
13:12 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
13:37 Skullker successfully fends off HemOrrhOid's attacks.HemOrrhOid commits and it's the wrong call — Skullker cleans it up.
14:06 Losing only less than half of his army, Skullker seems to be fine.HemOrrhOid keeps most of his army intact through the exchange.
14:36 About half of HemOrrhOid's army has been decimated in that battle.Skullker pays for that trade with about half his army.
15:00 Skullker decides to put some pressure on his opponent.Skullker has seen enough — the army moves out.
🎙 Skullker edges ahead on army strength.
15:27 HemOrrhOid places down a command center.HemOrrhOid takes another base — the economy widens.
15:53 Skullker places down a hatchery.Skullker plants a new base and dares his opponent to punish it.
16:20 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
16:50 Skullker's zerglings surround HemOrrhOid's marines and kills it off!HemOrrhOid wasn't ready. Skullker's early aggression takes the lead.
17:35 HemOrrhOid lost about half of his army in that battle.Half of Skullker's force stays on that battlefield.
17:54 With excellent skills and micro, Skullker managed to fend off HemOrrhOid while losing less than half of his army.HemOrrhOid keeps most of his army intact through the exchange.
— The mid game —
18:32 Skullker is flying his mutalisks towards his opponent.Skullker hits the timing — this push arrives exactly when it hurts.
— The late game —
19:01 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
19:16 Skullker is attacking with both mutalisks and zerglings! Watch HemOrrhOid's marines melt in this attack!The mid-game push crashes through — Skullker breaks HemOrrhOid's position.
🎙 Skullker holds the stronger army for now.
19:50 It seems that Skullker only managed to destroy less than half of HemOrrhOid's army.Skullker clips HemOrrhOid's army — real damage, but HemOrrhOid fights on.
20:15 After that battle, Skullker still has most of his army with him.HemOrrhOid keeps most of his army intact through the exchange.
20:46 Skullker shot down HemOrrhOid's command center.Skullker finds the weak point and HemOrrhOid's new base is gone.
21:13 Dropship! Dropship! HemOrrhOid drops some vultures into Skullker's mineral line!HemOrrhOid gets into Skullker's mineral line — workers are dying.
21:38 Skullker brings his speedlings and lurkers out of his base!Skullker's mid-game army is assembled — and it's moving.
22:17 Skullker appears to have more army than HemOrrhOid!Count the units: Skullker has the edge over HemOrrhOid right now.
22:40 HemOrrhOid places down a command center.HemOrrhOid takes another base — the economy widens.
23:18 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
23:46 Skullker's well-placed lurkers caught HemOrrhOid's tanks and medics off-guard! HemOrrhOid's army is completely melting!The mid-game push crashes through — Skullker breaks HemOrrhOid's position.
🎙 Skullker has built a commanding army lead — HemOrrhOid needs something special here.
24:21 About half of HemOrrhOid's army has been decimated in that battle.Skullker pays for that trade with about half his army.
24:40 Losing only less than half of his army, Skullker seems to be fine.A cheap fight for HemOrrhOid — the losses are light.
25:14 Looking at the opponent's overwhelming forces, HemOrrhOid GGs!Nothing left to defend with — HemOrrhOid taps.
Skullker takes it — the mid game decided this one.
■ HemOrrhOid
■ Skullker
army value
■ HemOrrhOid
■ Skullker
economy
Play-by-play (8 lines)
0:07 The game starts with White Skullker spawning at s2 and Yellow HemOrrhOid spawning at s3.Skullker in White at s2. HemOrrhOid in Yellow at s3. The map is set.
2:03 HemOrrhOid gets 8 Rax against Skullker's 12 Hatch.Scouting done, plans revealed: Skullker's 12 Hatch against HemOrrhOid's 8 Rax.
4:17 HemOrrhOid feels confident with his marines and decides to push out.HemOrrhOid tests the door early. Is anyone home?
🎙 It's all going HemOrrhOid's way right now.
6:12 HemOrrhOid opens with a cheesy build.HemOrrhOid isn't playing fair today — the cheese is on.
8:17 HemOrrhOid with an aggressive opening starts to attack Skullker.All or nothing: HemOrrhOid's gamble arrives at Skullker's base.
10:08 HemOrrhOid plays aggressively but Skullker defends in a very beautiful manner. HemOrrhOid loses all of his armies and GGs!Skullker holds the cheese! HemOrrhOid's gamble fails and the game opens wide.
HemOrrhOid taps out. Skullker's early game was simply better.
Head to head
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