Friendly · Bo7 · engine v5.3
· Thu, Sep 3 2026 · 21:12 server time
Games
6 · · ▶ replay
■ Optics
■ Piz. Joker
army value
■ Optics
■ Piz. Joker
economy
Play-by-play (109 lines)
0:07 The Blue FreaK spawns at s4 while Teal Optics spawns at s1.FreaK in Blue at s4. Optics in Teal at s1. The map is set.
0:31 FreaK gets 12 Pool against Optics's 1 Rax FE.FreaK shows 12 Pool — Optics has gone 1 Rax FE. The clock starts on who blinks first.
— The early game —
1:05 FreaK places down a hatchery.FreaK takes another base — the economy widens.
1:18 Optics places down a command center.Optics plants a new base and dares his opponent to punish it.
1:47 FreaK is putting early pressure with his zerglings.FreaK tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
2:17 Optics decides to put some pressure on his opponent.Here it comes: Optics crosses the map with everything.
2:42 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
2:56 Nice placement by FreaK, Optics can't even find a hole to poke through with his marines.FreaK holds the early rush without blinking.
3:34 Losing only less than half of his army, FreaK seems to be fine.Optics keeps most of his army intact through the exchange.
4:01 FreaK only destroyed about half of Optics's army.Half of Optics's force is gone — FreaK took it apart.
4:29 Both FreaK and Optics appears to have equal expansions now.The economies mirror one another. Nothing between FreaK and Optics yet.
4:54 FreaK is putting early pressure with his zerglings.FreaK goes early — pressure before either side is ready.
5:10 Optics feels confident with his marines and decides to push out.No patience from Optics: the first units are already marching.
5:38 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
🎙 Dead even — neither player has found the edge yet.
5:52 Optics places down a command center.Optics takes another base — the economy widens.
6:33 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
6:48 Optics was out-microed by FreaK and loses all his attacking forces.Optics commits and it's the wrong call — FreaK cleans it up.
7:24 Optics destroyed less army than he should, only less than half of FreaK's army has been decimated.Optics clips FreaK's army — real damage, but FreaK fights on.
7:49 Optics lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
8:09 Eager to end the game, FreaK moves out with his armies.FreaK tightens the formation and starts the long walk.
8:43 Optics feels confident with his marines and decides to push out.Optics goes early — pressure before either side is ready.
8:50 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
9:22 All of a sudden, FreaK has no armies left while Optics is continuing to push across the map!Optics wins the fight convincingly and keeps rolling forward.
🎙 The armies trade evenly; this one is still anyone's game.
9:42 After that battle, FreaK still has most of his army with him.Optics keeps most of his army intact through the exchange.
10:23 Losing only less than half of his army, Optics seems to be fine.A cheap fight for FreaK — the losses are light.
10:30 FreaK decides to expand.More workers, more money: FreaK expands.
11:14 Optics places down a command center.Quietly, Optics adds a base. These are the moves that decide long games.
11:29 FreaK decides to start pushing across the map.FreaK tightens the formation and starts the long walk.
11:49 Optics feels confident with his marines and decides to push out.No patience from Optics: the first units are already marching.
12:15 The battle to decide the game begins!Here it comes: two full armies, one engagement.
12:40 Optics kills off FreaK's armies and continues pushing!The engagement breaks FreaK's way of life — Optics marches on.
13:04 FreaK lost about half of his army in that battle.Half of Optics's force stays on that battlefield.
🎙 Nothing between them. One engagement could decide it.
13:35 Losing only less than half of his army, Optics seems to be fine.A cheap fight for FreaK — the losses are light.
14:00 Unwilling to make the game too long, FreaK starts moving out.FreaK tightens the formation and starts the long walk.
14:27 Attempting to end the game, Optics moves out with his armies.Here it comes: Optics crosses the map with everything.
14:54 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
— The mid game —
15:19 FreaK lost all of his mutalisks by suiciding into Optics's M&M group! His remaining speedlings weren't able to do much damage either.The timing was right but the fight was wrong: Optics holds FreaK.
15:44 With excellent skills and micro, Optics managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
16:00 After that battle, FreaK still has most of his army with him.A cheap fight for Optics — the losses are light.
16:24 Optics must macro up quickly or FreaK will just roll him over!Optics needs production, fast; FreaK's army has outgrown his.
16:49 FreaK places down a hatchery.FreaK takes another base — the economy widens.
🎙 Even footing again — the tension builds.
17:13 Optics desperate in getting his economy pumped up, expands to another location.Optics plants a new base and dares his opponent to punish it.
17:46 FreaK tried to micro his mutalisks but they were unable to get past Optics's defense line.The sneak attack is sniffed out — Optics shuts the door on FreaK.
18:16 Optics is pushing out with a large M&M ball!Optics hits the timing — this push arrives exactly when it hurts.
18:46 The battle to decide the game begins!The dance is over. They fight.
19:01 Optics's M&M ball is rolling over FreaK's units.The mid-game push crashes through — Optics breaks FreaK's position.
19:33 With excellent skills and micro, FreaK managed to fend off Optics while losing less than half of his army.A cheap fight for Optics — the losses are light.
19:45 Losing only less than half of his army, Optics seems to be fine.A cheap fight for FreaK — the losses are light.
20:09 What superior Mutalisk micro from FreaK! Optics's economy is suffering!Beautiful harassment from FreaK. Optics's economy takes a real hit.
20:33 Optics places down a command center.Optics takes another base — the economy widens.
🎙 Even footing again — the tension builds.
21:10 FreaK brings his speedlings and lurkers out of his base!The composition is ready; FreaK starts the push.
21:38 Optics is pushing out with a large M&M ball!Optics hits the timing — this push arrives exactly when it hurts.
22:03 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
22:27 FreaK's mutalisks pick off some tanks, but Optics has enough M&M to prevent FreaK from further poking in!Optics absorbs the mid-game push — FreaK gained nothing for the cost.
22:38 FreaK destroyed less army than he should, only less than half of Optics's army has been decimated.FreaK clips Optics's army — real damage, but Optics fights on.
23:23 FreaK has lost about half of his army in that battle.Optics pays for that trade with about half his army.
23:35 FreaK harasses Optics's economy and gets ahead of the game.The raid lands — FreaK chips away at Optics's foundation.
24:07 FreaK might lose the game soon if he doesn't expand as Optics did.FreaK is starving on bases while Optics spreads across the map.
24:27 What a pity! FreaK managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Optics's army.FreaK goes for the raid — Optics is ready, and nothing comes of it.
🎙 Dead even — neither player has found the edge yet.
24:54 Optics starts pushing across the map.Optics tightens the formation and starts the long walk.
25:17 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
25:46 FreaK had enough lurkers and speedlings to force Optics to fall back.The timing was right but the fight was wrong: FreaK holds Optics.
26:10 Optics only destroyed about half of FreaK's army.Optics cuts FreaK's army in half.
26:29 About half of Optics's army has been decimated in that battle.FreaK pays for that trade with about half his army.
26:58 Optics is pushing out with a large M&M ball!Optics hits the timing — this push arrives exactly when it hurts.
27:35 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
27:42 FreaK had enough lurkers and speedlings to force Optics to fall back.FreaK absorbs the mid-game push — Optics gained nothing for the cost.
28:07 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Optics — the losses are light.
🎙 Nothing between them. One engagement could decide it.
28:33 FreaK destroyed about half of Optics's army after that battle.FreaK cuts Optics's army in half.
29:06 FreaK brings his speedlings and lurkers out of his base!FreaK hits the timing — this push arrives exactly when it hurts.
— The late game —
29:40 The two armies clash and a large battle starts to happen!The dance is over. They fight.
30:04 FreaK's mutalisks pick off some tanks, but Optics has enough M&M to prevent FreaK from further poking in!Optics absorbs the mid-game push — FreaK gained nothing for the cost.
30:18 Losing only less than half of his army, Optics seems to be fine.A cheap fight for FreaK — the losses are light.
30:42 That attack didn't seem to do much damage, Optics destroyed only less than half of FreaK's army.Optics takes a bite out of FreaK's force and backs off.
31:13 FreaK decides to start pushing across the map.Here it comes: FreaK crosses the map with everything.
31:30 The battle to decide the game begins!Here it comes: two full armies, one engagement.
31:56 Optics's marines forced FreaK's speedlings and mutalisks to fall back.The timing was right but the fight was wrong: Optics holds FreaK.
🎙 The armies trade evenly; this one is still anyone's game.
32:32 Losing only less than half of his army, Optics seems to be fine.FreaK keeps most of his army intact through the exchange.
32:56 Optics destroyed about half of FreaK's army after that battle.Half of FreaK's force is gone — Optics took it apart.
33:26 What a pity! FreaK managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Optics's army.FreaK goes for the raid — Optics is ready, and nothing comes of it.
33:49 Optics decides to start pushing across the map.No more waiting. Optics pushes.
34:02 Optics has a slight economical lead by having 1 more expansions than FreaK.Economically it's Optics's game right now; FreaK is falling behind on bases.
34:42 The battle to decide the game begins!Here it comes: two full armies, one engagement.
35:02 All of a sudden, FreaK has no armies left while Optics is continuing to push across the map!Optics wins the fight convincingly and keeps rolling forward.
35:23 FreaK has lost about half of his army in that battle.Half of Optics's force stays on that battlefield.
35:47 It seems that FreaK only managed to destroy less than half of Optics's army.FreaK takes a bite out of Optics's force and backs off.
🎙 Optics edges ahead on army strength.
36:20 FreaK tried to micro his mutalisks but they were unable to get past Optics's defense line.FreaK knocks, Optics answers. No damage done.
36:46 Optics now has enough M&M to take this game! ... Or so he thinks.The composition is ready; Optics starts the push.
36:54 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
37:23 Optics's superior marine control beat up all of FreaK's zergling.FreaK's defense bends, then snaps. Optics takes the middle of the game.
🎙 Optics has built a commanding army lead — Piz. Joker needs something special here.
37:54 The attack was a success, FreaK lost more than half of his army in that battle.Optics limps away with less than half the army he arrived with.
38:11 With excellent skills and micro, Optics managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
38:47 Optics destroys FreaK's hatchery, denying expansions.FreaK's expansion burns — Optics tears it down.
39:03 Looking at the opponent's overwhelming forces, FreaK GGs!Nothing left to defend with — FreaK taps.
That's the game: Optics defeats Piz. Joker, settled in the mid game.
■ Optics
■ Piz. Joker
army value
■ Optics
■ Piz. Joker
economy
Play-by-play (49 lines)
0:11 The game starts with White Optics spawning at s1 and Orange FreaK spawning at s2.Optics takes s1 in White; FreaK settles in at s2 in Orange.
0:36 FreaK opens 12 Pool against Optics's 1 Rax Gas.Optics shows 1 Rax Gas — FreaK has gone 12 Pool. The clock starts on who blinks first.
— The early game —
1:22 Optics places down a command center.Optics takes another base — the economy widens.
1:45 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
2:12 Optics decides to start pushing across the map.Optics tightens the formation and starts the long walk.
🎙 Nothing between them. One engagement could decide it.
2:57 FreaK's zerglings are pushing out!FreaK goes early — pressure before either side is ready.
3:13 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
3:52 The battle outcome favors FreaK as Optics's armies melt into FreaK's armies' weapon fire!A clean, brutal win for FreaK. The push continues.
4:28 After that battle, Optics still has most of his army with him.FreaK keeps most of his army intact through the exchange.
4:59 With excellent skills and micro, FreaK managed to fend off Optics while losing less than half of his army.Optics keeps most of his army intact through the exchange.
5:27 Optics places down a command center.Optics plants a new base and dares his opponent to punish it.
5:58 FreaK places down a hatchery.FreaK takes another base — the economy widens.
6:21 Attempting to end the game, Optics moves out with his armies.Optics has seen enough — the army moves out.
6:55 FreaK moves out with his armies.FreaK tightens the formation and starts the long walk.
🎙 The armies trade evenly; this one is still anyone's game.
7:26 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
8:09 Optics was out-microed by FreaK and loses all his attacking forces.FreaK takes the fight on his terms and sends Optics home with nothing.
8:39 That attack didn't seem to do much damage, Optics destroyed only less than half of FreaK's army.Optics takes a bite out of FreaK's force and backs off.
9:05 Losing only less than half of his army, Optics seems to be fine.FreaK keeps most of his army intact through the exchange.
9:39 Optics feels confident with his marines and decides to push out.No patience from Optics: the first units are already marching.
10:04 FreaK is putting early pressure with his zerglings.FreaK tests the door early. Is anyone home?
10:38 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
11:10 All of a sudden, Optics has no armies left while FreaK is continuing to push across the map!A clean, brutal win for FreaK. The push continues.
11:42 Optics lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
🎙 Dead even — neither player has found the edge yet.
12:11 After that battle, FreaK still has most of his army with him.Optics keeps most of his army intact through the exchange.
12:53 Optics desperate in getting his economy pumped up, expands to another location.Optics takes another base — the economy widens.
13:07 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
13:43 FreaK is putting early pressure with his zerglings.FreaK tests the door early. Is anyone home?
14:24 The two armies meet and a large battle starts to engage!The dance is over. They fight.
15:00 Mismicro from Optics gave opportunity to FreaK! FreaK is still pushing and putting pressure with his zerglings!Optics wasn't ready. FreaK's early aggression takes the lead.
15:30 It seems that FreaK only managed to destroy less than half of Optics's army.FreaK takes a bite out of Optics's force and backs off.
15:58 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Optics — the losses are light.
— The mid game —
16:32 FreaK starts pushing out with his speedlings and lurkers!FreaK hits the timing — this push arrives exactly when it hurts.
🎙 Piz. Joker holds the stronger army for now.
17:06 FreaK places down a hatchery.FreaK takes another base — the economy widens.
— The late game —
17:31 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
18:01 Optics seems to have run out of scans! FreaK's lurkers cleans up the remaining army!Optics's defense bends, then snaps. FreaK takes the middle of the game.
18:23 Optics has lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
19:09 After that battle, FreaK still has most of his army with him.Optics keeps most of his army intact through the exchange.
19:30 Optics is in quite a huge army disadvantage, he doesn't have what it takes to win against FreaK's army.Optics is badly outgunned — FreaK's force is a size larger.
20:04 Optics places down a command center.Optics plants a new base and dares his opponent to punish it.
20:39 FreaK moves out with his armies.FreaK tightens the formation and starts the long walk.
21:01 Optics having no armies left to defend, has no choice but to tap out.Optics types it out: GG.
Optics taps out. Piz. Joker's mid game was simply better.
■ Optics
■ Piz. Joker
army value
■ Optics
■ Piz. Joker
economy
Play-by-play (46 lines)
0:07 FreaK spawns in Red at s1 while Optics spawns in White at s2.We're underway — FreaK spawns at s1, Optics answers from s2.
0:39 FreaK gets 12 Pool against Optics's 14 CC.FreaK commits to 12 Pool; Optics answers with 14 CC.
— The early game —
1:11 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
1:49 Optics places down a command center.More workers, more money: Optics expands.
2:22 FreaK's zerglings are pushing out!FreaK goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
2:48 Optics feels confident with his marines and decides to push out.Optics goes early — pressure before either side is ready.
3:14 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
4:04 Optics failed to kill off FreaK's defending zerglings.Optics's early gamble buys nothing — FreaK's defense was already in place.
4:32 After that battle, Optics destroyed about half of FreaK's army.Half of FreaK's force is gone — Optics took it apart.
4:58 About half of Optics's army has been decimated in that battle.FreaK pays for that trade with about half his army.
5:43 FreaK with a large number of zerglings starts pushing out.FreaK goes early — pressure before either side is ready.
5:56 Optics feels confident with his marines and decides to push out.No patience from Optics: the first units are already marching.
6:30 FreaK places down a hatchery.More workers, more money: FreaK expands.
7:10 Optics places down a command center.Quietly, Optics adds a base. These are the moves that decide long games.
🎙 The armies trade evenly; this one is still anyone's game.
7:51 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
8:21 All of a sudden, Optics has no armies left while FreaK is continuing to push across the map!The engagement breaks Optics's way of life — FreaK marches on.
8:55 Losing only less than half of his army, Optics seems to be fine.FreaK keeps most of his army intact through the exchange.
9:15 With excellent skills and micro, FreaK managed to fend off Optics while losing less than half of his army.Optics keeps most of his army intact through the exchange.
10:03 FreaK with a large number of zerglings starts pushing out.FreaK tests the door early. Is anyone home?
10:18 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
10:52 Mismicro from Optics gave opportunity to FreaK! FreaK is still pushing and putting pressure with his zerglings!The early pressure works — FreaK breaks Optics's front door.
11:23 FreaK destroyed about half of Optics's army after that battle.Half of Optics's force is gone — FreaK took it apart.
12:03 After that battle, FreaK still has most of his army with him.Optics keeps most of his army intact through the exchange.
🎙 Slight advantage Piz. Joker as the game develops.
12:25 In terms of army size, Optics is behind FreaK!Optics is badly outgunned — FreaK's force is a size larger.
13:11 Unwilling to make the game too long, FreaK starts moving out.FreaK tightens the formation and starts the long walk.
13:30 FreaK places down a hatchery.More workers, more money: FreaK expands.
14:20 Optics places down a command center.Quietly, Optics adds a base. These are the moves that decide long games.
14:38 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
15:11 Mismicro from Optics gave opportunity to FreaK! FreaK is still pushing and putting pressure with his zerglings!The early pressure works — FreaK breaks Optics's front door.
15:48 Optics has lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
16:13 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Optics — the losses are light.
— The mid game —
17:03 FreaK is flying his mutalisks towards his opponent.The composition is ready; FreaK starts the push.
🎙 Piz. Joker edges ahead on army strength.
17:33 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
— The late game —
18:00 Optics seems to have run out of scans! FreaK's lurkers cleans up the remaining army!The mid-game push crashes through — FreaK breaks Optics's position.
18:30 Optics lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
19:04 After that battle, FreaK still has most of his army with him.Optics keeps most of his army intact through the exchange.
19:40 Optics tried to sneak a drop but it was discovered by FreaK.The sneak attack is sniffed out — FreaK shuts the door on Optics.
20:19 After suffering a devastating loss in the battle, Optics GGs!Nothing left to defend with — Optics taps.
Optics taps out. Piz. Joker's mid game was simply better.
■ Optics
■ Piz. Joker
army value
■ Optics
■ Piz. Joker
economy
Play-by-play (109 lines)
0:07 The game starts with Orange Optics spawning at s2 and Teal FreaK spawning at s1.Cross positions or close ones, it starts here: Optics at s2, FreaK at s1.
0:39 Optics opens 2 Rax FE against FreaK's 12 Pool.Optics commits to 2 Rax FE; FreaK answers with 12 Pool.
— The early game —
0:55 Optics places down a command center.Quietly, Optics adds a base. These are the moves that decide long games.
1:28 FreaK places down a hatchery.More workers, more money: FreaK expands.
1:39 Eager to end the game, Optics moves out with his armies.No more waiting. Optics pushes.
🎙 Nothing between them. One engagement could decide it.
2:23 FreaK with a large number of zerglings starts pushing out.No patience from FreaK: the first units are already marching.
2:41 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
3:02 Optics gains early map control with his marines!The early pressure works — Optics breaks FreaK's front door.
3:38 FreaK lost about half of his army in that battle.Optics pays for that trade with about half his army.
3:56 About half of Optics's army has been decimated in that battle.FreaK pays for that trade with about half his army.
4:12 Optics places down a command center.Optics plants a new base and dares his opponent to punish it.
4:36 FreaK places down a hatchery.FreaK takes another base — the economy widens.
5:05 Optics decides to put on early pressure with his marines.No patience from Optics: the first units are already marching.
5:42 FreaK's zerglings are pushing out!FreaK tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
6:00 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
6:16 FreaK failed to kill off Optics's defending marines.FreaK's early gamble buys nothing — Optics's defense was already in place.
6:38 Losing only less than half of his army, Optics seems to be fine.FreaK keeps most of his army intact through the exchange.
7:19 FreaK lost about half of his army in that battle.Optics pays for that trade with about half his army.
7:47 Optics places down a command center.Optics takes another base — the economy widens.
8:11 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
8:22 Optics decides to put on early pressure with his marines.Optics tests the door early. Is anyone home?
8:57 FreaK with a large number of zerglings starts pushing out.FreaK tests the door early. Is anyone home?
9:20 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
🎙 The armies trade evenly; this one is still anyone's game.
9:45 Optics has enough marines to deal with FreaK's zergling pressure.FreaK's early gamble buys nothing — Optics's defense was already in place.
10:02 Losing only less than half of his army, Optics seems to be fine.A cheap fight for FreaK — the losses are light.
10:30 About half of FreaK's army has been decimated in that battle.Half of Optics's force stays on that battlefield.
10:49 Optics decides to put on early pressure with his marines.No patience from Optics: the first units are already marching.
11:27 FreaK's zerglings are pushing out!FreaK goes early — pressure before either side is ready.
11:53 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
12:13 With some nice micro, FreaK successfully defend against Optics's marines.Optics's early gamble buys nothing — FreaK's defense was already in place.
12:43 With excellent skills and micro, FreaK managed to fend off Optics while losing less than half of his army.A cheap fight for Optics — the losses are light.
13:02 Losing only less than half of his army, Optics seems to be fine.A cheap fight for FreaK — the losses are light.
🎙 Nothing between them. One engagement could decide it.
13:34 Optics places down a command center.Optics takes another base — the economy widens.
13:54 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
— The mid game —
14:09 Optics now has enough M&M to take this game! ... Or so he thinks.Optics hits the timing — this push arrives exactly when it hurts.
14:37 FreaK is flying his mutalisks towards his opponent.FreaK's mid-game army is assembled — and it's moving.
14:57 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
15:25 FreaK held off Optics's M&M group merely with the help of newly popped lurkers.FreaK absorbs the mid-game push — Optics gained nothing for the cost.
15:52 With excellent skills and micro, FreaK managed to fend off Optics while losing less than half of his army.A cheap fight for Optics — the losses are light.
16:15 About half of Optics's army has been decimated in that battle.Half of FreaK's force stays on that battlefield.
16:36 FreaK must macro up quickly or Optics will just roll him over!FreaK is badly outgunned — Optics's force is a size larger.
🎙 Even footing again — the tension builds.
17:08 FreaK starts pushing out with his speedlings and lurkers!FreaK hits the timing — this push arrives exactly when it hurts.
17:25 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
17:52 FreaK is attacking with both mutalisks and zerglings! Watch Optics's marines melt in this attack!Optics's defense bends, then snaps. FreaK takes the middle of the game.
18:15 Losing only less than half of his army, Optics seems to be fine.A cheap fight for FreaK — the losses are light.
18:43 After that battle, FreaK still has most of his army with him.A cheap fight for Optics — the losses are light.
19:25 Optics harasses FreaK's economy and gets ahead of the game.The raid lands — Optics chips away at FreaK's foundation.
19:41 FreaK moves out with his armies.FreaK has seen enough — the army moves out.
20:00 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
20:27 FreaK was out-microed by Optics and loses all his attacking forces.Optics takes the fight on his terms and sends FreaK home with nothing.
🎙 Even footing again — the tension builds.
21:03 Losing only less than half of his army, Optics seems to be fine.A cheap fight for FreaK — the losses are light.
21:10 After that battle, FreaK still has most of his army with him.A cheap fight for Optics — the losses are light.
21:48 FreaK brings his speedlings and lurkers out of his base!FreaK hits the timing — this push arrives exactly when it hurts.
22:00 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
22:36 FreaK was unable to break through Optics's M&M group.Optics absorbs the mid-game push — FreaK gained nothing for the cost.
22:55 With excellent skills and micro, Optics managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
23:34 Losing only less than half of his army, FreaK seems to be fine.Optics keeps most of his army intact through the exchange.
23:50 Zerglings ran past Optics's defense line and start harassing the mineral line! What a nice run-by by FreaK!FreaK gets into Optics's mineral line — workers are dying.
24:17 What a pity! FreaK managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Optics's army.FreaK goes for the raid — Optics is ready, and nothing comes of it.
🎙 Dead even — neither player has found the edge yet.
24:41 Eager to end the game, Optics moves out with his armies.Optics tightens the formation and starts the long walk.
25:03 FreaK brings his speedlings and lurkers out of his base!FreaK's mid-game army is assembled — and it's moving.
25:27 The battle to decide the game begins!Here it comes: two full armies, one engagement.
26:02 FreaK's burrowed lurkers saved the day! Optics's M&M had to back off.FreaK absorbs the mid-game push — Optics gained nothing for the cost.
26:17 After that battle, FreaK still has most of his army with him.Optics keeps most of his army intact through the exchange.
26:51 About half of Optics's army has been decimated in that battle.Half of FreaK's force stays on that battlefield.
26:59 FreaK's forces appear to be larger compared to Optics's!Count the units: FreaK has the edge over Optics right now.
27:42 FreaK starts pushing out with his speedlings and lurkers!FreaK's mid-game army is assembled — and it's moving.
27:58 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
🎙 Nothing between them. One engagement could decide it.
28:26 FreaK's well-placed lurkers caught Optics's tanks and medics off-guard! Optics's army is completely melting!Optics's defense bends, then snaps. FreaK takes the middle of the game.
28:52 Losing only less than half of his army, Optics seems to be fine.FreaK keeps most of his army intact through the exchange.
29:07 With excellent skills and micro, FreaK managed to fend off Optics while losing less than half of his army.A cheap fight for Optics — the losses are light.
— The late game —
29:36 FreaK shot down Optics's command center.Optics's expansion burns — FreaK tears it down.
30:12 Optics places down a command center.Optics takes another base — the economy widens.
30:22 Dropship! Dropship! Optics drops some vultures into FreaK's mineral line!The raid lands — Optics chips away at FreaK's foundation.
30:49 FreaK is flying his mutalisks towards his opponent.FreaK hits the timing — this push arrives exactly when it hurts.
31:18 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
31:38 All of a sudden, Optics has no armies left while FreaK is continuing to push across the map!FreaK wins the fight convincingly and keeps rolling forward.
🎙 The armies trade evenly; this one is still anyone's game.
32:05 Optics lost about half of his army in that battle.FreaK pays for that trade with about half his army.
32:38 With excellent skills and micro, FreaK managed to fend off Optics while losing less than half of his army.A cheap fight for Optics — the losses are light.
33:06 Optics's command center has been destroyed by FreaK.No reinforcements in time: Optics watches FreaK level the expansion.
33:30 Optics is in quite a huge army disadvantage, he doesn't have what it takes to win against FreaK's army.Optics is badly outgunned — FreaK's force is a size larger.
33:50 Optics places down a command center.More workers, more money: Optics expands.
34:21 FreaK is flying his mutalisks towards his opponent.FreaK hits the timing — this push arrives exactly when it hurts.
34:40 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
34:57 FreaK lost all of his mutalisks by suiciding into Optics's M&M group! His remaining speedlings weren't able to do much damage either.The timing was right but the fight was wrong: Optics holds FreaK.
35:33 Optics has lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
🎙 Dead even — neither player has found the edge yet.
35:42 About half of FreaK's army has been decimated in that battle.Half of Optics's force stays on that battlefield.
36:09 Unwilling to make the game too long, FreaK starts moving out.FreaK has seen enough — the army moves out.
36:49 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
37:08 FreaK's well-placed lurkers caught Optics's tanks and medics off-guard! Optics's army is completely melting!Optics's defense bends, then snaps. FreaK takes the middle of the game.
37:36 Optics has lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
37:51 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Optics — the losses are light.
38:29 FreaK shot down Optics's command center.Optics's expansion burns — FreaK tears it down.
38:53 Optics tried to sneak a drop but it was discovered by FreaK.Optics goes for the raid — FreaK is ready, and nothing comes of it.
39:17 Unwilling to suffer further harassment, Optics taps out!Optics GGs. A hard-fought game comes to its end.
Optics taps out. Piz. Joker's mid game was simply better.
■ Optics
■ Piz. Joker
army value
■ Optics
■ Piz. Joker
economy
Play-by-play (133 lines)
0:10 FreaK spawns in White at s1 while Optics spawns in Purple at s2.FreaK takes s1 in White; Optics settles in at s2 in Purple.
0:28 Optics opens 1 Rax Gas against FreaK's 12 Hatch.The builds are down: 12 Hatch from FreaK, 1 Rax Gas from Optics.
— The early game —
0:56 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
1:27 Optics places down a command center.Optics takes another base — the economy widens.
1:50 FreaK's zerglings are pushing out!FreaK goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:00 Optics feels confident with his marines and decides to push out.No patience from Optics: the first units are already marching.
2:42 The two armies meet and a large battle starts to engage!The dance is over. They fight.
2:56 FreaK's mismicro cost him his zerglings and probably this game! Optics continues pressuring with his marines!FreaK wasn't ready. Optics's early aggression takes the lead.
3:24 FreaK lost about half of his army in that battle.Half of Optics's force stays on that battlefield.
3:56 That attack didn't seem to do much damage, FreaK destroyed only less than half of Optics's army.FreaK clips Optics's army — real damage, but Optics fights on.
4:05 FreaK with a large number of zerglings starts pushing out.No patience from FreaK: the first units are already marching.
4:25 Optics feels confident with his marines and decides to push out.No patience from Optics: the first units are already marching.
5:01 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
5:17 Optics decides to expand.Optics takes another base — the economy widens.
🎙 Nothing between them. One engagement could decide it.
5:45 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
6:15 Optics successfully fends off FreaK's attacks.Optics holds! The push breaks against a perfect defense.
6:32 Losing only less than half of his army, Optics seems to be fine.FreaK keeps most of his army intact through the exchange.
6:57 After that battle, FreaK still has most of his army with him.Optics keeps most of his army intact through the exchange.
7:31 It seems like Optics has more units than FreaK!Count the units: Optics has the edge over FreaK right now.
7:38 FreaK is putting early pressure with his zerglings.FreaK tests the door early. Is anyone home?
8:12 Optics feels confident with his marines and decides to push out.No patience from Optics: the first units are already marching.
8:40 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
9:04 FreaK's mismicro cost him his zerglings and probably this game! Optics continues pressuring with his marines!FreaK wasn't ready. Optics's early aggression takes the lead.
🎙 Even footing again — the tension builds.
9:13 Losing only less than half of his army, FreaK seems to be fine.Optics keeps most of his army intact through the exchange.
9:52 With excellent skills and micro, Optics managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
10:16 Attempting to end the game, FreaK moves out with his armies.Here it comes: FreaK crosses the map with everything.
10:26 Optics feels confident with his marines and decides to push out.Optics tests the door early. Is anyone home?
11:04 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
11:19 Optics places down a command center.Quietly, Optics adds a base. These are the moves that decide long games.
11:48 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
12:00 Optics has enough marines to deal with FreaK's zergling pressure.FreaK's early gamble buys nothing — Optics's defense was already in place.
12:25 With excellent skills and micro, Optics managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
🎙 Dead even — neither player has found the edge yet.
13:03 After that battle, FreaK still has most of his army with him.A cheap fight for Optics — the losses are light.
13:15 Attempting to end the game, FreaK moves out with his armies.Here it comes: FreaK crosses the map with everything.
— The mid game —
13:46 Optics now has enough M&M to take this game! ... Or so he thinks.Optics hits the timing — this push arrives exactly when it hurts.
14:04 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
14:39 Optics's superior marine control beat up all of FreaK's zergling.FreaK's defense bends, then snaps. Optics takes the middle of the game.
14:55 About half of FreaK's army has been decimated in that battle.Optics pays for that trade with about half his army.
15:32 FreaK destroyed less army than he should, only less than half of Optics's army has been decimated.FreaK takes a bite out of Optics's force and backs off.
15:39 Optics places down a command center.Optics takes another base — the economy widens.
16:15 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
🎙 Optics holds the stronger army for now.
16:35 Optics dropped some marines into FreaK's mineral line!FreaK looks away for one second and Optics makes him pay for it.
16:58 It seems like Optics has more units than FreaK!Optics's army is visibly the bigger one — FreaK should not take this fight.
17:15 Optics is pushing out with a large M&M ball!The composition is ready; Optics starts the push.
17:52 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
18:17 Optics kills off FreaK's armies and continues pushing!A clean, brutal win for Optics. The push continues.
18:33 FreaK has lost about half of his army in that battle.Half of Optics's force stays on that battlefield.
18:50 With excellent skills and micro, Optics managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
19:26 Optics places down a command center.More workers, more money: Optics expands.
19:45 Optics decides to start pushing across the map.Optics has seen enough — the army moves out.
🎙 The scales tip toward Optics — a lead, but not a safe one.
20:12 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
20:35 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
20:54 Even sunken colonies didn't help FreaK, FreaK has to pull some drones to fight against Optics's marines!The mid-game push crashes through — Optics breaks FreaK's position.
21:28 About half of FreaK's army has been decimated in that battle.Half of Optics's force stays on that battlefield.
21:42 With excellent skills and micro, Optics managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
22:06 Optics is bringing his M&M ball to pressure his opponent now!Optics hits the timing — this push arrives exactly when it hurts.
22:35 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
23:06 The battle outcome favors Optics as FreaK's armies melt into Optics's armies' weapon fire!FreaK's army evaporates. Optics doesn't even slow down.
23:28 After that battle, FreaK still has most of his army with him.A cheap fight for Optics — the losses are light.
🎙 Optics holds the stronger army for now.
23:53 That attack didn't seem to do much damage, FreaK destroyed only less than half of Optics's army.FreaK takes a bite out of Optics's force and backs off.
24:19 Optics places down a command center.More workers, more money: Optics expands.
24:27 Optics is bringing his M&M ball to pressure his opponent now!The composition is ready; Optics starts the push.
25:08 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
25:15 Optics kills off FreaK's armies and continues pushing!Optics wins the fight convincingly and keeps rolling forward.
25:42 About half of FreaK's army has been decimated in that battle.Half of Optics's force stays on that battlefield.
26:05 After that battle, Optics still has most of his army with him.A cheap fight for FreaK — the losses are light.
26:25 Optics now has enough M&M to take this game! ... Or so he thinks.Optics's mid-game army is assembled — and it's moving.
27:02 Optics has a slight economical lead by having 1 more expansions than FreaK.Optics runs 1 more bases than FreaK. That compounds.
🎙 Optics edges ahead on army strength.
27:29 The two armies meet and a large battle starts to engage!The dance is over. They fight.
27:53 FreaK's zerglings didn't do much damage to Optics's M&M ball, and instead lose all of his armies.FreaK's defense bends, then snaps. Optics takes the middle of the game.
28:16 With excellent skills and micro, FreaK managed to fend off Optics while losing less than half of his army.A cheap fight for Optics — the losses are light.
28:42 With excellent skills and micro, Optics managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
28:58 FreaK brings his speedlings and lurkers out of his base!FreaK hits the timing — this push arrives exactly when it hurts.
29:30 Optics is bringing his M&M ball to pressure his opponent now!Optics's mid-game army is assembled — and it's moving.
29:52 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
30:11 Optics's superior marine control beat up all of FreaK's zergling.FreaK's defense bends, then snaps. Optics takes the middle of the game.
30:42 Losing only less than half of his army, FreaK seems to be fine.Optics keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
30:59 Losing only less than half of his army, Optics seems to be fine.FreaK keeps most of his army intact through the exchange.
31:17 Optics destroys FreaK's hatchery, denying expansions.Optics finds the weak point and FreaK's new base is gone.
31:38 FreaK desperate in getting his economy pumped up, expands to another location.FreaK takes another base — the economy widens.
32:13 Optics now has enough M&M to take this game! ... Or so he thinks.Optics hits the timing — this push arrives exactly when it hurts.
32:43 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
33:03 With beautiful placement, FreaK successfully fends off Optics's attacks.The attack shatters on FreaK's line. Great positioning.
33:32 After that battle, FreaK still has most of his army with him.Optics keeps most of his army intact through the exchange.
33:52 After that battle, Optics still has most of his army with him.A cheap fight for FreaK — the losses are light.
34:15 FreaK is in a slight disadvantage as he has less expansions than Optics.FreaK is starving on bases while Optics spreads across the map.
🎙 Nothing between them. One engagement could decide it.
34:24 FreaK decides to move out with his armies.Here it comes: FreaK crosses the map with everything.
35:05 Optics is bringing his M&M ball to pressure his opponent now!Optics's mid-game army is assembled — and it's moving.
35:13 The two armies clash and a large battle starts to happen!The dance is over. They fight.
35:48 FreaK lost all of his mutalisks by suiciding into Optics's M&M group! His remaining speedlings weren't able to do much damage either.The timing was right but the fight was wrong: Optics holds FreaK.
36:20 With excellent skills and micro, Optics managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
36:32 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Optics — the losses are light.
37:05 Optics is bringing his M&M ball to pressure his opponent now!Optics's mid-game army is assembled — and it's moving.
37:30 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
— The late game —
37:53 Optics pushed into four hatcheries of larva. FreaK simply remade the army.Optics throws the endgame army in and FreaK simply refuses to lose.
🎙 The armies trade evenly; this one is still anyone's game.
38:14 Optics destroyed less army than he should, only less than half of FreaK's army has been decimated.Optics clips FreaK's army — real damage, but FreaK fights on.
38:32 That attack didn't seem to do much damage, FreaK destroyed only less than half of Optics's army.FreaK clips Optics's army — real damage, but Optics fights on.
39:05 What a pity! FreaK managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Optics's army.FreaK knocks, Optics answers. No damage done.
39:20 Optics moves out with the M&M ball tucked in behind a wall of sieged tanks.Everything Optics has built comes forward at once.
39:39 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
40:15 Optics's scan catches the lurkers and the siege tanks do the rest to FreaK.There's no rebuilding from that. Optics's late-game push decides it.
40:42 After that battle, FreaK still has most of his army with him.A cheap fight for Optics — the losses are light.
41:07 After that battle, Optics still has most of his army with him.A cheap fight for FreaK — the losses are light.
41:14 What a pity! FreaK managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Optics's army.Good instincts from Optics; the harassment dies at the doorstep.
🎙 The scales tip toward Optics — a lead, but not a safe one.
41:38 Optics creeps forward tank by tank, vessels overhead watching for lurkers.Everything Optics has built comes forward at once.
42:17 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
42:31 Irradiate on the defilers! Optics watches FreaK's swarm evaporate and pushes on.The final army does its work — Optics breaks FreaK late.
42:51 After that battle, Optics destroyed about half of FreaK's army.Half of FreaK's force is gone — Optics took it apart.
43:22 Losing only less than half of his army, Optics seems to be fine.A cheap fight for FreaK — the losses are light.
43:43 FreaK is in a slight disadvantage as he has less expansions than Optics.FreaK needs an expansion soon or Optics's economy simply wins this.
44:02 Attempting to end the game, Optics moves out with his armies.Optics tightens the formation and starts the long walk.
44:35 The two armies clash and a large battle starts to happen!The dance is over. They fight.
45:04 Irradiate on the defilers! Optics watches FreaK's swarm evaporate and pushes on.The final army does its work — Optics breaks FreaK late.
🎙 Optics's force dwarfs what Piz. Joker has left on the field.
45:32 FreaK lost about half of his army in that battle.Optics pays for that trade with about half his army.
45:43 Losing only less than half of his army, Optics seems to be fine.A cheap fight for FreaK — the losses are light.
46:04 Unwilling to suffer further harassment, FreaK taps out!FreaK GGs. A hard-fought game comes to its end.
Optics takes it — the late game decided this one.
■ Optics
■ Piz. Joker
army value
■ Optics
■ Piz. Joker
economy
Play-by-play (63 lines)
0:11 Optics spawns at s2 in Teal while FreaK spawns at s3 in Green.Optics in Teal at s2. FreaK in Green at s3. The map is set.
0:34 Optics gets 1 Rax Gas against FreaK's 12 Hatch.The builds are down: 1 Rax Gas from Optics, 12 Hatch from FreaK.
— The early game —
1:17 Optics places down a command center.Optics plants a new base and dares his opponent to punish it.
1:39 FreaK decides to expand.FreaK takes another base — the economy widens.
1:58 Optics feels confident with his marines and decides to push out.Optics goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
2:40 FreaK's zerglings are pushing out!FreaK tests the door early. Is anyone home?
3:06 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
3:36 The battle outcome favors FreaK as Optics's armies melt into FreaK's armies' weapon fire!FreaK wins the fight convincingly and keeps rolling forward.
4:01 Optics has lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
4:25 After that battle, FreaK still has most of his army with him.A cheap fight for Optics — the losses are light.
5:03 Optics feels confident with his marines and decides to push out.No patience from Optics: the first units are already marching.
5:23 FreaK's zerglings are pushing out!No patience from FreaK: the first units are already marching.
5:57 Both Optics and FreaK appears to have equal expansions now.The economies mirror one another. Nothing between Optics and FreaK yet.
6:24 Optics places down a command center.Quietly, Optics adds a base. These are the moves that decide long games.
🎙 Even footing again — the tension builds.
6:47 FreaK places down a hatchery.FreaK takes another base — the economy widens.
7:13 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
7:57 Optics failed to kill off FreaK's defending zerglings.FreaK holds the early rush without blinking.
8:16 With excellent skills and micro, FreaK managed to fend off Optics while losing less than half of his army.Optics keeps most of his army intact through the exchange.
8:59 Optics lost about half of his army in that battle.FreaK pays for that trade with about half his army.
9:26 Attempting to end the game, FreaK moves out with his armies.No more waiting. FreaK pushes.
9:37 The battle to decide the game begins!The dance is over. They fight.
10:24 FreaK's zerglings surround Optics's marines and kills it off!The early pressure works — FreaK breaks Optics's front door.
10:48 It seems that FreaK only managed to destroy less than half of Optics's army.FreaK takes a bite out of Optics's force and backs off.
🎙 Slight advantage Piz. Joker as the game develops.
11:10 After that battle, FreaK still has most of his army with him.Optics keeps most of his army intact through the exchange.
11:32 Optics decides to put on early pressure with his marines.Optics tests the door early. Is anyone home?
12:19 FreaK's zerglings are pushing out!FreaK tests the door early. Is anyone home?
12:42 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
13:07 Mismicro from Optics gave opportunity to FreaK! FreaK is still pushing and putting pressure with his zerglings!Optics wasn't ready. FreaK's early aggression takes the lead.
13:37 With excellent skills and micro, Optics managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
14:04 Losing only less than half of his army, FreaK seems to be fine.Optics keeps most of his army intact through the exchange.
14:27 Optics places down a command center.Quietly, Optics adds a base. These are the moves that decide long games.
14:57 FreaK places down a hatchery.More workers, more money: FreaK expands.
🎙 The armies trade evenly; this one is still anyone's game.
15:29 FreaK decides to start pushing across the map.Here it comes: FreaK crosses the map with everything.
16:05 Currently, neither Optics nor FreaK appears to be leading in economy.The economies mirror one another. Nothing between Optics and FreaK yet.
16:39 The battle to decide the game begins!The dance is over. They fight.
— The mid game —
17:06 FreaK seems to control the lurkers very nicely! Even with seemingly equal forces, Optics is totally losing this battle!Optics's defense bends, then snaps. FreaK takes the middle of the game.
17:32 After that battle, Optics still has most of his army with him.FreaK keeps most of his army intact through the exchange.
17:49 With excellent skills and micro, FreaK managed to fend off Optics while losing less than half of his army.Optics keeps most of his army intact through the exchange.
18:24 FreaK moves out with his armies.No more waiting. FreaK pushes.
— The late game —
18:54 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
19:18 FreaK's well-placed lurkers caught Optics's tanks and medics off-guard! Optics's army is completely melting!Optics's defense bends, then snaps. FreaK takes the middle of the game.
🎙 Piz. Joker edges ahead on army strength.
19:49 FreaK only destroyed about half of Optics's army.Half of Optics's force is gone — FreaK took it apart.
20:15 It seems that Optics only managed to destroy less than half of FreaK's army.Optics takes a bite out of FreaK's force and backs off.
20:52 FreaK successfully blocked Optics from harassing his economy.Optics goes for the raid — FreaK is ready, and nothing comes of it.
21:17 FreaK brings his speedlings and lurkers out of his base!The composition is ready; FreaK starts the push.
21:56 Optics places down a command center.Quietly, Optics adds a base. These are the moves that decide long games.
22:12 FreaK places down a hatchery.More workers, more money: FreaK expands.
22:45 The battle to decide the game begins!Neither side backs off — the battle is joined.
23:04 FreaK kills off Optics's armies and continues pushing!A clean, brutal win for FreaK. The push continues.
23:34 FreaK destroyed about half of Optics's army after that battle.Half of Optics's force is gone — FreaK took it apart.
🎙 It's all going Piz. Joker's way right now.
24:22 With excellent skills and micro, FreaK managed to fend off Optics while losing less than half of his army.A cheap fight for Optics — the losses are light.
24:48 FreaK shot down Optics's command center.FreaK finds the weak point and Optics's new base is gone.
25:18 After suffering a devastating loss in the battle, Optics GGs!Optics GGs. A hard-fought game comes to its end.
GG. Piz. Joker closes it out over Optics.
Head to head
0 gamesThese players have never met before.