◆ SHAKURAS Reborn
Friendly · Bo3 · engine v5.3 · Tue, Sep 1 2026 · 21:32 server time
Piz. Joker Zerg 2 – 1 Terran Hardback

Games

3 · · ▶ replay
G1 Piz. Joker Zerg 0–1 Terran Hardback WIN Jade Jade · Δelo +0/+0
■ Piz. Joker ■ Hardback army value
■ Piz. Joker ■ Hardback economy
Play-by-play (43 lines)
0:07 The game starts with Orange Hardback spawning at s2 and Teal FreaK spawning at s1.Hardback in Orange at s2. FreaK in Teal at s1. The map is set.
0:48 FreaK opens 12 Pool against Hardback's 1 Rax FE.The builds are down: 1 Rax FE from Hardback, 12 Pool from FreaK.
— The early game —
1:25 Hardback places down a command center.Quietly, Hardback adds a base. These are the moves that decide long games.
2:00 FreaK places down a hatchery.More workers, more money: FreaK expands.
2:31 Hardback starts pushing out with his marines.Hardback tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
3:01 Eager to end the game, FreaK moves out with his armies.FreaK has seen enough — the army moves out.
3:38 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
4:05 FreaK failed to break through Hardback's marine defense line.FreaK's early gamble buys nothing — Hardback's defense was already in place.
4:30 After that battle, Hardback still has most of his army with him.FreaK keeps most of his army intact through the exchange.
5:07 About half of FreaK's army has been decimated in that battle.Hardback pays for that trade with about half his army.
5:49 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
6:11 Hardback decides to put on early pressure with his marines.No patience from Hardback: the first units are already marching.
6:54 Attempting to end the game, FreaK moves out with his armies.No more waiting. FreaK pushes.
7:26 FreaK is leading the game with more expansions than Hardback.Economically it's FreaK's game right now; Hardback is falling behind on bases.
🎙 Hardback edges ahead on army strength.
7:50 Hardback places down a command center.Hardback plants a new base and dares his opponent to punish it.
— The mid game —
8:30 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
9:10 FreaK failed to kill off Hardback's defending marines.FreaK's early gamble buys nothing — Hardback's defense was already in place.
9:44 Losing only less than half of his army, Hardback seems to be fine.A cheap fight for FreaK — the losses are light.
10:22 About half of FreaK's army has been decimated in that battle.Half of Hardback's force stays on that battlefield.
10:45 Hardback feels confident with his marines and decides to push out.Hardback goes early — pressure before either side is ready.
11:24 Unwilling to make the game too long, FreaK starts moving out.FreaK has seen enough — the army moves out.
12:03 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
12:28 Hardback successfully fends off FreaK's attacks.Hardback holds! The push breaks against a perfect defense.
🎙 Piz. Joker is a step behind and knows it.
13:07 FreaK destroyed less army than he should, only less than half of Hardback's army has been decimated.FreaK takes a bite out of Hardback's force and backs off.
13:28 About half of FreaK's army has been decimated in that battle.Half of Hardback's force stays on that battlefield.
14:16 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
— The late game —
14:32 Hardback decides to start pushing across the map.Here it comes: Hardback crosses the map with everything.
15:06 FreaK must macro up quickly or Hardback will just roll him over!FreaK is badly outgunned — Hardback's force is a size larger.
15:54 Hardback places down a command center.Hardback plants a new base and dares his opponent to punish it.
16:16 The two armies clash and a large battle starts to happen!The dance is over. They fight.
16:57 Hardback gains early map control with his marines!The early pressure works — Hardback breaks FreaK's front door.
17:39 FreaK lost about half of his army in that battle.Half of Hardback's force stays on that battlefield.
🎙 Piz. Joker is hanging on by a thread against Hardback's army.
17:57 Losing only less than half of his army, Hardback seems to be fine.FreaK keeps most of his army intact through the exchange.
18:33 Hardback starts pushing out with his marines.Hardback goes early — pressure before either side is ready.
19:08 After suffering a devastating loss in the battle, FreaK GGs!That's it. FreaK looks at the field one last time and concedes.
Piz. Joker taps out. Hardback's early game was simply better.
G2 WIN Piz. Joker Zerg 1–1 Terran Hardback Wind and Cloud Wind and Cloud · Δelo +0/+0
■ Piz. Joker ■ Hardback army value
■ Piz. Joker ■ Hardback economy
Play-by-play (54 lines)
0:15 The Orange FreaK spawns at s1 while White Hardback spawns at s3.FreaK takes s1 in Orange; Hardback settles in at s3 in White.
0:32 Hardback gets 14 CC against FreaK's 12 Pool.The builds are down: 12 Pool from FreaK, 14 CC from Hardback.
— The early game —
1:02 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
1:46 Hardback places down a command center.More workers, more money: Hardback expands.
2:18 FreaK's zerglings are pushing out!FreaK goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
2:44 Hardback starts pushing out with his marines.Hardback goes early — pressure before either side is ready.
3:17 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
3:55 With some nice micro, FreaK successfully defend against Hardback's marines.Hardback's early gamble buys nothing — FreaK's defense was already in place.
4:29 Hardback only destroyed about half of FreaK's army.Half of FreaK's force is gone — Hardback took it apart.
4:53 FreaK destroyed about half of Hardback's army after that battle.Half of Hardback's force is gone — FreaK took it apart.
5:16 Hardback places down a command center.Hardback takes another base — the economy widens.
6:01 FreaK is putting early pressure with his zerglings.FreaK goes early — pressure before either side is ready.
6:19 Hardback starts pushing out with his marines.Hardback tests the door early. Is anyone home?
6:47 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
🎙 Hardback is a step behind and knows it.
7:30 The two armies meet and a large battle starts to engage!The dance is over. They fight.
8:07 Mismicro from Hardback gave opportunity to FreaK! FreaK is still pushing and putting pressure with his zerglings!The early pressure works — FreaK breaks Hardback's front door.
8:40 About half of Hardback's army has been decimated in that battle.Half of FreaK's force stays on that battlefield.
8:53 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Hardback — the losses are light.
9:39 FreaK is putting early pressure with his zerglings.FreaK goes early — pressure before either side is ready.
10:02 Hardback feels confident with his marines and decides to push out.Hardback tests the door early. Is anyone home?
10:36 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
11:13 Nice placement by FreaK, Hardback can't even find a hole to poke through with his marines.Hardback's early gamble buys nothing — FreaK's defense was already in place.
11:48 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Hardback — the losses are light.
🎙 The scales tip toward Piz. Joker — a lead, but not a safe one.
12:03 With excellent skills and micro, Hardback managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
12:51 FreaK's forces appear to be larger compared to Hardback's!Count the units: FreaK has the edge over Hardback right now.
13:21 FreaK places down a hatchery.FreaK takes another base — the economy widens.
13:49 Hardback places down a command center.Hardback plants a new base and dares his opponent to punish it.
14:16 FreaK's zerglings are pushing out!FreaK tests the door early. Is anyone home?
14:58 The battle to decide the game begins!The dance is over. They fight.
15:18 The battle outcome favors FreaK as Hardback's armies melt into FreaK's armies' weapon fire!FreaK wins the fight convincingly and keeps rolling forward.
15:42 Hardback lost about half of his army in that battle.FreaK pays for that trade with about half his army.
16:14 After that battle, FreaK still has most of his army with him.Hardback keeps most of his army intact through the exchange.
🎙 Piz. Joker edges ahead on army strength.
— The mid game —
16:56 FreaK starts pushing out with his speedlings and lurkers!The composition is ready; FreaK starts the push.
— The late game —
17:16 FreaK places down a hatchery.FreaK takes another base — the economy widens.
17:55 Hardback places down a command center.Quietly, Hardback adds a base. These are the moves that decide long games.
18:36 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
19:08 FreaK is attacking with lurker-lings and mutalisks! Hardback's armies melt in the attack.The mid-game push crashes through — FreaK breaks Hardback's position.
19:36 Hardback has lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
20:04 Losing only less than half of his army, FreaK seems to be fine.Hardback keeps most of his army intact through the exchange.
20:43 FreaK is flying his mutalisks towards his opponent.FreaK hits the timing — this push arrives exactly when it hurts.
21:02 The battle to decide the game begins!The dance is over. They fight.
🎙 Hardback is a step behind and knows it.
21:26 FreaK is attacking with both mutalisks and zerglings! Watch Hardback's marines melt in this attack!The mid-game push crashes through — FreaK breaks Hardback's position.
22:03 Hardback lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
22:30 With excellent skills and micro, FreaK managed to fend off Hardback while losing less than half of his army.A cheap fight for Hardback — the losses are light.
23:05 Looking at the opponent's overwhelming forces, Hardback GGs!Hardback GGs. A hard-fought game comes to its end.
Hardback taps out. Piz. Joker's mid game was simply better.
G3 ACE MATCH WIN Piz. Joker Zerg 2–1 Terran Hardback Butter Butter · Δelo +0/+0
■ Piz. Joker ■ Hardback army value
■ Piz. Joker ■ Hardback economy
Play-by-play (40 lines)
0:13 Hardback spawns in White at s2 while FreaK spawns in Blue at s1.We're underway — Hardback spawns at s2, FreaK answers from s1.
0:45 Hardback gets 1 Rax Gas against FreaK's 12 Hatch.Scouting done, plans revealed: Hardback's 1 Rax Gas against FreaK's 12 Hatch.
— The early game —
1:30 Hardback places down a command center.Hardback takes another base — the economy widens.
1:59 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
2:34 Hardback starts pushing out with his marines.No patience from Hardback: the first units are already marching.
🎙 Dead even — neither player has found the edge yet.
3:10 FreaK is putting early pressure with his zerglings.FreaK tests the door early. Is anyone home?
3:48 The battle to decide the game begins!The dance is over. They fight.
4:09 With some nice micro, FreaK successfully defend against Hardback's marines.FreaK holds the early rush without blinking.
4:51 With excellent skills and micro, FreaK managed to fend off Hardback while losing less than half of his army.A cheap fight for Hardback — the losses are light.
5:21 With excellent skills and micro, Hardback managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
6:07 FreaK decides to expand.Quietly, FreaK adds a base. These are the moves that decide long games.
6:47 FreaK's zerglings are pushing out!FreaK goes early — pressure before either side is ready.
7:18 Hardback places down a command center.Quietly, Hardback adds a base. These are the moves that decide long games.
7:52 The battle to decide the game begins!Here it comes: two full armies, one engagement.
🎙 Hardback is a step behind and knows it.
8:18 Mismicro from Hardback gave opportunity to FreaK! FreaK is still pushing and putting pressure with his zerglings!Hardback wasn't ready. FreaK's early aggression takes the lead.
9:14 Hardback has lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
9:48 After that battle, FreaK still has most of his army with him.A cheap fight for Hardback — the losses are light.
10:08 Hardback decides to put on early pressure with his marines.Hardback goes early — pressure before either side is ready.
10:41 FreaK with a large number of zerglings starts pushing out.FreaK goes early — pressure before either side is ready.
11:16 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
11:56 The two armies meet and a large battle starts to engage!The dance is over. They fight.
12:41 Nice control from FreaK! He killed Hardback's marines and continues pressuring!Hardback wasn't ready. FreaK's early aggression takes the lead.
🎙 It's all going Piz. Joker's way right now.
13:10 Hardback lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
13:55 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Hardback — the losses are light.
14:21 Hardback places down a command center.More workers, more money: Hardback expands.
15:05 FreaK is putting early pressure with his zerglings.No patience from FreaK: the first units are already marching.
15:44 Both Hardback and FreaK appears to have equal expansions now.The economies mirror one another. Nothing between Hardback and FreaK yet.
16:03 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
16:39 FreaK's zerglings surround Hardback's marines and kills it off!Hardback wasn't ready. FreaK's early aggression takes the lead.
17:25 Hardback has lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
17:49 With excellent skills and micro, FreaK managed to fend off Hardback while losing less than half of his army.Hardback keeps most of his army intact through the exchange.
🎙 Piz. Joker's force dwarfs what Hardback has left on the field.
— The mid game —
18:40 FreaK is flying his mutalisks towards his opponent.The composition is ready; FreaK starts the push.
19:05 Looking at the opponent's overwhelming forces, Hardback GGs!Hardback types it out: GG.
That's the game: Piz. Joker defeats Hardback, settled in the early game.

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