◆ SHAKURAS Reborn
Friendly · Bo3 · engine v5.3 · Tue, Sep 1 2026 · 21:32 server time
Munitions Protoss 2 – 0 Zerg Piz. Joker

Games

2 · · ▶ replay
G1 WIN Munitions Protoss 1–0 Zerg Piz. Joker Electric Circuit Electric Circuit · Δelo +0/+0
■ Munitions ■ Piz. Joker army value
■ Munitions ■ Piz. Joker economy
Play-by-play (466 lines)
0:11 FreaK spawns in Green at s4 while Munitions spawns in Purple at s1.Cross positions or close ones, it starts here: FreaK at s4, Munitions at s1.
0:38 Munitions opens Forge Fast Expand against FreaK's 12 Pool.FreaK commits to 12 Pool; Munitions answers with Forge Fast Expand.
— The early game —
0:57 FreaK desperate in getting his economy pumped up, expands to another location.FreaK takes another base — the economy widens.
1:20 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
1:34 FreaK's speedlings rapidly push out across the map.FreaK goes early — pressure before either side is ready.
🎙 Dead even — neither player has found the edge yet.
2:00 Munitions is putting some early pressure on with his dragoons.No patience from Munitions: the first units are already marching.
2:22 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
2:29 Munitions was out-microed by FreaK and loses all his attacking forces.FreaK holds! The push breaks against a perfect defense.
2:52 Munitions destroyed less army than he should, only less than half of FreaK's army has been decimated.Munitions clips FreaK's army — real damage, but FreaK fights on.
3:11 After that battle, Munitions still has most of his army with him.FreaK keeps most of his army intact through the exchange.
3:44 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
4:08 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK goes early — pressure before either side is ready.
4:18 Munitions is pushing out with his zealots.Munitions tests the door early. Is anyone home?
4:38 FreaK places down a hatchery.More workers, more money: FreaK expands.
🎙 The armies trade evenly; this one is still anyone's game.
5:12 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
5:24 FreaK with his speedlings successfully defend against Munitions's early zealot pressure.FreaK holds the early rush without blinking.
5:53 Munitions destroyed less army than he should, only less than half of FreaK's army has been decimated.Munitions takes a bite out of FreaK's force and backs off.
6:00 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
6:32 Munitions must macro up quickly or FreaK will just roll him over!Munitions is badly outgunned — FreaK's force is a size larger.
6:48 FreaK decides to move out with his armies.Here it comes: FreaK crosses the map with everything.
7:12 Munitions warps in a nexus.Munitions takes another base — the economy widens.
7:32 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
7:44 The battle outcome favors FreaK as Munitions's armies melt into FreaK's armies' weapon fire!The engagement breaks Munitions's way of life — FreaK marches on.
🎙 Munitions is a step behind and knows it.
8:23 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
8:30 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
8:47 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
9:10 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK goes early — pressure before either side is ready.
9:37 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
10:10 Munitions kills off all of FreaK's offensive zerglings with his zealots.Munitions holds the early rush without blinking.
10:22 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
10:47 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Munitions — the losses are light.
11:03 FreaK decides to move out with his armies.Here it comes: FreaK crosses the map with everything.
🎙 The scales tip toward Piz. Joker — a lead, but not a safe one.
11:23 At the moment, FreaK seems to have more units than Munitions.FreaK's army is visibly the bigger one — Munitions should not take this fight.
11:47 Munitions desperate in getting his economy pumped up, expands to another location.Quietly, Munitions adds a base. These are the moves that decide long games.
12:16 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
— The mid game —
12:24 FreaK micros his hydralisks nicely to avoid Munitions's storms, and seems to have won the battle!Munitions's defense bends, then snaps. FreaK takes the middle of the game.
12:47 FreaK destroyed less army than he should, only less than half of Munitions's army has been decimated.FreaK takes a bite out of Munitions's force and backs off.
13:16 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
13:23 FreaK tried to micro his mutalisks but they were unable to get past Munitions's defense line.The sneak attack is sniffed out — Munitions shuts the door on FreaK.
13:52 FreaK places down a hatchery.More workers, more money: FreaK expands.
14:17 FreaK now has enough hydralisk to take the game! ... Or so he thinks.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
🎙 The scales tip toward Piz. Joker — a lead, but not a safe one.
14:41 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
14:54 FreaK's zerglings surround Munitions's archons while FreaK's lurkers deal with the rest. The outcome seems to favor FreaK!Munitions's defense bends, then snaps. FreaK takes the middle of the game.
15:14 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
15:42 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
15:50 FreaK has a large number of hydralisk and is starting to push out!FreaK's hydra wave rolls out — this is the timing Zerg lives for.
16:22 Munitions desperate in getting his economy pumped up, expands to another location.Quietly, Munitions adds a base. These are the moves that decide long games.
16:44 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
16:54 The battle outcome favors FreaK as Munitions's armies melt into FreaK's armies' weapon fire!The engagement breaks Munitions's way of life — FreaK marches on.
17:28 It seems that FreaK only managed to destroy less than half of Munitions's army.FreaK takes a bite out of Munitions's force and backs off.
🎙 Nothing between them. One engagement could decide it.
17:49 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
17:57 Munitions's army is small compared to FreaK!Munitions is badly outgunned — FreaK's force is a size larger.
18:32 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
18:47 FreaK now has enough hydralisk to take the game! ... Or so he thinks.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
19:12 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
19:20 FreaK's combination of lurkers and hydralisks totally decimated Munitions's army.Munitions's defense bends, then snaps. FreaK takes the middle of the game.
19:51 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
20:23 Losing only less than half of his army, FreaK seems to be fine.Munitions keeps most of his army intact through the exchange.
20:39 Munitions warps in a nexus.More workers, more money: Munitions expands.
🎙 The armies trade evenly; this one is still anyone's game.
20:54 FreaK has a large number of hydralisk and is starting to push out!FreaK's hydra wave rolls out — this is the timing Zerg lives for.
21:19 With corsairs sniping overlords, Munitions is bringing his dark templar to attack his opponent!Munitions hits the timing — this push arrives exactly when it hurts.
21:38 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
22:07 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
22:26 FreaK's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.FreaK's defense bends, then snaps. Munitions takes the middle of the game.
22:35 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
23:12 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
23:19 FreaK has a large number of hydralisk and is starting to push out!FreaK's hydra wave rolls out — this is the timing Zerg lives for.
23:42 Munitions decides to start pushing across the map.Here it comes: Munitions crosses the map with everything.
🎙 Even footing again — the tension builds.
24:10 The battle to decide the game begins!Neither side backs off — the battle is joined.
24:17 FreaK's combination of lurkers and hydralisks totally decimated Munitions's army.Munitions's defense bends, then snaps. FreaK takes the middle of the game.
24:37 After that battle, Munitions still has most of his army with him.A cheap fight for FreaK — the losses are light.
25:13 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Munitions — the losses are light.
25:21 FreaK places down a hatchery.More workers, more money: FreaK expands.
25:46 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
26:13 FreaK has a large number of hydralisk and is starting to push out!FreaK's hydra wave rolls out — this is the timing Zerg lives for.
26:40 Unwilling to make the game too long, Munitions starts moving out.Munitions has seen enough — the army moves out.
26:59 The battle to decide the game begins!Here it comes: two full armies, one engagement.
🎙 Dead even — neither player has found the edge yet.
27:08 FreaK brought in some lurkers and speedlings, but Munitions had the observers and archons to deal with. Munitions successfully defended FreaK's push!Munitions absorbs the mid-game push — FreaK gained nothing for the cost.
27:34 After that battle, Munitions still has most of his army with him.A cheap fight for FreaK — the losses are light.
27:58 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
28:11 Attempting to end the game, FreaK moves out with his armies.FreaK has seen enough — the army moves out.
28:43 With corsairs sniping overlords, Munitions is bringing his dark templar to attack his opponent!Munitions hits the timing — this push arrives exactly when it hurts.
28:56 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
29:31 Munitions warps in a nexus.Munitions takes another base — the economy widens.
29:46 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
30:10 FreaK's combination of lurkers and hydralisks totally decimated Munitions's army.The mid-game push crashes through — FreaK breaks Munitions's position.
🎙 The armies trade evenly; this one is still anyone's game.
30:28 After that battle, Munitions still has most of his army with him.A cheap fight for FreaK — the losses are light.
30:53 It seems that Munitions only managed to destroy less than half of FreaK's army.Munitions clips FreaK's army — real damage, but FreaK fights on.
31:02 FreaK brings his lurker-lings to pressure his opponent.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
31:27 Munitions is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Munitions starts the push.
31:43 Currently, FreaK and Munitions appear to have around the same army size.The armies weigh the same — dead even on the field.
32:19 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
32:40 FreaK brought in some lurkers and speedlings, but Munitions had the observers and archons to deal with. Munitions successfully defended FreaK's push!The timing was right but the fight was wrong: Munitions holds FreaK.
32:48 That attack didn't seem to do much damage, FreaK destroyed only less than half of Munitions's army.FreaK clips Munitions's army — real damage, but Munitions fights on.
33:15 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
33:40 Munitions warps in a nexus.Munitions takes another base — the economy widens.
34:01 FreaK brings his lurker-lings to pressure his opponent.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
34:17 Munitions decides to move out with his armies.Munitions tightens the formation and starts the long walk.
34:31 FreaK places down a hatchery.More workers, more money: FreaK expands.
34:59 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
35:29 Munitions's speedlots dealt with FreaK's speedlings, while archons dealt with mutalisks. Munitions successfully fended against FreaK's push!The timing was right but the fight was wrong: Munitions holds FreaK.
35:36 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
35:59 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
36:23 Munitions tried to send in a shuttle but it was discovered by FreaK.The sneak attack is sniffed out — FreaK shuts the door on Munitions.
🎙 Dead even — neither player has found the edge yet.
36:39 Attempting to end the game, FreaK moves out with his armies.No more waiting. FreaK pushes.
36:59 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
37:37 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
37:49 Munitions successfully fends off FreaK's attacks.FreaK commits and it's the wrong call — Munitions cleans it up.
38:06 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
38:31 Losing only less than half of his army, FreaK seems to be fine.Munitions keeps most of his army intact through the exchange.
— The late game —
38:55 Plague for the templar, swarm for the choke — FreaK goes in.This is the big one — FreaK commits the late-game army.
39:21 Every gateway is pumping and Munitions starts walking across the map.Everything Munitions has built comes forward at once.
39:28 The battle to decide the game begins!Here it comes: two full armies, one engagement.
🎙 Even footing again — the tension builds.
39:58 Munitions successfully fends off FreaK's attacks.FreaK commits and it's the wrong call — Munitions cleans it up.
40:12 After that battle, Munitions still has most of his army with him.FreaK keeps most of his army intact through the exchange.
40:29 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
40:58 Munitions has a slight economical lead by having 1 more expansions than FreaK.Economically it's Munitions's game right now; FreaK is falling behind on bases.
41:13 Ultralisks and cracklings with defilers behind: FreaK commits to the break.Everything FreaK has built comes forward at once.
41:43 Upgrades finished and a bank of storms ready. Here comes Munitions.Max supply, full upgrades: Munitions moves out to end it.
42:07 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
42:33 With beautiful placement, Munitions successfully fends off FreaK's attacks.Munitions holds! The push breaks against a perfect defense.
42:44 After that battle, Munitions still has most of his army with him.FreaK keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
43:13 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
43:29 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Max supply, full upgrades: FreaK moves out to end it.
43:41 Munitions rolls out with archons and speedlots, templar trailing on full energy.Everything Munitions has built comes forward at once.
44:06 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
44:20 FreaK's scourge take the corsairs and the speedlots die to cracklings. Munitions backs off.FreaK holds the late-game siege — what a defensive stand!
44:49 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
45:05 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
45:42 Plague for the templar, swarm for the choke — FreaK goes in.Everything FreaK has built comes forward at once.
45:54 Upgrades finished and a bank of storms ready. Here comes Munitions.Everything Munitions has built comes forward at once.
🎙 The armies trade evenly; this one is still anyone's game.
46:12 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
46:41 FreaK's lurkers hold the front while the cracklings flank. Munitions loses everything.There's no rebuilding from that. FreaK's late-game push decides it.
46:58 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
47:09 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
47:36 Plague for the templar, swarm for the choke — FreaK goes in.Everything FreaK has built comes forward at once.
48:03 Munitions rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Munitions moves out to end it.
48:28 Currently, FreaK and Munitions appear to have around the same army size.The armies weigh the same — dead even on the field.
48:40 The battle to decide the game begins!Here it comes: two full armies, one engagement.
49:05 FreaK's scourge take the corsairs and the speedlots die to cracklings. Munitions backs off.FreaK holds the late-game siege — what a defensive stand!
🎙 The armies trade evenly; this one is still anyone's game.
49:23 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
49:46 That attack didn't seem to do much damage, FreaK destroyed only less than half of Munitions's army.FreaK takes a bite out of Munitions's force and backs off.
50:14 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Max supply, full upgrades: FreaK moves out to end it.
50:38 Munitions rolls out with archons and speedlots, templar trailing on full energy.Everything Munitions has built comes forward at once.
50:52 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
51:11 Munitions's storms land on the swarm and FreaK's cracklings die before they reach the line.Munitions holds the late-game siege — what a defensive stand!
51:32 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for FreaK — the losses are light.
51:45 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
52:14 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.This is the big one — FreaK commits the late-game army.
🎙 Dead even — neither player has found the edge yet.
52:34 Munitions decides to move out with his armies.Munitions tightens the formation and starts the long walk.
52:58 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
53:23 FreaK's lurkers hold the front while the cracklings flank. Munitions loses everything.There's no rebuilding from that. FreaK's late-game push decides it.
53:32 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
54:04 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Munitions — the losses are light.
54:21 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.This is the big one — FreaK commits the late-game army.
54:37 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.Max supply, full upgrades: Munitions moves out to end it.
54:57 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
55:14 FreaK kills off Munitions's armies and continues pushing!FreaK wins the fight convincingly and keeps rolling forward.
🎙 Dead even — neither player has found the edge yet.
55:47 That attack didn't seem to do much damage, FreaK destroyed only less than half of Munitions's army.FreaK clips Munitions's army — real damage, but Munitions fights on.
56:06 It seems that Munitions only managed to destroy less than half of FreaK's army.Munitions clips FreaK's army — real damage, but FreaK fights on.
56:20 Plague for the templar, swarm for the choke — FreaK goes in.Everything FreaK has built comes forward at once.
56:58 Upgrades finished and a bank of storms ready. Here comes Munitions.Max supply, full upgrades: Munitions moves out to end it.
57:05 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
57:33 The corsairs cleared the sky and Munitions's ground army does the rest to FreaK.The final army does its work — Munitions breaks FreaK late.
57:58 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
58:20 It seems that FreaK only managed to destroy less than half of Munitions's army.FreaK clips Munitions's army — real damage, but Munitions fights on.
58:44 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Everything FreaK has built comes forward at once.
🎙 The armies trade evenly; this one is still anyone's game.
58:55 Munitions moves out with his armies.No more waiting. Munitions pushes.
59:07 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
59:45 The corsairs cleared the sky and Munitions's ground army does the rest to FreaK.The final army does its work — Munitions breaks FreaK late.
59:52 Munitions destroyed less army than he should, only less than half of FreaK's army has been decimated.Munitions clips FreaK's army — real damage, but FreaK fights on.
60:14 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for FreaK — the losses are light.
60:42 In terms of army size, FreaK is behind Munitions!FreaK needs production, fast; Munitions's army has outgrown his.
60:53 Four hatcheries of larva pouring out at once, and FreaK pushes.Max supply, full upgrades: FreaK moves out to end it.
61:22 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.Everything Munitions has built comes forward at once.
61:46 The two armies meet and a large battle starts to engage!The dance is over. They fight.
🎙 Nothing between them. One engagement could decide it.
62:10 Under dark swarm Munitions's dragoons are useless — FreaK's cracklings tear the army apart!The final army does its work — FreaK breaks Munitions late.
62:17 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
62:38 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
63:03 Ultralisks and cracklings with defilers behind: FreaK commits to the break.Max supply, full upgrades: FreaK moves out to end it.
63:36 Munitions rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Munitions moves out to end it.
63:47 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
64:03 Storm after storm lands on the hydralisks — Munitions walks through FreaK's army.The final army does its work — Munitions breaks FreaK late.
64:40 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
65:02 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
🎙 Even footing again — the tension builds.
65:10 FreaK starts pushing across the map.Here it comes: FreaK crosses the map with everything.
65:36 Munitions decides to move out with his armies.No more waiting. Munitions pushes.
66:00 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
66:26 The battle outcome favors Munitions as FreaK's armies melt into Munitions's armies' weapon fire!Munitions wins the fight convincingly and keeps rolling forward.
66:38 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
66:51 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
67:24 Four hatcheries of larva pouring out at once, and FreaK pushes.Everything FreaK has built comes forward at once.
67:37 Munitions decides to move out with his armies.No more waiting. Munitions pushes.
68:00 The battle to decide the game begins!Here it comes: two full armies, one engagement.
🎙 The armies trade evenly; this one is still anyone's game.
68:32 FreaK was out-microed by Munitions and loses all his attacking forces.The attack shatters on Munitions's line. Great positioning.
68:39 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
69:16 It seems that Munitions only managed to destroy less than half of FreaK's army.Munitions takes a bite out of FreaK's force and backs off.
69:23 Four hatcheries of larva pouring out at once, and FreaK pushes.This is the big one — FreaK commits the late-game army.
69:53 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.Everything Munitions has built comes forward at once.
70:05 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
70:34 Munitions walked into plague and swarm together. FreaK gave up nothing.FreaK holds the late-game siege — what a defensive stand!
70:48 It seems that Munitions only managed to destroy less than half of FreaK's army.Munitions clips FreaK's army — real damage, but FreaK fights on.
71:07 That attack didn't seem to do much damage, FreaK destroyed only less than half of Munitions's army.FreaK clips Munitions's army — real damage, but Munitions fights on.
🎙 Even footing again — the tension builds.
71:25 Munitions has more expansions than FreaK.Munitions runs 1 more bases than FreaK. That compounds.
71:55 Ultralisks and cracklings with defilers behind: FreaK commits to the break.Max supply, full upgrades: FreaK moves out to end it.
72:22 Munitions rolls out with archons and speedlots, templar trailing on full energy.This is the big one — Munitions commits the late-game army.
72:43 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
72:51 Munitions's storms land on the swarm and FreaK's cracklings die before they reach the line.FreaK throws the endgame army in and Munitions simply refuses to lose.
73:10 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for FreaK — the losses are light.
73:36 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
73:55 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Max supply, full upgrades: FreaK moves out to end it.
74:13 Upgrades finished and a bank of storms ready. Here comes Munitions.Max supply, full upgrades: Munitions moves out to end it.
🎙 Dead even — neither player has found the edge yet.
74:35 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
75:12 FreaK ran dry of larva at exactly the wrong moment. Munitions is inside the third.The final army does its work — Munitions breaks FreaK late.
75:27 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
75:53 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for FreaK — the losses are light.
76:09 FreaK moves out with his armies.No more waiting. FreaK pushes.
76:31 Munitions starts pushing across the map.Here it comes: Munitions crosses the map with everything.
77:01 The battle to decide the game begins!The dance is over. They fight.
77:11 Munitions's archons and speedlots grind through the swarm, and FreaK's defilers die with it.The final army does its work — Munitions breaks FreaK late.
77:41 It seems that Munitions only managed to destroy less than half of FreaK's army.Munitions clips FreaK's army — real damage, but FreaK fights on.
🎙 The armies trade evenly; this one is still anyone's game.
77:48 It seems that FreaK only managed to destroy less than half of Munitions's army.FreaK clips Munitions's army — real damage, but Munitions fights on.
78:07 Ultralisks and cracklings with defilers behind: FreaK commits to the break.This is the big one — FreaK commits the late-game army.
78:35 Eager to end the game, Munitions moves out with his armies.No more waiting. Munitions pushes.
78:57 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
79:18 FreaK's scourge take the corsairs and the speedlots die to cracklings. Munitions backs off.Munitions throws the endgame army in and FreaK simply refuses to lose.
79:36 Losing only less than half of his army, FreaK seems to be fine.Munitions keeps most of his army intact through the exchange.
79:51 FreaK destroyed less army than he should, only less than half of Munitions's army has been decimated.FreaK takes a bite out of Munitions's force and backs off.
80:24 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.This is the big one — FreaK commits the late-game army.
80:42 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.Max supply, full upgrades: Munitions moves out to end it.
🎙 The armies trade evenly; this one is still anyone's game.
81:03 FreaK might lose the game soon if he doesn't expand as Munitions did.FreaK is starving on bases while Munitions spreads across the map.
81:26 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
81:51 FreaK's lurkers are burrowed at the choke and Munitions has no observers left. The push stalls.Munitions throws the endgame army in and FreaK simply refuses to lose.
82:01 That attack didn't seem to do much damage, Munitions destroyed only less than half of FreaK's army.Munitions takes a bite out of FreaK's force and backs off.
82:30 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
82:43 Four hatcheries of larva pouring out at once, and FreaK pushes.Max supply, full upgrades: FreaK moves out to end it.
83:18 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.Everything Munitions has built comes forward at once.
83:31 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
84:02 Under dark swarm Munitions's dragoons are useless — FreaK's cracklings tear the army apart!The final army does its work — FreaK breaks Munitions late.
🎙 Nothing between them. One engagement could decide it.
84:14 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
84:42 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
85:00 Four hatcheries of larva pouring out at once, and FreaK pushes.Everything FreaK has built comes forward at once.
85:20 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.This is the big one — Munitions commits the late-game army.
85:33 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
85:54 Munitions walked into plague and swarm together. FreaK gave up nothing.Munitions throws the endgame army in and FreaK simply refuses to lose.
86:16 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
86:41 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
86:54 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.This is the big one — FreaK commits the late-game army.
🎙 Dead even — neither player has found the edge yet.
87:21 Munitions decides to move out with his armies.Here it comes: Munitions crosses the map with everything.
87:47 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
88:12 Munitions kills off FreaK's armies and continues pushing!FreaK's army evaporates. Munitions doesn't even slow down.
88:34 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
88:41 FreaK destroyed less army than he should, only less than half of Munitions's army has been decimated.FreaK takes a bite out of Munitions's force and backs off.
89:11 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.This is the big one — FreaK commits the late-game army.
89:22 Munitions starts pushing across the map.No more waiting. Munitions pushes.
89:43 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
90:11 The corsairs cleared the sky and Munitions's ground army does the rest to FreaK.There's no rebuilding from that. Munitions's late-game push decides it.
🎙 Even footing again — the tension builds.
90:38 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
90:47 It seems that FreaK only managed to destroy less than half of Munitions's army.FreaK takes a bite out of Munitions's force and backs off.
91:18 Munitions scouted FreaK's attempt to harass!Munitions's raid is spotted before it even leaves home.
91:47 Munitions scouted the attempt but FreaK is still going with it!Plans change: FreaK's raiders are needed on defense.
91:54 FreaK harasses Munitions's economy and gets ahead of the game.The raid lands — FreaK chips away at Munitions's foundation.
92:10 It seems like Munitions has more units than FreaK!Count the units: Munitions has the edge over FreaK right now.
92:36 Four hatcheries of larva pouring out at once, and FreaK pushes.Max supply, full upgrades: FreaK moves out to end it.
92:56 Upgrades finished and a bank of storms ready. Here comes Munitions.Everything Munitions has built comes forward at once.
93:18 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
🎙 Nothing between them. One engagement could decide it.
93:45 All of a sudden, Munitions has no armies left while FreaK is continuing to push across the map!FreaK wins the fight convincingly and keeps rolling forward.
93:59 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
94:34 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
94:49 Plague for the templar, swarm for the choke — FreaK goes in.Everything FreaK has built comes forward at once.
95:18 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.This is the big one — Munitions commits the late-game army.
95:25 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
95:45 Plague on the templar, and FreaK's ultralisks walk straight through Munitions.The final army does its work — FreaK breaks Munitions late.
96:14 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
96:25 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
97:00 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Everything FreaK has built comes forward at once.
97:10 Munitions starts pushing across the map.Here it comes: Munitions crosses the map with everything.
97:44 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
98:08 Archons and speedlots hold the choke — FreaK's ultralisks cannot get through.FreaK throws the endgame army in and Munitions simply refuses to lose.
98:17 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
98:34 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
98:57 Plague for the templar, swarm for the choke — FreaK goes in.Everything FreaK has built comes forward at once.
99:16 Every gateway is pumping and Munitions starts walking across the map.Everything Munitions has built comes forward at once.
99:46 At the moment, neither FreaK nor Munitions is leading in army size.Unit for unit, FreaK and Munitions are level.
🎙 The armies trade evenly; this one is still anyone's game.
100:12 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
100:26 With beautiful placement, FreaK successfully fends off Munitions's attacks.FreaK holds! The push breaks against a perfect defense.
100:46 Losing only less than half of his army, FreaK seems to be fine.Munitions keeps most of his army intact through the exchange.
101:06 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
101:36 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.This is the big one — FreaK commits the late-game army.
101:49 Munitions decides to move out with his armies.No more waiting. Munitions pushes.
102:05 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
102:31 With beautiful placement, FreaK successfully fends off Munitions's attacks.FreaK holds! The push breaks against a perfect defense.
102:51 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
103:18 After that battle, Munitions still has most of his army with him.FreaK keeps most of his army intact through the exchange.
103:40 Plague for the templar, swarm for the choke — FreaK goes in.This is the big one — FreaK commits the late-game army.
103:54 Munitions starts pushing across the map.Here it comes: Munitions crosses the map with everything.
104:10 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
104:45 Under dark swarm Munitions's dragoons are useless — FreaK's cracklings tear the army apart!There's no rebuilding from that. FreaK's late-game push decides it.
104:56 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
105:15 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
105:40 Plague for the templar, swarm for the choke — FreaK goes in.Everything FreaK has built comes forward at once.
106:05 Munitions decides to put some pressure on his opponent.Munitions tightens the formation and starts the long walk.
🎙 Nothing between them. One engagement could decide it.
106:20 The two armies meet and a large battle starts to engage!The dance is over. They fight.
106:37 FreaK successfully fends off Munitions's attacks.The attack shatters on FreaK's line. Great positioning.
106:56 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
107:32 That attack didn't seem to do much damage, FreaK destroyed only less than half of Munitions's army.FreaK clips Munitions's army — real damage, but Munitions fights on.
107:47 Four hatcheries of larva pouring out at once, and FreaK pushes.Everything FreaK has built comes forward at once.
108:13 Upgrades finished and a bank of storms ready. Here comes Munitions.This is the big one — Munitions commits the late-game army.
108:39 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
108:50 FreaK's lurkers hold the front while the cracklings flank. Munitions loses everything.The final army does its work — FreaK breaks Munitions late.
109:08 After that battle, Munitions still has most of his army with him.A cheap fight for FreaK — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
109:27 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Munitions — the losses are light.
109:49 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.This is the big one — FreaK commits the late-game army.
110:06 Munitions decides to put some pressure on his opponent.No more waiting. Munitions pushes.
110:28 Both FreaK and Munitions appear to have equal amount of units.The armies weigh the same — dead even on the field.
111:00 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
111:27 The corsairs cleared the sky and Munitions's ground army does the rest to FreaK.The final army does its work — Munitions breaks FreaK late.
111:35 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
111:57 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for FreaK — the losses are light.
112:20 Ultralisks and cracklings with defilers behind: FreaK commits to the break.Everything FreaK has built comes forward at once.
🎙 The armies trade evenly; this one is still anyone's game.
112:41 Every gateway is pumping and Munitions starts walking across the map.Max supply, full upgrades: Munitions moves out to end it.
113:03 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
113:23 All of a sudden, Munitions has no armies left while FreaK is continuing to push across the map!Munitions's army evaporates. FreaK doesn't even slow down.
113:50 FreaK destroyed less army than he should, only less than half of Munitions's army has been decimated.FreaK takes a bite out of Munitions's force and backs off.
114:09 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
114:24 Four hatcheries of larva pouring out at once, and FreaK pushes.This is the big one — FreaK commits the late-game army.
114:49 Every gateway is pumping and Munitions starts walking across the map.This is the big one — Munitions commits the late-game army.
115:20 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
115:41 The battle outcome favors Munitions as FreaK's armies melt into Munitions's armies' weapon fire!Munitions wins the fight convincingly and keeps rolling forward.
🎙 Dead even — neither player has found the edge yet.
116:03 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
116:25 It seems that FreaK only managed to destroy less than half of Munitions's army.FreaK clips Munitions's army — real damage, but Munitions fights on.
116:46 FreaK decides to put some pressure on his opponent.Here it comes: FreaK crosses the map with everything.
116:54 Upgrades finished and a bank of storms ready. Here comes Munitions.This is the big one — Munitions commits the late-game army.
117:13 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
117:35 Scourge take the corsairs, swarm takes the goons — FreaK breaks Munitions wide open.The final army does its work — FreaK breaks Munitions late.
117:52 After that battle, Munitions still has most of his army with him.FreaK keeps most of his army intact through the exchange.
118:30 Munitions destroyed less army than he should, only less than half of FreaK's army has been decimated.Munitions takes a bite out of FreaK's force and backs off.
118:37 Munitions's army is small compared to FreaK!Munitions is badly outgunned — FreaK's force is a size larger.
🎙 Dead even — neither player has found the edge yet.
118:57 Ultralisks and cracklings with defilers behind: FreaK commits to the break.Max supply, full upgrades: FreaK moves out to end it.
119:19 Upgrades finished and a bank of storms ready. Here comes Munitions.Max supply, full upgrades: Munitions moves out to end it.
119:42 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
120:06 FreaK spent the whole larva bank on that attack and Munitions is still standing.FreaK throws the endgame army in and Munitions simply refuses to lose.
120:39 That attack didn't seem to do much damage, FreaK destroyed only less than half of Munitions's army.FreaK takes a bite out of Munitions's force and backs off.
120:57 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
121:06 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Everything FreaK has built comes forward at once.
121:31 Every gateway is pumping and Munitions starts walking across the map.This is the big one — Munitions commits the late-game army.
121:55 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
🎙 The armies trade evenly; this one is still anyone's game.
122:10 With beautiful placement, FreaK successfully fends off Munitions's attacks.FreaK takes the fight on his terms and sends Munitions home with nothing.
122:44 Losing only less than half of his army, FreaK seems to be fine.Munitions keeps most of his army intact through the exchange.
122:51 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
123:19 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.This is the big one — FreaK commits the late-game army.
123:38 Upgrades finished and a bank of storms ready. Here comes Munitions.Everything Munitions has built comes forward at once.
123:59 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
124:17 FreaK's lurkers hold the front while the cracklings flank. Munitions loses everything.There's no rebuilding from that. FreaK's late-game push decides it.
124:33 It seems that FreaK only managed to destroy less than half of Munitions's army.FreaK takes a bite out of Munitions's force and backs off.
124:55 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
125:18 Four hatcheries of larva pouring out at once, and FreaK pushes.Everything FreaK has built comes forward at once.
125:36 Munitions rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Munitions moves out to end it.
125:58 FreaK might lose the game soon if he doesn't expand as Munitions did.FreaK needs an expansion soon or Munitions's economy simply wins this.
126:36 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
126:58 FreaK successfully fends off Munitions's attacks.The attack shatters on FreaK's line. Great positioning.
127:17 Losing only less than half of his army, FreaK seems to be fine.Munitions keeps most of his army intact through the exchange.
127:38 That attack didn't seem to do much damage, FreaK destroyed only less than half of Munitions's army.FreaK takes a bite out of Munitions's force and backs off.
127:46 FreaK decides to put some pressure on his opponent.FreaK has seen enough — the army moves out.
128:23 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.Everything Munitions has built comes forward at once.
🎙 Even footing again — the tension builds.
128:34 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
129:03 Munitions walked into plague and swarm together. FreaK gave up nothing.FreaK holds the late-game siege — what a defensive stand!
129:17 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
129:39 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
129:54 Four hatcheries of larva pouring out at once, and FreaK pushes.Everything FreaK has built comes forward at once.
130:30 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.Max supply, full upgrades: Munitions moves out to end it.
130:48 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
130:59 Under dark swarm Munitions's dragoons are useless — FreaK's cracklings tear the army apart!There's no rebuilding from that. FreaK's late-game push decides it.
131:21 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
131:45 After that battle, FreaK still has most of his army with him.Munitions keeps most of his army intact through the exchange.
131:58 Munitions rolls out with archons and speedlots, templar trailing on full energy.Everything Munitions has built comes forward at once.
132:27 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
132:37 With beautiful placement, FreaK successfully fends off Munitions's attacks.FreaK holds! The push breaks against a perfect defense.
133:12 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
133:27 FreaK destroyed less army than he should, only less than half of Munitions's army has been decimated.FreaK clips Munitions's army — real damage, but Munitions fights on.
133:46 At the moment, FreaK seems to have more units than Munitions.FreaK's army is visibly the bigger one — Munitions should not take this fight.
134:20 Munitions rolls out with archons and speedlots, templar trailing on full energy.This is the big one — Munitions commits the late-game army.
134:35 The battle to decide the game begins!The dance is over. They fight.
🎙 Dead even — neither player has found the edge yet.
134:44 Munitions's archons and speedlots grind through the swarm, and FreaK's defilers die with it.The final army does its work — Munitions breaks FreaK late.
135:19 After that battle, FreaK still has most of his army with him.A cheap fight for Munitions — the losses are light.
135:41 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
135:54 Munitions shot down FreaK's hatchery.Munitions finds the weak point and FreaK's new base is gone.
136:11 Munitions warps in a nexus.More workers, more money: Munitions expands.
136:49 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.Everything Munitions has built comes forward at once.
137:08 FreaK's army is small compared to Munitions!FreaK is badly outgunned — Munitions's force is a size larger.
137:24 The battle to decide the game begins!Neither side backs off — the battle is joined.
137:51 All of a sudden, FreaK has no armies left while Munitions is continuing to push across the map!A clean, brutal win for Munitions. The push continues.
🎙 Slight advantage Munitions as the game develops.
138:11 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
138:19 After that battle, Munitions still has most of his army with him.A cheap fight for FreaK — the losses are light.
138:46 Every gateway is pumping and Munitions starts walking across the map.Everything Munitions has built comes forward at once.
139:06 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
139:32 FreaK ran dry of larva at exactly the wrong moment. Munitions is inside the third.The final army does its work — Munitions breaks FreaK late.
139:54 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
140:18 After that battle, Munitions still has most of his army with him.A cheap fight for FreaK — the losses are light.
140:29 Every gateway is pumping and Munitions starts walking across the map.This is the big one — Munitions commits the late-game army.
140:49 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
🎙 Piz. Joker is a step behind and knows it.
141:20 The corsairs cleared the sky and Munitions's ground army does the rest to FreaK.There's no rebuilding from that. Munitions's late-game push decides it.
141:28 That attack didn't seem to do much damage, Munitions destroyed only less than half of FreaK's army.Munitions clips FreaK's army — real damage, but FreaK fights on.
142:06 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
142:22 Munitions rolls out with archons and speedlots, templar trailing on full energy.This is the big one — Munitions commits the late-game army.
142:36 FreaK might lose the game soon if he doesn't expand as Munitions did.FreaK is starving on bases while Munitions spreads across the map.
142:50 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
143:28 Storm after storm lands on the hydralisks — Munitions walks through FreaK's army.The final army does its work — Munitions breaks FreaK late.
143:37 That attack didn't seem to do much damage, Munitions destroyed only less than half of FreaK's army.Munitions clips FreaK's army — real damage, but FreaK fights on.
144:07 That attack didn't seem to do much damage, FreaK destroyed only less than half of Munitions's army.FreaK clips Munitions's army — real damage, but Munitions fights on.
🎙 Munitions's force dwarfs what Piz. Joker has left on the field.
144:19 Every gateway is pumping and Munitions starts walking across the map.This is the big one — Munitions commits the late-game army.
144:49 The battle to decide the game begins!The dance is over. They fight.
145:05 FreaK ran dry of larva at exactly the wrong moment. Munitions is inside the third.The final army does its work — Munitions breaks FreaK late.
145:31 With excellent skills and micro, FreaK managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
145:49 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for FreaK — the losses are light.
146:00 FreaK having no armies left to defend, has no choice but to tap out.Nothing left to defend with — FreaK taps.
Munitions takes it — the late game decided this one.
G2 WIN Munitions Protoss 2–0 Zerg Piz. Joker Andromeda Andromeda · Δelo +0/+0
■ Munitions ■ Piz. Joker army value
■ Munitions ■ Piz. Joker economy
Play-by-play (51 lines)
0:13 Munitions spawns in Orange at s3 while FreaK spawns in Purple at s2.We're underway — Munitions spawns at s3, FreaK answers from s2.
0:51 FreaK gets Overpool against Munitions's Forge Fast Expand.Munitions shows Forge Fast Expand — FreaK has gone Overpool. The clock starts on who blinks first.
— The early game —
1:17 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
1:36 FreaK places down a hatchery.FreaK takes another base — the economy widens.
2:09 Munitions is pushing out with his zealots.Munitions goes early — pressure before either side is ready.
🎙 Dead even — neither player has found the edge yet.
2:47 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.No patience from FreaK: the first units are already marching.
3:33 Currently, neither Munitions nor FreaK appears to be leading in economy.Base for base, they're level — Munitions and FreaK match each other.
3:48 The two armies meet and a large battle starts to engage!The dance is over. They fight.
4:30 With beautiful placement, FreaK successfully fends off Munitions's attacks.Munitions commits and it's the wrong call — FreaK cleans it up.
4:56 Losing only less than half of his army, FreaK seems to be fine.Munitions keeps most of his army intact through the exchange.
5:25 Munitions lost about half of his army in that battle.FreaK pays for that trade with about half his army.
6:14 Munitions is pushing out with his zealots.Munitions goes early — pressure before either side is ready.
6:36 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK goes early — pressure before either side is ready.
7:03 FreaK places down a hatchery.More workers, more money: FreaK expands.
🎙 Dead even — neither player has found the edge yet.
7:39 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
8:14 Munitions kills off all of FreaK's offensive zerglings with his zealots.Munitions holds the early rush without blinking.
8:44 Losing only less than half of his army, Munitions seems to be fine.FreaK keeps most of his army intact through the exchange.
9:18 Munitions destroyed less army than he should, only less than half of FreaK's army has been decimated.Munitions takes a bite out of FreaK's force and backs off.
9:50 Munitions warps in a nexus.More workers, more money: Munitions expands.
10:20 Munitions is putting some early pressure on with his dragoons.Munitions tests the door early. Is anyone home?
10:50 FreaK decides to move out with his armies.FreaK tightens the formation and starts the long walk.
11:27 In terms of army size, Munitions is behind FreaK!Munitions is badly outgunned — FreaK's force is a size larger.
11:56 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
🎙 The armies trade evenly; this one is still anyone's game.
12:34 FreaK failed to kill off Munitions's defending zealots.Munitions holds the early rush without blinking.
13:01 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for FreaK — the losses are light.
13:33 About half of FreaK's army has been decimated in that battle.Munitions pays for that trade with about half his army.
14:08 Munitions is pushing out with his zealots.No patience from Munitions: the first units are already marching.
14:33 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK tests the door early. Is anyone home?
15:08 FreaK starts expanding.FreaK plants a new base and dares his opponent to punish it.
15:43 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
16:08 FreaK lost all of his zerglings to Munitions's zealots and dragoons!The early pressure works — Munitions breaks FreaK's front door.
16:49 About half of FreaK's army has been decimated in that battle.Munitions pays for that trade with about half his army.
🎙 Nothing between them. One engagement could decide it.
17:13 FreaK destroyed less army than he should, only less than half of Munitions's army has been decimated.FreaK clips Munitions's army — real damage, but Munitions fights on.
17:49 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
18:17 Unwilling to make the game too long, Munitions starts moving out.Munitions tightens the formation and starts the long walk.
18:48 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
— The mid game —
19:36 FreaK's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.FreaK's defense bends, then snaps. Munitions takes the middle of the game.
19:54 FreaK lost about half of his army in that battle.Half of Munitions's force stays on that battlefield.
— The late game —
20:32 With excellent skills and micro, Munitions managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
21:12 What superior Mutalisk micro from FreaK! Munitions's economy is suffering!The raid lands — FreaK chips away at Munitions's foundation.
21:31 Looks like Munitions is going to push out with his archons and speedlots!The composition is ready; Munitions starts the push.
🎙 Munitions edges ahead on army strength.
22:03 Looking at the opponent's overwhelming forces, FreaK GGs!FreaK types it out: GG.
Piz. Joker taps out. Munitions's mid game was simply better.

Head to head

1 game
Munitions 0 – 1 Piz. Joker