Friendly · Bo3 · engine v5.3
· Tue, Sep 1 2026 · 21:32 server time
Games
2 · · ▶ replay
■ Check
■ HPD- Ringo
army value
■ Check
■ HPD- Ringo
economy
Play-by-play (48 lines)
0:16 Checkrein spawns in Blue at s1 while Ringo spawns in Yellow at s2.Checkrein takes s1 in Blue; Ringo settles in at s2 in Yellow.
0:48 Ringo gets 1 Rax FE against Checkrein's 12 Hatch.Checkrein commits to 12 Hatch; Ringo answers with 1 Rax FE.
— The early game —
1:12 Checkrein places down a hatchery.Quietly, Checkrein adds a base. These are the moves that decide long games.
1:52 Ringo decides to expand.More workers, more money: Ringo expands.
2:21 Checkrein is putting early pressure with his zerglings.No patience from Checkrein: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:45 Ringo starts pushing out with his marines.Ringo goes early — pressure before either side is ready.
3:31 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
4:05 Ringo has enough marines to deal with Checkrein's zergling pressure.Checkrein's early gamble buys nothing — Ringo's defense was already in place.
4:45 After that battle, Ringo still has most of his army with him.Checkrein keeps most of his army intact through the exchange.
5:04 With excellent skills and micro, Checkrein managed to fend off Ringo while losing less than half of his army.Ringo keeps most of his army intact through the exchange.
5:33 Checkrein with a large number of zerglings starts pushing out.Checkrein goes early — pressure before either side is ready.
6:16 Ringo starts pushing out with his marines.Ringo tests the door early. Is anyone home?
6:42 At the moment, Ringo seems to have more units than Checkrein.Count the units: Ringo has the edge over Checkrein right now.
7:19 Checkrein places down a hatchery.Quietly, Checkrein adds a base. These are the moves that decide long games.
🎙 Even footing again — the tension builds.
7:50 Ringo places down a command center.Ringo takes another base — the economy widens.
8:21 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
9:10 Ringo kills off Checkrein's zerglings with his marines!Checkrein wasn't ready. Ringo's early aggression takes the lead.
— The mid game —
9:35 Checkrein lost about half of his army in that battle.Half of Ringo's force stays on that battlefield.
9:56 Losing only less than half of his army, Ringo seems to be fine.A cheap fight for Checkrein — the losses are light.
10:48 Attempting to end the game, Checkrein moves out with his armies.No more waiting. Checkrein pushes.
11:05 Ringo starts pushing out with his marines.No patience from Ringo: the first units are already marching.
11:56 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
12:14 Ringo has enough marines to deal with Checkrein's zergling pressure.Ringo holds the early rush without blinking.
🎙 Check is hanging on by a thread against HPD- Ringo's army.
12:56 After that battle, Ringo still has most of his army with him.Checkrein keeps most of his army intact through the exchange.
13:35 Checkrein has lost about half of his army in that battle.Ringo pays for that trade with about half his army.
13:52 Attempting to end the game, Ringo moves out with his armies.No more waiting. Ringo pushes.
14:39 The battle to decide the game begins!The dance is over. They fight.
14:56 The battle outcome favors Ringo as Checkrein's armies melt into Ringo's armies' weapon fire!Ringo wins the fight convincingly and keeps rolling forward.
15:38 Checkrein has lost about half of his army in that battle.Half of Ringo's force stays on that battlefield.
— The late game —
16:15 Losing only less than half of his army, Ringo seems to be fine.Checkrein keeps most of his army intact through the exchange.
16:46 Ringo starts pushing out with his marines.Ringo tests the door early. Is anyone home?
17:15 Checkrein places down a hatchery.More workers, more money: Checkrein expands.
🎙 HPD- Ringo's force dwarfs what Check has left on the field.
17:44 Ringo places down a command center.Quietly, Ringo adds a base. These are the moves that decide long games.
18:14 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
19:02 Checkrein's mismicro cost him his zerglings and probably this game! Ringo continues pressuring with his marines!Checkrein wasn't ready. Ringo's early aggression takes the lead.
🎙 HPD- Ringo's force dwarfs what Check has left on the field.
19:36 Ringo looks beastly after destroying more than half of Checkrein's army.Ringo shreds the better part of Checkrein's army in one engagement.
20:01 Losing only less than half of his army, Ringo seems to be fine.Checkrein keeps most of his army intact through the exchange.
20:45 Ringo feels confident with his marines and decides to push out.Ringo tests the door early. Is anyone home?
21:01 Checkrein having no armies left to defend, has no choice but to tap out.Checkrein types it out: GG.
That's the game: HPD- Ringo defeats Check, settled in the early game.
■ Check
■ HPD- Ringo
army value
■ Check
■ HPD- Ringo
economy
Play-by-play (87 lines)
0:16 The game starts with Blue Ringo spawning at s2 and White Checkrein spawning at s4.Ringo in Blue at s2. Checkrein in White at s4. The map is set.
0:45 Checkrein opens 12 Pool against Ringo's 1 Rax Gas.Ringo commits to 1 Rax Gas; Checkrein answers with 12 Pool.
— The early game —
1:08 Ringo decides to expand.Quietly, Ringo adds a base. These are the moves that decide long games.
1:35 Checkrein places down a hatchery.More workers, more money: Checkrein expands.
1:48 Ringo decides to put on early pressure with his marines.Ringo tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
2:25 Checkrein decides to move out with his armies.No more waiting. Checkrein pushes.
2:49 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
3:25 Nice control from Checkrein! He killed Ringo's marines and continues pressuring!The early pressure works — Checkrein breaks Ringo's front door.
3:50 It seems that Checkrein only managed to destroy less than half of Ringo's army.Checkrein clips Ringo's army — real damage, but Ringo fights on.
4:15 With excellent skills and micro, Checkrein managed to fend off Ringo while losing less than half of his army.Ringo keeps most of his army intact through the exchange.
4:38 Attempting to end the game, Ringo moves out with his armies.Here it comes: Ringo crosses the map with everything.
5:06 Unwilling to make the game too long, Checkrein starts moving out.No more waiting. Checkrein pushes.
5:32 Ringo desperate in getting his economy pumped up, expands to another location.Ringo plants a new base and dares his opponent to punish it.
5:50 Checkrein places down a hatchery.Checkrein takes another base — the economy widens.
🎙 Nothing between them. One engagement could decide it.
6:20 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
7:01 Ringo was out-microed by Checkrein and loses all his attacking forces.Ringo commits and it's the wrong call — Checkrein cleans it up.
7:16 Losing only less than half of his army, Checkrein seems to be fine.Ringo keeps most of his army intact through the exchange.
7:40 With excellent skills and micro, Ringo managed to fend off Checkrein while losing less than half of his army.Checkrein keeps most of his army intact through the exchange.
8:01 Ringo is in quite a huge army disadvantage, he doesn't have what it takes to win against Checkrein's army.Ringo needs production, fast; Checkrein's army has outgrown his.
8:37 Ringo decides to start pushing across the map.Here it comes: Ringo crosses the map with everything.
8:55 Checkrein is putting early pressure with his zerglings.Checkrein tests the door early. Is anyone home?
9:36 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
9:56 Checkrein's mismicro cost him his zerglings and probably this game! Ringo continues pressuring with his marines!The early pressure works — Ringo breaks Checkrein's front door.
🎙 Even footing again — the tension builds.
10:15 Losing only less than half of his army, Checkrein seems to be fine.Ringo keeps most of his army intact through the exchange.
10:49 After that battle, Ringo still has most of his army with him.A cheap fight for Checkrein — the losses are light.
11:13 Ringo feels confident with his marines and decides to push out.No patience from Ringo: the first units are already marching.
11:53 Checkrein is putting early pressure with his zerglings.Checkrein goes early — pressure before either side is ready.
12:12 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
12:30 Ringo has enough marines to deal with Checkrein's zergling pressure.Ringo holds the early rush without blinking.
12:57 After that battle, Ringo still has most of his army with him.Checkrein keeps most of his army intact through the exchange.
13:41 It seems that Ringo only managed to destroy less than half of Checkrein's army.Ringo takes a bite out of Checkrein's force and backs off.
14:08 Ringo feels confident with his marines and decides to push out.Ringo goes early — pressure before either side is ready.
🎙 Dead even — neither player has found the edge yet.
14:32 Ringo places down a command center.Ringo takes another base — the economy widens.
14:50 Checkrein places down a hatchery.Checkrein plants a new base and dares his opponent to punish it.
15:11 The battle to decide the game begins!Here it comes: two full armies, one engagement.
— The mid game —
15:39 Even sunken colonies didn't help Checkrein, Checkrein has to pull some drones to fight against Ringo's marines!The mid-game push crashes through — Ringo breaks Checkrein's position.
16:18 About half of Checkrein's army has been decimated in that battle.Ringo pays for that trade with about half his army.
16:34 With excellent skills and micro, Ringo managed to fend off Checkrein while losing less than half of his army.Checkrein keeps most of his army intact through the exchange.
17:11 Dropship! Dropship! Ringo drops some vultures into Checkrein's mineral line!The raid lands — Ringo chips away at Checkrein's foundation.
17:27 Checkrein is in quite a huge army disadvantage, he doesn't have what it takes to win against Ringo's army.Checkrein needs production, fast; Ringo's army has outgrown his.
18:06 Ringo is bringing his M&M ball to pressure his opponent now!The composition is ready; Ringo starts the push.
🎙 The armies trade evenly; this one is still anyone's game.
18:17 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
18:59 Ringo stimpacked his marines and sliced through Checkrein's units!The mid-game push crashes through — Ringo breaks Checkrein's position.
19:27 With excellent skills and micro, Checkrein managed to fend off Ringo while losing less than half of his army.Ringo keeps most of his army intact through the exchange.
19:42 After that battle, Ringo still has most of his army with him.A cheap fight for Checkrein — the losses are light.
20:10 What a pity! Checkrein managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Ringo's army.Good instincts from Ringo; the harassment dies at the doorstep.
20:43 Checkrein places down a hatchery.Checkrein plants a new base and dares his opponent to punish it.
20:58 Ringo places down a command center.Ringo takes another base — the economy widens.
21:24 Ringo is bringing his M&M ball to pressure his opponent now!Ringo's mid-game army is assembled — and it's moving.
22:10 Checkrein is flying his mutalisks towards his opponent.Checkrein hits the timing — this push arrives exactly when it hurts.
🎙 Check is a step behind and knows it.
22:22 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
22:55 Checkrein lost all of his mutalisks by suiciding into Ringo's M&M group! His remaining speedlings weren't able to do much damage either.Ringo absorbs the mid-game push — Checkrein gained nothing for the cost.
23:17 Losing only less than half of his army, Ringo seems to be fine.A cheap fight for Checkrein — the losses are light.
23:52 After that battle, Checkrein still has most of his army with him.A cheap fight for Ringo — the losses are light.
24:08 Ringo now has enough M&M to take this game! ... Or so he thinks.Ringo's mid-game army is assembled — and it's moving.
24:34 Checkrein brings his speedlings and lurkers out of his base!Checkrein's mid-game army is assembled — and it's moving.
— The late game —
24:58 Ringo places down a command center.Quietly, Ringo adds a base. These are the moves that decide long games.
25:38 Checkrein desperate in getting his economy pumped up, expands to another location.More workers, more money: Checkrein expands.
25:55 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
🎙 HPD- Ringo holds the stronger army for now.
26:20 Even sunken colonies didn't help Checkrein, Checkrein has to pull some drones to fight against Ringo's marines!Checkrein's defense bends, then snaps. Ringo takes the middle of the game.
26:54 After that battle, Ringo destroyed about half of Checkrein's army.Ringo cuts Checkrein's army in half.
27:14 Losing only less than half of his army, Ringo seems to be fine.Checkrein keeps most of his army intact through the exchange.
27:58 Zerglings ran past Ringo's defense line and start harassing the mineral line! What a nice run-by by Checkrein!Checkrein gets into Ringo's mineral line — workers are dying.
28:18 Ringo is pushing out with a large M&M ball!Ringo's mid-game army is assembled — and it's moving.
28:50 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
29:02 Ringo stimpacked his marines and sliced through Checkrein's units!Checkrein's defense bends, then snaps. Ringo takes the middle of the game.
29:32 Checkrein lost about half of his army in that battle.Half of Ringo's force stays on that battlefield.
30:04 After that battle, Ringo still has most of his army with him.A cheap fight for Checkrein — the losses are light.
🎙 Slight advantage HPD- Ringo as the game develops.
30:26 Ringo moves out with his armies.Ringo has seen enough — the army moves out.
30:58 Checkrein must macro up quickly or Ringo will just roll him over!Checkrein is badly outgunned — Ringo's force is a size larger.
31:31 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
31:57 Ringo's M&M ball is rolling over Checkrein's units.Checkrein's defense bends, then snaps. Ringo takes the middle of the game.
32:22 Checkrein has lost about half of his army in that battle.Half of Ringo's force stays on that battlefield.
32:42 It seems that Checkrein only managed to destroy less than half of Ringo's army.Checkrein takes a bite out of Ringo's force and backs off.
33:17 Unwilling to suffer further harassment, Checkrein taps out!Nothing left to defend with — Checkrein taps.
That's the game: HPD- Ringo defeats Check, settled in the mid game.
Head to head
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