◆ SHAKURAS Reborn
League · Bo7 · engine v5.3 · Mon, Aug 31 2026 · 16:00 server time
GG Iota 4 – 2 High Plain Drifters

Games

6 · · ▶ replay
G1 WINNER'S LEAGUE WIN Munitions Protoss 1–0 Terran HPD- Billy Match Point Match Point · Δelo +11/-11
■ Munitions ■ HPD- Billy army value
■ Munitions ■ HPD- Billy economy
Play-by-play (65 lines)
0:07 Billy spawns at s1 in Green while Munitions spawns at s2 in Yellow.Billy takes s1 in Green; Munitions settles in at s2 in Yellow.
0:40 Munitions gets 14 Nexus against Billy's Siege Expand.Billy shows Siege Expand — Munitions has gone 14 Nexus. The clock starts on who blinks first.
— The early game —
1:10 Billy places down a command center.Billy plants a new base and dares his opponent to punish it.
1:32 Munitions warps in a nexus.Munitions takes another base — the economy widens.
2:05 Billy decides to move out with his armies.Billy has seen enough — the army moves out.
🎙 The armies trade evenly; this one is still anyone's game.
2:35 Munitions is pushing out with his dragoons.Munitions tests the door early. Is anyone home?
3:13 The battle to decide the game begins!Neither side backs off — the battle is joined.
3:42 Munitions fends off Billy's marines with his dragoons.Munitions holds the early rush without blinking.
4:03 Losing only less than half of his army, Munitions seems to be fine.Billy keeps most of his army intact through the exchange.
4:36 About half of Billy's army has been decimated in that battle.Munitions pays for that trade with about half his army.
5:02 Billy bravely pushes out with his marines and vultures.Billy goes early — pressure before either side is ready.
5:29 Munitions decides to move out with his armies.Munitions has seen enough — the army moves out.
5:53 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
6:21 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
🎙 HPD- Billy is a step behind and knows it.
6:46 Billy lost some of his marines to Munitions's goons.Billy wasn't ready. Munitions's early aggression takes the lead.
7:29 About half of Billy's army has been decimated in that battle.Munitions pays for that trade with about half his army.
7:58 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Billy — the losses are light.
8:14 Billy is in quite a huge army disadvantage, he doesn't have what it takes to win against Munitions's army.Billy is badly outgunned — Munitions's force is a size larger.
8:40 Billy places down a command center.More workers, more money: Billy expands.
9:13 Billy decides to put on early pressure on his opponent by bringing out his marines.Billy goes early — pressure before either side is ready.
9:40 Munitions is pushing out with his dragoons.Munitions goes early — pressure before either side is ready.
10:14 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
10:51 Billy's defending marines kills Munitions's early goons.Munitions's early gamble buys nothing — Billy's defense was already in place.
🎙 The scales tip toward Munitions — a lead, but not a safe one.
11:16 With excellent skills and micro, Billy managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
11:51 With excellent skills and micro, Munitions managed to fend off Billy while losing less than half of his army.Billy keeps most of his army intact through the exchange.
12:05 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
12:47 Billy figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Billy goes early — pressure before either side is ready.
13:09 Munitions is putting on early pressure with his dragoon.Munitions goes early — pressure before either side is ready.
13:47 Billy places down a command center.Billy plants a new base and dares his opponent to punish it.
14:08 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
14:37 Munitions's mismicro cost him his dragoons and probably this game! Billy continues pressuring with his marines and vultures!The early pressure works — Billy breaks Munitions's front door.
15:15 Losing only less than half of his army, Munitions seems to be fine.Billy keeps most of his army intact through the exchange.
🎙 Slight advantage Munitions as the game develops.
15:44 About half of Billy's army has been decimated in that battle.Half of Munitions's force stays on that battlefield.
16:07 Billy decides to start pushing across the map.Billy tightens the formation and starts the long walk.
— The mid game —
16:30 Munitions now has enough dragoons to take the game! ... Or so he thinks.The composition is ready; Munitions starts the push.
16:51 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
17:30 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
17:52 Munitions's speedlots dealt with a lot of Billy's tanks while they were off position! Billy has to back off!Munitions absorbs the mid-game push — Billy gained nothing for the cost.
18:21 Losing only less than half of his army, Munitions seems to be fine.Billy keeps most of his army intact through the exchange.
18:47 After that battle, Billy still has most of his army with him.Munitions keeps most of his army intact through the exchange.
19:15 Billy tried to drop some marines but they were cleared off by Munitions.Good instincts from Munitions; the harassment dies at the doorstep.
🎙 HPD- Billy is a step behind and knows it.
— The late game —
20:00 Munitions harasses Billy and gets ahead of the game.Munitions gets into Billy's mineral line — workers are dying.
20:27 Billy's army is small compared to Munitions!Billy is badly outgunned — Munitions's force is a size larger.
20:58 Billy places down a command center.Billy takes another base — the economy widens.
21:30 Cloaked wraiths from Billy are harassing Munitions!The raid lands — Billy chips away at Munitions's foundation.
21:47 Munitions tried to send in a shuttle but it was discovered by Billy.Munitions knocks, Billy answers. No damage done.
22:26 Unwilling to make the game too long, Munitions starts moving out.Munitions tightens the formation and starts the long walk.
22:41 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
23:06 Munitions's dragoons dealt with Billy's vultures where zealots dealt with tanks, the outcome seems to favor Munitions!Billy's defense bends, then snaps. Munitions takes the middle of the game.
23:45 Billy lost about half of his army in that battle.Munitions pays for that trade with about half his army.
🎙 The scales tip toward Munitions — a lead, but not a safe one.
24:22 After that battle, Munitions still has most of his army with him.Billy keeps most of his army intact through the exchange.
24:43 Billy's cloaked wraith did not do much to Munitions's economy.Billy knocks, Munitions answers. No damage done.
25:06 Munitions tried to sneak in a dark templar but it was killed off before it can deal any damage to Billy's economy.Munitions goes for the raid — Billy is ready, and nothing comes of it.
25:40 Munitions has a large number of dragoons and is starting to push out!The composition is ready; Munitions starts the push.
26:06 Unwilling to suffer further harassment, Billy taps out!Billy GGs. A hard-fought game comes to its end.
Munitions takes it — the mid game decided this one.
G2 WIN Munitions Protoss 2–0 Zerg HPD- Frena Blue Storm Blue Storm · Δelo +8/-8
■ Munitions ■ HPD- Frena army value
■ Munitions ■ HPD- Frena economy
Play-by-play (47 lines)
0:07 Munitions spawns at s2 in Green while Frena spawns at s1 in Blue.Munitions in Green at s2. Frena in Blue at s1. The map is set.
0:47 Frena opens 12 Hatch against Munitions's Forge Fast Expand.Munitions shows Forge Fast Expand — Frena has gone 12 Hatch. The clock starts on who blinks first.
— The early game —
1:12 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
1:43 Frena places down a hatchery.Frena takes another base — the economy widens.
2:26 Munitions is putting some early pressure on with his dragoons.No patience from Munitions: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
3:03 Frena's speedlings rapidly push out across the map.No patience from Frena: the first units are already marching.
3:23 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
3:59 Frena lost all of his zerglings to Munitions's zealots and dragoons!The early pressure works — Munitions breaks Frena's front door.
4:37 With excellent skills and micro, Frena managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
5:15 With excellent skills and micro, Munitions managed to fend off Frena while losing less than half of his army.Frena keeps most of his army intact through the exchange.
5:47 Unwilling to make the game too long, Munitions starts moving out.Munitions has seen enough — the army moves out.
6:21 Frena's speedlings rapidly push out across the map.No patience from Frena: the first units are already marching.
6:56 Munitions warps in a nexus.Munitions takes another base — the economy widens.
7:27 Frena places down a hatchery.Frena plants a new base and dares his opponent to punish it.
🎙 The armies trade evenly; this one is still anyone's game.
7:48 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
8:34 Munitions kills off Frena's speedlings with his zealots and dragoons!The early pressure works — Munitions breaks Frena's front door.
8:50 Losing only less than half of his army, Frena seems to be fine.A cheap fight for Munitions — the losses are light.
9:33 Frena destroyed less army than he should, only less than half of Munitions's army has been decimated.Frena takes a bite out of Munitions's force and backs off.
10:03 Munitions is putting some early pressure on with his dragoons.Munitions tests the door early. Is anyone home?
10:45 Frena decides to move out with his armies.Frena has seen enough — the army moves out.
11:03 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
11:42 Munitions kills off all of Frena's offensive zerglings with his zealots.Frena's early gamble buys nothing — Munitions's defense was already in place.
12:21 After that battle, Munitions still has most of his army with him.A cheap fight for Frena — the losses are light.
🎙 Munitions edges ahead on army strength.
12:50 Frena has lost about half of his army in that battle.Half of Munitions's force stays on that battlefield.
13:29 Both Munitions and Frena appears to have equal expansions now.The economies mirror one another. Nothing between Munitions and Frena yet.
13:52 Munitions is pushing out with his zealots.Munitions goes early — pressure before either side is ready.
14:40 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
15:02 Frena places down a hatchery.Frena takes another base — the economy widens.
15:30 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
16:17 Munitions kills off Frena's speedlings with his zealots and dragoons!The early pressure works — Munitions breaks Frena's front door.
16:37 About half of Frena's army has been decimated in that battle.Munitions pays for that trade with about half his army.
17:11 After that battle, Munitions still has most of his army with him.Frena keeps most of his army intact through the exchange.
🎙 Slight advantage Munitions as the game develops.
17:58 Munitions is pushing out with his zealots.Munitions goes early — pressure before either side is ready.
18:32 The battle to decide the game begins!The dance is over. They fight.
— The mid game —
18:58 A few beautiful storms from Munitions turned the battle around! Munitions won the battle!Frena's defense bends, then snaps. Munitions takes the middle of the game.
19:40 Frena has lost about half of his army in that battle.Half of Munitions's force stays on that battlefield.
— The late game —
20:02 With excellent skills and micro, Munitions managed to fend off Frena while losing less than half of his army.A cheap fight for Frena — the losses are light.
20:32 Looks like Munitions is going to push out with his archons and speedlots!Munitions hits the timing — this push arrives exactly when it hurts.
21:06 Looking at the opponent's overwhelming forces, Frena GGs!Frena types it out: GG.
That's the game: Munitions defeats HPD- Frena, settled in the mid game.
G3 Munitions Protoss 2–1 Terran HPD- Doc WIN Neo Sylphid Neo Sylphid · Δelo -28/+28
■ Munitions ■ HPD- Doc army value
■ Munitions ■ HPD- Doc economy
Play-by-play (33 lines)
0:10 Doc spawns at s2 in Blue while Munitions spawns at s1 in Yellow.Cross positions or close ones, it starts here: Doc at s2, Munitions at s1.
0:52 Doc gets Siege Expand against Munitions's 2 Gate Goons.Doc commits to Siege Expand; Munitions answers with 2 Gate Goons.
— The early game —
1:22 Doc places down a command center.Doc takes another base — the economy widens.
2:01 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
2:47 Doc bravely pushes out with his marines and vultures.Doc tests the door early. Is anyone home?
🎙 Even footing again — the tension builds.
3:17 Munitions decides to put some pressure on his opponent.No more waiting. Munitions pushes.
4:04 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
4:28 Doc successfully kills off Munitions's dragoons with nice marine micro.Munitions wasn't ready. Doc's early aggression takes the lead.
5:19 Losing only less than half of his army, Munitions seems to be fine.Doc keeps most of his army intact through the exchange.
5:51 After that battle, Doc still has most of his army with him.Munitions keeps most of his army intact through the exchange.
6:39 Doc bravely pushes out with his marines and vultures.Doc tests the door early. Is anyone home?
— The mid game —
7:10 Munitions decides to push out with his dragoon.Munitions goes early — pressure before either side is ready.
7:52 Doc places down a command center.More workers, more money: Doc expands.
8:21 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
🎙 Even footing again — the tension builds.
9:05 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
9:41 All of a sudden, Munitions has no armies left while Doc is continuing to push across the map!A clean, brutal win for Doc. The push continues.
10:27 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Doc — the losses are light.
11:06 After that battle, Doc still has most of his army with him.A cheap fight for Munitions — the losses are light.
11:41 Eager to end the game, Doc moves out with his armies.Doc has seen enough — the army moves out.
— The late game —
12:23 Munitions decides to push out with his dragoon.No patience from Munitions: the first units are already marching.
12:57 The battle to decide the game begins!Here it comes: two full armies, one engagement.
13:41 Doc successfully kills off Munitions's dragoons with nice marine micro.Munitions wasn't ready. Doc's early aggression takes the lead.
14:04 Munitions has lost about half of his army in that battle.Doc pays for that trade with about half his army.
🎙 HPD- Doc holds the stronger army for now.
14:56 Losing only less than half of his army, Doc seems to be fine.A cheap fight for Munitions — the losses are light.
15:35 Doc starts pushing across the map.Doc has seen enough — the army moves out.
16:20 Looking at the opponent's overwhelming forces, Munitions GGs!That's it. Munitions looks at the field one last time and concedes.
Munitions taps out. HPD- Doc's early game was simply better.
G4 Phoneme Terran 2–2 Terran HPD- Doc WIN Icarus Icarus · Δelo -11/+21
■ Phoneme ■ HPD- Doc army value
■ Phoneme ■ HPD- Doc economy
Play-by-play (55 lines)
0:10 The game starts with Green Phoneme spawning at s3 and Red Doc spawning at s4.We're underway — Phoneme spawns at s3, Doc answers from s4.
0:38 Doc gets One Fact FE against Phoneme's One Fact FE.Phoneme commits to One Fact FE; Doc answers with One Fact FE.
— The early game —
1:00 Phoneme places down a command center.Phoneme takes another base — the economy widens.
1:39 Doc places down a command center.Doc plants a new base and dares his opponent to punish it.
2:05 Phoneme figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Phoneme slides the first vultures across the map — early mines, early pressure.
🎙 Dead even — neither player has found the edge yet.
2:46 Doc figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Doc slides the first vultures across the map — early mines, early pressure.
3:15 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
3:45 Phoneme showed some epic marine micro, Doc lost all of his fighting marines!Doc wasn't ready. Phoneme's early aggression takes the lead.
4:11 With excellent skills and micro, Doc managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
4:45 After that battle, Phoneme still has most of his army with him.Doc keeps most of his army intact through the exchange.
5:02 Doc starts expanding.Doc plants a new base and dares his opponent to punish it.
5:43 Phoneme decides to put on early pressure on his opponent by bringing out his marines.Phoneme slides the first vultures across the map — early mines, early pressure.
6:11 Doc figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Doc slides the first vultures across the map — early mines, early pressure.
6:32 Phoneme is in a slight disadvantage as he has less expansions than Doc.Phoneme is starving on bases while Doc spreads across the map.
🎙 Nothing between them. One engagement could decide it.
7:14 Phoneme places down a command center.Quietly, Phoneme adds a base. These are the moves that decide long games.
7:42 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
8:01 Doc successfully fends off Phoneme's attacks.Doc takes the fight on his terms and sends Phoneme home with nothing.
8:30 Losing only less than half of his army, Doc seems to be fine.A cheap fight for Phoneme — the losses are light.
9:11 Phoneme has lost about half of his army in that battle.Doc pays for that trade with about half his army.
9:42 Phoneme bravely pushes out with his marines and vultures.Phoneme slides the first vultures across the map — early mines, early pressure.
10:15 Eager to end the game, Doc moves out with his armies.No more waiting. Doc pushes.
10:50 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
11:01 Doc showed some epic marine micro, Phoneme lost all of his fighting marines!The early pressure works — Doc breaks Phoneme's front door.
🎙 Slight advantage HPD- Doc as the game develops.
11:44 After that battle, Doc destroyed about half of Phoneme's army.Doc cuts Phoneme's army in half.
12:02 It seems that Phoneme only managed to destroy less than half of Doc's army.Phoneme takes a bite out of Doc's force and backs off.
12:33 Doc places down a command center.Doc plants a new base and dares his opponent to punish it.
13:03 Doc bravely pushes out with his marines and vultures.Doc slides the first vultures across the map — early mines, early pressure.
13:34 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
14:14 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
14:40 Doc kills off Phoneme's armies and continues pushing!Phoneme's army evaporates. Doc doesn't even slow down.
15:16 About half of Phoneme's army has been decimated in that battle.Doc pays for that trade with about half his army.
15:34 After that battle, Doc still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
🎙 Phoneme is a step behind and knows it.
16:12 Phoneme bravely pushes out with his marines and vultures.Phoneme slides the first vultures across the map — early mines, early pressure.
16:32 Currently, neither Phoneme nor Doc appears to be leading in economy.The economies mirror one another. Nothing between Phoneme and Doc yet.
17:18 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
17:48 Doc successfully fends off Phoneme's attacks.Doc takes the fight on his terms and sends Phoneme home with nothing.
18:01 After that battle, Doc still has most of his army with him.A cheap fight for Phoneme — the losses are light.
18:45 About half of Phoneme's army has been decimated in that battle.Half of Doc's force stays on that battlefield.
19:11 Unwilling to make the game too long, Doc starts moving out.Doc has seen enough — the army moves out.
19:42 Doc places down a command center.Doc takes another base — the economy widens.
20:10 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
🎙 It's all going HPD- Doc's way right now.
20:36 All of a sudden, Phoneme has no armies left while Doc is continuing to push across the map!Phoneme's army evaporates. Doc doesn't even slow down.
21:17 Phoneme seems to lose most of his army in that battle.Doc limps away with less than half the army he arrived with.
21:33 Phoneme destroyed less army than he should, only less than half of Doc's army has been decimated.Phoneme clips Doc's army — real damage, but Doc fights on.
22:12 Phoneme tried to drop some marines but they were cleared off by Doc.Phoneme goes for the raid — Doc is ready, and nothing comes of it.
— The mid game —
22:42 Doc feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Doc's tank line crawls forward — siege by siege, the map shrinks.
23:14 Phoneme having no armies left to defend, has no choice but to tap out.Phoneme types it out: GG.
HPD- Doc takes it — the early game decided this one.
G5 WIN Hectic Zerg 3–2 Terran HPD- Doc Colosseum Colosseum · Δelo +19/-19
■ Hectic ■ HPD- Doc army value
■ Hectic ■ HPD- Doc economy
Play-by-play (47 lines)
0:07 Doc spawns in Orange at s2 while Hectic spawns in Purple at s3.Doc in Orange at s2. Hectic in Purple at s3. The map is set.
0:51 Hectic opens 12 Hatch against Doc's 14 CC.The builds are down: 14 CC from Doc, 12 Hatch from Hectic.
— The early game —
1:08 Doc places down a command center.More workers, more money: Doc expands.
1:39 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
2:18 Doc decides to put on early pressure with his marines.No patience from Doc: the first units are already marching.
🎙 Dead even — neither player has found the edge yet.
3:00 Hectic's zerglings are pushing out!Hectic goes early — pressure before either side is ready.
3:36 The battle to decide the game begins!The dance is over. They fight.
3:54 Hectic's mismicro cost him his zerglings and probably this game! Doc continues pressuring with his marines!The early pressure works — Doc breaks Hectic's front door.
4:45 Losing only less than half of his army, Hectic seems to be fine.Doc keeps most of his army intact through the exchange.
5:01 After that battle, Doc still has most of his army with him.Hectic keeps most of his army intact through the exchange.
5:31 Doc feels confident with his marines and decides to push out.No patience from Doc: the first units are already marching.
6:12 Hectic is putting early pressure with his zerglings.Hectic tests the door early. Is anyone home?
6:52 Doc places down a command center.Doc plants a new base and dares his opponent to punish it.
7:16 Hectic places down a hatchery.Hectic takes another base — the economy widens.
🎙 Dead even — neither player has found the edge yet.
7:58 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
8:31 Hectic's zerglings surround Doc's marines and kills it off!The early pressure works — Hectic breaks Doc's front door.
8:51 About half of Doc's army has been decimated in that battle.Half of Hectic's force stays on that battlefield.
9:39 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Doc — the losses are light.
9:56 Unwilling to make the game too long, Hectic starts moving out.Here it comes: Hectic crosses the map with everything.
10:50 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
11:22 The battle outcome favors Hectic as Doc's armies melt into Hectic's armies' weapon fire!Hectic wins the fight convincingly and keeps rolling forward.
11:46 Losing only less than half of his army, Doc seems to be fine.A cheap fight for Hectic — the losses are light.
12:19 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Doc — the losses are light.
🎙 Slight advantage Hectic as the game develops.
12:44 Hectic decides to move out with his armies.Hectic tightens the formation and starts the long walk.
13:18 Doc places down a command center.Doc takes another base — the economy widens.
13:54 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
14:39 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
15:15 Hectic's zerglings surround Doc's marines and kills it off!Doc wasn't ready. Hectic's early aggression takes the lead.
15:38 About half of Doc's army has been decimated in that battle.Half of Hectic's force stays on that battlefield.
16:13 With excellent skills and micro, Hectic managed to fend off Doc while losing less than half of his army.A cheap fight for Doc — the losses are light.
— The mid game —
16:35 Hectic is flying his mutalisks towards his opponent.Hectic's mid-game army is assembled — and it's moving.
17:14 Doc is in quite a huge army disadvantage, he doesn't have what it takes to win against Hectic's army.Doc needs production, fast; Hectic's army has outgrown his.
🎙 HPD- Doc is hanging on by a thread against Hectic's army.
— The late game —
18:01 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
18:30 Hectic is attacking with lurker-lings and mutalisks! Doc's armies melt in the attack.The mid-game push crashes through — Hectic breaks Doc's position.
19:07 About half of Doc's army has been decimated in that battle.Half of Hectic's force stays on that battlefield.
19:34 That attack didn't seem to do much damage, Doc destroyed only less than half of Hectic's army.Doc takes a bite out of Hectic's force and backs off.
20:05 Doc harasses Hectic and gets ahead of the game.The raid lands — Doc chips away at Hectic's foundation.
20:42 Hectic is flying his mutalisks towards his opponent.The composition is ready; Hectic starts the push.
21:13 Doc having no armies left to defend, has no choice but to tap out.Doc GGs. A hard-fought game comes to its end.
Hectic takes it — the mid game decided this one.
G6 WIN Hectic Zerg 4–2 Protoss HPD- Quigley Andromeda Andromeda · Δelo +20/-20
■ Hectic ■ HPD- Quigley army value
■ Hectic ■ HPD- Quigley economy
Play-by-play (72 lines)
0:07 Hectic spawns at s1 in Orange while Quigley spawns at s3 in Blue.Hectic takes s1 in Orange; Quigley settles in at s3 in Blue.
0:41 Hectic gets Overpool against Quigley's Forge Fast Expand.The builds are down: Overpool from Hectic, Forge Fast Expand from Quigley.
— The early game —
1:15 Hectic places down a hatchery.More workers, more money: Hectic expands.
1:41 Quigley warps in a nexus.Quietly, Quigley adds a base. These are the moves that decide long games.
2:09 Attempting to end the game, Hectic moves out with his armies.No more waiting. Hectic pushes.
🎙 Even footing again — the tension builds.
2:37 Quigley's zealots and dragoon mixture is rolling across the map.Quigley tests the door early. Is anyone home?
2:57 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
3:27 Hectic kills off Quigley's armies and continues pushing!Quigley's army evaporates. Hectic doesn't even slow down.
3:59 With excellent skills and micro, Quigley managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
4:16 Quigley destroyed less army than he should, only less than half of Hectic's army has been decimated.Quigley clips Hectic's army — real damage, but Hectic fights on.
4:41 Hectic's speedlings rapidly push out across the map.Hectic goes early — pressure before either side is ready.
5:13 Quigley is putting some early pressure on with his dragoons.Quigley tests the door early. Is anyone home?
5:52 Hectic places down a hatchery.More workers, more money: Hectic expands.
6:14 Quigley warps in a nexus.Quietly, Quigley adds a base. These are the moves that decide long games.
🎙 The armies trade evenly; this one is still anyone's game.
6:37 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
7:04 Quigley lost some of his dragoons to Hectic's speedlings!Quigley wasn't ready. Hectic's early aggression takes the lead.
7:36 With excellent skills and micro, Quigley managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
7:58 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Quigley — the losses are light.
8:42 Hectic decides to move out with his armies.No more waiting. Hectic pushes.
9:04 Quigley's zealots and dragoon mixture is rolling across the map.Quigley goes early — pressure before either side is ready.
9:37 In terms of army size, Quigley is behind Hectic!Quigley is badly outgunned — Hectic's force is a size larger.
9:57 The two armies clash and a large battle starts to happen!The dance is over. They fight.
10:17 Hectic with his speedlings successfully defend against Quigley's early zealot pressure.Hectic holds the early rush without blinking.
🎙 Dead even — neither player has found the edge yet.
10:56 With excellent skills and micro, Hectic managed to fend off Quigley while losing less than half of his army.A cheap fight for Quigley — the losses are light.
11:26 Quigley lost about half of his army in that battle.Half of Hectic's force stays on that battlefield.
11:54 Hectic's speedlings rapidly push out across the map.Hectic tests the door early. Is anyone home?
12:11 Quigley is putting some early pressure on with his dragoons.Quigley tests the door early. Is anyone home?
12:44 Quigley warps in a nexus.More workers, more money: Quigley expands.
13:06 The two armies meet and a large battle starts to engage!The dance is over. They fight.
13:37 With really nice micro, Hectic's speedlings kills off Quigley's dragoons.Quigley wasn't ready. Hectic's early aggression takes the lead.
14:06 After that battle, Quigley still has most of his army with him.Hectic keeps most of his army intact through the exchange.
14:29 Quigley destroyed less army than he should, only less than half of Hectic's army has been decimated.Quigley takes a bite out of Hectic's force and backs off.
🎙 Even footing again — the tension builds.
14:57 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
— The mid game —
15:33 Hectic brings his lurker-lings to pressure his opponent.Hectic's hydra wave rolls out — this is the timing Zerg lives for.
16:04 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
16:32 Quigley failed to deal nicely with Hectic's lurkers, his few fail storms cost him this battle and this army.Quigley's defense bends, then snaps. Hectic takes the middle of the game.
16:48 With excellent skills and micro, Quigley managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
17:36 With excellent skills and micro, Hectic managed to fend off Quigley while losing less than half of his army.A cheap fight for Quigley — the losses are light.
17:52 Hectic appears to have more army than Quigley!Hectic's army is visibly the bigger one — Quigley should not take this fight.
18:29 Hectic now has enough hydralisk to take the game! ... Or so he thinks.Hectic's hydra wave rolls out — this is the timing Zerg lives for.
18:47 Hectic places down a hatchery.Hectic takes another base — the economy widens.
🎙 Nothing between them. One engagement could decide it.
19:28 Quigley warps in a nexus.Quigley plants a new base and dares his opponent to punish it.
19:52 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
20:08 Hectic's zerglings surround Quigley's archons while Hectic's lurkers deal with the rest. The outcome seems to favor Hectic!Quigley's defense bends, then snaps. Hectic takes the middle of the game.
20:45 It seems that Hectic only managed to destroy less than half of Quigley's army.Hectic takes a bite out of Quigley's force and backs off.
— The late game —
21:15 Losing only less than half of his army, Hectic seems to be fine.Quigley keeps most of his army intact through the exchange.
21:46 Hectic decides to move out with his armies.Here it comes: Hectic crosses the map with everything.
22:13 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
22:26 Hectic's scourge sniped a few of Quigley's observers! Quigley can't deal with the lurkers and lost the battle!Quigley's defense bends, then snaps. Hectic takes the middle of the game.
22:53 Hectic destroyed about half of Quigley's army after that battle.Hectic cuts Quigley's army in half.
🎙 HPD- Quigley is a step behind and knows it.
23:21 It seems that Quigley only managed to destroy less than half of Hectic's army.Quigley takes a bite out of Hectic's force and backs off.
23:57 Quigley's nexus has been destroyed by Hectic.Quigley's expansion burns — Hectic tears it down.
24:24 Aaaaaa, Hectic's mineral line is stormed by Quigley's high templars!Beautiful harassment from Quigley. Hectic's economy takes a real hit.
25:02 Hectic now has enough hydralisk to take the game! ... Or so he thinks.Hectic's hydra wave rolls out — this is the timing Zerg lives for.
25:15 Quigley warps in a nexus.Quigley takes another base — the economy widens.
25:58 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
26:27 All of a sudden, Quigley has no armies left while Hectic is continuing to push across the map!A clean, brutal win for Hectic. The push continues.
26:52 Quigley has lost about half of his army in that battle.Hectic pays for that trade with about half his army.
27:11 With excellent skills and micro, Hectic managed to fend off Quigley while losing less than half of his army.Quigley keeps most of his army intact through the exchange.
🎙 The armies are no longer comparable: Hectic is far ahead.
27:33 Hectic brings his lurker-lings to pressure his opponent.Hectic's hydra wave rolls out — this is the timing Zerg lives for.
28:13 After suffering a devastating loss in the battle, Quigley GGs!That's it. Quigley looks at the field one last time and concedes.
Hectic takes it — the mid game decided this one.

Head to head

2 earlier meetings
GG Iota 2 – 0 High Plain Drifters
2026-10-09 High Plain Drifters 0–3 GG Iota League
2026-08-10 GG Iota 3–1 High Plain Drifters League