Friendly · Bo7 · engine v5.3
· Tue, Aug 25 2026 · 18:40 server time
Games
5 · · ▶ replay
■ Rescue
■ Piz. Joker
army value
■ Rescue
■ Piz. Joker
economy
Play-by-play (7 lines)
0:16 FreaK spawns at s1 in Teal while Rescue spawns at s3 in White.FreaK takes s1 in Teal; Rescue settles in at s3 in White.
2:35 FreaK opens 9 Pool against Rescue's 9 Pool.FreaK commits to 9 Pool; Rescue answers with 9 Pool.
4:42 FreaK decides to cheese today.FreaK isn't playing fair today — the cheese is on.
🎙 Piz. Joker has built a commanding army lead — Rescue needs something special here.
7:03 Taking the advantage of an aggressive build, FreaK attacks Rescue.FreaK commits to the cheese — it's at Rescue's door already.
9:12 Rescue was unable to defend FreaK's armies and taps out.The cheese lands — Rescue GGs, and FreaK steals the game.
GG. Piz. Joker closes it out over Rescue.
■ Rescue
■ Piz. Joker
army value
■ Rescue
■ Piz. Joker
economy
Play-by-play (7 lines)
0:07 Rescue spawns in Green at s3 while FreaK spawns in Purple at s4.We're underway — Rescue spawns at s3, FreaK answers from s4.
2:19 FreaK gets 9 Pool against Rescue's 5 Pool.The builds are down: 5 Pool from Rescue, 9 Pool from FreaK.
4:44 Rescue decides to cheese today.Rescue isn't playing fair today — the cheese is on.
🎙 Rescue has built a commanding army lead — Piz. Joker needs something special here.
6:55 Taking the advantage of an aggressive build, Rescue attacks FreaK.Rescue commits to the cheese — it's at FreaK's door already.
9:08 FreaK GGs after being cheesed by Rescue.The cheese lands — FreaK GGs, and Rescue steals the game.
Piz. Joker taps out. Rescue's early game was simply better.
■ Rescue
■ Piz. Joker
army value
■ Rescue
■ Piz. Joker
economy
Play-by-play (46 lines)
0:09 FreaK spawns at s2 in Green while Rescue spawns at s1 in Red.Cross positions or close ones, it starts here: FreaK at s2, Rescue at s1.
0:40 Rescue gets Overpool against FreaK's 9 Pool.The builds are down: 9 Pool from FreaK, Overpool from Rescue.
— The early game —
1:04 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
1:40 Rescue places down a hatchery.Rescue takes another base — the economy widens.
2:27 FreaK's speedlings rapidly push out across the map.No patience from FreaK: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
2:59 Rescue pushes out with his zerglings! It appears that these zerglings have speed upgrade!Rescue goes early — pressure before either side is ready.
3:25 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
4:05 FreaK with more superior zergling control outpowers Rescue!Rescue wasn't ready. FreaK's early aggression takes the lead.
4:31 Rescue has lost about half of his army in that battle.FreaK pays for that trade with about half his army.
5:01 That attack didn't seem to do much damage, Rescue destroyed only less than half of FreaK's army.Rescue takes a bite out of FreaK's force and backs off.
5:31 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
6:12 Rescue places down a hatchery.More workers, more money: Rescue expands.
6:41 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK tests the door early. Is anyone home?
7:06 Rescue is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.Rescue goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
7:40 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
8:16 FreaK kills off Rescue's armies and continues pushing!Rescue's army evaporates. FreaK doesn't even slow down.
8:51 Rescue lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
— The mid game —
9:26 After that battle, FreaK still has most of his army with him.A cheap fight for Rescue — the losses are light.
9:50 Rescue's speedlings rapidly push out across the map.No patience from Rescue: the first units are already marching.
10:28 Rescue must macro up quickly or FreaK will just roll him over!Rescue is badly outgunned — FreaK's force is a size larger.
10:55 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
11:41 Rescue failed to break FreaK's zergling line of defense.FreaK holds the early rush without blinking.
12:08 It seems that Rescue only managed to destroy less than half of FreaK's army.Rescue clips FreaK's army — real damage, but FreaK fights on.
🎙 Rescue is a step behind and knows it.
12:44 About half of Rescue's army has been decimated in that battle.Half of FreaK's force stays on that battlefield.
12:58 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK tests the door early. Is anyone home?
13:44 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
14:14 Rescue lost all his zerglings to FreaK!The early pressure works — FreaK breaks Rescue's front door.
14:47 About half of Rescue's army has been decimated in that battle.FreaK pays for that trade with about half his army.
— The late game —
15:13 After that battle, FreaK still has most of his army with him.A cheap fight for Rescue — the losses are light.
16:00 FreaK places down a hatchery.FreaK takes another base — the economy widens.
16:27 Rescue decides to expand.More workers, more money: Rescue expands.
16:58 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK goes early — pressure before either side is ready.
🎙 Rescue is hanging on by a thread against Piz. Joker's army.
17:36 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
18:09 FreaK with more superior zergling control outpowers Rescue!The early pressure works — FreaK breaks Rescue's front door.
18:24 Rescue seems to lose most of his army in that battle.FreaK limps away with less than half the army he arrived with.
18:59 Rescue destroyed less army than he should, only less than half of FreaK's army has been decimated.Rescue clips FreaK's army — real damage, but FreaK fights on.
19:28 FreaK is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.FreaK goes early — pressure before either side is ready.
20:01 Looking at the opponent's overwhelming forces, Rescue GGs!Nothing left to defend with — Rescue taps.
Rescue taps out. Piz. Joker's early game was simply better.
■ Rescue
■ Piz. Joker
army value
■ Rescue
■ Piz. Joker
economy
Play-by-play (43 lines)
0:11 Rescue spawns at s1 in Red while FreaK spawns at s2 in Green.We're underway — Rescue spawns at s1, FreaK answers from s2.
0:50 Rescue gets 12 Pool against FreaK's 12 Pool.Scouting done, plans revealed: Rescue's 12 Pool against FreaK's 12 Pool.
— The early game —
1:09 Rescue places down a hatchery.Rescue takes another base — the economy widens.
1:54 FreaK decides to expand.FreaK plants a new base and dares his opponent to punish it.
2:33 Rescue's speedlings rapidly push out across the map.Rescue tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
2:52 FreaK is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.No patience from FreaK: the first units are already marching.
3:29 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
4:11 FreaK lost all his zerglings to Rescue!The early pressure works — Rescue breaks FreaK's front door.
4:40 About half of FreaK's army has been decimated in that battle.Rescue pays for that trade with about half his army.
5:19 Losing only less than half of his army, Rescue seems to be fine.A cheap fight for FreaK — the losses are light.
5:39 Rescue places down a hatchery.Quietly, Rescue adds a base. These are the moves that decide long games.
6:17 FreaK places down a hatchery.More workers, more money: FreaK expands.
6:42 Rescue decides to move out with his armies.Here it comes: Rescue crosses the map with everything.
7:21 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from FreaK: the first units are already marching.
🎙 Even footing again — the tension builds.
8:07 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
— The mid game —
8:39 FreaK with the more superior zergling control successfully fends off Rescue's zerglings!FreaK holds the early rush without blinking.
9:15 With excellent skills and micro, FreaK managed to fend off Rescue while losing less than half of his army.A cheap fight for Rescue — the losses are light.
9:42 Losing only less than half of his army, Rescue seems to be fine.A cheap fight for FreaK — the losses are light.
10:08 Rescue's number of expansions are equal to FreaK's.The economies mirror one another. Nothing between Rescue and FreaK yet.
10:55 Rescue's speedlings rapidly push out across the map.Rescue tests the door early. Is anyone home?
11:22 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK tests the door early. Is anyone home?
11:57 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
12:20 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
🎙 Nothing between them. One engagement could decide it.
13:03 Rescue failed to break FreaK's zergling line of defense.FreaK holds the early rush without blinking.
13:25 Losing only less than half of his army, FreaK seems to be fine.Rescue keeps most of his army intact through the exchange.
14:00 Rescue has lost about half of his army in that battle.FreaK pays for that trade with about half his army.
— The late game —
14:45 Rescue desperate in getting his economy pumped up, expands to another location.More workers, more money: Rescue expands.
15:24 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK tests the door early. Is anyone home?
15:49 At the moment, FreaK seems to have more units than Rescue.FreaK's army is visibly the bigger one — Rescue should not take this fight.
16:12 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
16:52 Rescue lost all his zerglings to FreaK!Rescue wasn't ready. FreaK's early aggression takes the lead.
17:25 Rescue has lost about half of his army in that battle.FreaK pays for that trade with about half his army.
🎙 Piz. Joker holds the stronger army for now.
18:12 Losing only less than half of his army, FreaK seems to be fine.Rescue keeps most of his army intact through the exchange.
18:38 FreaK's speedlings rapidly push out across the map.FreaK tests the door early. Is anyone home?
19:03 Unwilling to suffer further harassment, Rescue taps out!Rescue GGs. A hard-fought game comes to its end.
That's the game: Piz. Joker defeats Rescue, settled in the early game.
■ Rescue
■ Piz. Joker
army value
■ Rescue
■ Piz. Joker
economy
Play-by-play (72 lines)
0:19 The game starts with White FreaK spawning at s2 and Blue Rescue spawning at s1.Cross positions or close ones, it starts here: FreaK at s2, Rescue at s1.
0:40 FreaK opens 12 Pool against Rescue's 12 Hatch.Scouting done, plans revealed: FreaK's 12 Pool against Rescue's 12 Hatch.
— The early game —
1:16 FreaK places down a hatchery.FreaK takes another base — the economy widens.
1:37 Rescue places down a hatchery.Rescue plants a new base and dares his opponent to punish it.
2:02 FreaK's speedlings rapidly push out across the map.FreaK goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:26 Attempting to end the game, Rescue moves out with his armies.No more waiting. Rescue pushes.
3:02 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
3:23 Rescue lost all his zerglings to FreaK!The early pressure works — FreaK breaks Rescue's front door.
3:56 About half of Rescue's army has been decimated in that battle.FreaK pays for that trade with about half his army.
4:26 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Rescue — the losses are light.
4:50 FreaK is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.FreaK tests the door early. Is anyone home?
5:21 Rescue pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Rescue: the first units are already marching.
5:41 FreaK desperate in getting his economy pumped up, expands to another location.FreaK takes another base — the economy widens.
6:19 Rescue decides to expand.Rescue plants a new base and dares his opponent to punish it.
🎙 Nothing between them. One engagement could decide it.
6:47 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
7:07 Rescue with more superior zergling control outpowers FreaK!FreaK wasn't ready. Rescue's early aggression takes the lead.
7:46 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Rescue — the losses are light.
8:15 FreaK destroyed less army than he should, only less than half of Rescue's army has been decimated.FreaK takes a bite out of Rescue's force and backs off.
8:32 FreaK's speedlings rapidly push out across the map.FreaK goes early — pressure before either side is ready.
9:10 Rescue pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Rescue: the first units are already marching.
9:29 It seems like FreaK has more units than Rescue!FreaK's army is visibly the bigger one — Rescue should not take this fight.
9:49 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
10:33 FreaK kills off Rescue's armies and continues pushing!Rescue's army evaporates. FreaK doesn't even slow down.
🎙 Even footing again — the tension builds.
10:59 Losing only less than half of his army, Rescue seems to be fine.A cheap fight for FreaK — the losses are light.
11:20 With excellent skills and micro, FreaK managed to fend off Rescue while losing less than half of his army.Rescue keeps most of his army intact through the exchange.
11:44 Rescue places down a hatchery.Rescue takes another base — the economy widens.
12:20 FreaK decides to start pushing across the map.Here it comes: FreaK crosses the map with everything.
12:38 Rescue's speedlings rapidly push out across the map.Rescue goes early — pressure before either side is ready.
13:12 FreaK places down a hatchery.More workers, more money: FreaK expands.
13:41 The battle to decide the game begins!The dance is over. They fight.
14:03 Rescue was out-microed by FreaK and loses all his attacking forces.FreaK takes the fight on his terms and sends Rescue home with nothing.
14:28 Losing only less than half of his army, FreaK seems to be fine.Rescue keeps most of his army intact through the exchange.
🎙 The scales tip toward Piz. Joker — a lead, but not a safe one.
15:07 Rescue lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
— The mid game —
15:28 FreaK is pushing his speedlings.FreaK's mid-game army is assembled — and it's moving.
16:04 Rescue is now bringing both his mutalisk/scourge stack and his speedlings across the map!The composition is ready; Rescue starts the push.
16:36 The two armies meet and a large battle starts to engage!The dance is over. They fight.
16:57 Rescue failed to dodge some scourges and his mutalisks are melting away to FreaK's mutalisks!The mid-game push crashes through — FreaK breaks Rescue's position.
17:34 Rescue lost about half of his army in that battle.FreaK pays for that trade with about half his army.
17:58 That attack didn't seem to do much damage, Rescue destroyed only less than half of FreaK's army.Rescue clips FreaK's army — real damage, but FreaK fights on.
18:29 Rescue places down a hatchery.Rescue plants a new base and dares his opponent to punish it.
18:40 FreaK tried to micro his mutalisks but they were unable to get past Rescue's defense line.FreaK goes for the raid — Rescue is ready, and nothing comes of it.
🎙 The armies trade evenly; this one is still anyone's game.
19:14 FreaK is pushing his mutalisk/scourge stack across the map!FreaK's mid-game army is assembled — and it's moving.
19:37 FreaK places down a hatchery.More workers, more money: FreaK expands.
20:11 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
20:45 FreaK kills off Rescue's armies and continues pushing!The engagement breaks Rescue's way of life — FreaK marches on.
— The late game —
21:14 About half of Rescue's army has been decimated in that battle.Half of FreaK's force stays on that battlefield.
21:44 With excellent skills and micro, FreaK managed to fend off Rescue while losing less than half of his army.Rescue keeps most of his army intact through the exchange.
21:56 FreaK decides to move out with his armies.Here it comes: FreaK crosses the map with everything.
22:44 FreaK's forces appear to be larger compared to Rescue's!FreaK's army is visibly the bigger one — Rescue should not take this fight.
23:08 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
🎙 Piz. Joker holds the stronger army for now.
23:33 FreaK with the more superior mutalisk micro wins the mutalisk battle!Rescue's defense bends, then snaps. FreaK takes the middle of the game.
24:02 Rescue has lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
24:18 After that battle, FreaK still has most of his army with him.Rescue keeps most of his army intact through the exchange.
24:57 What a pity! Rescue managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by FreaK's army.The sneak attack is sniffed out — FreaK shuts the door on Rescue.
25:19 FreaK is now bringing both his mutalisk/scourge stack and his speedlings across the map!The composition is ready; FreaK starts the push.
25:46 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
26:14 The battle outcome favors FreaK as Rescue's armies melt into FreaK's armies' weapon fire!FreaK wins the fight convincingly and keeps rolling forward.
🎙 The armies are no longer comparable: Piz. Joker is far ahead.
26:55 FreaK only destroyed about half of Rescue's army.Half of Rescue's force is gone — FreaK took it apart.
27:13 After that battle, FreaK still has most of his army with him.Rescue keeps most of his army intact through the exchange.
27:34 FreaK shot down Rescue's hatchery.Rescue's expansion burns — FreaK tears it down.
28:00 Rescue having no armies left to defend, has no choice but to tap out.Nothing left to defend with — Rescue taps.
GG. Piz. Joker closes it out over Rescue.
Head to head
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