Starleague · Bo3 · engine v5.3
· Sat, Aug 22 2026 · 16:00 server time
Games
2 · · ▶ replay
■ Psychical
■ Herbert
army value
■ Psychical
■ Herbert
economy
Play-by-play (78 lines)
0:17 The game starts with Blue Psychical spawning at s1 and White Herbert spawning at s2.Psychical takes s1 in Blue; across the map, Herbert settles in at s2 in White.
0:43 Herbert opens Forge Fast Expand against Psychical's Overpool.Psychical shows Overpool — Herbert has gone Forge Fast Expand. The clock starts on who blinks first.
— The early game —
1:08 Psychical places down a hatchery.More workers, more money: Psychical expands.
1:31 Herbert warps in a nexus.Quietly, Herbert adds a base. These are the moves that decide long games.
2:05 Psychical is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.No patience from Psychical: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:34 Herbert is putting some early pressure on with his dragoons.Herbert goes early — pressure before either side is ready.
3:03 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
3:17 Herbert kills off Psychical's speedlings with his zealots and dragoons!Psychical wasn't ready. Herbert's early aggression takes the lead.
3:50 After that battle, Psychical still has most of his army with him.Herbert keeps most of his army intact through the exchange.
4:24 Losing only less than half of his army, Herbert seems to be fine.Psychical keeps most of his army intact through the exchange.
4:42 Psychical pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Psychical: the first units are already marching.
5:04 Herbert's zealots and dragoon mixture is rolling across the map.Herbert tests the door early. Is anyone home?
5:45 Herbert's forces appear to be larger compared to Psychical's!Count the units: Herbert has the edge over Psychical right now.
6:02 Psychical places down a hatchery.More workers, more money: Psychical expands.
🎙 Even footing again — the tension builds.
6:31 Herbert warps in a nexus.Herbert plants a new base and dares his opponent to punish it.
7:06 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
7:32 Psychical failed to kill off Herbert's defending zealots.Herbert holds the early rush without blinking.
8:03 Losing only less than half of his army, Herbert seems to be fine.Psychical keeps most of his army intact through the exchange.
8:17 That attack didn't seem to do much damage, Herbert destroyed only less than half of Psychical's army.Herbert takes a bite out of Psychical's force and backs off.
8:47 Psychical pushes out with his zerglings! It appears that these zerglings have speed upgrade!Psychical goes early — pressure before either side is ready.
9:15 Herbert's zealots and dragoon mixture is rolling across the map.Herbert goes early — pressure before either side is ready.
9:33 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
10:07 Psychical failed to break Herbert's defending line of zealots.Herbert holds the early rush without blinking.
🎙 Nothing between them. One engagement could decide it.
10:36 After that battle, Herbert still has most of his army with him.Psychical keeps most of his army intact through the exchange.
10:55 Losing only less than half of his army, Psychical seems to be fine.A cheap fight for Herbert — the losses are light.
11:38 Psychical decides to move out with his armies.Psychical has seen enough — the army moves out.
11:54 Herbert starts pushing across the map.Herbert tightens the formation and starts the long walk.
12:36 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
12:52 Herbert lost some of his dragoons to Psychical's speedlings!Herbert wasn't ready. Psychical's early aggression takes the lead.
13:17 Herbert has lost about half of his army in that battle.Half of Psychical's force stays on that battlefield.
13:54 That attack didn't seem to do much damage, Herbert destroyed only less than half of Psychical's army.Herbert takes a bite out of Psychical's force and backs off.
14:24 Psychical places down a hatchery.Quietly, Psychical adds a base. These are the moves that decide long games.
🎙 The armies trade evenly; this one is still anyone's game.
14:41 Herbert warps in a nexus.More workers, more money: Herbert expands.
— The mid game —
15:12 Psychical has a large number of hydralisk and is starting to push out!Psychical's hydra wave rolls out — this is the timing Zerg lives for.
15:27 With corsairs sniping overlords, Herbert is bringing his dark templar to attack his opponent!The composition is ready; Herbert starts the push.
16:06 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
16:34 Herbert made some nice storms, and it killed majority of Psychical's hydralisks! Psychical has to back off!The timing was right but the fight was wrong: Herbert holds Psychical.
17:02 That attack didn't seem to do much damage, Psychical destroyed only less than half of Herbert's army.Psychical clips Herbert's army — real damage, but Herbert fights on.
17:20 With excellent skills and micro, Psychical managed to fend off Herbert while losing less than half of his army.A cheap fight for Herbert — the losses are light.
18:00 Psychical has a large number of hydralisk and is starting to push out!Psychical's hydra wave rolls out — this is the timing Zerg lives for.
18:15 With corsairs sniping overlords, Herbert is bringing his dark templar to attack his opponent!Herbert's mid-game army is assembled — and it's moving.
🎙 Dead even — neither player has found the edge yet.
18:55 Herbert's army is small compared to Psychical!Herbert needs production, fast; Psychical's army has outgrown his.
19:13 Psychical places down a hatchery.Psychical plants a new base and dares his opponent to punish it.
19:43 Herbert warps in a nexus.Herbert takes another base — the economy widens.
20:10 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
20:45 All of a sudden, Herbert has no armies left while Psychical is continuing to push across the map!Herbert's army evaporates. Psychical doesn't even slow down.
20:58 Psychical destroyed less army than he should, only less than half of Herbert's army has been decimated.Psychical takes a bite out of Herbert's force and backs off.
21:28 After that battle, Psychical still has most of his army with him.A cheap fight for Herbert — the losses are light.
21:51 Nice try from Psychical to harass Herbert, but Herbert's reaction is just too agile.Psychical goes for the raid — Herbert is ready, and nothing comes of it.
22:23 Herbert tried to sneak in a dark templar but it was killed off before it can deal any damage to Psychical's economy.Herbert knocks, Psychical answers. No damage done.
🎙 Slight advantage Psychical as the game develops.
— The late game —
22:48 Unwilling to make the game too long, Psychical starts moving out.Psychical has seen enough — the army moves out.
23:27 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
23:39 Psychical kills off Herbert's armies and continues pushing!Psychical wins the fight convincingly and keeps rolling forward.
24:20 About half of Herbert's army has been decimated in that battle.Psychical pays for that trade with about half his army.
24:48 Herbert destroyed less army than he should, only less than half of Psychical's army has been decimated.Herbert clips Psychical's army — real damage, but Psychical fights on.
25:08 Reaver! Reaver! Herbert's reaver is killing off most of Psychical's workers!Beautiful harassment from Herbert. Psychical's economy takes a real hit.
25:38 Zerglings ran past Herbert's defense line and start harassing the mineral line! What a nice run-by by Psychical!The raid lands — Psychical chips away at Herbert's foundation.
26:03 Aaaaaa, Psychical's mineral line is stormed by Herbert's high templars!Beautiful harassment from Herbert. Psychical's economy takes a real hit.
26:22 Eager to end the game, Psychical moves out with his armies.Psychical tightens the formation and starts the long walk.
🎙 Herbert is a step behind and knows it.
26:54 Herbert warps in a nexus.Quietly, Herbert adds a base. These are the moves that decide long games.
27:27 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
27:44 Psychical's scourge sniped a few of Herbert's observers! Herbert can't deal with the lurkers and lost the battle!Herbert's defense bends, then snaps. Psychical takes the middle of the game.
28:26 Herbert has lost about half of his army in that battle.Half of Psychical's force stays on that battlefield.
28:57 It seems that Herbert only managed to destroy less than half of Psychical's army.Herbert clips Psychical's army — real damage, but Psychical fights on.
29:24 Reaver! Reaver! Herbert's reaver is killing off most of Psychical's workers!Herbert gets into Psychical's mineral line — workers are dying.
29:46 Psychical brings his lurker-lings to pressure his opponent.Psychical's hydra wave rolls out — this is the timing Zerg lives for.
30:19 After suffering a devastating loss in the battle, Herbert GGs!Nothing left to defend with — Herbert taps.
Psychical takes it — the mid game decided this one.
■ Psychical
■ Herbert
army value
■ Psychical
■ Herbert
economy
Play-by-play (41 lines)
0:12 The Teal Herbert spawns at s1 while Green Psychical spawns at s2.Herbert in Teal at s1. Psychical in Green at s2. The map is set.
0:50 Herbert opens Forge Fast Expand against Psychical's 12 Pool.Herbert shows Forge Fast Expand — Psychical has gone 12 Pool. The clock starts on who blinks first.
— The early game —
1:26 Herbert warps in a nexus.More workers, more money: Herbert expands.
1:56 Psychical places down a hatchery.Quietly, Psychical adds a base. These are the moves that decide long games.
2:41 Herbert's zealots and dragoon mixture is rolling across the map.No patience from Herbert: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
3:07 Psychical's speedlings rapidly push out across the map.No patience from Psychical: the first units are already marching.
3:36 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
4:24 With really nice micro, Psychical's speedlings kills off Herbert's dragoons.Herbert wasn't ready. Psychical's early aggression takes the lead.
4:57 With excellent skills and micro, Herbert managed to fend off Psychical while losing less than half of his army.Psychical keeps most of his army intact through the exchange.
5:34 With excellent skills and micro, Psychical managed to fend off Herbert while losing less than half of his army.Herbert keeps most of his army intact through the exchange.
6:06 Attempting to end the game, Herbert moves out with his armies.Herbert tightens the formation and starts the long walk.
6:33 Psychical's speedlings rapidly push out across the map.Psychical goes early — pressure before either side is ready.
7:16 Herbert warps in a nexus.Herbert takes another base — the economy widens.
7:45 Psychical places down a hatchery.Psychical plants a new base and dares his opponent to punish it.
🎙 Nothing between them. One engagement could decide it.
— The mid game —
8:34 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
8:58 Herbert lost some of his dragoons to Psychical's speedlings!The early pressure works — Psychical breaks Herbert's front door.
9:39 About half of Herbert's army has been decimated in that battle.Psychical pays for that trade with about half his army.
10:17 Losing only less than half of his army, Psychical seems to be fine.Herbert keeps most of his army intact through the exchange.
10:52 Psychical is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Psychical goes early — pressure before either side is ready.
11:27 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
12:04 Herbert lost some of his dragoons to Psychical's speedlings!The early pressure works — Psychical breaks Herbert's front door.
12:31 Losing only less than half of his army, Herbert seems to be fine.Psychical keeps most of his army intact through the exchange.
13:12 After that battle, Psychical still has most of his army with him.Herbert keeps most of his army intact through the exchange.
🎙 Slight advantage Psychical as the game develops.
13:51 Herbert is in quite a huge army disadvantage, he doesn't have what it takes to win against Psychical's army.Herbert needs production, fast; Psychical's army has outgrown his.
— The late game —
14:34 Psychical is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Psychical goes early — pressure before either side is ready.
15:00 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
15:32 Psychical with some nice speedling surrounds killed Herbert's zealots!Herbert wasn't ready. Psychical's early aggression takes the lead.
16:06 Psychical only destroyed about half of Herbert's army.Half of Herbert's force is gone — Psychical took it apart.
16:49 After that battle, Psychical still has most of his army with him.Herbert keeps most of his army intact through the exchange.
17:23 Herbert warps in a nexus.Quietly, Herbert adds a base. These are the moves that decide long games.
17:49 Psychical places down a hatchery.Psychical plants a new base and dares his opponent to punish it.
18:35 Psychical is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.No patience from Psychical: the first units are already marching.
🎙 Herbert is hanging on by a thread against Psychical's army.
19:00 Herbert having no armies left to defend, has no choice but to tap out.Herbert GGs. A hard-fought game comes to its end.
Herbert taps out. Psychical's early game was simply better.
Head to head
0 gamesThese players have never met before.