SHAKURAS Reborn
Friendly · Bo3 · engine v5.3 · Wed, Aug 19 2026 · 23:35 server time
Might Terran 2 – 1 Terran Dickie

Games

3 · · ▶ replay
G1 WIN Might Terran 1–0 Terran Dickie New Bloody Ridge New Bloody Ridge · Δelo +0/+0
■ Might ■ Dickie army value
■ Might ■ Dickie economy
Play-by-play (47 lines)
0:09 Might spawns at s2 in Red while Dickie spawns at s1 in Purple.Might in Red at s2. Dickie in Purple at s1. The map is set.
0:47 Might opens One Fact FE against Dickie's One Fact FE.The builds are down: One Fact FE from Might, One Fact FE from Dickie.
— The early game —
1:22 Might places down a command center.More workers, more money: Might expands.
1:39 Dickie places down a command center.Quietly, Dickie adds a base. These are the moves that decide long games.
2:28 Might decides to put on early pressure on his opponent by bringing out his marines.Might slides the first vultures across the map — early mines, early pressure.
🎙 Even footing again — the tension builds.
2:54 Dickie bravely pushes out with his marines and vultures.Dickie slides the first vultures across the map — early mines, early pressure.
3:23 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
3:57 Might kills off Dickie's armies and continues pushing!Dickie's army evaporates. Might doesn't even slow down.
4:31 Dickie lost about half of his army in that battle.Half of Might's force stays on that battlefield.
4:55 That attack didn't seem to do much damage, Dickie destroyed only less than half of Might's army.Dickie takes a bite out of Might's force and backs off.
5:41 Might figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Might slides the first vultures across the map — early mines, early pressure.
5:57 Dickie bravely pushes out with his marines and vultures.Dickie slides the first vultures across the map — early mines, early pressure.
6:43 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
7:19 Dickie places down a command center.More workers, more money: Dickie expands.
🎙 The armies trade evenly; this one is still anyone's game.
7:42 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
8:08 Nice marine placement by Might, Dickie can't even find a hole to poke through with his marines.Might holds the early rush without blinking.
8:38 Dickie destroyed less army than he should, only less than half of Might's army has been decimated.Dickie takes a bite out of Might's force and backs off.
— The mid game —
9:11 After that battle, Dickie still has most of his army with him.Might keeps most of his army intact through the exchange.
9:58 Might bravely pushes out with his marines and vultures.Might slides the first vultures across the map — early mines, early pressure.
10:28 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
10:54 Nice marine micro! Might kills off Dickie's marines and forces Dickie to pull some SCVs!Dickie wasn't ready. Might's early aggression takes the lead.
11:36 Dickie lost about half of his army in that battle.Half of Might's force stays on that battlefield.
11:56 Losing only less than half of his army, Might seems to be fine.Dickie keeps most of his army intact through the exchange.
🎙 Might edges ahead on army strength.
12:29 Unwilling to make the game too long, Might starts moving out.Might has seen enough — the army moves out.
12:59 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
13:36 All of a sudden, Dickie has no armies left while Might is continuing to push across the map!Dickie's army evaporates. Might doesn't even slow down.
14:21 Dickie has lost about half of his army in that battle.Might pays for that trade with about half his army.
14:54 That attack didn't seem to do much damage, Dickie destroyed only less than half of Might's army.Dickie clips Might's army — real damage, but Might fights on.
— The late game —
15:14 Might decides to put some pressure on his opponent.Might has seen enough — the army moves out.
15:46 Dickie must macro up quickly or Might will just roll him over!Dickie needs production, fast; Might's army has outgrown his.
16:12 Might places down a command center.More workers, more money: Might expands.
16:57 Dickie places down a command center.Quietly, Dickie adds a base. These are the moves that decide long games.
🎙 The armies are no longer comparable: Might is far ahead.
17:18 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
18:10 Nice marine micro! Might kills off Dickie's marines and forces Dickie to pull some SCVs!The early pressure works — Might breaks Dickie's front door.
🎙 It's all going Might's way right now.
18:31 Dickie seems to lose most of his army in that battle.That fight gutted Might — more than half the force is gone.
18:56 Losing only less than half of his army, Might seems to be fine.Dickie keeps most of his army intact through the exchange.
19:28 Might decides to put on early pressure on his opponent by bringing out his marines.Might slides the first vultures across the map — early mines, early pressure.
20:04 After suffering a devastating loss in the battle, Dickie GGs!Dickie GGs. A hard-fought game comes to its end.
GG. Might closes it out over Dickie.
G2 Might Terran 1–1 Terran Dickie WIN Match Point Match Point · Δelo +0/+0
■ Might ■ Dickie army value
■ Might ■ Dickie economy
Play-by-play (46 lines)
0:12 Dickie spawns in Yellow at s1 while Might spawns in Red at s2.Dickie takes s1 in Yellow; across the map, Might settles in at s2 in Red.
0:36 Might opens One Fact FE against Dickie's One Fact FE.The builds are down: One Fact FE from Dickie, One Fact FE from Might.
— The early game —
1:22 Dickie places down a command center.More workers, more money: Dickie expands.
1:45 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
2:18 Dickie decides to move out with his armies.Here it comes: Dickie crosses the map with everything.
🎙 Dead even — neither player has found the edge yet.
2:46 Might bravely pushes out with his marines and vultures.Might slides the first vultures across the map — early mines, early pressure.
3:15 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
3:50 With enough marines, Dickie kills off Might's defending marines.Might wasn't ready. Dickie's early aggression takes the lead.
4:34 After that battle, Might still has most of his army with him.Dickie keeps most of his army intact through the exchange.
4:58 Might destroyed less army than he should, only less than half of Dickie's army has been decimated.Might takes a bite out of Dickie's force and backs off.
5:34 Might places down a command center.Might takes another base — the economy widens.
6:15 Dickie figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Dickie slides the first vultures across the map — early mines, early pressure.
6:31 Might moves out with his armies.No more waiting. Might pushes.
7:04 Dickie places down a command center.Dickie plants a new base and dares his opponent to punish it.
🎙 Slight advantage Dickie as the game develops.
7:41 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
8:15 Nice marine micro! Dickie kills off Might's marines and forces Might to pull some SCVs!The early pressure works — Dickie breaks Might's front door.
8:49 Might lost about half of his army in that battle.Dickie pays for that trade with about half his army.
9:15 Losing only less than half of his army, Dickie seems to be fine.Might keeps most of his army intact through the exchange.
9:48 In terms of army size, Might is behind Dickie!Might is badly outgunned — Dickie's force is a size larger.
10:22 Dickie decides to put on early pressure on his opponent by bringing out his marines.Dickie slides the first vultures across the map — early mines, early pressure.
11:02 Might starts pushing across the map.Might has seen enough — the army moves out.
11:33 The two armies clash and a large battle starts to happen!The dance is over. They fight.
12:12 Nice marine micro! Dickie kills off Might's marines and forces Might to pull some SCVs!The early pressure works — Dickie breaks Might's front door.
🎙 Dickie edges ahead on army strength.
12:36 It seems that Dickie only managed to destroy less than half of Might's army.Dickie clips Might's army — real damage, but Might fights on.
13:02 With excellent skills and micro, Dickie managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
13:45 Dickie bravely pushes out with his marines and vultures.Dickie slides the first vultures across the map — early mines, early pressure.
14:15 Dickie places down a command center.Dickie plants a new base and dares his opponent to punish it.
14:43 Might desperate in getting his economy pumped up, expands to another location.Might takes another base — the economy widens.
15:16 The battle to decide the game begins!The dance is over. They fight.
15:58 With enough marines, Dickie kills off Might's defending marines.The early pressure works — Dickie breaks Might's front door.
16:23 Dickie only destroyed about half of Might's army.Half of Might's force is gone — Dickie took it apart.
16:48 It seems that Might only managed to destroy less than half of Dickie's army.Might takes a bite out of Dickie's force and backs off.
🎙 Might is hanging on by a thread against Dickie's army.
17:27 Dickie decides to put some pressure on his opponent.Here it comes: Dickie crosses the map with everything.
17:56 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
— The mid game —
18:25 Dickie noticed that Might didn't have enough anti-air and breaks Might's defenses easily with a few dropships!Might's defense bends, then snaps. Dickie takes the middle of the game.
19:08 After that battle, Dickie destroyed about half of Might's army.Dickie cuts Might's army in half.
— The late game —
19:40 Losing only less than half of his army, Dickie seems to be fine.Might keeps most of his army intact through the exchange.
20:18 Might having no armies left to defend, has no choice but to tap out.Nothing left to defend with — Might taps.
That's the game: Dickie defeats Might, settled in the mid game.
G3 ACE MATCH WIN Might Terran 2–1 Terran Dickie Aztec Aztec · Δelo +0/+0
■ Might ■ Dickie army value
■ Might ■ Dickie economy
Play-by-play (48 lines)
0:07 Might spawns in Yellow at s1 while Dickie spawns in Blue at s2.We're underway — Might spawns at s1, Dickie answers from s2.
0:33 Dickie gets One Fact FE against Might's One Fact FE.Scouting done, plans revealed: Might's One Fact FE against Dickie's One Fact FE.
— The early game —
1:21 Might places down a command center.Might plants a new base and dares his opponent to punish it.
1:42 Dickie places down a command center.Dickie takes another base — the economy widens.
2:13 Might figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Might slides the first vultures across the map — early mines, early pressure.
🎙 Even footing again — the tension builds.
2:51 Dickie bravely pushes out with his marines and vultures.Dickie slides the first vultures across the map — early mines, early pressure.
3:30 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
3:47 With enough marines, Dickie successfully defend against Might's marines.Dickie holds the early rush without blinking.
4:38 With excellent skills and micro, Dickie managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
4:50 It seems that Dickie only managed to destroy less than half of Might's army.Dickie clips Might's army — real damage, but Might fights on.
5:25 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
6:02 Dickie places down a command center.More workers, more money: Dickie expands.
6:46 Might bravely pushes out with his marines and vultures.Might slides the first vultures across the map — early mines, early pressure.
7:17 Dickie bravely pushes out with his marines and vultures.Dickie slides the first vultures across the map — early mines, early pressure.
🎙 Dead even — neither player has found the edge yet.
7:46 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
8:22 With enough marines, Might successfully defend against Dickie's marines.Might holds the early rush without blinking.
8:39 Losing only less than half of his army, Might seems to be fine.Dickie keeps most of his army intact through the exchange.
9:26 Might only destroyed about half of Dickie's army.Half of Dickie's force is gone — Might took it apart.
10:00 Dickie's army is small compared to Might!Dickie is badly outgunned — Might's force is a size larger.
10:24 Might figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Might slides the first vultures across the map — early mines, early pressure.
10:47 Eager to end the game, Dickie moves out with his armies.Dickie has seen enough — the army moves out.
11:37 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
12:07 Nice marine micro! Might kills off Dickie's marines and forces Dickie to pull some SCVs!Dickie wasn't ready. Might's early aggression takes the lead.
🎙 The scales tip toward Might — a lead, but not a safe one.
12:40 About half of Dickie's army has been decimated in that battle.Might pays for that trade with about half his army.
13:09 It seems that Dickie only managed to destroy less than half of Might's army.Dickie clips Might's army — real damage, but Might fights on.
13:33 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
14:01 Dickie places down a command center.More workers, more money: Dickie expands.
14:42 Might decides to put on early pressure on his opponent by bringing out his marines.Might slides the first vultures across the map — early mines, early pressure.
15:10 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
15:48 Nice marine micro! Might kills off Dickie's marines and forces Dickie to pull some SCVs!Dickie wasn't ready. Might's early aggression takes the lead.
16:28 Dickie has lost about half of his army in that battle.Half of Might's force stays on that battlefield.
16:42 With excellent skills and micro, Might managed to fend off Dickie while losing less than half of his army.A cheap fight for Dickie — the losses are light.
🎙 Dickie is hanging on by a thread against Might's army.
17:20 Might figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Might slides the first vultures across the map — early mines, early pressure.
17:49 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
— The mid game —
18:19 Might noticed that Dickie didn't have enough anti-air and breaks Dickie's defenses easily with a few dropships!Dickie's defense bends, then snaps. Might takes the middle of the game.
19:05 Dickie lost about half of his army in that battle.Might pays for that trade with about half his army.
— The late game —
19:33 After that battle, Might still has most of his army with him.Dickie keeps most of his army intact through the exchange.
20:05 Might shot down Dickie's command center.Dickie's expansion burns — Might tears it down.
20:30 Might is bringing his vulture-tank ball to his opponent!Might's tank line crawls forward — siege by siege, the map shrinks.
21:12 Dickie having no armies left to defend, has no choice but to tap out.Dickie GGs. A hard-fought game comes to its end.
Might takes it — the mid game decided this one.

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