SHAKURAS Reborn
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Sayers Zerg 1 – 4 Protoss Tuneable

Games

5 · · ▶ replay
G1 Sayers Zerg 0–1 Protoss Tuneable WIN Aztec Aztec · Δelo +0/+0
■ Sayers ■ Tuneable army value
■ Sayers ■ Tuneable economy
Play-by-play (34 lines)
0:07 Sayers spawns in Yellow at s3 while Tuneable spawns in Orange at s2.Cross positions or close ones, it starts here: Sayers at s3, Tuneable at s2.
0:46 Sayers opens 12 Pool against Tuneable's Forge Fast Expand.Sayers commits to 12 Pool; Tuneable answers with Forge Fast Expand.
— The early game —
1:24 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
2:06 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
2:45 Sayers's speedlings rapidly push out across the map.Sayers tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
3:20 Tuneable is pushing out with his zealots.Tuneable tests the door early. Is anyone home?
4:05 The two armies clash and a large battle starts to happen!The dance is over. They fight.
4:35 Tuneable successfully fends off Sayers's attacks.The attack shatters on Tuneable's line. Great positioning.
5:29 It seems that Sayers only managed to destroy less than half of Tuneable's army.Sayers clips Tuneable's army — real damage, but Tuneable fights on.
6:03 About half of Sayers's army has been decimated in that battle.Tuneable pays for that trade with about half his army.
6:49 Sayers moves out with his armies.No more waiting. Sayers pushes.
7:21 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable goes early — pressure before either side is ready.
— The mid game —
8:07 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
8:43 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
🎙 Sayers is a step behind and knows it.
9:21 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
10:03 Sayers failed to kill off Tuneable's defending zealots.Sayers's early gamble buys nothing — Tuneable's defense was already in place.
10:36 Sayers destroyed less army than he should, only less than half of Tuneable's army has been decimated.Sayers takes a bite out of Tuneable's force and backs off.
11:20 About half of Sayers's army has been decimated in that battle.Half of Tuneable's force stays on that battlefield.
11:51 Sayers's speedlings rapidly push out across the map.Sayers tests the door early. Is anyone home?
12:30 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
— The late game —
13:06 Sayers must macro up quickly or Tuneable will just roll him over!Sayers needs production, fast; Tuneable's army has outgrown his.
13:48 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
14:23 Sayers lost all of his zerglings to Tuneable's zealots and dragoons!The early pressure works — Tuneable breaks Sayers's front door.
🎙 Slight advantage Tuneable as the game develops.
15:10 Losing only less than half of his army, Sayers seems to be fine.Tuneable keeps most of his army intact through the exchange.
15:54 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
16:32 Tuneable moves out with his armies.No more waiting. Tuneable pushes.
17:09 Unwilling to suffer further harassment, Sayers taps out!Sayers GGs. A hard-fought game comes to its end.
That's the game: Tuneable defeats Sayers, settled in the early game.
G2 WIN Sayers Zerg 1–1 Protoss Tuneable Match Point Match Point · Δelo +0/+0
■ Sayers ■ Tuneable army value
■ Sayers ■ Tuneable economy
Play-by-play (48 lines)
0:07 Tuneable spawns at s2 in Orange while Sayers spawns at s1 in Red.We're underway — Tuneable spawns at s2, Sayers answers from s1.
0:45 Sayers opens 12 Hatch against Tuneable's Forge Fast Expand.Tuneable commits to Forge Fast Expand; Sayers answers with 12 Hatch.
— The early game —
1:07 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
1:47 Sayers places down a hatchery.More workers, more money: Sayers expands.
2:09 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable tests the door early. Is anyone home?
🎙 Even footing again — the tension builds.
3:00 Sayers pushes out with his zerglings! It appears that these zerglings have speed upgrade!Sayers tests the door early. Is anyone home?
3:16 Sayers must macro up quickly or Tuneable will just roll him over!Sayers is badly outgunned — Tuneable's force is a size larger.
4:03 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
4:36 Tuneable failed to kill off Sayers's defending zerglings.Tuneable's early gamble buys nothing — Sayers's defense was already in place.
5:03 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
5:27 That attack didn't seem to do much damage, Sayers destroyed only less than half of Tuneable's army.Sayers takes a bite out of Tuneable's force and backs off.
6:14 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
6:45 Sayers is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Sayers goes early — pressure before either side is ready.
7:12 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
🎙 Even footing again — the tension builds.
7:32 Sayers places down a hatchery.Sayers takes another base — the economy widens.
8:04 The battle to decide the game begins!Here it comes: two full armies, one engagement.
8:40 Tuneable failed to break Sayers's zergling line of defense.Tuneable's early gamble buys nothing — Sayers's defense was already in place.
9:20 Tuneable destroyed less army than he should, only less than half of Sayers's army has been decimated.Tuneable clips Sayers's army — real damage, but Sayers fights on.
9:43 After that battle, Tuneable still has most of his army with him.A cheap fight for Sayers — the losses are light.
10:16 Tuneable decides to move out with his armies.Here it comes: Tuneable crosses the map with everything.
10:58 Sayers's speedlings rapidly push out across the map.Sayers goes early — pressure before either side is ready.
11:28 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
12:10 Tuneable lost some of his dragoons to Sayers's speedlings!Tuneable wasn't ready. Sayers's early aggression takes the lead.
🎙 The scales tip toward Sayers — a lead, but not a safe one.
12:34 It seems that Sayers only managed to destroy less than half of Tuneable's army.Sayers clips Tuneable's army — real damage, but Tuneable fights on.
12:57 Tuneable destroyed less army than he should, only less than half of Sayers's army has been decimated.Tuneable takes a bite out of Sayers's force and backs off.
13:27 Sayers's speedlings rapidly push out across the map.Sayers tests the door early. Is anyone home?
14:15 At the moment, Sayers seems to have more units than Tuneable.Sayers's army is visibly the bigger one — Tuneable should not take this fight.
14:42 Sayers places down a hatchery.More workers, more money: Sayers expands.
15:18 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
15:49 All of a sudden, Tuneable has no armies left while Sayers is continuing to push across the map!A clean, brutal win for Sayers. The push continues.
16:19 Tuneable has lost about half of his army in that battle.Half of Sayers's force stays on that battlefield.
16:54 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
🎙 Sayers's force dwarfs what Tuneable has left on the field.
17:27 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
17:46 Sayers starts pushing across the map.Here it comes: Sayers crosses the map with everything.
18:36 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
— The mid game —
19:08 Sayers's zerglings surround Tuneable's archons while Sayers's lurkers deal with the rest. The outcome seems to favor Sayers!Tuneable's defense bends, then snaps. Sayers takes the middle of the game.
19:42 Tuneable lost about half of his army in that battle.Sayers pays for that trade with about half his army.
— The late game —
20:01 It seems that Tuneable only managed to destroy less than half of Sayers's army.Tuneable clips Sayers's army — real damage, but Sayers fights on.
20:36 Sayers brings his lurker-lings to pressure his opponent.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
21:12 Tuneable having no armies left to defend, has no choice but to tap out.Nothing left to defend with — Tuneable taps.
Sayers takes it — the mid game decided this one.
G3 Sayers Zerg 1–2 Protoss Tuneable WIN Blue Storm Blue Storm · Δelo +0/+0
■ Sayers ■ Tuneable army value
■ Sayers ■ Tuneable economy
Play-by-play (7 lines)
0:10 Sayers spawns at s2 in Orange while Tuneable spawns at s1 in Teal.Sayers in Orange at s2. Tuneable in Teal at s1. The map is set.
2:22 Sayers opens Overpool against Tuneable's 2 Gate Rush.The builds are down: Overpool from Sayers, 2 Gate Rush from Tuneable.
4:44 Tuneable decides to cheese today.Something sneaky from Tuneable. This is an early gamble.
🎙 Tuneable's force dwarfs what Sayers has left on the field.
6:52 Taking the advantage of an aggressive build, Tuneable attacks Sayers.All or nothing: Tuneable's gamble arrives at Sayers's base.
9:17 Sayers was unable to defend Tuneable's armies and taps out.The cheese lands — Sayers GGs, and Tuneable steals the game.
That's the game: Tuneable defeats Sayers, settled in the early game.
G4 Sayers Zerg 1–3 Protoss Tuneable WIN Fighting Spirit Fighting Spirit · Δelo +0/+0
■ Sayers ■ Tuneable army value
■ Sayers ■ Tuneable economy
Play-by-play (315 lines)
0:09 The game starts with Green Tuneable spawning at s2 and Blue Sayers spawning at s4.Tuneable takes s2 in Green; across the map, Sayers settles in at s4 in Blue.
0:26 Tuneable opens Forge Fast Expand against Sayers's 12 Pool.The builds are down: Forge Fast Expand from Tuneable, 12 Pool from Sayers.
— The early game —
0:44 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
1:08 Sayers places down a hatchery.Sayers takes another base — the economy widens.
1:34 Tuneable is putting some early pressure on with his dragoons.Tuneable tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
1:57 Sayers's speedlings rapidly push out across the map.No patience from Sayers: the first units are already marching.
2:11 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
2:36 The battle outcome favors Tuneable as Sayers's armies melt into Tuneable's armies' weapon fire!The engagement breaks Sayers's way of life — Tuneable marches on.
3:10 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
3:17 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
3:49 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable tests the door early. Is anyone home?
4:10 Sayers is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Sayers goes early — pressure before either side is ready.
4:25 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
4:57 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
🎙 Dead even — neither player has found the edge yet.
5:16 Tuneable failed to kill off Sayers's defending zerglings.Sayers holds the early rush without blinking.
5:29 Tuneable destroyed less army than he should, only less than half of Sayers's army has been decimated.Tuneable clips Sayers's army — real damage, but Sayers fights on.
6:03 After that battle, Tuneable still has most of his army with him.Sayers keeps most of his army intact through the exchange.
6:18 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
6:40 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
7:03 Sayers moves out with his armies.Sayers has seen enough — the army moves out.
7:31 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
7:45 Sayers failed to kill off Tuneable's defending zealots.Tuneable holds the early rush without blinking.
8:04 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
🎙 The armies trade evenly; this one is still anyone's game.
8:22 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
8:45 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
9:13 Sayers's speedlings rapidly push out across the map.Sayers goes early — pressure before either side is ready.
9:43 Sayers's forces appear to be larger compared to Tuneable's!Sayers's army is visibly the bigger one — Tuneable should not take this fight.
9:53 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
10:19 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
10:39 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
10:56 All of a sudden, Sayers has no armies left while Tuneable is continuing to push across the map!The engagement breaks Sayers's way of life — Tuneable marches on.
11:16 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
🎙 Nothing between them. One engagement could decide it.
11:49 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
— The mid game —
12:02 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Tuneable's mid-game army is assembled — and it's moving.
12:38 The two armies meet and a large battle starts to engage!The dance is over. They fight.
12:46 Tuneable tried to break into Sayers's base, but a few sunkens in combination with beautiful building placement stopped Tuneable!Sayers absorbs the mid-game push — Tuneable gained nothing for the cost.
13:21 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Sayers's army.Tuneable clips Sayers's army — real damage, but Sayers fights on.
13:43 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
14:05 Sayers successfully harasses Tuneable's economy.Sayers gets into Tuneable's mineral line — workers are dying.
14:12 Tuneable moves out with his armies.Tuneable tightens the formation and starts the long walk.
14:35 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
🎙 Even footing again — the tension builds.
15:03 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
15:21 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
15:46 The two armies meet and a large battle starts to engage!The dance is over. They fight.
15:59 Sayers's zerglings surround Tuneable's archons while Sayers's lurkers deal with the rest. The outcome seems to favor Sayers!The mid-game push crashes through — Sayers breaks Tuneable's position.
16:23 After that battle, Tuneable still has most of his army with him.A cheap fight for Sayers — the losses are light.
16:39 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Sayers's army.Tuneable takes a bite out of Sayers's force and backs off.
17:14 Aaaaaa, Sayers's mineral line is stormed by Tuneable's high templars!Sayers looks away for one second and Tuneable makes him pay for it.
17:28 Tuneable scouted Sayers's attempt to harass!Tuneable's raid is spotted before it even leaves home.
17:51 Tuneable scouted the attempt but Sayers is still going with it!Plans change: Sayers's raiders are needed on defense.
🎙 Even footing again — the tension builds.
18:13 Sayers tried to micro his mutalisks but they were unable to get past Tuneable's defense line.The sneak attack is sniffed out — Tuneable shuts the door on Sayers.
18:35 Tuneable tried to send in a shuttle but it was discovered by Sayers.Good instincts from Sayers; the harassment dies at the doorstep.
18:49 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
19:20 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
19:51 Sayers was out-microed by Tuneable and loses all his attacking forces.The attack shatters on Tuneable's line. Great positioning.
20:05 After that battle, Tuneable still has most of his army with him.Sayers keeps most of his army intact through the exchange.
20:35 After that battle, Sayers still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
20:50 Aaaaaa, Sayers's mineral line is stormed by Tuneable's high templars!The raid lands — Tuneable chips away at Sayers's foundation.
21:16 Sayers must macro up quickly or Tuneable will just roll him over!Sayers needs production, fast; Tuneable's army has outgrown his.
🎙 Dead even — neither player has found the edge yet.
21:35 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
21:58 Sayers places down a hatchery.More workers, more money: Sayers expands.
22:14 Tuneable casts some storm! But Sayers lost no workers.Tuneable knocks, Sayers answers. No damage done.
22:35 Sayers brings his lurker-lings to pressure his opponent.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
22:50 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
23:15 Sayers was out-microed by Tuneable and loses all his attacking forces.Sayers commits and it's the wrong call — Tuneable cleans it up.
23:36 After that battle, Tuneable still has most of his army with him.A cheap fight for Sayers — the losses are light.
24:11 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
24:27 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Tuneable's army.The sneak attack is sniffed out — Tuneable shuts the door on Sayers.
🎙 Nothing between them. One engagement could decide it.
24:49 Looks like Tuneable is going to push out with his archons and speedlots!Tuneable's mid-game army is assembled — and it's moving.
25:08 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
25:32 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
25:55 Tuneable's speedlots dealt with Sayers's speedlings, while archons dealt with mutalisks. Tuneable successfully fended against Sayers's push!The timing was right but the fight was wrong: Tuneable holds Sayers.
26:10 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
26:42 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
27:04 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
27:27 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
27:34 Eager to end the game, Tuneable moves out with his armies.No more waiting. Tuneable pushes.
🎙 The armies trade evenly; this one is still anyone's game.
28:00 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
28:32 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
28:53 Tuneable's archon made a significant contribution in this battle! His observer placement was also well done!The mid-game push crashes through — Tuneable breaks Sayers's position.
29:05 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
29:24 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
29:45 Sayers tried to harass Tuneable but Tuneable successfully fends off the harassment.Sayers knocks, Tuneable answers. No damage done.
30:20 Tuneable appears to have more army than Sayers!Count the units: Tuneable has the edge over Sayers right now.
30:32 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!The composition is ready; Tuneable starts the push.
30:47 Sayers brings his lurker-lings to pressure his opponent.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
🎙 Dead even — neither player has found the edge yet.
31:12 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
31:35 All of a sudden, Sayers has no armies left while Tuneable is continuing to push across the map!The engagement breaks Sayers's way of life — Tuneable marches on.
31:53 Losing only less than half of his army, Sayers seems to be fine.Tuneable keeps most of his army intact through the exchange.
32:32 After that battle, Tuneable still has most of his army with him.Sayers keeps most of his army intact through the exchange.
32:39 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Tuneable starts the push.
33:11 Sayers brings his lurker-lings to pressure his opponent.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
33:24 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
33:42 With beautiful placement, Tuneable successfully fends off Sayers's attacks.Sayers commits and it's the wrong call — Tuneable cleans it up.
34:18 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
34:25 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Sayers's army.Tuneable clips Sayers's army — real damage, but Sayers fights on.
34:58 Sayers must macro up quickly or Tuneable will just roll him over!Sayers is badly outgunned — Tuneable's force is a size larger.
35:21 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!Tuneable hits the timing — this push arrives exactly when it hurts.
35:41 Sayers brings his lurker-lings to pressure his opponent.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
35:56 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
36:15 A few beautiful storms from Tuneable turned the battle around! Tuneable won the battle!Sayers's defense bends, then snaps. Tuneable takes the middle of the game.
36:52 Losing only less than half of his army, Sayers seems to be fine.Tuneable keeps most of his army intact through the exchange.
37:08 After that battle, Tuneable still has most of his army with him.Sayers keeps most of his army intact through the exchange.
37:29 Tuneable decides to put some pressure on his opponent.Here it comes: Tuneable crosses the map with everything.
🎙 Nothing between them. One engagement could decide it.
37:45 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
38:14 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
38:32 The battle outcome favors Tuneable as Sayers's armies melt into Tuneable's armies' weapon fire!The engagement breaks Sayers's way of life — Tuneable marches on.
38:56 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
39:20 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
39:27 Tuneable's number of expansions are equal to Sayers's.The economies mirror one another. Nothing between Tuneable and Sayers yet.
— The late game —
39:55 Upgrades finished and a bank of storms ready. Here comes Tuneable.Max supply, full upgrades: Tuneable moves out to end it.
40:10 Sayers decides to start pushing across the map.Sayers has seen enough — the army moves out.
40:50 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
🎙 The armies trade evenly; this one is still anyone's game.
41:04 Storm after storm lands on the hydralisks — Tuneable walks through Sayers's army.There's no rebuilding from that. Tuneable's late-game push decides it.
41:32 Tuneable destroyed less army than he should, only less than half of Sayers's army has been decimated.Tuneable takes a bite out of Sayers's force and backs off.
41:43 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
42:07 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.Max supply, full upgrades: Tuneable moves out to end it.
42:29 Ultralisks and cracklings with defilers behind: Sayers commits to the break.Everything Sayers has built comes forward at once.
42:53 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
43:22 Scourge take the corsairs, swarm takes the goons — Sayers breaks Tuneable wide open.There's no rebuilding from that. Sayers's late-game push decides it.
43:29 That attack didn't seem to do much damage, Sayers destroyed only less than half of Tuneable's army.Sayers takes a bite out of Tuneable's force and backs off.
44:00 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
🎙 Dead even — neither player has found the edge yet.
44:12 Eager to end the game, Tuneable moves out with his armies.Here it comes: Tuneable crosses the map with everything.
44:38 Plague for the templar, swarm for the choke — Sayers goes in.Everything Sayers has built comes forward at once.
45:12 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
45:33 Sayers spent the whole larva bank on that attack and Tuneable is still standing.Tuneable holds the late-game siege — what a defensive stand!
45:52 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
46:04 Tuneable destroyed less army than he should, only less than half of Sayers's army has been decimated.Tuneable clips Sayers's army — real damage, but Sayers fights on.
46:23 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Tuneable's army.Good instincts from Tuneable; the harassment dies at the doorstep.
46:48 Tuneable starts pushing across the map.Here it comes: Tuneable crosses the map with everything.
47:12 Sayers decides to start pushing across the map.Sayers has seen enough — the army moves out.
🎙 Even footing again — the tension builds.
47:38 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
47:55 Under dark swarm Tuneable's dragoons are useless — Sayers's cracklings tear the army apart!There's no rebuilding from that. Sayers's late-game push decides it.
48:18 Sayers destroyed less army than he should, only less than half of Tuneable's army has been decimated.Sayers clips Tuneable's army — real damage, but Tuneable fights on.
48:43 Tuneable destroyed less army than he should, only less than half of Sayers's army has been decimated.Tuneable takes a bite out of Sayers's force and backs off.
49:01 Currently, neither Tuneable nor Sayers appears to be leading in economy.The economies mirror one another. Nothing between Tuneable and Sayers yet.
49:27 Attempting to end the game, Tuneable moves out with his armies.Here it comes: Tuneable crosses the map with everything.
49:42 Plague for the templar, swarm for the choke — Sayers goes in.Max supply, full upgrades: Sayers moves out to end it.
49:58 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
50:36 Tuneable successfully fends off Sayers's attacks.Sayers commits and it's the wrong call — Tuneable cleans it up.
🎙 Even footing again — the tension builds.
50:49 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
51:03 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
51:31 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.Max supply, full upgrades: Tuneable moves out to end it.
51:55 Sayers decides to move out with his armies.Here it comes: Sayers crosses the map with everything.
52:14 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
52:39 Sayers successfully fends off Tuneable's attacks.Tuneable commits and it's the wrong call — Sayers cleans it up.
53:01 Tuneable destroyed less army than he should, only less than half of Sayers's army has been decimated.Tuneable clips Sayers's army — real damage, but Sayers fights on.
53:28 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
53:49 Unwilling to make the game too long, Tuneable starts moving out.Here it comes: Tuneable crosses the map with everything.
🎙 Nothing between them. One engagement could decide it.
54:09 Eager to end the game, Sayers moves out with his armies.No more waiting. Sayers pushes.
54:34 The battle to decide the game begins!Neither side backs off — the battle is joined.
54:46 Sayers ran dry of larva at exactly the wrong moment. Tuneable is inside the third.There's no rebuilding from that. Tuneable's late-game push decides it.
55:09 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
55:26 That attack didn't seem to do much damage, Sayers destroyed only less than half of Tuneable's army.Sayers clips Tuneable's army — real damage, but Tuneable fights on.
55:51 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Tuneable's army.Good instincts from Tuneable; the harassment dies at the doorstep.
56:20 It seems like Tuneable has more units than Sayers!Tuneable's army is visibly the bigger one — Sayers should not take this fight.
56:45 Every gateway is pumping and Tuneable starts walking across the map.This is the big one — Tuneable commits the late-game army.
56:52 Sayers moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.This is the big one — Sayers commits the late-game army.
🎙 Nothing between them. One engagement could decide it.
57:12 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
57:34 Tuneable walked into plague and swarm together. Sayers gave up nothing.Sayers holds the late-game siege — what a defensive stand!
58:13 Losing only less than half of his army, Sayers seems to be fine.Tuneable keeps most of his army intact through the exchange.
58:24 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
58:54 Upgrades finished and a bank of storms ready. Here comes Tuneable.This is the big one — Tuneable commits the late-game army.
59:01 Sayers moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Everything Sayers has built comes forward at once.
59:31 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
60:02 Tuneable was out-microed by Sayers and loses all his attacking forces.Sayers takes the fight on his terms and sends Tuneable home with nothing.
60:21 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
🎙 Even footing again — the tension builds.
60:43 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
61:04 Sayers tried to micro his mutalisks but they were unable to get past Tuneable's defense line.Good instincts from Tuneable; the harassment dies at the doorstep.
61:23 Tuneable rolls out with archons and speedlots, templar trailing on full energy.Everything Tuneable has built comes forward at once.
61:42 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
62:07 Tuneable walked into plague and swarm together. Sayers gave up nothing.Sayers holds the late-game siege — what a defensive stand!
62:32 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Sayers's army.Tuneable clips Sayers's army — real damage, but Sayers fights on.
62:57 After that battle, Tuneable still has most of his army with him.A cheap fight for Sayers — the losses are light.
63:14 Every gateway is pumping and Tuneable starts walking across the map.Max supply, full upgrades: Tuneable moves out to end it.
63:22 Four hatcheries of larva pouring out at once, and Sayers pushes.Max supply, full upgrades: Sayers moves out to end it.
🎙 Dead even — neither player has found the edge yet.
63:44 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
64:09 Tuneable walked into plague and swarm together. Sayers gave up nothing.Tuneable throws the endgame army in and Sayers simply refuses to lose.
64:30 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
65:01 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
65:27 Sayers tried to micro his mutalisks but they were unable to get past Tuneable's defense line.Good instincts from Tuneable; the harassment dies at the doorstep.
65:34 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.This is the big one — Tuneable commits the late-game army.
66:01 Unwilling to make the game too long, Sayers starts moving out.No more waiting. Sayers pushes.
66:33 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
66:44 All of a sudden, Sayers has no armies left while Tuneable is continuing to push across the map!The engagement breaks Sayers's way of life — Tuneable marches on.
🎙 The armies trade evenly; this one is still anyone's game.
67:01 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Sayers's army.Tuneable clips Sayers's army — real damage, but Sayers fights on.
67:28 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
67:44 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.This is the big one — Tuneable commits the late-game army.
68:09 Ultralisks and cracklings with defilers behind: Sayers commits to the break.Everything Sayers has built comes forward at once.
68:25 At the moment, neither Tuneable nor Sayers is leading in army size.The armies weigh the same — dead even on the field.
69:00 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
69:25 Sayers kills off Tuneable's armies and continues pushing!A clean, brutal win for Sayers. The push continues.
69:33 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
70:00 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
🎙 Even footing again — the tension builds.
70:32 Zerglings ran past Tuneable's defense line and start harassing the mineral line! What a nice run-by by Sayers!Tuneable looks away for one second and Sayers makes him pay for it.
70:52 Every gateway is pumping and Tuneable starts walking across the map.Everything Tuneable has built comes forward at once.
71:08 Sayers decides to start pushing across the map.No more waiting. Sayers pushes.
71:20 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
71:48 Sayers's lurkers hold the front while the cracklings flank. Tuneable loses everything.There's no rebuilding from that. Sayers's late-game push decides it.
72:05 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
72:32 Tuneable destroyed less army than he should, only less than half of Sayers's army has been decimated.Tuneable clips Sayers's army — real damage, but Sayers fights on.
73:01 Upgrades finished and a bank of storms ready. Here comes Tuneable.This is the big one — Tuneable commits the late-game army.
73:25 Ultralisks and cracklings with defilers behind: Sayers commits to the break.Max supply, full upgrades: Sayers moves out to end it.
🎙 The armies trade evenly; this one is still anyone's game.
73:49 At the moment, neither Tuneable nor Sayers is leading in army size.Unit for unit, Tuneable and Sayers are level.
74:06 The two armies meet and a large battle starts to engage!The dance is over. They fight.
74:24 Dark swarm covers the hatcheries — Tuneable's dragoons fire into nothing and Sayers holds.Tuneable throws the endgame army in and Sayers simply refuses to lose.
74:38 After that battle, Sayers still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
75:10 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
75:34 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.This is the big one — Tuneable commits the late-game army.
75:49 Four hatcheries of larva pouring out at once, and Sayers pushes.Max supply, full upgrades: Sayers moves out to end it.
76:17 The two armies meet and a large battle starts to engage!The dance is over. They fight.
76:24 Archons and speedlots hold the choke — Sayers's ultralisks cannot get through.Sayers throws the endgame army in and Tuneable simply refuses to lose.
🎙 Nothing between them. One engagement could decide it.
76:45 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
77:12 Losing only less than half of his army, Sayers seems to be fine.Tuneable keeps most of his army intact through the exchange.
77:33 Every gateway is pumping and Tuneable starts walking across the map.Everything Tuneable has built comes forward at once.
77:52 Sayers moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.This is the big one — Sayers commits the late-game army.
78:29 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
78:48 The corsairs cleared the sky and Tuneable's ground army does the rest to Sayers.There's no rebuilding from that. Tuneable's late-game push decides it.
79:14 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
79:24 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
79:53 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.Max supply, full upgrades: Tuneable moves out to end it.
🎙 Even footing again — the tension builds.
80:09 Ultralisks and cracklings with defilers behind: Sayers commits to the break.Max supply, full upgrades: Sayers moves out to end it.
80:29 Currently, Tuneable and Sayers appear to have around the same army size.Unit for unit, Tuneable and Sayers are level.
80:47 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
81:18 Sayers's lurkers are burrowed at the choke and Tuneable has no observers left. The push stalls.Tuneable throws the endgame army in and Sayers simply refuses to lose.
81:47 Losing only less than half of his army, Sayers seems to be fine.Tuneable keeps most of his army intact through the exchange.
82:02 After that battle, Tuneable still has most of his army with him.Sayers keeps most of his army intact through the exchange.
82:24 Upgrades finished and a bank of storms ready. Here comes Tuneable.Everything Tuneable has built comes forward at once.
82:41 Ultralisks and cracklings with defilers behind: Sayers commits to the break.This is the big one — Sayers commits the late-game army.
82:55 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
🎙 Even footing again — the tension builds.
83:17 Under dark swarm Tuneable's dragoons are useless — Sayers's cracklings tear the army apart!The final army does its work — Sayers breaks Tuneable late.
83:56 It seems that Sayers only managed to destroy less than half of Tuneable's army.Sayers takes a bite out of Tuneable's force and backs off.
84:17 After that battle, Sayers still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
84:30 Upgrades finished and a bank of storms ready. Here comes Tuneable.Everything Tuneable has built comes forward at once.
84:44 Plague for the templar, swarm for the choke — Sayers goes in.This is the big one — Sayers commits the late-game army.
85:20 The battle to decide the game begins!Neither side backs off — the battle is joined.
85:39 Sayers was out-microed by Tuneable and loses all his attacking forces.Sayers commits and it's the wrong call — Tuneable cleans it up.
86:01 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
86:13 Losing only less than half of his army, Sayers seems to be fine.Tuneable keeps most of his army intact through the exchange.
🎙 Dead even — neither player has found the edge yet.
86:33 Sayers must macro up quickly or Tuneable will just roll him over!Sayers is badly outgunned — Tuneable's force is a size larger.
86:59 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.This is the big one — Tuneable commits the late-game army.
87:30 Sayers decides to move out with his armies.Sayers has seen enough — the army moves out.
87:45 The battle to decide the game begins!Neither side backs off — the battle is joined.
88:08 Under dark swarm Tuneable's dragoons are useless — Sayers's cracklings tear the army apart!There's no rebuilding from that. Sayers's late-game push decides it.
88:21 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
88:52 Losing only less than half of his army, Sayers seems to be fine.Tuneable keeps most of his army intact through the exchange.
89:10 Tuneable rolls out with archons and speedlots, templar trailing on full energy.This is the big one — Tuneable commits the late-game army.
89:28 It seems like Tuneable has more units than Sayers!Tuneable's army is visibly the bigger one — Sayers should not take this fight.
🎙 Nothing between them. One engagement could decide it.
90:05 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
90:16 Dark swarm covers the hatcheries — Tuneable's dragoons fire into nothing and Sayers holds.Sayers holds the late-game siege — what a defensive stand!
90:49 It seems that Tuneable only managed to destroy less than half of Sayers's army.Tuneable takes a bite out of Sayers's force and backs off.
90:56 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
91:22 Upgrades finished and a bank of storms ready. Here comes Tuneable.Everything Tuneable has built comes forward at once.
91:48 The battle to decide the game begins!The dance is over. They fight.
91:59 Sayers ran dry of larva at exactly the wrong moment. Tuneable is inside the third.There's no rebuilding from that. Tuneable's late-game push decides it.
92:32 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
92:49 After that battle, Tuneable still has most of his army with him.A cheap fight for Sayers — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
93:16 Upgrades finished and a bank of storms ready. Here comes Tuneable.Everything Tuneable has built comes forward at once.
93:35 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
94:03 Tuneable kills off Sayers's armies and continues pushing!Tuneable wins the fight convincingly and keeps rolling forward.
94:16 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
94:48 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
95:04 Tuneable rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Tuneable moves out to end it.
95:27 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
95:40 The battle outcome favors Tuneable as Sayers's armies melt into Tuneable's armies' weapon fire!Sayers's army evaporates. Tuneable doesn't even slow down.
96:02 After that battle, Sayers still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
🎙 The scales tip toward Tuneable — a lead, but not a safe one.
96:17 After that battle, Tuneable still has most of his army with him.Sayers keeps most of his army intact through the exchange.
96:45 Sayers tried to micro his mutalisks but they were unable to get past Tuneable's defense line.Good instincts from Tuneable; the harassment dies at the doorstep.
97:07 Tuneable rolls out with archons and speedlots, templar trailing on full energy.This is the big one — Tuneable commits the late-game army.
97:32 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
97:44 All of a sudden, Sayers has no armies left while Tuneable is continuing to push across the map!Sayers's army evaporates. Tuneable doesn't even slow down.
98:18 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
98:47 That attack didn't seem to do much damage, Sayers destroyed only less than half of Tuneable's army.Sayers takes a bite out of Tuneable's force and backs off.
99:06 Unwilling to make the game too long, Tuneable starts moving out.No more waiting. Tuneable pushes.
99:18 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
🎙 Sayers is hanging on by a thread against Tuneable's army.
99:48 Tuneable's archons and speedlots grind through the swarm, and Sayers's defilers die with it.There's no rebuilding from that. Tuneable's late-game push decides it.
100:02 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
100:31 After that battle, Tuneable still has most of his army with him.A cheap fight for Sayers — the losses are light.
100:51 Unwilling to make the game too long, Tuneable starts moving out.No more waiting. Tuneable pushes.
101:01 Sayers having no armies left to defend, has no choice but to tap out.Sayers GGs. A hard-fought game comes to its end.
Sayers taps out. Tuneable's late game was simply better.
G5 Sayers Zerg 1–4 Protoss Tuneable WIN Wind and Cloud Wind and Cloud · Δelo +0/+0
■ Sayers ■ Tuneable army value
■ Sayers ■ Tuneable economy
Play-by-play (47 lines)
0:07 The game starts with Yellow Sayers spawning at s3 and Green Tuneable spawning at s4.We're underway — Sayers spawns at s3, Tuneable answers from s4.
0:44 Tuneable gets Forge Fast Expand against Sayers's Overpool.Sayers commits to Overpool; Tuneable answers with Forge Fast Expand.
— The early game —
1:05 Sayers places down a hatchery.Sayers takes another base — the economy widens.
1:51 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
2:13 Sayers's speedlings rapidly push out across the map.Sayers tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
2:48 Tuneable is pushing out with his zealots.Tuneable tests the door early. Is anyone home?
3:33 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
4:03 Tuneable kills off Sayers's speedlings with his zealots and dragoons!The early pressure works — Tuneable breaks Sayers's front door.
4:27 Tuneable destroyed less army than he should, only less than half of Sayers's army has been decimated.Tuneable clips Sayers's army — real damage, but Sayers fights on.
5:06 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
5:26 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
6:05 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
6:30 Sayers's speedlings rapidly push out across the map.No patience from Sayers: the first units are already marching.
7:18 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
🎙 Dead even — neither player has found the edge yet.
7:52 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
8:23 Sayers lost all of his zerglings to Tuneable's zealots and dragoons!Sayers wasn't ready. Tuneable's early aggression takes the lead.
8:45 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
— The mid game —
9:17 After that battle, Tuneable still has most of his army with him.A cheap fight for Sayers — the losses are light.
9:54 Sayers decides to put some pressure on his opponent.Sayers has seen enough — the army moves out.
10:25 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
10:52 Currently, neither Sayers nor Tuneable appears to be leading in economy.Base for base, they're level — Sayers and Tuneable match each other.
11:34 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
12:03 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
🎙 The armies trade evenly; this one is still anyone's game.
12:26 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
13:17 Tuneable kills off Sayers's armies and continues pushing!The engagement breaks Sayers's way of life — Tuneable marches on.
13:49 Sayers has lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
14:11 That attack didn't seem to do much damage, Sayers destroyed only less than half of Tuneable's army.Sayers takes a bite out of Tuneable's force and backs off.
14:45 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable tests the door early. Is anyone home?
— The late game —
15:20 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
15:51 Tuneable kills off Sayers's speedlings with his zealots and dragoons!Sayers wasn't ready. Tuneable's early aggression takes the lead.
🎙 What a turnaround: Tuneable has wrestled the lead from Sayers!
16:28 About half of Sayers's army has been decimated in that battle.Tuneable pays for that trade with about half his army.
16:55 After that battle, Tuneable still has most of his army with him.Sayers keeps most of his army intact through the exchange.
17:25 Tuneable is pushing out with his zealots.Tuneable tests the door early. Is anyone home?
18:10 The two armies clash and a large battle starts to happen!The dance is over. They fight.
18:38 Sayers's mismicro cost him his zerglings and probably this game! Tuneable continues pressuring with his zealots and dragoons!Sayers wasn't ready. Tuneable's early aggression takes the lead.
🎙 The armies are no longer comparable: Tuneable is far ahead.
19:14 The attack was a success, Sayers lost more than half of his army in that battle.Tuneable limps away with less than half the army he arrived with.
19:47 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
20:19 Sayers having no armies left to defend, has no choice but to tap out.Sayers GGs. A hard-fought game comes to its end.
Sayers taps out. Tuneable's early game was simply better.

Head to head

5 games
Sayers 1 – 4 Tuneable