Starleague · Bo3 · engine v5.3
· Sat, Aug 15 2026 · 16:00 server time
Games
2 · · ▶ replay
■ Might
■ SKibidiNOCAP
army value
■ Might
■ SKibidiNOCAP
economy
Play-by-play (46 lines)
0:12 The Teal Might spawns at s1 while Orange SKibidiNOCAP spawns at s4.We're underway — Might spawns at s1, SKibidiNOCAP answers from s4.
0:48 Might gets 1 Rax Gas against SKibidiNOCAP's 12 Pool.Scouting done, plans revealed: Might's 1 Rax Gas against SKibidiNOCAP's 12 Pool.
— The early game —
1:12 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
1:56 SKibidiNOCAP places down a hatchery.More workers, more money: SKibidiNOCAP expands.
2:16 Might starts pushing out with his marines.No patience from Might: the first units are already marching.
🎙 Even footing again — the tension builds.
2:52 SKibidiNOCAP with a large number of zerglings starts pushing out.No patience from SKibidiNOCAP: the first units are already marching.
3:35 The battle to decide the game begins!Neither side backs off — the battle is joined.
3:55 Mismicro from Might gave opportunity to SKibidiNOCAP! SKibidiNOCAP is still pushing and putting pressure with his zerglings!The early pressure works — SKibidiNOCAP breaks Might's front door.
4:40 After that battle, Might still has most of his army with him.SKibidiNOCAP keeps most of his army intact through the exchange.
5:15 Losing only less than half of his army, SKibidiNOCAP seems to be fine.Might keeps most of his army intact through the exchange.
5:37 SKibidiNOCAP places down a hatchery.More workers, more money: SKibidiNOCAP expands.
6:19 Might starts pushing out with his marines.Might tests the door early. Is anyone home?
6:42 SKibidiNOCAP with a large number of zerglings starts pushing out.SKibidiNOCAP tests the door early. Is anyone home?
7:18 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
🎙 Dead even — neither player has found the edge yet.
7:58 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
8:28 Nice placement by SKibidiNOCAP, Might can't even find a hole to poke through with his marines.SKibidiNOCAP holds the early rush without blinking.
9:09 After that battle, SKibidiNOCAP still has most of his army with him.Might keeps most of his army intact through the exchange.
9:39 Might lost about half of his army in that battle.SKibidiNOCAP pays for that trade with about half his army.
10:16 Might decides to put on early pressure with his marines.Might goes early — pressure before either side is ready.
10:50 SKibidiNOCAP is putting early pressure with his zerglings.SKibidiNOCAP goes early — pressure before either side is ready.
11:21 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
11:47 Nice placement by SKibidiNOCAP, Might can't even find a hole to poke through with his marines.SKibidiNOCAP holds the early rush without blinking.
12:17 After that battle, SKibidiNOCAP still has most of his army with him.Might keeps most of his army intact through the exchange.
🎙 SKibidiNOCAP holds the stronger army for now.
12:46 About half of Might's army has been decimated in that battle.SKibidiNOCAP pays for that trade with about half his army.
13:23 Attempting to end the game, SKibidiNOCAP moves out with his armies.SKibidiNOCAP has seen enough — the army moves out.
14:07 Might places down a command center.More workers, more money: Might expands.
14:30 SKibidiNOCAP places down a hatchery.Quietly, SKibidiNOCAP adds a base. These are the moves that decide long games.
15:00 The battle to decide the game begins!Neither side backs off — the battle is joined.
15:29 SKibidiNOCAP kills off Might's armies and continues pushing!Might's army evaporates. SKibidiNOCAP doesn't even slow down.
16:08 Might has lost about half of his army in that battle.SKibidiNOCAP pays for that trade with about half his army.
16:53 Losing only less than half of his army, SKibidiNOCAP seems to be fine.A cheap fight for Might — the losses are light.
17:14 Both Might and SKibidiNOCAP appears to have equal expansions now.Base for base, they're level — Might and SKibidiNOCAP match each other.
🎙 SKibidiNOCAP's force dwarfs what Might has left on the field.
17:57 SKibidiNOCAP is putting early pressure with his zerglings.SKibidiNOCAP goes early — pressure before either side is ready.
18:31 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
18:50 SKibidiNOCAP kills off Might's armies and continues pushing!SKibidiNOCAP wins the fight convincingly and keeps rolling forward.
19:32 Might has lost about half of his army in that battle.SKibidiNOCAP pays for that trade with about half his army.
19:55 With excellent skills and micro, SKibidiNOCAP managed to fend off Might while losing less than half of his army.Might keeps most of his army intact through the exchange.
— The mid game —
20:33 SKibidiNOCAP starts pushing out with his speedlings and lurkers!SKibidiNOCAP's mid-game army is assembled — and it's moving.
21:19 Unwilling to suffer further harassment, Might taps out!That's it. Might looks at the field one last time and concedes.
Might taps out. SKibidiNOCAP's early game was simply better.
■ Might
■ SKibidiNOCAP
army value
■ Might
■ SKibidiNOCAP
economy
Play-by-play (64 lines)
0:11 The Red SKibidiNOCAP spawns at s2 while Yellow Might spawns at s1.Cross positions or close ones, it starts here: SKibidiNOCAP at s2, Might at s1.
0:30 SKibidiNOCAP gets 12 Hatch against Might's 14 CC.Scouting done, plans revealed: SKibidiNOCAP's 12 Hatch against Might's 14 CC.
— The early game —
1:15 SKibidiNOCAP places down a hatchery.Quietly, SKibidiNOCAP adds a base. These are the moves that decide long games.
1:37 Might places down a command center.More workers, more money: Might expands.
2:05 SKibidiNOCAP is putting early pressure with his zerglings.SKibidiNOCAP goes early — pressure before either side is ready.
🎙 Dead even — neither player has found the edge yet.
2:28 Might decides to put on early pressure with his marines.Might tests the door early. Is anyone home?
3:13 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
3:34 Might successfully fends off SKibidiNOCAP's attacks.SKibidiNOCAP commits and it's the wrong call — Might cleans it up.
4:08 SKibidiNOCAP destroyed about half of Might's army after that battle.Half of Might's force is gone — SKibidiNOCAP took it apart.
4:35 SKibidiNOCAP lost about half of his army in that battle.Might pays for that trade with about half his army.
5:09 SKibidiNOCAP with a large number of zerglings starts pushing out.SKibidiNOCAP tests the door early. Is anyone home?
5:23 Might decides to start pushing across the map.Might tightens the formation and starts the long walk.
6:08 SKibidiNOCAP's number of expansions are equal to Might's.The economies mirror one another. Nothing between SKibidiNOCAP and Might yet.
6:41 SKibidiNOCAP places down a hatchery.SKibidiNOCAP takes another base — the economy widens.
🎙 The armies trade evenly; this one is still anyone's game.
6:59 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
7:26 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
7:59 The battle outcome favors SKibidiNOCAP as Might's armies melt into SKibidiNOCAP's armies' weapon fire!A clean, brutal win for SKibidiNOCAP. The push continues.
8:24 After that battle, Might still has most of his army with him.SKibidiNOCAP keeps most of his army intact through the exchange.
9:06 With excellent skills and micro, SKibidiNOCAP managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
9:33 SKibidiNOCAP's zerglings are pushing out!SKibidiNOCAP tests the door early. Is anyone home?
10:06 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
10:28 SKibidiNOCAP failed to break through Might's marine defense line.Might holds the early rush without blinking.
11:06 After that battle, Might still has most of his army with him.SKibidiNOCAP keeps most of his army intact through the exchange.
🎙 Might is a step behind and knows it.
11:31 That attack didn't seem to do much damage, Might destroyed only less than half of SKibidiNOCAP's army.Might takes a bite out of SKibidiNOCAP's force and backs off.
11:48 SKibidiNOCAP with a large number of zerglings starts pushing out.No patience from SKibidiNOCAP: the first units are already marching.
12:23 SKibidiNOCAP places down a hatchery.SKibidiNOCAP plants a new base and dares his opponent to punish it.
13:02 Might places down a command center.Might takes another base — the economy widens.
13:32 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
13:52 Nice control from SKibidiNOCAP! He killed Might's marines and continues pressuring!The early pressure works — SKibidiNOCAP breaks Might's front door.
14:26 About half of Might's army has been decimated in that battle.Half of SKibidiNOCAP's force stays on that battlefield.
14:50 Might destroyed less army than he should, only less than half of SKibidiNOCAP's army has been decimated.Might clips SKibidiNOCAP's army — real damage, but SKibidiNOCAP fights on.
15:15 SKibidiNOCAP's zerglings are pushing out!SKibidiNOCAP tests the door early. Is anyone home?
🎙 Slight advantage SKibidiNOCAP as the game develops.
16:01 Might decides to put on early pressure with his marines.Might goes early — pressure before either side is ready.
16:25 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
— The mid game —
16:55 SKibidiNOCAP's well-placed lurkers caught Might's tanks and medics off-guard! Might's army is completely melting!The mid-game push crashes through — SKibidiNOCAP breaks Might's position.
17:17 About half of Might's army has been decimated in that battle.Half of SKibidiNOCAP's force stays on that battlefield.
17:47 With excellent skills and micro, SKibidiNOCAP managed to fend off Might while losing less than half of his army.Might keeps most of his army intact through the exchange.
18:19 Might's army is small compared to SKibidiNOCAP!Might is badly outgunned — SKibidiNOCAP's force is a size larger.
18:38 SKibidiNOCAP starts pushing out with his speedlings and lurkers!The composition is ready; SKibidiNOCAP starts the push.
19:17 The battle to decide the game begins!Here it comes: two full armies, one engagement.
— The late game —
19:44 SKibidiNOCAP is attacking with lurker-lings and mutalisks! Might's armies melt in the attack.The mid-game push crashes through — SKibidiNOCAP breaks Might's position.
🎙 The armies are no longer comparable: SKibidiNOCAP is far ahead.
20:21 About half of Might's army has been decimated in that battle.Half of SKibidiNOCAP's force stays on that battlefield.
20:53 Losing only less than half of his army, SKibidiNOCAP seems to be fine.Might keeps most of his army intact through the exchange.
21:24 Might's expansion have been wiped off by SKibidiNOCAP!SKibidiNOCAP finds the weak point and Might's new base is gone.
21:44 SKibidiNOCAP starts pushing out with his speedlings and lurkers!The composition is ready; SKibidiNOCAP starts the push.
22:22 SKibidiNOCAP places down a hatchery.SKibidiNOCAP takes another base — the economy widens.
22:40 Might places down a command center.Might plants a new base and dares his opponent to punish it.
23:09 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
23:44 SKibidiNOCAP's well-placed lurkers caught Might's tanks and medics off-guard! Might's army is completely melting!The mid-game push crashes through — SKibidiNOCAP breaks Might's position.
🎙 The armies are no longer comparable: SKibidiNOCAP is far ahead.
24:11 The attack was a success, Might lost more than half of his army in that battle.That fight gutted SKibidiNOCAP — more than half the force is gone.
24:37 With excellent skills and micro, SKibidiNOCAP managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
25:12 Might's command center has been destroyed by SKibidiNOCAP.No reinforcements in time: Might watches SKibidiNOCAP level the expansion.
25:44 SKibidiNOCAP decides to put some pressure on his opponent.SKibidiNOCAP has seen enough — the army moves out.
26:19 Unwilling to suffer further harassment, Might taps out!That's it. Might looks at the field one last time and concedes.
Might taps out. SKibidiNOCAP's mid game was simply better.
Head to head
0 gamesThese players have never met before.