◆ SHAKURAS Reborn
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Piz. Joker Zerg 1 – 4 Protoss HPD- Quigley

Games

5 · · ▶ replay
G1 Piz. Joker Zerg 0–1 Protoss HPD- Quigley WIN Electric Circuit Electric Circuit · Δelo +0/+0
■ Piz. Joker ■ HPD- Quigley army value
■ Piz. Joker ■ HPD- Quigley economy
Play-by-play (62 lines)
0:19 The Blue Tuneable spawns at s4 while Purple FreaK spawns at s3.Tuneable takes s4 in Blue; FreaK settles in at s3 in Purple.
0:46 Tuneable gets Forge Fast Expand against FreaK's 12 Hatch.Tuneable shows Forge Fast Expand — FreaK has gone 12 Hatch. The clock starts on who blinks first.
— The early game —
1:12 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
1:38 FreaK places down a hatchery.More workers, more money: FreaK expands.
1:59 Tuneable starts pushing across the map.Tuneable has seen enough — the army moves out.
🎙 Nothing between them. One engagement could decide it.
2:27 Unwilling to make the game too long, FreaK starts moving out.FreaK tightens the formation and starts the long walk.
2:59 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
3:41 With beautiful placement, Tuneable successfully fends off FreaK's attacks.The attack shatters on Tuneable's line. Great positioning.
4:08 It seems that FreaK only managed to destroy less than half of Tuneable's army.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
4:44 FreaK lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
5:05 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
5:24 FreaK places down a hatchery.More workers, more money: FreaK expands.
6:08 Tuneable is pushing out with his zealots.Tuneable tests the door early. Is anyone home?
6:38 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK goes early — pressure before either side is ready.
🎙 The scales tip toward HPD- Quigley — a lead, but not a safe one.
7:10 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
7:37 FreaK's mismicro cost him his zerglings and probably this game! Tuneable continues pressuring with his zealots and dragoons!The early pressure works — Tuneable breaks FreaK's front door.
7:55 Tuneable destroyed about half of FreaK's army after that battle.Half of FreaK's force is gone — Tuneable took it apart.
8:19 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
9:00 Eager to end the game, Tuneable moves out with his armies.Here it comes: Tuneable crosses the map with everything.
9:38 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK tests the door early. Is anyone home?
9:54 In terms of army size, FreaK is behind Tuneable!FreaK needs production, fast; Tuneable's army has outgrown his.
10:20 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
10:54 All of a sudden, Tuneable has no armies left while FreaK is continuing to push across the map!A clean, brutal win for FreaK. The push continues.
🎙 Slight advantage HPD- Quigley as the game develops.
11:36 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
11:57 FreaK has lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
12:32 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
13:00 FreaK places down a hatchery.More workers, more money: FreaK expands.
13:31 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
13:50 FreaK's speedlings rapidly push out across the map.FreaK goes early — pressure before either side is ready.
14:31 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
14:54 FreaK failed to kill off Tuneable's defending zealots.Tuneable holds the early rush without blinking.
15:16 Losing only less than half of his army, Tuneable seems to be fine.FreaK keeps most of his army intact through the exchange.
🎙 Piz. Joker is a step behind and knows it.
15:58 About half of FreaK's army has been decimated in that battle.Half of Tuneable's force stays on that battlefield.
16:25 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
16:39 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
— The mid game —
17:13 FreaK's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.FreaK's defense bends, then snaps. Tuneable takes the middle of the game.
17:54 After that battle, FreaK still has most of his army with him.A cheap fight for Tuneable — the losses are light.
18:13 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
18:48 Looks like Tuneable is going to push out with his archons and speedlots!The composition is ready; Tuneable starts the push.
— The late game —
19:27 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
19:43 FreaK's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.FreaK's defense bends, then snaps. Tuneable takes the middle of the game.
🎙 Slight advantage HPD- Quigley as the game develops.
20:16 About half of FreaK's army has been decimated in that battle.Tuneable pays for that trade with about half his army.
20:43 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
21:19 Tuneable starts pushing across the map.Tuneable has seen enough — the army moves out.
21:39 In terms of army size, FreaK is behind Tuneable!FreaK is badly outgunned — Tuneable's force is a size larger.
22:17 FreaK places down a hatchery.More workers, more money: FreaK expands.
22:46 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
23:14 The battle outcome favors Tuneable as FreaK's armies melt into Tuneable's armies' weapon fire!FreaK's army evaporates. Tuneable doesn't even slow down.
23:31 FreaK has lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
24:11 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
🎙 The armies are no longer comparable: HPD- Quigley is far ahead.
24:40 Tuneable decides to start pushing across the map.No more waiting. Tuneable pushes.
25:19 Looking at the opponent's overwhelming forces, FreaK GGs!FreaK types it out: GG.
HPD- Quigley takes it — the mid game decided this one.
G2 WIN Piz. Joker Zerg 1–1 Protoss HPD- Quigley Electric Circuit Electric Circuit · Δelo +0/+0
■ Piz. Joker ■ HPD- Quigley army value
■ Piz. Joker ■ HPD- Quigley economy
Play-by-play (38 lines)
0:17 The game starts with Yellow FreaK spawning at s4 and Teal Tuneable spawning at s2.FreaK in Yellow at s4. Tuneable in Teal at s2. The map is set.
0:38 FreaK gets 12 Hatch against Tuneable's Forge Fast Expand.FreaK shows 12 Hatch — Tuneable has gone Forge Fast Expand. The clock starts on who blinks first.
— The early game —
1:11 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
1:58 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
2:28 FreaK's speedlings rapidly push out across the map.FreaK tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
3:14 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
3:45 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
4:09 FreaK with his speedlings successfully defend against Tuneable's early zealot pressure.Tuneable's early gamble buys nothing — FreaK's defense was already in place.
4:53 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Tuneable — the losses are light.
5:13 It seems that FreaK only managed to destroy less than half of Tuneable's army.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
6:02 FreaK decides to move out with his armies.Here it comes: FreaK crosses the map with everything.
6:43 Tuneable is putting some early pressure on with his dragoons.Tuneable tests the door early. Is anyone home?
7:18 FreaK places down a hatchery.FreaK takes another base — the economy widens.
7:37 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
🎙 Nothing between them. One engagement could decide it.
8:09 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
8:53 Tuneable lost some of his dragoons to FreaK's speedlings!Tuneable wasn't ready. FreaK's early aggression takes the lead.
9:20 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
10:00 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
10:29 FreaK's speedlings rapidly push out across the map.No patience from FreaK: the first units are already marching.
11:07 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
11:49 FreaK with some nice speedling surrounds killed Tuneable's zealots!Tuneable wasn't ready. FreaK's early aggression takes the lead.
12:14 That attack didn't seem to do much damage, FreaK destroyed only less than half of Tuneable's army.FreaK takes a bite out of Tuneable's force and backs off.
13:01 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Tuneable — the losses are light.
🎙 Piz. Joker edges ahead on army strength.
13:36 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK tests the door early. Is anyone home?
14:15 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
14:30 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
15:15 With really nice micro, FreaK's speedlings kills off Tuneable's dragoons.The early pressure works — FreaK breaks Tuneable's front door.
15:55 Tuneable has lost about half of his army in that battle.FreaK pays for that trade with about half his army.
16:19 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
16:59 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
— The mid game —
17:43 FreaK brings his lurker-lings to pressure his opponent.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
18:11 Looking at the opponent's overwhelming forces, Tuneable GGs!Tuneable types it out: GG.
GG. Piz. Joker closes it out over HPD- Quigley.
G3 Piz. Joker Zerg 1–2 Protoss HPD- Quigley WIN Electric Circuit Electric Circuit · Δelo +0/+0
■ Piz. Joker ■ HPD- Quigley army value
■ Piz. Joker ■ HPD- Quigley economy
Play-by-play (226 lines)
0:16 Tuneable spawns at s1 in Orange while FreaK spawns at s2 in Green.Cross positions or close ones, it starts here: Tuneable at s1, FreaK at s2.
0:23 FreaK gets Overpool against Tuneable's Forge Fast Expand.Tuneable commits to Forge Fast Expand; FreaK answers with Overpool.
— The early game —
0:54 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
1:21 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
1:33 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:10 FreaK decides to put some pressure on his opponent.No more waiting. FreaK pushes.
2:29 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
2:44 Tuneable lost some of his dragoons to FreaK's speedlings!Tuneable wasn't ready. FreaK's early aggression takes the lead.
3:15 After that battle, FreaK destroyed about half of Tuneable's army.Half of Tuneable's force is gone — FreaK took it apart.
3:28 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
3:51 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
4:20 FreaK places down a hatchery.More workers, more money: FreaK expands.
4:42 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
4:54 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK tests the door early. Is anyone home?
🎙 Nothing between them. One engagement could decide it.
5:28 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
5:46 FreaK with his speedlings successfully defend against Tuneable's early zealot pressure.Tuneable's early gamble buys nothing — FreaK's defense was already in place.
6:13 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
6:34 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
6:47 FreaK appears to have more army than Tuneable!FreaK's army is visibly the bigger one — Tuneable should not take this fight.
7:23 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
7:30 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK goes early — pressure before either side is ready.
7:58 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
8:29 With really nice micro, FreaK's speedlings kills off Tuneable's dragoons.The early pressure works — FreaK breaks Tuneable's front door.
🎙 Even footing again — the tension builds.
8:45 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
9:06 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
9:33 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
9:49 FreaK decides to expand.More workers, more money: FreaK expands.
10:12 Tuneable decides to put some pressure on his opponent.Here it comes: Tuneable crosses the map with everything.
10:38 FreaK's speedlings rapidly push out across the map.FreaK goes early — pressure before either side is ready.
10:50 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
11:28 With beautiful placement, FreaK successfully fends off Tuneable's attacks.FreaK holds! The push breaks against a perfect defense.
11:35 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
🎙 Dead even — neither player has found the edge yet.
12:07 After that battle, Tuneable still has most of his army with him.FreaK keeps most of his army intact through the exchange.
— The mid game —
12:26 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!Tuneable's mid-game army is assembled — and it's moving.
12:39 FreaK brings his lurker-lings to pressure his opponent.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
13:00 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
13:33 FreaK failed to focus down on high templars and the few storm on FreaK's hydralisks really hurts a lot! FreaK is backing off!Tuneable absorbs the mid-game push — FreaK gained nothing for the cost.
13:56 FreaK destroyed less army than he should, only less than half of Tuneable's army has been decimated.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
14:25 That attack didn't seem to do much damage, Tuneable destroyed only less than half of FreaK's army.Tuneable takes a bite out of FreaK's force and backs off.
14:33 Tuneable harasses FreaK's economy and gets ahead of the game.Tuneable gets into FreaK's mineral line — workers are dying.
15:04 Tuneable's forces appear to be larger compared to FreaK's!Count the units: Tuneable has the edge over FreaK right now.
🎙 The armies trade evenly; this one is still anyone's game.
15:20 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
15:50 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
16:16 Tuneable tried to send in a shuttle but it was discovered by FreaK.Good instincts from FreaK; the harassment dies at the doorstep.
16:27 FreaK now has enough hydralisk to take the game! ... Or so he thinks.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
16:48 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
17:14 Tuneable made some nice storms, and it killed majority of FreaK's hydralisks! FreaK has to back off!The timing was right but the fight was wrong: Tuneable holds FreaK.
17:40 That attack didn't seem to do much damage, FreaK destroyed only less than half of Tuneable's army.FreaK takes a bite out of Tuneable's force and backs off.
18:02 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
18:18 FreaK tried to micro his mutalisks but they were unable to get past Tuneable's defense line.The sneak attack is sniffed out — Tuneable shuts the door on FreaK.
🎙 The armies trade evenly; this one is still anyone's game.
18:35 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!Tuneable's mid-game army is assembled — and it's moving.
19:14 FreaK now has enough hydralisk to take the game! ... Or so he thinks.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
19:33 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
19:55 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
20:04 With beautiful placement, FreaK successfully fends off Tuneable's attacks.FreaK takes the fight on his terms and sends Tuneable home with nothing.
20:45 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Tuneable — the losses are light.
20:52 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
21:30 Nice try from FreaK to harass Tuneable, but Tuneable's reaction is just too agile.Good instincts from Tuneable; the harassment dies at the doorstep.
21:37 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
🎙 Nothing between them. One engagement could decide it.
21:56 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Tuneable hits the timing — this push arrives exactly when it hurts.
22:36 FreaK now has enough hydralisk to take the game! ... Or so he thinks.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
22:51 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
23:05 FreaK's massive number of speedlings stopped Tuneable's speedlots from advancing further! Nice defense by FreaK!FreaK absorbs the mid-game push — Tuneable gained nothing for the cost.
23:37 Tuneable destroyed about half of FreaK's army after that battle.Tuneable cuts FreaK's army in half.
23:56 Tuneable has lost about half of his army in that battle.FreaK pays for that trade with about half his army.
24:27 Aaaaaa, FreaK's mineral line is stormed by Tuneable's high templars!FreaK looks away for one second and Tuneable makes him pay for it.
24:43 Tuneable starts pushing across the map.No more waiting. Tuneable pushes.
25:03 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
🎙 Dead even — neither player has found the edge yet.
25:18 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
25:49 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
26:12 FreaK failed to bring in overlords as Tuneable's dark templar slice through his hydralisk army!The mid-game push crashes through — Tuneable breaks FreaK's position.
26:24 About half of FreaK's army has been decimated in that battle.Tuneable pays for that trade with about half his army.
26:47 FreaK destroyed less army than he should, only less than half of Tuneable's army has been decimated.FreaK takes a bite out of Tuneable's force and backs off.
27:22 Aaaaaa, FreaK's mineral line is stormed by Tuneable's high templars!FreaK looks away for one second and Tuneable makes him pay for it.
27:39 FreaK's army is small compared to Tuneable!FreaK needs production, fast; Tuneable's army has outgrown his.
28:03 Zerglings ran past Tuneable's defense line and start harassing the mineral line! What a nice run-by by FreaK!The raid lands — FreaK chips away at Tuneable's foundation.
28:18 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!The composition is ready; Tuneable starts the push.
🎙 Even footing again — the tension builds.
28:38 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
29:14 Tuneable's archon made a significant contribution in this battle! His observer placement was also well done!The mid-game push crashes through — Tuneable breaks FreaK's position.
29:41 Tuneable destroyed less army than he should, only less than half of FreaK's army has been decimated.Tuneable takes a bite out of FreaK's force and backs off.
30:02 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
30:21 FreaK tried to micro his mutalisks but they were unable to get past Tuneable's defense line.Good instincts from Tuneable; the harassment dies at the doorstep.
30:31 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Tuneable hits the timing — this push arrives exactly when it hurts.
30:54 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
31:30 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
31:41 The battle to decide the game begins!The dance is over. They fight.
🎙 Nothing between them. One engagement could decide it.
32:02 Tuneable can't push any further as FreaK burrowed some lurkers and Tuneable has no observers!The timing was right but the fight was wrong: FreaK holds Tuneable.
32:39 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
32:57 About half of Tuneable's army has been decimated in that battle.Half of FreaK's force stays on that battlefield.
33:20 Zerglings ran past Tuneable's defense line and start harassing the mineral line! What a nice run-by by FreaK!The raid lands — FreaK chips away at Tuneable's foundation.
33:28 FreaK appears to have more army than Tuneable!FreaK's army is visibly the bigger one — Tuneable should not take this fight.
34:10 Looks like Tuneable is going to push out with his archons and speedlots!The composition is ready; Tuneable starts the push.
34:24 FreaK brings his lurker-lings to pressure his opponent.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
34:44 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
35:02 FreaK's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.FreaK's defense bends, then snaps. Tuneable takes the middle of the game.
🎙 The armies trade evenly; this one is still anyone's game.
35:32 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
35:49 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
36:18 What superior Mutalisk micro from FreaK! Tuneable's economy is suffering!Beautiful harassment from FreaK. Tuneable's economy takes a real hit.
36:31 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
36:58 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
37:19 Tuneable successfully blocked FreaK from harassing his economy.The sneak attack is sniffed out — Tuneable shuts the door on FreaK.
37:43 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Tuneable starts the push.
38:07 The two armies clash and a large battle starts to happen!The dance is over. They fight.
38:18 FreaK burrowed lurkers in a very beautiful placement which successfully fend off Tuneable's push!The timing was right but the fight was wrong: FreaK holds Tuneable.
🎙 Dead even — neither player has found the edge yet.
38:58 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
39:22 After that battle, Tuneable still has most of his army with him.FreaK keeps most of his army intact through the exchange.
39:38 FreaK tried to micro his mutalisks but they were unable to get past Tuneable's defense line.FreaK knocks, Tuneable answers. No damage done.
39:52 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!The composition is ready; Tuneable starts the push.
40:22 FreaK must macro up quickly or Tuneable will just roll him over!FreaK is badly outgunned — Tuneable's force is a size larger.
40:47 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
41:08 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
41:28 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
— The late game —
41:57 Dark swarm covers the hatcheries — Tuneable's dragoons fire into nothing and FreaK holds.Tuneable throws the endgame army in and FreaK simply refuses to lose.
🎙 Even footing again — the tension builds.
42:10 Tuneable destroyed less army than he should, only less than half of FreaK's army has been decimated.Tuneable clips FreaK's army — real damage, but FreaK fights on.
42:32 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
42:49 What superior Mutalisk micro from FreaK! Tuneable's economy is suffering!Tuneable looks away for one second and FreaK makes him pay for it.
43:21 Eager to end the game, Tuneable moves out with his armies.Tuneable tightens the formation and starts the long walk.
43:34 Plague for the templar, swarm for the choke — FreaK goes in.Max supply, full upgrades: FreaK moves out to end it.
44:05 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
44:26 FreaK's scourge take the corsairs and the speedlots die to cracklings. Tuneable backs off.Tuneable throws the endgame army in and FreaK simply refuses to lose.
44:46 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
45:03 After that battle, FreaK destroyed about half of Tuneable's army.Half of Tuneable's force is gone — FreaK took it apart.
🎙 Nothing between them. One engagement could decide it.
45:31 What superior Mutalisk micro from FreaK! Tuneable's economy is suffering!Tuneable looks away for one second and FreaK makes him pay for it.
45:47 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
46:18 Tuneable tried to sneak in a dark templar but it was killed off before it can deal any damage to FreaK's economy.Tuneable goes for the raid — FreaK is ready, and nothing comes of it.
46:44 Ultralisks and cracklings with defilers behind: FreaK commits to the break.Everything FreaK has built comes forward at once.
46:58 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
47:30 Tuneable successfully fends off FreaK's attacks.FreaK commits and it's the wrong call — Tuneable cleans it up.
47:50 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
48:12 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
48:34 Tuneable tried to send in a shuttle but it was discovered by FreaK.Tuneable goes for the raid — FreaK is ready, and nothing comes of it.
🎙 The armies trade evenly; this one is still anyone's game.
48:54 Tuneable tried to send in a shuttle but it was discovered by FreaK.Tuneable knocks, FreaK answers. No damage done.
49:05 Ultralisks and cracklings with defilers behind: FreaK commits to the break.This is the big one — FreaK commits the late-game army.
49:39 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
49:51 Scourge take the corsairs, swarm takes the goons — FreaK breaks Tuneable wide open.The final army does its work — FreaK breaks Tuneable late.
50:18 FreaK destroyed about half of Tuneable's army after that battle.Half of Tuneable's force is gone — FreaK took it apart.
50:46 It seems that Tuneable only managed to destroy less than half of FreaK's army.Tuneable takes a bite out of FreaK's force and backs off.
51:12 FreaK destroys Tuneable's nexus, denying expansions.Tuneable's expansion burns — FreaK tears it down.
51:25 Tuneable is in quite a huge army disadvantage, he doesn't have what it takes to win against FreaK's army.Tuneable needs production, fast; FreaK's army has outgrown his.
51:53 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
🎙 The armies trade evenly; this one is still anyone's game.
52:13 Every gateway is pumping and Tuneable starts walking across the map.Everything Tuneable has built comes forward at once.
52:43 Ultralisks and cracklings with defilers behind: FreaK commits to the break.This is the big one — FreaK commits the late-game army.
52:50 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
53:13 Tuneable walked into plague and swarm together. FreaK gave up nothing.FreaK holds the late-game siege — what a defensive stand!
53:44 After that battle, FreaK still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
54:06 It seems that FreaK only managed to destroy less than half of Tuneable's army.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
54:25 Where is FreaK's detector? Tuneable sends dark templars to harass FreaK's mineral line!Beautiful harassment from Tuneable. FreaK's economy takes a real hit.
54:42 Four hatcheries of larva pouring out at once, and FreaK pushes.Max supply, full upgrades: FreaK moves out to end it.
55:10 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
🎙 Dead even — neither player has found the edge yet.
55:36 Tuneable had the observers for those lurkers and FreaK's push simply stops.Tuneable holds the late-game siege — what a defensive stand!
55:50 Losing only less than half of his army, Tuneable seems to be fine.FreaK keeps most of his army intact through the exchange.
56:17 It seems that Tuneable only managed to destroy less than half of FreaK's army.Tuneable clips FreaK's army — real damage, but FreaK fights on.
56:50 Tuneable tried to harass FreaK but FreaK successfully fends off the harassment.Tuneable knocks, FreaK answers. No damage done.
56:57 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Max supply, full upgrades: FreaK moves out to end it.
57:35 Tuneable is in quite a huge army disadvantage, he doesn't have what it takes to win against FreaK's army.Tuneable is badly outgunned — FreaK's force is a size larger.
57:50 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
58:12 FreaK was out-microed by Tuneable and loses all his attacking forces.Tuneable holds! The push breaks against a perfect defense.
58:28 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
🎙 Dead even — neither player has found the edge yet.
58:49 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
59:10 Every gateway is pumping and Tuneable starts walking across the map.Everything Tuneable has built comes forward at once.
59:30 Unwilling to make the game too long, FreaK starts moving out.FreaK has seen enough — the army moves out.
60:09 The two armies meet and a large battle starts to engage!The dance is over. They fight.
60:32 The corsairs cleared the sky and Tuneable's ground army does the rest to FreaK.The final army does its work — Tuneable breaks FreaK late.
60:48 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
61:17 After that battle, Tuneable still has most of his army with him.FreaK keeps most of his army intact through the exchange.
61:24 Tuneable rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Tuneable moves out to end it.
61:43 Ultralisks and cracklings with defilers behind: FreaK commits to the break.Everything FreaK has built comes forward at once.
🎙 The armies trade evenly; this one is still anyone's game.
62:17 The battle to decide the game begins!Neither side backs off — the battle is joined.
62:28 FreaK ran dry of larva at exactly the wrong moment. Tuneable is inside the third.The final army does its work — Tuneable breaks FreaK late.
63:05 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
63:27 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
63:48 Every gateway is pumping and Tuneable starts walking across the map.Everything Tuneable has built comes forward at once.
63:57 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Everything FreaK has built comes forward at once.
64:31 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
64:46 FreaK's lurkers are burrowed at the choke and Tuneable has no observers left. The push stalls.FreaK holds the late-game siege — what a defensive stand!
65:11 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Tuneable — the losses are light.
🎙 Nothing between them. One engagement could decide it.
65:35 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
66:03 Tuneable tried to sneak in a dark templar but it was killed off before it can deal any damage to FreaK's economy.The sneak attack is sniffed out — FreaK shuts the door on Tuneable.
66:20 Tuneable casts some storm! But FreaK lost no workers.Tuneable knocks, FreaK answers. No damage done.
66:42 Ultralisks and cracklings with defilers behind: FreaK commits to the break.This is the big one — FreaK commits the late-game army.
66:59 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
67:31 FreaK was out-microed by Tuneable and loses all his attacking forces.The attack shatters on Tuneable's line. Great positioning.
67:45 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
68:08 That attack didn't seem to do much damage, Tuneable destroyed only less than half of FreaK's army.Tuneable takes a bite out of FreaK's force and backs off.
68:33 FreaK is in a slight disadvantage as he has less expansions than Tuneable.FreaK needs an expansion soon or Tuneable's economy simply wins this.
🎙 Even footing again — the tension builds.
69:06 Reaver! Reaver! Tuneable's reaver is killing off most of FreaK's workers!The raid lands — Tuneable chips away at FreaK's foundation.
69:29 Tuneable decides to start pushing across the map.No more waiting. Tuneable pushes.
69:36 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
70:00 The corsairs cleared the sky and Tuneable's ground army does the rest to FreaK.The final army does its work — Tuneable breaks FreaK late.
70:34 FreaK has lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
70:41 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
71:10 FreaK's hatchery has been destroyed by Tuneable.Tuneable finds the weak point and FreaK's new base is gone.
71:25 Tuneable rolls out with archons and speedlots, templar trailing on full energy.This is the big one — Tuneable commits the late-game army.
71:51 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
🎙 HPD- Quigley holds the stronger army for now.
72:09 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
72:34 The corsairs cleared the sky and Tuneable's ground army does the rest to FreaK.The final army does its work — Tuneable breaks FreaK late.
72:56 Tuneable destroyed about half of FreaK's army after that battle.Half of FreaK's force is gone — Tuneable took it apart.
73:21 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
73:50 Upgrades finished and a bank of storms ready. Here comes Tuneable.Everything Tuneable has built comes forward at once.
74:19 After suffering a devastating loss in the battle, FreaK GGs!That's it. FreaK looks at the field one last time and concedes.
GG. HPD- Quigley closes it out over Piz. Joker.
G4 Piz. Joker Zerg 1–3 Protoss HPD- Quigley WIN Electric Circuit Electric Circuit · Δelo +0/+0
■ Piz. Joker ■ HPD- Quigley army value
■ Piz. Joker ■ HPD- Quigley economy
Play-by-play (45 lines)
0:07 FreaK spawns in Orange at s1 while Tuneable spawns in Green at s4.We're underway — FreaK spawns at s1, Tuneable answers from s4.
0:35 Tuneable gets Forge Fast Expand against FreaK's Overpool.FreaK commits to Overpool; Tuneable answers with Forge Fast Expand.
— The early game —
1:20 FreaK places down a hatchery.FreaK takes another base — the economy widens.
1:52 Tuneable desperate in getting his economy pumped up, expands to another location.Tuneable plants a new base and dares his opponent to punish it.
2:28 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
2:53 Tuneable moves out with his armies.Tuneable tightens the formation and starts the long walk.
3:26 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
4:12 FreaK was out-microed by Tuneable and loses all his attacking forces.The attack shatters on Tuneable's line. Great positioning.
4:27 After that battle, Tuneable still has most of his army with him.FreaK keeps most of his army intact through the exchange.
5:13 Tuneable destroyed about half of FreaK's army after that battle.Tuneable cuts FreaK's army in half.
5:47 Tuneable's forces appear to be larger compared to FreaK's!Tuneable's army is visibly the bigger one — FreaK should not take this fight.
6:08 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.No patience from FreaK: the first units are already marching.
6:39 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
7:22 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
🎙 Slight advantage HPD- Quigley as the game develops.
7:54 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
8:22 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
— The mid game —
9:01 Tuneable kills off all of FreaK's offensive zerglings with his zealots.FreaK's early gamble buys nothing — Tuneable's defense was already in place.
9:35 FreaK destroyed less army than he should, only less than half of Tuneable's army has been decimated.FreaK takes a bite out of Tuneable's force and backs off.
10:13 FreaK lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
10:41 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
11:07 The battle to decide the game begins!Neither side backs off — the battle is joined.
11:46 Tuneable kills off FreaK's speedlings with his zealots and dragoons!FreaK wasn't ready. Tuneable's early aggression takes the lead.
🎙 HPD- Quigley's force dwarfs what Piz. Joker has left on the field.
12:23 FreaK lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
12:54 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
13:22 Unwilling to make the game too long, Tuneable starts moving out.Here it comes: Tuneable crosses the map with everything.
14:01 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
14:40 FreaK's mismicro cost him his zerglings and probably this game! Tuneable continues pressuring with his zealots and dragoons!The early pressure works — Tuneable breaks FreaK's front door.
— The late game —
15:16 The attack was a success, FreaK lost more than half of his army in that battle.That fight gutted Tuneable — more than half the force is gone.
15:45 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
16:24 Tuneable is putting some early pressure on with his dragoons.Tuneable tests the door early. Is anyone home?
16:54 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
🎙 The armies are no longer comparable: HPD- Quigley is far ahead.
17:15 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
17:52 Tuneable kills off FreaK's speedlings with his zealots and dragoons!The early pressure works — Tuneable breaks FreaK's front door.
18:39 FreaK lost more than half of his army in that battle.That fight gutted Tuneable — more than half the force is gone.
18:58 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
19:37 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
20:07 Unwilling to suffer further harassment, FreaK taps out!FreaK types it out: GG.
That's the game: HPD- Quigley defeats Piz. Joker, settled in the early game.
G5 Piz. Joker Zerg 1–4 Protoss HPD- Quigley WIN Electric Circuit Electric Circuit · Δelo +0/+0
■ Piz. Joker ■ HPD- Quigley army value
■ Piz. Joker ■ HPD- Quigley economy
Play-by-play (55 lines)
0:18 Tuneable spawns in Green at s1 while FreaK spawns in Blue at s3.Tuneable in Green at s1. FreaK in Blue at s3. The map is set.
0:40 Tuneable gets Forge Fast Expand against FreaK's Overpool.The builds are down: Forge Fast Expand from Tuneable, Overpool from FreaK.
— The early game —
1:05 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
1:47 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
2:12 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
2:52 FreaK's speedlings rapidly push out across the map.FreaK goes early — pressure before either side is ready.
3:16 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
3:44 All of a sudden, FreaK has no armies left while Tuneable is continuing to push across the map!Tuneable wins the fight convincingly and keeps rolling forward.
4:11 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
4:56 It seems that FreaK only managed to destroy less than half of Tuneable's army.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
5:23 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
5:40 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
6:24 Tuneable is pushing out with his zealots.Tuneable tests the door early. Is anyone home?
6:49 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
7:10 The two armies clash and a large battle starts to happen!The dance is over. They fight.
7:43 Tuneable successfully fends off FreaK's attacks.Tuneable holds! The push breaks against a perfect defense.
8:25 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
8:51 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
9:27 Both Tuneable and FreaK appears to have equal expansions now.Base for base, they're level — Tuneable and FreaK match each other.
9:44 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
10:29 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK tests the door early. Is anyone home?
10:48 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
11:17 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
🎙 Dead even — neither player has found the edge yet.
11:56 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
12:24 FreaK failed to kill off Tuneable's defending zealots.FreaK's early gamble buys nothing — Tuneable's defense was already in place.
12:52 After that battle, Tuneable still has most of his army with him.FreaK keeps most of his army intact through the exchange.
13:33 FreaK has lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
14:07 Tuneable decides to move out with his armies.Tuneable has seen enough — the army moves out.
14:38 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK tests the door early. Is anyone home?
15:04 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
15:28 FreaK failed to kill off Tuneable's defending zealots.FreaK's early gamble buys nothing — Tuneable's defense was already in place.
16:06 Losing only less than half of his army, Tuneable seems to be fine.FreaK keeps most of his army intact through the exchange.
🎙 Slight advantage HPD- Quigley as the game develops.
16:39 Tuneable only destroyed about half of FreaK's army.Half of FreaK's force is gone — Tuneable took it apart.
17:01 Tuneable decides to move out with his armies.Tuneable has seen enough — the army moves out.
17:34 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
— The mid game —
17:56 A few beautiful storms from Tuneable turned the battle around! Tuneable won the battle!FreaK's defense bends, then snaps. Tuneable takes the middle of the game.
18:32 FreaK lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
— The late game —
19:05 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
19:28 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Tuneable's mid-game army is assembled — and it's moving.
20:10 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
20:32 Tuneable's archon made a significant contribution in this battle! His observer placement was also well done!FreaK's defense bends, then snaps. Tuneable takes the middle of the game.
🎙 HPD- Quigley has built a commanding army lead — Piz. Joker needs something special here.
21:15 About half of FreaK's army has been decimated in that battle.Tuneable pays for that trade with about half his army.
21:30 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
22:11 FreaK's hatchery has been destroyed by Tuneable.FreaK's expansion burns — Tuneable tears it down.
22:48 Tuneable decides to move out with his armies.Tuneable has seen enough — the army moves out.
23:02 Looking at the opponent's overwhelming forces, FreaK GGs!That's it. FreaK looks at the field one last time and concedes.
Piz. Joker taps out. HPD- Quigley's mid game was simply better.

Head to head

30 games
Piz. Joker 11 – 19 HPD- Quigley