Friendly · Bo7 · engine v5.3
· Sat, Aug 15 2026 · 02:53 server time
Games
7 · · ▶ replay
■ FreaK
■ Tuneable
army value
■ FreaK
■ Tuneable
economy
Play-by-play (51 lines)
0:07 The Yellow FreaK spawns at s3 while Blue Tuneable spawns at s4.FreaK takes s3 in Yellow; across the map, Tuneable settles in at s4 in Blue.
0:37 FreaK opens 12 Hatch against Tuneable's Forge Fast Expand.Scouting done, plans revealed: FreaK's 12 Hatch against Tuneable's Forge Fast Expand.
— The early game —
1:21 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
1:48 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
2:25 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
2:42 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
3:15 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
4:04 The battle outcome favors FreaK as Tuneable's armies melt into FreaK's armies' weapon fire!FreaK wins the fight convincingly and keeps rolling forward.
4:32 It seems that FreaK only managed to destroy less than half of Tuneable's army.FreaK takes a bite out of Tuneable's force and backs off.
5:05 After that battle, FreaK still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
5:29 Tuneable is in quite a huge army disadvantage, he doesn't have what it takes to win against FreaK's army.Tuneable is badly outgunned — FreaK's force is a size larger.
6:14 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK tests the door early. Is anyone home?
6:41 Tuneable moves out with his armies.No more waiting. Tuneable pushes.
7:15 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
🎙 Nothing between them. One engagement could decide it.
7:41 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
8:21 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
8:43 Tuneable failed to kill off FreaK's defending zerglings.FreaK holds the early rush without blinking.
9:25 It seems that Tuneable only managed to destroy less than half of FreaK's army.Tuneable clips FreaK's army — real damage, but FreaK fights on.
9:48 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
10:25 FreaK's speedlings rapidly push out across the map.FreaK goes early — pressure before either side is ready.
10:50 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
11:24 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
11:53 FreaK with his speedlings successfully defend against Tuneable's early zealot pressure.FreaK holds the early rush without blinking.
🎙 Slight advantage FreaK as the game develops.
12:31 That attack didn't seem to do much damage, Tuneable destroyed only less than half of FreaK's army.Tuneable clips FreaK's army — real damage, but FreaK fights on.
12:54 It seems that FreaK only managed to destroy less than half of Tuneable's army.FreaK takes a bite out of Tuneable's force and backs off.
13:35 Tuneable's army is small compared to FreaK!Tuneable is badly outgunned — FreaK's force is a size larger.
14:01 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
14:46 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
15:08 FreaK's speedlings rapidly push out across the map.FreaK goes early — pressure before either side is ready.
15:33 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
16:18 With really nice micro, FreaK's speedlings kills off Tuneable's dragoons.The early pressure works — FreaK breaks Tuneable's front door.
16:53 Tuneable lost about half of his army in that battle.FreaK pays for that trade with about half his army.
🎙 FreaK edges ahead on army strength.
17:25 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Tuneable — the losses are light.
— The mid game —
17:54 FreaK brings his lurker-lings to pressure his opponent.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
18:24 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
— The late game —
18:50 The two armies clash and a large battle starts to happen!The dance is over. They fight.
19:22 FreaK's combination of lurkers and hydralisks totally decimated Tuneable's army.Tuneable's defense bends, then snaps. FreaK takes the middle of the game.
20:03 About half of Tuneable's army has been decimated in that battle.Half of FreaK's force stays on that battlefield.
20:30 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
20:55 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
21:35 FreaK decides to move out with his armies.FreaK tightens the formation and starts the long walk.
🎙 The scales tip toward FreaK — a lead, but not a safe one.
22:11 Looking at the opponent's overwhelming forces, Tuneable GGs!Nothing left to defend with — Tuneable taps.
That's the game: FreaK defeats Tuneable, settled in the mid game.
■ FreaK
■ Tuneable
army value
■ FreaK
■ Tuneable
economy
Play-by-play (42 lines)
0:13 Tuneable spawns at s3 in Blue while FreaK spawns at s4 in White.Cross positions or close ones, it starts here: Tuneable at s3, FreaK at s4.
0:44 FreaK opens Overpool against Tuneable's Forge Fast Expand.Tuneable shows Forge Fast Expand — FreaK has gone Overpool. The clock starts on who blinks first.
— The early game —
1:26 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
2:00 FreaK desperate in getting his economy pumped up, expands to another location.More workers, more money: FreaK expands.
2:30 Tuneable moves out with his armies.Tuneable has seen enough — the army moves out.
🎙 Nothing between them. One engagement could decide it.
3:11 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK tests the door early. Is anyone home?
3:45 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
4:07 FreaK failed to break Tuneable's defending line of zealots.FreaK's early gamble buys nothing — Tuneable's defense was already in place.
4:48 After that battle, Tuneable still has most of his army with him.FreaK keeps most of his army intact through the exchange.
5:24 After that battle, FreaK still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
5:59 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
6:32 FreaK decides to expand.More workers, more money: FreaK expands.
7:09 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable goes early — pressure before either side is ready.
7:35 FreaK's speedlings rapidly push out across the map.No patience from FreaK: the first units are already marching.
🎙 The scales tip toward Tuneable — a lead, but not a safe one.
8:17 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
— The mid game —
8:39 FreaK failed to kill off Tuneable's defending zealots.Tuneable holds the early rush without blinking.
9:12 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
9:55 About half of FreaK's army has been decimated in that battle.Half of Tuneable's force stays on that battlefield.
10:33 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable tests the door early. Is anyone home?
11:00 Currently, neither Tuneable nor FreaK appears to be leading in economy.Base for base, they're level — Tuneable and FreaK match each other.
11:33 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
12:10 FreaK's mismicro cost him his zerglings and probably this game! Tuneable continues pressuring with his zealots and dragoons!FreaK wasn't ready. Tuneable's early aggression takes the lead.
12:44 Tuneable destroyed about half of FreaK's army after that battle.Tuneable cuts FreaK's army in half.
🎙 Tuneable's force dwarfs what FreaK has left on the field.
13:27 After that battle, Tuneable still has most of his army with him.FreaK keeps most of his army intact through the exchange.
14:00 Tuneable destroys FreaK's hatchery, denying expansions.No reinforcements in time: FreaK watches Tuneable level the expansion.
— The late game —
14:32 Tuneable is putting some early pressure on with his dragoons.Tuneable goes early — pressure before either side is ready.
14:59 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
15:42 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
16:10 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
17:00 Tuneable kills off FreaK's speedlings with his zealots and dragoons!FreaK wasn't ready. Tuneable's early aggression takes the lead.
🎙 Tuneable's force dwarfs what FreaK has left on the field.
17:35 The attack was a success, FreaK lost more than half of his army in that battle.Tuneable limps away with less than half the army he arrived with.
18:07 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
18:43 Tuneable is pushing out with his zealots.Tuneable tests the door early. Is anyone home?
19:08 Unwilling to suffer further harassment, FreaK taps out!FreaK types it out: GG.
FreaK taps out. Tuneable's early game was simply better.
■ FreaK
■ Tuneable
army value
■ FreaK
■ Tuneable
economy
Play-by-play (59 lines)
0:13 FreaK spawns in Blue at s2 while Tuneable spawns in Orange at s1.We're underway — FreaK spawns at s2, Tuneable answers from s1.
0:40 Tuneable gets Forge Fast Expand against FreaK's Overpool.FreaK shows Overpool — Tuneable has gone Forge Fast Expand. The clock starts on who blinks first.
— The early game —
1:03 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
1:43 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
2:04 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
2:44 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
3:12 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
3:43 FreaK failed to break Tuneable's defending line of zealots.FreaK's early gamble buys nothing — Tuneable's defense was already in place.
4:08 Losing only less than half of his army, Tuneable seems to be fine.FreaK keeps most of his army intact through the exchange.
4:49 FreaK has lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
5:15 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from FreaK: the first units are already marching.
5:38 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
6:11 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
6:36 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
🎙 Tuneable edges ahead on army strength.
7:03 Tuneable kills off FreaK's speedlings with his zealots and dragoons!The early pressure works — Tuneable breaks FreaK's front door.
7:40 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
8:01 That attack didn't seem to do much damage, FreaK destroyed only less than half of Tuneable's army.FreaK takes a bite out of Tuneable's force and backs off.
8:39 Tuneable decides to put some pressure on his opponent.No more waiting. Tuneable pushes.
9:17 FreaK must macro up quickly or Tuneable will just roll him over!FreaK is badly outgunned — Tuneable's force is a size larger.
9:34 FreaK places down a hatchery.FreaK takes another base — the economy widens.
10:19 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
10:31 Tuneable was out-microed by FreaK and loses all his attacking forces.Tuneable commits and it's the wrong call — FreaK cleans it up.
11:07 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
🎙 Tuneable edges ahead on army strength.
11:44 After that battle, Tuneable still has most of his army with him.FreaK keeps most of his army intact through the exchange.
12:17 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK goes early — pressure before either side is ready.
12:42 Tuneable decides to start pushing across the map.Tuneable has seen enough — the army moves out.
13:19 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
13:39 Tuneable kills off FreaK's speedlings with his zealots and dragoons!FreaK wasn't ready. Tuneable's early aggression takes the lead.
14:20 FreaK lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
14:46 After that battle, Tuneable still has most of his army with him.FreaK keeps most of his army intact through the exchange.
15:13 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
15:30 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
🎙 FreaK is a step behind and knows it.
16:05 Tuneable kills off FreaK's speedlings with his zealots and dragoons!FreaK wasn't ready. Tuneable's early aggression takes the lead.
16:37 About half of FreaK's army has been decimated in that battle.Half of Tuneable's force stays on that battlefield.
17:17 Losing only less than half of his army, Tuneable seems to be fine.FreaK keeps most of his army intact through the exchange.
17:31 FreaK's speedlings rapidly push out across the map.FreaK tests the door early. Is anyone home?
18:10 FreaK starts expanding.Quietly, FreaK adds a base. These are the moves that decide long games.
18:30 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
19:03 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
19:33 Tuneable successfully fends off FreaK's attacks.The attack shatters on Tuneable's line. Great positioning.
🎙 It's all going Tuneable's way right now.
20:09 Losing only less than half of his army, Tuneable seems to be fine.FreaK keeps most of his army intact through the exchange.
20:39 FreaK lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
21:08 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
21:49 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
— The mid game —
22:15 FreaK's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.FreaK's defense bends, then snaps. Tuneable takes the middle of the game.
🎙 FreaK is hanging on by a thread against Tuneable's army.
22:45 The attack was a success, FreaK lost more than half of his army in that battle.Tuneable limps away with less than half the army he arrived with.
— The late game —
23:02 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
23:39 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!Tuneable's mid-game army is assembled — and it's moving.
24:12 FreaK having no armies left to defend, has no choice but to tap out.Nothing left to defend with — FreaK taps.
That's the game: Tuneable defeats FreaK, settled in the mid game.
■ FreaK
■ Tuneable
army value
■ FreaK
■ Tuneable
economy
Play-by-play (49 lines)
0:07 The game starts with Green Tuneable spawning at s2 and Blue FreaK spawning at s3.Tuneable in Green at s2. FreaK in Blue at s3. The map is set.
0:39 Tuneable gets Forge Fast Expand against FreaK's 12 Pool.Scouting done, plans revealed: Tuneable's Forge Fast Expand against FreaK's 12 Pool.
— The early game —
1:08 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
1:45 FreaK places down a hatchery.FreaK takes another base — the economy widens.
2:18 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
2:50 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK goes early — pressure before either side is ready.
3:12 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
3:58 Tuneable failed to break FreaK's zergling line of defense.Tuneable's early gamble buys nothing — FreaK's defense was already in place.
4:23 After that battle, FreaK still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
4:58 It seems that FreaK only managed to destroy less than half of Tuneable's army.FreaK takes a bite out of Tuneable's force and backs off.
5:28 Currently, neither Tuneable nor FreaK appears to be leading in economy.The economies mirror one another. Nothing between Tuneable and FreaK yet.
6:03 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
6:25 FreaK places down a hatchery.FreaK takes another base — the economy widens.
7:03 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
7:37 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK tests the door early. Is anyone home?
8:08 The two armies clash and a large battle starts to happen!The dance is over. They fight.
8:29 FreaK with his speedlings successfully defend against Tuneable's early zealot pressure.Tuneable's early gamble buys nothing — FreaK's defense was already in place.
9:15 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
9:36 Tuneable has lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
10:04 Tuneable is putting some early pressure on with his dragoons.Tuneable goes early — pressure before either side is ready.
10:39 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from FreaK: the first units are already marching.
11:06 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
11:48 FreaK decides to expand.Quietly, FreaK adds a base. These are the moves that decide long games.
🎙 Dead even — neither player has found the edge yet.
12:12 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
12:51 Tuneable failed to break FreaK's zergling line of defense.FreaK holds the early rush without blinking.
13:07 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Tuneable — the losses are light.
13:59 FreaK only destroyed about half of Tuneable's army.Half of Tuneable's force is gone — FreaK took it apart.
14:11 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
14:45 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK tests the door early. Is anyone home?
15:27 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
15:45 With really nice micro, FreaK's speedlings kills off Tuneable's dragoons.Tuneable wasn't ready. FreaK's early aggression takes the lead.
16:30 Tuneable lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
🎙 Tuneable is a step behind and knows it.
16:55 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Tuneable — the losses are light.
17:22 FreaK's forces appear to be larger compared to Tuneable's!Count the units: FreaK has the edge over Tuneable right now.
— The mid game —
18:03 FreaK now has enough hydralisk to take the game! ... Or so he thinks.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
18:41 FreaK places down a hatchery.More workers, more money: FreaK expands.
— The late game —
19:00 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
19:39 Tuneable failed to deal nicely with FreaK's lurkers, his few fail storms cost him this battle and this army.The mid-game push crashes through — FreaK breaks Tuneable's position.
20:07 Tuneable has lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
20:43 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Tuneable — the losses are light.
21:01 Tuneable having no armies left to defend, has no choice but to tap out.Tuneable types it out: GG.
FreaK takes it — the mid game decided this one.
■ FreaK
■ Tuneable
army value
■ FreaK
■ Tuneable
economy
Play-by-play (253 lines)
0:07 The game starts with Red FreaK spawning at s4 and Purple Tuneable spawning at s1.FreaK takes s4 in Red; across the map, Tuneable settles in at s1 in Purple.
0:36 FreaK gets 12 Hatch against Tuneable's Forge Fast Expand.Scouting done, plans revealed: FreaK's 12 Hatch against Tuneable's Forge Fast Expand.
— The early game —
0:47 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
1:21 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
1:30 FreaK's speedlings rapidly push out across the map.FreaK tests the door early. Is anyone home?
🎙 Nothing between them. One engagement could decide it.
1:55 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
2:30 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
2:47 Tuneable kills off all of FreaK's offensive zerglings with his zealots.FreaK's early gamble buys nothing — Tuneable's defense was already in place.
3:10 FreaK destroyed less army than he should, only less than half of Tuneable's army has been decimated.FreaK takes a bite out of Tuneable's force and backs off.
3:36 It seems that Tuneable only managed to destroy less than half of FreaK's army.Tuneable takes a bite out of FreaK's force and backs off.
3:58 FreaK's speedlings rapidly push out across the map.No patience from FreaK: the first units are already marching.
4:21 Tuneable is putting some early pressure on with his dragoons.Tuneable tests the door early. Is anyone home?
4:28 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
4:58 Tuneable starts expanding.More workers, more money: Tuneable expands.
🎙 Dead even — neither player has found the edge yet.
5:26 The two armies clash and a large battle starts to happen!The dance is over. They fight.
5:49 Tuneable lost some of his dragoons to FreaK's speedlings!Tuneable wasn't ready. FreaK's early aggression takes the lead.
6:03 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
6:17 About half of FreaK's army has been decimated in that battle.Half of Tuneable's force stays on that battlefield.
6:52 FreaK must macro up quickly or Tuneable will just roll him over!FreaK needs production, fast; Tuneable's army has outgrown his.
7:08 FreaK's speedlings rapidly push out across the map.FreaK tests the door early. Is anyone home?
7:29 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
7:46 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
8:15 FreaK lost all of his zerglings to Tuneable's zealots and dragoons!FreaK wasn't ready. Tuneable's early aggression takes the lead.
🎙 The scales tip toward Tuneable — a lead, but not a safe one.
8:30 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
9:05 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
9:28 Unwilling to make the game too long, FreaK starts moving out.Here it comes: FreaK crosses the map with everything.
9:38 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable goes early — pressure before either side is ready.
10:06 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
10:23 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
10:55 Tuneable kills off FreaK's speedlings with his zealots and dragoons!FreaK wasn't ready. Tuneable's early aggression takes the lead.
11:06 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
11:29 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
🎙 FreaK is a step behind and knows it.
11:54 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
12:26 FreaK starts expanding.Quietly, FreaK adds a base. These are the moves that decide long games.
12:33 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
13:05 FreaK successfully fends off Tuneable's attacks.FreaK holds! The push breaks against a perfect defense.
13:20 It seems that Tuneable only managed to destroy less than half of FreaK's army.Tuneable takes a bite out of FreaK's force and backs off.
13:47 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
14:09 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
14:23 What a pity! FreaK managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Tuneable's army.FreaK goes for the raid — Tuneable is ready, and nothing comes of it.
14:56 FreaK decides to start pushing across the map.FreaK has seen enough — the army moves out.
🎙 Tuneable edges ahead on army strength.
— The mid game —
15:23 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!The composition is ready; Tuneable starts the push.
15:32 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
15:59 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
16:29 FreaK's scourge sniped a few of Tuneable's observers! Tuneable can't deal with the lurkers and lost the battle!Tuneable's defense bends, then snaps. FreaK takes the middle of the game.
16:44 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
17:08 That attack didn't seem to do much damage, Tuneable destroyed only less than half of FreaK's army.Tuneable clips FreaK's army — real damage, but FreaK fights on.
17:24 What superior Mutalisk micro from FreaK! Tuneable's economy is suffering!Beautiful harassment from FreaK. Tuneable's economy takes a real hit.
17:50 Tuneable casts some storm! But FreaK lost no workers.Good instincts from FreaK; the harassment dies at the doorstep.
18:04 At the moment, Tuneable seems to have more units than FreaK.Tuneable's army is visibly the bigger one — FreaK should not take this fight.
🎙 Even footing again — the tension builds.
18:28 FreaK has a large number of hydralisk and is starting to push out!FreaK's hydra wave rolls out — this is the timing Zerg lives for.
18:50 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
19:13 FreaK kills off Tuneable's armies and continues pushing!A clean, brutal win for FreaK. The push continues.
19:45 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
20:04 That attack didn't seem to do much damage, Tuneable destroyed only less than half of FreaK's army.Tuneable takes a bite out of FreaK's force and backs off.
20:17 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
20:39 FreaK brings his lurker-lings to pressure his opponent.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
21:03 FreaK places down a hatchery.FreaK takes another base — the economy widens.
21:24 The battle to decide the game begins!Neither side backs off — the battle is joined.
🎙 Dead even — neither player has found the edge yet.
21:55 FreaK kills off Tuneable's armies and continues pushing!A clean, brutal win for FreaK. The push continues.
22:21 Losing only less than half of his army, Tuneable seems to be fine.FreaK keeps most of his army intact through the exchange.
22:35 That attack didn't seem to do much damage, Tuneable destroyed only less than half of FreaK's army.Tuneable takes a bite out of FreaK's force and backs off.
22:47 FreaK's forces appear to be larger compared to Tuneable's!FreaK's army is visibly the bigger one — Tuneable should not take this fight.
23:26 Tuneable tried to sneak in a dark templar but it was killed off before it can deal any damage to FreaK's economy.The sneak attack is sniffed out — FreaK shuts the door on Tuneable.
23:44 FreaK starts pushing across the map.No more waiting. FreaK pushes.
24:03 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
24:25 Tuneable's speedlots dealt with FreaK's speedlings, while archons dealt with mutalisks. Tuneable successfully fended against FreaK's push!The timing was right but the fight was wrong: Tuneable holds FreaK.
24:57 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
🎙 Nothing between them. One engagement could decide it.
25:06 That attack didn't seem to do much damage, Tuneable destroyed only less than half of FreaK's army.Tuneable takes a bite out of FreaK's force and backs off.
25:30 FreaK starts pushing across the map.FreaK tightens the formation and starts the long walk.
25:50 FreaK places down a hatchery.More workers, more money: FreaK expands.
26:10 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
26:35 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
27:10 FreaK's scourge sniped a few of Tuneable's observers! Tuneable can't deal with the lurkers and lost the battle!Tuneable's defense bends, then snaps. FreaK takes the middle of the game.
27:17 It seems that FreaK only managed to destroy less than half of Tuneable's army.FreaK takes a bite out of Tuneable's force and backs off.
27:43 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
28:02 Tuneable casts some storm! But FreaK lost no workers.Good instincts from FreaK; the harassment dies at the doorstep.
🎙 The armies trade evenly; this one is still anyone's game.
28:33 FreaK has a large number of hydralisk and is starting to push out!FreaK's hydra wave rolls out — this is the timing Zerg lives for.
28:55 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
29:22 FreaK's zerglings surround Tuneable's archons while FreaK's lurkers deal with the rest. The outcome seems to favor FreaK!Tuneable's defense bends, then snaps. FreaK takes the middle of the game.
29:35 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
29:51 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
30:29 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
30:47 FreaK decides to put some pressure on his opponent.FreaK tightens the formation and starts the long walk.
31:06 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Tuneable hits the timing — this push arrives exactly when it hurts.
31:18 At the moment, neither FreaK nor Tuneable is leading in army size.Unit for unit, FreaK and Tuneable are level.
🎙 Dead even — neither player has found the edge yet.
31:57 FreaK decides to expand.Quietly, FreaK adds a base. These are the moves that decide long games.
32:15 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
32:22 Tuneable made some nice storms, and it killed majority of FreaK's hydralisks! FreaK has to back off!Tuneable absorbs the mid-game push — FreaK gained nothing for the cost.
32:49 After that battle, Tuneable still has most of his army with him.FreaK keeps most of his army intact through the exchange.
33:06 It seems that Tuneable only managed to destroy less than half of FreaK's army.Tuneable clips FreaK's army — real damage, but FreaK fights on.
33:37 FreaK brings his lurker-lings to pressure his opponent.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
33:54 Looks like Tuneable is going to push out with his archons and speedlots!Tuneable hits the timing — this push arrives exactly when it hurts.
34:16 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
34:39 All of a sudden, FreaK has no armies left while Tuneable is continuing to push across the map!FreaK's army evaporates. Tuneable doesn't even slow down.
🎙 Even footing again — the tension builds.
35:11 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
35:33 Losing only less than half of his army, Tuneable seems to be fine.FreaK keeps most of his army intact through the exchange.
36:00 FreaK places down a hatchery.FreaK takes another base — the economy widens.
36:22 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
36:29 FreaK brings his lurker-lings to pressure his opponent.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
36:54 Tuneable moves out with his armies.Here it comes: Tuneable crosses the map with everything.
37:09 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
37:48 FreaK's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.FreaK's defense bends, then snaps. Tuneable takes the middle of the game.
37:57 That attack didn't seem to do much damage, Tuneable destroyed only less than half of FreaK's army.Tuneable takes a bite out of FreaK's force and backs off.
🎙 Dead even — neither player has found the edge yet.
38:22 Losing only less than half of his army, Tuneable seems to be fine.FreaK keeps most of his army intact through the exchange.
38:51 FreaK is in quite a huge army disadvantage, he doesn't have what it takes to win against Tuneable's army.FreaK is badly outgunned — Tuneable's force is a size larger.
39:15 Tuneable casts some storm! But FreaK lost no workers.Good instincts from FreaK; the harassment dies at the doorstep.
39:37 FreaK brings his lurker-lings to pressure his opponent.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
40:01 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
— The late game —
40:10 Plague on the templar, and FreaK's ultralisks walk straight through Tuneable.There's no rebuilding from that. FreaK's late-game push decides it.
40:42 That attack didn't seem to do much damage, FreaK destroyed only less than half of Tuneable's army.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
40:55 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
41:12 FreaK successfully blocked Tuneable from harassing his economy.Good instincts from FreaK; the harassment dies at the doorstep.
🎙 Even footing again — the tension builds.
41:46 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
41:57 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
42:19 Plague for the templar, swarm for the choke — FreaK goes in.Max supply, full upgrades: FreaK moves out to end it.
42:54 Tuneable rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Tuneable moves out to end it.
43:15 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
43:40 Tuneable's storms land on the swarm and FreaK's cracklings die before they reach the line.FreaK throws the endgame army in and Tuneable simply refuses to lose.
44:05 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
44:12 After that battle, FreaK still has most of his army with him.A cheap fight for Tuneable — the losses are light.
44:40 Ultralisks and cracklings with defilers behind: FreaK commits to the break.This is the big one — FreaK commits the late-game army.
🎙 Nothing between them. One engagement could decide it.
45:08 Every gateway is pumping and Tuneable starts walking across the map.This is the big one — Tuneable commits the late-game army.
45:19 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
45:49 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
46:16 Dark swarm covers the hatcheries — Tuneable's dragoons fire into nothing and FreaK holds.Tuneable throws the endgame army in and FreaK simply refuses to lose.
46:34 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
46:54 About half of Tuneable's army has been decimated in that battle.Half of FreaK's force stays on that battlefield.
47:06 Tuneable is leading the game with more expansions than FreaK.Tuneable is out-expanding FreaK — the money game is tilting.
47:28 Ultralisks and cracklings with defilers behind: FreaK commits to the break.Max supply, full upgrades: FreaK moves out to end it.
47:54 Tuneable rolls out with archons and speedlots, templar trailing on full energy.This is the big one — Tuneable commits the late-game army.
🎙 The armies trade evenly; this one is still anyone's game.
48:27 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
48:34 With beautiful placement, FreaK successfully fends off Tuneable's attacks.The attack shatters on FreaK's line. Great positioning.
49:02 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
49:19 Tuneable has lost about half of his army in that battle.FreaK pays for that trade with about half his army.
49:44 Attempting to end the game, FreaK moves out with his armies.Here it comes: FreaK crosses the map with everything.
50:14 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.Everything Tuneable has built comes forward at once.
50:26 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
51:03 All of a sudden, Tuneable has no armies left while FreaK is continuing to push across the map!A clean, brutal win for FreaK. The push continues.
51:10 That attack didn't seem to do much damage, FreaK destroyed only less than half of Tuneable's army.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
🎙 The armies trade evenly; this one is still anyone's game.
51:40 Tuneable destroyed less army than he should, only less than half of FreaK's army has been decimated.Tuneable takes a bite out of FreaK's force and backs off.
51:56 Unable to bring in reinforcements in time, Tuneable's expansion has fallen to FreaK's armies.Tuneable's expansion burns — FreaK tears it down.
52:26 FreaK places down a hatchery.FreaK takes another base — the economy widens.
52:34 FreaK decides to put some pressure on his opponent.No more waiting. FreaK pushes.
53:07 Tuneable decides to put some pressure on his opponent.Tuneable has seen enough — the army moves out.
53:28 Tuneable is having a hard time catching up with FreaK's number of expansions.Tuneable is starving on bases while FreaK spreads across the map.
53:56 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
54:05 Dark swarm covers the hatcheries — Tuneable's dragoons fire into nothing and FreaK holds.Tuneable throws the endgame army in and FreaK simply refuses to lose.
54:41 After that battle, FreaK still has most of his army with him.A cheap fight for Tuneable — the losses are light.
🎙 Dead even — neither player has found the edge yet.
55:07 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
55:14 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Max supply, full upgrades: FreaK moves out to end it.
55:47 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.Everything Tuneable has built comes forward at once.
56:07 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
56:19 FreaK successfully fends off Tuneable's attacks.The attack shatters on FreaK's line. Great positioning.
56:53 It seems that Tuneable only managed to destroy less than half of FreaK's army.Tuneable takes a bite out of FreaK's force and backs off.
57:07 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
57:22 Tuneable casts some storm! But FreaK lost no workers.Tuneable goes for the raid — FreaK is ready, and nothing comes of it.
57:51 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Everything FreaK has built comes forward at once.
🎙 Dead even — neither player has found the edge yet.
58:10 Every gateway is pumping and Tuneable starts walking across the map.This is the big one — Tuneable commits the late-game army.
58:31 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
58:52 Scourge take the corsairs, swarm takes the goons — FreaK breaks Tuneable wide open.There's no rebuilding from that. FreaK's late-game push decides it.
59:17 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
59:41 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
59:57 FreaK destroys Tuneable's nexus, denying expansions.No reinforcements in time: Tuneable watches FreaK level the expansion.
60:20 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
60:41 Ultralisks and cracklings with defilers behind: FreaK commits to the break.This is the big one — FreaK commits the late-game army.
61:19 Every gateway is pumping and Tuneable starts walking across the map.Everything Tuneable has built comes forward at once.
🎙 The armies trade evenly; this one is still anyone's game.
61:26 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
62:01 Under dark swarm Tuneable's dragoons are useless — FreaK's cracklings tear the army apart!There's no rebuilding from that. FreaK's late-game push decides it.
62:13 That attack didn't seem to do much damage, FreaK destroyed only less than half of Tuneable's army.FreaK takes a bite out of Tuneable's force and backs off.
62:39 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
63:07 Four hatcheries of larva pouring out at once, and FreaK pushes.Max supply, full upgrades: FreaK moves out to end it.
63:22 Tuneable rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Tuneable moves out to end it.
63:56 In terms of army size, FreaK and Tuneable are around equal.Unit for unit, FreaK and Tuneable are level.
64:03 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
64:20 FreaK spent the whole larva bank on that attack and Tuneable is still standing.Tuneable holds the late-game siege — what a defensive stand!
🎙 Nothing between them. One engagement could decide it.
64:47 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
65:05 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
65:29 FreaK decides to move out with his armies.FreaK has seen enough — the army moves out.
66:06 Every gateway is pumping and Tuneable starts walking across the map.Everything Tuneable has built comes forward at once.
66:24 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
66:48 FreaK spent the whole larva bank on that attack and Tuneable is still standing.Tuneable holds the late-game siege — what a defensive stand!
67:08 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
67:30 After that battle, FreaK still has most of his army with him.A cheap fight for Tuneable — the losses are light.
67:48 FreaK moves out with his armies.FreaK has seen enough — the army moves out.
🎙 Even footing again — the tension builds.
68:04 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.Max supply, full upgrades: Tuneable moves out to end it.
68:29 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
69:03 Tuneable's archons and speedlots grind through the swarm, and FreaK's defilers die with it.The final army does its work — Tuneable breaks FreaK late.
69:27 After that battle, FreaK still has most of his army with him.A cheap fight for Tuneable — the losses are light.
69:44 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
70:01 Aaaaaa, FreaK's mineral line is stormed by Tuneable's high templars!Beautiful harassment from Tuneable. FreaK's economy takes a real hit.
70:22 Four hatcheries of larva pouring out at once, and FreaK pushes.Everything FreaK has built comes forward at once.
70:39 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.This is the big one — Tuneable commits the late-game army.
71:04 In terms of army size, FreaK and Tuneable are around equal.Unit for unit, FreaK and Tuneable are level.
🎙 The armies trade evenly; this one is still anyone's game.
71:40 The battle to decide the game begins!Here it comes: two full armies, one engagement.
71:50 Tuneable's archons and speedlots grind through the swarm, and FreaK's defilers die with it.There's no rebuilding from that. Tuneable's late-game push decides it.
72:06 After that battle, FreaK still has most of his army with him.A cheap fight for Tuneable — the losses are light.
72:40 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
72:56 FreaK moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.This is the big one — FreaK commits the late-game army.
73:30 Upgrades finished and a bank of storms ready. Here comes Tuneable.This is the big one — Tuneable commits the late-game army.
73:40 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
73:59 Plague on the templar, and FreaK's ultralisks walk straight through Tuneable.The final army does its work — FreaK breaks Tuneable late.
74:34 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
74:57 It seems that Tuneable only managed to destroy less than half of FreaK's army.Tuneable clips FreaK's army — real damage, but FreaK fights on.
75:15 FreaK destroys Tuneable's nexus, denying expansions.No reinforcements in time: Tuneable watches FreaK level the expansion.
75:30 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
76:02 Four hatcheries of larva pouring out at once, and FreaK pushes.Everything FreaK has built comes forward at once.
76:12 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.Max supply, full upgrades: Tuneable moves out to end it.
76:41 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
76:59 FreaK's scourge take the corsairs and the speedlots die to cracklings. Tuneable backs off.Tuneable throws the endgame army in and FreaK simply refuses to lose.
77:24 After that battle, FreaK still has most of his army with him.A cheap fight for Tuneable — the losses are light.
77:51 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
🎙 Dead even — neither player has found the edge yet.
77:59 Unwilling to make the game too long, FreaK starts moving out.Here it comes: FreaK crosses the map with everything.
78:24 Tuneable is in quite a huge army disadvantage, he doesn't have what it takes to win against FreaK's army.Tuneable needs production, fast; FreaK's army has outgrown his.
78:49 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
79:07 Plague on the templar, and FreaK's ultralisks walk straight through Tuneable.The final army does its work — FreaK breaks Tuneable late.
79:25 FreaK destroyed about half of Tuneable's army after that battle.Half of Tuneable's force is gone — FreaK took it apart.
79:53 After that battle, FreaK still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
80:12 Ultralisks and cracklings with defilers behind: FreaK commits to the break.Max supply, full upgrades: FreaK moves out to end it.
80:39 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
81:07 FreaK's lurkers hold the front while the cracklings flank. Tuneable loses everything.The final army does its work — FreaK breaks Tuneable late.
🎙 FreaK has built a commanding army lead — Tuneable needs something special here.
81:30 About half of Tuneable's army has been decimated in that battle.Half of FreaK's force stays on that battlefield.
81:54 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
82:10 Tuneable having no armies left to defend, has no choice but to tap out.That's it. Tuneable looks at the field one last time and concedes.
FreaK takes it — the late game decided this one.
■ FreaK
■ Tuneable
army value
■ FreaK
■ Tuneable
economy
Play-by-play (203 lines)
0:07 The Green Tuneable spawns at s2 while Red FreaK spawns at s3.We're underway — Tuneable spawns at s2, FreaK answers from s3.
0:25 FreaK gets 12 Hatch against Tuneable's Forge Fast Expand.The builds are down: Forge Fast Expand from Tuneable, 12 Hatch from FreaK.
— The early game —
0:59 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
1:11 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
1:37 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
2:11 FreaK's speedlings rapidly push out across the map.FreaK goes early — pressure before either side is ready.
2:18 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
2:58 FreaK with his speedlings successfully defend against Tuneable's early zealot pressure.FreaK holds the early rush without blinking.
3:15 After that battle, FreaK still has most of his army with him.A cheap fight for Tuneable — the losses are light.
3:41 That attack didn't seem to do much damage, FreaK destroyed only less than half of Tuneable's army.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
3:55 Tuneable is putting some early pressure on with his dragoons.Tuneable tests the door early. Is anyone home?
4:12 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from FreaK: the first units are already marching.
4:51 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
4:58 FreaK starts expanding.FreaK plants a new base and dares his opponent to punish it.
🎙 Dead even — neither player has found the edge yet.
5:18 The battle to decide the game begins!The dance is over. They fight.
5:42 Tuneable kills off all of FreaK's offensive zerglings with his zealots.FreaK's early gamble buys nothing — Tuneable's defense was already in place.
6:01 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
6:36 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
6:58 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
7:22 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK goes early — pressure before either side is ready.
7:44 At the moment, FreaK seems to have more units than Tuneable.Count the units: FreaK has the edge over Tuneable right now.
8:05 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
8:20 FreaK successfully fends off Tuneable's attacks.FreaK holds! The push breaks against a perfect defense.
🎙 The armies trade evenly; this one is still anyone's game.
8:49 It seems that Tuneable only managed to destroy less than half of FreaK's army.Tuneable clips FreaK's army — real damage, but FreaK fights on.
9:04 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
9:31 FreaK places down a hatchery.FreaK takes another base — the economy widens.
9:58 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
10:21 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK goes early — pressure before either side is ready.
10:38 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
11:04 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
11:23 The battle outcome favors Tuneable as FreaK's armies melt into Tuneable's armies' weapon fire!The engagement breaks FreaK's way of life — Tuneable marches on.
11:59 FreaK lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
🎙 Nothing between them. One engagement could decide it.
12:22 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
12:34 Attempting to end the game, Tuneable moves out with his armies.Here it comes: Tuneable crosses the map with everything.
— The mid game —
13:00 FreaK now has enough hydralisk to take the game! ... Or so he thinks.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
13:19 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
13:49 Tuneable made some nice storms, and it killed majority of FreaK's hydralisks! FreaK has to back off!The timing was right but the fight was wrong: Tuneable holds FreaK.
14:13 It seems that FreaK only managed to destroy less than half of Tuneable's army.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
14:38 FreaK has lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
14:45 Aaaaaa, FreaK's mineral line is stormed by Tuneable's high templars!Tuneable gets into FreaK's mineral line — workers are dying.
15:23 FreaK tried to micro his mutalisks but they were unable to get past Tuneable's defense line.The sneak attack is sniffed out — Tuneable shuts the door on FreaK.
🎙 Even footing again — the tension builds.
15:45 Tuneable desperate in getting his economy pumped up, expands to another location.Quietly, Tuneable adds a base. These are the moves that decide long games.
15:55 FreaK places down a hatchery.More workers, more money: FreaK expands.
16:16 Tuneable tried to send in a shuttle but it was discovered by FreaK.Good instincts from FreaK; the harassment dies at the doorstep.
16:35 Attempting to end the game, Tuneable moves out with his armies.Here it comes: Tuneable crosses the map with everything.
16:57 Tuneable's forces appear to be larger compared to FreaK's!Tuneable's army is visibly the bigger one — FreaK should not take this fight.
17:30 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
17:54 FreaK scourged some of Tuneable's annoying corsairs, and kills off majority of the speedlots with his lurkers!FreaK absorbs the mid-game push — Tuneable gained nothing for the cost.
18:15 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
18:29 That attack didn't seem to do much damage, FreaK destroyed only less than half of Tuneable's army.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
🎙 Even footing again — the tension builds.
18:50 FreaK successfully blocked Tuneable from harassing his economy.Tuneable knocks, FreaK answers. No damage done.
19:17 Zerglings ran past Tuneable's defense line and start harassing the mineral line! What a nice run-by by FreaK!FreaK gets into Tuneable's mineral line — workers are dying.
19:52 FreaK places down a hatchery.FreaK takes another base — the economy widens.
20:07 Tuneable tried to sneak in a dark templar but it was killed off before it can deal any damage to FreaK's economy.Tuneable goes for the raid — FreaK is ready, and nothing comes of it.
20:33 What superior Mutalisk micro from FreaK! Tuneable's economy is suffering!The raid lands — FreaK chips away at Tuneable's foundation.
20:57 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
21:24 Tuneable casts some storm! But FreaK lost no workers.The sneak attack is sniffed out — FreaK shuts the door on Tuneable.
21:40 Tuneable is in quite a huge army disadvantage, he doesn't have what it takes to win against FreaK's army.Tuneable is badly outgunned — FreaK's force is a size larger.
21:51 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Tuneable starts the push.
🎙 Dead even — neither player has found the edge yet.
22:31 Attempting to end the game, FreaK moves out with his armies.Here it comes: FreaK crosses the map with everything.
22:38 The two armies meet and a large battle starts to engage!The dance is over. They fight.
23:14 FreaK successfully fends off Tuneable's attacks.The attack shatters on FreaK's line. Great positioning.
23:34 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
23:45 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
24:24 Tuneable tried to send in a shuttle but it was discovered by FreaK.Tuneable goes for the raid — FreaK is ready, and nothing comes of it.
24:31 Tuneable decides to expand.Tuneable takes another base — the economy widens.
25:06 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
25:33 Aaaaaa, FreaK's mineral line is stormed by Tuneable's high templars!FreaK looks away for one second and Tuneable makes him pay for it.
🎙 Nothing between them. One engagement could decide it.
25:40 FreaK now has enough hydralisk to take the game! ... Or so he thinks.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
26:05 The two armies clash and a large battle starts to happen!The dance is over. They fight.
26:27 Tuneable failed to deal nicely with FreaK's lurkers, his few fail storms cost him this battle and this army.Tuneable's defense bends, then snaps. FreaK takes the middle of the game.
26:59 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
27:24 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
27:39 Tuneable successfully harasses FreaK's economy.FreaK looks away for one second and Tuneable makes him pay for it.
28:04 Tuneable casts some storm! But FreaK lost no workers.Good instincts from FreaK; the harassment dies at the doorstep.
28:19 FreaK brings his lurker-lings to pressure his opponent.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
28:53 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
🎙 The armies trade evenly; this one is still anyone's game.
29:00 FreaK brought in some lurkers and speedlings, but Tuneable had the observers and archons to deal with. Tuneable successfully defended FreaK's push!The timing was right but the fight was wrong: Tuneable holds FreaK.
29:41 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
29:48 FreaK lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
30:22 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
30:42 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
30:53 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!Tuneable's mid-game army is assembled — and it's moving.
31:16 FreaK now has enough hydralisk to take the game! ... Or so he thinks.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
31:52 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
32:02 FreaK failed to focus down on high templars and the few storm on FreaK's hydralisks really hurts a lot! FreaK is backing off!Tuneable absorbs the mid-game push — FreaK gained nothing for the cost.
🎙 Dead even — neither player has found the edge yet.
32:42 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
32:56 It seems that Tuneable only managed to destroy less than half of FreaK's army.Tuneable takes a bite out of FreaK's force and backs off.
33:21 Tuneable tried to harass FreaK but FreaK successfully fends off the harassment.Good instincts from FreaK; the harassment dies at the doorstep.
33:50 Tuneable decides to start pushing across the map.Tuneable has seen enough — the army moves out.
33:57 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
34:20 FreaK burrowed lurkers in a very beautiful placement which successfully fend off Tuneable's push!FreaK absorbs the mid-game push — Tuneable gained nothing for the cost.
34:39 After that battle, FreaK still has most of his army with him.A cheap fight for Tuneable — the losses are light.
35:19 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
35:34 Aaaaaa, FreaK's mineral line is stormed by Tuneable's high templars!The raid lands — Tuneable chips away at FreaK's foundation.
🎙 Even footing again — the tension builds.
35:46 Tuneable successfully harasses FreaK's economy.Beautiful harassment from Tuneable. FreaK's economy takes a real hit.
36:26 Tuneable appears to have more army than FreaK!Count the units: Tuneable has the edge over FreaK right now.
36:33 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
36:58 FreaK places down a hatchery.FreaK plants a new base and dares his opponent to punish it.
37:29 Where is FreaK's detector? Tuneable sends dark templars to harass FreaK's mineral line!FreaK looks away for one second and Tuneable makes him pay for it.
37:40 Looks like Tuneable is going to push out with his archons and speedlots!Tuneable's mid-game army is assembled — and it's moving.
38:13 FreaK now has enough hydralisk to take the game! ... Or so he thinks.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
38:36 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
38:48 FreaK failed to focus down on high templars and the few storm on FreaK's hydralisks really hurts a lot! FreaK is backing off!The timing was right but the fight was wrong: Tuneable holds FreaK.
🎙 Even footing again — the tension builds.
39:15 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
39:48 About half of FreaK's army has been decimated in that battle.Half of Tuneable's force stays on that battlefield.
40:02 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
40:18 FreaK decides to expand.Quietly, FreaK adds a base. These are the moves that decide long games.
— The late game —
40:55 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.This is the big one — Tuneable commits the late-game army.
41:07 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
41:43 Tuneable walked into plague and swarm together. FreaK gave up nothing.Tuneable throws the endgame army in and FreaK simply refuses to lose.
41:55 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
42:14 Tuneable lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
🎙 Dead even — neither player has found the edge yet.
42:33 Tuneable rolls out with archons and speedlots, templar trailing on full energy.Everything Tuneable has built comes forward at once.
43:04 Plague for the templar, swarm for the choke — FreaK goes in.Everything FreaK has built comes forward at once.
43:33 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
43:55 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
44:13 Tuneable had the observers for those lurkers and FreaK's push simply stops.Tuneable holds the late-game siege — what a defensive stand!
44:26 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
44:58 About half of FreaK's army has been decimated in that battle.Half of Tuneable's force stays on that battlefield.
45:28 Attempting to end the game, Tuneable moves out with his armies.Here it comes: Tuneable crosses the map with everything.
45:38 Plague for the templar, swarm for the choke — FreaK goes in.Max supply, full upgrades: FreaK moves out to end it.
🎙 The armies trade evenly; this one is still anyone's game.
45:57 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
46:24 Storm after storm lands on the hydralisks — Tuneable walks through FreaK's army.The final army does its work — Tuneable breaks FreaK late.
46:56 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Tuneable — the losses are light.
47:16 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.A cheap fight for FreaK — the losses are light.
47:41 It seems like Tuneable has more units than FreaK!Tuneable's army is visibly the bigger one — FreaK should not take this fight.
48:04 FreaK tried to micro his mutalisks but they were unable to get past Tuneable's defense line.Good instincts from Tuneable; the harassment dies at the doorstep.
48:17 Every gateway is pumping and Tuneable starts walking across the map.This is the big one — Tuneable commits the late-game army.
48:53 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
49:03 FreaK's scourge take the corsairs and the speedlots die to cracklings. Tuneable backs off.Tuneable throws the endgame army in and FreaK simply refuses to lose.
🎙 Nothing between them. One engagement could decide it.
49:22 After that battle, FreaK still has most of his army with him.A cheap fight for Tuneable — the losses are light.
49:56 After that battle, FreaK destroyed about half of Tuneable's army.Half of Tuneable's force is gone — FreaK took it apart.
50:04 Upgrades finished and a bank of storms ready. Here comes Tuneable.This is the big one — Tuneable commits the late-game army.
50:39 Ultralisks and cracklings with defilers behind: FreaK commits to the break.Max supply, full upgrades: FreaK moves out to end it.
51:01 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
51:13 With beautiful placement, Tuneable successfully fends off FreaK's attacks.The attack shatters on Tuneable's line. Great positioning.
51:54 FreaK destroyed less army than he should, only less than half of Tuneable's army has been decimated.FreaK takes a bite out of Tuneable's force and backs off.
52:07 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Tuneable — the losses are light.
52:31 What a pity! FreaK managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Tuneable's army.The sneak attack is sniffed out — Tuneable shuts the door on FreaK.
🎙 Nothing between them. One engagement could decide it.
52:46 Every gateway is pumping and Tuneable starts walking across the map.This is the big one — Tuneable commits the late-game army.
53:18 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
53:37 Tuneable was out-microed by FreaK and loses all his attacking forces.FreaK holds! The push breaks against a perfect defense.
53:50 After that battle, FreaK still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
54:24 It seems that FreaK only managed to destroy less than half of Tuneable's army.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
54:46 Tuneable decides to put some pressure on his opponent.Tuneable has seen enough — the army moves out.
55:00 Plague for the templar, swarm for the choke — FreaK goes in.Max supply, full upgrades: FreaK moves out to end it.
55:25 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
55:43 Tuneable kills off FreaK's armies and continues pushing!A clean, brutal win for Tuneable. The push continues.
🎙 Even footing again — the tension builds.
56:11 With excellent skills and micro, FreaK managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
56:32 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
57:05 Every gateway is pumping and Tuneable starts walking across the map.This is the big one — Tuneable commits the late-game army.
57:32 Eager to end the game, FreaK moves out with his armies.FreaK tightens the formation and starts the long walk.
57:52 Tuneable has more expansions than FreaK.Tuneable runs 1 more bases than FreaK. That compounds.
58:03 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
58:22 FreaK ran dry of larva at exactly the wrong moment. Tuneable is inside the third.The final army does its work — Tuneable breaks FreaK late.
59:02 About half of FreaK's army has been decimated in that battle.Tuneable pays for that trade with about half his army.
59:09 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
59:48 FreaK tried to micro his mutalisks but they were unable to get past Tuneable's defense line.The sneak attack is sniffed out — Tuneable shuts the door on FreaK.
59:55 Tuneable decides to put some pressure on his opponent.Tuneable tightens the formation and starts the long walk.
60:22 FreaK decides to move out with his armies.Here it comes: FreaK crosses the map with everything.
60:51 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
61:00 Storm after storm lands on the hydralisks — Tuneable walks through FreaK's army.The final army does its work — Tuneable breaks FreaK late.
61:31 Tuneable destroyed about half of FreaK's army after that battle.Tuneable cuts FreaK's army in half.
61:53 That attack didn't seem to do much damage, FreaK destroyed only less than half of Tuneable's army.FreaK clips Tuneable's army — real damage, but Tuneable fights on.
62:09 Every gateway is pumping and Tuneable starts walking across the map.Everything Tuneable has built comes forward at once.
62:38 Four hatcheries of larva pouring out at once, and FreaK pushes.Everything FreaK has built comes forward at once.
🎙 Nothing between them. One engagement could decide it.
63:05 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
63:15 Tuneable successfully fends off FreaK's attacks.Tuneable holds! The push breaks against a perfect defense.
63:42 Losing only less than half of his army, Tuneable seems to be fine.FreaK keeps most of his army intact through the exchange.
64:02 FreaK lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
64:38 At the moment, Tuneable seems to have more units than FreaK.Tuneable's army is visibly the bigger one — FreaK should not take this fight.
64:55 Tuneable rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Tuneable moves out to end it.
65:07 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
65:48 The battle outcome favors Tuneable as FreaK's armies melt into Tuneable's armies' weapon fire!A clean, brutal win for Tuneable. The push continues.
🎙 The armies are no longer comparable: Tuneable is far ahead.
66:07 FreaK lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
66:19 Losing only less than half of his army, Tuneable seems to be fine.FreaK keeps most of his army intact through the exchange.
66:43 Upgrades finished and a bank of storms ready. Here comes Tuneable.This is the big one — Tuneable commits the late-game army.
67:17 Looking at the opponent's overwhelming forces, FreaK GGs!FreaK GGs. A hard-fought game comes to its end.
GG. Tuneable closes it out over FreaK.
■ FreaK
■ Tuneable
army value
■ FreaK
■ Tuneable
economy
Play-by-play (51 lines)
0:12 The game starts with Green FreaK spawning at s4 and Yellow Tuneable spawning at s3.Cross positions or close ones, it starts here: FreaK at s4, Tuneable at s3.
0:52 Tuneable opens Forge Fast Expand against FreaK's 12 Hatch.The builds are down: 12 Hatch from FreaK, Forge Fast Expand from Tuneable.
— The early game —
1:18 FreaK places down a hatchery.More workers, more money: FreaK expands.
1:45 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
2:16 FreaK is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.FreaK tests the door early. Is anyone home?
🎙 Nothing between them. One engagement could decide it.
2:47 Tuneable decides to start pushing across the map.Here it comes: Tuneable crosses the map with everything.
3:25 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
3:57 Tuneable failed to break FreaK's zergling line of defense.FreaK holds the early rush without blinking.
4:31 It seems that Tuneable only managed to destroy less than half of FreaK's army.Tuneable clips FreaK's army — real damage, but FreaK fights on.
5:07 After that battle, Tuneable still has most of his army with him.A cheap fight for FreaK — the losses are light.
5:31 Tuneable must macro up quickly or FreaK will just roll him over!Tuneable needs production, fast; FreaK's army has outgrown his.
6:09 FreaK's speedlings rapidly push out across the map.No patience from FreaK: the first units are already marching.
6:43 Tuneable decides to start pushing across the map.No more waiting. Tuneable pushes.
7:07 FreaK places down a hatchery.More workers, more money: FreaK expands.
🎙 The armies trade evenly; this one is still anyone's game.
7:48 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
8:16 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
8:44 Tuneable failed to kill off FreaK's defending zerglings.Tuneable's early gamble buys nothing — FreaK's defense was already in place.
9:13 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
9:44 Tuneable lost about half of his army in that battle.Half of FreaK's force stays on that battlefield.
10:28 Attempting to end the game, FreaK moves out with his armies.No more waiting. FreaK pushes.
10:43 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
11:31 The battle to decide the game begins!The dance is over. They fight.
12:01 Tuneable failed to kill off FreaK's defending zerglings.Tuneable's early gamble buys nothing — FreaK's defense was already in place.
🎙 FreaK holds the stronger army for now.
12:21 Losing only less than half of his army, FreaK seems to be fine.Tuneable keeps most of his army intact through the exchange.
13:08 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for FreaK — the losses are light.
13:37 FreaK pushes out with his zerglings! It appears that these zerglings have speed upgrade!FreaK goes early — pressure before either side is ready.
14:06 Tuneable decides to move out with his armies.Here it comes: Tuneable crosses the map with everything.
14:46 FreaK places down a hatchery.Quietly, FreaK adds a base. These are the moves that decide long games.
15:06 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
15:38 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
16:24 FreaK with his speedlings successfully defend against Tuneable's early zealot pressure.FreaK holds the early rush without blinking.
16:54 Losing only less than half of his army, FreaK seems to be fine.A cheap fight for Tuneable — the losses are light.
🎙 FreaK edges ahead on army strength.
17:17 About half of Tuneable's army has been decimated in that battle.Half of FreaK's force stays on that battlefield.
17:55 Eager to end the game, FreaK moves out with his armies.No more waiting. FreaK pushes.
18:34 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
— The mid game —
19:03 FreaK's scourge sniped a few of Tuneable's observers! Tuneable can't deal with the lurkers and lost the battle!The mid-game push crashes through — FreaK breaks Tuneable's position.
19:36 With excellent skills and micro, Tuneable managed to fend off FreaK while losing less than half of his army.FreaK keeps most of his army intact through the exchange.
— The late game —
20:10 Tuneable destroyed less army than he should, only less than half of FreaK's army has been decimated.Tuneable takes a bite out of FreaK's force and backs off.
20:23 Tuneable's nexus has been destroyed by FreaK.The base falls. FreaK rips Tuneable's economy back a full step.
21:01 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
21:37 FreaK now has enough hydralisk to take the game! ... Or so he thinks.FreaK's hydra wave rolls out — this is the timing Zerg lives for.
🎙 Slight advantage FreaK as the game develops.
22:20 After suffering a devastating loss in the battle, Tuneable GGs!Tuneable GGs. A hard-fought game comes to its end.
GG. FreaK closes it out over Tuneable.
Head to head
28 games
FreaK
8 – 20
Tuneable