SHAKURAS Reborn
Friendly · Bo7 · engine v5.3 · Thu, Aug 13 2026 · 12:38 server time
Might Terran 3 – 4 Zerg Farnsworth

Games

7 · · ▶ replay
G1 Might Terran 0–1 Zerg Farnsworth WIN Match Point Match Point · Δelo +0/+0
■ Might ■ Farnsworth army value
■ Might ■ Farnsworth economy
Play-by-play (82 lines)
0:12 The game starts with Purple Forthwith spawning at s1 and Yellow Might spawning at s2.Forthwith takes s1 in Purple; across the map, Might settles in at s2 in Yellow.
0:39 Forthwith opens 12 Pool against Might's 14 CC.Scouting done, plans revealed: Forthwith's 12 Pool against Might's 14 CC.
— The early game —
1:12 Forthwith places down a hatchery.Forthwith takes another base — the economy widens.
1:40 Might places down a command center.Might plants a new base and dares his opponent to punish it.
1:48 Forthwith with a large number of zerglings starts pushing out.Forthwith tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
2:28 Might starts pushing out with his marines.Might tests the door early. Is anyone home?
2:58 The battle to decide the game begins!Neither side backs off — the battle is joined.
3:18 Nice control from Forthwith! He killed Might's marines and continues pressuring!Might wasn't ready. Forthwith's early aggression takes the lead.
3:52 About half of Might's army has been decimated in that battle.Half of Forthwith's force stays on that battlefield.
4:16 With excellent skills and micro, Forthwith managed to fend off Might while losing less than half of his army.Might keeps most of his army intact through the exchange.
4:37 Forthwith with a large number of zerglings starts pushing out.No patience from Forthwith: the first units are already marching.
5:02 Might feels confident with his marines and decides to push out.No patience from Might: the first units are already marching.
5:27 In terms of army size, Might is behind Forthwith!Might is badly outgunned — Forthwith's force is a size larger.
6:01 Forthwith places down a hatchery.Forthwith plants a new base and dares his opponent to punish it.
🎙 Dead even — neither player has found the edge yet.
6:26 Might places down a command center.More workers, more money: Might expands.
6:48 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
7:23 With some nice micro, Forthwith successfully defend against Might's marines.Might's early gamble buys nothing — Forthwith's defense was already in place.
7:58 That attack didn't seem to do much damage, Might destroyed only less than half of Forthwith's army.Might takes a bite out of Forthwith's force and backs off.
8:13 It seems that Forthwith only managed to destroy less than half of Might's army.Forthwith clips Might's army — real damage, but Might fights on.
8:40 Forthwith's zerglings are pushing out!Forthwith goes early — pressure before either side is ready.
9:10 Might starts pushing out with his marines.Might goes early — pressure before either side is ready.
9:34 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
9:56 With beautiful placement, Forthwith successfully fends off Might's attacks.The attack shatters on Forthwith's line. Great positioning.
🎙 The armies trade evenly; this one is still anyone's game.
10:39 Might destroyed less army than he should, only less than half of Forthwith's army has been decimated.Might takes a bite out of Forthwith's force and backs off.
11:03 After that battle, Might still has most of his army with him.A cheap fight for Forthwith — the losses are light.
11:15 Forthwith's zerglings are pushing out!Forthwith tests the door early. Is anyone home?
11:57 Forthwith places down a hatchery.Forthwith plants a new base and dares his opponent to punish it.
12:15 Might places down a command center.Might takes another base — the economy widens.
12:34 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
13:04 Forthwith failed to kill off Might's defending marines.Forthwith's early gamble buys nothing — Might's defense was already in place.
13:36 After that battle, Might still has most of his army with him.A cheap fight for Forthwith — the losses are light.
14:01 With excellent skills and micro, Forthwith managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
🎙 Nothing between them. One engagement could decide it.
14:36 Forthwith appears to have more army than Might!Forthwith's army is visibly the bigger one — Might should not take this fight.
15:06 Eager to end the game, Forthwith moves out with his armies.Forthwith has seen enough — the army moves out.
15:23 Forthwith places down a hatchery.Quietly, Forthwith adds a base. These are the moves that decide long games.
15:54 Might places down a command center.More workers, more money: Might expands.
16:23 The two armies meet and a large battle starts to engage!The dance is over. They fight.
— The mid game —
16:45 Forthwith seems to control the lurkers very nicely! Even with seemingly equal forces, Might is totally losing this battle!The mid-game push crashes through — Forthwith breaks Might's position.
17:13 Forthwith destroyed less army than he should, only less than half of Might's army has been decimated.Forthwith clips Might's army — real damage, but Might fights on.
17:43 With excellent skills and micro, Forthwith managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
18:00 Cloaked wraiths from Might are harassing Forthwith!The raid lands — Might chips away at Forthwith's foundation.
🎙 Farnsworth holds the stronger army for now.
18:27 Forthwith brings his speedlings and lurkers out of his base!The composition is ready; Forthwith starts the push.
18:58 In terms of army size, Might is behind Forthwith!Might needs production, fast; Forthwith's army has outgrown his.
19:24 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
19:52 Forthwith is attacking with lurker-lings and mutalisks! Might's armies melt in the attack.Might's defense bends, then snaps. Forthwith takes the middle of the game.
20:31 After that battle, Might still has most of his army with him.A cheap fight for Forthwith — the losses are light.
20:52 That attack didn't seem to do much damage, Might destroyed only less than half of Forthwith's army.Might clips Forthwith's army — real damage, but Forthwith fights on.
21:10 Forthwith starts pushing out with his speedlings and lurkers!Forthwith's mid-game army is assembled — and it's moving.
21:42 Forthwith places down a hatchery.Quietly, Forthwith adds a base. These are the moves that decide long games.
22:03 Might places down a command center.More workers, more money: Might expands.
🎙 Farnsworth holds the stronger army for now.
22:38 The battle to decide the game begins!Here it comes: two full armies, one engagement.
23:11 Forthwith backed off after all of his speedlings died under marine fire.Might absorbs the mid-game push — Forthwith gained nothing for the cost.
— The late game —
23:32 With excellent skills and micro, Might managed to fend off Forthwith while losing less than half of his army.A cheap fight for Forthwith — the losses are light.
23:58 Might destroyed less army than he should, only less than half of Forthwith's army has been decimated.Might clips Forthwith's army — real damage, but Forthwith fights on.
24:15 What superior Mutalisk micro from Forthwith! Might's economy is suffering!The raid lands — Forthwith chips away at Might's foundation.
24:57 Cloaked wraiths from Might are harassing Forthwith!Beautiful harassment from Might. Forthwith's economy takes a real hit.
25:20 Eager to end the game, Forthwith moves out with his armies.Here it comes: Forthwith crosses the map with everything.
25:56 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
26:18 Forthwith seems to control the lurkers very nicely! Even with seemingly equal forces, Might is totally losing this battle!Might's defense bends, then snaps. Forthwith takes the middle of the game.
🎙 Farnsworth edges ahead on army strength.
26:48 Might has lost about half of his army in that battle.Half of Forthwith's force stays on that battlefield.
27:13 Losing only less than half of his army, Forthwith seems to be fine.Might keeps most of his army intact through the exchange.
27:43 Dropship! Dropship! Might drops some vultures into Forthwith's mineral line!The raid lands — Might chips away at Forthwith's foundation.
28:09 Unwilling to make the game too long, Forthwith starts moving out.No more waiting. Forthwith pushes.
28:26 Forthwith's number of expansions are equal to Might's.Base for base, they're level — Forthwith and Might match each other.
28:54 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
29:32 Might seems to have run out of scans! Forthwith's lurkers cleans up the remaining army!Might's defense bends, then snaps. Forthwith takes the middle of the game.
29:44 Losing only less than half of his army, Might seems to be fine.A cheap fight for Forthwith — the losses are light.
30:18 Losing only less than half of his army, Forthwith seems to be fine.A cheap fight for Might — the losses are light.
🎙 Farnsworth holds the stronger army for now.
30:50 Forthwith brings his speedlings and lurkers out of his base!The composition is ready; Forthwith starts the push.
31:00 Looking at the opponent's overwhelming forces, Might GGs!Might types it out: GG.
Farnsworth takes it — the mid game decided this one.
G2 WIN Might Terran 1–1 Zerg Farnsworth New Bloody Ridge New Bloody Ridge · Δelo +0/+0
■ Might ■ Farnsworth army value
■ Might ■ Farnsworth economy
Play-by-play (32 lines)
0:10 Might spawns in Red at s1 while Forthwith spawns in Orange at s2.Cross positions or close ones, it starts here: Might at s1, Forthwith at s2.
0:58 Might gets 14 CC against Forthwith's 12 Pool.Might shows 14 CC — Forthwith has gone 12 Pool. The clock starts on who blinks first.
— The early game —
1:31 Might places down a command center.More workers, more money: Might expands.
2:00 Forthwith places down a hatchery.Quietly, Forthwith adds a base. These are the moves that decide long games.
2:52 Might moves out with his armies.Might tightens the formation and starts the long walk.
🎙 Dead even — neither player has found the edge yet.
3:28 Unwilling to make the game too long, Forthwith starts moving out.Forthwith has seen enough — the army moves out.
4:07 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
4:54 Might has enough marines to deal with Forthwith's zergling pressure.Might holds the early rush without blinking.
5:22 Losing only less than half of his army, Might seems to be fine.Forthwith keeps most of his army intact through the exchange.
6:18 About half of Forthwith's army has been decimated in that battle.Might pays for that trade with about half his army.
6:54 Might places down a command center.Might takes another base — the economy widens.
— The mid game —
7:35 Forthwith places down a hatchery.Forthwith plants a new base and dares his opponent to punish it.
8:00 Might starts pushing out with his marines.Might tests the door early. Is anyone home?
8:41 Forthwith with a large number of zerglings starts pushing out.Forthwith tests the door early. Is anyone home?
🎙 Might edges ahead on army strength.
9:36 The battle to decide the game begins!Neither side backs off — the battle is joined.
10:01 Might kills off Forthwith's zerglings with his marines!Forthwith wasn't ready. Might's early aggression takes the lead.
10:48 Forthwith has lost about half of his army in that battle.Might pays for that trade with about half his army.
11:20 That attack didn't seem to do much damage, Forthwith destroyed only less than half of Might's army.Forthwith clips Might's army — real damage, but Might fights on.
— The late game —
12:08 Might decides to put on early pressure with his marines.No patience from Might: the first units are already marching.
12:55 The two armies clash and a large battle starts to happen!The dance is over. They fight.
13:35 Forthwith's mismicro cost him his zerglings and probably this game! Might continues pressuring with his marines!Forthwith wasn't ready. Might's early aggression takes the lead.
14:07 Might only destroyed about half of Forthwith's army.Might cuts Forthwith's army in half.
14:41 After that battle, Might still has most of his army with him.Forthwith keeps most of his army intact through the exchange.
🎙 Farnsworth is hanging on by a thread against Might's army.
15:27 Might feels confident with his marines and decides to push out.No patience from Might: the first units are already marching.
16:20 After suffering a devastating loss in the battle, Forthwith GGs!That's it. Forthwith looks at the field one last time and concedes.
That's the game: Might defeats Farnsworth, settled in the early game.
G3 WIN Might Terran 2–1 Zerg Farnsworth Jade Jade · Δelo +0/+0
■ Might ■ Farnsworth army value
■ Might ■ Farnsworth economy
Play-by-play (53 lines)
0:07 The Red Forthwith spawns at s3 while Teal Might spawns at s2.We're underway — Forthwith spawns at s3, Might answers from s2.
0:31 Might opens 1 Rax Gas against Forthwith's 12 Pool.Forthwith shows 12 Pool — Might has gone 1 Rax Gas. The clock starts on who blinks first.
— The early game —
1:08 Forthwith places down a hatchery.More workers, more money: Forthwith expands.
1:50 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
2:15 Forthwith is putting early pressure with his zerglings.Forthwith goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
2:49 Might decides to put on early pressure with his marines.Might tests the door early. Is anyone home?
3:21 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
3:54 Might has enough marines to deal with Forthwith's zergling pressure.Might holds the early rush without blinking.
4:06 After that battle, Might still has most of his army with him.Forthwith keeps most of his army intact through the exchange.
4:37 With excellent skills and micro, Forthwith managed to fend off Might while losing less than half of his army.Might keeps most of his army intact through the exchange.
5:17 Forthwith is putting early pressure with his zerglings.Forthwith goes early — pressure before either side is ready.
5:47 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
6:26 Forthwith failed to break through Might's marine defense line.Forthwith's early gamble buys nothing — Might's defense was already in place.
6:59 It seems that Forthwith only managed to destroy less than half of Might's army.Forthwith clips Might's army — real damage, but Might fights on.
🎙 Even footing again — the tension builds.
7:10 After that battle, Forthwith still has most of his army with him.Might keeps most of his army intact through the exchange.
7:49 Forthwith places down a hatchery.Forthwith takes another base — the economy widens.
8:21 Might desperate in getting his economy pumped up, expands to another location.Might plants a new base and dares his opponent to punish it.
9:01 Forthwith with a large number of zerglings starts pushing out.Forthwith goes early — pressure before either side is ready.
9:16 Might decides to move out with his armies.No more waiting. Might pushes.
9:52 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
10:29 The battle outcome favors Might as Forthwith's armies melt into Might's armies' weapon fire!A clean, brutal win for Might. The push continues.
10:56 After that battle, Forthwith still has most of his army with him.Might keeps most of his army intact through the exchange.
11:30 Losing only less than half of his army, Might seems to be fine.Forthwith keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
12:02 Forthwith is putting early pressure with his zerglings.No patience from Forthwith: the first units are already marching.
12:27 Unwilling to make the game too long, Might starts moving out.No more waiting. Might pushes.
12:51 Both Forthwith and Might appears to have equal expansions now.Base for base, they're level — Forthwith and Might match each other.
13:21 Forthwith desperate in getting his economy pumped up, expands to another location.More workers, more money: Forthwith expands.
14:01 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
14:39 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
15:08 Forthwith's mismicro cost him his zerglings and probably this game! Might continues pressuring with his marines!The early pressure works — Might breaks Forthwith's front door.
15:29 Forthwith lost about half of his army in that battle.Might pays for that trade with about half his army.
15:58 Losing only less than half of his army, Might seems to be fine.A cheap fight for Forthwith — the losses are light.
🎙 Farnsworth is a step behind and knows it.
16:26 Might decides to put some pressure on his opponent.No more waiting. Might pushes.
17:06 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
17:38 All of a sudden, Forthwith has no armies left while Might is continuing to push across the map!A clean, brutal win for Might. The push continues.
17:59 Forthwith has lost about half of his army in that battle.Half of Might's force stays on that battlefield.
18:36 After that battle, Might still has most of his army with him.Forthwith keeps most of his army intact through the exchange.
— The mid game —
18:58 Might is pushing out with a large M&M ball!Might hits the timing — this push arrives exactly when it hurts.
19:34 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
— The late game —
20:02 Might's superior marine control beat up all of Forthwith's zergling.Forthwith's defense bends, then snaps. Might takes the middle of the game.
🎙 The armies are no longer comparable: Might is far ahead.
20:31 About half of Forthwith's army has been decimated in that battle.Half of Might's force stays on that battlefield.
21:04 Losing only less than half of his army, Might seems to be fine.Forthwith keeps most of his army intact through the exchange.
21:44 Might is pushing out with a large M&M ball!The composition is ready; Might starts the push.
22:06 After suffering a devastating loss in the battle, Forthwith GGs!Nothing left to defend with — Forthwith taps.
GG. Might closes it out over Farnsworth.
G4 Might Terran 2–2 Zerg Farnsworth WIN Hitchhiker Hitchhiker · Δelo +0/+0
■ Might ■ Farnsworth army value
■ Might ■ Farnsworth economy
Play-by-play (72 lines)
0:16 Might spawns in Yellow at s1 while Forthwith spawns in Orange at s2.Might takes s1 in Yellow; across the map, Forthwith settles in at s2 in Orange.
0:36 Forthwith opens 12 Hatch against Might's 1 Rax FE.Scouting done, plans revealed: Might's 1 Rax FE against Forthwith's 12 Hatch.
— The early game —
0:57 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
1:38 Forthwith places down a hatchery.More workers, more money: Forthwith expands.
1:59 Might starts pushing out with his marines.Might goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:31 Forthwith is putting early pressure with his zerglings.Forthwith tests the door early. Is anyone home?
2:57 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
3:31 Might successfully fends off Forthwith's attacks.The attack shatters on Might's line. Great positioning.
3:52 Losing only less than half of his army, Might seems to be fine.A cheap fight for Forthwith — the losses are light.
4:22 With excellent skills and micro, Forthwith managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
4:49 Forthwith places down a hatchery.Forthwith plants a new base and dares his opponent to punish it.
5:17 Might decides to put on early pressure with his marines.Might goes early — pressure before either side is ready.
5:53 Forthwith's zerglings are pushing out!No patience from Forthwith: the first units are already marching.
6:12 Might places down a command center.Might takes another base — the economy widens.
🎙 Even footing again — the tension builds.
6:48 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
7:03 All of a sudden, Forthwith has no armies left while Might is continuing to push across the map!A clean, brutal win for Might. The push continues.
7:32 About half of Forthwith's army has been decimated in that battle.Half of Might's force stays on that battlefield.
7:59 That attack didn't seem to do much damage, Forthwith destroyed only less than half of Might's army.Forthwith takes a bite out of Might's force and backs off.
8:40 Might starts pushing out with his marines.Might goes early — pressure before either side is ready.
8:58 Forthwith is putting early pressure with his zerglings.Forthwith tests the door early. Is anyone home?
9:29 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
10:06 Forthwith's zerglings surround Might's marines and kills it off!Might wasn't ready. Forthwith's early aggression takes the lead.
10:36 Losing only less than half of his army, Might seems to be fine.A cheap fight for Forthwith — the losses are light.
🎙 Nothing between them. One engagement could decide it.
10:46 After that battle, Forthwith still has most of his army with him.A cheap fight for Might — the losses are light.
11:24 Forthwith is putting early pressure with his zerglings.No patience from Forthwith: the first units are already marching.
11:56 Both Might and Forthwith appears to have equal expansions now.Base for base, they're level — Might and Forthwith match each other.
12:23 Forthwith places down a hatchery.Forthwith takes another base — the economy widens.
12:40 The battle to decide the game begins!Here it comes: two full armies, one engagement.
13:09 Might successfully fends off Forthwith's attacks.Might holds! The push breaks against a perfect defense.
13:36 Forthwith destroyed less army than he should, only less than half of Might's army has been decimated.Forthwith takes a bite out of Might's force and backs off.
14:00 After that battle, Forthwith still has most of his army with him.Might keeps most of his army intact through the exchange.
14:31 Might places down a command center.Might plants a new base and dares his opponent to punish it.
🎙 The armies trade evenly; this one is still anyone's game.
15:10 Might feels confident with his marines and decides to push out.Might tests the door early. Is anyone home?
15:24 Forthwith is putting early pressure with his zerglings.Forthwith tests the door early. Is anyone home?
16:04 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
— The mid game —
16:27 Might's M&M ball is rolling over Forthwith's units.The mid-game push crashes through — Might breaks Forthwith's position.
16:54 With excellent skills and micro, Forthwith managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
17:33 After that battle, Might still has most of his army with him.A cheap fight for Forthwith — the losses are light.
18:02 Forthwith tried to micro his mutalisks but they were unable to get past Might's defense line.The sneak attack is sniffed out — Might shuts the door on Forthwith.
18:26 Forthwith brings his speedlings and lurkers out of his base!Forthwith hits the timing — this push arrives exactly when it hurts.
18:58 At the moment, Forthwith seems to have more units than Might.Forthwith's army is visibly the bigger one — Might should not take this fight.
🎙 Dead even — neither player has found the edge yet.
19:22 Forthwith places down a hatchery.More workers, more money: Forthwith expands.
19:44 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
20:08 Forthwith is attacking with both mutalisks and zerglings! Watch Might's marines melt in this attack!The mid-game push crashes through — Forthwith breaks Might's position.
20:40 With excellent skills and micro, Might managed to fend off Forthwith while losing less than half of his army.Forthwith keeps most of his army intact through the exchange.
— The late game —
21:06 Losing only less than half of his army, Forthwith seems to be fine.Might keeps most of his army intact through the exchange.
21:35 What superior Mutalisk micro from Forthwith! Might's economy is suffering!The raid lands — Forthwith chips away at Might's foundation.
21:57 Forthwith brings his speedlings and lurkers out of his base!The composition is ready; Forthwith starts the push.
22:43 Might places down a command center.More workers, more money: Might expands.
22:53 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
🎙 Slight advantage Farnsworth as the game develops.
23:30 Forthwith's well-placed lurkers caught Might's tanks and medics off-guard! Might's army is completely melting!Might's defense bends, then snaps. Forthwith takes the middle of the game.
23:58 Forthwith destroyed about half of Might's army after that battle.Forthwith cuts Might's army in half.
24:22 That attack didn't seem to do much damage, Might destroyed only less than half of Forthwith's army.Might clips Forthwith's army — real damage, but Forthwith fights on.
25:01 Might's cloaked wraith did not do much to Forthwith's economy.Good instincts from Forthwith; the harassment dies at the doorstep.
25:29 Forthwith starts pushing out with his speedlings and lurkers!Forthwith hits the timing — this push arrives exactly when it hurts.
25:56 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
26:22 Forthwith is attacking with lurker-lings and mutalisks! Might's armies melt in the attack.The mid-game push crashes through — Forthwith breaks Might's position.
🎙 Farnsworth's force dwarfs what Might has left on the field.
26:35 Might lost about half of his army in that battle.Half of Forthwith's force stays on that battlefield.
27:21 Losing only less than half of his army, Forthwith seems to be fine.Might keeps most of his army intact through the exchange.
27:35 Forthwith brings his speedlings and lurkers out of his base!Forthwith hits the timing — this push arrives exactly when it hurts.
28:17 Looking at the opponent's overwhelming forces, Might GGs!Nothing left to defend with — Might taps.
GG. Farnsworth closes it out over Might.
G5 Might Terran 2–3 Zerg Farnsworth WIN Destination Destination · Δelo +0/+0
■ Might ■ Farnsworth army value
■ Might ■ Farnsworth economy
Play-by-play (46 lines)
0:17 The Teal Forthwith spawns at s1 while Green Might spawns at s2.Forthwith in Teal at s1. Might in Green at s2. The map is set.
0:39 Might opens 14 CC against Forthwith's 12 Pool.Scouting done, plans revealed: Forthwith's 12 Pool against Might's 14 CC.
— The early game —
1:04 Forthwith places down a hatchery.Quietly, Forthwith adds a base. These are the moves that decide long games.
1:49 Might places down a command center.More workers, more money: Might expands.
2:26 Forthwith starts pushing across the map.No more waiting. Forthwith pushes.
🎙 The armies trade evenly; this one is still anyone's game.
2:57 Might starts pushing out with his marines.Might tests the door early. Is anyone home?
3:15 In terms of army size, Forthwith is behind Might!Forthwith needs production, fast; Might's army has outgrown his.
3:48 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
4:25 Nice control from Forthwith! He killed Might's marines and continues pressuring!Might wasn't ready. Forthwith's early aggression takes the lead.
5:02 After that battle, Might still has most of his army with him.A cheap fight for Forthwith — the losses are light.
5:31 With excellent skills and micro, Forthwith managed to fend off Might while losing less than half of his army.Might keeps most of his army intact through the exchange.
5:58 Forthwith with a large number of zerglings starts pushing out.No patience from Forthwith: the first units are already marching.
6:49 Might feels confident with his marines and decides to push out.Might tests the door early. Is anyone home?
7:15 Forthwith places down a hatchery.Quietly, Forthwith adds a base. These are the moves that decide long games.
🎙 Nothing between them. One engagement could decide it.
7:49 Might places down a command center.Might takes another base — the economy widens.
8:21 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
8:51 Forthwith successfully fends off Might's attacks.Forthwith holds! The push breaks against a perfect defense.
9:30 After that battle, Forthwith still has most of his army with him.A cheap fight for Might — the losses are light.
9:47 With excellent skills and micro, Might managed to fend off Forthwith while losing less than half of his army.Forthwith keeps most of his army intact through the exchange.
10:27 Forthwith is putting early pressure with his zerglings.Forthwith goes early — pressure before either side is ready.
10:48 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
11:41 Forthwith's zerglings surround Might's marines and kills it off!The early pressure works — Forthwith breaks Might's front door.
11:55 Losing only less than half of his army, Might seems to be fine.A cheap fight for Forthwith — the losses are light.
🎙 Farnsworth holds the stronger army for now.
12:39 After that battle, Forthwith still has most of his army with him.A cheap fight for Might — the losses are light.
12:59 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
13:50 Forthwith with a large number of zerglings starts pushing out.Forthwith goes early — pressure before either side is ready.
14:16 Forthwith is in a slight disadvantage as he has less expansions than Might.Forthwith needs an expansion soon or Might's economy simply wins this.
14:42 Forthwith decides to expand.More workers, more money: Forthwith expands.
15:17 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
15:59 All of a sudden, Might has no armies left while Forthwith is continuing to push across the map!Might's army evaporates. Forthwith doesn't even slow down.
16:13 Might lost about half of his army in that battle.Half of Forthwith's force stays on that battlefield.
16:48 After that battle, Forthwith still has most of his army with him.Might keeps most of his army intact through the exchange.
🎙 Slight advantage Farnsworth as the game develops.
— The mid game —
17:35 Forthwith brings his speedlings and lurkers out of his base!Forthwith's mid-game army is assembled — and it's moving.
17:56 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
— The late game —
18:38 Forthwith seems to control the lurkers very nicely! Even with seemingly equal forces, Might is totally losing this battle!The mid-game push crashes through — Forthwith breaks Might's position.
19:09 About half of Might's army has been decimated in that battle.Forthwith pays for that trade with about half his army.
19:41 With excellent skills and micro, Forthwith managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
20:02 Looking at the opponent's overwhelming forces, Might GGs!Nothing left to defend with — Might taps.
Might taps out. Farnsworth's mid game was simply better.
G6 WIN Might Terran 3–3 Zerg Farnsworth Pathfinder Pathfinder · Δelo +0/+0
■ Might ■ Farnsworth army value
■ Might ■ Farnsworth economy
Play-by-play (47 lines)
0:17 The game starts with Green Might spawning at s1 and Red Forthwith spawning at s2.Might in Green at s1. Forthwith in Red at s2. The map is set.
0:38 Forthwith gets 12 Pool against Might's 1 Rax FE.Might shows 1 Rax FE — Forthwith has gone 12 Pool. The clock starts on who blinks first.
— The early game —
1:10 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
1:40 Forthwith places down a hatchery.More workers, more money: Forthwith expands.
2:30 Might feels confident with his marines and decides to push out.Might tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
3:01 Forthwith's zerglings are pushing out!Forthwith goes early — pressure before either side is ready.
3:31 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
3:58 Might gains early map control with his marines!Forthwith wasn't ready. Might's early aggression takes the lead.
4:25 Forthwith lost about half of his army in that battle.Might pays for that trade with about half his army.
5:01 Losing only less than half of his army, Might seems to be fine.Forthwith keeps most of his army intact through the exchange.
5:41 In terms of army size, Forthwith is behind Might!Forthwith is badly outgunned — Might's force is a size larger.
6:19 Might decides to put on early pressure with his marines.Might goes early — pressure before either side is ready.
6:53 Attempting to end the game, Forthwith moves out with his armies.Forthwith has seen enough — the army moves out.
7:19 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
🎙 The armies trade evenly; this one is still anyone's game.
8:04 Forthwith places down a hatchery.Forthwith takes another base — the economy widens.
8:34 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
9:06 Might gains early map control with his marines!The early pressure works — Might breaks Forthwith's front door.
— The mid game —
9:24 Might only destroyed about half of Forthwith's army.Might cuts Forthwith's army in half.
9:59 With excellent skills and micro, Might managed to fend off Forthwith while losing less than half of his army.Forthwith keeps most of his army intact through the exchange.
10:46 Might feels confident with his marines and decides to push out.Might tests the door early. Is anyone home?
11:18 Forthwith is putting early pressure with his zerglings.No patience from Forthwith: the first units are already marching.
11:41 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
12:11 Forthwith's mismicro cost him his zerglings and probably this game! Might continues pressuring with his marines!The early pressure works — Might breaks Forthwith's front door.
🎙 Might edges ahead on army strength.
12:57 About half of Forthwith's army has been decimated in that battle.Half of Might's force stays on that battlefield.
13:33 With excellent skills and micro, Might managed to fend off Forthwith while losing less than half of his army.Forthwith keeps most of his army intact through the exchange.
14:00 Might decides to put on early pressure with his marines.Might goes early — pressure before either side is ready.
14:42 Forthwith places down a hatchery.Quietly, Forthwith adds a base. These are the moves that decide long games.
14:59 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
15:46 Forthwith's mismicro cost him his zerglings and probably this game! Might continues pressuring with his marines!The early pressure works — Might breaks Forthwith's front door.
— The late game —
16:16 Forthwith lost about half of his army in that battle.Half of Might's force stays on that battlefield.
16:43 With excellent skills and micro, Might managed to fend off Forthwith while losing less than half of his army.Forthwith keeps most of his army intact through the exchange.
17:08 Might feels confident with his marines and decides to push out.Might goes early — pressure before either side is ready.
🎙 It's all going Might's way right now.
17:54 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
18:15 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
19:05 Might gains early map control with his marines!The early pressure works — Might breaks Forthwith's front door.
19:39 Forthwith has lost about half of his army in that battle.Half of Might's force stays on that battlefield.
19:56 After that battle, Might still has most of his army with him.A cheap fight for Forthwith — the losses are light.
20:35 Might feels confident with his marines and decides to push out.Might goes early — pressure before either side is ready.
21:14 Looking at the opponent's overwhelming forces, Forthwith GGs!That's it. Forthwith looks at the field one last time and concedes.
Might takes it — the early game decided this one.
G7 ACE MATCH Might Terran 3–4 Zerg Farnsworth WIN Aztec Aztec · Δelo +0/+0
■ Might ■ Farnsworth army value
■ Might ■ Farnsworth economy
Play-by-play (47 lines)
0:07 Forthwith spawns at s1 in Red while Might spawns at s2 in Orange.Forthwith takes s1 in Red; across the map, Might settles in at s2 in Orange.
0:48 Might gets 2 Rax FE against Forthwith's 12 Hatch.Forthwith shows 12 Hatch — Might has gone 2 Rax FE. The clock starts on who blinks first.
— The early game —
1:15 Forthwith places down a hatchery.Quietly, Forthwith adds a base. These are the moves that decide long games.
1:57 Might places down a command center.More workers, more money: Might expands.
2:31 Forthwith is putting early pressure with his zerglings.Forthwith tests the door early. Is anyone home?
🎙 Even footing again — the tension builds.
2:58 Might decides to put on early pressure with his marines.Might tests the door early. Is anyone home?
3:23 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
3:57 Nice placement by Forthwith, Might can't even find a hole to poke through with his marines.Might's early gamble buys nothing — Forthwith's defense was already in place.
4:36 After that battle, Forthwith still has most of his army with him.Might keeps most of his army intact through the exchange.
5:02 Losing only less than half of his army, Might seems to be fine.Forthwith keeps most of his army intact through the exchange.
5:37 Forthwith with a large number of zerglings starts pushing out.No patience from Forthwith: the first units are already marching.
6:20 Might decides to put on early pressure with his marines.No patience from Might: the first units are already marching.
6:40 Might places down a command center.Might plants a new base and dares his opponent to punish it.
7:21 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
🎙 The scales tip toward Farnsworth — a lead, but not a safe one.
7:46 With some nice micro, Forthwith successfully defend against Might's marines.Forthwith holds the early rush without blinking.
8:25 With excellent skills and micro, Forthwith managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
8:51 Might has lost about half of his army in that battle.Forthwith pays for that trade with about half his army.
9:41 Forthwith is putting early pressure with his zerglings.No patience from Forthwith: the first units are already marching.
10:07 Forthwith places down a hatchery.Forthwith takes another base — the economy widens.
10:38 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
11:18 The battle outcome favors Forthwith as Might's armies melt into Forthwith's armies' weapon fire!Forthwith wins the fight convincingly and keeps rolling forward.
11:48 About half of Might's army has been decimated in that battle.Forthwith pays for that trade with about half his army.
12:27 Losing only less than half of his army, Forthwith seems to be fine.A cheap fight for Might — the losses are light.
🎙 Slight advantage Farnsworth as the game develops.
12:44 Forthwith with a large number of zerglings starts pushing out.Forthwith tests the door early. Is anyone home?
13:25 Might must macro up quickly or Forthwith will just roll him over!Might is badly outgunned — Forthwith's force is a size larger.
13:55 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
14:38 Forthwith's zerglings surround Might's marines and kills it off!The early pressure works — Forthwith breaks Might's front door.
15:12 Forthwith only destroyed about half of Might's army.Half of Might's force is gone — Forthwith took it apart.
15:39 It seems that Might only managed to destroy less than half of Forthwith's army.Might clips Forthwith's army — real damage, but Forthwith fights on.
16:16 Might places down a command center.More workers, more money: Might expands.
16:46 Eager to end the game, Forthwith moves out with his armies.Forthwith has seen enough — the army moves out.
17:11 Forthwith places down a hatchery.Forthwith plants a new base and dares his opponent to punish it.
🎙 It's all going Farnsworth's way right now.
17:58 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
— The mid game —
18:20 Forthwith seems to control the lurkers very nicely! Even with seemingly equal forces, Might is totally losing this battle!Might's defense bends, then snaps. Forthwith takes the middle of the game.
19:04 Forthwith destroyed about half of Might's army after that battle.Forthwith cuts Might's army in half.
— The late game —
19:34 After that battle, Forthwith still has most of his army with him.A cheap fight for Might — the losses are light.
20:10 Might's command center has been destroyed by Forthwith.Forthwith finds the weak point and Might's new base is gone.
20:33 Forthwith starts pushing across the map.No more waiting. Forthwith pushes.
21:03 Might having no armies left to defend, has no choice but to tap out.Might types it out: GG.
Might taps out. Farnsworth's mid game was simply better.

Head to head

25 games
Might 8 – 17 Farnsworth