League · Bo5 · engine v5.3
· Wed, Aug 12 2026 · 16:00 server time
Games
3 · · ▶ replay
■ Shepard
■ Bleeding
army value
■ Shepard
■ Bleeding
economy
Play-by-play (47 lines)
0:09 The Red Shepard spawns at s1 while White Bleeding spawns at s2.Shepard takes s1 in Red; across the map, Bleeding settles in at s2 in White.
0:34 Bleeding gets Forge Fast Expand against Shepard's Overpool.Scouting done, plans revealed: Shepard's Overpool against Bleeding's Forge Fast Expand.
— The early game —
1:08 Shepard places down a hatchery.Quietly, Shepard adds a base. These are the moves that decide long games.
1:56 Bleeding warps in a nexus.More workers, more money: Bleeding expands.
2:25 Shepard's speedlings rapidly push out across the map.Shepard goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
3:03 Bleeding's zealots and dragoon mixture is rolling across the map.No patience from Bleeding: the first units are already marching.
3:28 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
4:08 Shepard failed to kill off Bleeding's defending zealots.Bleeding holds the early rush without blinking.
4:44 With excellent skills and micro, Bleeding managed to fend off Shepard while losing less than half of his army.A cheap fight for Shepard — the losses are light.
5:13 Shepard lost about half of his army in that battle.Bleeding pays for that trade with about half his army.
5:47 Shepard moves out with his armies.Shepard tightens the formation and starts the long walk.
6:06 Bleeding is pushing out with his zealots.No patience from Bleeding: the first units are already marching.
6:47 Shepard places down a hatchery.Shepard plants a new base and dares his opponent to punish it.
7:13 Bleeding warps in a nexus.Bleeding takes another base — the economy widens.
🎙 The armies trade evenly; this one is still anyone's game.
8:03 The two armies meet and a large battle starts to engage!The dance is over. They fight.
8:37 Shepard failed to break Bleeding's defending line of zealots.Shepard's early gamble buys nothing — Bleeding's defense was already in place.
9:08 Losing only less than half of his army, Bleeding seems to be fine.A cheap fight for Shepard — the losses are light.
9:41 About half of Shepard's army has been decimated in that battle.Half of Bleeding's force stays on that battlefield.
10:13 Attempting to end the game, Shepard moves out with his armies.Shepard has seen enough — the army moves out.
10:39 Bleeding's zealots and dragoon mixture is rolling across the map.Bleeding goes early — pressure before either side is ready.
11:14 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
11:40 Shepard failed to kill off Bleeding's defending zealots.Shepard's early gamble buys nothing — Bleeding's defense was already in place.
12:12 Losing only less than half of his army, Bleeding seems to be fine.A cheap fight for Shepard — the losses are light.
🎙 The armies are no longer comparable: Bleeding is far ahead.
12:55 About half of Shepard's army has been decimated in that battle.Half of Bleeding's force stays on that battlefield.
13:25 Bleeding is pushing out with his zealots.No patience from Bleeding: the first units are already marching.
13:51 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
14:25 Bleeding kills off Shepard's speedlings with his zealots and dragoons!The early pressure works — Bleeding breaks Shepard's front door.
15:04 Shepard lost about half of his army in that battle.Bleeding pays for that trade with about half his army.
15:38 With excellent skills and micro, Bleeding managed to fend off Shepard while losing less than half of his army.A cheap fight for Shepard — the losses are light.
16:11 Bleeding shot down Shepard's hatchery.Bleeding finds the weak point and Shepard's new base is gone.
16:40 Shepard must macro up quickly or Bleeding will just roll him over!Shepard needs production, fast; Bleeding's army has outgrown his.
17:09 Shepard places down a hatchery.Shepard plants a new base and dares his opponent to punish it.
🎙 Bleeding's force dwarfs what Shepard has left on the field.
17:41 Bleeding is putting some early pressure on with his dragoons.Bleeding tests the door early. Is anyone home?
18:21 Bleeding warps in a nexus.Bleeding plants a new base and dares his opponent to punish it.
18:59 The two armies meet and a large battle starts to engage!The dance is over. They fight.
— The mid game —
19:31 A few beautiful storms from Bleeding turned the battle around! Bleeding won the battle!The mid-game push crashes through — Bleeding breaks Shepard's position.
20:08 Shepard lost more than half of his army in that battle.Bleeding limps away with less than half the army he arrived with.
— The late game —
20:26 With excellent skills and micro, Bleeding managed to fend off Shepard while losing less than half of his army.A cheap fight for Shepard — the losses are light.
21:14 Looking at the opponent's overwhelming forces, Shepard GGs!That's it. Shepard looks at the field one last time and concedes.
Shepard taps out. Bleeding's mid game was simply better.
■ Trombone
■ Gnarly
army value
■ Trombone
■ Gnarly
economy
Play-by-play (33 lines)
0:08 Gnarly spawns at s2 in Orange while Trombone spawns at s1 in Blue.Gnarly in Orange at s2. Trombone in Blue at s1. The map is set.
0:57 Gnarly gets 1 Rax FE against Trombone's 12 Hatch.Scouting done, plans revealed: Gnarly's 1 Rax FE against Trombone's 12 Hatch.
— The early game —
1:19 Gnarly places down a command center.Quietly, Gnarly adds a base. These are the moves that decide long games.
2:10 Trombone desperate in getting his economy pumped up, expands to another location.More workers, more money: Trombone expands.
2:36 Gnarly decides to move out with his armies.Here it comes: Gnarly crosses the map with everything.
🎙 Dead even — neither player has found the edge yet.
3:15 Trombone's zerglings are pushing out!Trombone goes early — pressure before either side is ready.
4:08 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
4:46 Gnarly successfully fends off Trombone's attacks.Trombone commits and it's the wrong call — Gnarly cleans it up.
5:18 After that battle, Gnarly still has most of his army with him.A cheap fight for Trombone — the losses are light.
6:01 Gnarly only destroyed about half of Trombone's army.Half of Trombone's force is gone — Gnarly took it apart.
6:38 It seems like Gnarly has more units than Trombone!Gnarly's army is visibly the bigger one — Trombone should not take this fight.
— The mid game —
7:09 Trombone places down a hatchery.Quietly, Trombone adds a base. These are the moves that decide long games.
7:56 Unwilling to make the game too long, Gnarly starts moving out.Gnarly has seen enough — the army moves out.
8:19 Trombone moves out with his armies.Trombone tightens the formation and starts the long walk.
🎙 The scales tip toward Gnarly — a lead, but not a safe one.
9:05 Gnarly places down a command center.Gnarly takes another base — the economy widens.
9:48 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
10:33 All of a sudden, Trombone has no armies left while Gnarly is continuing to push across the map!Trombone's army evaporates. Gnarly doesn't even slow down.
11:07 About half of Trombone's army has been decimated in that battle.Gnarly pays for that trade with about half his army.
11:42 With excellent skills and micro, Gnarly managed to fend off Trombone while losing less than half of his army.Trombone keeps most of his army intact through the exchange.
— The late game —
12:19 Gnarly starts pushing out with his marines.No patience from Gnarly: the first units are already marching.
13:01 The battle to decide the game begins!The dance is over. They fight.
13:37 Gnarly kills off Trombone's zerglings with his marines!The early pressure works — Gnarly breaks Trombone's front door.
14:08 Trombone has lost about half of his army in that battle.Gnarly pays for that trade with about half his army.
🎙 Trombone is hanging on by a thread against Gnarly's army.
14:51 Losing only less than half of his army, Gnarly seems to be fine.A cheap fight for Trombone — the losses are light.
15:22 Gnarly starts pushing out with his marines.Gnarly tests the door early. Is anyone home?
16:03 After suffering a devastating loss in the battle, Trombone GGs!Trombone types it out: GG.
Gnarly takes it — the early game decided this one.
■ Checkered
■ Climbing
army value
■ Checkered
■ Climbing
economy
Play-by-play (33 lines)
0:07 Checkered spawns at s1 in Red while Climbing spawns at s3 in Blue.Cross positions or close ones, it starts here: Checkered at s1, Climbing at s3.
0:51 Climbing opens 1 Gate Cybernetics against Checkered's 1 Gate Cybernetics.The builds are down: 1 Gate Cybernetics from Checkered, 1 Gate Cybernetics from Climbing.
— The early game —
1:36 Checkered warps in a nexus.Checkered takes another base — the economy widens.
2:13 Climbing warps in a nexus.Climbing plants a new base and dares his opponent to punish it.
2:50 Checkered is putting on early pressure with his dragoon.Checkered tests the door early. Is anyone home?
🎙 Even footing again — the tension builds.
3:25 Climbing starts pushing across the map.No more waiting. Climbing pushes.
4:04 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
4:40 Climbing successfully fends off Checkered's attacks.Checkered commits and it's the wrong call — Climbing cleans it up.
5:21 After that battle, Climbing still has most of his army with him.Checkered keeps most of his army intact through the exchange.
5:58 Losing only less than half of his army, Checkered seems to be fine.Climbing keeps most of his army intact through the exchange.
6:24 Checkered is pushing out with his dragoons.Checkered tests the door early. Is anyone home?
— The mid game —
7:02 Climbing moves out with his armies.Climbing tightens the formation and starts the long walk.
7:57 Checkered warps in a nexus.Checkered plants a new base and dares his opponent to punish it.
8:25 Climbing warps in a nexus.Climbing takes another base — the economy widens.
🎙 Dead even — neither player has found the edge yet.
9:06 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
9:42 Climbing kills off Checkered's dragoons with some nice micro!Checkered wasn't ready. Climbing's early aggression takes the lead.
10:26 Checkered lost about half of his army in that battle.Climbing pays for that trade with about half his army.
10:54 Losing only less than half of his army, Climbing seems to be fine.A cheap fight for Checkered — the losses are light.
11:33 Climbing is putting on early pressure with his dragoon.Climbing goes early — pressure before either side is ready.
— The late game —
12:26 Checkered must macro up quickly or Climbing will just roll him over!Checkered needs production, fast; Climbing's army has outgrown his.
12:48 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
13:44 The battle outcome favors Climbing as Checkered's armies melt into Climbing's armies' weapon fire!Checkered's army evaporates. Climbing doesn't even slow down.
🎙 The armies are no longer comparable: Climbing is far ahead.
14:24 Checkered has lost about half of his army in that battle.Climbing pays for that trade with about half his army.
14:56 After that battle, Climbing still has most of his army with him.A cheap fight for Checkered — the losses are light.
15:21 Climbing is pushing out with his dragoons.Climbing tests the door early. Is anyone home?
16:06 Looking at the opponent's overwhelming forces, Checkered GGs!Nothing left to defend with — Checkered taps.
Checkered taps out. Climbing's early game was simply better.
Head to head
0 earlier meetingsThese clubs have never met before.