SHAKURAS Reborn
League · Bo5 · engine v5.3 · Wed, Aug 12 2026 · 16:00 server time
Ion Dragons 0 – 3 Tectonic

Games

3 · · ▶ replay
G1 Shepard Zerg 0–1 Protoss Bleeding WIN New Bloody Ridge New Bloody Ridge · Δelo -21/+21
■ Shepard ■ Bleeding army value
■ Shepard ■ Bleeding economy
Play-by-play (47 lines)
0:09 The Red Shepard spawns at s1 while White Bleeding spawns at s2.Shepard takes s1 in Red; across the map, Bleeding settles in at s2 in White.
0:34 Bleeding gets Forge Fast Expand against Shepard's Overpool.Scouting done, plans revealed: Shepard's Overpool against Bleeding's Forge Fast Expand.
— The early game —
1:08 Shepard places down a hatchery.Quietly, Shepard adds a base. These are the moves that decide long games.
1:56 Bleeding warps in a nexus.More workers, more money: Bleeding expands.
2:25 Shepard's speedlings rapidly push out across the map.Shepard goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
3:03 Bleeding's zealots and dragoon mixture is rolling across the map.No patience from Bleeding: the first units are already marching.
3:28 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
4:08 Shepard failed to kill off Bleeding's defending zealots.Bleeding holds the early rush without blinking.
4:44 With excellent skills and micro, Bleeding managed to fend off Shepard while losing less than half of his army.A cheap fight for Shepard — the losses are light.
5:13 Shepard lost about half of his army in that battle.Bleeding pays for that trade with about half his army.
5:47 Shepard moves out with his armies.Shepard tightens the formation and starts the long walk.
6:06 Bleeding is pushing out with his zealots.No patience from Bleeding: the first units are already marching.
6:47 Shepard places down a hatchery.Shepard plants a new base and dares his opponent to punish it.
7:13 Bleeding warps in a nexus.Bleeding takes another base — the economy widens.
🎙 The armies trade evenly; this one is still anyone's game.
8:03 The two armies meet and a large battle starts to engage!The dance is over. They fight.
8:37 Shepard failed to break Bleeding's defending line of zealots.Shepard's early gamble buys nothing — Bleeding's defense was already in place.
9:08 Losing only less than half of his army, Bleeding seems to be fine.A cheap fight for Shepard — the losses are light.
9:41 About half of Shepard's army has been decimated in that battle.Half of Bleeding's force stays on that battlefield.
10:13 Attempting to end the game, Shepard moves out with his armies.Shepard has seen enough — the army moves out.
10:39 Bleeding's zealots and dragoon mixture is rolling across the map.Bleeding goes early — pressure before either side is ready.
11:14 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
11:40 Shepard failed to kill off Bleeding's defending zealots.Shepard's early gamble buys nothing — Bleeding's defense was already in place.
12:12 Losing only less than half of his army, Bleeding seems to be fine.A cheap fight for Shepard — the losses are light.
🎙 The armies are no longer comparable: Bleeding is far ahead.
12:55 About half of Shepard's army has been decimated in that battle.Half of Bleeding's force stays on that battlefield.
13:25 Bleeding is pushing out with his zealots.No patience from Bleeding: the first units are already marching.
13:51 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
14:25 Bleeding kills off Shepard's speedlings with his zealots and dragoons!The early pressure works — Bleeding breaks Shepard's front door.
15:04 Shepard lost about half of his army in that battle.Bleeding pays for that trade with about half his army.
15:38 With excellent skills and micro, Bleeding managed to fend off Shepard while losing less than half of his army.A cheap fight for Shepard — the losses are light.
16:11 Bleeding shot down Shepard's hatchery.Bleeding finds the weak point and Shepard's new base is gone.
16:40 Shepard must macro up quickly or Bleeding will just roll him over!Shepard needs production, fast; Bleeding's army has outgrown his.
17:09 Shepard places down a hatchery.Shepard plants a new base and dares his opponent to punish it.
🎙 Bleeding's force dwarfs what Shepard has left on the field.
17:41 Bleeding is putting some early pressure on with his dragoons.Bleeding tests the door early. Is anyone home?
18:21 Bleeding warps in a nexus.Bleeding plants a new base and dares his opponent to punish it.
18:59 The two armies meet and a large battle starts to engage!The dance is over. They fight.
— The mid game —
19:31 A few beautiful storms from Bleeding turned the battle around! Bleeding won the battle!The mid-game push crashes through — Bleeding breaks Shepard's position.
20:08 Shepard lost more than half of his army in that battle.Bleeding limps away with less than half the army he arrived with.
— The late game —
20:26 With excellent skills and micro, Bleeding managed to fend off Shepard while losing less than half of his army.A cheap fight for Shepard — the losses are light.
21:14 Looking at the opponent's overwhelming forces, Shepard GGs!That's it. Shepard looks at the field one last time and concedes.
Shepard taps out. Bleeding's mid game was simply better.
G2 Trombone Zerg 0–2 Terran Gnarly WIN Destination Destination · Δelo -22/+22
■ Trombone ■ Gnarly army value
■ Trombone ■ Gnarly economy
Play-by-play (33 lines)
0:08 Gnarly spawns at s2 in Orange while Trombone spawns at s1 in Blue.Gnarly in Orange at s2. Trombone in Blue at s1. The map is set.
0:57 Gnarly gets 1 Rax FE against Trombone's 12 Hatch.Scouting done, plans revealed: Gnarly's 1 Rax FE against Trombone's 12 Hatch.
— The early game —
1:19 Gnarly places down a command center.Quietly, Gnarly adds a base. These are the moves that decide long games.
2:10 Trombone desperate in getting his economy pumped up, expands to another location.More workers, more money: Trombone expands.
2:36 Gnarly decides to move out with his armies.Here it comes: Gnarly crosses the map with everything.
🎙 Dead even — neither player has found the edge yet.
3:15 Trombone's zerglings are pushing out!Trombone goes early — pressure before either side is ready.
4:08 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
4:46 Gnarly successfully fends off Trombone's attacks.Trombone commits and it's the wrong call — Gnarly cleans it up.
5:18 After that battle, Gnarly still has most of his army with him.A cheap fight for Trombone — the losses are light.
6:01 Gnarly only destroyed about half of Trombone's army.Half of Trombone's force is gone — Gnarly took it apart.
6:38 It seems like Gnarly has more units than Trombone!Gnarly's army is visibly the bigger one — Trombone should not take this fight.
— The mid game —
7:09 Trombone places down a hatchery.Quietly, Trombone adds a base. These are the moves that decide long games.
7:56 Unwilling to make the game too long, Gnarly starts moving out.Gnarly has seen enough — the army moves out.
8:19 Trombone moves out with his armies.Trombone tightens the formation and starts the long walk.
🎙 The scales tip toward Gnarly — a lead, but not a safe one.
9:05 Gnarly places down a command center.Gnarly takes another base — the economy widens.
9:48 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
10:33 All of a sudden, Trombone has no armies left while Gnarly is continuing to push across the map!Trombone's army evaporates. Gnarly doesn't even slow down.
11:07 About half of Trombone's army has been decimated in that battle.Gnarly pays for that trade with about half his army.
11:42 With excellent skills and micro, Gnarly managed to fend off Trombone while losing less than half of his army.Trombone keeps most of his army intact through the exchange.
— The late game —
12:19 Gnarly starts pushing out with his marines.No patience from Gnarly: the first units are already marching.
13:01 The battle to decide the game begins!The dance is over. They fight.
13:37 Gnarly kills off Trombone's zerglings with his marines!The early pressure works — Gnarly breaks Trombone's front door.
14:08 Trombone has lost about half of his army in that battle.Gnarly pays for that trade with about half his army.
🎙 Trombone is hanging on by a thread against Gnarly's army.
14:51 Losing only less than half of his army, Gnarly seems to be fine.A cheap fight for Trombone — the losses are light.
15:22 Gnarly starts pushing out with his marines.Gnarly tests the door early. Is anyone home?
16:03 After suffering a devastating loss in the battle, Trombone GGs!Trombone types it out: GG.
Gnarly takes it — the early game decided this one.
G3 Checkered Protoss 0–3 Protoss Climbing WIN Aztec Aztec · Δelo -20/+20
■ Checkered ■ Climbing army value
■ Checkered ■ Climbing economy
Play-by-play (33 lines)
0:07 Checkered spawns at s1 in Red while Climbing spawns at s3 in Blue.Cross positions or close ones, it starts here: Checkered at s1, Climbing at s3.
0:51 Climbing opens 1 Gate Cybernetics against Checkered's 1 Gate Cybernetics.The builds are down: 1 Gate Cybernetics from Checkered, 1 Gate Cybernetics from Climbing.
— The early game —
1:36 Checkered warps in a nexus.Checkered takes another base — the economy widens.
2:13 Climbing warps in a nexus.Climbing plants a new base and dares his opponent to punish it.
2:50 Checkered is putting on early pressure with his dragoon.Checkered tests the door early. Is anyone home?
🎙 Even footing again — the tension builds.
3:25 Climbing starts pushing across the map.No more waiting. Climbing pushes.
4:04 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
4:40 Climbing successfully fends off Checkered's attacks.Checkered commits and it's the wrong call — Climbing cleans it up.
5:21 After that battle, Climbing still has most of his army with him.Checkered keeps most of his army intact through the exchange.
5:58 Losing only less than half of his army, Checkered seems to be fine.Climbing keeps most of his army intact through the exchange.
6:24 Checkered is pushing out with his dragoons.Checkered tests the door early. Is anyone home?
— The mid game —
7:02 Climbing moves out with his armies.Climbing tightens the formation and starts the long walk.
7:57 Checkered warps in a nexus.Checkered plants a new base and dares his opponent to punish it.
8:25 Climbing warps in a nexus.Climbing takes another base — the economy widens.
🎙 Dead even — neither player has found the edge yet.
9:06 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
9:42 Climbing kills off Checkered's dragoons with some nice micro!Checkered wasn't ready. Climbing's early aggression takes the lead.
10:26 Checkered lost about half of his army in that battle.Climbing pays for that trade with about half his army.
10:54 Losing only less than half of his army, Climbing seems to be fine.A cheap fight for Checkered — the losses are light.
11:33 Climbing is putting on early pressure with his dragoon.Climbing goes early — pressure before either side is ready.
— The late game —
12:26 Checkered must macro up quickly or Climbing will just roll him over!Checkered needs production, fast; Climbing's army has outgrown his.
12:48 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
13:44 The battle outcome favors Climbing as Checkered's armies melt into Climbing's armies' weapon fire!Checkered's army evaporates. Climbing doesn't even slow down.
🎙 The armies are no longer comparable: Climbing is far ahead.
14:24 Checkered has lost about half of his army in that battle.Climbing pays for that trade with about half his army.
14:56 After that battle, Climbing still has most of his army with him.A cheap fight for Checkered — the losses are light.
15:21 Climbing is pushing out with his dragoons.Climbing tests the door early. Is anyone home?
16:06 Looking at the opponent's overwhelming forces, Checkered GGs!Nothing left to defend with — Checkered taps.
Checkered taps out. Climbing's early game was simply better.

Head to head

0 earlier meetings
These clubs have never met before.