Friendly · Bo7 · engine v5.1
· Sun, Jul 26 2026 · 11:51 server time
Games
5 · · ▶ replay
■ Scarab
■ Smirk
army value
■ Scarab
■ Smirk
economy
Play-by-play (57 lines)
0:20 Carboy spawns in Teal at s2 while Smirk spawns in Orange at s1.Carboy in Teal at s2. Smirk in Orange at s1. The map is set.
0:46 Smirk gets 12 Hatch against Carboy's Forge Fast Expand.Carboy commits to Forge Fast Expand; Smirk answers with 12 Hatch.
— The early game —
1:15 Carboy starts expanding.More workers, more money: Carboy expands.
1:49 Smirk decides to expand.Quietly, Smirk adds a base. These are the moves that decide long games.
2:17 Carboy's zealots and dragoon mixture is rolling across the map.Carboy goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:34 Smirk pushes out with his zerglings! It appears that these zerglings have speed upgrade!Smirk goes early — pressure before either side is ready.
3:13 The battle to decide the game begins!Neither side backs off — the battle is joined.
3:39 Carboy kills off Smirk's speedlings with his zealots and dragoons!The early pressure works — Carboy breaks Smirk's front door.
4:09 With excellent skills and micro, Smirk managed to fend off Carboy while losing less than half of his army.Carboy keeps most of his army intact through the exchange.
4:49 With excellent skills and micro, Carboy managed to fend off Smirk while losing less than half of his army.Smirk keeps most of his army intact through the exchange.
5:06 Carboy is pushing out with his zealots.Carboy goes early — pressure before either side is ready.
5:57 Smirk pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Smirk: the first units are already marching.
6:25 Both Carboy and Smirk appears to have equal expansions now.The economies mirror one another. Nothing between Carboy and Smirk yet.
6:50 Carboy decides to expand.Carboy takes another base — the economy widens.
🎙 Even footing again — the tension builds.
7:12 Smirk starts expanding.Quietly, Smirk adds a base. These are the moves that decide long games.
7:54 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
8:18 Smirk failed to kill off Carboy's defending zealots.Carboy holds the early rush without blinking.
8:47 After that battle, Carboy still has most of his army with him.Smirk keeps most of his army intact through the exchange.
9:15 With excellent skills and micro, Smirk managed to fend off Carboy while losing less than half of his army.A cheap fight for Carboy — the losses are light.
9:54 Carboy is putting some early pressure on with his dragoons.Carboy goes early — pressure before either side is ready.
10:22 Smirk pushes out with his zerglings! It appears that these zerglings have speed upgrade!Smirk tests the door early. Is anyone home?
11:03 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
11:27 Smirk with his speedlings successfully defend against Carboy's early zealot pressure.Smirk holds the early rush without blinking.
🎙 Nothing between them. One engagement could decide it.
11:52 Losing only less than half of his army, Smirk seems to be fine.Carboy keeps most of his army intact through the exchange.
12:34 Smirk destroyed less army than he should, only less than half of Carboy's army has been decimated.Smirk clips Carboy's army — real damage, but Carboy fights on.
12:58 Carboy starts pushing across the map.Carboy has seen enough — the army moves out.
13:36 Smirk's speedlings rapidly push out across the map.No patience from Smirk: the first units are already marching.
14:03 Carboy appears to have more army than Smirk!Carboy's army is visibly the bigger one — Smirk should not take this fight.
14:21 Carboy decides to expand.Quietly, Carboy adds a base. These are the moves that decide long games.
14:51 Smirk decides to expand.More workers, more money: Smirk expands.
15:39 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
16:00 Carboy lost some of his dragoons to Smirk's speedlings!Carboy wasn't ready. Smirk's early aggression takes the lead.
🎙 The armies trade evenly; this one is still anyone's game.
16:31 Smirk destroyed about half of Carboy's army after that battle.Half of Carboy's force is gone — Smirk took it apart.
17:05 With excellent skills and micro, Smirk managed to fend off Carboy while losing less than half of his army.A cheap fight for Carboy — the losses are light.
17:27 Attempting to end the game, Smirk moves out with his armies.No more waiting. Smirk pushes.
18:10 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
— The mid game —
18:30 Smirk failed to focus down on high templars and the few storm on Smirk's hydralisks really hurts a lot! Smirk is backing off!The timing was right but the fight was wrong: Carboy holds Smirk.
19:00 After that battle, Carboy still has most of his army with him.Smirk keeps most of his army intact through the exchange.
— The late game —
19:36 After that battle, Smirk still has most of his army with him.A cheap fight for Carboy — the losses are light.
20:04 Smirk harasses Carboy and gets ahead of the game.Smirk gets into Carboy's mineral line — workers are dying.
20:45 Nice try from Carboy to harass Smirk, but Smirk's reaction is just too agile.Carboy knocks, Smirk answers. No damage done.
🎙 Smirk holds the stronger army for now.
21:02 Smirk now has enough hydralisk to take the game! ... Or so he thinks.Smirk's hydra wave rolls out — this is the timing Zerg lives for.
21:31 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
22:01 Carboy failed to deal nicely with Smirk's lurkers, his few fail storms cost him this battle and this army.The mid-game push crashes through — Smirk breaks Carboy's position.
22:28 About half of Carboy's army has been decimated in that battle.Smirk pays for that trade with about half his army.
23:02 With excellent skills and micro, Smirk managed to fend off Carboy while losing less than half of his army.A cheap fight for Carboy — the losses are light.
23:38 Smirk now has enough hydralisk to take the game! ... Or so he thinks.Smirk's hydra wave rolls out — this is the timing Zerg lives for.
24:17 Carboy having no armies left to defend, has no choice but to tap out.That's it. Carboy looks at the field one last time and concedes.
Scarab taps out. Smirk's mid game was simply better.
■ Shocker
■ Lady Esquire
army value
■ Shocker
■ Lady Esquire
economy
Play-by-play (45 lines)
0:14 Paralyze spawns in Yellow at s1 while Esquire spawns in Teal at s3.Cross positions or close ones, it starts here: Paralyze at s1, Esquire at s3.
0:37 Esquire gets 1 Gate Cybernetics against Paralyze's 2 Fact Vulture.Paralyze shows 2 Fact Vulture — Esquire has gone 1 Gate Cybernetics. The clock starts on who blinks first.
— The early game —
1:15 Paralyze warps in a nexus.Paralyze plants a new base and dares his opponent to punish it.
1:52 Esquire starts expanding.Esquire takes another base — the economy widens.
2:21 Paralyze figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Paralyze goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
3:01 Esquire is putting on early pressure with his dragoon.Esquire tests the door early. Is anyone home?
3:24 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
4:02 Esquire's mismicro cost him his dragoons and probably this game! Paralyze continues pressuring with his marines and vultures!The early pressure works — Paralyze breaks Esquire's front door.
4:35 Esquire has lost about half of his army in that battle.Half of Paralyze's force stays on that battlefield.
5:00 Losing only less than half of his army, Paralyze seems to be fine.A cheap fight for Esquire — the losses are light.
5:40 Esquire desperate in getting his economy pumped up, expands to another location.More workers, more money: Esquire expands.
6:09 Paralyze figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Paralyze goes early — pressure before either side is ready.
6:44 Esquire is pushing out with his dragoons.No patience from Esquire: the first units are already marching.
7:16 Paralyze warps in a nexus.Quietly, Paralyze adds a base. These are the moves that decide long games.
🎙 Slight advantage Shocker as the game develops.
7:57 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
8:23 Esquire's mismicro cost him his dragoons and probably this game! Paralyze continues pressuring with his marines and vultures!Esquire wasn't ready. Paralyze's early aggression takes the lead.
9:00 Esquire lost about half of his army in that battle.Half of Paralyze's force stays on that battlefield.
9:39 Losing only less than half of his army, Paralyze seems to be fine.Esquire keeps most of his army intact through the exchange.
10:02 Paralyze starts pushing across the map.Paralyze tightens the formation and starts the long walk.
10:43 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
11:17 Esquire's mismicro cost him his dragoons and probably this game! Paralyze continues pressuring with his marines and vultures!Esquire wasn't ready. Paralyze's early aggression takes the lead.
11:55 About half of Esquire's army has been decimated in that battle.Half of Paralyze's force stays on that battlefield.
12:14 With excellent skills and micro, Paralyze managed to fend off Esquire while losing less than half of his army.Esquire keeps most of his army intact through the exchange.
🎙 The scales tip toward Shocker — a lead, but not a safe one.
12:51 Paralyze's forces appear to be larger compared to Esquire's!Paralyze's army is visibly the bigger one — Esquire should not take this fight.
13:23 Paralyze decides to put some pressure on his opponent.Paralyze tightens the formation and starts the long walk.
14:09 Paralyze warps in a nexus.More workers, more money: Paralyze expands.
14:38 Esquire decides to expand.Quietly, Esquire adds a base. These are the moves that decide long games.
15:02 The two armies clash and a large battle starts to happen!The dance is over. They fight.
15:41 Paralyze successfully kills off Esquire's dragoons with nice marine micro.Esquire wasn't ready. Paralyze's early aggression takes the lead.
🎙 Shocker's force dwarfs what Lady Esquire has left on the field.
16:08 Esquire lost about half of his army in that battle.Half of Paralyze's force stays on that battlefield.
16:47 Losing only less than half of his army, Paralyze seems to be fine.A cheap fight for Esquire — the losses are light.
17:22 Paralyze bravely pushes out with his marines and vultures.Paralyze tests the door early. Is anyone home?
17:47 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
— The mid game —
18:38 A few well placed tanks savaged the rest of Esquire's army!Esquire's defense bends, then snaps. Paralyze takes the middle of the game.
19:03 About half of Esquire's army has been decimated in that battle.Half of Paralyze's force stays on that battlefield.
— The late game —
19:30 Losing only less than half of his army, Paralyze seems to be fine.Esquire keeps most of his army intact through the exchange.
20:14 Esquire having no armies left to defend, has no choice but to tap out.That's it. Esquire looks at the field one last time and concedes.
That's the game: Shocker defeats Lady Esquire, settled in the mid game.
■ Kobalt
■ Moominzerg
army value
■ Kobalt
■ Moominzerg
economy
Play-by-play (88 lines)
0:07 The game starts with Purple Barbershop spawning at s1 and Green Moominzerg spawning at s2.We're underway — Barbershop spawns at s1, Moominzerg answers from s2.
0:27 Barbershop gets Forge Fast Expand against Moominzerg's 12 Hatch.Barbershop shows Forge Fast Expand — Moominzerg has gone 12 Hatch. The clock starts on who blinks first.
— The early game —
0:58 Barbershop decides to expand.Barbershop plants a new base and dares his opponent to punish it.
1:28 Moominzerg desperate in getting his economy pumped up, expands to another location.Moominzerg takes another base — the economy widens.
1:58 Barbershop's zealots and dragoon mixture is rolling across the map.No patience from Barbershop: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:20 Moominzerg decides to put some pressure on his opponent.Moominzerg has seen enough — the army moves out.
2:47 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
3:21 Barbershop kills off Moominzerg's speedlings with his zealots and dragoons!The early pressure works — Barbershop breaks Moominzerg's front door.
3:38 With excellent skills and micro, Moominzerg managed to fend off Barbershop while losing less than half of his army.A cheap fight for Barbershop — the losses are light.
4:11 After that battle, Barbershop still has most of his army with him.A cheap fight for Moominzerg — the losses are light.
4:30 Barbershop's zealots and dragoon mixture is rolling across the map.No patience from Barbershop: the first units are already marching.
4:50 Moominzerg is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Moominzerg tests the door early. Is anyone home?
5:36 In terms of army size, Moominzerg is behind Barbershop!Moominzerg needs production, fast; Barbershop's army has outgrown his.
6:02 Barbershop starts expanding.Barbershop takes another base — the economy widens.
🎙 Nothing between them. One engagement could decide it.
6:23 Moominzerg starts expanding.Quietly, Moominzerg adds a base. These are the moves that decide long games.
6:44 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
7:14 With really nice micro, Moominzerg's speedlings kills off Barbershop's dragoons.The early pressure works — Moominzerg breaks Barbershop's front door.
7:43 Losing only less than half of his army, Barbershop seems to be fine.Moominzerg keeps most of his army intact through the exchange.
8:00 With excellent skills and micro, Moominzerg managed to fend off Barbershop while losing less than half of his army.A cheap fight for Barbershop — the losses are light.
8:32 Barbershop's zealots and dragoon mixture is rolling across the map.Barbershop goes early — pressure before either side is ready.
9:00 Moominzerg's speedlings rapidly push out across the map.No patience from Moominzerg: the first units are already marching.
9:34 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
9:41 With beautiful placement, Barbershop successfully fends off Moominzerg's attacks.Barbershop takes the fight on his terms and sends Moominzerg home with nothing.
🎙 Even footing again — the tension builds.
10:27 After that battle, Barbershop still has most of his army with him.Moominzerg keeps most of his army intact through the exchange.
10:35 About half of Moominzerg's army has been decimated in that battle.Half of Barbershop's force stays on that battlefield.
11:14 Barbershop decides to expand.Barbershop plants a new base and dares his opponent to punish it.
11:27 Moominzerg decides to expand.Moominzerg takes another base — the economy widens.
12:03 Barbershop is putting some early pressure on with his dragoons.Barbershop tests the door early. Is anyone home?
12:29 Moominzerg pushes out with his zerglings! It appears that these zerglings have speed upgrade!Moominzerg goes early — pressure before either side is ready.
12:53 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
13:23 Barbershop successfully fends off Moominzerg's attacks.The attack shatters on Barbershop's line. Great positioning.
13:48 Losing only less than half of his army, Barbershop seems to be fine.A cheap fight for Moominzerg — the losses are light.
🎙 Slight advantage Kobalt as the game develops.
14:18 Moominzerg has lost about half of his army in that battle.Half of Barbershop's force stays on that battlefield.
14:45 Both Barbershop and Moominzerg appears to have equal expansions now.The economies mirror one another. Nothing between Barbershop and Moominzerg yet.
— The mid game —
15:04 Looks like Barbershop is going to push out with his archons and speedlots!Barbershop hits the timing — this push arrives exactly when it hurts.
15:39 Moominzerg brings his lurker-lings to pressure his opponent.Moominzerg's hydra wave rolls out — this is the timing Zerg lives for.
15:58 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
16:19 Barbershop's archon made a significant contribution in this battle! His observer placement was also well done!The mid-game push crashes through — Barbershop breaks Moominzerg's position.
17:00 Barbershop only destroyed about half of Moominzerg's army.Barbershop cuts Moominzerg's army in half.
17:18 Losing only less than half of his army, Barbershop seems to be fine.A cheap fight for Moominzerg — the losses are light.
17:41 Nice try from Barbershop to harass Moominzerg, but Moominzerg's reaction is just too agile.Barbershop goes for the raid — Moominzerg is ready, and nothing comes of it.
🎙 Kobalt holds the stronger army for now.
18:07 Barbershop starts expanding.More workers, more money: Barbershop expands.
18:40 Moominzerg desperate in getting his economy pumped up, expands to another location.Quietly, Moominzerg adds a base. These are the moves that decide long games.
19:10 Barbershop successfully harasses Moominzerg's economy.Beautiful harassment from Barbershop. Moominzerg's economy takes a real hit.
19:26 With corsairs sniping overlords, Barbershop is bringing his dark templar to attack his opponent!The composition is ready; Barbershop starts the push.
20:00 Barbershop appears to have more army than Moominzerg!Count the units: Barbershop has the edge over Moominzerg right now.
20:27 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
20:43 Moominzerg's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.Moominzerg's defense bends, then snaps. Barbershop takes the middle of the game.
21:21 Losing only less than half of his army, Moominzerg seems to be fine.Barbershop keeps most of his army intact through the exchange.
21:34 With excellent skills and micro, Barbershop managed to fend off Moominzerg while losing less than half of his army.Moominzerg keeps most of his army intact through the exchange.
🎙 Slight advantage Kobalt as the game develops.
22:01 Moominzerg harasses Barbershop's economy and gets ahead of the game.Barbershop looks away for one second and Moominzerg makes him pay for it.
22:27 Moominzerg harasses Barbershop and gets ahead of the game.Moominzerg gets into Barbershop's mineral line — workers are dying.
22:56 Barbershop is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Barbershop starts the push.
23:37 Moominzerg starts expanding.Moominzerg takes another base — the economy widens.
24:00 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
24:18 Moominzerg's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.The mid-game push crashes through — Barbershop breaks Moominzerg's position.
24:49 Barbershop destroyed about half of Moominzerg's army after that battle.Half of Moominzerg's force is gone — Barbershop took it apart.
— The late game —
25:21 With excellent skills and micro, Barbershop managed to fend off Moominzerg while losing less than half of his army.Moominzerg keeps most of his army intact through the exchange.
25:43 Unable to bring in reinforcements in time, Moominzerg's expansion has fallen to Barbershop's armies.Barbershop finds the weak point and Moominzerg's new base is gone.
🎙 The scales tip toward Kobalt — a lead, but not a safe one.
26:16 Barbershop is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Barbershop's mid-game army is assembled — and it's moving.
26:33 Barbershop desperate in getting his economy pumped up, expands to another location.More workers, more money: Barbershop expands.
27:07 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
27:30 Moominzerg failed to bring in overlords as Barbershop's dark templar slice through his hydralisk army!The mid-game push crashes through — Barbershop breaks Moominzerg's position.
27:56 Moominzerg lost about half of his army in that battle.Barbershop pays for that trade with about half his army.
28:17 That attack didn't seem to do much damage, Moominzerg destroyed only less than half of Barbershop's army.Moominzerg clips Barbershop's army — real damage, but Barbershop fights on.
28:55 Barbershop decides to move out with his armies.Barbershop tightens the formation and starts the long walk.
29:07 The two armies clash and a large battle starts to happen!The dance is over. They fight.
29:44 The battle outcome favors Barbershop as Moominzerg's armies melt into Barbershop's armies' weapon fire!The engagement breaks Moominzerg's way of life — Barbershop marches on.
🎙 Kobalt has built a commanding army lead — Moominzerg needs something special here.
30:06 Losing only less than half of his army, Moominzerg seems to be fine.Barbershop keeps most of his army intact through the exchange.
30:25 Moominzerg destroyed less army than he should, only less than half of Barbershop's army has been decimated.Moominzerg takes a bite out of Barbershop's force and backs off.
31:00 Barbershop is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Barbershop starts the push.
31:25 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
31:43 All of a sudden, Moominzerg has no armies left while Barbershop is continuing to push across the map!A clean, brutal win for Barbershop. The push continues.
32:10 Moominzerg lost about half of his army in that battle.Half of Barbershop's force stays on that battlefield.
32:37 Losing only less than half of his army, Barbershop seems to be fine.Moominzerg keeps most of his army intact through the exchange.
33:11 Moominzerg having no armies left to defend, has no choice but to tap out.That's it. Moominzerg looks at the field one last time and concedes.
Moominzerg taps out. Kobalt's mid game was simply better.
■ Dozer
■ Might
army value
■ Dozer
■ Might
economy
Play-by-play (47 lines)
0:15 The Purple Dozen spawns at s4 while Yellow Might spawns at s2.Dozen in Purple at s4. Might in Yellow at s2. The map is set.
0:52 Dozen gets 1 Gate Cybernetics against Might's 2 Fact Vulture.Scouting done, plans revealed: Dozen's 1 Gate Cybernetics against Might's 2 Fact Vulture.
— The early game —
1:16 Dozen desperate in getting his economy pumped up, expands to another location.Quietly, Dozen adds a base. These are the moves that decide long games.
1:39 Might warps in a nexus.More workers, more money: Might expands.
2:28 Dozen is pushing out with his dragoons.Dozen tests the door early. Is anyone home?
🎙 Nothing between them. One engagement could decide it.
2:53 Might decides to put on early pressure on his opponent by bringing out his marines.Might goes early — pressure before either side is ready.
3:24 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
4:04 Dozen fends off Might's marines with his dragoons.Might's early gamble buys nothing — Dozen's defense was already in place.
4:27 After that battle, Dozen still has most of his army with him.A cheap fight for Might — the losses are light.
5:10 About half of Might's army has been decimated in that battle.Dozen pays for that trade with about half his army.
5:45 Dozen decides to push out with his dragoon.Dozen tests the door early. Is anyone home?
6:20 Might figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Might tests the door early. Is anyone home?
6:47 Dozen starts expanding.Dozen plants a new base and dares his opponent to punish it.
7:19 Might warps in a nexus.Might takes another base — the economy widens.
🎙 Dozer edges ahead on army strength.
7:46 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
8:29 Dozen fends off Might's marines with his dragoons.Might's early gamble buys nothing — Dozen's defense was already in place.
8:51 Losing only less than half of his army, Dozen seems to be fine.Might keeps most of his army intact through the exchange.
9:37 Might lost about half of his army in that battle.Dozen pays for that trade with about half his army.
10:11 Dozen decides to push out with his dragoon.No patience from Dozen: the first units are already marching.
10:37 Might figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Might goes early — pressure before either side is ready.
11:12 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
11:43 With beautiful placement, Dozen successfully fends off Might's attacks.Dozen holds! The push breaks against a perfect defense.
12:13 It seems that Might only managed to destroy less than half of Dozen's army.Might clips Dozen's army — real damage, but Dozen fights on.
🎙 Slight advantage Dozer as the game develops.
12:50 About half of Might's army has been decimated in that battle.Dozen pays for that trade with about half his army.
13:33 Might is in quite a huge army disadvantage, he doesn't have what it takes to win against Dozen's army.Might is badly outgunned — Dozen's force is a size larger.
14:00 Dozen is putting on early pressure with his dragoon.Dozen goes early — pressure before either side is ready.
14:26 Dozen desperate in getting his economy pumped up, expands to another location.Dozen takes another base — the economy widens.
15:03 Might warps in a nexus.Might plants a new base and dares his opponent to punish it.
15:36 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
16:19 All of a sudden, Might has no armies left while Dozen is continuing to push across the map!Dozen wins the fight convincingly and keeps rolling forward.
16:35 About half of Might's army has been decimated in that battle.Half of Dozen's force stays on that battlefield.
17:26 Losing only less than half of his army, Dozen seems to be fine.A cheap fight for Might — the losses are light.
🎙 Dozer holds the stronger army for now.
17:44 Dozen decides to push out with his dragoon.Dozen tests the door early. Is anyone home?
18:14 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
— The mid game —
19:04 Dozen avoided some mines beautifully, and comes to deal with Might's main army! Dozen destroys them all!The mid-game push crashes through — Dozen breaks Might's position.
19:33 About half of Might's army has been decimated in that battle.Dozen pays for that trade with about half his army.
— The late game —
20:11 With excellent skills and micro, Dozen managed to fend off Might while losing less than half of his army.Might keeps most of his army intact through the exchange.
20:44 Dozen destroys Might's nexus, denying expansions.Dozen finds the weak point and Might's new base is gone.
21:14 Might having no armies left to defend, has no choice but to tap out.Might types it out: GG.
That's the game: Dozer defeats Might, settled in the mid game.
■ Jaffa
■ Lord_Irvine
army value
■ Jaffa
■ Lord_Irvine
economy
Play-by-play (59 lines)
0:10 The game starts with Teal Jaffa spawning at s2 and Yellow Lord_Irvine spawning at s1.Jaffa takes s2 in Teal; across the map, Lord_Irvine settles in at s1 in Yellow.
0:48 Lord_Irvine gets 12 Hatch against Jaffa's 2 Rax FE.Scouting done, plans revealed: Jaffa's 2 Rax FE against Lord_Irvine's 12 Hatch.
— The early game —
1:09 Jaffa places down a hatchery.Quietly, Jaffa adds a base. These are the moves that decide long games.
1:40 Lord_Irvine decides to expand.More workers, more money: Lord_Irvine expands.
1:58 Jaffa decides to put on early pressure with his marines.Jaffa goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
2:42 Unwilling to make the game too long, Lord_Irvine starts moving out.No more waiting. Lord_Irvine pushes.
2:58 Lord_Irvine is in quite a huge army disadvantage, he doesn't have what it takes to win against Jaffa's army.Lord_Irvine needs production, fast; Jaffa's army has outgrown his.
3:41 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
4:10 Jaffa has enough marines to deal with Lord_Irvine's zergling pressure.Jaffa holds the early rush without blinking.
4:40 With excellent skills and micro, Jaffa managed to fend off Lord_Irvine while losing less than half of his army.A cheap fight for Lord_Irvine — the losses are light.
5:07 Lord_Irvine has lost about half of his army in that battle.Jaffa pays for that trade with about half his army.
5:39 Lord_Irvine is putting early pressure with his zerglings.Lord_Irvine goes early — pressure before either side is ready.
5:59 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
6:26 Nice control from Lord_Irvine! He killed Jaffa's marines and continues pressuring!The early pressure works — Lord_Irvine breaks Jaffa's front door.
🎙 The armies trade evenly; this one is still anyone's game.
6:56 With excellent skills and micro, Jaffa managed to fend off Lord_Irvine while losing less than half of his army.Lord_Irvine keeps most of his army intact through the exchange.
7:39 After that battle, Lord_Irvine still has most of his army with him.Jaffa keeps most of his army intact through the exchange.
7:52 Jaffa starts pushing out with his marines.No patience from Jaffa: the first units are already marching.
8:29 Jaffa places down a hatchery.Jaffa plants a new base and dares his opponent to punish it.
9:04 Lord_Irvine decides to expand.Quietly, Lord_Irvine adds a base. These are the moves that decide long games.
9:26 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
9:48 The battle outcome favors Jaffa as Lord_Irvine's armies melt into Jaffa's armies' weapon fire!The engagement breaks Lord_Irvine's way of life — Jaffa marches on.
10:18 About half of Lord_Irvine's army has been decimated in that battle.Half of Jaffa's force stays on that battlefield.
10:54 Losing only less than half of his army, Jaffa seems to be fine.Lord_Irvine keeps most of his army intact through the exchange.
🎙 Jaffa holds the stronger army for now.
11:24 At the moment, Jaffa seems to have more units than Lord_Irvine.Jaffa's army is visibly the bigger one — Lord_Irvine should not take this fight.
11:53 Jaffa decides to put on early pressure with his marines.Jaffa tests the door early. Is anyone home?
12:14 Lord_Irvine decides to put some pressure on his opponent.No more waiting. Lord_Irvine pushes.
12:49 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
13:23 Jaffa gains early map control with his marines!The early pressure works — Jaffa breaks Lord_Irvine's front door.
13:46 After that battle, Lord_Irvine still has most of his army with him.Jaffa keeps most of his army intact through the exchange.
14:28 Losing only less than half of his army, Jaffa seems to be fine.Lord_Irvine keeps most of his army intact through the exchange.
14:44 Jaffa places down a hatchery.Quietly, Jaffa adds a base. These are the moves that decide long games.
15:27 Lord_Irvine desperate in getting his economy pumped up, expands to another location.More workers, more money: Lord_Irvine expands.
🎙 The scales tip toward Jaffa — a lead, but not a safe one.
15:41 Jaffa decides to put on early pressure with his marines.Jaffa goes early — pressure before either side is ready.
16:13 Unwilling to make the game too long, Lord_Irvine starts moving out.No more waiting. Lord_Irvine pushes.
16:39 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
17:16 All of a sudden, Lord_Irvine has no armies left while Jaffa is continuing to push across the map!A clean, brutal win for Jaffa. The push continues.
17:38 About half of Lord_Irvine's army has been decimated in that battle.Half of Jaffa's force stays on that battlefield.
18:18 After that battle, Jaffa still has most of his army with him.Lord_Irvine keeps most of his army intact through the exchange.
18:48 Jaffa decides to put on early pressure with his marines.No patience from Jaffa: the first units are already marching.
19:23 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
19:55 The battle outcome favors Jaffa as Lord_Irvine's armies melt into Jaffa's armies' weapon fire!A clean, brutal win for Jaffa. The push continues.
🎙 Lord_Irvine is a step behind and knows it.
20:08 Lord_Irvine lost about half of his army in that battle.Half of Jaffa's force stays on that battlefield.
20:54 That attack didn't seem to do much damage, Lord_Irvine destroyed only less than half of Jaffa's army.Lord_Irvine takes a bite out of Jaffa's force and backs off.
21:04 Attempting to end the game, Jaffa moves out with his armies.Jaffa has seen enough — the army moves out.
21:34 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
— The mid game —
22:08 Jaffa's M&M ball is rolling over Lord_Irvine's units.Lord_Irvine's defense bends, then snaps. Jaffa takes the middle of the game.
22:43 About half of Lord_Irvine's army has been decimated in that battle.Jaffa pays for that trade with about half his army.
— The late game —
23:11 Lord_Irvine destroyed less army than he should, only less than half of Jaffa's army has been decimated.Lord_Irvine clips Jaffa's army — real damage, but Jaffa fights on.
23:41 Without any further reinforcements, Lord_Irvine's expansion is decimated by Jaffa's armies.Jaffa finds the weak point and Lord_Irvine's new base is gone.
24:04 Lord_Irvine having no armies left to defend, has no choice but to tap out.Lord_Irvine GGs. A hard-fought game comes to its end.
Lord_Irvine taps out. Jaffa's mid game was simply better.
Head to head
3 earlier meetings
Team Strange
2 – 1
Ducks & Duct Tape