SHAKURAS Reborn
Friendly · Bo7 · engine v5.3 · Tue, Aug 11 2026 · 14:33 server time
Hectic Zerg 4 – 2 Terran Stim

Games

6 · · ▶ replay
G1 WIN Hectic Zerg 1–0 Terran Stim Tau Cross Tau Cross · Δelo +0/+0
■ Hectic ■ Stim army value
■ Hectic ■ Stim economy
Play-by-play (42 lines)
0:11 The White Hectic spawns at s1 while Orange Stim spawns at s2.Cross positions or close ones, it starts here: Hectic at s1, Stim at s2.
0:45 Stim gets 2 Rax FE against Hectic's 12 Hatch.Hectic commits to 12 Hatch; Stim answers with 2 Rax FE.
— The early game —
1:16 Hectic places down a hatchery.Hectic takes another base — the economy widens.
1:48 Stim places down a command center.Stim plants a new base and dares his opponent to punish it.
2:19 Hectic's zerglings are pushing out!Hectic tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
3:07 Unwilling to make the game too long, Stim starts moving out.Stim has seen enough — the army moves out.
3:39 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
4:03 Hectic's zerglings surround Stim's marines and kills it off!The early pressure works — Hectic breaks Stim's front door.
4:44 With excellent skills and micro, Stim managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
5:10 With excellent skills and micro, Hectic managed to fend off Stim while losing less than half of his army.A cheap fight for Stim — the losses are light.
5:57 Hectic desperate in getting his economy pumped up, expands to another location.Quietly, Hectic adds a base. These are the moves that decide long games.
6:22 Stim places down a command center.More workers, more money: Stim expands.
6:54 Unwilling to make the game too long, Hectic starts moving out.Here it comes: Hectic crosses the map with everything.
7:44 Stim decides to put on early pressure with his marines.Stim goes early — pressure before either side is ready.
🎙 Dead even — neither player has found the edge yet.
8:16 The battle to decide the game begins!Neither side backs off — the battle is joined.
— The mid game —
8:42 With beautiful placement, Hectic successfully fends off Stim's attacks.Stim commits and it's the wrong call — Hectic cleans it up.
9:20 After that battle, Hectic still has most of his army with him.A cheap fight for Stim — the losses are light.
9:54 Stim has lost about half of his army in that battle.Half of Hectic's force stays on that battlefield.
10:30 Unwilling to make the game too long, Hectic starts moving out.No more waiting. Hectic pushes.
11:16 Stim decides to put on early pressure with his marines.Stim goes early — pressure before either side is ready.
11:48 Hectic appears to have more army than Stim!Hectic's army is visibly the bigger one — Stim should not take this fight.
12:14 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
12:44 Hectic's zerglings surround Stim's marines and kills it off!The early pressure works — Hectic breaks Stim's front door.
🎙 Hectic holds the stronger army for now.
13:20 Stim has lost about half of his army in that battle.Half of Hectic's force stays on that battlefield.
14:03 Losing only less than half of his army, Hectic seems to be fine.Stim keeps most of his army intact through the exchange.
— The late game —
14:33 Hectic decides to start pushing across the map.Here it comes: Hectic crosses the map with everything.
15:06 Hectic places down a hatchery.More workers, more money: Hectic expands.
15:33 Stim places down a command center.Quietly, Stim adds a base. These are the moves that decide long games.
16:11 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
17:01 Nice control from Hectic! He killed Stim's marines and continues pressuring!The early pressure works — Hectic breaks Stim's front door.
17:32 Stim has lost about half of his army in that battle.Hectic pays for that trade with about half his army.
18:09 After that battle, Hectic still has most of his army with him.Stim keeps most of his army intact through the exchange.
🎙 Hectic has built a commanding army lead — Stim needs something special here.
18:39 Hectic is putting early pressure with his zerglings.No patience from Hectic: the first units are already marching.
19:17 Looking at the opponent's overwhelming forces, Stim GGs!Nothing left to defend with — Stim taps.
GG. Hectic closes it out over Stim.
G2 WIN Hectic Zerg 2–0 Terran Stim Rush Hour 3 Rush Hour 3 · Δelo +0/+0
■ Hectic ■ Stim army value
■ Hectic ■ Stim economy
Play-by-play (33 lines)
0:15 Hectic spawns in Orange at s3 while Stim spawns in Purple at s2.Hectic in Orange at s3. Stim in Purple at s2. The map is set.
0:52 Hectic opens 12 Pool against Stim's 14 CC.Hectic shows 12 Pool — Stim has gone 14 CC. The clock starts on who blinks first.
— The early game —
1:24 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
1:58 Stim places down a command center.More workers, more money: Stim expands.
2:43 Hectic starts pushing across the map.Hectic tightens the formation and starts the long walk.
🎙 Even footing again — the tension builds.
3:21 Stim decides to put some pressure on his opponent.Stim has seen enough — the army moves out.
4:07 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
4:36 Nice control from Hectic! He killed Stim's marines and continues pressuring!The early pressure works — Hectic breaks Stim's front door.
5:07 Hectic destroyed less army than he should, only less than half of Stim's army has been decimated.Hectic takes a bite out of Stim's force and backs off.
5:53 That attack didn't seem to do much damage, Stim destroyed only less than half of Hectic's army.Stim takes a bite out of Hectic's force and backs off.
6:35 Unwilling to make the game too long, Hectic starts moving out.Here it comes: Hectic crosses the map with everything.
— The mid game —
7:04 Stim feels confident with his marines and decides to push out.Stim goes early — pressure before either side is ready.
7:52 Hectic places down a hatchery.Hectic takes another base — the economy widens.
8:27 Stim places down a command center.Stim plants a new base and dares his opponent to punish it.
🎙 Dead even — neither player has found the edge yet.
8:58 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
9:56 Nice control from Hectic! He killed Stim's marines and continues pressuring!Stim wasn't ready. Hectic's early aggression takes the lead.
10:25 Hectic only destroyed about half of Stim's army.Hectic cuts Stim's army in half.
11:07 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Stim — the losses are light.
11:46 Hectic with a large number of zerglings starts pushing out.Hectic tests the door early. Is anyone home?
— The late game —
12:10 Hectic's number of expansions are equal to Stim's.The economies mirror one another. Nothing between Hectic and Stim yet.
12:50 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
13:36 Mismicro from Stim gave opportunity to Hectic! Hectic is still pushing and putting pressure with his zerglings!Stim wasn't ready. Hectic's early aggression takes the lead.
14:11 Stim lost about half of his army in that battle.Half of Hectic's force stays on that battlefield.
🎙 Hectic edges ahead on army strength.
14:57 With excellent skills and micro, Hectic managed to fend off Stim while losing less than half of his army.A cheap fight for Stim — the losses are light.
15:24 Hectic is putting early pressure with his zerglings.Hectic tests the door early. Is anyone home?
16:19 Stim having no armies left to defend, has no choice but to tap out.Stim types it out: GG.
Stim taps out. Hectic's early game was simply better.
G3 WIN Hectic Zerg 3–0 Terran Stim Python Python · Δelo +0/+0
■ Hectic ■ Stim army value
■ Hectic ■ Stim economy
Play-by-play (54 lines)
0:08 Hectic spawns in White at s2 while Stim spawns in Purple at s4.Hectic takes s2 in White; across the map, Stim settles in at s4 in Purple.
0:48 Hectic gets 12 Pool against Stim's 2 Rax FE.Hectic shows 12 Pool — Stim has gone 2 Rax FE. The clock starts on who blinks first.
— The early game —
1:12 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
1:34 Stim places down a command center.More workers, more money: Stim expands.
2:17 Hectic with a large number of zerglings starts pushing out.Hectic tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
2:39 Stim decides to put on early pressure with his marines.No patience from Stim: the first units are already marching.
3:10 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
3:51 Hectic kills off Stim's armies and continues pushing!The engagement breaks Stim's way of life — Hectic marches on.
4:28 About half of Stim's army has been decimated in that battle.Half of Hectic's force stays on that battlefield.
4:46 After that battle, Hectic still has most of his army with him.Stim keeps most of his army intact through the exchange.
5:15 Hectic is putting early pressure with his zerglings.No patience from Hectic: the first units are already marching.
5:59 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
6:28 Mismicro from Stim gave opportunity to Hectic! Hectic is still pushing and putting pressure with his zerglings!Stim wasn't ready. Hectic's early aggression takes the lead.
6:54 After that battle, Stim still has most of his army with him.Hectic keeps most of his army intact through the exchange.
🎙 The armies trade evenly; this one is still anyone's game.
7:21 After that battle, Hectic still has most of his army with him.A cheap fight for Stim — the losses are light.
7:54 Stim decides to start pushing across the map.Stim has seen enough — the army moves out.
8:38 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
9:09 Stim places down a command center.Stim takes another base — the economy widens.
9:41 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
9:58 With beautiful placement, Hectic successfully fends off Stim's attacks.Hectic holds! The push breaks against a perfect defense.
— The mid game —
10:41 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Stim — the losses are light.
11:01 Stim lost about half of his army in that battle.Hectic pays for that trade with about half his army.
11:37 Hectic is putting early pressure with his zerglings.Hectic goes early — pressure before either side is ready.
🎙 The scales tip toward Hectic — a lead, but not a safe one.
12:12 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
12:38 Hectic's zerglings surround Stim's marines and kills it off!Stim wasn't ready. Hectic's early aggression takes the lead.
13:24 After that battle, Hectic destroyed about half of Stim's army.Half of Stim's force is gone — Hectic took it apart.
13:35 That attack didn't seem to do much damage, Stim destroyed only less than half of Hectic's army.Stim clips Hectic's army — real damage, but Hectic fights on.
14:10 Hectic is putting early pressure with his zerglings.Hectic goes early — pressure before either side is ready.
14:42 Stim must macro up quickly or Hectic will just roll him over!Stim is badly outgunned — Hectic's force is a size larger.
15:24 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
15:50 Mismicro from Stim gave opportunity to Hectic! Hectic is still pushing and putting pressure with his zerglings!Stim wasn't ready. Hectic's early aggression takes the lead.
16:13 Hectic destroyed about half of Stim's army after that battle.Half of Stim's force is gone — Hectic took it apart.
🎙 Hectic's force dwarfs what Stim has left on the field.
16:57 That attack didn't seem to do much damage, Stim destroyed only less than half of Hectic's army.Stim clips Hectic's army — real damage, but Hectic fights on.
— The late game —
17:20 Hectic is putting early pressure with his zerglings.No patience from Hectic: the first units are already marching.
17:59 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
18:20 All of a sudden, Stim has no armies left while Hectic is continuing to push across the map!A clean, brutal win for Hectic. The push continues.
🎙 Stim is hanging on by a thread against Hectic's army.
18:54 Stim lost more than half of his army in that battle.Hectic limps away with less than half the army he arrived with.
19:32 That attack didn't seem to do much damage, Stim destroyed only less than half of Hectic's army.Stim takes a bite out of Hectic's force and backs off.
19:56 Eager to end the game, Hectic moves out with his armies.No more waiting. Hectic pushes.
20:38 The two armies clash and a large battle starts to happen!The dance is over. They fight.
20:58 Nice control from Hectic! He killed Stim's marines and continues pressuring!The early pressure works — Hectic breaks Stim's front door.
21:37 The attack was a success, Stim lost more than half of his army in that battle.Hectic limps away with less than half the army he arrived with.
21:58 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Stim — the losses are light.
22:41 Hectic's zerglings are pushing out!No patience from Hectic: the first units are already marching.
23:12 Stim having no armies left to defend, has no choice but to tap out.That's it. Stim looks at the field one last time and concedes.
Hectic takes it — the early game decided this one.
G4 Hectic Zerg 3–1 Terran Stim WIN Pathfinder Pathfinder · Δelo +0/+0
■ Hectic ■ Stim army value
■ Hectic ■ Stim economy
Play-by-play (36 lines)
0:09 Hectic spawns in Teal at s2 while Stim spawns in Orange at s1.Cross positions or close ones, it starts here: Hectic at s2, Stim at s1.
0:51 Stim opens 1 Rax Gas against Hectic's 12 Pool.Scouting done, plans revealed: Hectic's 12 Pool against Stim's 1 Rax Gas.
— The early game —
1:28 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
1:53 Stim places down a command center.Stim takes another base — the economy widens.
2:45 Hectic with a large number of zerglings starts pushing out.Hectic tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
3:02 Stim decides to put on early pressure with his marines.Stim tests the door early. Is anyone home?
3:54 In terms of army size, Stim is behind Hectic!Stim needs production, fast; Hectic's army has outgrown his.
4:28 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
5:11 With beautiful placement, Stim successfully fends off Hectic's attacks.Stim holds! The push breaks against a perfect defense.
5:41 After that battle, Stim still has most of his army with him.Hectic keeps most of his army intact through the exchange.
6:15 With excellent skills and micro, Hectic managed to fend off Stim while losing less than half of his army.Stim keeps most of his army intact through the exchange.
6:44 Hectic with a large number of zerglings starts pushing out.Hectic goes early — pressure before either side is ready.
7:34 Stim starts pushing out with his marines.Stim goes early — pressure before either side is ready.
— The mid game —
7:58 Hectic places down a hatchery.More workers, more money: Hectic expands.
🎙 Even footing again — the tension builds.
8:41 Stim places down a command center.Stim plants a new base and dares his opponent to punish it.
9:10 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
10:02 Hectic's mismicro cost him his zerglings and probably this game! Stim continues pressuring with his marines!The early pressure works — Stim breaks Hectic's front door.
10:23 Hectic lost about half of his army in that battle.Stim pays for that trade with about half his army.
11:04 That attack didn't seem to do much damage, Hectic destroyed only less than half of Stim's army.Hectic takes a bite out of Stim's force and backs off.
11:35 Hectic's hatchery has been destroyed by Stim.No reinforcements in time: Hectic watches Stim level the expansion.
12:23 Stim starts pushing out with his marines.Stim tests the door early. Is anyone home?
— The late game —
12:45 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
13:39 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
🎙 The armies are no longer comparable: Stim is far ahead.
14:09 The battle outcome favors Stim as Hectic's armies melt into Stim's armies' weapon fire!The engagement breaks Hectic's way of life — Stim marches on.
14:41 Hectic lost about half of his army in that battle.Half of Stim's force stays on that battlefield.
15:17 With excellent skills and micro, Stim managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
15:59 Without any further reinforcements, Hectic's expansion is decimated by Stim's armies.Hectic's expansion burns — Stim tears it down.
16:37 Stim decides to put on early pressure with his marines.No patience from Stim: the first units are already marching.
17:15 Hectic having no armies left to defend, has no choice but to tap out.Hectic types it out: GG.
GG. Stim closes it out over Hectic.
G5 Hectic Zerg 3–2 Terran Stim WIN Heartbreak Ridge Heartbreak Ridge · Δelo +0/+0
■ Hectic ■ Stim army value
■ Hectic ■ Stim economy
Play-by-play (39 lines)
0:09 Hectic spawns at s1 in Teal while Stim spawns at s2 in Red.We're underway — Hectic spawns at s1, Stim answers from s2.
0:50 Stim opens 2 Rax FE against Hectic's 12 Pool.Scouting done, plans revealed: Hectic's 12 Pool against Stim's 2 Rax FE.
— The early game —
1:26 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
1:45 Stim places down a command center.Stim takes another base — the economy widens.
2:26 Hectic decides to move out with his armies.Hectic has seen enough — the army moves out.
🎙 Even footing again — the tension builds.
2:58 Stim starts pushing out with his marines.Stim goes early — pressure before either side is ready.
3:38 It seems like Stim has more units than Hectic!Count the units: Stim has the edge over Hectic right now.
4:21 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
4:54 Stim successfully fends off Hectic's attacks.The attack shatters on Stim's line. Great positioning.
5:29 With excellent skills and micro, Stim managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
5:58 After that battle, Hectic still has most of his army with him.Stim keeps most of his army intact through the exchange.
6:24 Hectic is putting early pressure with his zerglings.No patience from Hectic: the first units are already marching.
7:11 Stim starts pushing out with his marines.No patience from Stim: the first units are already marching.
7:34 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
🎙 Nothing between them. One engagement could decide it.
— The mid game —
8:15 Stim places down a command center.More workers, more money: Stim expands.
8:45 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
9:22 Hectic failed to kill off Stim's defending marines.Stim holds the early rush without blinking.
9:59 Hectic destroyed less army than he should, only less than half of Stim's army has been decimated.Hectic takes a bite out of Stim's force and backs off.
10:44 Hectic lost about half of his army in that battle.Stim pays for that trade with about half his army.
11:10 Stim decides to put on early pressure with his marines.Stim goes early — pressure before either side is ready.
11:47 The two armies clash and a large battle starts to happen!The dance is over. They fight.
12:11 All of a sudden, Hectic has no armies left while Stim is continuing to push across the map!Stim wins the fight convincingly and keeps rolling forward.
12:55 About half of Hectic's army has been decimated in that battle.Half of Stim's force stays on that battlefield.
🎙 Stim's force dwarfs what Hectic has left on the field.
13:40 Hectic destroyed less army than he should, only less than half of Stim's army has been decimated.Hectic takes a bite out of Stim's force and backs off.
— The late game —
14:02 Stim decides to put some pressure on his opponent.Stim has seen enough — the army moves out.
14:36 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
15:20 Stim gains early map control with his marines!The early pressure works — Stim breaks Hectic's front door.
15:56 Hectic lost about half of his army in that battle.Stim pays for that trade with about half his army.
16:16 With excellent skills and micro, Stim managed to fend off Hectic while losing less than half of his army.A cheap fight for Hectic — the losses are light.
16:56 In terms of army size, Hectic is behind Stim!Hectic needs production, fast; Stim's army has outgrown his.
17:25 Stim starts pushing out with his marines.Stim goes early — pressure before either side is ready.
18:11 Unwilling to suffer further harassment, Hectic taps out!Hectic GGs. A hard-fought game comes to its end.
Hectic taps out. Stim's early game was simply better.
G6 WIN Hectic Zerg 4–2 Terran Stim Destination Destination · Δelo +0/+0
■ Hectic ■ Stim army value
■ Hectic ■ Stim economy
Play-by-play (46 lines)
0:07 The game starts with Green Hectic spawning at s1 and Blue Stim spawning at s2.Hectic takes s1 in Green; across the map, Stim settles in at s2 in Blue.
0:48 Stim gets 2 Rax FE against Hectic's 12 Hatch.Hectic shows 12 Hatch — Stim has gone 2 Rax FE. The clock starts on who blinks first.
— The early game —
1:17 Hectic places down a hatchery.Hectic takes another base — the economy widens.
1:44 Stim places down a command center.Stim plants a new base and dares his opponent to punish it.
2:29 Hectic's zerglings are pushing out!Hectic goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:58 Stim starts pushing out with his marines.No patience from Stim: the first units are already marching.
3:24 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
3:52 Nice control from Hectic! He killed Stim's marines and continues pressuring!Stim wasn't ready. Hectic's early aggression takes the lead.
4:44 After that battle, Stim still has most of his army with him.A cheap fight for Hectic — the losses are light.
5:16 That attack didn't seem to do much damage, Stim destroyed only less than half of Hectic's army.Stim takes a bite out of Hectic's force and backs off.
5:40 Hectic is putting early pressure with his zerglings.Hectic goes early — pressure before either side is ready.
6:04 Stim feels confident with his marines and decides to push out.Stim goes early — pressure before either side is ready.
6:49 Stim places down a command center.More workers, more money: Stim expands.
7:22 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
🎙 Nothing between them. One engagement could decide it.
7:46 Hectic successfully fends off Stim's attacks.Stim commits and it's the wrong call — Hectic cleans it up.
8:35 Losing only less than half of his army, Hectic seems to be fine.Stim keeps most of his army intact through the exchange.
9:10 With excellent skills and micro, Stim managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
9:34 Hectic's zerglings are pushing out!Hectic goes early — pressure before either side is ready.
10:04 Stim must macro up quickly or Hectic will just roll him over!Stim is badly outgunned — Hectic's force is a size larger.
10:36 Hectic places down a hatchery.More workers, more money: Hectic expands.
11:09 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
11:42 Hectic's zerglings surround Stim's marines and kills it off!The early pressure works — Hectic breaks Stim's front door.
12:24 With excellent skills and micro, Stim managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
🎙 Stim is a step behind and knows it.
12:46 After that battle, Hectic still has most of his army with him.Stim keeps most of his army intact through the exchange.
13:21 Hectic with a large number of zerglings starts pushing out.Hectic goes early — pressure before either side is ready.
14:07 The two armies clash and a large battle starts to happen!The dance is over. They fight.
14:27 Hectic's zerglings surround Stim's marines and kills it off!Stim wasn't ready. Hectic's early aggression takes the lead.
15:03 About half of Stim's army has been decimated in that battle.Hectic pays for that trade with about half his army.
15:34 Losing only less than half of his army, Hectic seems to be fine.Stim keeps most of his army intact through the exchange.
16:15 Hectic is putting early pressure with his zerglings.Hectic tests the door early. Is anyone home?
16:46 Stim places down a command center.Quietly, Stim adds a base. These are the moves that decide long games.
17:14 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
🎙 Hectic has built a commanding army lead — Stim needs something special here.
17:58 Hectic's zerglings surround Stim's marines and kills it off!Stim wasn't ready. Hectic's early aggression takes the lead.
18:25 Stim seems to lose most of his army in that battle.Hectic limps away with less than half the army he arrived with.
18:53 Losing only less than half of his army, Hectic seems to be fine.Stim keeps most of his army intact through the exchange.
19:29 Stim's army is small compared to Hectic!Stim needs production, fast; Hectic's army has outgrown his.
20:07 Hectic places down a hatchery.Hectic plants a new base and dares his opponent to punish it.
— The mid game —
20:43 Hectic brings his speedlings and lurkers out of his base!Hectic hits the timing — this push arrives exactly when it hurts.
21:02 Stim having no armies left to defend, has no choice but to tap out.Stim GGs. A hard-fought game comes to its end.
That's the game: Hectic defeats Stim, settled in the early game.

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