SHAKURAS Reborn
Tournament · Bo7 · engine v5.1 · Sun, Jul 26 2026 · 00:01 server time
AST Best Viewers 2 – 4 Team Strange

Games

6 · · ▶ replay
G1 KOF Smiff Terran 0–1 Protoss Kobalt WIN Fighting Spirit Fighting Spirit · Δelo +0/+0
■ Smiff ■ Kobalt army value
■ Smiff ■ Kobalt economy
Play-by-play (56 lines)
0:09 Smiff spawns at s4 in Green while Barbershop spawns at s1 in Orange.Smiff in Green at s4. Barbershop in Orange at s1. The map is set.
0:31 Barbershop opens 2 Gate Goons against Smiff's 2 Fact Vulture.Smiff commits to 2 Fact Vulture; Barbershop answers with 2 Gate Goons.
— The early game —
1:01 Smiff warps in a nexus.More workers, more money: Smiff expands.
1:40 Barbershop decides to expand.Quietly, Barbershop adds a base. These are the moves that decide long games.
2:15 Smiff figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Smiff goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
2:50 Barbershop is putting on early pressure with his dragoon.Barbershop tests the door early. Is anyone home?
3:03 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
3:35 Smiff fends off Barbershop's early goons with his marines.Smiff holds the early rush without blinking.
4:15 With excellent skills and micro, Smiff managed to fend off Barbershop while losing less than half of his army.A cheap fight for Barbershop — the losses are light.
4:32 Barbershop lost about half of his army in that battle.Half of Smiff's force stays on that battlefield.
5:00 Smiff figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Smiff tests the door early. Is anyone home?
5:40 Barbershop decides to put some pressure on his opponent.Here it comes: Barbershop crosses the map with everything.
6:16 Barbershop starts expanding.More workers, more money: Barbershop expands.
6:49 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
🎙 Dead even — neither player has found the edge yet.
7:16 Smiff successfully fends off Barbershop's attacks.Smiff takes the fight on his terms and sends Barbershop home with nothing.
7:44 Smiff lost about half of his army in that battle.Barbershop pays for that trade with about half his army.
8:15 Barbershop lost about half of his army in that battle.Smiff pays for that trade with about half his army.
8:36 Smiff warps in a nexus.Smiff plants a new base and dares his opponent to punish it.
9:16 Smiff decides to put on early pressure on his opponent by bringing out his marines.Smiff goes early — pressure before either side is ready.
9:41 Barbershop is putting on early pressure with his dragoon.Barbershop tests the door early. Is anyone home?
10:12 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
10:37 Barbershop successfully pressures Smiff with his dragoons! Smiff is contained.The early pressure works — Barbershop breaks Smiff's front door.
11:12 Smiff lost about half of his army in that battle.Barbershop pays for that trade with about half his army.
🎙 The armies trade evenly; this one is still anyone's game.
11:33 After that battle, Barbershop still has most of his army with him.Smiff keeps most of his army intact through the exchange.
12:05 Currently, neither Smiff nor Barbershop appears to be leading in economy.Base for base, they're level — Smiff and Barbershop match each other.
12:46 Smiff decides to put on early pressure on his opponent by bringing out his marines.Smiff tests the door early. Is anyone home?
13:15 Barbershop is putting on early pressure with his dragoon.No patience from Barbershop: the first units are already marching.
13:44 Barbershop decides to expand.More workers, more money: Barbershop expands.
14:11 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
14:36 Smiff's mismicro cost him his marines and probably this game! Barbershop continues pressuring with his dragoons!The early pressure works — Barbershop breaks Smiff's front door.
15:02 About half of Smiff's army has been decimated in that battle.Half of Barbershop's force stays on that battlefield.
15:49 With excellent skills and micro, Barbershop managed to fend off Smiff while losing less than half of his army.A cheap fight for Smiff — the losses are light.
🎙 Slight advantage Kobalt as the game develops.
16:06 Smiff warps in a nexus.Quietly, Smiff adds a base. These are the moves that decide long games.
— The mid game —
16:34 Barbershop now has enough dragoons to take the game! ... Or so he thinks.Barbershop's mid-game army is assembled — and it's moving.
17:13 It seems like Barbershop has more units than Smiff!Count the units: Barbershop has the edge over Smiff right now.
— The late game —
17:31 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
18:20 Smiff failed to place his tanks nicely and was caught completely off-guarded, Barbershop cleans up and continues pushing!The mid-game push crashes through — Barbershop breaks Smiff's position.
18:31 Losing only less than half of his army, Smiff seems to be fine.Barbershop keeps most of his army intact through the exchange.
19:19 With excellent skills and micro, Barbershop managed to fend off Smiff while losing less than half of his army.A cheap fight for Smiff — the losses are light.
19:44 Smiff successfully blocked Barbershop from harassing his economy.The sneak attack is sniffed out — Smiff shuts the door on Barbershop.
20:18 Barbershop harasses Smiff's economy and gets ahead of the game.Barbershop gets into Smiff's mineral line — workers are dying.
🎙 Kobalt edges ahead on army strength.
20:32 Barbershop now has enough dragoons to take the game! ... Or so he thinks.The composition is ready; Barbershop starts the push.
21:08 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
21:41 Barbershop micros his zealots nicely to swiftly pass through vultures and hit the tanks! Smiff seems to lose a lot in this battle!The mid-game push crashes through — Barbershop breaks Smiff's position.
22:16 Smiff has lost about half of his army in that battle.Half of Barbershop's force stays on that battlefield.
22:33 With excellent skills and micro, Barbershop managed to fend off Smiff while losing less than half of his army.A cheap fight for Smiff — the losses are light.
23:17 Looking at the opponent's overwhelming forces, Smiff GGs!Nothing left to defend with — Smiff taps.
Smiff taps out. Kobalt's mid game was simply better.
G2 WIN 3rdPT Protoss 1–1 Protoss Kobalt Circuit Breaker Circuit Breaker · Δelo +0/+0
■ 3rdPT ■ Kobalt army value
■ 3rdPT ■ Kobalt economy
Play-by-play (7 lines)
0:11 The game starts with Yellow 3rdPT spawning at s2 and Purple Barbershop spawning at s4.3rdPT takes s2 in Yellow; across the map, Barbershop settles in at s4 in Purple.
2:22 3rdPT gets 3 Gate Speedzeal against Barbershop's 1 Gate Cybernetics.3rdPT commits to 3 Gate Speedzeal; Barbershop answers with 1 Gate Cybernetics.
4:50 3rdPT decides to cheese today.Something sneaky from 3rdPT. This is an early gamble.
🎙 3rdPT has built a commanding army lead — Kobalt needs something special here.
7:02 3rdPT with an aggressive opening starts to attack Barbershop.3rdPT commits to the cheese — it's at Barbershop's door already.
9:05 Barbershop GGs after being cheesed by 3rdPT.The cheese lands — Barbershop GGs, and 3rdPT steals the game.
Kobalt taps out. 3rdPT's early game was simply better.
G3 3rdPT Protoss 1–2 Protoss Scarab WIN Destination Destination · Δelo +0/+0
■ 3rdPT ■ Scarab army value
■ 3rdPT ■ Scarab economy
Play-by-play (55 lines)
0:14 3rdPT spawns at s2 in Green while Carboy spawns at s1 in Orange.Cross positions or close ones, it starts here: 3rdPT at s2, Carboy at s1.
0:34 Carboy gets 1 Gate Cybernetics against 3rdPT's 1 Gate Cybernetics.The builds are down: 1 Gate Cybernetics from 3rdPT, 1 Gate Cybernetics from Carboy.
— The early game —
1:05 3rdPT starts expanding.3rdPT takes another base — the economy widens.
1:34 Carboy decides to expand.Carboy plants a new base and dares his opponent to punish it.
2:14 3rdPT decides to push out with his dragoon.3rdPT tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
2:40 Carboy decides to push out with his dragoon.Carboy tests the door early. Is anyone home?
3:13 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
3:34 Carboy kills off all of 3rdPT's offensive dragoons.Carboy holds the early rush without blinking.
4:09 It seems that 3rdPT only managed to destroy less than half of Carboy's army.3rdPT takes a bite out of Carboy's force and backs off.
4:51 About half of 3rdPT's army has been decimated in that battle.Carboy pays for that trade with about half his army.
5:20 3rdPT starts expanding.3rdPT plants a new base and dares his opponent to punish it.
5:48 Carboy starts expanding.Carboy takes another base — the economy widens.
6:16 3rdPT decides to push out with his dragoon.3rdPT goes early — pressure before either side is ready.
6:43 Carboy is putting on early pressure with his dragoon.No patience from Carboy: the first units are already marching.
🎙 3rdPT is a step behind and knows it.
7:21 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
7:43 With really nice micro, Carboy kills off 3rdPT's dragoons.3rdPT wasn't ready. Carboy's early aggression takes the lead.
8:21 3rdPT lost about half of his army in that battle.Half of Carboy's force stays on that battlefield.
8:48 Losing only less than half of his army, Carboy seems to be fine.3rdPT keeps most of his army intact through the exchange.
9:31 3rdPT is pushing out with his dragoons.3rdPT goes early — pressure before either side is ready.
9:58 Carboy is putting on early pressure with his dragoon.Carboy goes early — pressure before either side is ready.
10:17 3rdPT must macro up quickly or Carboy will just roll him over!3rdPT is badly outgunned — Carboy's force is a size larger.
10:56 3rdPT decides to expand.Quietly, 3rdPT adds a base. These are the moves that decide long games.
11:16 Carboy starts expanding.More workers, more money: Carboy expands.
🎙 Scarab holds the stronger army for now.
11:45 The battle to decide the game begins!The dance is over. They fight.
12:30 3rdPT failed to break through Carboy's dragoon defense line.Carboy holds the early rush without blinking.
12:56 With excellent skills and micro, Carboy managed to fend off 3rdPT while losing less than half of his army.A cheap fight for 3rdPT — the losses are light.
13:19 3rdPT has lost about half of his army in that battle.Carboy pays for that trade with about half his army.
14:03 Carboy starts pushing across the map.Carboy tightens the formation and starts the long walk.
14:23 The battle to decide the game begins!The dance is over. They fight.
15:08 3rdPT lost all of his dragoons to Carboy!3rdPT wasn't ready. Carboy's early aggression takes the lead.
🎙 The armies are no longer comparable: Scarab is far ahead.
15:24 After that battle, Carboy destroyed about half of 3rdPT's army.Carboy cuts 3rdPT's army in half.
16:05 With excellent skills and micro, Carboy managed to fend off 3rdPT while losing less than half of his army.A cheap fight for 3rdPT — the losses are light.
16:30 Carboy moves out with his armies.Carboy has seen enough — the army moves out.
17:07 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
17:23 Carboy kills off 3rdPT's dragoons with some nice micro!3rdPT wasn't ready. Carboy's early aggression takes the lead.
18:08 3rdPT lost more than half of his army in that battle.That fight gutted Carboy — more than half the force is gone.
18:27 Losing only less than half of his army, Carboy seems to be fine.3rdPT keeps most of his army intact through the exchange.
19:14 3rdPT decides to expand.Quietly, 3rdPT adds a base. These are the moves that decide long games.
19:31 Carboy decides to expand.Carboy plants a new base and dares his opponent to punish it.
🎙 The armies are no longer comparable: Scarab is far ahead.
— The mid game —
20:15 Feeling content with the game, Carboy is starting to push out with his dragoons!Carboy hits the timing — this push arrives exactly when it hurts.
20:28 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
— The late game —
21:09 Carboy with the better dragoon control won the battle!The mid-game push crashes through — Carboy breaks 3rdPT's position.
21:44 Carboy looks beastly after destroying more than half of 3rdPT's army.Carboy shreds the better part of 3rdPT's army in one engagement.
22:11 3rdPT destroyed less army than he should, only less than half of Carboy's army has been decimated.3rdPT takes a bite out of Carboy's force and backs off.
22:41 Feeling content with the game, Carboy is starting to push out with his dragoons!Carboy's mid-game army is assembled — and it's moving.
23:13 Looking at the opponent's overwhelming forces, 3rdPT GGs!That's it. 3rdPT looks at the field one last time and concedes.
That's the game: Scarab defeats 3rdPT, settled in the mid game.
G4 WIN Stim Terran 2–2 Protoss Scarab Python Python · Δelo +0/+0
■ Stim ■ Scarab army value
■ Stim ■ Scarab economy
Play-by-play (51 lines)
0:07 Stim spawns at s3 in Teal while Carboy spawns at s2 in White.We're underway — Stim spawns at s3, Carboy answers from s2.
0:33 Carboy opens 2 Gate Goons against Stim's Siege Expand.The builds are down: Siege Expand from Stim, 2 Gate Goons from Carboy.
— The early game —
1:12 Stim warps in a nexus.Stim takes another base — the economy widens.
1:44 Carboy starts expanding.Carboy plants a new base and dares his opponent to punish it.
2:19 Stim bravely pushes out with his marines and vultures.Stim tests the door early. Is anyone home?
🎙 Even footing again — the tension builds.
2:57 Carboy is pushing out with his dragoons.Carboy goes early — pressure before either side is ready.
3:31 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
3:59 Carboy failed to kill off Stim's defending marines.Stim holds the early rush without blinking.
4:24 With excellent skills and micro, Stim managed to fend off Carboy while losing less than half of his army.A cheap fight for Carboy — the losses are light.
5:03 After that battle, Carboy still has most of his army with him.A cheap fight for Stim — the losses are light.
5:36 Stim figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Stim: the first units are already marching.
6:01 Carboy decides to put some pressure on his opponent.Carboy tightens the formation and starts the long walk.
6:36 Stim warps in a nexus.More workers, more money: Stim expands.
7:11 Carboy desperate in getting his economy pumped up, expands to another location.Quietly, Carboy adds a base. These are the moves that decide long games.
🎙 Nothing between them. One engagement could decide it.
7:33 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
8:09 Carboy failed to kill off Stim's defending marines.Carboy's early gamble buys nothing — Stim's defense was already in place.
8:52 Losing only less than half of his army, Stim seems to be fine.Carboy keeps most of his army intact through the exchange.
9:09 Carboy lost about half of his army in that battle.Stim pays for that trade with about half his army.
9:45 Stim decides to put some pressure on his opponent.Stim tightens the formation and starts the long walk.
10:30 Carboy is pushing out with his dragoons.Carboy goes early — pressure before either side is ready.
10:58 The two armies meet and a large battle starts to engage!The dance is over. They fight.
11:32 Carboy was out-microed by Stim and loses all his attacking forces.The attack shatters on Stim's line. Great positioning.
12:02 That attack didn't seem to do much damage, Carboy destroyed only less than half of Stim's army.Carboy clips Stim's army — real damage, but Stim fights on.
🎙 The scales tip toward Stim — a lead, but not a safe one.
12:40 Carboy has lost about half of his army in that battle.Stim pays for that trade with about half his army.
13:07 Stim appears to have more army than Carboy!Stim's army is visibly the bigger one — Carboy should not take this fight.
13:32 Stim decides to put on early pressure on his opponent by bringing out his marines.Stim tests the door early. Is anyone home?
14:08 Stim warps in a nexus.Quietly, Stim adds a base. These are the moves that decide long games.
14:37 Carboy desperate in getting his economy pumped up, expands to another location.More workers, more money: Carboy expands.
15:05 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
15:44 Stim kills off Carboy's armies and continues pushing!Carboy's army evaporates. Stim doesn't even slow down.
16:24 Carboy lost about half of his army in that battle.Half of Stim's force stays on that battlefield.
16:46 After that battle, Stim still has most of his army with him.A cheap fight for Carboy — the losses are light.
🎙 Scarab is hanging on by a thread against Stim's army.
17:24 Without any further reinforcements, Carboy's expansion is decimated by Stim's armies.Carboy's expansion burns — Stim tears it down.
18:01 Stim figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Stim tests the door early. Is anyone home?
18:31 Carboy decides to expand.Carboy plants a new base and dares his opponent to punish it.
19:00 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
— The mid game —
19:20 A few well placed tanks savaged the rest of Carboy's army!The mid-game push crashes through — Stim breaks Carboy's position.
🎙 The armies are no longer comparable: Stim is far ahead.
20:04 Carboy lost more than half of his army in that battle.That fight gutted Stim — more than half the force is gone.
— The late game —
20:34 With excellent skills and micro, Stim managed to fend off Carboy while losing less than half of his army.A cheap fight for Carboy — the losses are light.
20:58 Stim appears to have more army than Carboy!Stim's army is visibly the bigger one — Carboy should not take this fight.
21:31 Eager to end the game, Stim moves out with his armies.Here it comes: Stim crosses the map with everything.
22:19 Unwilling to suffer further harassment, Carboy taps out!Nothing left to defend with — Carboy taps.
Stim takes it — the mid game decided this one.
G5 Stim Terran 2–3 Terran Shocker WIN Heartbreak Ridge Heartbreak Ridge · Δelo +0/+0
■ Stim ■ Shocker army value
■ Stim ■ Shocker economy
Play-by-play (38 lines)
0:08 The Teal Stim spawns at s1 while Orange Paralyze spawns at s2.Stim takes s1 in Teal; across the map, Paralyze settles in at s2 in Orange.
0:43 Paralyze gets One Fact FE against Stim's One Fact FE.Scouting done, plans revealed: Stim's One Fact FE against Paralyze's One Fact FE.
— The early game —
1:32 Stim places down a command center.Quietly, Stim adds a base. These are the moves that decide long games.
2:03 Paralyze places down a command center.More workers, more money: Paralyze expands.
2:26 Stim decides to move out with his armies.Stim tightens the formation and starts the long walk.
🎙 Dead even — neither player has found the edge yet.
3:05 Paralyze decides to move out with his armies.Paralyze has seen enough — the army moves out.
3:45 The battle to decide the game begins!Neither side backs off — the battle is joined.
4:27 With beautiful placement, Paralyze successfully fends off Stim's attacks.Stim commits and it's the wrong call — Paralyze cleans it up.
4:52 It seems that Stim only managed to destroy less than half of Paralyze's army.Stim clips Paralyze's army — real damage, but Paralyze fights on.
5:37 Losing only less than half of his army, Stim seems to be fine.Paralyze keeps most of his army intact through the exchange.
6:05 Paralyze places down a command center.Paralyze plants a new base and dares his opponent to punish it.
6:50 Paralyze bravely pushes out with his marines and vultures.Paralyze slides the first vultures across the map — early mines, early pressure.
7:31 Stim places down a command center.Stim plants a new base and dares his opponent to punish it.
— The mid game —
7:55 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
🎙 Nothing between them. One engagement could decide it.
8:28 With enough marines, Paralyze kills off Stim's defending marines.Stim wasn't ready. Paralyze's early aggression takes the lead.
9:09 Stim lost about half of his army in that battle.Paralyze pays for that trade with about half his army.
9:40 Losing only less than half of his army, Paralyze seems to be fine.Stim keeps most of his army intact through the exchange.
10:14 Paralyze decides to put on early pressure on his opponent by bringing out his marines.Paralyze slides the first vultures across the map — early mines, early pressure.
11:02 The battle to decide the game begins!Neither side backs off — the battle is joined.
11:42 Paralyze showed some epic marine micro, Stim lost all of his fighting marines!The early pressure works — Paralyze breaks Stim's front door.
12:08 About half of Stim's army has been decimated in that battle.Paralyze pays for that trade with about half his army.
12:41 Losing only less than half of his army, Paralyze seems to be fine.Stim keeps most of his army intact through the exchange.
13:32 Paralyze decides to put on early pressure on his opponent by bringing out his marines.Paralyze slides the first vultures across the map — early mines, early pressure.
🎙 It's all going Shocker's way right now.
— The late game —
13:51 Paralyze places down a command center.Quietly, Paralyze adds a base. These are the moves that decide long games.
14:35 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
15:08 Paralyze showed some epic marine micro, Stim lost all of his fighting marines!The early pressure works — Paralyze breaks Stim's front door.
15:36 Stim has lost about half of his army in that battle.Half of Paralyze's force stays on that battlefield.
16:12 That attack didn't seem to do much damage, Stim destroyed only less than half of Paralyze's army.Stim clips Paralyze's army — real damage, but Paralyze fights on.
16:55 Stim places down a command center.Quietly, Stim adds a base. These are the moves that decide long games.
17:27 Paralyze bravely pushes out with his marines and vultures.Paralyze slides the first vultures across the map — early mines, early pressure.
18:10 After suffering a devastating loss in the battle, Stim GGs!Nothing left to defend with — Stim taps.
That's the game: Shocker defeats Stim, settled in the early game.
G6 Ayumu Protoss 2–4 Terran Shocker WIN Andromeda Andromeda · Δelo +0/+0
■ Ayumu ■ Shocker army value
■ Ayumu ■ Shocker economy
Play-by-play (86 lines)
0:10 The game starts with Yellow Ayumu spawning at s1 and Red Paralyze spawning at s3.Ayumu in Yellow at s1. Paralyze in Red at s3. The map is set.
0:37 Ayumu gets 2 Gate Goons against Paralyze's Deep Six.Scouting done, plans revealed: Ayumu's 2 Gate Goons against Paralyze's Deep Six.
— The early game —
0:52 Ayumu decides to expand.Quietly, Ayumu adds a base. These are the moves that decide long games.
1:35 Paralyze warps in a nexus.More workers, more money: Paralyze expands.
1:53 Ayumu is pushing out with his dragoons.Ayumu tests the door early. Is anyone home?
🎙 Even footing again — the tension builds.
2:29 Paralyze decides to move out with his armies.Here it comes: Paralyze crosses the map with everything.
2:56 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
3:14 Paralyze failed to kill off Ayumu's defending dragoons.Paralyze's early gamble buys nothing — Ayumu's defense was already in place.
3:42 Losing only less than half of his army, Ayumu seems to be fine.Paralyze keeps most of his army intact through the exchange.
4:15 Paralyze lost about half of his army in that battle.Ayumu pays for that trade with about half his army.
4:38 Ayumu is pushing out with his dragoons.Ayumu tests the door early. Is anyone home?
4:54 Paralyze decides to put some pressure on his opponent.Paralyze has seen enough — the army moves out.
5:23 Ayumu starts expanding.More workers, more money: Ayumu expands.
5:57 Paralyze warps in a nexus.Quietly, Paralyze adds a base. These are the moves that decide long games.
🎙 Even footing again — the tension builds.
6:19 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
6:48 All of a sudden, Ayumu has no armies left while Paralyze is continuing to push across the map!A clean, brutal win for Paralyze. The push continues.
7:10 After that battle, Ayumu still has most of his army with him.Paralyze keeps most of his army intact through the exchange.
7:38 Ayumu destroyed less army than he should, only less than half of Paralyze's army has been decimated.Ayumu clips Paralyze's army — real damage, but Paralyze fights on.
7:56 Ayumu is pushing out with his dragoons.Ayumu tests the door early. Is anyone home?
8:28 Paralyze figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Paralyze goes early — pressure before either side is ready.
8:52 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
9:32 Ayumu's mismicro cost him his dragoons and probably this game! Paralyze continues pressuring with his marines and vultures!The early pressure works — Paralyze breaks Ayumu's front door.
9:47 It seems that Paralyze only managed to destroy less than half of Ayumu's army.Paralyze clips Ayumu's army — real damage, but Ayumu fights on.
🎙 Nothing between them. One engagement could decide it.
10:22 After that battle, Paralyze still has most of his army with him.Ayumu keeps most of his army intact through the exchange.
10:42 Ayumu's army is small compared to Paralyze!Ayumu needs production, fast; Paralyze's army has outgrown his.
11:05 Paralyze warps in a nexus.More workers, more money: Paralyze expands.
11:36 Paralyze bravely pushes out with his marines and vultures.Paralyze tests the door early. Is anyone home?
12:04 Ayumu desperate in getting his economy pumped up, expands to another location.More workers, more money: Ayumu expands.
12:17 The battle to decide the game begins!The dance is over. They fight.
12:56 Paralyze failed to kill off Ayumu's defending dragoons.Paralyze's early gamble buys nothing — Ayumu's defense was already in place.
13:29 After that battle, Ayumu still has most of his army with him.A cheap fight for Paralyze — the losses are light.
13:46 Losing only less than half of his army, Paralyze seems to be fine.A cheap fight for Ayumu — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
— The mid game —
14:05 Ayumu now has enough dragoons to take the game! ... Or so he thinks.Ayumu's mid-game army is assembled — and it's moving.
14:32 Paralyze's vulture-tank ball is getting large, and it starts to roll out of the base!Paralyze hits the timing — this push arrives exactly when it hurts.
15:04 Paralyze warps in a nexus.Paralyze plants a new base and dares his opponent to punish it.
15:30 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
15:47 Tank placement and mine placement are equally important! Paralyze abuses his placement advantage to the limit and cuts through Ayumu's army!The mid-game push crashes through — Paralyze breaks Ayumu's position.
16:33 With excellent skills and micro, Ayumu managed to fend off Paralyze while losing less than half of his army.Paralyze keeps most of his army intact through the exchange.
16:46 After that battle, Paralyze still has most of his army with him.A cheap fight for Ayumu — the losses are light.
17:05 Paralyze successfully blocked Ayumu from harassing his economy.Ayumu knocks, Paralyze answers. No damage done.
17:37 Ayumu desperate in getting his economy pumped up, expands to another location.Ayumu takes another base — the economy widens.
🎙 The scales tip toward Shocker — a lead, but not a safe one.
18:11 Ayumu scouted Paralyze's attempt to harass!Ayumu's raid is spotted before it even leaves home.
18:28 Ayumu scouted the attempt but Paralyze is still going with it!Plans change: Paralyze's raiders are needed on defense.
18:52 Paralyze casts some storm! But Ayumu lost no workers.The sneak attack is sniffed out — Ayumu shuts the door on Paralyze.
19:23 Ayumu is in quite a huge army disadvantage, he doesn't have what it takes to win against Paralyze's army.Ayumu needs production, fast; Paralyze's army has outgrown his.
19:53 Paralyze is moving his vulture-tank ball towards his opponent!Paralyze's mid-game army is assembled — and it's moving.
20:13 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
20:38 Tank placement and mine placement are equally important! Paralyze abuses his placement advantage to the limit and cuts through Ayumu's army!Ayumu's defense bends, then snaps. Paralyze takes the middle of the game.
21:16 About half of Ayumu's army has been decimated in that battle.Half of Paralyze's force stays on that battlefield.
21:30 After that battle, Paralyze still has most of his army with him.Ayumu keeps most of his army intact through the exchange.
🎙 Shocker holds the stronger army for now.
22:02 Nice try from Ayumu to harass Paralyze, but Paralyze's reaction is just too agile.Ayumu goes for the raid — Paralyze is ready, and nothing comes of it.
22:29 Paralyze starts pushing across the map.Paralyze has seen enough — the army moves out.
23:02 Paralyze warps in a nexus.More workers, more money: Paralyze expands.
23:25 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
23:41 All of a sudden, Ayumu has no armies left while Paralyze is continuing to push across the map!The engagement breaks Ayumu's way of life — Paralyze marches on.
— The late game —
24:09 About half of Ayumu's army has been decimated in that battle.Half of Paralyze's force stays on that battlefield.
24:32 After that battle, Paralyze still has most of his army with him.Ayumu keeps most of his army intact through the exchange.
25:01 Ayumu desperate in getting his economy pumped up, expands to another location.Ayumu plants a new base and dares his opponent to punish it.
25:38 Paralyze moves out with his armies.Paralyze has seen enough — the army moves out.
🎙 It's all going Shocker's way right now.
26:05 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
26:22 All of a sudden, Ayumu has no armies left while Paralyze is continuing to push across the map!A clean, brutal win for Paralyze. The push continues.
26:58 Ayumu lost about half of his army in that battle.Half of Paralyze's force stays on that battlefield.
27:30 That attack didn't seem to do much damage, Ayumu destroyed only less than half of Paralyze's army.Ayumu clips Paralyze's army — real damage, but Paralyze fights on.
27:48 With a successful harassment, Ayumu hurts Paralyze's economy.Paralyze looks away for one second and Ayumu makes him pay for it.
28:22 Paralyze moves out with his armies.Paralyze has seen enough — the army moves out.
28:42 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
29:12 A few well placed tanks savaged the rest of Ayumu's army!Ayumu's defense bends, then snaps. Paralyze takes the middle of the game.
29:22 Ayumu lost about half of his army in that battle.Paralyze pays for that trade with about half his army.
🎙 Shocker has built a commanding army lead — Ayumu needs something special here.
29:57 With excellent skills and micro, Paralyze managed to fend off Ayumu while losing less than half of his army.Ayumu keeps most of his army intact through the exchange.
30:16 Ayumu must macro up quickly or Paralyze will just roll him over!Ayumu is badly outgunned — Paralyze's force is a size larger.
30:42 Ayumu decides to expand.Quietly, Ayumu adds a base. These are the moves that decide long games.
31:16 Paralyze warps in a nexus.More workers, more money: Paralyze expands.
31:44 Paralyze starts pushing across the map.Paralyze has seen enough — the army moves out.
32:16 Ayumu having no armies left to defend, has no choice but to tap out.Nothing left to defend with — Ayumu taps.
That's the game: Shocker defeats Ayumu, settled in the mid game.

Head to head

5 earlier meetings
AST Best Viewers 2 – 3 Team Strange
2026-08-12 Team Strange 3–1 AST Best Viewers League
2026-07-29 AST Best Viewers 4–1 Team Strange Friendly
2026-07-26 Team Strange 1–4 AST Best Viewers Friendly
2026-07-25 Team Strange 4–2 AST Best Viewers Friendly
2026-07-24 AST Best Viewers 0–4 Team Strange Friendly