SHAKURAS Reborn
Tournament · Bo7 · engine v5.3 · Tue, Aug 11 2026 · 00:32 server time
Little Buff Boys 1 – 4 Ducks & Duct Tape

Games

5 · · ▶ replay
G1 KOF Skanderbeg Protoss 0–1 Zerg Smirk WIN Andromeda Andromeda · Δelo +0/+0
■ Skanderbeg ■ Smirk army value
■ Skanderbeg ■ Smirk economy
Play-by-play (54 lines)
0:07 The game starts with Yellow Skanderbeg spawning at s2 and Teal Smirk spawning at s4.Skanderbeg in Yellow at s2. Smirk in Teal at s4. The map is set.
0:50 Skanderbeg gets Forge Fast Expand against Smirk's 12 Hatch.Scouting done, plans revealed: Skanderbeg's Forge Fast Expand against Smirk's 12 Hatch.
— The early game —
1:04 Skanderbeg warps in a nexus.More workers, more money: Skanderbeg expands.
1:34 Smirk starts expanding.Quietly, Smirk adds a base. These are the moves that decide long games.
2:16 Skanderbeg's zealots and dragoon mixture is rolling across the map.No patience from Skanderbeg: the first units are already marching.
🎙 Even footing again — the tension builds.
2:38 Smirk pushes out with his zerglings! It appears that these zerglings have speed upgrade!Smirk goes early — pressure before either side is ready.
3:12 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
3:41 Smirk with his speedlings successfully defend against Skanderbeg's early zealot pressure.Smirk holds the early rush without blinking.
4:13 Losing only less than half of his army, Smirk seems to be fine.A cheap fight for Skanderbeg — the losses are light.
5:00 Skanderbeg lost about half of his army in that battle.Half of Smirk's force stays on that battlefield.
5:29 Skanderbeg is pushing out with his zealots.Skanderbeg goes early — pressure before either side is ready.
5:58 Smirk is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Smirk goes early — pressure before either side is ready.
6:18 Smirk places down a hatchery.Quietly, Smirk adds a base. These are the moves that decide long games.
6:54 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
🎙 Smirk edges ahead on army strength.
7:38 Smirk kills off Skanderbeg's armies and continues pushing!Skanderbeg's army evaporates. Smirk doesn't even slow down.
8:02 About half of Skanderbeg's army has been decimated in that battle.Smirk pays for that trade with about half his army.
8:36 Losing only less than half of his army, Smirk seems to be fine.A cheap fight for Skanderbeg — the losses are light.
9:13 Skanderbeg warps in a nexus.Skanderbeg takes another base — the economy widens.
9:37 Skanderbeg is pushing out with his zealots.No patience from Skanderbeg: the first units are already marching.
9:58 Smirk pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Smirk: the first units are already marching.
10:28 Skanderbeg must macro up quickly or Smirk will just roll him over!Skanderbeg needs production, fast; Smirk's army has outgrown his.
11:00 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
11:31 With really nice micro, Smirk's speedlings kills off Skanderbeg's dragoons.Skanderbeg wasn't ready. Smirk's early aggression takes the lead.
🎙 Smirk has built a commanding army lead — Skanderbeg needs something special here.
12:01 Skanderbeg has lost about half of his army in that battle.Smirk pays for that trade with about half his army.
12:50 Losing only less than half of his army, Smirk seems to be fine.Skanderbeg keeps most of his army intact through the exchange.
13:10 Smirk pushes out with his zerglings! It appears that these zerglings have speed upgrade!Smirk tests the door early. Is anyone home?
13:38 Smirk decides to expand.More workers, more money: Smirk expands.
14:23 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
14:56 Skanderbeg lost some of his dragoons to Smirk's speedlings!Skanderbeg wasn't ready. Smirk's early aggression takes the lead.
15:20 Skanderbeg lost about half of his army in that battle.Smirk pays for that trade with about half his army.
15:58 With excellent skills and micro, Smirk managed to fend off Skanderbeg while losing less than half of his army.Skanderbeg keeps most of his army intact through the exchange.
16:18 Smirk decides to put some pressure on his opponent.No more waiting. Smirk pushes.
🎙 Skanderbeg is hanging on by a thread against Smirk's army.
16:49 Skanderbeg warps in a nexus.More workers, more money: Skanderbeg expands.
17:18 The battle to decide the game begins!Neither side backs off — the battle is joined.
17:49 Smirk with some nice speedling surrounds killed Skanderbeg's zealots!Skanderbeg wasn't ready. Smirk's early aggression takes the lead.
18:34 The attack was a success, Skanderbeg lost more than half of his army in that battle.Smirk limps away with less than half the army he arrived with.
18:54 That attack didn't seem to do much damage, Skanderbeg destroyed only less than half of Smirk's army.Skanderbeg takes a bite out of Smirk's force and backs off.
19:34 Skanderbeg decides to put some pressure on his opponent.Skanderbeg tightens the formation and starts the long walk.
— The mid game —
19:59 Smirk brings his lurker-lings to pressure his opponent.Smirk's hydra wave rolls out — this is the timing Zerg lives for.
20:31 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
— The late game —
21:13 Smirk successfully fends off Skanderbeg's attacks.Smirk holds! The push breaks against a perfect defense.
🎙 The armies are no longer comparable: Smirk is far ahead.
21:41 With excellent skills and micro, Smirk managed to fend off Skanderbeg while losing less than half of his army.A cheap fight for Skanderbeg — the losses are light.
22:03 After that battle, Smirk destroyed more than half of Skanderbeg's army.Smirk shreds the better part of Skanderbeg's army in one engagement.
22:31 Smirk brings his lurker-lings to pressure his opponent.Smirk's hydra wave rolls out — this is the timing Zerg lives for.
23:03 Looking at the opponent's overwhelming forces, Skanderbeg GGs!Skanderbeg GGs. A hard-fought game comes to its end.
Skanderbeg taps out. Smirk's early game was simply better.
G2 WIN Bahmanis Zerg 1–1 Zerg Smirk Neo Sylphid Neo Sylphid · Δelo +0/+0
■ Bahmanis ■ Smirk army value
■ Bahmanis ■ Smirk economy
Play-by-play (8 lines)
0:07 Bahmanis spawns in Yellow at s2 while Smirk spawns in White at s1.Cross positions or close ones, it starts here: Bahmanis at s2, Smirk at s1.
2:07 Smirk opens 12 Hatch against Bahmanis's 5 Pool.Bahmanis shows 5 Pool — Smirk has gone 12 Hatch. The clock starts on who blinks first.
4:06 Bahmanis pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Bahmanis: the first units are already marching.
🎙 Smirk is hanging on by a thread against Bahmanis's army.
6:14 Bahmanis decides to cheese today.Something sneaky from Bahmanis. This is an early gamble.
8:06 Taking the advantage of an aggressive build, Bahmanis attacks Smirk.All or nothing: Bahmanis's gamble arrives at Smirk's base.
10:17 Smirk was unable to defend Bahmanis's armies and taps out.The cheese lands — Smirk GGs, and Bahmanis steals the game.
That's the game: Bahmanis defeats Smirk, settled in the early game.
G3 Bahmanis Zerg 1–2 Terran Might WIN Jade Jade · Δelo +0/+0
■ Bahmanis ■ Might army value
■ Bahmanis ■ Might economy
Play-by-play (54 lines)
0:14 The Red Bahmanis spawns at s2 while Yellow Might spawns at s1.We're underway — Bahmanis spawns at s2, Might answers from s1.
0:45 Bahmanis gets 12 Hatch against Might's 1 Rax FE.Bahmanis shows 12 Hatch — Might has gone 1 Rax FE. The clock starts on who blinks first.
— The early game —
1:12 Bahmanis places down a hatchery.Quietly, Bahmanis adds a base. These are the moves that decide long games.
1:45 Might places down a command center.More workers, more money: Might expands.
2:11 Bahmanis with a large number of zerglings starts pushing out.Bahmanis tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
2:47 Might decides to put on early pressure with his marines.No patience from Might: the first units are already marching.
3:16 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
3:39 With beautiful placement, Might successfully fends off Bahmanis's attacks.The attack shatters on Might's line. Great positioning.
4:17 After that battle, Might still has most of his army with him.Bahmanis keeps most of his army intact through the exchange.
4:55 After that battle, Bahmanis still has most of his army with him.Might keeps most of his army intact through the exchange.
5:18 Bahmanis with a large number of zerglings starts pushing out.Bahmanis tests the door early. Is anyone home?
5:45 Might decides to put on early pressure with his marines.Might goes early — pressure before either side is ready.
6:31 Bahmanis's number of expansions are equal to Might's.The economies mirror one another. Nothing between Bahmanis and Might yet.
6:57 Bahmanis places down a hatchery.Quietly, Bahmanis adds a base. These are the moves that decide long games.
🎙 The armies trade evenly; this one is still anyone's game.
7:22 Might places down a command center.Might takes another base — the economy widens.
8:01 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
8:27 Might gains early map control with his marines!Bahmanis wasn't ready. Might's early aggression takes the lead.
8:58 After that battle, Bahmanis still has most of his army with him.Might keeps most of his army intact through the exchange.
9:27 After that battle, Might still has most of his army with him.A cheap fight for Bahmanis — the losses are light.
10:13 Might feels confident with his marines and decides to push out.Might goes early — pressure before either side is ready.
— The mid game —
10:41 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
10:59 Bahmanis's mismicro cost him his zerglings and probably this game! Might continues pressuring with his marines!Bahmanis wasn't ready. Might's early aggression takes the lead.
11:37 Bahmanis has lost about half of his army in that battle.Half of Might's force stays on that battlefield.
🎙 Bahmanis is hanging on by a thread against Might's army.
12:10 Losing only less than half of his army, Might seems to be fine.Bahmanis keeps most of his army intact through the exchange.
12:44 Might decides to put on early pressure with his marines.No patience from Might: the first units are already marching.
13:17 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
13:42 Might kills off Bahmanis's zerglings with his marines!The early pressure works — Might breaks Bahmanis's front door.
14:07 Bahmanis has lost about half of his army in that battle.Might pays for that trade with about half his army.
14:48 Losing only less than half of his army, Might seems to be fine.Bahmanis keeps most of his army intact through the exchange.
15:11 Might decides to start pushing across the map.Might has seen enough — the army moves out.
15:49 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
16:24 Might gains early map control with his marines!The early pressure works — Might breaks Bahmanis's front door.
🎙 The armies are no longer comparable: Might is far ahead.
16:47 Bahmanis seems to lose most of his army in that battle.Might limps away with less than half the army he arrived with.
— The late game —
17:26 Losing only less than half of his army, Might seems to be fine.A cheap fight for Bahmanis — the losses are light.
17:47 Might starts pushing out with his marines.No patience from Might: the first units are already marching.
18:30 Bahmanis must macro up quickly or Might will just roll him over!Bahmanis needs production, fast; Might's army has outgrown his.
19:00 Bahmanis places down a hatchery.Bahmanis plants a new base and dares his opponent to punish it.
19:25 Might places down a command center.Might takes another base — the economy widens.
19:52 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
20:33 Might kills off Bahmanis's zerglings with his marines!The early pressure works — Might breaks Bahmanis's front door.
20:56 Might destroyed more than half of Bahmanis's army after that battle!When the smoke clears, Might has erased most of what Bahmanis brought.
🎙 Might's force dwarfs what Bahmanis has left on the field.
21:38 After that battle, Might still has most of his army with him.Bahmanis keeps most of his army intact through the exchange.
21:57 Unable to bring in reinforcements in time, Bahmanis's expansion has fallen to Might's armies.Might finds the weak point and Bahmanis's new base is gone.
22:47 Might decides to put some pressure on his opponent.Might has seen enough — the army moves out.
23:19 Looking at the opponent's overwhelming forces, Bahmanis GGs!Nothing left to defend with — Bahmanis taps.
GG. Might closes it out over Bahmanis.
G4 Habsburg Terran 1–3 Terran Might WIN Match Point Match Point · Δelo +0/+0
■ Habsburg ■ Might army value
■ Habsburg ■ Might economy
Play-by-play (46 lines)
0:07 Habsburg spawns in Yellow at s2 while Might spawns in Blue at s1.We're underway — Habsburg spawns at s2, Might answers from s1.
0:39 Might opens One Fact FE against Habsburg's One Fact FE.Scouting done, plans revealed: Habsburg's One Fact FE against Might's One Fact FE.
— The early game —
1:16 Habsburg places down a command center.Quietly, Habsburg adds a base. These are the moves that decide long games.
1:53 Might places down a command center.More workers, more money: Might expands.
2:21 Habsburg decides to put on early pressure on his opponent by bringing out his marines.Habsburg slides the first vultures across the map — early mines, early pressure.
🎙 Dead even — neither player has found the edge yet.
2:52 Eager to end the game, Might moves out with his armies.Here it comes: Might crosses the map with everything.
3:14 The battle to decide the game begins!Neither side backs off — the battle is joined.
4:05 With enough marines, Might successfully defend against Habsburg's marines.Habsburg's early gamble buys nothing — Might's defense was already in place.
4:25 After that battle, Might still has most of his army with him.A cheap fight for Habsburg — the losses are light.
5:11 With excellent skills and micro, Habsburg managed to fend off Might while losing less than half of his army.A cheap fight for Might — the losses are light.
5:33 Habsburg must macro up quickly or Might will just roll him over!Habsburg needs production, fast; Might's army has outgrown his.
6:03 Habsburg decides to put on early pressure on his opponent by bringing out his marines.Habsburg slides the first vultures across the map — early mines, early pressure.
6:34 Might decides to put on early pressure on his opponent by bringing out his marines.Might slides the first vultures across the map — early mines, early pressure.
7:06 Habsburg places down a command center.Quietly, Habsburg adds a base. These are the moves that decide long games.
🎙 Nothing between them. One engagement could decide it.
7:42 Might starts expanding.Might takes another base — the economy widens.
8:15 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
8:45 All of a sudden, Habsburg has no armies left while Might is continuing to push across the map!Might wins the fight convincingly and keeps rolling forward.
— The mid game —
9:17 Might only destroyed about half of Habsburg's army.Half of Habsburg's force is gone — Might took it apart.
9:43 After that battle, Might still has most of his army with him.A cheap fight for Habsburg — the losses are light.
10:33 Might bravely pushes out with his marines and vultures.Might slides the first vultures across the map — early mines, early pressure.
11:03 The battle to decide the game begins!The dance is over. They fight.
11:29 Nice marine micro! Might kills off Habsburg's marines and forces Habsburg to pull some SCVs!Habsburg wasn't ready. Might's early aggression takes the lead.
🎙 Habsburg is hanging on by a thread against Might's army.
12:01 Habsburg lost about half of his army in that battle.Might pays for that trade with about half his army.
12:42 With excellent skills and micro, Might managed to fend off Habsburg while losing less than half of his army.Habsburg keeps most of his army intact through the exchange.
13:17 Might bravely pushes out with his marines and vultures.Might slides the first vultures across the map — early mines, early pressure.
13:33 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
14:17 Might kills off Habsburg's armies and continues pushing!A clean, brutal win for Might. The push continues.
14:42 Habsburg seems to lose most of his army in that battle.Might limps away with less than half the army he arrived with.
— The late game —
15:15 Losing only less than half of his army, Might seems to be fine.Habsburg keeps most of his army intact through the exchange.
15:55 Might bravely pushes out with his marines and vultures.Might slides the first vultures across the map — early mines, early pressure.
16:18 Might places down a command center.Quietly, Might adds a base. These are the moves that decide long games.
🎙 Might has built a commanding army lead — Habsburg needs something special here.
17:01 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
17:20 Might showed some epic marine micro, Habsburg lost all of his fighting marines!The early pressure works — Might breaks Habsburg's front door.
18:08 Might destroyed more than half of Habsburg's army after that battle!When the smoke clears, Might has erased most of what Habsburg brought.
18:39 After that battle, Might still has most of his army with him.Habsburg keeps most of his army intact through the exchange.
18:55 Habsburg's command center has been destroyed by Might.Habsburg's expansion burns — Might tears it down.
19:30 Might figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Might slides the first vultures across the map — early mines, early pressure.
20:05 Looking at the opponent's overwhelming forces, Habsburg GGs!That's it. Habsburg looks at the field one last time and concedes.
That's the game: Might defeats Habsburg, settled in the early game.
G5 Timurid Protoss 1–4 Terran Might WIN Electric Circuit Electric Circuit · Δelo +0/+0
■ Timurid ■ Might army value
■ Timurid ■ Might economy
Play-by-play (51 lines)
0:07 The Red Timurid spawns at s3 while Orange Might spawns at s1.Cross positions or close ones, it starts here: Timurid at s3, Might at s1.
0:37 Timurid opens 2 Gate Goons against Might's 14 CC.Scouting done, plans revealed: Timurid's 2 Gate Goons against Might's 14 CC.
— The early game —
1:12 Timurid warps in a nexus.Quietly, Timurid adds a base. These are the moves that decide long games.
1:49 Might places down a command center.More workers, more money: Might expands.
2:10 Timurid is pushing out with his dragoons.No patience from Timurid: the first units are already marching.
🎙 Even footing again — the tension builds.
2:52 Might decides to put on early pressure on his opponent by bringing out his marines.No patience from Might: the first units are already marching.
3:23 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
3:48 Timurid failed to kill off Might's defending marines.Timurid's early gamble buys nothing — Might's defense was already in place.
4:20 Losing only less than half of his army, Might seems to be fine.A cheap fight for Timurid — the losses are light.
4:50 Losing only less than half of his army, Timurid seems to be fine.A cheap fight for Might — the losses are light.
5:27 Timurid starts expanding.Timurid plants a new base and dares his opponent to punish it.
6:10 Might places down a command center.Might takes another base — the economy widens.
6:30 Might decides to put on early pressure on his opponent by bringing out his marines.No patience from Might: the first units are already marching.
7:12 The battle to decide the game begins!Neither side backs off — the battle is joined.
🎙 Even footing again — the tension builds.
7:43 Might successfully kills off Timurid's dragoons with nice marine micro.The early pressure works — Might breaks Timurid's front door.
8:11 After that battle, Timurid still has most of his army with him.Might keeps most of his army intact through the exchange.
8:40 With excellent skills and micro, Might managed to fend off Timurid while losing less than half of his army.Timurid keeps most of his army intact through the exchange.
9:17 Unwilling to make the game too long, Timurid starts moving out.No more waiting. Timurid pushes.
— The mid game —
9:50 It seems like Might has more units than Timurid!Count the units: Might has the edge over Timurid right now.
10:30 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
10:45 Might fends off Timurid's early goons with his marines.Might holds the early rush without blinking.
11:29 After that battle, Might still has most of his army with him.Timurid keeps most of his army intact through the exchange.
12:04 Timurid lost about half of his army in that battle.Half of Might's force stays on that battlefield.
🎙 Slight advantage Might as the game develops.
12:28 Might moves out with his armies.Here it comes: Might crosses the map with everything.
13:12 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
13:42 Might successfully kills off Timurid's dragoons with nice marine micro.Timurid wasn't ready. Might's early aggression takes the lead.
14:00 About half of Timurid's army has been decimated in that battle.Might pays for that trade with about half his army.
14:33 Losing only less than half of his army, Might seems to be fine.A cheap fight for Timurid — the losses are light.
15:11 Might destroys Timurid's nexus, denying expansions.No reinforcements in time: Timurid watches Might level the expansion.
15:48 Might bravely pushes out with his marines and vultures.No patience from Might: the first units are already marching.
16:06 Timurid warps in a nexus.Timurid takes another base — the economy widens.
— The late game —
16:53 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
🎙 The armies are no longer comparable: Might is far ahead.
17:19 The battle outcome favors Might as Timurid's armies melt into Might's armies' weapon fire!Timurid's army evaporates. Might doesn't even slow down.
18:01 Timurid seems to lose most of his army in that battle.Might limps away with less than half the army he arrived with.
18:23 After that battle, Might still has most of his army with him.Timurid keeps most of his army intact through the exchange.
18:59 Might figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Might tests the door early. Is anyone home?
19:39 Might places down a command center.More workers, more money: Might expands.
19:51 The two armies meet and a large battle starts to engage!The dance is over. They fight.
20:28 Timurid's mismicro cost him his dragoons and probably this game! Might continues pressuring with his marines and vultures!Timurid wasn't ready. Might's early aggression takes the lead.
🎙 Might's force dwarfs what Timurid has left on the field.
21:09 Timurid seems to lose most of his army in that battle.Might limps away with less than half the army he arrived with.
21:37 With excellent skills and micro, Might managed to fend off Timurid while losing less than half of his army.Timurid keeps most of his army intact through the exchange.
22:02 Looking at the opponent's overwhelming forces, Timurid GGs!That's it. Timurid looks at the field one last time and concedes.
Might takes it — the early game decided this one.

Head to head

9 earlier meetings
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