SHAKURAS Reborn
Tournament · Bo7 · engine v5.3 · Sun, Aug 9 2026 · 18:27 server time
GG Iota 1 – 4 Mango

Games

5 · · ▶ replay
G1 KOF WIN Munitions Protoss 1–0 Terran Poetic Circuit Breaker Circuit Breaker · Δelo +0/+0
■ Munitions ■ Poetic army value
■ Munitions ■ Poetic economy
Play-by-play (54 lines)
0:10 Munitions spawns in Blue at s1 while Poetic spawns in White at s3.Cross positions or close ones, it starts here: Munitions at s1, Poetic at s3.
0:44 Munitions opens 14 Nexus against Poetic's 2 Fact Vulture.Scouting done, plans revealed: Munitions's 14 Nexus against Poetic's 2 Fact Vulture.
— The early game —
1:12 Munitions desperate in getting his economy pumped up, expands to another location.More workers, more money: Munitions expands.
1:51 Poetic places down a command center.Quietly, Poetic adds a base. These are the moves that decide long games.
2:19 Attempting to end the game, Munitions moves out with his armies.Munitions has seen enough — the army moves out.
🎙 Nothing between them. One engagement could decide it.
2:48 Poetic bravely pushes out with his marines and vultures.Poetic tests the door early. Is anyone home?
3:11 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
3:58 Munitions fends off Poetic's marines with his dragoons.Munitions holds the early rush without blinking.
4:27 After that battle, Munitions still has most of his army with him.Poetic keeps most of his army intact through the exchange.
4:48 With excellent skills and micro, Poetic managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
5:17 Both Munitions and Poetic appears to have equal expansions now.The economies mirror one another. Nothing between Munitions and Poetic yet.
6:03 Unwilling to make the game too long, Munitions starts moving out.No more waiting. Munitions pushes.
6:32 Poetic figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Poetic: the first units are already marching.
7:07 Munitions warps in a nexus.Munitions takes another base — the economy widens.
🎙 Dead even — neither player has found the edge yet.
7:33 Poetic places down a command center.Quietly, Poetic adds a base. These are the moves that decide long games.
7:54 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
8:31 Poetic's mismicro cost him his marines and probably this game! Munitions continues pressuring with his dragoons!Poetic wasn't ready. Munitions's early aggression takes the lead.
9:08 After that battle, Poetic still has most of his army with him.Munitions keeps most of his army intact through the exchange.
9:31 After that battle, Munitions still has most of his army with him.A cheap fight for Poetic — the losses are light.
10:10 Munitions is putting on early pressure with his dragoon.No patience from Munitions: the first units are already marching.
— The mid game —
10:29 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
11:03 Munitions successfully pressures Poetic with his dragoons! Poetic is contained.Poetic wasn't ready. Munitions's early aggression takes the lead.
11:45 About half of Poetic's army has been decimated in that battle.Munitions pays for that trade with about half his army.
🎙 Munitions's force dwarfs what Poetic has left on the field.
12:16 Losing only less than half of his army, Munitions seems to be fine.Poetic keeps most of his army intact through the exchange.
12:43 Munitions decides to push out with his dragoon.Munitions goes early — pressure before either side is ready.
13:06 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
13:49 Poetic's mismicro cost him his marines and probably this game! Munitions continues pressuring with his dragoons!The early pressure works — Munitions breaks Poetic's front door.
14:15 Poetic has lost about half of his army in that battle.Half of Munitions's force stays on that battlefield.
14:53 That attack didn't seem to do much damage, Poetic destroyed only less than half of Munitions's army.Poetic clips Munitions's army — real damage, but Munitions fights on.
15:20 Eager to end the game, Munitions moves out with his armies.Munitions tightens the formation and starts the long walk.
15:54 Poetic is in quite a huge army disadvantage, he doesn't have what it takes to win against Munitions's army.Poetic is badly outgunned — Munitions's force is a size larger.
16:25 Poetic starts expanding.Poetic plants a new base and dares his opponent to punish it.
🎙 Munitions's force dwarfs what Poetic has left on the field.
17:00 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
— The late game —
17:34 All of a sudden, Poetic has no armies left while Munitions is continuing to push across the map!A clean, brutal win for Munitions. The push continues.
17:58 The attack was a success, Poetic lost more than half of his army in that battle.That fight gutted Munitions — more than half the force is gone.
18:34 With excellent skills and micro, Munitions managed to fend off Poetic while losing less than half of his army.Poetic keeps most of his army intact through the exchange.
19:02 Munitions is pushing out with his dragoons.Munitions goes early — pressure before either side is ready.
19:27 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
19:56 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
20:40 All of a sudden, Poetic has no armies left while Munitions is continuing to push across the map!The engagement breaks Poetic's way of life — Munitions marches on.
21:00 Munitions looks beastly after destroying more than half of Poetic's army.When the smoke clears, Munitions has erased most of what Poetic brought.
🎙 The armies are no longer comparable: Munitions is far ahead.
21:31 Losing only less than half of his army, Munitions seems to be fine.Poetic keeps most of his army intact through the exchange.
22:04 Munitions shot down Poetic's command center.No reinforcements in time: Poetic watches Munitions level the expansion.
22:32 Munitions is pushing out with his dragoons.Munitions goes early — pressure before either side is ready.
23:03 Looking at the opponent's overwhelming forces, Poetic GGs!Poetic GGs. A hard-fought game comes to its end.
That's the game: Munitions defeats Poetic, settled in the early game.
G2 Munitions Protoss 1–1 Zerg Sayers WIN Circuit Breaker Circuit Breaker · Δelo +0/+0
■ Munitions ■ Sayers army value
■ Munitions ■ Sayers economy
Play-by-play (283 lines)
0:07 Munitions spawns at s3 in Purple while Sayers spawns at s2 in Orange.We're underway — Munitions spawns at s3, Sayers answers from s2.
0:25 Sayers opens 12 Hatch against Munitions's Forge Fast Expand.Scouting done, plans revealed: Munitions's Forge Fast Expand against Sayers's 12 Hatch.
— The early game —
1:03 Munitions warps in a nexus.More workers, more money: Munitions expands.
1:12 Sayers starts expanding.Quietly, Sayers adds a base. These are the moves that decide long games.
1:27 Unwilling to make the game too long, Munitions starts moving out.Here it comes: Munitions crosses the map with everything.
🎙 The armies trade evenly; this one is still anyone's game.
1:59 Sayers pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Sayers: the first units are already marching.
2:20 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
2:32 With really nice micro, Sayers's speedlings kills off Munitions's dragoons.Munitions wasn't ready. Sayers's early aggression takes the lead.
3:00 Losing only less than half of his army, Munitions seems to be fine.Sayers keeps most of his army intact through the exchange.
3:16 Losing only less than half of his army, Sayers seems to be fine.Munitions keeps most of his army intact through the exchange.
3:48 Sayers places down a hatchery.More workers, more money: Sayers expands.
4:04 Munitions is pushing out with his zealots.Munitions tests the door early. Is anyone home?
4:26 Sayers's speedlings rapidly push out across the map.Sayers tests the door early. Is anyone home?
4:49 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
🎙 The armies trade evenly; this one is still anyone's game.
5:21 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
5:30 Munitions kills off all of Sayers's offensive zerglings with his zealots.Munitions holds the early rush without blinking.
5:57 That attack didn't seem to do much damage, Sayers destroyed only less than half of Munitions's army.Sayers takes a bite out of Munitions's force and backs off.
6:26 With excellent skills and micro, Sayers managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
6:53 Munitions is putting some early pressure on with his dragoons.Munitions goes early — pressure before either side is ready.
7:02 Sayers starts pushing across the map.No more waiting. Sayers pushes.
7:21 Currently, neither Munitions nor Sayers appears to be leading in economy.The economies mirror one another. Nothing between Munitions and Sayers yet.
7:41 The two armies meet and a large battle starts to engage!The dance is over. They fight.
8:06 Munitions failed to kill off Sayers's defending zerglings.Sayers holds the early rush without blinking.
🎙 Dead even — neither player has found the edge yet.
8:32 With excellent skills and micro, Sayers managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
9:01 Sayers destroyed less army than he should, only less than half of Munitions's army has been decimated.Sayers clips Munitions's army — real damage, but Munitions fights on.
9:13 Sayers places down a hatchery.More workers, more money: Sayers expands.
9:42 Munitions's zealots and dragoon mixture is rolling across the map.Munitions tests the door early. Is anyone home?
9:59 Sayers pushes out with his zerglings! It appears that these zerglings have speed upgrade!Sayers goes early — pressure before either side is ready.
10:17 Munitions warps in a nexus.Munitions takes another base — the economy widens.
10:51 The battle to decide the game begins!The dance is over. They fight.
10:58 With beautiful placement, Munitions successfully fends off Sayers's attacks.Munitions takes the fight on his terms and sends Sayers home with nothing.
11:23 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
🎙 Even footing again — the tension builds.
11:54 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Munitions — the losses are light.
— The mid game —
12:15 Looks like Munitions is going to push out with his archons and speedlots!Munitions hits the timing — this push arrives exactly when it hurts.
12:30 Sayers now has enough hydralisk to take the game! ... Or so he thinks.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
12:44 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
13:16 Sayers's scourge sniped a few of Munitions's observers! Munitions can't deal with the lurkers and lost the battle!Munitions's defense bends, then snaps. Sayers takes the middle of the game.
13:46 It seems that Sayers only managed to destroy less than half of Munitions's army.Sayers takes a bite out of Munitions's force and backs off.
13:55 That attack didn't seem to do much damage, Munitions destroyed only less than half of Sayers's army.Munitions clips Sayers's army — real damage, but Sayers fights on.
14:12 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
14:41 Sayers has been very lucky to scout the incoming harassment by Munitions.Sayers's raid is spotted before it even leaves home.
🎙 Nothing between them. One engagement could decide it.
15:02 Sayers scouted the attempt but Munitions is still going with it!Munitions wanted to raid — instead he's pinned at home, defending.
15:20 Munitions tried to sneak in a dark templar but it was killed off before it can deal any damage to Sayers's economy.Munitions knocks, Sayers answers. No damage done.
15:41 Sayers now has enough hydralisk to take the game! ... Or so he thinks.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
16:17 Sayers appears to have more army than Munitions!Sayers's army is visibly the bigger one — Munitions should not take this fight.
16:33 Munitions warps in a nexus.Quietly, Munitions adds a base. These are the moves that decide long games.
16:48 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
17:18 Munitions successfully fends off Sayers's attacks.Munitions takes the fight on his terms and sends Sayers home with nothing.
17:41 Sayers destroyed less army than he should, only less than half of Munitions's army has been decimated.Sayers takes a bite out of Munitions's force and backs off.
18:09 With excellent skills and micro, Sayers managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
🎙 Nothing between them. One engagement could decide it.
18:17 Munitions is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Munitions's mid-game army is assembled — and it's moving.
18:52 Sayers brings his lurker-lings to pressure his opponent.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
19:15 Sayers places down a hatchery.More workers, more money: Sayers expands.
19:22 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
19:59 Munitions's archon made a significant contribution in this battle! His observer placement was also well done!Sayers's defense bends, then snaps. Munitions takes the middle of the game.
20:06 After that battle, Sayers still has most of his army with him.Munitions keeps most of his army intact through the exchange.
20:37 After that battle, Munitions still has most of his army with him.Sayers keeps most of his army intact through the exchange.
20:46 Munitions warps in a nexus.Munitions plants a new base and dares his opponent to punish it.
21:24 Looks like Munitions is going to push out with his archons and speedlots!Munitions hits the timing — this push arrives exactly when it hurts.
🎙 The armies trade evenly; this one is still anyone's game.
21:31 Attempting to end the game, Sayers moves out with his armies.No more waiting. Sayers pushes.
21:53 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
22:18 Munitions tried to break into Sayers's base, but a few sunkens in combination with beautiful building placement stopped Munitions!Sayers absorbs the mid-game push — Munitions gained nothing for the cost.
22:42 With excellent skills and micro, Sayers managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
23:02 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
23:17 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
23:46 Munitions decides to put some pressure on his opponent.No more waiting. Munitions pushes.
24:12 Sayers now has enough hydralisk to take the game! ... Or so he thinks.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
24:33 The battle to decide the game begins!Here it comes: two full armies, one engagement.
🎙 Even footing again — the tension builds.
25:00 Munitions's archon made a significant contribution in this battle! His observer placement was also well done!Sayers's defense bends, then snaps. Munitions takes the middle of the game.
25:12 With excellent skills and micro, Sayers managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
25:41 After that battle, Munitions still has most of his army with him.A cheap fight for Sayers — the losses are light.
25:50 Reaver! Reaver! Munitions's reaver is killing off most of Sayers's workers!Beautiful harassment from Munitions. Sayers's economy takes a real hit.
26:18 Looks like Munitions is going to push out with his archons and speedlots!Munitions's mid-game army is assembled — and it's moving.
26:34 Sayers brings his lurker-lings to pressure his opponent.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
27:12 Currently, Munitions and Sayers appear to have around the same army size.The armies weigh the same — dead even on the field.
27:22 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
27:41 Munitions failed to deal nicely with Sayers's lurkers, his few fail storms cost him this battle and this army.Munitions's defense bends, then snaps. Sayers takes the middle of the game.
🎙 Dead even — neither player has found the edge yet.
28:15 Losing only less than half of his army, Munitions seems to be fine.Sayers keeps most of his army intact through the exchange.
28:42 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Munitions — the losses are light.
28:59 Munitions is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Munitions's mid-game army is assembled — and it's moving.
29:18 Sayers brings his lurker-lings to pressure his opponent.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
29:31 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
29:53 All of a sudden, Munitions has no armies left while Sayers is continuing to push across the map!A clean, brutal win for Sayers. The push continues.
30:21 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
30:40 Munitions destroyed less army than he should, only less than half of Sayers's army has been decimated.Munitions clips Sayers's army — real damage, but Sayers fights on.
31:11 Looks like Munitions is going to push out with his archons and speedlots!The composition is ready; Munitions starts the push.
🎙 The armies trade evenly; this one is still anyone's game.
31:24 Attempting to end the game, Sayers moves out with his armies.No more waiting. Sayers pushes.
31:40 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
32:17 Sayers scourged some of Munitions's annoying corsairs, and kills off majority of the speedlots with his lurkers!Sayers absorbs the mid-game push — Munitions gained nothing for the cost.
32:43 With excellent skills and micro, Sayers managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
32:58 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Sayers — the losses are light.
33:27 Aaaaaa, Sayers's mineral line is stormed by Munitions's high templars!The raid lands — Munitions chips away at Sayers's foundation.
33:38 Sayers appears to have more army than Munitions!Sayers's army is visibly the bigger one — Munitions should not take this fight.
34:11 Looks like Munitions is going to push out with his archons and speedlots!The composition is ready; Munitions starts the push.
34:27 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
🎙 Nothing between them. One engagement could decide it.
34:48 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
35:02 With archons and speedlots and high templars, Sayers didn't even have a chance against Munitions.Munitions absorbs the mid-game push — Sayers gained nothing for the cost.
35:18 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
35:40 After that battle, Sayers still has most of his army with him.A cheap fight for Munitions — the losses are light.
36:02 Looks like Munitions is going to push out with his archons and speedlots!Munitions hits the timing — this push arrives exactly when it hurts.
36:36 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
37:05 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
37:22 Sayers failed to bring in overlords as Munitions's dark templar slice through his hydralisk army!The mid-game push crashes through — Munitions breaks Sayers's position.
37:34 After that battle, Sayers still has most of his army with him.A cheap fight for Munitions — the losses are light.
🎙 Dead even — neither player has found the edge yet.
37:56 After that battle, Munitions still has most of his army with him.Sayers keeps most of his army intact through the exchange.
38:21 Munitions decides to put some pressure on his opponent.Munitions tightens the formation and starts the long walk.
— The late game —
38:48 Ultralisks and cracklings with defilers behind: Sayers commits to the break.Max supply, full upgrades: Sayers moves out to end it.
39:08 The battle to decide the game begins!The dance is over. They fight.
39:36 The battle outcome favors Sayers as Munitions's armies melt into Sayers's armies' weapon fire!Sayers wins the fight convincingly and keeps rolling forward.
39:43 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
40:02 It seems that Munitions only managed to destroy less than half of Sayers's army.Munitions takes a bite out of Sayers's force and backs off.
40:42 Munitions rolls out with archons and speedlots, templar trailing on full energy.Everything Munitions has built comes forward at once.
40:55 Sayers moves out with his armies.Sayers has seen enough — the army moves out.
🎙 Even footing again — the tension builds.
41:27 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
41:37 Sayers's scourge take the corsairs and the speedlots die to cracklings. Munitions backs off.Munitions throws the endgame army in and Sayers simply refuses to lose.
42:07 It seems that Munitions only managed to destroy less than half of Sayers's army.Munitions clips Sayers's army — real damage, but Sayers fights on.
42:27 It seems that Sayers only managed to destroy less than half of Munitions's army.Sayers clips Munitions's army — real damage, but Munitions fights on.
42:43 Sayers harasses Munitions's economy and gets ahead of the game.Beautiful harassment from Sayers. Munitions's economy takes a real hit.
43:16 Munitions's army is small compared to Sayers!Munitions needs production, fast; Sayers's army has outgrown his.
43:27 Every gateway is pumping and Munitions starts walking across the map.Everything Munitions has built comes forward at once.
43:51 Sayers moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Everything Sayers has built comes forward at once.
44:08 The battle to decide the game begins!Neither side backs off — the battle is joined.
🎙 Nothing between them. One engagement could decide it.
44:40 Sayers's lurkers are burrowed at the choke and Munitions has no observers left. The push stalls.Munitions throws the endgame army in and Sayers simply refuses to lose.
45:01 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Munitions — the losses are light.
45:15 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
45:36 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.Everything Munitions has built comes forward at once.
45:51 Sayers starts pushing across the map.Sayers tightens the formation and starts the long walk.
46:33 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
46:53 Storm after storm lands on the hydralisks — Munitions walks through Sayers's army.The final army does its work — Munitions breaks Sayers late.
47:09 After that battle, Sayers still has most of his army with him.A cheap fight for Munitions — the losses are light.
47:26 Losing only less than half of his army, Munitions seems to be fine.Sayers keeps most of his army intact through the exchange.
🎙 The armies trade evenly; this one is still anyone's game.
47:42 In terms of army size, Sayers is behind Munitions!Sayers needs production, fast; Munitions's army has outgrown his.
48:10 Every gateway is pumping and Munitions starts walking across the map.Max supply, full upgrades: Munitions moves out to end it.
48:40 Sayers decides to put some pressure on his opponent.Sayers has seen enough — the army moves out.
49:04 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
49:19 Munitions kills off Sayers's armies and continues pushing!Sayers's army evaporates. Munitions doesn't even slow down.
49:50 After that battle, Sayers still has most of his army with him.A cheap fight for Munitions — the losses are light.
49:57 Sayers destroyed less army than he should, only less than half of Munitions's army has been decimated.Sayers clips Munitions's army — real damage, but Munitions fights on.
50:33 Sayers tried to micro his mutalisks but they were unable to get past Munitions's defense line.Sayers goes for the raid — Munitions is ready, and nothing comes of it.
50:49 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.Everything Munitions has built comes forward at once.
🎙 The armies trade evenly; this one is still anyone's game.
51:03 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
51:27 All of a sudden, Sayers has no armies left while Munitions is continuing to push across the map!Munitions wins the fight convincingly and keeps rolling forward.
51:53 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Munitions — the losses are light.
52:11 After that battle, Munitions still has most of his army with him.A cheap fight for Sayers — the losses are light.
52:38 Eager to end the game, Munitions moves out with his armies.Munitions has seen enough — the army moves out.
52:58 Attempting to end the game, Sayers moves out with his armies.Sayers tightens the formation and starts the long walk.
53:21 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
53:47 Munitions had the observers for those lurkers and Sayers's push simply stops.Munitions holds the late-game siege — what a defensive stand!
54:10 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Sayers — the losses are light.
🎙 Dead even — neither player has found the edge yet.
54:17 After that battle, Sayers still has most of his army with him.A cheap fight for Munitions — the losses are light.
54:47 Sayers tried to micro his mutalisks but they were unable to get past Munitions's defense line.Sayers goes for the raid — Munitions is ready, and nothing comes of it.
54:59 Sayers is leading the game with more expansions than Munitions.Economically it's Sayers's game right now; Munitions is falling behind on bases.
55:29 Munitions rolls out with archons and speedlots, templar trailing on full energy.Everything Munitions has built comes forward at once.
55:47 Attempting to end the game, Sayers moves out with his armies.Sayers tightens the formation and starts the long walk.
56:08 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
56:33 The corsairs cleared the sky and Munitions's ground army does the rest to Sayers.The final army does its work — Munitions breaks Sayers late.
56:52 With excellent skills and micro, Sayers managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
57:12 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Sayers — the losses are light.
🎙 Dead even — neither player has found the edge yet.
57:37 Sayers tried to micro his mutalisks but they were unable to get past Munitions's defense line.Sayers knocks, Munitions answers. No damage done.
58:09 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Munitions's army.Sayers goes for the raid — Munitions is ready, and nothing comes of it.
58:17 Corsairs sweeping ahead, the ground army behind — Munitions moves on the hatcheries.Everything Munitions has built comes forward at once.
58:47 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
59:02 Munitions walked into plague and swarm together. Sayers gave up nothing.Munitions throws the endgame army in and Sayers simply refuses to lose.
59:30 After that battle, Sayers still has most of his army with him.A cheap fight for Munitions — the losses are light.
59:57 After that battle, Munitions still has most of his army with him.Sayers keeps most of his army intact through the exchange.
60:19 Munitions is in quite a huge army disadvantage, he doesn't have what it takes to win against Sayers's army.Munitions needs production, fast; Sayers's army has outgrown his.
60:36 Eager to end the game, Munitions moves out with his armies.Munitions tightens the formation and starts the long walk.
🎙 The armies trade evenly; this one is still anyone's game.
60:56 Four hatcheries of larva pouring out at once, and Sayers pushes.Max supply, full upgrades: Sayers moves out to end it.
61:25 The battle to decide the game begins!Neither side backs off — the battle is joined.
61:37 With beautiful placement, Sayers successfully fends off Munitions's attacks.Munitions commits and it's the wrong call — Sayers cleans it up.
62:08 With excellent skills and micro, Sayers managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
62:16 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
62:36 Upgrades finished and a bank of storms ready. Here comes Munitions.Everything Munitions has built comes forward at once.
63:14 Ultralisks and cracklings with defilers behind: Sayers commits to the break.This is the big one — Sayers commits the late-game army.
63:35 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
63:50 Storm after storm lands on the hydralisks — Munitions walks through Sayers's army.The final army does its work — Munitions breaks Sayers late.
🎙 Nothing between them. One engagement could decide it.
64:04 That attack didn't seem to do much damage, Munitions destroyed only less than half of Sayers's army.Munitions clips Sayers's army — real damage, but Sayers fights on.
64:28 After that battle, Munitions still has most of his army with him.A cheap fight for Sayers — the losses are light.
64:53 Sayers has more expansions than Munitions.Economically it's Sayers's game right now; Munitions is falling behind on bases.
65:27 Munitions decides to move out with his armies.Munitions tightens the formation and starts the long walk.
65:40 Sayers decides to put some pressure on his opponent.Here it comes: Sayers crosses the map with everything.
65:58 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
66:32 Sayers ran dry of larva at exactly the wrong moment. Munitions is inside the third.The final army does its work — Munitions breaks Sayers late.
66:39 After that battle, Sayers still has most of his army with him.A cheap fight for Munitions — the losses are light.
67:04 After that battle, Munitions still has most of his army with him.Sayers keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
67:37 Eager to end the game, Munitions moves out with his armies.Munitions tightens the formation and starts the long walk.
67:44 Sayers moves out under dark swarm — the zealots may chase, the dragoons cannot shoot.Max supply, full upgrades: Sayers moves out to end it.
68:16 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
68:44 Sayers's lurkers are burrowed at the choke and Munitions has no observers left. The push stalls.Munitions throws the endgame army in and Sayers simply refuses to lose.
68:57 It seems that Munitions only managed to destroy less than half of Sayers's army.Munitions clips Sayers's army — real damage, but Sayers fights on.
69:18 Losing only less than half of his army, Munitions seems to be fine.Sayers keeps most of his army intact through the exchange.
69:45 Munitions rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Munitions moves out to end it.
69:59 Sayers decides to put some pressure on his opponent.Sayers has seen enough — the army moves out.
70:23 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
🎙 The armies trade evenly; this one is still anyone's game.
70:48 Storm after storm lands on the hydralisks — Munitions walks through Sayers's army.The final army does its work — Munitions breaks Sayers late.
71:06 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Munitions — the losses are light.
71:23 Sayers destroyed less army than he should, only less than half of Munitions's army has been decimated.Sayers clips Munitions's army — real damage, but Munitions fights on.
71:52 Munitions rolls out with archons and speedlots, templar trailing on full energy.Everything Munitions has built comes forward at once.
72:12 Plague for the templar, swarm for the choke — Sayers goes in.Everything Sayers has built comes forward at once.
72:33 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
73:08 Sayers's lurkers hold the front while the cracklings flank. Munitions loses everything.There's no rebuilding from that. Sayers's late-game push decides it.
73:18 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
73:39 Losing only less than half of his army, Sayers seems to be fine.Munitions keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
74:13 Unwilling to make the game too long, Munitions starts moving out.Munitions tightens the formation and starts the long walk.
74:20 Ultralisks and cracklings with defilers behind: Sayers commits to the break.Max supply, full upgrades: Sayers moves out to end it.
74:57 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
75:16 Sayers's lurkers are burrowed at the choke and Munitions has no observers left. The push stalls.Munitions throws the endgame army in and Sayers simply refuses to lose.
75:29 With excellent skills and micro, Sayers managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
75:55 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
76:14 Munitions decides to move out with his armies.Munitions has seen enough — the army moves out.
76:41 Four hatcheries of larva pouring out at once, and Sayers pushes.Max supply, full upgrades: Sayers moves out to end it.
76:48 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
🎙 Dead even — neither player has found the edge yet.
77:30 Storm after storm lands on the hydralisks — Munitions walks through Sayers's army.The final army does its work — Munitions breaks Sayers late.
77:48 After that battle, Sayers still has most of his army with him.A cheap fight for Munitions — the losses are light.
78:12 After that battle, Munitions still has most of his army with him.Sayers keeps most of his army intact through the exchange.
78:19 Ultralisks and cracklings with defilers behind: Sayers commits to the break.This is the big one — Sayers commits the late-game army.
78:56 At the moment, Sayers seems to have more units than Munitions.Count the units: Sayers has the edge over Munitions right now.
79:11 The two armies meet and a large battle starts to engage!The dance is over. They fight.
79:40 Archons and speedlots hold the choke — Sayers's ultralisks cannot get through.Sayers throws the endgame army in and Munitions simply refuses to lose.
79:55 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
80:18 After that battle, Sayers still has most of his army with him.Munitions keeps most of his army intact through the exchange.
🎙 The armies trade evenly; this one is still anyone's game.
80:36 Plague for the templar, swarm for the choke — Sayers goes in.This is the big one — Sayers commits the late-game army.
80:51 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
81:14 Under dark swarm Munitions's dragoons are useless — Sayers's cracklings tear the army apart!There's no rebuilding from that. Sayers's late-game push decides it.
81:43 Losing only less than half of his army, Munitions seems to be fine.A cheap fight for Sayers — the losses are light.
81:57 With excellent skills and micro, Sayers managed to fend off Munitions while losing less than half of his army.A cheap fight for Munitions — the losses are light.
82:25 Sayers starts pushing across the map.No more waiting. Sayers pushes.
82:37 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
83:18 Under dark swarm Munitions's dragoons are useless — Sayers's cracklings tear the army apart!There's no rebuilding from that. Sayers's late-game push decides it.
83:25 After that battle, Munitions still has most of his army with him.Sayers keeps most of his army intact through the exchange.
🎙 Slight advantage Sayers as the game develops.
83:50 Munitions destroyed less army than he should, only less than half of Sayers's army has been decimated.Munitions clips Sayers's army — real damage, but Sayers fights on.
84:13 Sayers tried to micro his mutalisks but they were unable to get past Munitions's defense line.Good instincts from Munitions; the harassment dies at the doorstep.
84:28 Eager to end the game, Sayers moves out with his armies.No more waiting. Sayers pushes.
85:07 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
85:14 Plague on the templar, and Sayers's ultralisks walk straight through Munitions.There's no rebuilding from that. Sayers's late-game push decides it.
85:47 Sayers destroyed less army than he should, only less than half of Munitions's army has been decimated.Sayers takes a bite out of Munitions's force and backs off.
86:14 Munitions destroyed less army than he should, only less than half of Sayers's army has been decimated.Munitions takes a bite out of Sayers's force and backs off.
86:21 Four hatcheries of larva pouring out at once, and Sayers pushes.This is the big one — Sayers commits the late-game army.
86:57 Munitions's army is small compared to Sayers!Munitions is badly outgunned — Sayers's force is a size larger.
🎙 The scales tip toward Sayers — a lead, but not a safe one.
87:06 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
87:41 All of a sudden, Munitions has no armies left while Sayers is continuing to push across the map!A clean, brutal win for Sayers. The push continues.
88:03 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
88:12 With excellent skills and micro, Sayers managed to fend off Munitions while losing less than half of his army.Munitions keeps most of his army intact through the exchange.
88:35 Unwilling to make the game too long, Sayers starts moving out.Sayers tightens the formation and starts the long walk.
88:56 The battle to decide the game begins!Here it comes: two full armies, one engagement.
89:11 Plague on the templar, and Sayers's ultralisks walk straight through Munitions.The final army does its work — Sayers breaks Munitions late.
89:47 With excellent skills and micro, Munitions managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
90:02 It seems that Munitions only managed to destroy less than half of Sayers's army.Munitions clips Sayers's army — real damage, but Sayers fights on.
🎙 Sayers has built a commanding army lead — Munitions needs something special here.
90:26 Munitions tried to sneak in a dark templar but it was killed off before it can deal any damage to Sayers's economy.Munitions knocks, Sayers answers. No damage done.
90:40 Nice try from Munitions to harass Sayers, but Sayers's reaction is just too agile.Munitions goes for the raid — Sayers is ready, and nothing comes of it.
91:11 Munitions having no armies left to defend, has no choice but to tap out.Munitions GGs. A hard-fought game comes to its end.
GG. Sayers closes it out over Munitions.
G3 Hectic Zerg 1–2 Zerg Sayers WIN Circuit Breaker Circuit Breaker · Δelo +0/+0
■ Hectic ■ Sayers army value
■ Hectic ■ Sayers economy
Play-by-play (51 lines)
0:07 The Orange Hectic spawns at s1 while Blue Sayers spawns at s3.Cross positions or close ones, it starts here: Hectic at s1, Sayers at s3.
0:52 Hectic opens Overpool against Sayers's Overpool.The builds are down: Overpool from Hectic, Overpool from Sayers.
— The early game —
1:21 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
1:50 Sayers places down a hatchery.More workers, more money: Sayers expands.
2:12 Attempting to end the game, Hectic moves out with his armies.No more waiting. Hectic pushes.
🎙 The armies trade evenly; this one is still anyone's game.
2:50 Sayers is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.No patience from Sayers: the first units are already marching.
3:17 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
4:02 Sayers with the more superior zergling control successfully fends off Hectic's zerglings!Sayers holds the early rush without blinking.
4:19 With excellent skills and micro, Sayers managed to fend off Hectic while losing less than half of his army.Hectic keeps most of his army intact through the exchange.
4:54 Hectic lost about half of his army in that battle.Half of Sayers's force stays on that battlefield.
5:23 Sayers places down a hatchery.More workers, more money: Sayers expands.
6:03 Unwilling to make the game too long, Hectic starts moving out.Here it comes: Hectic crosses the map with everything.
6:31 Sayers pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Sayers: the first units are already marching.
7:06 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
🎙 Dead even — neither player has found the edge yet.
7:37 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
8:08 Hectic lost all his zerglings to Sayers!Hectic wasn't ready. Sayers's early aggression takes the lead.
8:35 Hectic lost about half of his army in that battle.Half of Sayers's force stays on that battlefield.
9:14 Hectic destroyed less army than he should, only less than half of Sayers's army has been decimated.Hectic takes a bite out of Sayers's force and backs off.
9:42 Both Hectic and Sayers appears to have equal expansions now.The economies mirror one another. Nothing between Hectic and Sayers yet.
10:22 Hectic is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.Hectic tests the door early. Is anyone home?
10:45 Sayers is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.No patience from Sayers: the first units are already marching.
11:16 Sayers places down a hatchery.Sayers takes another base — the economy widens.
12:03 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
🎙 Sayers holds the stronger army for now.
12:27 Hectic failed to break Sayers's zergling line of defense.Sayers holds the early rush without blinking.
12:58 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Hectic — the losses are light.
13:40 Losing only less than half of his army, Hectic seems to be fine.A cheap fight for Sayers — the losses are light.
13:59 Hectic places down a hatchery.Quietly, Hectic adds a base. These are the moves that decide long games.
14:34 Hectic pushes out with his zerglings! It appears that these zerglings have speed upgrade!Hectic tests the door early. Is anyone home?
15:11 Sayers's speedlings rapidly push out across the map.No patience from Sayers: the first units are already marching.
15:46 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
16:13 Hectic lost all his zerglings to Sayers!The early pressure works — Sayers breaks Hectic's front door.
16:41 About half of Hectic's army has been decimated in that battle.Sayers pays for that trade with about half his army.
🎙 Slight advantage Sayers as the game develops.
17:27 After that battle, Sayers still has most of his army with him.A cheap fight for Hectic — the losses are light.
17:54 Sayers places down a hatchery.More workers, more money: Sayers expands.
— The mid game —
18:32 Sayers is pushing his mutalisk/scourge stack across the map!Sayers hits the timing — this push arrives exactly when it hurts.
18:47 Hectic places down a hatchery.Hectic takes another base — the economy widens.
— The late game —
19:37 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
19:51 Hectic made a mistake and lost both the air and ground battle! Sayers is pushing his mutalisks further on!Hectic's defense bends, then snaps. Sayers takes the middle of the game.
20:33 Hectic lost about half of his army in that battle.Sayers pays for that trade with about half his army.
21:04 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Hectic — the losses are light.
21:30 Sayers is pushing his speedlings.Sayers hits the timing — this push arrives exactly when it hurts.
🎙 Sayers edges ahead on army strength.
22:03 After suffering a devastating loss in the battle, Hectic GGs!That's it. Hectic looks at the field one last time and concedes.
That's the game: Sayers defeats Hectic, settled in the mid game.
G4 Dynamicist Protoss 1–3 Zerg Sayers WIN Circuit Breaker Circuit Breaker · Δelo +0/+0
■ Dynamicist ■ Sayers army value
■ Dynamicist ■ Sayers economy
Play-by-play (53 lines)
0:12 Dynamicist spawns in Teal at s2 while Sayers spawns in Red at s4.We're underway — Dynamicist spawns at s2, Sayers answers from s4.
0:39 Sayers opens Overpool against Dynamicist's Forge Fast Expand.The builds are down: Forge Fast Expand from Dynamicist, Overpool from Sayers.
— The early game —
1:06 Dynamicist warps in a nexus.Quietly, Dynamicist adds a base. These are the moves that decide long games.
1:50 Sayers starts expanding.More workers, more money: Sayers expands.
2:02 Dynamicist's zealots and dragoon mixture is rolling across the map.Dynamicist goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:36 Sayers's speedlings rapidly push out across the map.No patience from Sayers: the first units are already marching.
3:08 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
3:43 Sayers kills off Dynamicist's armies and continues pushing!A clean, brutal win for Sayers. The push continues.
4:14 After that battle, Dynamicist still has most of his army with him.Sayers keeps most of his army intact through the exchange.
4:55 Losing only less than half of his army, Sayers seems to be fine.Dynamicist keeps most of his army intact through the exchange.
5:25 Dynamicist warps in a nexus.Dynamicist plants a new base and dares his opponent to punish it.
5:54 Sayers places down a hatchery.Sayers takes another base — the economy widens.
6:24 Dynamicist is putting some early pressure on with his dragoons.Dynamicist tests the door early. Is anyone home?
6:47 Sayers is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Sayers tests the door early. Is anyone home?
🎙 The armies trade evenly; this one is still anyone's game.
7:29 At the moment, Sayers seems to have more units than Dynamicist.Count the units: Sayers has the edge over Dynamicist right now.
7:54 The battle to decide the game begins!The dance is over. They fight.
8:19 Sayers with some nice speedling surrounds killed Dynamicist's zealots!The early pressure works — Sayers breaks Dynamicist's front door.
8:41 About half of Dynamicist's army has been decimated in that battle.Sayers pays for that trade with about half his army.
9:14 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Dynamicist — the losses are light.
9:44 Dynamicist moves out with his armies.Here it comes: Dynamicist crosses the map with everything.
10:17 Sayers is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Sayers goes early — pressure before either side is ready.
11:04 The two armies meet and a large battle starts to engage!The dance is over. They fight.
11:35 Dynamicist lost some of his dragoons to Sayers's speedlings!The early pressure works — Sayers breaks Dynamicist's front door.
🎙 The scales tip toward Sayers — a lead, but not a safe one.
12:02 With excellent skills and micro, Dynamicist managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
12:27 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Dynamicist — the losses are light.
13:01 Dynamicist warps in a nexus.Dynamicist plants a new base and dares his opponent to punish it.
13:27 Sayers desperate in getting his economy pumped up, expands to another location.Sayers takes another base — the economy widens.
14:08 Sayers's speedlings rapidly push out across the map.Sayers tests the door early. Is anyone home?
14:37 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
15:08 Dynamicist lost some of his dragoons to Sayers's speedlings!The early pressure works — Sayers breaks Dynamicist's front door.
15:28 Sayers destroyed about half of Dynamicist's army after that battle.Half of Dynamicist's force is gone — Sayers took it apart.
15:58 After that battle, Sayers still has most of his army with him.A cheap fight for Dynamicist — the losses are light.
🎙 The armies are no longer comparable: Sayers is far ahead.
16:31 Sayers's speedlings rapidly push out across the map.Sayers goes early — pressure before either side is ready.
17:13 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
— The mid game —
17:35 Sayers's scourge sniped a few of Dynamicist's observers! Dynamicist can't deal with the lurkers and lost the battle!Dynamicist's defense bends, then snaps. Sayers takes the middle of the game.
18:10 Sayers destroyed more than half of Dynamicist's army after that battle!When the smoke clears, Sayers has erased most of what Dynamicist brought.
— The late game —
18:33 Losing only less than half of his army, Sayers seems to be fine.Dynamicist keeps most of his army intact through the exchange.
19:05 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
19:34 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
20:08 Dynamicist failed to deal nicely with Sayers's lurkers, his few fail storms cost him this battle and this army.The mid-game push crashes through — Sayers breaks Dynamicist's position.
🎙 The armies are no longer comparable: Sayers is far ahead.
20:27 The attack was a success, Dynamicist lost more than half of his army in that battle.That fight gutted Sayers — more than half the force is gone.
21:07 With excellent skills and micro, Sayers managed to fend off Dynamicist while losing less than half of his army.Dynamicist keeps most of his army intact through the exchange.
21:45 Eager to end the game, Sayers moves out with his armies.Sayers has seen enough — the army moves out.
22:18 Looking at the opponent's overwhelming forces, Dynamicist GGs!Dynamicist types it out: GG.
Sayers takes it — the mid game decided this one.
G5 Phoneme Terran 1–4 Zerg Sayers WIN Circuit Breaker Circuit Breaker · Δelo +0/+0
■ Phoneme ■ Sayers army value
■ Phoneme ■ Sayers economy
Play-by-play (43 lines)
0:07 The Blue Phoneme spawns at s4 while Red Sayers spawns at s3.Phoneme in Blue at s4. Sayers in Red at s3. The map is set.
0:38 Phoneme opens 14 CC against Sayers's 12 Pool.Phoneme commits to 14 CC; Sayers answers with 12 Pool.
— The early game —
1:11 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
2:00 Sayers decides to expand.Sayers takes another base — the economy widens.
2:27 Phoneme decides to put on early pressure with his marines.Phoneme goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
2:55 Sayers decides to move out with his armies.Sayers tightens the formation and starts the long walk.
3:23 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
4:12 Mismicro from Phoneme gave opportunity to Sayers! Sayers is still pushing and putting pressure with his zerglings!Phoneme wasn't ready. Sayers's early aggression takes the lead.
4:42 After that battle, Phoneme still has most of his army with him.Sayers keeps most of his army intact through the exchange.
5:15 With excellent skills and micro, Sayers managed to fend off Phoneme while losing less than half of his army.Phoneme keeps most of his army intact through the exchange.
5:35 Phoneme places down a command center.Phoneme plants a new base and dares his opponent to punish it.
6:08 Sayers places down a hatchery.Sayers takes another base — the economy widens.
6:53 Phoneme feels confident with his marines and decides to push out.No patience from Phoneme: the first units are already marching.
7:16 Sayers is putting early pressure with his zerglings.No patience from Sayers: the first units are already marching.
🎙 Even footing again — the tension builds.
7:51 Phoneme's army is small compared to Sayers!Phoneme needs production, fast; Sayers's army has outgrown his.
— The mid game —
8:28 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
8:59 Nice placement by Sayers, Phoneme can't even find a hole to poke through with his marines.Phoneme's early gamble buys nothing — Sayers's defense was already in place.
9:34 After that battle, Sayers still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
10:15 That attack didn't seem to do much damage, Sayers destroyed only less than half of Phoneme's army.Sayers clips Phoneme's army — real damage, but Phoneme fights on.
10:54 Phoneme feels confident with his marines and decides to push out.Phoneme goes early — pressure before either side is ready.
11:22 Sayers's zerglings are pushing out!Sayers tests the door early. Is anyone home?
12:01 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
12:31 Phoneme failed to kill off Sayers's defending zerglings.Phoneme's early gamble buys nothing — Sayers's defense was already in place.
🎙 The scales tip toward Sayers — a lead, but not a safe one.
13:10 After that battle, Sayers still has most of his army with him.Phoneme keeps most of his army intact through the exchange.
13:42 With excellent skills and micro, Phoneme managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
14:00 Phoneme's army is small compared to Sayers!Phoneme is badly outgunned — Sayers's force is a size larger.
— The late game —
14:35 Sayers places down a hatchery.Sayers takes another base — the economy widens.
15:18 Sayers is putting early pressure with his zerglings.Sayers goes early — pressure before either side is ready.
15:55 Phoneme places down a command center.Quietly, Phoneme adds a base. These are the moves that decide long games.
16:14 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
17:02 Nice control from Sayers! He killed Phoneme's marines and continues pressuring!Phoneme wasn't ready. Sayers's early aggression takes the lead.
17:39 Phoneme lost about half of his army in that battle.Half of Sayers's force stays on that battlefield.
🎙 Sayers edges ahead on army strength.
18:04 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Phoneme — the losses are light.
18:26 Sayers with a large number of zerglings starts pushing out.Sayers tests the door early. Is anyone home?
19:00 Phoneme having no armies left to defend, has no choice but to tap out.Phoneme GGs. A hard-fought game comes to its end.
GG. Sayers closes it out over Phoneme.

Head to head

1 earlier meeting
GG Iota 0 – 1 Mango
2026-08-07 Mango 4–1 GG Iota Friendly