SHAKURAS Reborn
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Sayers Zerg 1 – 4 Protoss Tuneable

Games

5 · · ▶ replay
G1 WIN Sayers Zerg 1–0 Protoss Tuneable Pathfinder Pathfinder · Δelo +0/+0
■ Sayers ■ Tuneable army value
■ Sayers ■ Tuneable economy
Play-by-play (68 lines)
0:07 Sayers spawns at s2 in Red while Tuneable spawns at s1 in Purple.Sayers takes s2 in Red; across the map, Tuneable settles in at s1 in Purple.
0:35 Sayers gets Overpool against Tuneable's Forge Fast Expand.Sayers shows Overpool — Tuneable has gone Forge Fast Expand. The clock starts on who blinks first.
— The early game —
1:06 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
1:44 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
1:53 Sayers is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.No patience from Sayers: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
2:37 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
3:10 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
3:35 Sayers with some nice speedling surrounds killed Tuneable's zealots!The early pressure works — Sayers breaks Tuneable's front door.
3:54 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
4:34 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
4:57 Sayers's speedlings rapidly push out across the map.Sayers tests the door early. Is anyone home?
5:14 Tuneable is pushing out with his zealots.Tuneable tests the door early. Is anyone home?
5:48 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
6:28 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
🎙 Nothing between them. One engagement could decide it.
6:39 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
7:15 Tuneable was out-microed by Sayers and loses all his attacking forces.Sayers takes the fight on his terms and sends Tuneable home with nothing.
7:36 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
8:05 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
8:49 Sayers moves out with his armies.Here it comes: Sayers crosses the map with everything.
9:07 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable tests the door early. Is anyone home?
9:47 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
10:03 Tuneable failed to kill off Sayers's defending zerglings.Sayers holds the early rush without blinking.
10:38 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Sayers's army.Tuneable clips Sayers's army — real damage, but Sayers fights on.
🎙 Even footing again — the tension builds.
10:54 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
11:38 Currently, neither Sayers nor Tuneable appears to be leading in economy.The economies mirror one another. Nothing between Sayers and Tuneable yet.
12:03 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
12:38 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
13:03 Sayers is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.No patience from Sayers: the first units are already marching.
13:15 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
13:57 Sayers failed to break Tuneable's defending line of zealots.Tuneable holds the early rush without blinking.
14:29 After that battle, Tuneable still has most of his army with him.Sayers keeps most of his army intact through the exchange.
14:49 Losing only less than half of his army, Sayers seems to be fine.Tuneable keeps most of his army intact through the exchange.
🎙 Dead even — neither player has found the edge yet.
15:16 Eager to end the game, Sayers moves out with his armies.Here it comes: Sayers crosses the map with everything.
— The mid game —
15:50 Looks like Tuneable is going to push out with his archons and speedlots!Tuneable's mid-game army is assembled — and it's moving.
16:22 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
16:34 Sayers's combination of lurkers and hydralisks totally decimated Tuneable's army.Tuneable's defense bends, then snaps. Sayers takes the middle of the game.
17:06 Tuneable has lost about half of his army in that battle.Sayers pays for that trade with about half his army.
17:32 It seems that Tuneable only managed to destroy less than half of Sayers's army.Tuneable clips Sayers's army — real damage, but Sayers fights on.
18:16 Where is Sayers's detector? Tuneable sends dark templars to harass Sayers's mineral line!Tuneable gets into Sayers's mineral line — workers are dying.
18:42 What superior Mutalisk micro from Sayers! Tuneable's economy is suffering!Tuneable looks away for one second and Sayers makes him pay for it.
18:56 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
🎙 The armies trade evenly; this one is still anyone's game.
19:34 Both Sayers and Tuneable appears to have equal expansions now.Base for base, they're level — Sayers and Tuneable match each other.
19:53 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
— The late game —
20:37 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
21:08 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
21:36 Sayers's zerglings surround Tuneable's archons while Sayers's lurkers deal with the rest. The outcome seems to favor Sayers!The mid-game push crashes through — Sayers breaks Tuneable's position.
22:05 About half of Tuneable's army has been decimated in that battle.Half of Sayers's force stays on that battlefield.
22:32 After that battle, Sayers still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
22:59 Sayers destroys Tuneable's nexus, denying expansions.The base falls. Sayers rips Tuneable's economy back a full step.
23:32 Tuneable casts some storm! But Sayers lost no workers.Tuneable knocks, Sayers answers. No damage done.
🎙 Slight advantage Sayers as the game develops.
23:49 Sayers decides to put some pressure on his opponent.No more waiting. Sayers pushes.
24:22 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
24:38 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
25:24 Sayers's combination of lurkers and hydralisks totally decimated Tuneable's army.The mid-game push crashes through — Sayers breaks Tuneable's position.
25:49 Tuneable has lost about half of his army in that battle.Sayers pays for that trade with about half his army.
26:19 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
26:31 Sayers destroys Tuneable's nexus, denying expansions.Sayers finds the weak point and Tuneable's new base is gone.
27:06 Tuneable having no armies left to defend, has no choice but to tap out.Tuneable types it out: GG.
GG. Sayers closes it out over Tuneable.
G2 Sayers Zerg 1–1 Protoss Tuneable WIN Fighting Spirit Fighting Spirit · Δelo +0/+0
■ Sayers ■ Tuneable army value
■ Sayers ■ Tuneable economy
Play-by-play (147 lines)
0:07 The Orange Sayers spawns at s2 while Green Tuneable spawns at s4.Sayers in Orange at s2. Tuneable in Green at s4. The map is set.
0:25 Tuneable gets Forge Fast Expand against Sayers's 12 Hatch.Sayers shows 12 Hatch — Tuneable has gone Forge Fast Expand. The clock starts on who blinks first.
— The early game —
0:59 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
1:24 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
1:47 Sayers pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Sayers: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:05 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
2:33 The two armies clash and a large battle starts to happen!The dance is over. They fight.
2:49 Sayers with his speedlings successfully defend against Tuneable's early zealot pressure.Sayers holds the early rush without blinking.
3:11 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
3:49 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
4:00 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
4:32 Sayers's speedlings rapidly push out across the map.No patience from Sayers: the first units are already marching.
5:05 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
5:22 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
🎙 Even footing again — the tension builds.
5:47 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
6:00 Tuneable failed to kill off Sayers's defending zerglings.Sayers holds the early rush without blinking.
6:29 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
6:51 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
7:23 Unwilling to make the game too long, Sayers starts moving out.No more waiting. Sayers pushes.
7:35 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
8:12 It seems like Sayers has more units than Tuneable!Count the units: Sayers has the edge over Tuneable right now.
8:29 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
9:04 Sayers with his speedlings successfully defend against Tuneable's early zealot pressure.Sayers holds the early rush without blinking.
🎙 Nothing between them. One engagement could decide it.
9:12 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
9:43 Tuneable lost about half of his army in that battle.Sayers pays for that trade with about half his army.
10:05 Sayers places down a hatchery.Sayers takes another base — the economy widens.
10:34 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
10:54 Sayers's speedlings rapidly push out across the map.No patience from Sayers: the first units are already marching.
11:13 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable tests the door early. Is anyone home?
11:34 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
12:04 Sayers kills off Tuneable's armies and continues pushing!Tuneable's army evaporates. Sayers doesn't even slow down.
12:36 After that battle, Tuneable still has most of his army with him.Sayers keeps most of his army intact through the exchange.
🎙 Tuneable is a step behind and knows it.
12:59 After that battle, Sayers still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
— The mid game —
13:10 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
13:49 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
14:10 Sayers brought in some lurkers and speedlings, but Tuneable had the observers and archons to deal with. Tuneable successfully defended Sayers's push!Tuneable absorbs the mid-game push — Sayers gained nothing for the cost.
14:34 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
15:03 Sayers has lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
15:26 Sayers's number of expansions are equal to Tuneable's.Base for base, they're level — Sayers and Tuneable match each other.
15:44 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
16:05 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
🎙 Dead even — neither player has found the edge yet.
16:39 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
17:04 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
17:19 Sayers failed to focus down on high templars and the few storm on Sayers's hydralisks really hurts a lot! Sayers is backing off!Tuneable absorbs the mid-game push — Sayers gained nothing for the cost.
17:43 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
18:04 About half of Sayers's army has been decimated in that battle.Tuneable pays for that trade with about half his army.
18:35 Looks like Tuneable is going to push out with his archons and speedlots!Tuneable hits the timing — this push arrives exactly when it hurts.
19:00 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
19:11 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
19:41 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
🎙 Dead even — neither player has found the edge yet.
20:06 Sayers's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.The mid-game push crashes through — Tuneable breaks Sayers's position.
20:24 After that battle, Tuneable destroyed about half of Sayers's army.Tuneable cuts Sayers's army in half.
20:53 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
21:25 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Tuneable hits the timing — this push arrives exactly when it hurts.
21:50 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
22:00 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
22:38 Sayers failed to bring in overlords as Tuneable's dark templar slice through his hydralisk army!Sayers's defense bends, then snaps. Tuneable takes the middle of the game.
22:45 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
23:22 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
23:35 Sayers places down a hatchery.Sayers takes another base — the economy widens.
24:01 Tuneable decides to move out with his armies.Tuneable tightens the formation and starts the long walk.
24:18 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
24:58 Sayers burrowed lurkers in a very beautiful placement which successfully fend off Tuneable's push!Sayers absorbs the mid-game push — Tuneable gained nothing for the cost.
25:06 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
25:50 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
26:10 Sayers tried to micro his mutalisks but they were unable to get past Tuneable's defense line.Good instincts from Tuneable; the harassment dies at the doorstep.
26:30 In terms of army size, Sayers is behind Tuneable!Sayers needs production, fast; Tuneable's army has outgrown his.
26:51 Tuneable moves out with his armies.Here it comes: Tuneable crosses the map with everything.
🎙 The armies trade evenly; this one is still anyone's game.
27:24 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
27:40 Sayers failed to bring in overlords as Tuneable's dark templar slice through his hydralisk army!Sayers's defense bends, then snaps. Tuneable takes the middle of the game.
28:05 About half of Sayers's army has been decimated in that battle.Tuneable pays for that trade with about half his army.
28:37 That attack didn't seem to do much damage, Sayers destroyed only less than half of Tuneable's army.Sayers clips Tuneable's army — real damage, but Tuneable fights on.
29:01 Sayers's hatchery has been destroyed by Tuneable.No reinforcements in time: Sayers watches Tuneable level the expansion.
29:13 Sayers places down a hatchery.Sayers takes another base — the economy widens.
29:39 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Tuneable starts the push.
29:58 The battle to decide the game begins!Here it comes: two full armies, one engagement.
30:26 Sayers failed to bring in overlords as Tuneable's dark templar slice through his hydralisk army!Sayers's defense bends, then snaps. Tuneable takes the middle of the game.
🎙 Nothing between them. One engagement could decide it.
30:56 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
31:20 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
31:33 Looks like Tuneable is going to push out with his archons and speedlots!Tuneable's mid-game army is assembled — and it's moving.
31:52 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
32:28 Sayers failed to bring in overlords as Tuneable's dark templar slice through his hydralisk army!Sayers's defense bends, then snaps. Tuneable takes the middle of the game.
32:42 After that battle, Tuneable destroyed about half of Sayers's army.Half of Sayers's force is gone — Tuneable took it apart.
33:16 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
33:40 Tuneable scouted Sayers's attempt to harass!Tuneable's raid is spotted before it even leaves home.
33:52 Sayers is still going ahead with his harassment!Sayers wanted to raid — instead he's pinned at home, defending.
🎙 Even footing again — the tension builds.
34:15 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Tuneable's army.Good instincts from Tuneable; the harassment dies at the doorstep.
34:50 Looks like Tuneable is going to push out with his archons and speedlots!Tuneable hits the timing — this push arrives exactly when it hurts.
35:17 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
35:34 Tuneable tried to break into Sayers's base, but a few sunkens in combination with beautiful building placement stopped Tuneable!Sayers absorbs the mid-game push — Tuneable gained nothing for the cost.
35:58 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
36:19 Tuneable lost about half of his army in that battle.Sayers pays for that trade with about half his army.
36:41 Tuneable is in quite a huge army disadvantage, he doesn't have what it takes to win against Sayers's army.Tuneable needs production, fast; Sayers's army has outgrown his.
37:11 Sayers moves out with his armies.No more waiting. Sayers pushes.
37:32 Attempting to end the game, Tuneable moves out with his armies.Tuneable has seen enough — the army moves out.
🎙 Dead even — neither player has found the edge yet.
37:53 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
38:30 A few beautiful storms from Tuneable turned the battle around! Tuneable won the battle!Sayers's defense bends, then snaps. Tuneable takes the middle of the game.
38:42 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Sayers's army.Tuneable takes a bite out of Sayers's force and backs off.
39:07 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
39:27 What superior Mutalisk micro from Sayers! Tuneable's economy is suffering!Beautiful harassment from Sayers. Tuneable's economy takes a real hit.
40:07 Zerglings ran past Tuneable's defense line and start harassing the mineral line! What a nice run-by by Sayers!Sayers gets into Tuneable's mineral line — workers are dying.
— The late game —
40:26 Plague for the templar, swarm for the choke — Sayers goes in.This is the big one — Sayers commits the late-game army.
40:50 Every gateway is pumping and Tuneable starts walking across the map.This is the big one — Tuneable commits the late-game army.
41:02 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
🎙 Nothing between them. One engagement could decide it.
41:34 The corsairs cleared the sky and Tuneable's ground army does the rest to Sayers.The final army does its work — Tuneable breaks Sayers late.
42:01 Losing only less than half of his army, Sayers seems to be fine.Tuneable keeps most of his army intact through the exchange.
42:33 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
42:40 Sayers's hatchery has been destroyed by Tuneable.The base falls. Tuneable rips Sayers's economy back a full step.
43:11 Sayers tried to micro his mutalisks but they were unable to get past Tuneable's defense line.Good instincts from Tuneable; the harassment dies at the doorstep.
43:41 Sayers places down a hatchery.Sayers takes another base — the economy widens.
43:53 Plague for the templar, swarm for the choke — Sayers goes in.This is the big one — Sayers commits the late-game army.
44:27 Tuneable rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Tuneable moves out to end it.
44:51 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
🎙 The armies trade evenly; this one is still anyone's game.
45:07 The corsairs cleared the sky and Tuneable's ground army does the rest to Sayers.The final army does its work — Tuneable breaks Sayers late.
45:30 Tuneable destroyed less army than he should, only less than half of Sayers's army has been decimated.Tuneable clips Sayers's army — real damage, but Sayers fights on.
46:09 It seems that Sayers only managed to destroy less than half of Tuneable's army.Sayers clips Tuneable's army — real damage, but Tuneable fights on.
46:31 Tuneable rolls out with archons and speedlots, templar trailing on full energy.Everything Tuneable has built comes forward at once.
46:38 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
47:05 The battle outcome favors Tuneable as Sayers's armies melt into Tuneable's armies' weapon fire!A clean, brutal win for Tuneable. The push continues.
47:32 Losing only less than half of his army, Sayers seems to be fine.Tuneable keeps most of his army intact through the exchange.
47:48 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
48:15 Tuneable rolls out with archons and speedlots, templar trailing on full energy.Everything Tuneable has built comes forward at once.
🎙 Tuneable holds the stronger army for now.
48:50 The battle to decide the game begins!Neither side backs off — the battle is joined.
49:09 Storm after storm lands on the hydralisks — Tuneable walks through Sayers's army.There's no rebuilding from that. Tuneable's late-game push decides it.
49:43 Sayers lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
49:50 Sayers destroyed less army than he should, only less than half of Tuneable's army has been decimated.Sayers takes a bite out of Tuneable's force and backs off.
50:15 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Tuneable's army.Sayers goes for the raid — Tuneable is ready, and nothing comes of it.
50:37 Every gateway is pumping and Tuneable starts walking across the map.Max supply, full upgrades: Tuneable moves out to end it.
51:00 Unwilling to suffer further harassment, Sayers taps out!That's it. Sayers looks at the field one last time and concedes.
Sayers taps out. Tuneable's late game was simply better.
G3 Sayers Zerg 1–2 Protoss Tuneable WIN Colosseum Colosseum · Δelo +0/+0
■ Sayers ■ Tuneable army value
■ Sayers ■ Tuneable economy
Play-by-play (155 lines)
0:12 Sayers spawns in Green at s1 while Tuneable spawns in Blue at s3.We're underway — Sayers spawns at s1, Tuneable answers from s3.
0:38 Tuneable gets Forge Fast Expand against Sayers's Overpool.Scouting done, plans revealed: Sayers's Overpool against Tuneable's Forge Fast Expand.
— The early game —
0:48 Sayers desperate in getting his economy pumped up, expands to another location.Sayers plants a new base and dares his opponent to punish it.
1:27 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
1:43 Sayers's speedlings rapidly push out across the map.No patience from Sayers: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:06 Tuneable is pushing out with his zealots.No patience from Tuneable: the first units are already marching.
2:41 The battle to decide the game begins!Neither side backs off — the battle is joined.
2:48 Tuneable kills off all of Sayers's offensive zerglings with his zealots.Tuneable holds the early rush without blinking.
3:10 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
3:39 Sayers has lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
4:08 Sayers places down a hatchery.Sayers takes another base — the economy widens.
4:22 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
4:55 Sayers is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Sayers tests the door early. Is anyone home?
5:26 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable tests the door early. Is anyone home?
🎙 Tuneable edges ahead on army strength.
5:34 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
5:57 Sayers's mismicro cost him his zerglings and probably this game! Tuneable continues pressuring with his zealots and dragoons!Sayers wasn't ready. Tuneable's early aggression takes the lead.
6:16 About half of Sayers's army has been decimated in that battle.Half of Tuneable's force stays on that battlefield.
6:42 After that battle, Tuneable still has most of his army with him.A cheap fight for Sayers — the losses are light.
7:13 Sayers's speedlings rapidly push out across the map.Sayers tests the door early. Is anyone home?
7:30 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
8:04 It seems like Tuneable has more units than Sayers!Count the units: Tuneable has the edge over Sayers right now.
8:14 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
8:42 Sayers with his speedlings successfully defend against Tuneable's early zealot pressure.Tuneable's early gamble buys nothing — Sayers's defense was already in place.
🎙 Dead even — neither player has found the edge yet.
9:19 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
9:33 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
10:01 Sayers places down a hatchery.Sayers takes another base — the economy widens.
10:31 Tuneable warps in a nexus.Tuneable plants a new base and dares his opponent to punish it.
10:49 Sayers's speedlings rapidly push out across the map.Sayers goes early — pressure before either side is ready.
11:11 Tuneable is putting some early pressure on with his dragoons.Tuneable goes early — pressure before either side is ready.
11:43 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
12:06 With beautiful placement, Tuneable successfully fends off Sayers's attacks.Tuneable takes the fight on his terms and sends Sayers home with nothing.
12:21 That attack didn't seem to do much damage, Sayers destroyed only less than half of Tuneable's army.Sayers takes a bite out of Tuneable's force and backs off.
🎙 Sayers is a step behind and knows it.
12:38 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
— The mid game —
13:14 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Tuneable starts the push.
13:29 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
13:44 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
14:14 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
14:32 Tuneable's archon made a significant contribution in this battle! His observer placement was also well done!Sayers's defense bends, then snaps. Tuneable takes the middle of the game.
15:10 About half of Sayers's army has been decimated in that battle.Tuneable pays for that trade with about half his army.
15:25 Sayers destroyed less army than he should, only less than half of Tuneable's army has been decimated.Sayers takes a bite out of Tuneable's force and backs off.
15:57 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Tuneable's army.The sneak attack is sniffed out — Tuneable shuts the door on Sayers.
🎙 Tuneable edges ahead on army strength.
16:10 Eager to end the game, Tuneable moves out with his armies.Here it comes: Tuneable crosses the map with everything.
16:36 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
17:06 Tuneable's archon made a significant contribution in this battle! His observer placement was also well done!Sayers's defense bends, then snaps. Tuneable takes the middle of the game.
17:31 Sayers has lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
17:49 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
18:09 Sayers is in quite a huge army disadvantage, he doesn't have what it takes to win against Tuneable's army.Sayers is badly outgunned — Tuneable's force is a size larger.
18:33 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
19:09 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
19:25 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!The composition is ready; Tuneable starts the push.
🎙 Sayers is a step behind and knows it.
19:56 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
20:07 The battle outcome favors Tuneable as Sayers's armies melt into Tuneable's armies' weapon fire!Tuneable wins the fight convincingly and keeps rolling forward.
20:31 After that battle, Sayers still has most of his army with him.Tuneable keeps most of his army intact through the exchange.
21:05 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
21:17 Tuneable decides to put some pressure on his opponent.No more waiting. Tuneable pushes.
21:35 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
21:59 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
22:28 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
23:04 Sayers failed to bring in overlords as Tuneable's dark templar slice through his hydralisk army!The mid-game push crashes through — Tuneable breaks Sayers's position.
🎙 Tuneable holds the stronger army for now.
23:13 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Sayers's army.Tuneable takes a bite out of Sayers's force and backs off.
23:37 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
24:07 Sayers's hatchery has been destroyed by Tuneable.No reinforcements in time: Sayers watches Tuneable level the expansion.
24:23 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Tuneable starts the push.
25:02 Sayers places down a hatchery.More workers, more money: Sayers expands.
25:27 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
25:46 Tuneable kills off Sayers's armies and continues pushing!Sayers's army evaporates. Tuneable doesn't even slow down.
26:11 Sayers lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
26:18 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
🎙 Slight advantage Tuneable as the game develops.
26:55 Looks like Tuneable is going to push out with his archons and speedlots!Tuneable hits the timing — this push arrives exactly when it hurts.
27:21 The two armies meet and a large battle starts to engage!The dance is over. They fight.
27:35 Sayers failed to bring in overlords as Tuneable's dark templar slice through his hydralisk army!The mid-game push crashes through — Tuneable breaks Sayers's position.
28:10 Sayers lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
28:24 After that battle, Tuneable still has most of his army with him.Sayers keeps most of his army intact through the exchange.
28:39 Tuneable shot down Sayers's hatchery.Tuneable finds the weak point and Sayers's new base is gone.
29:12 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
29:37 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
30:06 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!Tuneable's mid-game army is assembled — and it's moving.
🎙 Slight advantage Tuneable as the game develops.
30:13 Tuneable appears to have more army than Sayers!Count the units: Tuneable has the edge over Sayers right now.
30:42 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
31:12 Sayers scourged some of Tuneable's annoying corsairs, and kills off majority of the speedlots with his lurkers!Sayers absorbs the mid-game push — Tuneable gained nothing for the cost.
31:29 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.A cheap fight for Tuneable — the losses are light.
31:54 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
32:13 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Tuneable's army.The sneak attack is sniffed out — Tuneable shuts the door on Sayers.
32:54 Eager to end the game, Tuneable moves out with his armies.Here it comes: Tuneable crosses the map with everything.
33:15 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
33:25 Tuneable tried to break into Sayers's base, but a few sunkens in combination with beautiful building placement stopped Tuneable!Sayers absorbs the mid-game push — Tuneable gained nothing for the cost.
🎙 The armies trade evenly; this one is still anyone's game.
34:05 With excellent skills and micro, Sayers managed to fend off Tuneable while losing less than half of his army.Tuneable keeps most of his army intact through the exchange.
34:16 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
34:49 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
35:00 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Tuneable starts the push.
35:34 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
35:56 Sayers brought in some lurkers and speedlings, but Tuneable had the observers and archons to deal with. Tuneable successfully defended Sayers's push!Tuneable absorbs the mid-game push — Sayers gained nothing for the cost.
36:09 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
36:30 It seems that Tuneable only managed to destroy less than half of Sayers's army.Tuneable takes a bite out of Sayers's force and backs off.
37:06 Sayers has a large number of hydralisk and is starting to push out!Sayers's hydra wave rolls out — this is the timing Zerg lives for.
🎙 Nothing between them. One engagement could decide it.
37:37 Tuneable decides to move out with his armies.Here it comes: Tuneable crosses the map with everything.
37:54 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
38:11 Tuneable failed to deal nicely with Sayers's lurkers, his few fail storms cost him this battle and this army.Tuneable's defense bends, then snaps. Sayers takes the middle of the game.
38:33 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
39:00 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Sayers's army.Tuneable takes a bite out of Sayers's force and backs off.
39:25 Tuneable is in quite a huge army disadvantage, he doesn't have what it takes to win against Sayers's army.Tuneable needs production, fast; Sayers's army has outgrown his.
39:40 Sayers brings his lurker-lings to pressure his opponent.Sayers's hydra wave rolls out — this is the timing Zerg lives for.
40:18 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Tuneable's mid-game army is assembled — and it's moving.
40:41 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
🎙 Even footing again — the tension builds.
— The late game —
41:03 Storm after storm lands on the hydralisks — Tuneable walks through Sayers's army.The final army does its work — Tuneable breaks Sayers late.
41:26 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
41:38 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
42:10 Ultralisks and cracklings with defilers behind: Sayers commits to the break.Everything Sayers has built comes forward at once.
42:44 Tuneable decides to move out with his armies.No more waiting. Tuneable pushes.
42:52 Both Sayers and Tuneable appear to have equal amount of units.The armies weigh the same — dead even on the field.
43:27 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
43:43 Sayers spent the whole larva bank on that attack and Tuneable is still standing.Sayers throws the endgame army in and Tuneable simply refuses to lose.
44:01 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
🎙 Dead even — neither player has found the edge yet.
44:40 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Sayers's army.Tuneable takes a bite out of Sayers's force and backs off.
44:50 What a pity! Sayers managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Tuneable's army.The sneak attack is sniffed out — Tuneable shuts the door on Sayers.
45:19 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.Everything Tuneable has built comes forward at once.
45:35 The battle to decide the game begins!Here it comes: two full armies, one engagement.
46:08 Sayers ran dry of larva at exactly the wrong moment. Tuneable is inside the third.There's no rebuilding from that. Tuneable's late-game push decides it.
46:32 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
46:46 Sayers destroyed less army than he should, only less than half of Tuneable's army has been decimated.Sayers takes a bite out of Tuneable's force and backs off.
47:13 Unable to bring in reinforcements in time, Sayers's expansion has fallen to Tuneable's armies.Sayers's expansion burns — Tuneable tears it down.
47:44 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
🎙 The armies trade evenly; this one is still anyone's game.
48:04 Tuneable decides to start pushing across the map.No more waiting. Tuneable pushes.
48:31 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
48:40 Tuneable's archons and speedlots grind through the swarm, and Sayers's defilers die with it.The final army does its work — Tuneable breaks Sayers late.
49:15 About half of Sayers's army has been decimated in that battle.Half of Tuneable's force stays on that battlefield.
49:47 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
50:05 At the moment, Tuneable seems to have more units than Sayers.Tuneable's army is visibly the bigger one — Sayers should not take this fight.
50:26 Corsairs sweeping ahead, the ground army behind — Tuneable moves on the hatcheries.Everything Tuneable has built comes forward at once.
50:57 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
51:15 Sayers ran dry of larva at exactly the wrong moment. Tuneable is inside the third.The final army does its work — Tuneable breaks Sayers late.
🎙 Tuneable's force dwarfs what Sayers has left on the field.
51:42 Sayers has lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
52:02 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
52:31 Sayers's hatchery has been destroyed by Tuneable.Tuneable finds the weak point and Sayers's new base is gone.
52:48 Tuneable moves out with his armies.No more waiting. Tuneable pushes.
53:04 Sayers having no armies left to defend, has no choice but to tap out.Sayers GGs. A hard-fought game comes to its end.
GG. Tuneable closes it out over Sayers.
G4 Sayers Zerg 1–3 Protoss Tuneable WIN Circuit Breaker Circuit Breaker · Δelo +0/+0
■ Sayers ■ Tuneable army value
■ Sayers ■ Tuneable economy
Play-by-play (53 lines)
0:07 The Green Sayers spawns at s3 while Teal Tuneable spawns at s4.Cross positions or close ones, it starts here: Sayers at s3, Tuneable at s4.
0:49 Tuneable gets Forge Fast Expand against Sayers's 12 Hatch.Scouting done, plans revealed: Sayers's 12 Hatch against Tuneable's Forge Fast Expand.
— The early game —
1:19 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
1:44 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
2:14 Sayers moves out with his armies.Here it comes: Sayers crosses the map with everything.
🎙 The armies trade evenly; this one is still anyone's game.
2:33 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
3:17 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
3:45 Sayers failed to kill off Tuneable's defending zealots.Tuneable holds the early rush without blinking.
4:25 After that battle, Tuneable still has most of his army with him.A cheap fight for Sayers — the losses are light.
4:43 Tuneable only destroyed about half of Sayers's army.Half of Sayers's force is gone — Tuneable took it apart.
5:16 Sayers decides to move out with his armies.Sayers has seen enough — the army moves out.
5:38 Tuneable starts pushing across the map.Tuneable tightens the formation and starts the long walk.
6:28 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
6:45 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
🎙 Tuneable edges ahead on army strength.
7:17 Tuneable kills off Sayers's speedlings with his zealots and dragoons!The early pressure works — Tuneable breaks Sayers's front door.
7:52 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
8:20 Losing only less than half of his army, Tuneable seems to be fine.A cheap fight for Sayers — the losses are light.
8:48 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
9:27 At the moment, Tuneable seems to have more units than Sayers.Tuneable's army is visibly the bigger one — Sayers should not take this fight.
— The mid game —
9:53 Sayers places down a hatchery.Quietly, Sayers adds a base. These are the moves that decide long games.
10:25 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
10:46 Tuneable kills off Sayers's speedlings with his zealots and dragoons!The early pressure works — Tuneable breaks Sayers's front door.
11:17 Losing only less than half of his army, Sayers seems to be fine.A cheap fight for Tuneable — the losses are light.
🎙 Tuneable edges ahead on army strength.
12:00 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.A cheap fight for Sayers — the losses are light.
12:18 Sayers starts pushing across the map.Sayers tightens the formation and starts the long walk.
12:53 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
13:34 Sayers was out-microed by Tuneable and loses all his attacking forces.Tuneable takes the fight on his terms and sends Sayers home with nothing.
14:00 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
14:37 Tuneable destroyed about half of Sayers's army after that battle.Half of Sayers's force is gone — Tuneable took it apart.
14:58 Tuneable's zealots and dragoon mixture is rolling across the map.No patience from Tuneable: the first units are already marching.
15:36 Tuneable warps in a nexus.More workers, more money: Tuneable expands.
15:52 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
🎙 Sayers is hanging on by a thread against Tuneable's army.
16:32 Sayers lost all of his zerglings to Tuneable's zealots and dragoons!Sayers wasn't ready. Tuneable's early aggression takes the lead.
— The late game —
16:59 Sayers lost about half of his army in that battle.Half of Tuneable's force stays on that battlefield.
17:32 It seems that Sayers only managed to destroy less than half of Tuneable's army.Sayers takes a bite out of Tuneable's force and backs off.
18:05 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
18:39 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
19:13 In terms of army size, Sayers is behind Tuneable!Sayers needs production, fast; Tuneable's army has outgrown his.
19:30 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
20:08 All of a sudden, Sayers has no armies left while Tuneable is continuing to push across the map!The engagement breaks Sayers's way of life — Tuneable marches on.
🎙 Tuneable has built a commanding army lead — Sayers needs something special here.
20:42 Sayers seems to lose most of his army in that battle.Tuneable limps away with less than half the army he arrived with.
21:02 After that battle, Tuneable still has most of his army with him.A cheap fight for Sayers — the losses are light.
21:40 Tuneable shot down Sayers's hatchery.Sayers's expansion burns — Tuneable tears it down.
22:18 Unwilling to suffer further harassment, Sayers taps out!Sayers GGs. A hard-fought game comes to its end.
Sayers taps out. Tuneable's early game was simply better.
G5 Sayers Zerg 1–4 Protoss Tuneable WIN Tau Cross Tau Cross · Δelo +0/+0
■ Sayers ■ Tuneable army value
■ Sayers ■ Tuneable economy
Play-by-play (56 lines)
0:19 The game starts with Teal Sayers spawning at s3 and Purple Tuneable spawning at s2.Sayers in Teal at s3. Tuneable in Purple at s2. The map is set.
0:36 Sayers gets Overpool against Tuneable's Forge Fast Expand.The builds are down: Overpool from Sayers, Forge Fast Expand from Tuneable.
— The early game —
1:15 Sayers places down a hatchery.More workers, more money: Sayers expands.
1:36 Tuneable warps in a nexus.Quietly, Tuneable adds a base. These are the moves that decide long games.
2:08 Sayers's speedlings rapidly push out across the map.No patience from Sayers: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:40 Tuneable is pushing out with his zealots.Tuneable goes early — pressure before either side is ready.
3:01 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
3:30 Sayers lost all of his zerglings to Tuneable's zealots and dragoons!Sayers wasn't ready. Tuneable's early aggression takes the lead.
4:11 Tuneable destroyed less army than he should, only less than half of Sayers's army has been decimated.Tuneable takes a bite out of Sayers's force and backs off.
4:36 With excellent skills and micro, Tuneable managed to fend off Sayers while losing less than half of his army.Sayers keeps most of his army intact through the exchange.
5:12 Sayers moves out with his armies.Sayers has seen enough — the army moves out.
5:49 Tuneable is pushing out with his zealots.Tuneable tests the door early. Is anyone home?
6:08 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
6:40 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
🎙 Dead even — neither player has found the edge yet.
7:02 Tuneable successfully fends off Sayers's attacks.The attack shatters on Tuneable's line. Great positioning.
7:39 After that battle, Tuneable still has most of his army with him.A cheap fight for Sayers — the losses are light.
8:12 After that battle, Sayers still has most of his army with him.A cheap fight for Tuneable — the losses are light.
8:41 In terms of army size, Sayers is behind Tuneable!Sayers needs production, fast; Tuneable's army has outgrown his.
9:06 Sayers places down a hatchery.Sayers plants a new base and dares his opponent to punish it.
9:44 Sayers pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Sayers: the first units are already marching.
10:19 Tuneable is putting some early pressure on with his dragoons.No patience from Tuneable: the first units are already marching.
10:39 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
11:01 Sayers failed to break Tuneable's defending line of zealots.Sayers's early gamble buys nothing — Tuneable's defense was already in place.
🎙 The scales tip toward Tuneable — a lead, but not a safe one.
11:31 That attack didn't seem to do much damage, Sayers destroyed only less than half of Tuneable's army.Sayers clips Tuneable's army — real damage, but Tuneable fights on.
12:11 About half of Sayers's army has been decimated in that battle.Half of Tuneable's force stays on that battlefield.
12:46 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
13:05 Tuneable's zealots and dragoon mixture is rolling across the map.Tuneable tests the door early. Is anyone home?
13:44 Sayers places down a hatchery.Sayers takes another base — the economy widens.
14:04 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
14:40 Sayers's mismicro cost him his zerglings and probably this game! Tuneable continues pressuring with his zealots and dragoons!Sayers wasn't ready. Tuneable's early aggression takes the lead.
15:13 That attack didn't seem to do much damage, Tuneable destroyed only less than half of Sayers's army.Tuneable takes a bite out of Sayers's force and backs off.
15:38 After that battle, Tuneable still has most of his army with him.Sayers keeps most of his army intact through the exchange.
🎙 Slight advantage Tuneable as the game develops.
16:20 In terms of army size, Sayers is behind Tuneable!Sayers is badly outgunned — Tuneable's force is a size larger.
— The mid game —
16:45 Looks like Tuneable is going to push out with his archons and speedlots!Tuneable's mid-game army is assembled — and it's moving.
17:15 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
— The late game —
17:31 Tuneable's archon made a significant contribution in this battle! His observer placement was also well done!Sayers's defense bends, then snaps. Tuneable takes the middle of the game.
18:01 Sayers lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
18:31 That attack didn't seem to do much damage, Sayers destroyed only less than half of Tuneable's army.Sayers clips Tuneable's army — real damage, but Tuneable fights on.
19:08 Tuneable warps in a nexus.Tuneable takes another base — the economy widens.
19:48 Tuneable is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Tuneable's mid-game army is assembled — and it's moving.
20:04 Sayers places down a hatchery.More workers, more money: Sayers expands.
🎙 Sayers is hanging on by a thread against Tuneable's army.
20:42 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
21:18 The battle outcome favors Tuneable as Sayers's armies melt into Tuneable's armies' weapon fire!Sayers's army evaporates. Tuneable doesn't even slow down.
21:31 Sayers has lost about half of his army in that battle.Tuneable pays for that trade with about half his army.
22:09 Losing only less than half of his army, Tuneable seems to be fine.Sayers keeps most of his army intact through the exchange.
22:38 With corsairs sniping overlords, Tuneable is bringing his dark templar to attack his opponent!Tuneable hits the timing — this push arrives exactly when it hurts.
23:20 Sayers having no armies left to defend, has no choice but to tap out.Nothing left to defend with — Sayers taps.
That's the game: Tuneable defeats Sayers, settled in the mid game.

Head to head

5 games
Sayers 1 – 4 Tuneable