โ—† SHAKURAS Reborn
โ† Junior Starleague Season 1
Junior Starleague ยท Season 1 ยท Round of 128 ยท Bo1 ยท Week 4
Madman ๐Ÿ›ก๏ธ 0 โ€“ 1 Casework [FWD]

Games

1 ยท โ–ถ replay
G1 Madman vs Casework WIN Circuit Breaker Circuit Breaker
โ–  Madman โ–  Casework army value
โ–  Madman โ–  Casework economy
Battle report โ–พ
Play-by-play (46 lines)
0:13 Madman spawns at s1 in Blue while Casework spawns at s2 in Yellow.We're underway โ€” Madman spawns at s1, Casework answers from s2.
0:48 Casework gets One Fact FE against Madman's One Fact FE.Madman commits to One Fact FE; Casework answers with One Fact FE.
โ€” The early game โ€”
1:22 Madman places down a command center.More workers, more money: Madman expands.
1:49 Casework places down a command center.Quietly, Casework adds a base. These are the moves that decide long games.
2:18 Madman decides to start pushing across the map.Madman tightens the formation and starts the long walk.
๐ŸŽ™ Nothing between them. One engagement could decide it.
2:54 Casework bravely pushes out with his marines and vultures.Casework slides the first vultures across the map โ€” early mines, early pressure.
3:33 The two armies meet and a large battle starts to engage!The armies collide โ€” this is the fight both of them wanted.
4:04 Madman was out-microed by Casework and loses all his attacking forces.Madman commits and it's the wrong call โ€” Casework cleans it up.
4:34 With excellent skills and micro, Casework managed to fend off Madman while losing less than half of his army.Madman keeps most of his army intact through the exchange.
5:00 Madman has lost about half of his army in that battle.Half of Casework's force stays on that battlefield.
5:30 Madman bravely pushes out with his marines and vultures.Madman slides the first vultures across the map โ€” early mines, early pressure.
6:16 Unwilling to make the game too long, Casework starts moving out.Casework tightens the formation and starts the long walk.
6:34 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
7:13 Casework kills off Madman's armies and continues pushing!The engagement breaks Madman's way of life โ€” Casework marches on.
๐ŸŽ™ Slight advantage Casework as the game develops.
7:37 Casework destroyed about half of Madman's army after that battle.Casework cuts Madman's army in half.
8:09 Madman destroyed less army than he should, only less than half of Casework's army has been decimated.Madman clips Casework's army โ€” real damage, but Casework fights on.
8:53 Madman places down a command center.Quietly, Madman adds a base. These are the moves that decide long games.
9:28 Casework places down a command center.More workers, more money: Casework expands.
9:48 Casework figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Casework slides the first vultures across the map โ€” early mines, early pressure.
10:22 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
11:00 With enough marines, Casework kills off Madman's defending marines.The early pressure works โ€” Casework breaks Madman's front door.
11:26 About half of Madman's army has been decimated in that battle.Casework pays for that trade with about half his army.
12:12 After that battle, Casework still has most of his army with him.A cheap fight for Madman โ€” the losses are light.
๐ŸŽ™ Casework holds the stronger army for now.
12:32 Currently, neither Madman nor Casework appears to be leading in economy.Base for base, they're level โ€” Madman and Casework match each other.
13:15 Eager to end the game, Casework moves out with his armies.Casework tightens the formation and starts the long walk.
13:48 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
14:20 With enough marines, Casework kills off Madman's defending marines.Madman wasn't ready. Casework's early aggression takes the lead.
14:49 About half of Madman's army has been decimated in that battle.Half of Casework's force stays on that battlefield.
15:17 It seems that Madman only managed to destroy less than half of Casework's army.Madman clips Casework's army โ€” real damage, but Casework fights on.
15:51 Casework decides to move out with his armies.No more waiting. Casework pushes.
16:24 Madman places down a command center.Madman takes another base โ€” the economy widens.
17:04 Casework places down a command center.Casework plants a new base and dares his opponent to punish it.
๐ŸŽ™ Slight advantage Casework as the game develops.
17:32 The battle to decide the game begins!The dance is over. They fight.
โ€” The mid game โ€”
17:52 A few well placed tanks savaged the rest of Madman's army!The mid-game push crashes through โ€” Casework breaks Madman's position.
18:42 About half of Madman's army has been decimated in that battle.Casework pays for that trade with about half his army.
โ€” The late game โ€”
19:12 With excellent skills and micro, Casework managed to fend off Madman while losing less than half of his army.A cheap fight for Madman โ€” the losses are light.
19:30 Casework decides to start pushing across the map.No more waiting. Casework pushes.
20:02 Madman having no armies left to defend, has no choice but to tap out.Madman GGs. A hard-fought game comes to its end.
Casework takes it โ€” the mid game decided this one.