← Amateur Division 3
Amateur League · Amateur Division 3 · Season 1 · Round 12 · Bo5
· Thu, Sep 10 2026 · 16:00 server time
Games
4 · · ▶ replay
■ Jumpily
■ Radio
army value
■ Jumpily
■ Radio
economy
Play-by-play (113 lines)
0:07 Jumpily spawns at s2 in Red while Radio spawns at s1 in Green.Cross positions or close ones, it starts here: Jumpily at s2, Radio at s1.
0:28 Radio opens 2 Rax FE against Jumpily's 12 Pool.Jumpily commits to 12 Pool; Radio answers with 2 Rax FE.
— The early game —
1:02 Jumpily starts expanding.Jumpily plants a new base and dares his opponent to punish it.
1:25 Radio places down a command center.Radio takes another base — the economy widens.
1:52 Jumpily decides to put some pressure on his opponent.No more waiting. Jumpily pushes.
🎙 Dead even — neither player has found the edge yet.
2:12 Radio decides to put on early pressure with his marines.No patience from Radio: the first units are already marching.
2:39 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
3:12 Radio kills off Jumpily's zerglings with his marines!Jumpily wasn't ready. Radio's early aggression takes the lead.
3:19 After that battle, Jumpily still has most of his army with him.Radio keeps most of his army intact through the exchange.
3:53 After that battle, Radio still has most of his army with him.Jumpily keeps most of his army intact through the exchange.
4:08 Jumpily places down a hatchery.Jumpily plants a new base and dares his opponent to punish it.
4:32 Radio places down a command center.Radio takes another base — the economy widens.
5:12 Jumpily decides to start pushing across the map.Here it comes: Jumpily crosses the map with everything.
5:28 Radio decides to start pushing across the map.No more waiting. Radio pushes.
🎙 Nothing between them. One engagement could decide it.
5:57 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
6:20 Nice placement by Jumpily, Radio can't even find a hole to poke through with his marines.Radio's early gamble buys nothing — Jumpily's defense was already in place.
6:52 With excellent skills and micro, Jumpily managed to fend off Radio while losing less than half of his army.Radio keeps most of his army intact through the exchange.
7:11 Losing only less than half of his army, Radio seems to be fine.Jumpily keeps most of his army intact through the exchange.
7:37 In terms of army size, Radio is behind Jumpily!Radio is badly outgunned — Jumpily's force is a size larger.
7:59 Jumpily starts pushing across the map.Here it comes: Jumpily crosses the map with everything.
8:34 Eager to end the game, Radio moves out with his armies.Radio tightens the formation and starts the long walk.
8:54 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
9:16 With some nice micro, Jumpily successfully defend against Radio's marines.Radio's early gamble buys nothing — Jumpily's defense was already in place.
🎙 Even footing again — the tension builds.
9:35 Losing only less than half of his army, Jumpily seems to be fine.Radio keeps most of his army intact through the exchange.
10:01 After that battle, Radio still has most of his army with him.A cheap fight for Jumpily — the losses are light.
10:26 Jumpily places down a hatchery.Jumpily plants a new base and dares his opponent to punish it.
10:46 Radio places down a command center.Radio takes another base — the economy widens.
11:17 Jumpily is putting early pressure with his zerglings.Jumpily tests the door early. Is anyone home?
11:51 Radio decides to put on early pressure with his marines.Radio goes early — pressure before either side is ready.
12:15 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
12:23 With beautiful placement, Radio successfully fends off Jumpily's attacks.Radio holds! The push breaks against a perfect defense.
12:47 With excellent skills and micro, Radio managed to fend off Jumpily while losing less than half of his army.A cheap fight for Jumpily — the losses are light.
🎙 Dead even — neither player has found the edge yet.
13:29 Losing only less than half of his army, Jumpily seems to be fine.A cheap fight for Radio — the losses are light.
— The mid game —
13:46 Jumpily starts pushing out with his speedlings and lurkers!Jumpily's mid-game army is assembled — and it's moving.
14:05 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
14:36 Jumpily's well-placed lurkers caught Radio's tanks and medics off-guard! Radio's army is completely melting!The mid-game push crashes through — Jumpily breaks Radio's position.
15:06 Jumpily destroyed less army than he should, only less than half of Radio's army has been decimated.Jumpily takes a bite out of Radio's force and backs off.
15:17 After that battle, Jumpily still has most of his army with him.Radio keeps most of his army intact through the exchange.
15:46 Radio tried to drop some marines but they were cleared off by Jumpily.Radio knocks, Jumpily answers. No damage done.
16:14 Jumpily starts pushing out with his speedlings and lurkers!Jumpily hits the timing — this push arrives exactly when it hurts.
16:35 Jumpily places down a hatchery.Quietly, Jumpily adds a base. These are the moves that decide long games.
🎙 The armies trade evenly; this one is still anyone's game.
17:08 Radio places down a command center.More workers, more money: Radio expands.
17:36 The battle to decide the game begins!Here it comes: two full armies, one engagement.
18:03 Jumpily seems to control the lurkers very nicely! Even with seemingly equal forces, Radio is totally losing this battle!The mid-game push crashes through — Jumpily breaks Radio's position.
18:10 After that battle, Radio still has most of his army with him.A cheap fight for Jumpily — the losses are light.
18:51 Losing only less than half of his army, Jumpily seems to be fine.A cheap fight for Radio — the losses are light.
19:09 Radio tried to lift up the command center but he wasn't in time and it was destroyed by Jumpily's armies.Radio's expansion burns — Jumpily tears it down.
19:24 What a pity! Jumpily managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Radio's army.Jumpily goes for the raid — Radio is ready, and nothing comes of it.
19:52 Radio places down a command center.More workers, more money: Radio expands.
20:21 Jumpily brings his speedlings and lurkers out of his base!The composition is ready; Jumpily starts the push.
🎙 The armies trade evenly; this one is still anyone's game.
20:42 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
21:11 Jumpily lost all of his mutalisks by suiciding into Radio's M&M group! His remaining speedlings weren't able to do much damage either.The timing was right but the fight was wrong: Radio holds Jumpily.
21:27 With excellent skills and micro, Radio managed to fend off Jumpily while losing less than half of his army.A cheap fight for Jumpily — the losses are light.
21:58 After that battle, Jumpily still has most of his army with him.A cheap fight for Radio — the losses are light.
22:24 Jumpily places down a hatchery.Quietly, Jumpily adds a base. These are the moves that decide long games.
22:43 Jumpily harasses Radio and gets ahead of the game.Beautiful harassment from Jumpily. Radio's economy takes a real hit.
23:15 Dropship! Dropship! Radio drops some vultures into Jumpily's mineral line!The raid lands — Radio chips away at Jumpily's foundation.
23:37 Jumpily brings his speedlings and lurkers out of his base!Jumpily's mid-game army is assembled — and it's moving.
24:04 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
🎙 Nothing between them. One engagement could decide it.
24:26 Radio seems to have run out of scans! Jumpily's lurkers cleans up the remaining army!Radio's defense bends, then snaps. Jumpily takes the middle of the game.
25:02 Radio has lost about half of his army in that battle.Jumpily pays for that trade with about half his army.
25:22 After that battle, Jumpily still has most of his army with him.Radio keeps most of his army intact through the exchange.
25:48 Zerglings ran past Radio's defense line and start harassing the mineral line! What a nice run-by by Jumpily!Beautiful harassment from Jumpily. Radio's economy takes a real hit.
26:06 Jumpily is flying his mutalisks towards his opponent.Jumpily hits the timing — this push arrives exactly when it hurts.
26:31 Jumpily has a slight economical lead by having 1 more expansions than Radio.Jumpily runs 1 more bases than Radio. That compounds.
26:55 The two armies clash and a large battle starts to happen!The dance is over. They fight.
27:15 Jumpily seems to control the lurkers very nicely! Even with seemingly equal forces, Radio is totally losing this battle!Radio's defense bends, then snaps. Jumpily takes the middle of the game.
27:47 Losing only less than half of his army, Radio seems to be fine.A cheap fight for Jumpily — the losses are light.
🎙 Dead even — neither player has found the edge yet.
28:20 With excellent skills and micro, Jumpily managed to fend off Radio while losing less than half of his army.Radio keeps most of his army intact through the exchange.
28:39 Jumpily is flying his mutalisks towards his opponent.Jumpily hits the timing — this push arrives exactly when it hurts.
29:07 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
29:31 All of a sudden, Radio has no armies left while Jumpily is continuing to push across the map!The engagement breaks Radio's way of life — Jumpily marches on.
29:44 With excellent skills and micro, Radio managed to fend off Jumpily while losing less than half of his army.A cheap fight for Jumpily — the losses are light.
— The late game —
30:22 With excellent skills and micro, Jumpily managed to fend off Radio while losing less than half of his army.A cheap fight for Radio — the losses are light.
30:43 Eager to end the game, Jumpily moves out with his armies.Jumpily tightens the formation and starts the long walk.
31:14 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
31:27 Jumpily backed off after all of his speedlings died under marine fire.Radio absorbs the mid-game push — Jumpily gained nothing for the cost.
🎙 Even footing again — the tension builds.
32:00 With excellent skills and micro, Radio managed to fend off Jumpily while losing less than half of his army.Jumpily keeps most of his army intact through the exchange.
32:23 After that battle, Jumpily still has most of his army with him.A cheap fight for Radio — the losses are light.
32:47 Radio tried to sneak a drop but it was discovered by Jumpily.Radio goes for the raid — Jumpily is ready, and nothing comes of it.
33:15 Jumpily starts pushing out with his speedlings and lurkers!The composition is ready; Jumpily starts the push.
33:30 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
33:55 Jumpily is attacking with lurker-lings and mutalisks! Radio's armies melt in the attack.The mid-game push crashes through — Jumpily breaks Radio's position.
34:21 With excellent skills and micro, Radio managed to fend off Jumpily while losing less than half of his army.Jumpily keeps most of his army intact through the exchange.
34:53 After that battle, Jumpily still has most of his army with him.A cheap fight for Radio — the losses are light.
35:03 Jumpily decides to start pushing across the map.No more waiting. Jumpily pushes.
🎙 Nothing between them. One engagement could decide it.
35:35 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
36:00 Jumpily is attacking with both mutalisks and zerglings! Watch Radio's marines melt in this attack!Radio's defense bends, then snaps. Jumpily takes the middle of the game.
36:25 About half of Radio's army has been decimated in that battle.Jumpily pays for that trade with about half his army.
37:01 After that battle, Jumpily still has most of his army with him.Radio keeps most of his army intact through the exchange.
37:16 Jumpily shot down Radio's command center.Radio's expansion burns — Jumpily tears it down.
37:48 Jumpily places down a hatchery.Jumpily takes another base — the economy widens.
37:58 Jumpily brings his speedlings and lurkers out of his base!The composition is ready; Jumpily starts the push.
38:26 The two armies clash and a large battle starts to happen!The dance is over. They fight.
39:00 Jumpily seems to control the lurkers very nicely! Even with seemingly equal forces, Radio is totally losing this battle!The mid-game push crashes through — Jumpily breaks Radio's position.
🎙 It's all going Jumpily's way right now.
39:11 About half of Radio's army has been decimated in that battle.Jumpily pays for that trade with about half his army.
39:52 After that battle, Jumpily still has most of his army with him.Radio keeps most of his army intact through the exchange.
40:03 Unwilling to suffer further harassment, Radio taps out!Nothing left to defend with — Radio taps.
Jumpily takes it — the mid game decided this one.
■ Casework
■ Terrify
army value
■ Casework
■ Terrify
economy
Play-by-play (46 lines)
0:08 The Purple Terrify spawns at s4 while Green Casework spawns at s3.Terrify in Purple at s4. Casework in Green at s3. The map is set.
0:44 Casework opens One Fact FE against Terrify's One Fact FE.Terrify shows One Fact FE — Casework has gone One Fact FE. The clock starts on who blinks first.
— The early game —
1:22 Terrify places down a command center.More workers, more money: Terrify expands.
1:41 Casework places down a command center.Quietly, Casework adds a base. These are the moves that decide long games.
2:12 Terrify figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Terrify slides the first vultures across the map — early mines, early pressure.
🎙 Even footing again — the tension builds.
3:02 Casework decides to put on early pressure on his opponent by bringing out his marines.Casework slides the first vultures across the map — early mines, early pressure.
3:30 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
3:53 With enough marines, Casework successfully defend against Terrify's marines.Casework holds the early rush without blinking.
4:37 With excellent skills and micro, Casework managed to fend off Terrify while losing less than half of his army.A cheap fight for Terrify — the losses are light.
5:04 Losing only less than half of his army, Terrify seems to be fine.A cheap fight for Casework — the losses are light.
5:36 Terrify bravely pushes out with his marines and vultures.Terrify slides the first vultures across the map — early mines, early pressure.
6:10 Casework decides to start pushing across the map.No more waiting. Casework pushes.
6:35 Terrify places down a command center.More workers, more money: Terrify expands.
7:07 Casework places down a command center.Quietly, Casework adds a base. These are the moves that decide long games.
🎙 Nothing between them. One engagement could decide it.
7:43 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
8:26 Nice marine placement by Casework, Terrify can't even find a hole to poke through with his marines.Terrify's early gamble buys nothing — Casework's defense was already in place.
8:55 After that battle, Casework still has most of his army with him.Terrify keeps most of his army intact through the exchange.
— The mid game —
9:17 It seems that Casework only managed to destroy less than half of Terrify's army.Casework clips Terrify's army — real damage, but Terrify fights on.
9:45 Terrify bravely pushes out with his marines and vultures.Terrify slides the first vultures across the map — early mines, early pressure.
10:17 Casework starts pushing across the map.Here it comes: Casework crosses the map with everything.
10:59 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
11:35 Nice marine micro! Casework kills off Terrify's marines and forces Terrify to pull some SCVs!The early pressure works — Casework breaks Terrify's front door.
12:02 About half of Terrify's army has been decimated in that battle.Casework pays for that trade with about half his army.
🎙 The scales tip toward Casework — a lead, but not a safe one.
12:29 It seems that Terrify only managed to destroy less than half of Casework's army.Terrify clips Casework's army — real damage, but Casework fights on.
13:02 Casework decides to put on early pressure on his opponent by bringing out his marines.Casework slides the first vultures across the map — early mines, early pressure.
13:45 Currently, neither Terrify nor Casework appears to be leading in economy.Base for base, they're level — Terrify and Casework match each other.
14:18 Casework places down a command center.Quietly, Casework adds a base. These are the moves that decide long games.
14:41 The two armies meet and a large battle starts to engage!The dance is over. They fight.
— The late game —
15:08 With enough marines, Casework kills off Terrify's defending marines.The early pressure works — Casework breaks Terrify's front door.
15:44 Terrify has lost about half of his army in that battle.Casework pays for that trade with about half his army.
16:23 Terrify destroyed less army than he should, only less than half of Casework's army has been decimated.Terrify takes a bite out of Casework's force and backs off.
16:55 Terrify places down a command center.More workers, more money: Terrify expands.
🎙 The armies are no longer comparable: Casework is far ahead.
17:35 Casework moves out with his armies.No more waiting. Casework pushes.
18:05 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
18:40 All of a sudden, Terrify has no armies left while Casework is continuing to push across the map!Terrify's army evaporates. Casework doesn't even slow down.
18:56 Terrify has lost about half of his army in that battle.Casework pays for that trade with about half his army.
19:36 After that battle, Casework still has most of his army with him.Terrify keeps most of his army intact through the exchange.
20:20 Unwilling to suffer further harassment, Terrify taps out!That's it. Terrify looks at the field one last time and concedes.
GG. Casework closes it out over Terrify.
■ Sulkily
■ Spelt
army value
■ Sulkily
■ Spelt
economy
Play-by-play (47 lines)
0:16 Sulkily spawns in Yellow at s2 while Spelt spawns in Blue at s1.Sulkily takes s2 in Yellow; Spelt settles in at s1 in Blue.
0:45 Sulkily gets 1 Gate Cybernetics against Spelt's Siege Expand.Sulkily shows 1 Gate Cybernetics — Spelt has gone Siege Expand. The clock starts on who blinks first.
— The early game —
1:07 Sulkily warps in a nexus.More workers, more money: Sulkily expands.
1:44 Spelt places down a command center.Quietly, Spelt adds a base. These are the moves that decide long games.
2:28 Sulkily is putting on early pressure with his dragoon.No patience from Sulkily: the first units are already marching.
🎙 Dead even — neither player has found the edge yet.
2:52 Spelt decides to start pushing across the map.Spelt has seen enough — the army moves out.
3:27 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
4:12 Sulkily's mismicro cost him his dragoons and probably this game! Spelt continues pressuring with his marines and vultures!Sulkily wasn't ready. Spelt's early aggression takes the lead.
4:27 With excellent skills and micro, Sulkily managed to fend off Spelt while losing less than half of his army.A cheap fight for Spelt — the losses are light.
5:17 It seems that Sulkily only managed to destroy less than half of Spelt's army.Sulkily clips Spelt's army — real damage, but Spelt fights on.
5:33 Sulkily starts pushing across the map.No more waiting. Sulkily pushes.
6:05 Spelt decides to start pushing across the map.Here it comes: Spelt crosses the map with everything.
6:39 Sulkily warps in a nexus.Sulkily plants a new base and dares his opponent to punish it.
7:15 Spelt places down a command center.Spelt takes another base — the economy widens.
🎙 Even footing again — the tension builds.
7:58 The battle to decide the game begins!Neither side backs off — the battle is joined.
8:22 Sulkily's mismicro cost him his dragoons and probably this game! Spelt continues pressuring with his marines and vultures!Sulkily wasn't ready. Spelt's early aggression takes the lead.
9:04 Sulkily has lost about half of his army in that battle.Half of Spelt's force stays on that battlefield.
9:24 After that battle, Spelt still has most of his army with him.Sulkily keeps most of his army intact through the exchange.
10:04 Sulkily decides to push out with his dragoon.Sulkily goes early — pressure before either side is ready.
10:34 Spelt figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Spelt: the first units are already marching.
11:04 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
11:39 Spelt's defending marines kills Sulkily's early goons.Sulkily's early gamble buys nothing — Spelt's defense was already in place.
12:14 That attack didn't seem to do much damage, Sulkily destroyed only less than half of Spelt's army.Sulkily takes a bite out of Spelt's force and backs off.
🎙 Slight advantage Spelt as the game develops.
12:42 About half of Sulkily's army has been decimated in that battle.Half of Spelt's force stays on that battlefield.
13:16 Attempting to end the game, Spelt moves out with his armies.Here it comes: Spelt crosses the map with everything.
13:55 The battle to decide the game begins!The dance is over. They fight.
14:33 Sulkily's mismicro cost him his dragoons and probably this game! Spelt continues pressuring with his marines and vultures!The early pressure works — Spelt breaks Sulkily's front door.
15:01 Spelt destroyed about half of Sulkily's army after that battle.Spelt cuts Sulkily's army in half.
15:32 Losing only less than half of his army, Spelt seems to be fine.Sulkily keeps most of his army intact through the exchange.
16:08 Sulkily's number of expansions are equal to Spelt's.Base for base, they're level — Sulkily and Spelt match each other.
16:45 Sulkily warps in a nexus.Sulkily takes another base — the economy widens.
17:25 Spelt places down a command center.Spelt plants a new base and dares his opponent to punish it.
🎙 Sulkily is hanging on by a thread against Spelt's army.
17:49 Sulkily tried to send in a shuttle but it was discovered by Spelt.Sulkily knocks, Spelt answers. No damage done.
18:33 Unwilling to make the game too long, Spelt starts moving out.No more waiting. Spelt pushes.
18:47 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
— The mid game —
19:28 Speed vulture micro in combination with tanks is definitely imbalanced! Spelt is slicing through Sulkily's army!The mid-game push crashes through — Spelt breaks Sulkily's position.
20:04 Sulkily has lost about half of his army in that battle.Half of Spelt's force stays on that battlefield.
— The late game —
20:45 After that battle, Spelt still has most of his army with him.Sulkily keeps most of his army intact through the exchange.
21:13 Sulkily having no armies left to defend, has no choice but to tap out.Nothing left to defend with — Sulkily taps.
Spelt takes it — the mid game decided this one.
■ Gleason
■ Segue
army value
■ Gleason
■ Segue
economy
Play-by-play (51 lines)
0:09 Segue spawns at s1 in Yellow while Gleason spawns at s2 in White.Cross positions or close ones, it starts here: Segue at s1, Gleason at s2.
0:35 Segue opens Forge Fast Expand against Gleason's 12 Pool.Scouting done, plans revealed: Segue's Forge Fast Expand against Gleason's 12 Pool.
— The early game —
1:10 Segue warps in a nexus.Segue takes another base — the economy widens.
1:51 Gleason places down a hatchery.Gleason plants a new base and dares his opponent to punish it.
2:20 Unwilling to make the game too long, Segue starts moving out.Segue has seen enough — the army moves out.
🎙 Dead even — neither player has found the edge yet.
2:59 Gleason's speedlings rapidly push out across the map.Gleason tests the door early. Is anyone home?
3:16 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
3:48 Segue lost some of his dragoons to Gleason's speedlings!The early pressure works — Gleason breaks Segue's front door.
4:22 After that battle, Segue still has most of his army with him.A cheap fight for Gleason — the losses are light.
5:00 After that battle, Gleason still has most of his army with him.A cheap fight for Segue — the losses are light.
5:30 Gleason decides to put some pressure on his opponent.Gleason has seen enough — the army moves out.
6:08 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
6:39 With really nice micro, Gleason's speedlings kills off Segue's dragoons.The early pressure works — Gleason breaks Segue's front door.
7:04 Segue lost about half of his army in that battle.Gleason pays for that trade with about half his army.
🎙 The armies trade evenly; this one is still anyone's game.
7:31 Losing only less than half of his army, Gleason seems to be fine.Segue keeps most of his army intact through the exchange.
8:08 Segue is putting some early pressure on with his dragoons.Segue goes early — pressure before either side is ready.
8:38 At the moment, Gleason seems to have more units than Segue.Count the units: Gleason has the edge over Segue right now.
9:20 Segue warps in a nexus.More workers, more money: Segue expands.
— The mid game —
9:54 Gleason starts expanding.Gleason takes another base — the economy widens.
10:11 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
10:49 Segue failed to break Gleason's zergling line of defense.Gleason holds the early rush without blinking.
11:22 Losing only less than half of his army, Gleason seems to be fine.Segue keeps most of his army intact through the exchange.
12:06 Losing only less than half of his army, Segue seems to be fine.Gleason keeps most of his army intact through the exchange.
🎙 Gleason holds the stronger army for now.
12:40 Gleason moves out with his armies.Here it comes: Gleason crosses the map with everything.
12:57 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
13:25 Segue lost some of his dragoons to Gleason's speedlings!The early pressure works — Gleason breaks Segue's front door.
14:00 Gleason destroyed less army than he should, only less than half of Segue's army has been decimated.Gleason takes a bite out of Segue's force and backs off.
14:44 That attack didn't seem to do much damage, Segue destroyed only less than half of Gleason's army.Segue takes a bite out of Gleason's force and backs off.
15:14 Segue's zealots and dragoon mixture is rolling across the map.Segue goes early — pressure before either side is ready.
15:43 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
16:18 Gleason successfully fends off Segue's attacks.Gleason takes the fight on his terms and sends Segue home with nothing.
— The late game —
16:48 Losing only less than half of his army, Gleason seems to be fine.A cheap fight for Segue — the losses are light.
🎙 Gleason edges ahead on army strength.
17:25 Losing only less than half of his army, Segue seems to be fine.A cheap fight for Gleason — the losses are light.
18:02 Unwilling to make the game too long, Gleason starts moving out.Gleason has seen enough — the army moves out.
18:16 Gleason places down a hatchery.More workers, more money: Gleason expands.
18:57 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
19:38 Gleason kills off Segue's armies and continues pushing!The engagement breaks Segue's way of life — Gleason marches on.
19:59 Segue has lost about half of his army in that battle.Half of Gleason's force stays on that battlefield.
20:27 Losing only less than half of his army, Gleason seems to be fine.A cheap fight for Segue — the losses are light.
21:11 Segue warps in a nexus.Segue takes another base — the economy widens.
21:34 Gleason's speedlings rapidly push out across the map.No patience from Gleason: the first units are already marching.
🎙 Gleason holds the stronger army for now.
22:03 Unwilling to suffer further harassment, Segue taps out!Nothing left to defend with — Segue taps.
Segue taps out. Gleason's early game was simply better.