← Amateur Division 2
Amateur League · Amateur Division 2 · Season 1 · Round 15 · Bo5
· Tue, Sep 22 2026 · 16:00 server time
Games
3 · · ▶ replay
■ Jitter
■ Befuddled
army value
■ Jitter
■ Befuddled
economy
Play-by-play (56 lines)
0:15 The game starts with White Befuddled spawning at s3 and Purple Jitter spawning at s4.We're underway — Befuddled spawns at s3, Jitter answers from s4.
0:42 Befuddled gets One Fact FE against Jitter's One Fact FE.Befuddled commits to One Fact FE; Jitter answers with One Fact FE.
— The early game —
1:19 Befuddled places down a command center.Befuddled takes another base — the economy widens.
1:34 Jitter places down a command center.Jitter plants a new base and dares his opponent to punish it.
2:14 Befuddled figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Befuddled slides the first vultures across the map — early mines, early pressure.
🎙 The armies trade evenly; this one is still anyone's game.
2:33 Jitter starts pushing across the map.Jitter has seen enough — the army moves out.
3:19 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
3:38 With enough marines, Befuddled successfully defend against Jitter's marines.Befuddled holds the early rush without blinking.
4:17 That attack didn't seem to do much damage, Jitter destroyed only less than half of Befuddled's army.Jitter takes a bite out of Befuddled's force and backs off.
4:41 Befuddled destroyed less army than he should, only less than half of Jitter's army has been decimated.Befuddled takes a bite out of Jitter's force and backs off.
5:26 Befuddled is in quite a huge army disadvantage, he doesn't have what it takes to win against Jitter's army.Befuddled is badly outgunned — Jitter's force is a size larger.
5:39 Jitter places down a command center.Quietly, Jitter adds a base. These are the moves that decide long games.
6:24 Befuddled decides to put on early pressure on his opponent by bringing out his marines.Befuddled slides the first vultures across the map — early mines, early pressure.
6:48 Befuddled places down a command center.Quietly, Befuddled adds a base. These are the moves that decide long games.
🎙 Befuddled edges ahead on army strength.
7:19 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
7:57 Nice marine placement by Jitter, Befuddled can't even find a hole to poke through with his marines.Befuddled's early gamble buys nothing — Jitter's defense was already in place.
8:22 Losing only less than half of his army, Jitter seems to be fine.A cheap fight for Befuddled — the losses are light.
8:48 Losing only less than half of his army, Befuddled seems to be fine.A cheap fight for Jitter — the losses are light.
9:22 Eager to end the game, Befuddled moves out with his armies.Here it comes: Befuddled crosses the map with everything.
9:55 Jitter figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Jitter slides the first vultures across the map — early mines, early pressure.
10:13 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
10:45 Befuddled showed some epic marine micro, Jitter lost all of his fighting marines!The early pressure works — Befuddled breaks Jitter's front door.
11:22 With excellent skills and micro, Jitter managed to fend off Befuddled while losing less than half of his army.A cheap fight for Befuddled — the losses are light.
🎙 Befuddled edges ahead on army strength.
11:55 After that battle, Befuddled still has most of his army with him.A cheap fight for Jitter — the losses are light.
12:29 Jitter places down a command center.Quietly, Jitter adds a base. These are the moves that decide long games.
12:51 Befuddled decides to put on early pressure on his opponent by bringing out his marines.Befuddled slides the first vultures across the map — early mines, early pressure.
13:17 Befuddled places down a command center.Quietly, Befuddled adds a base. These are the moves that decide long games.
13:54 The two armies meet and a large battle starts to engage!The dance is over. They fight.
14:23 With enough marines, Befuddled kills off Jitter's defending marines.The early pressure works — Befuddled breaks Jitter's front door.
14:49 About half of Jitter's army has been decimated in that battle.Befuddled pays for that trade with about half his army.
15:26 After that battle, Befuddled still has most of his army with him.Jitter keeps most of his army intact through the exchange.
16:00 Befuddled's number of expansions are equal to Jitter's.Base for base, they're level — Befuddled and Jitter match each other.
🎙 Befuddled holds the stronger army for now.
— The mid game —
16:35 Befuddled's vulture-tank ball is getting large, and it starts to roll out of the base!Befuddled's tank line crawls forward — siege by siege, the map shrinks.
17:04 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
— The late game —
17:31 All of a sudden, Jitter has no armies left while Befuddled is continuing to push across the map!A clean, brutal win for Befuddled. The push continues.
18:01 Jitter lost about half of his army in that battle.Befuddled pays for that trade with about half his army.
18:32 With excellent skills and micro, Befuddled managed to fend off Jitter while losing less than half of his army.A cheap fight for Jitter — the losses are light.
19:10 Dropship! Dropship! Jitter drops some vultures into Befuddled's mineral line!Jitter gets into Befuddled's mineral line — workers are dying.
19:26 Befuddled feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Befuddled's tank line crawls forward — siege by siege, the map shrinks.
19:57 Jitter places down a command center.Quietly, Jitter adds a base. These are the moves that decide long games.
20:42 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
🎙 It's all going Befuddled's way right now.
21:11 Speed vulture micro in combination with tanks is definitely imbalanced! Befuddled is slicing through Jitter's army!Jitter's defense bends, then snaps. Befuddled takes the middle of the game.
🎙 Befuddled has built a commanding army lead — Jitter needs something special here.
21:43 Jitter lost more than half of his army in that battle.Befuddled limps away with less than half the army he arrived with.
22:12 After that battle, Befuddled still has most of his army with him.A cheap fight for Jitter — the losses are light.
22:36 Befuddled feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Befuddled's tank line crawls forward — siege by siege, the map shrinks.
23:14 Looking at the opponent's overwhelming forces, Jitter GGs!Jitter types it out: GG.
Jitter taps out. Befuddled's mid game was simply better.
■ Tantrum
■ Logizomechanophobia
army value
■ Tantrum
■ Logizomechanophobia
economy
Play-by-play (64 lines)
0:07 Tantrum spawns in Blue at s1 while Logizomechanophobia spawns in Teal at s3.Cross positions or close ones, it starts here: Tantrum at s1, Logizomechanophobia at s3.
0:38 Tantrum opens 12 Pool against Logizomechanophobia's Forge Fast Expand.Tantrum commits to 12 Pool; Logizomechanophobia answers with Forge Fast Expand.
— The early game —
1:10 Tantrum places down a hatchery.Tantrum takes another base — the economy widens.
1:39 Logizomechanophobia warps in a nexus.Logizomechanophobia plants a new base and dares his opponent to punish it.
2:01 Tantrum pushes out with his zerglings! It appears that these zerglings have speed upgrade!No patience from Tantrum: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:33 Logizomechanophobia's zealots and dragoon mixture is rolling across the map.Logizomechanophobia goes early — pressure before either side is ready.
3:14 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
3:32 Logizomechanophobia successfully fends off Tantrum's attacks.Logizomechanophobia holds! The push breaks against a perfect defense.
4:03 With excellent skills and micro, Logizomechanophobia managed to fend off Tantrum while losing less than half of his army.A cheap fight for Tantrum — the losses are light.
4:25 Logizomechanophobia only destroyed about half of Tantrum's army.Logizomechanophobia cuts Tantrum's army in half.
5:11 Tantrum's speedlings rapidly push out across the map.Tantrum tests the door early. Is anyone home?
5:43 Logizomechanophobia's zealots and dragoon mixture is rolling across the map.Logizomechanophobia tests the door early. Is anyone home?
5:57 Tantrum places down a hatchery.Tantrum plants a new base and dares his opponent to punish it.
6:40 Logizomechanophobia desperate in getting his economy pumped up, expands to another location.Logizomechanophobia takes another base — the economy widens.
🎙 Nothing between them. One engagement could decide it.
7:02 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
7:22 Logizomechanophobia kills off all of Tantrum's offensive zerglings with his zealots.Tantrum's early gamble buys nothing — Logizomechanophobia's defense was already in place.
8:00 Tantrum destroyed less army than he should, only less than half of Logizomechanophobia's army has been decimated.Tantrum takes a bite out of Logizomechanophobia's force and backs off.
8:20 Tantrum has lost about half of his army in that battle.Half of Logizomechanophobia's force stays on that battlefield.
9:00 Logizomechanophobia's forces appear to be larger compared to Tantrum's!Logizomechanophobia's army is visibly the bigger one — Tantrum should not take this fight.
9:33 Tantrum is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Tantrum tests the door early. Is anyone home?
10:05 Logizomechanophobia moves out with his armies.Logizomechanophobia tightens the formation and starts the long walk.
10:38 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
10:52 Logizomechanophobia was out-microed by Tantrum and loses all his attacking forces.Logizomechanophobia commits and it's the wrong call — Tantrum cleans it up.
🎙 Even footing again — the tension builds.
11:20 With excellent skills and micro, Tantrum managed to fend off Logizomechanophobia while losing less than half of his army.A cheap fight for Logizomechanophobia — the losses are light.
11:51 Losing only less than half of his army, Logizomechanophobia seems to be fine.Tantrum keeps most of his army intact through the exchange.
12:31 Tantrum pushes out with his zerglings! It appears that these zerglings have speed upgrade!Tantrum tests the door early. Is anyone home?
12:52 Logizomechanophobia is putting some early pressure on with his dragoons.Logizomechanophobia tests the door early. Is anyone home?
13:29 Tantrum places down a hatchery.Tantrum plants a new base and dares his opponent to punish it.
13:46 Logizomechanophobia warps in a nexus.Quietly, Logizomechanophobia adds a base. These are the moves that decide long games.
14:33 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
14:44 Tantrum failed to break Logizomechanophobia's defending line of zealots.Logizomechanophobia holds the early rush without blinking.
15:32 With excellent skills and micro, Logizomechanophobia managed to fend off Tantrum while losing less than half of his army.Tantrum keeps most of his army intact through the exchange.
🎙 Dead even — neither player has found the edge yet.
15:50 About half of Tantrum's army has been decimated in that battle.Logizomechanophobia pays for that trade with about half his army.
— The mid game —
16:24 Tantrum now has enough hydralisk to take the game! ... Or so he thinks.Tantrum's hydra wave rolls out — this is the timing Zerg lives for.
16:56 Unwilling to make the game too long, Logizomechanophobia starts moving out.Logizomechanophobia tightens the formation and starts the long walk.
17:16 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
17:43 Tantrum failed to bring in overlords as Logizomechanophobia's dark templar slice through his hydralisk army!Tantrum's defense bends, then snaps. Logizomechanophobia takes the middle of the game.
18:10 Tantrum has lost about half of his army in that battle.Half of Logizomechanophobia's force stays on that battlefield.
18:53 After that battle, Logizomechanophobia still has most of his army with him.Tantrum keeps most of his army intact through the exchange.
19:17 Logizomechanophobia is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Logizomechanophobia starts the push.
— The late game —
19:48 At the moment, Logizomechanophobia seems to have more units than Tantrum.Count the units: Logizomechanophobia has the edge over Tantrum right now.
🎙 Slight advantage Logizomechanophobia as the game develops.
20:15 Tantrum places down a hatchery.More workers, more money: Tantrum expands.
20:41 Logizomechanophobia warps in a nexus.Quietly, Logizomechanophobia adds a base. These are the moves that decide long games.
21:10 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
21:47 All of a sudden, Tantrum has no armies left while Logizomechanophobia is continuing to push across the map!The engagement breaks Tantrum's way of life — Logizomechanophobia marches on.
22:19 Tantrum has lost about half of his army in that battle.Logizomechanophobia pays for that trade with about half his army.
22:37 Tantrum destroyed less army than he should, only less than half of Logizomechanophobia's army has been decimated.Tantrum clips Logizomechanophobia's army — real damage, but Logizomechanophobia fights on.
23:19 Looks like Logizomechanophobia is going to push out with his archons and speedlots!Logizomechanophobia hits the timing — this push arrives exactly when it hurts.
23:41 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
24:15 Tantrum failed to bring in overlords as Logizomechanophobia's dark templar slice through his hydralisk army!Tantrum's defense bends, then snaps. Logizomechanophobia takes the middle of the game.
🎙 It's all going Logizomechanophobia's way right now.
24:49 Tantrum lost about half of his army in that battle.Logizomechanophobia pays for that trade with about half his army.
25:21 Tantrum destroyed less army than he should, only less than half of Logizomechanophobia's army has been decimated.Tantrum clips Logizomechanophobia's army — real damage, but Logizomechanophobia fights on.
25:33 Looks like Logizomechanophobia is going to push out with his archons and speedlots!The composition is ready; Logizomechanophobia starts the push.
26:18 After suffering a devastating loss in the battle, Tantrum GGs!That's it. Tantrum looks at the field one last time and concedes.
GG. Logizomechanophobia closes it out over Tantrum.
■ Bourbon
■ Wolfhound
army value
■ Bourbon
■ Wolfhound
economy
Play-by-play (51 lines)
0:09 The Purple Wolfhound spawns at s1 while Green Bourbon spawns at s2.We're underway — Wolfhound spawns at s1, Bourbon answers from s2.
0:44 Bourbon gets 14 Nexus against Wolfhound's 1 Fact Double Expand.Wolfhound shows 1 Fact Double Expand — Bourbon has gone 14 Nexus. The clock starts on who blinks first.
— The early game —
1:21 Wolfhound places down a command center.Wolfhound plants a new base and dares his opponent to punish it.
1:44 Bourbon warps in a nexus.Bourbon takes another base — the economy widens.
2:19 Wolfhound figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Wolfhound tests the door early. Is anyone home?
🎙 Nothing between them. One engagement could decide it.
2:59 Bourbon decides to move out with his armies.No more waiting. Bourbon pushes.
3:27 Bourbon's forces appear to be larger compared to Wolfhound's!Count the units: Bourbon has the edge over Wolfhound right now.
4:02 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
4:20 Bourbon failed to kill off Wolfhound's defending marines.Bourbon's early gamble buys nothing — Wolfhound's defense was already in place.
5:07 After that battle, Wolfhound still has most of his army with him.A cheap fight for Bourbon — the losses are light.
5:24 After that battle, Bourbon still has most of his army with him.Wolfhound keeps most of his army intact through the exchange.
6:01 Wolfhound decides to put on early pressure on his opponent by bringing out his marines.Wolfhound goes early — pressure before either side is ready.
6:37 Bourbon decides to push out with his dragoon.Bourbon goes early — pressure before either side is ready.
7:15 Wolfhound places down a command center.Wolfhound takes another base — the economy widens.
🎙 Even footing again — the tension builds.
7:39 Bourbon warps in a nexus.Quietly, Bourbon adds a base. These are the moves that decide long games.
8:02 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
8:51 Wolfhound's defending marines kills Bourbon's early goons.Bourbon's early gamble buys nothing — Wolfhound's defense was already in place.
9:25 Bourbon destroyed less army than he should, only less than half of Wolfhound's army has been decimated.Bourbon takes a bite out of Wolfhound's force and backs off.
9:56 Bourbon lost about half of his army in that battle.Wolfhound pays for that trade with about half his army.
10:18 Wolfhound bravely pushes out with his marines and vultures.No patience from Wolfhound: the first units are already marching.
10:54 Bourbon decides to put some pressure on his opponent.Bourbon tightens the formation and starts the long walk.
11:18 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
12:05 Wolfhound successfully kills off Bourbon's dragoons with nice marine micro.The early pressure works — Wolfhound breaks Bourbon's front door.
🎙 Wolfhound has built a commanding army lead — Bourbon needs something special here.
12:36 About half of Bourbon's army has been decimated in that battle.Half of Wolfhound's force stays on that battlefield.
13:11 Losing only less than half of his army, Wolfhound seems to be fine.Bourbon keeps most of his army intact through the exchange.
13:41 Wolfhound decides to put on early pressure on his opponent by bringing out his marines.Wolfhound goes early — pressure before either side is ready.
14:07 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
14:46 With really nice micro, Wolfhound kills off Bourbon's dragoons.Bourbon wasn't ready. Wolfhound's early aggression takes the lead.
🎙 Bourbon is hanging on by a thread against Wolfhound's army.
15:17 Bourbon lost more than half of his army in that battle.Wolfhound limps away with less than half the army he arrived with.
15:46 Losing only less than half of his army, Wolfhound seems to be fine.A cheap fight for Bourbon — the losses are light.
16:13 Wolfhound destroys Bourbon's nexus, denying expansions.The base falls. Wolfhound rips Bourbon's economy back a full step.
16:40 Wolfhound places down a command center.Wolfhound plants a new base and dares his opponent to punish it.
17:18 Bourbon warps in a nexus.Bourbon takes another base — the economy widens.
17:46 Bourbon warps in a nexus.Bourbon plants a new base and dares his opponent to punish it.
— The mid game —
18:23 Wolfhound is moving his vulture-tank ball towards his opponent!Wolfhound's mid-game army is assembled — and it's moving.
19:01 Wolfhound appears to have more army than Bourbon!Count the units: Wolfhound has the edge over Bourbon right now.
— The late game —
19:26 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
🎙 It's all going Wolfhound's way right now.
20:07 Nice tank micro from Wolfhound! Bourbon's dragoon micro was no match and was completely savaged!Bourbon's defense bends, then snaps. Wolfhound takes the middle of the game.
20:31 Bourbon seems to lose most of his army in that battle.That fight gutted Wolfhound — more than half the force is gone.
21:06 With excellent skills and micro, Wolfhound managed to fend off Bourbon while losing less than half of his army.Bourbon keeps most of his army intact through the exchange.
21:42 Attempting to end the game, Wolfhound moves out with his armies.Wolfhound has seen enough — the army moves out.
22:05 Bourbon having no armies left to defend, has no choice but to tap out.Bourbon GGs. A hard-fought game comes to its end.
GG. Wolfhound closes it out over Bourbon.