← Amateur Division 2
Amateur League · Amateur Division 2 · Season 1 · Round 4 · Bo5
· Thu, Aug 13 2026 · 16:00 server time
Games
4 · · ▶ replay
■ Naiad
■ Amuck
army value
■ Naiad
■ Amuck
economy
Play-by-play (62 lines)
0:07 The game starts with Orange Naiad spawning at s2 and Red Amuck spawning at s1.Naiad in Orange at s2. Amuck in Red at s1. The map is set.
0:39 Amuck opens Deep Six against Naiad's 1 Gate Cybernetics.Scouting done, plans revealed: Naiad's 1 Gate Cybernetics against Amuck's Deep Six.
— The early game —
1:08 Naiad warps in a nexus.Naiad takes another base — the economy widens.
1:45 Amuck places down a command center.Amuck plants a new base and dares his opponent to punish it.
2:10 Naiad is putting on early pressure with his dragoon.Naiad tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
2:36 Amuck bravely pushes out with his marines and vultures.No patience from Amuck: the first units are already marching.
2:58 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
3:42 Naiad's mismicro cost him his dragoons and probably this game! Amuck continues pressuring with his marines and vultures!The early pressure works — Amuck breaks Naiad's front door.
4:15 With excellent skills and micro, Naiad managed to fend off Amuck while losing less than half of his army.A cheap fight for Amuck — the losses are light.
4:43 With excellent skills and micro, Amuck managed to fend off Naiad while losing less than half of his army.A cheap fight for Naiad — the losses are light.
5:14 Attempting to end the game, Naiad moves out with his armies.Naiad tightens the formation and starts the long walk.
5:34 Amuck decides to move out with his armies.Amuck has seen enough — the army moves out.
5:59 Naiad warps in a nexus.More workers, more money: Naiad expands.
6:41 Amuck decides to expand.Quietly, Amuck adds a base. These are the moves that decide long games.
🎙 Dead even — neither player has found the edge yet.
7:09 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
7:30 Amuck failed to kill off Naiad's defending dragoons.Naiad holds the early rush without blinking.
8:00 Losing only less than half of his army, Naiad seems to be fine.A cheap fight for Amuck — the losses are light.
8:24 Naiad destroyed less army than he should, only less than half of Amuck's army has been decimated.Naiad takes a bite out of Amuck's force and backs off.
8:50 In terms of army size, Amuck is behind Naiad!Amuck needs production, fast; Naiad's army has outgrown his.
9:30 Naiad decides to push out with his dragoon.Naiad goes early — pressure before either side is ready.
9:48 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
10:33 The battle outcome favors Naiad as Amuck's armies melt into Naiad's armies' weapon fire!Amuck's army evaporates. Naiad doesn't even slow down.
10:56 With excellent skills and micro, Amuck managed to fend off Naiad while losing less than half of his army.A cheap fight for Naiad — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
11:27 Losing only less than half of his army, Naiad seems to be fine.A cheap fight for Amuck — the losses are light.
11:55 Naiad decides to push out with his dragoon.Naiad tests the door early. Is anyone home?
12:26 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
12:53 Naiad successfully pressures Amuck with his dragoons! Amuck is contained.The early pressure works — Naiad breaks Amuck's front door.
13:17 It seems that Naiad only managed to destroy less than half of Amuck's army.Naiad clips Amuck's army — real damage, but Amuck fights on.
14:02 Losing only less than half of his army, Naiad seems to be fine.A cheap fight for Amuck — the losses are light.
14:31 Unwilling to make the game too long, Naiad starts moving out.Here it comes: Naiad crosses the map with everything.
14:52 Naiad warps in a nexus.Quietly, Naiad adds a base. These are the moves that decide long games.
15:11 Amuck places down a command center.More workers, more money: Amuck expands.
🎙 Slight advantage Naiad as the game develops.
15:48 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
16:24 The battle outcome favors Naiad as Amuck's armies melt into Naiad's armies' weapon fire!A clean, brutal win for Naiad. The push continues.
16:45 After that battle, Amuck still has most of his army with him.A cheap fight for Naiad — the losses are light.
17:14 Losing only less than half of his army, Naiad seems to be fine.A cheap fight for Amuck — the losses are light.
17:39 Amuck's army is small compared to Naiad!Amuck is badly outgunned — Naiad's force is a size larger.
— The mid game —
18:11 Naiad now has enough dragoons to take the game! ... Or so he thinks.Naiad hits the timing — this push arrives exactly when it hurts.
18:48 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
— The late game —
19:14 Naiad kills off Amuck's armies and continues pushing!The engagement breaks Amuck's way of life — Naiad marches on.
19:51 After that battle, Amuck still has most of his army with him.A cheap fight for Naiad — the losses are light.
🎙 Naiad's force dwarfs what Amuck has left on the field.
20:06 After that battle, Naiad still has most of his army with him.A cheap fight for Amuck — the losses are light.
20:36 Amuck's command center has been destroyed by Naiad.No reinforcements in time: Amuck watches Naiad level the expansion.
21:20 Amuck tried to drop some marines but they were cleared off by Naiad.Amuck knocks, Naiad answers. No damage done.
21:37 Amuck places down a command center.More workers, more money: Amuck expands.
22:22 Naiad brings his speedlots and dragoons to pressure his opponent.Naiad's mid-game army is assembled — and it's moving.
22:43 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
23:17 Amuck failed to place his tanks nicely and was caught completely off-guarded, Naiad cleans up and continues pushing!The mid-game push crashes through — Naiad breaks Amuck's position.
23:41 With excellent skills and micro, Amuck managed to fend off Naiad while losing less than half of his army.A cheap fight for Naiad — the losses are light.
24:15 After that battle, Naiad still has most of his army with him.A cheap fight for Amuck — the losses are light.
🎙 Amuck is hanging on by a thread against Naiad's army.
24:40 Naiad now has enough dragoons to take the game! ... Or so he thinks.Naiad hits the timing — this push arrives exactly when it hurts.
25:02 After suffering a devastating loss in the battle, Amuck GGs!Amuck GGs. A hard-fought game comes to its end.
That's the game: Naiad defeats Amuck, settled in the mid game.
■ Listen
■ Legalism
army value
■ Listen
■ Legalism
economy
Play-by-play (53 lines)
0:07 Legalism spawns at s1 in Blue while Listen spawns at s2 in Yellow.Cross positions or close ones, it starts here: Legalism at s1, Listen at s2.
0:39 Legalism opens 12 Pool against Listen's 2 Rax FE.Legalism shows 12 Pool — Listen has gone 2 Rax FE. The clock starts on who blinks first.
— The early game —
1:11 Legalism places down a hatchery.Legalism plants a new base and dares his opponent to punish it.
1:47 Listen places down a command center.Listen takes another base — the economy widens.
2:12 Legalism's zerglings are pushing out!Legalism goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
2:45 Listen starts pushing out with his marines.Listen goes early — pressure before either side is ready.
3:04 The battle to decide the game begins!Here it comes: two full armies, one engagement.
3:46 Legalism's mismicro cost him his zerglings and probably this game! Listen continues pressuring with his marines!The early pressure works — Listen breaks Legalism's front door.
4:19 Losing only less than half of his army, Legalism seems to be fine.Listen keeps most of his army intact through the exchange.
4:55 Losing only less than half of his army, Listen seems to be fine.Legalism keeps most of his army intact through the exchange.
5:22 Legalism decides to start pushing across the map.Legalism has seen enough — the army moves out.
5:40 Listen feels confident with his marines and decides to push out.No patience from Listen: the first units are already marching.
6:11 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
6:40 All of a sudden, Legalism has no armies left while Listen is continuing to push across the map!The engagement breaks Legalism's way of life — Listen marches on.
🎙 Dead even — neither player has found the edge yet.
7:17 Losing only less than half of his army, Legalism seems to be fine.Listen keeps most of his army intact through the exchange.
7:56 With excellent skills and micro, Listen managed to fend off Legalism while losing less than half of his army.Legalism keeps most of his army intact through the exchange.
8:11 Legalism places down a hatchery.More workers, more money: Legalism expands.
8:43 Listen places down a command center.Quietly, Listen adds a base. These are the moves that decide long games.
9:17 Legalism is putting early pressure with his zerglings.No patience from Legalism: the first units are already marching.
9:49 Listen feels confident with his marines and decides to push out.Listen goes early — pressure before either side is ready.
10:23 Legalism is in quite a huge army disadvantage, he doesn't have what it takes to win against Listen's army.Legalism is badly outgunned — Listen's force is a size larger.
11:03 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
11:23 Legalism was out-microed by Listen and loses all his attacking forces.Listen takes the fight on his terms and sends Legalism home with nothing.
🎙 The armies trade evenly; this one is still anyone's game.
12:00 Losing only less than half of his army, Listen seems to be fine.Legalism keeps most of his army intact through the exchange.
12:21 After that battle, Legalism still has most of his army with him.A cheap fight for Listen — the losses are light.
13:05 Legalism with a large number of zerglings starts pushing out.Legalism tests the door early. Is anyone home?
13:32 Listen feels confident with his marines and decides to push out.No patience from Listen: the first units are already marching.
13:58 Legalism places down a hatchery.Legalism takes another base — the economy widens.
14:38 Listen desperate in getting his economy pumped up, expands to another location.More workers, more money: Listen expands.
15:10 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
15:23 Legalism was out-microed by Listen and loses all his attacking forces.The attack shatters on Listen's line. Great positioning.
15:56 After that battle, Listen still has most of his army with him.A cheap fight for Legalism — the losses are light.
🎙 The scales tip toward Listen — a lead, but not a safe one.
16:24 About half of Legalism's army has been decimated in that battle.Half of Listen's force stays on that battlefield.
17:00 Listen decides to put on early pressure with his marines.Listen tests the door early. Is anyone home?
17:27 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
— The mid game —
18:09 Even sunken colonies didn't help Legalism, Legalism has to pull some drones to fight against Listen's marines!Legalism's defense bends, then snaps. Listen takes the middle of the game.
18:26 Legalism has lost about half of his army in that battle.Listen pays for that trade with about half his army.
— The late game —
18:56 After that battle, Listen still has most of his army with him.Legalism keeps most of his army intact through the exchange.
19:32 Listen is bringing his M&M ball to pressure his opponent now!Listen hits the timing — this push arrives exactly when it hurts.
20:17 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
20:31 Even sunken colonies didn't help Legalism, Legalism has to pull some drones to fight against Listen's marines!Legalism's defense bends, then snaps. Listen takes the middle of the game.
🎙 The armies are no longer comparable: Listen is far ahead.
21:01 About half of Legalism's army has been decimated in that battle.Listen pays for that trade with about half his army.
21:40 After that battle, Listen still has most of his army with him.Legalism keeps most of his army intact through the exchange.
22:07 Looking at the opponent's overwhelming forces, Legalism GGs!That's it. Legalism looks at the field one last time and concedes.
Legalism taps out. Listen's mid game was simply better.
■ Hospice
■ Photoplay
army value
■ Hospice
■ Photoplay
economy
Play-by-play (44 lines)
0:16 Hospice spawns at s2 in Teal while Photoplay spawns at s1 in Green.We're underway — Hospice spawns at s2, Photoplay answers from s1.
0:34 Photoplay gets 12 Hatch against Hospice's 2 Rax FE.Hospice shows 2 Rax FE — Photoplay has gone 12 Hatch. The clock starts on who blinks first.
— The early game —
1:21 Hospice places down a command center.Hospice plants a new base and dares his opponent to punish it.
1:52 Photoplay places down a hatchery.Photoplay takes another base — the economy widens.
2:31 Hospice feels confident with his marines and decides to push out.Hospice goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
3:02 Photoplay's zerglings are pushing out!Photoplay tests the door early. Is anyone home?
3:44 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
4:20 With some nice micro, Photoplay successfully defend against Hospice's marines.Hospice's early gamble buys nothing — Photoplay's defense was already in place.
4:44 Losing only less than half of his army, Photoplay seems to be fine.Hospice keeps most of his army intact through the exchange.
5:16 Losing only less than half of his army, Hospice seems to be fine.Photoplay keeps most of his army intact through the exchange.
5:42 Hospice feels confident with his marines and decides to push out.No patience from Hospice: the first units are already marching.
6:27 Photoplay with a large number of zerglings starts pushing out.Photoplay goes early — pressure before either side is ready.
7:10 Hospice starts expanding.Quietly, Hospice adds a base. These are the moves that decide long games.
7:41 Photoplay places down a hatchery.More workers, more money: Photoplay expands.
🎙 The armies trade evenly; this one is still anyone's game.
8:09 The battle to decide the game begins!Neither side backs off — the battle is joined.
8:49 Photoplay kills off Hospice's armies and continues pushing!The engagement breaks Hospice's way of life — Photoplay marches on.
— The mid game —
9:13 With excellent skills and micro, Hospice managed to fend off Photoplay while losing less than half of his army.Photoplay keeps most of his army intact through the exchange.
9:52 That attack didn't seem to do much damage, Hospice destroyed only less than half of Photoplay's army.Hospice clips Photoplay's army — real damage, but Photoplay fights on.
10:28 Unwilling to make the game too long, Photoplay starts moving out.Photoplay has seen enough — the army moves out.
11:05 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
11:33 Photoplay's zerglings surround Hospice's marines and kills it off!Hospice wasn't ready. Photoplay's early aggression takes the lead.
12:13 About half of Hospice's army has been decimated in that battle.Half of Photoplay's force stays on that battlefield.
12:37 Losing only less than half of his army, Photoplay seems to be fine.Hospice keeps most of his army intact through the exchange.
🎙 Photoplay's force dwarfs what Hospice has left on the field.
13:22 Photoplay places down a hatchery.Photoplay plants a new base and dares his opponent to punish it.
13:48 Photoplay starts pushing across the map.Photoplay has seen enough — the army moves out.
14:36 Hospice desperate in getting his economy pumped up, expands to another location.Quietly, Hospice adds a base. These are the moves that decide long games.
15:10 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
— The late game —
15:41 Photoplay's zerglings surround Hospice's marines and kills it off!The early pressure works — Photoplay breaks Hospice's front door.
16:00 Photoplay destroyed about half of Hospice's army after that battle.Photoplay cuts Hospice's army in half.
16:52 Losing only less than half of his army, Photoplay seems to be fine.Hospice keeps most of his army intact through the exchange.
17:16 Photoplay is putting early pressure with his zerglings.Photoplay goes early — pressure before either side is ready.
17:55 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
🎙 The armies are no longer comparable: Photoplay is far ahead.
18:21 Photoplay kills off Hospice's armies and continues pushing!Photoplay wins the fight convincingly and keeps rolling forward.
18:56 Hospice seems to lose most of his army in that battle.Photoplay limps away with less than half the army he arrived with.
19:41 With excellent skills and micro, Photoplay managed to fend off Hospice while losing less than half of his army.Hospice keeps most of his army intact through the exchange.
20:13 Looking at the opponent's overwhelming forces, Hospice GGs!That's it. Hospice looks at the field one last time and concedes.
Hospice taps out. Photoplay's early game was simply better.
■ Lacewing
■ Lunette
army value
■ Lacewing
■ Lunette
economy
Play-by-play (114 lines)
0:14 The Yellow Lunette spawns at s2 while Green Lacewing spawns at s3.Cross positions or close ones, it starts here: Lunette at s2, Lacewing at s3.
0:45 Lacewing opens 2 Rax FE against Lunette's 12 Pool.Lunette commits to 12 Pool; Lacewing answers with 2 Rax FE.
— The early game —
1:05 Lunette desperate in getting his economy pumped up, expands to another location.Lunette takes another base — the economy widens.
1:21 Lacewing places down a command center.Lacewing plants a new base and dares his opponent to punish it.
1:42 Attempting to end the game, Lunette moves out with his armies.Here it comes: Lunette crosses the map with everything.
🎙 Nothing between them. One engagement could decide it.
2:22 Lacewing starts pushing out with his marines.No patience from Lacewing: the first units are already marching.
2:46 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
2:59 Lacewing failed to kill off Lunette's defending zerglings.Lacewing's early gamble buys nothing — Lunette's defense was already in place.
3:37 About half of Lunette's army has been decimated in that battle.Lacewing pays for that trade with about half his army.
3:57 About half of Lacewing's army has been decimated in that battle.Lunette pays for that trade with about half his army.
4:18 Lunette starts expanding.Quietly, Lunette adds a base. These are the moves that decide long games.
4:44 Lacewing decides to expand.More workers, more money: Lacewing expands.
5:17 Lunette is putting early pressure with his zerglings.No patience from Lunette: the first units are already marching.
5:39 Lacewing feels confident with his marines and decides to push out.Lacewing tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
6:06 The battle to decide the game begins!Neither side backs off — the battle is joined.
6:29 With beautiful placement, Lacewing successfully fends off Lunette's attacks.Lunette commits and it's the wrong call — Lacewing cleans it up.
6:55 With excellent skills and micro, Lacewing managed to fend off Lunette while losing less than half of his army.Lunette keeps most of his army intact through the exchange.
7:26 Lunette lost about half of his army in that battle.Half of Lacewing's force stays on that battlefield.
7:42 Lunette with a large number of zerglings starts pushing out.Lunette tests the door early. Is anyone home?
8:10 Lacewing decides to put on early pressure with his marines.Lacewing goes early — pressure before either side is ready.
8:31 Lunette's army is small compared to Lacewing!Lunette needs production, fast; Lacewing's army has outgrown his.
9:00 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
9:30 Lacewing failed to kill off Lunette's defending zerglings.Lunette holds the early rush without blinking.
🎙 The armies trade evenly; this one is still anyone's game.
9:53 With excellent skills and micro, Lunette managed to fend off Lacewing while losing less than half of his army.Lacewing keeps most of his army intact through the exchange.
10:22 Losing only less than half of his army, Lacewing seems to be fine.A cheap fight for Lunette — the losses are light.
10:39 Lunette places down a hatchery.Quietly, Lunette adds a base. These are the moves that decide long games.
11:04 Lacewing places down a command center.More workers, more money: Lacewing expands.
11:35 Lunette is putting early pressure with his zerglings.No patience from Lunette: the first units are already marching.
11:52 Lacewing feels confident with his marines and decides to push out.Lacewing goes early — pressure before either side is ready.
12:27 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
12:50 Lacewing gains early map control with his marines!Lunette wasn't ready. Lacewing's early aggression takes the lead.
13:11 Lunette lost about half of his army in that battle.Lacewing pays for that trade with about half his army.
🎙 Nothing between them. One engagement could decide it.
13:34 About half of Lacewing's army has been decimated in that battle.Lunette pays for that trade with about half his army.
— The mid game —
13:55 Lunette is flying his mutalisks towards his opponent.The composition is ready; Lunette starts the push.
14:22 Lacewing decides to put some pressure on his opponent.Here it comes: Lacewing crosses the map with everything.
14:57 Lacewing places down a command center.Lacewing plants a new base and dares his opponent to punish it.
15:18 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
15:31 Lunette's burrowed lurkers saved the day! Lacewing's M&M had to back off.Lunette absorbs the mid-game push — Lacewing gained nothing for the cost.
16:10 Lunette has lost about half of his army in that battle.Lacewing pays for that trade with about half his army.
16:36 Lacewing has lost about half of his army in that battle.Lunette pays for that trade with about half his army.
16:51 Zerglings ran past Lacewing's defense line and start harassing the mineral line! What a nice run-by by Lunette!Beautiful harassment from Lunette. Lacewing's economy takes a real hit.
🎙 Even footing again — the tension builds.
17:13 Lunette places down a hatchery.Lunette takes another base — the economy widens.
17:45 Lunette tried to micro his mutalisks but they were unable to get past Lacewing's defense line.Lunette goes for the raid — Lacewing is ready, and nothing comes of it.
18:19 Lunette brings his speedlings and lurkers out of his base!Lunette hits the timing — this push arrives exactly when it hurts.
18:41 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
18:54 Lunette lost all of his mutalisks by suiciding into Lacewing's M&M group! His remaining speedlings weren't able to do much damage either.The timing was right but the fight was wrong: Lacewing holds Lunette.
19:29 Losing only less than half of his army, Lacewing seems to be fine.A cheap fight for Lunette — the losses are light.
19:47 About half of Lunette's army has been decimated in that battle.Lacewing pays for that trade with about half his army.
20:06 Lunette starts pushing out with his speedlings and lurkers!Lunette's mid-game army is assembled — and it's moving.
20:44 Eager to end the game, Lacewing moves out with his armies.No more waiting. Lacewing pushes.
🎙 Even footing again — the tension builds.
21:08 Lacewing places down a command center.Quietly, Lacewing adds a base. These are the moves that decide long games.
21:29 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
21:45 Lunette's zerglings didn't do much damage to Lacewing's M&M ball, and instead lose all of his armies.The mid-game push crashes through — Lacewing breaks Lunette's position.
22:12 About half of Lunette's army has been decimated in that battle.Lacewing pays for that trade with about half his army.
22:47 With excellent skills and micro, Lacewing managed to fend off Lunette while losing less than half of his army.Lunette keeps most of his army intact through the exchange.
23:04 Lacewing destroys Lunette's hatchery, denying expansions.Lacewing finds the weak point and Lunette's new base is gone.
23:31 Lunette places down a hatchery.Lunette plants a new base and dares his opponent to punish it.
24:08 Lunette must macro up quickly or Lacewing will just roll him over!Lunette needs production, fast; Lacewing's army has outgrown his.
24:33 Lacewing is pushing out with a large M&M ball!Lacewing's mid-game army is assembled — and it's moving.
🎙 Dead even — neither player has found the edge yet.
24:52 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
25:17 All of a sudden, Lunette has no armies left while Lacewing is continuing to push across the map!Lacewing wins the fight convincingly and keeps rolling forward.
25:47 Lunette has lost about half of his army in that battle.Half of Lacewing's force stays on that battlefield.
26:13 With excellent skills and micro, Lacewing managed to fend off Lunette while losing less than half of his army.Lunette keeps most of his army intact through the exchange.
26:35 Lacewing is pushing out with a large M&M ball!Lacewing hits the timing — this push arrives exactly when it hurts.
26:49 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
27:19 Lacewing's M&M ball is rolling over Lunette's units.The mid-game push crashes through — Lacewing breaks Lunette's position.
27:43 Lunette lost about half of his army in that battle.Lacewing pays for that trade with about half his army.
28:01 With excellent skills and micro, Lacewing managed to fend off Lunette while losing less than half of his army.A cheap fight for Lunette — the losses are light.
🎙 Nothing between them. One engagement could decide it.
28:31 Lunette's hatchery has been destroyed by Lacewing.The base falls. Lacewing rips Lunette's economy back a full step.
29:03 Zerglings ran past Lacewing's defense line and start harassing the mineral line! What a nice run-by by Lunette!The raid lands — Lunette chips away at Lacewing's foundation.
29:19 Lunette places down a hatchery.More workers, more money: Lunette expands.
30:02 What superior Mutalisk micro from Lunette! Lacewing's economy is suffering!Lunette gets into Lacewing's mineral line — workers are dying.
30:13 Zerglings ran past Lacewing's defense line and start harassing the mineral line! What a nice run-by by Lunette!Lacewing looks away for one second and Lunette makes him pay for it.
30:33 Lunette must macro up quickly or Lacewing will just roll him over!Lunette is badly outgunned — Lacewing's force is a size larger.
31:01 Lacewing is bringing his M&M ball to pressure his opponent now!Lacewing's mid-game army is assembled — and it's moving.
31:28 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
32:06 Lacewing seemed like winning the battle but when Lunette's mutalisks came into the scene, things changed, Lunette won the battle!Lunette absorbs the mid-game push — Lacewing gained nothing for the cost.
🎙 The armies trade evenly; this one is still anyone's game.
32:27 After that battle, Lunette still has most of his army with him.Lacewing keeps most of his army intact through the exchange.
32:40 Lacewing lost about half of his army in that battle.Lunette pays for that trade with about half his army.
33:03 Lunette starts pushing out with his speedlings and lurkers!Lunette's mid-game army is assembled — and it's moving.
33:28 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
34:03 All of a sudden, Lacewing has no armies left while Lunette is continuing to push across the map!Lunette wins the fight convincingly and keeps rolling forward.
34:23 With excellent skills and micro, Lacewing managed to fend off Lunette while losing less than half of his army.Lunette keeps most of his army intact through the exchange.
34:43 Losing only less than half of his army, Lunette seems to be fine.Lacewing keeps most of his army intact through the exchange.
35:09 Lunette appears to have more army than Lacewing!Count the units: Lunette has the edge over Lacewing right now.
35:37 Zerglings ran past Lacewing's defense line and start harassing the mineral line! What a nice run-by by Lunette!Lacewing looks away for one second and Lunette makes him pay for it.
🎙 Dead even — neither player has found the edge yet.
36:05 Lacewing is pushing out with a large M&M ball!Lacewing hits the timing — this push arrives exactly when it hurts.
36:30 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
36:58 Lacewing's M&M ball is rolling over Lunette's units.Lunette's defense bends, then snaps. Lacewing takes the middle of the game.
37:34 Losing only less than half of his army, Lunette seems to be fine.Lacewing keeps most of his army intact through the exchange.
37:44 Losing only less than half of his army, Lacewing seems to be fine.A cheap fight for Lunette — the losses are light.
— The late game —
38:19 Every scan ready, every upgrade done — Lacewing starts the walk to the hatcheries.This is the big one — Lacewing commits the late-game army.
38:49 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
39:03 All of a sudden, Lunette has no armies left while Lacewing is continuing to push across the map!The engagement breaks Lunette's way of life — Lacewing marches on.
39:36 Lunette has lost about half of his army in that battle.Half of Lacewing's force stays on that battlefield.
🎙 Lunette is hanging on by a thread against Lacewing's army.
39:46 It seems that Lunette only managed to destroy less than half of Lacewing's army.Lunette clips Lacewing's army — real damage, but Lacewing fights on.
40:13 Zerglings ran past Lacewing's defense line and start harassing the mineral line! What a nice run-by by Lunette!Beautiful harassment from Lunette. Lacewing's economy takes a real hit.
40:35 Lacewing moves out with the M&M ball tucked in behind a wall of sieged tanks.Max supply, full upgrades: Lacewing moves out to end it.
41:11 Unwilling to suffer further harassment, Lunette taps out!Nothing left to defend with — Lunette taps.
Lacewing takes it — the mid game decided this one.