SHAKURAS Reborn
← Amateur Division 2
Amateur League · Amateur Division 2 · Season 1 · Round 4 · Bo5 · Thu, Aug 13 2026 · 16:00 server time
Left ball of flash 3 – 1 TequilaTime

Games

4 · · ▶ replay
G1 WIN Naiad Protoss 1–0 Terran Amuck Requiem Requiem
■ Naiad ■ Amuck army value
■ Naiad ■ Amuck economy
Play-by-play (62 lines)
0:07 The game starts with Orange Naiad spawning at s2 and Red Amuck spawning at s1.Naiad in Orange at s2. Amuck in Red at s1. The map is set.
0:39 Amuck opens Deep Six against Naiad's 1 Gate Cybernetics.Scouting done, plans revealed: Naiad's 1 Gate Cybernetics against Amuck's Deep Six.
— The early game —
1:08 Naiad warps in a nexus.Naiad takes another base — the economy widens.
1:45 Amuck places down a command center.Amuck plants a new base and dares his opponent to punish it.
2:10 Naiad is putting on early pressure with his dragoon.Naiad tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
2:36 Amuck bravely pushes out with his marines and vultures.No patience from Amuck: the first units are already marching.
2:58 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
3:42 Naiad's mismicro cost him his dragoons and probably this game! Amuck continues pressuring with his marines and vultures!The early pressure works — Amuck breaks Naiad's front door.
4:15 With excellent skills and micro, Naiad managed to fend off Amuck while losing less than half of his army.A cheap fight for Amuck — the losses are light.
4:43 With excellent skills and micro, Amuck managed to fend off Naiad while losing less than half of his army.A cheap fight for Naiad — the losses are light.
5:14 Attempting to end the game, Naiad moves out with his armies.Naiad tightens the formation and starts the long walk.
5:34 Amuck decides to move out with his armies.Amuck has seen enough — the army moves out.
5:59 Naiad warps in a nexus.More workers, more money: Naiad expands.
6:41 Amuck decides to expand.Quietly, Amuck adds a base. These are the moves that decide long games.
🎙 Dead even — neither player has found the edge yet.
7:09 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
7:30 Amuck failed to kill off Naiad's defending dragoons.Naiad holds the early rush without blinking.
8:00 Losing only less than half of his army, Naiad seems to be fine.A cheap fight for Amuck — the losses are light.
8:24 Naiad destroyed less army than he should, only less than half of Amuck's army has been decimated.Naiad takes a bite out of Amuck's force and backs off.
8:50 In terms of army size, Amuck is behind Naiad!Amuck needs production, fast; Naiad's army has outgrown his.
9:30 Naiad decides to push out with his dragoon.Naiad goes early — pressure before either side is ready.
9:48 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
10:33 The battle outcome favors Naiad as Amuck's armies melt into Naiad's armies' weapon fire!Amuck's army evaporates. Naiad doesn't even slow down.
10:56 With excellent skills and micro, Amuck managed to fend off Naiad while losing less than half of his army.A cheap fight for Naiad — the losses are light.
🎙 The armies trade evenly; this one is still anyone's game.
11:27 Losing only less than half of his army, Naiad seems to be fine.A cheap fight for Amuck — the losses are light.
11:55 Naiad decides to push out with his dragoon.Naiad tests the door early. Is anyone home?
12:26 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
12:53 Naiad successfully pressures Amuck with his dragoons! Amuck is contained.The early pressure works — Naiad breaks Amuck's front door.
13:17 It seems that Naiad only managed to destroy less than half of Amuck's army.Naiad clips Amuck's army — real damage, but Amuck fights on.
14:02 Losing only less than half of his army, Naiad seems to be fine.A cheap fight for Amuck — the losses are light.
14:31 Unwilling to make the game too long, Naiad starts moving out.Here it comes: Naiad crosses the map with everything.
14:52 Naiad warps in a nexus.Quietly, Naiad adds a base. These are the moves that decide long games.
15:11 Amuck places down a command center.More workers, more money: Amuck expands.
🎙 Slight advantage Naiad as the game develops.
15:48 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
16:24 The battle outcome favors Naiad as Amuck's armies melt into Naiad's armies' weapon fire!A clean, brutal win for Naiad. The push continues.
16:45 After that battle, Amuck still has most of his army with him.A cheap fight for Naiad — the losses are light.
17:14 Losing only less than half of his army, Naiad seems to be fine.A cheap fight for Amuck — the losses are light.
17:39 Amuck's army is small compared to Naiad!Amuck is badly outgunned — Naiad's force is a size larger.
— The mid game —
18:11 Naiad now has enough dragoons to take the game! ... Or so he thinks.Naiad hits the timing — this push arrives exactly when it hurts.
18:48 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
— The late game —
19:14 Naiad kills off Amuck's armies and continues pushing!The engagement breaks Amuck's way of life — Naiad marches on.
19:51 After that battle, Amuck still has most of his army with him.A cheap fight for Naiad — the losses are light.
🎙 Naiad's force dwarfs what Amuck has left on the field.
20:06 After that battle, Naiad still has most of his army with him.A cheap fight for Amuck — the losses are light.
20:36 Amuck's command center has been destroyed by Naiad.No reinforcements in time: Amuck watches Naiad level the expansion.
21:20 Amuck tried to drop some marines but they were cleared off by Naiad.Amuck knocks, Naiad answers. No damage done.
21:37 Amuck places down a command center.More workers, more money: Amuck expands.
22:22 Naiad brings his speedlots and dragoons to pressure his opponent.Naiad's mid-game army is assembled — and it's moving.
22:43 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
23:17 Amuck failed to place his tanks nicely and was caught completely off-guarded, Naiad cleans up and continues pushing!The mid-game push crashes through — Naiad breaks Amuck's position.
23:41 With excellent skills and micro, Amuck managed to fend off Naiad while losing less than half of his army.A cheap fight for Naiad — the losses are light.
24:15 After that battle, Naiad still has most of his army with him.A cheap fight for Amuck — the losses are light.
🎙 Amuck is hanging on by a thread against Naiad's army.
24:40 Naiad now has enough dragoons to take the game! ... Or so he thinks.Naiad hits the timing — this push arrives exactly when it hurts.
25:02 After suffering a devastating loss in the battle, Amuck GGs!Amuck GGs. A hard-fought game comes to its end.
That's the game: Naiad defeats Amuck, settled in the mid game.
G2 WIN Listen Terran 2–0 Zerg Legalism New Bloody Ridge New Bloody Ridge
■ Listen ■ Legalism army value
■ Listen ■ Legalism economy
Play-by-play (53 lines)
0:07 Legalism spawns at s1 in Blue while Listen spawns at s2 in Yellow.Cross positions or close ones, it starts here: Legalism at s1, Listen at s2.
0:39 Legalism opens 12 Pool against Listen's 2 Rax FE.Legalism shows 12 Pool — Listen has gone 2 Rax FE. The clock starts on who blinks first.
— The early game —
1:11 Legalism places down a hatchery.Legalism plants a new base and dares his opponent to punish it.
1:47 Listen places down a command center.Listen takes another base — the economy widens.
2:12 Legalism's zerglings are pushing out!Legalism goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
2:45 Listen starts pushing out with his marines.Listen goes early — pressure before either side is ready.
3:04 The battle to decide the game begins!Here it comes: two full armies, one engagement.
3:46 Legalism's mismicro cost him his zerglings and probably this game! Listen continues pressuring with his marines!The early pressure works — Listen breaks Legalism's front door.
4:19 Losing only less than half of his army, Legalism seems to be fine.Listen keeps most of his army intact through the exchange.
4:55 Losing only less than half of his army, Listen seems to be fine.Legalism keeps most of his army intact through the exchange.
5:22 Legalism decides to start pushing across the map.Legalism has seen enough — the army moves out.
5:40 Listen feels confident with his marines and decides to push out.No patience from Listen: the first units are already marching.
6:11 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
6:40 All of a sudden, Legalism has no armies left while Listen is continuing to push across the map!The engagement breaks Legalism's way of life — Listen marches on.
🎙 Dead even — neither player has found the edge yet.
7:17 Losing only less than half of his army, Legalism seems to be fine.Listen keeps most of his army intact through the exchange.
7:56 With excellent skills and micro, Listen managed to fend off Legalism while losing less than half of his army.Legalism keeps most of his army intact through the exchange.
8:11 Legalism places down a hatchery.More workers, more money: Legalism expands.
8:43 Listen places down a command center.Quietly, Listen adds a base. These are the moves that decide long games.
9:17 Legalism is putting early pressure with his zerglings.No patience from Legalism: the first units are already marching.
9:49 Listen feels confident with his marines and decides to push out.Listen goes early — pressure before either side is ready.
10:23 Legalism is in quite a huge army disadvantage, he doesn't have what it takes to win against Listen's army.Legalism is badly outgunned — Listen's force is a size larger.
11:03 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
11:23 Legalism was out-microed by Listen and loses all his attacking forces.Listen takes the fight on his terms and sends Legalism home with nothing.
🎙 The armies trade evenly; this one is still anyone's game.
12:00 Losing only less than half of his army, Listen seems to be fine.Legalism keeps most of his army intact through the exchange.
12:21 After that battle, Legalism still has most of his army with him.A cheap fight for Listen — the losses are light.
13:05 Legalism with a large number of zerglings starts pushing out.Legalism tests the door early. Is anyone home?
13:32 Listen feels confident with his marines and decides to push out.No patience from Listen: the first units are already marching.
13:58 Legalism places down a hatchery.Legalism takes another base — the economy widens.
14:38 Listen desperate in getting his economy pumped up, expands to another location.More workers, more money: Listen expands.
15:10 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
15:23 Legalism was out-microed by Listen and loses all his attacking forces.The attack shatters on Listen's line. Great positioning.
15:56 After that battle, Listen still has most of his army with him.A cheap fight for Legalism — the losses are light.
🎙 The scales tip toward Listen — a lead, but not a safe one.
16:24 About half of Legalism's army has been decimated in that battle.Half of Listen's force stays on that battlefield.
17:00 Listen decides to put on early pressure with his marines.Listen tests the door early. Is anyone home?
17:27 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
— The mid game —
18:09 Even sunken colonies didn't help Legalism, Legalism has to pull some drones to fight against Listen's marines!Legalism's defense bends, then snaps. Listen takes the middle of the game.
18:26 Legalism has lost about half of his army in that battle.Listen pays for that trade with about half his army.
— The late game —
18:56 After that battle, Listen still has most of his army with him.Legalism keeps most of his army intact through the exchange.
19:32 Listen is bringing his M&M ball to pressure his opponent now!Listen hits the timing — this push arrives exactly when it hurts.
20:17 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
20:31 Even sunken colonies didn't help Legalism, Legalism has to pull some drones to fight against Listen's marines!Legalism's defense bends, then snaps. Listen takes the middle of the game.
🎙 The armies are no longer comparable: Listen is far ahead.
21:01 About half of Legalism's army has been decimated in that battle.Listen pays for that trade with about half his army.
21:40 After that battle, Listen still has most of his army with him.Legalism keeps most of his army intact through the exchange.
22:07 Looking at the opponent's overwhelming forces, Legalism GGs!That's it. Legalism looks at the field one last time and concedes.
Legalism taps out. Listen's mid game was simply better.
G3 Hospice Terran 2–1 Zerg Photoplay WIN Heartbreak Ridge Heartbreak Ridge
■ Hospice ■ Photoplay army value
■ Hospice ■ Photoplay economy
Play-by-play (44 lines)
0:16 Hospice spawns at s2 in Teal while Photoplay spawns at s1 in Green.We're underway — Hospice spawns at s2, Photoplay answers from s1.
0:34 Photoplay gets 12 Hatch against Hospice's 2 Rax FE.Hospice shows 2 Rax FE — Photoplay has gone 12 Hatch. The clock starts on who blinks first.
— The early game —
1:21 Hospice places down a command center.Hospice plants a new base and dares his opponent to punish it.
1:52 Photoplay places down a hatchery.Photoplay takes another base — the economy widens.
2:31 Hospice feels confident with his marines and decides to push out.Hospice goes early — pressure before either side is ready.
🎙 Nothing between them. One engagement could decide it.
3:02 Photoplay's zerglings are pushing out!Photoplay tests the door early. Is anyone home?
3:44 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
4:20 With some nice micro, Photoplay successfully defend against Hospice's marines.Hospice's early gamble buys nothing — Photoplay's defense was already in place.
4:44 Losing only less than half of his army, Photoplay seems to be fine.Hospice keeps most of his army intact through the exchange.
5:16 Losing only less than half of his army, Hospice seems to be fine.Photoplay keeps most of his army intact through the exchange.
5:42 Hospice feels confident with his marines and decides to push out.No patience from Hospice: the first units are already marching.
6:27 Photoplay with a large number of zerglings starts pushing out.Photoplay goes early — pressure before either side is ready.
7:10 Hospice starts expanding.Quietly, Hospice adds a base. These are the moves that decide long games.
7:41 Photoplay places down a hatchery.More workers, more money: Photoplay expands.
🎙 The armies trade evenly; this one is still anyone's game.
8:09 The battle to decide the game begins!Neither side backs off — the battle is joined.
8:49 Photoplay kills off Hospice's armies and continues pushing!The engagement breaks Hospice's way of life — Photoplay marches on.
— The mid game —
9:13 With excellent skills and micro, Hospice managed to fend off Photoplay while losing less than half of his army.Photoplay keeps most of his army intact through the exchange.
9:52 That attack didn't seem to do much damage, Hospice destroyed only less than half of Photoplay's army.Hospice clips Photoplay's army — real damage, but Photoplay fights on.
10:28 Unwilling to make the game too long, Photoplay starts moving out.Photoplay has seen enough — the army moves out.
11:05 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
11:33 Photoplay's zerglings surround Hospice's marines and kills it off!Hospice wasn't ready. Photoplay's early aggression takes the lead.
12:13 About half of Hospice's army has been decimated in that battle.Half of Photoplay's force stays on that battlefield.
12:37 Losing only less than half of his army, Photoplay seems to be fine.Hospice keeps most of his army intact through the exchange.
🎙 Photoplay's force dwarfs what Hospice has left on the field.
13:22 Photoplay places down a hatchery.Photoplay plants a new base and dares his opponent to punish it.
13:48 Photoplay starts pushing across the map.Photoplay has seen enough — the army moves out.
14:36 Hospice desperate in getting his economy pumped up, expands to another location.Quietly, Hospice adds a base. These are the moves that decide long games.
15:10 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
— The late game —
15:41 Photoplay's zerglings surround Hospice's marines and kills it off!The early pressure works — Photoplay breaks Hospice's front door.
16:00 Photoplay destroyed about half of Hospice's army after that battle.Photoplay cuts Hospice's army in half.
16:52 Losing only less than half of his army, Photoplay seems to be fine.Hospice keeps most of his army intact through the exchange.
17:16 Photoplay is putting early pressure with his zerglings.Photoplay goes early — pressure before either side is ready.
17:55 Both armies meet at the center of the map and start attacking.Both players push to the middle of the map, and a large fight breaks out.
🎙 The armies are no longer comparable: Photoplay is far ahead.
18:21 Photoplay kills off Hospice's armies and continues pushing!Photoplay wins the fight convincingly and keeps rolling forward.
18:56 Hospice seems to lose most of his army in that battle.Photoplay limps away with less than half the army he arrived with.
19:41 With excellent skills and micro, Photoplay managed to fend off Hospice while losing less than half of his army.Hospice keeps most of his army intact through the exchange.
20:13 Looking at the opponent's overwhelming forces, Hospice GGs!That's it. Hospice looks at the field one last time and concedes.
Hospice taps out. Photoplay's early game was simply better.
G4 WIN Lacewing Terran 3–1 Zerg Lunette Fortress Fortress
■ Lacewing ■ Lunette army value
■ Lacewing ■ Lunette economy
Play-by-play (114 lines)
0:14 The Yellow Lunette spawns at s2 while Green Lacewing spawns at s3.Cross positions or close ones, it starts here: Lunette at s2, Lacewing at s3.
0:45 Lacewing opens 2 Rax FE against Lunette's 12 Pool.Lunette commits to 12 Pool; Lacewing answers with 2 Rax FE.
— The early game —
1:05 Lunette desperate in getting his economy pumped up, expands to another location.Lunette takes another base — the economy widens.
1:21 Lacewing places down a command center.Lacewing plants a new base and dares his opponent to punish it.
1:42 Attempting to end the game, Lunette moves out with his armies.Here it comes: Lunette crosses the map with everything.
🎙 Nothing between them. One engagement could decide it.
2:22 Lacewing starts pushing out with his marines.No patience from Lacewing: the first units are already marching.
2:46 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
2:59 Lacewing failed to kill off Lunette's defending zerglings.Lacewing's early gamble buys nothing — Lunette's defense was already in place.
3:37 About half of Lunette's army has been decimated in that battle.Lacewing pays for that trade with about half his army.
3:57 About half of Lacewing's army has been decimated in that battle.Lunette pays for that trade with about half his army.
4:18 Lunette starts expanding.Quietly, Lunette adds a base. These are the moves that decide long games.
4:44 Lacewing decides to expand.More workers, more money: Lacewing expands.
5:17 Lunette is putting early pressure with his zerglings.No patience from Lunette: the first units are already marching.
5:39 Lacewing feels confident with his marines and decides to push out.Lacewing tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
6:06 The battle to decide the game begins!Neither side backs off — the battle is joined.
6:29 With beautiful placement, Lacewing successfully fends off Lunette's attacks.Lunette commits and it's the wrong call — Lacewing cleans it up.
6:55 With excellent skills and micro, Lacewing managed to fend off Lunette while losing less than half of his army.Lunette keeps most of his army intact through the exchange.
7:26 Lunette lost about half of his army in that battle.Half of Lacewing's force stays on that battlefield.
7:42 Lunette with a large number of zerglings starts pushing out.Lunette tests the door early. Is anyone home?
8:10 Lacewing decides to put on early pressure with his marines.Lacewing goes early — pressure before either side is ready.
8:31 Lunette's army is small compared to Lacewing!Lunette needs production, fast; Lacewing's army has outgrown his.
9:00 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
9:30 Lacewing failed to kill off Lunette's defending zerglings.Lunette holds the early rush without blinking.
🎙 The armies trade evenly; this one is still anyone's game.
9:53 With excellent skills and micro, Lunette managed to fend off Lacewing while losing less than half of his army.Lacewing keeps most of his army intact through the exchange.
10:22 Losing only less than half of his army, Lacewing seems to be fine.A cheap fight for Lunette — the losses are light.
10:39 Lunette places down a hatchery.Quietly, Lunette adds a base. These are the moves that decide long games.
11:04 Lacewing places down a command center.More workers, more money: Lacewing expands.
11:35 Lunette is putting early pressure with his zerglings.No patience from Lunette: the first units are already marching.
11:52 Lacewing feels confident with his marines and decides to push out.Lacewing goes early — pressure before either side is ready.
12:27 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
12:50 Lacewing gains early map control with his marines!Lunette wasn't ready. Lacewing's early aggression takes the lead.
13:11 Lunette lost about half of his army in that battle.Lacewing pays for that trade with about half his army.
🎙 Nothing between them. One engagement could decide it.
13:34 About half of Lacewing's army has been decimated in that battle.Lunette pays for that trade with about half his army.
— The mid game —
13:55 Lunette is flying his mutalisks towards his opponent.The composition is ready; Lunette starts the push.
14:22 Lacewing decides to put some pressure on his opponent.Here it comes: Lacewing crosses the map with everything.
14:57 Lacewing places down a command center.Lacewing plants a new base and dares his opponent to punish it.
15:18 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
15:31 Lunette's burrowed lurkers saved the day! Lacewing's M&M had to back off.Lunette absorbs the mid-game push — Lacewing gained nothing for the cost.
16:10 Lunette has lost about half of his army in that battle.Lacewing pays for that trade with about half his army.
16:36 Lacewing has lost about half of his army in that battle.Lunette pays for that trade with about half his army.
16:51 Zerglings ran past Lacewing's defense line and start harassing the mineral line! What a nice run-by by Lunette!Beautiful harassment from Lunette. Lacewing's economy takes a real hit.
🎙 Even footing again — the tension builds.
17:13 Lunette places down a hatchery.Lunette takes another base — the economy widens.
17:45 Lunette tried to micro his mutalisks but they were unable to get past Lacewing's defense line.Lunette goes for the raid — Lacewing is ready, and nothing comes of it.
18:19 Lunette brings his speedlings and lurkers out of his base!Lunette hits the timing — this push arrives exactly when it hurts.
18:41 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
18:54 Lunette lost all of his mutalisks by suiciding into Lacewing's M&M group! His remaining speedlings weren't able to do much damage either.The timing was right but the fight was wrong: Lacewing holds Lunette.
19:29 Losing only less than half of his army, Lacewing seems to be fine.A cheap fight for Lunette — the losses are light.
19:47 About half of Lunette's army has been decimated in that battle.Lacewing pays for that trade with about half his army.
20:06 Lunette starts pushing out with his speedlings and lurkers!Lunette's mid-game army is assembled — and it's moving.
20:44 Eager to end the game, Lacewing moves out with his armies.No more waiting. Lacewing pushes.
🎙 Even footing again — the tension builds.
21:08 Lacewing places down a command center.Quietly, Lacewing adds a base. These are the moves that decide long games.
21:29 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
21:45 Lunette's zerglings didn't do much damage to Lacewing's M&M ball, and instead lose all of his armies.The mid-game push crashes through — Lacewing breaks Lunette's position.
22:12 About half of Lunette's army has been decimated in that battle.Lacewing pays for that trade with about half his army.
22:47 With excellent skills and micro, Lacewing managed to fend off Lunette while losing less than half of his army.Lunette keeps most of his army intact through the exchange.
23:04 Lacewing destroys Lunette's hatchery, denying expansions.Lacewing finds the weak point and Lunette's new base is gone.
23:31 Lunette places down a hatchery.Lunette plants a new base and dares his opponent to punish it.
24:08 Lunette must macro up quickly or Lacewing will just roll him over!Lunette needs production, fast; Lacewing's army has outgrown his.
24:33 Lacewing is pushing out with a large M&M ball!Lacewing's mid-game army is assembled — and it's moving.
🎙 Dead even — neither player has found the edge yet.
24:52 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
25:17 All of a sudden, Lunette has no armies left while Lacewing is continuing to push across the map!Lacewing wins the fight convincingly and keeps rolling forward.
25:47 Lunette has lost about half of his army in that battle.Half of Lacewing's force stays on that battlefield.
26:13 With excellent skills and micro, Lacewing managed to fend off Lunette while losing less than half of his army.Lunette keeps most of his army intact through the exchange.
26:35 Lacewing is pushing out with a large M&M ball!Lacewing hits the timing — this push arrives exactly when it hurts.
26:49 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
27:19 Lacewing's M&M ball is rolling over Lunette's units.The mid-game push crashes through — Lacewing breaks Lunette's position.
27:43 Lunette lost about half of his army in that battle.Lacewing pays for that trade with about half his army.
28:01 With excellent skills and micro, Lacewing managed to fend off Lunette while losing less than half of his army.A cheap fight for Lunette — the losses are light.
🎙 Nothing between them. One engagement could decide it.
28:31 Lunette's hatchery has been destroyed by Lacewing.The base falls. Lacewing rips Lunette's economy back a full step.
29:03 Zerglings ran past Lacewing's defense line and start harassing the mineral line! What a nice run-by by Lunette!The raid lands — Lunette chips away at Lacewing's foundation.
29:19 Lunette places down a hatchery.More workers, more money: Lunette expands.
30:02 What superior Mutalisk micro from Lunette! Lacewing's economy is suffering!Lunette gets into Lacewing's mineral line — workers are dying.
30:13 Zerglings ran past Lacewing's defense line and start harassing the mineral line! What a nice run-by by Lunette!Lacewing looks away for one second and Lunette makes him pay for it.
30:33 Lunette must macro up quickly or Lacewing will just roll him over!Lunette is badly outgunned — Lacewing's force is a size larger.
31:01 Lacewing is bringing his M&M ball to pressure his opponent now!Lacewing's mid-game army is assembled — and it's moving.
31:28 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
32:06 Lacewing seemed like winning the battle but when Lunette's mutalisks came into the scene, things changed, Lunette won the battle!Lunette absorbs the mid-game push — Lacewing gained nothing for the cost.
🎙 The armies trade evenly; this one is still anyone's game.
32:27 After that battle, Lunette still has most of his army with him.Lacewing keeps most of his army intact through the exchange.
32:40 Lacewing lost about half of his army in that battle.Lunette pays for that trade with about half his army.
33:03 Lunette starts pushing out with his speedlings and lurkers!Lunette's mid-game army is assembled — and it's moving.
33:28 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
34:03 All of a sudden, Lacewing has no armies left while Lunette is continuing to push across the map!Lunette wins the fight convincingly and keeps rolling forward.
34:23 With excellent skills and micro, Lacewing managed to fend off Lunette while losing less than half of his army.Lunette keeps most of his army intact through the exchange.
34:43 Losing only less than half of his army, Lunette seems to be fine.Lacewing keeps most of his army intact through the exchange.
35:09 Lunette appears to have more army than Lacewing!Count the units: Lunette has the edge over Lacewing right now.
35:37 Zerglings ran past Lacewing's defense line and start harassing the mineral line! What a nice run-by by Lunette!Lacewing looks away for one second and Lunette makes him pay for it.
🎙 Dead even — neither player has found the edge yet.
36:05 Lacewing is pushing out with a large M&M ball!Lacewing hits the timing — this push arrives exactly when it hurts.
36:30 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
36:58 Lacewing's M&M ball is rolling over Lunette's units.Lunette's defense bends, then snaps. Lacewing takes the middle of the game.
37:34 Losing only less than half of his army, Lunette seems to be fine.Lacewing keeps most of his army intact through the exchange.
37:44 Losing only less than half of his army, Lacewing seems to be fine.A cheap fight for Lunette — the losses are light.
— The late game —
38:19 Every scan ready, every upgrade done — Lacewing starts the walk to the hatcheries.This is the big one — Lacewing commits the late-game army.
38:49 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
39:03 All of a sudden, Lunette has no armies left while Lacewing is continuing to push across the map!The engagement breaks Lunette's way of life — Lacewing marches on.
39:36 Lunette has lost about half of his army in that battle.Half of Lacewing's force stays on that battlefield.
🎙 Lunette is hanging on by a thread against Lacewing's army.
39:46 It seems that Lunette only managed to destroy less than half of Lacewing's army.Lunette clips Lacewing's army — real damage, but Lacewing fights on.
40:13 Zerglings ran past Lacewing's defense line and start harassing the mineral line! What a nice run-by by Lunette!Beautiful harassment from Lunette. Lacewing's economy takes a real hit.
40:35 Lacewing moves out with the M&M ball tucked in behind a wall of sieged tanks.Max supply, full upgrades: Lacewing moves out to end it.
41:11 Unwilling to suffer further harassment, Lunette taps out!Nothing left to defend with — Lunette taps.
Lacewing takes it — the mid game decided this one.