← Amateur Division 1
Amateur League · Amateur Division 1 · Season 1 · Round 7 · Bo5
· Tue, Aug 25 2026 · 16:00 server time
Games
3 · · ▶ replay
■ Basic
■ Closely
army value
■ Basic
■ Closely
economy
Play-by-play (51 lines)
0:12 Closely spawns in Green at s2 while Basic spawns in Teal at s1.Closely takes s2 in Green; Basic settles in at s1 in Teal.
0:42 Basic opens 1 Gate Cybernetics against Closely's 1 Gate Cybernetics.Closely shows 1 Gate Cybernetics — Basic has gone 1 Gate Cybernetics. The clock starts on who blinks first.
— The early game —
1:23 Closely warps in a nexus.Closely takes another base — the economy widens.
1:49 Basic warps in a nexus.Basic plants a new base and dares his opponent to punish it.
2:11 Closely decides to push out with his dragoon.Closely tests the door early. Is anyone home?
🎙 Nothing between them. One engagement could decide it.
2:50 Basic decides to start pushing across the map.Basic tightens the formation and starts the long walk.
3:29 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
4:05 Basic failed to break through Closely's dragoon defense line.Closely holds the early rush without blinking.
4:34 Losing only less than half of his army, Closely seems to be fine.A cheap fight for Basic — the losses are light.
4:59 With excellent skills and micro, Basic managed to fend off Closely while losing less than half of his army.A cheap fight for Closely — the losses are light.
5:41 Closely warps in a nexus.More workers, more money: Closely expands.
6:06 Basic warps in a nexus.Quietly, Basic adds a base. These are the moves that decide long games.
6:40 Closely decides to push out with his dragoon.Closely tests the door early. Is anyone home?
7:13 Basic decides to push out with his dragoon.Basic goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
7:43 Closely appears to have more army than Basic!Count the units: Closely has the edge over Basic right now.
8:03 The battle to decide the game begins!Here it comes: two full armies, one engagement.
8:49 Basic lost all of his dragoons to Closely!The early pressure works — Closely breaks Basic's front door.
9:22 Closely destroyed less army than he should, only less than half of Basic's army has been decimated.Closely takes a bite out of Basic's force and backs off.
9:39 Losing only less than half of his army, Closely seems to be fine.Basic keeps most of his army intact through the exchange.
10:25 Closely decides to push out with his dragoon.Closely tests the door early. Is anyone home?
10:43 Basic decides to put some pressure on his opponent.Here it comes: Basic crosses the map with everything.
11:19 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
11:48 Basic failed to break through Closely's dragoon defense line.Closely holds the early rush without blinking.
🎙 Nothing between them. One engagement could decide it.
12:22 With excellent skills and micro, Closely managed to fend off Basic while losing less than half of his army.A cheap fight for Basic — the losses are light.
12:56 After that battle, Basic still has most of his army with him.Closely keeps most of his army intact through the exchange.
13:41 Closely warps in a nexus.More workers, more money: Closely expands.
14:09 Basic warps in a nexus.Quietly, Basic adds a base. These are the moves that decide long games.
14:39 Closely decides to push out with his dragoon.Closely tests the door early. Is anyone home?
15:21 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
15:42 All of a sudden, Basic has no armies left while Closely is continuing to push across the map!A clean, brutal win for Closely. The push continues.
16:13 After that battle, Basic still has most of his army with him.Closely keeps most of his army intact through the exchange.
16:51 After that battle, Closely still has most of his army with him.Basic keeps most of his army intact through the exchange.
🎙 The armies trade evenly; this one is still anyone's game.
— The mid game —
17:22 Feeling content with the game, Closely is starting to push out with his dragoons!The composition is ready; Closely starts the push.
17:43 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
— The late game —
18:24 Closely with the better dragoon control won the battle!The mid-game push crashes through — Closely breaks Basic's position.
19:06 With excellent skills and micro, Basic managed to fend off Closely while losing less than half of his army.A cheap fight for Closely — the losses are light.
19:33 Losing only less than half of his army, Closely seems to be fine.A cheap fight for Basic — the losses are light.
20:06 Currently, neither Closely nor Basic appears to be leading in economy.Base for base, they're level — Closely and Basic match each other.
20:33 Closely starts expanding.More workers, more money: Closely expands.
21:14 Basic warps in a nexus.Quietly, Basic adds a base. These are the moves that decide long games.
21:30 Closely is pushing out with his dragoons!Closely hits the timing — this push arrives exactly when it hurts.
🎙 The scales tip toward Closely — a lead, but not a safe one.
22:17 Unwilling to suffer further harassment, Basic taps out!That's it. Basic looks at the field one last time and concedes.
GG. Closely closes it out over Basic.
■ Line
■ Violence
army value
■ Line
■ Violence
economy
Play-by-play (7 lines)
0:10 Line spawns in Blue at s1 while Violence spawns in Red at s4.Line in Blue at s1. Violence in Red at s4. The map is set.
2:23 Line gets 1 Fact Double Expand against Violence's 2 Gate.Line shows 1 Fact Double Expand — Violence has gone 2 Gate. The clock starts on who blinks first.
4:43 Violence opens with a cheesy build.Something sneaky from Violence. This is an early gamble.
🎙 Violence has built a commanding army lead — Line needs something special here.
6:57 Violence with an aggressive opening starts to attack Line.Violence commits to the cheese — it's at Line's door already.
9:10 Line GGs after being cheesed by Violence.It works! Line can't hold the gamble and taps to Violence.
Violence takes it — the early game decided this one.
■ Bouncing
■ Stroke
army value
■ Bouncing
■ Stroke
economy
Play-by-play (39 lines)
0:11 The game starts with Green Stroke spawning at s1 and Blue Bouncing spawning at s2.Cross positions or close ones, it starts here: Stroke at s1, Bouncing at s2.
0:44 Bouncing gets One Fact FE against Stroke's One Fact FE.Stroke commits to One Fact FE; Bouncing answers with One Fact FE.
— The early game —
1:21 Stroke places down a command center.Quietly, Stroke adds a base. These are the moves that decide long games.
1:47 Bouncing desperate in getting his economy pumped up, expands to another location.More workers, more money: Bouncing expands.
2:30 Stroke figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Stroke slides the first vultures across the map — early mines, early pressure.
🎙 Nothing between them. One engagement could decide it.
2:59 Bouncing decides to put on early pressure on his opponent by bringing out his marines.Bouncing slides the first vultures across the map — early mines, early pressure.
3:32 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
4:17 Nice marine micro! Stroke kills off Bouncing's marines and forces Bouncing to pull some SCVs!The early pressure works — Stroke breaks Bouncing's front door.
4:49 With excellent skills and micro, Bouncing managed to fend off Stroke while losing less than half of his army.Stroke keeps most of his army intact through the exchange.
5:13 After that battle, Stroke still has most of his army with him.Bouncing keeps most of his army intact through the exchange.
6:05 Stroke decides to put on early pressure on his opponent by bringing out his marines.Stroke slides the first vultures across the map — early mines, early pressure.
6:29 Attempting to end the game, Bouncing moves out with his armies.Bouncing tightens the formation and starts the long walk.
7:15 In terms of army size, Bouncing is behind Stroke!Bouncing needs production, fast; Stroke's army has outgrown his.
7:37 Bouncing places down a command center.Quietly, Bouncing adds a base. These are the moves that decide long games.
🎙 Nothing between them. One engagement could decide it.
— The mid game —
8:11 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
8:51 Stroke showed some epic marine micro, Bouncing lost all of his fighting marines!The early pressure works — Stroke breaks Bouncing's front door.
9:26 After that battle, Bouncing still has most of his army with him.A cheap fight for Stroke — the losses are light.
9:58 Losing only less than half of his army, Stroke seems to be fine.A cheap fight for Bouncing — the losses are light.
10:43 Stroke places down a command center.Quietly, Stroke adds a base. These are the moves that decide long games.
11:21 Stroke bravely pushes out with his marines and vultures.Stroke slides the first vultures across the map — early mines, early pressure.
11:39 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
12:12 With enough marines, Stroke kills off Bouncing's defending marines.The early pressure works — Stroke breaks Bouncing's front door.
13:05 Bouncing has lost about half of his army in that battle.Half of Stroke's force stays on that battlefield.
🎙 Bouncing is a step behind and knows it.
13:23 Losing only less than half of his army, Stroke seems to be fine.A cheap fight for Bouncing — the losses are light.
— The late game —
14:04 Stroke figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Stroke slides the first vultures across the map — early mines, early pressure.
14:35 Bouncing places down a command center.More workers, more money: Bouncing expands.
15:09 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
15:43 Stroke showed some epic marine micro, Bouncing lost all of his fighting marines!Bouncing wasn't ready. Stroke's early aggression takes the lead.
16:24 After that battle, Stroke destroyed about half of Bouncing's army.Stroke cuts Bouncing's army in half.
16:55 Losing only less than half of his army, Stroke seems to be fine.A cheap fight for Bouncing — the losses are light.
17:45 Stroke decides to put on early pressure on his opponent by bringing out his marines.Stroke slides the first vultures across the map — early mines, early pressure.
18:09 After suffering a devastating loss in the battle, Bouncing GGs!That's it. Bouncing looks at the field one last time and concedes.
That's the game: Stroke defeats Bouncing, settled in the early game.