◆ SHAKURAS Reborn
← Amateur Division 1
Amateur League · Amateur Division 1 · Season 1 · Round 7 · Bo5 · Tue, Aug 25 2026 · 16:00 server time
NFC Gaming 0 – 3 The Gummibears

Games

3 · · ▶ replay
G1 Basic Protoss 0–1 Protoss Closely WIN Circuit Breaker Circuit Breaker
■ Basic ■ Closely army value
■ Basic ■ Closely economy
Play-by-play (51 lines)
0:12 Closely spawns in Green at s2 while Basic spawns in Teal at s1.Closely takes s2 in Green; Basic settles in at s1 in Teal.
0:42 Basic opens 1 Gate Cybernetics against Closely's 1 Gate Cybernetics.Closely shows 1 Gate Cybernetics — Basic has gone 1 Gate Cybernetics. The clock starts on who blinks first.
— The early game —
1:23 Closely warps in a nexus.Closely takes another base — the economy widens.
1:49 Basic warps in a nexus.Basic plants a new base and dares his opponent to punish it.
2:11 Closely decides to push out with his dragoon.Closely tests the door early. Is anyone home?
🎙 Nothing between them. One engagement could decide it.
2:50 Basic decides to start pushing across the map.Basic tightens the formation and starts the long walk.
3:29 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
4:05 Basic failed to break through Closely's dragoon defense line.Closely holds the early rush without blinking.
4:34 Losing only less than half of his army, Closely seems to be fine.A cheap fight for Basic — the losses are light.
4:59 With excellent skills and micro, Basic managed to fend off Closely while losing less than half of his army.A cheap fight for Closely — the losses are light.
5:41 Closely warps in a nexus.More workers, more money: Closely expands.
6:06 Basic warps in a nexus.Quietly, Basic adds a base. These are the moves that decide long games.
6:40 Closely decides to push out with his dragoon.Closely tests the door early. Is anyone home?
7:13 Basic decides to push out with his dragoon.Basic goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
7:43 Closely appears to have more army than Basic!Count the units: Closely has the edge over Basic right now.
8:03 The battle to decide the game begins!Here it comes: two full armies, one engagement.
8:49 Basic lost all of his dragoons to Closely!The early pressure works — Closely breaks Basic's front door.
9:22 Closely destroyed less army than he should, only less than half of Basic's army has been decimated.Closely takes a bite out of Basic's force and backs off.
9:39 Losing only less than half of his army, Closely seems to be fine.Basic keeps most of his army intact through the exchange.
10:25 Closely decides to push out with his dragoon.Closely tests the door early. Is anyone home?
10:43 Basic decides to put some pressure on his opponent.Here it comes: Basic crosses the map with everything.
11:19 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
11:48 Basic failed to break through Closely's dragoon defense line.Closely holds the early rush without blinking.
🎙 Nothing between them. One engagement could decide it.
12:22 With excellent skills and micro, Closely managed to fend off Basic while losing less than half of his army.A cheap fight for Basic — the losses are light.
12:56 After that battle, Basic still has most of his army with him.Closely keeps most of his army intact through the exchange.
13:41 Closely warps in a nexus.More workers, more money: Closely expands.
14:09 Basic warps in a nexus.Quietly, Basic adds a base. These are the moves that decide long games.
14:39 Closely decides to push out with his dragoon.Closely tests the door early. Is anyone home?
15:21 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
15:42 All of a sudden, Basic has no armies left while Closely is continuing to push across the map!A clean, brutal win for Closely. The push continues.
16:13 After that battle, Basic still has most of his army with him.Closely keeps most of his army intact through the exchange.
16:51 After that battle, Closely still has most of his army with him.Basic keeps most of his army intact through the exchange.
🎙 The armies trade evenly; this one is still anyone's game.
— The mid game —
17:22 Feeling content with the game, Closely is starting to push out with his dragoons!The composition is ready; Closely starts the push.
17:43 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
— The late game —
18:24 Closely with the better dragoon control won the battle!The mid-game push crashes through — Closely breaks Basic's position.
19:06 With excellent skills and micro, Basic managed to fend off Closely while losing less than half of his army.A cheap fight for Closely — the losses are light.
19:33 Losing only less than half of his army, Closely seems to be fine.A cheap fight for Basic — the losses are light.
20:06 Currently, neither Closely nor Basic appears to be leading in economy.Base for base, they're level — Closely and Basic match each other.
20:33 Closely starts expanding.More workers, more money: Closely expands.
21:14 Basic warps in a nexus.Quietly, Basic adds a base. These are the moves that decide long games.
21:30 Closely is pushing out with his dragoons!Closely hits the timing — this push arrives exactly when it hurts.
🎙 The scales tip toward Closely — a lead, but not a safe one.
22:17 Unwilling to suffer further harassment, Basic taps out!That's it. Basic looks at the field one last time and concedes.
GG. Closely closes it out over Basic.
G2 Line Terran 0–2 Protoss Violence WIN Python Python
■ Line ■ Violence army value
■ Line ■ Violence economy
Play-by-play (7 lines)
0:10 Line spawns in Blue at s1 while Violence spawns in Red at s4.Line in Blue at s1. Violence in Red at s4. The map is set.
2:23 Line gets 1 Fact Double Expand against Violence's 2 Gate.Line shows 1 Fact Double Expand — Violence has gone 2 Gate. The clock starts on who blinks first.
4:43 Violence opens with a cheesy build.Something sneaky from Violence. This is an early gamble.
🎙 Violence has built a commanding army lead — Line needs something special here.
6:57 Violence with an aggressive opening starts to attack Line.Violence commits to the cheese — it's at Line's door already.
9:10 Line GGs after being cheesed by Violence.It works! Line can't hold the gamble and taps to Violence.
Violence takes it — the early game decided this one.
G3 Bouncing Terran 0–3 Terran Stroke WIN Hitchhiker Hitchhiker
■ Bouncing ■ Stroke army value
■ Bouncing ■ Stroke economy
Play-by-play (39 lines)
0:11 The game starts with Green Stroke spawning at s1 and Blue Bouncing spawning at s2.Cross positions or close ones, it starts here: Stroke at s1, Bouncing at s2.
0:44 Bouncing gets One Fact FE against Stroke's One Fact FE.Stroke commits to One Fact FE; Bouncing answers with One Fact FE.
— The early game —
1:21 Stroke places down a command center.Quietly, Stroke adds a base. These are the moves that decide long games.
1:47 Bouncing desperate in getting his economy pumped up, expands to another location.More workers, more money: Bouncing expands.
2:30 Stroke figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Stroke slides the first vultures across the map — early mines, early pressure.
🎙 Nothing between them. One engagement could decide it.
2:59 Bouncing decides to put on early pressure on his opponent by bringing out his marines.Bouncing slides the first vultures across the map — early mines, early pressure.
3:32 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
4:17 Nice marine micro! Stroke kills off Bouncing's marines and forces Bouncing to pull some SCVs!The early pressure works — Stroke breaks Bouncing's front door.
4:49 With excellent skills and micro, Bouncing managed to fend off Stroke while losing less than half of his army.Stroke keeps most of his army intact through the exchange.
5:13 After that battle, Stroke still has most of his army with him.Bouncing keeps most of his army intact through the exchange.
6:05 Stroke decides to put on early pressure on his opponent by bringing out his marines.Stroke slides the first vultures across the map — early mines, early pressure.
6:29 Attempting to end the game, Bouncing moves out with his armies.Bouncing tightens the formation and starts the long walk.
7:15 In terms of army size, Bouncing is behind Stroke!Bouncing needs production, fast; Stroke's army has outgrown his.
7:37 Bouncing places down a command center.Quietly, Bouncing adds a base. These are the moves that decide long games.
🎙 Nothing between them. One engagement could decide it.
— The mid game —
8:11 The two armies clash and a large battle starts to happen!Neither side backs off — the battle is joined.
8:51 Stroke showed some epic marine micro, Bouncing lost all of his fighting marines!The early pressure works — Stroke breaks Bouncing's front door.
9:26 After that battle, Bouncing still has most of his army with him.A cheap fight for Stroke — the losses are light.
9:58 Losing only less than half of his army, Stroke seems to be fine.A cheap fight for Bouncing — the losses are light.
10:43 Stroke places down a command center.Quietly, Stroke adds a base. These are the moves that decide long games.
11:21 Stroke bravely pushes out with his marines and vultures.Stroke slides the first vultures across the map — early mines, early pressure.
11:39 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
12:12 With enough marines, Stroke kills off Bouncing's defending marines.The early pressure works — Stroke breaks Bouncing's front door.
13:05 Bouncing has lost about half of his army in that battle.Half of Stroke's force stays on that battlefield.
🎙 Bouncing is a step behind and knows it.
13:23 Losing only less than half of his army, Stroke seems to be fine.A cheap fight for Bouncing — the losses are light.
— The late game —
14:04 Stroke figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Stroke slides the first vultures across the map — early mines, early pressure.
14:35 Bouncing places down a command center.More workers, more money: Bouncing expands.
15:09 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
15:43 Stroke showed some epic marine micro, Bouncing lost all of his fighting marines!Bouncing wasn't ready. Stroke's early aggression takes the lead.
16:24 After that battle, Stroke destroyed about half of Bouncing's army.Stroke cuts Bouncing's army in half.
16:55 Losing only less than half of his army, Stroke seems to be fine.A cheap fight for Bouncing — the losses are light.
17:45 Stroke decides to put on early pressure on his opponent by bringing out his marines.Stroke slides the first vultures across the map — early mines, early pressure.
18:09 After suffering a devastating loss in the battle, Bouncing GGs!That's it. Bouncing looks at the field one last time and concedes.
That's the game: Stroke defeats Bouncing, settled in the early game.