← Amateur Division 1
Amateur League · Amateur Division 1 · Season 1 · Round 3 · Bo5
· Tue, Aug 11 2026 · 16:00 server time
Games
3 · · ▶ replay
■ Closely
■ Categorize
army value
■ Closely
■ Categorize
economy
Play-by-play (7 lines)
0:15 Closely spawns in Red at s3 while Categorize spawns in Orange at s2.We're underway — Closely spawns at s3, Categorize answers from s2.
2:16 Closely gets 2 Gate Goons against Categorize's Proxy Rax.Closely commits to 2 Gate Goons; Categorize answers with Proxy Rax.
4:45 Categorize decides to cheese today.Categorize isn't playing fair today — the cheese is on.
🎙 The armies are no longer comparable: Categorize is far ahead.
6:52 Taking the advantage of an aggressive build, Categorize attacks Closely.Categorize commits to the cheese — it's at Closely's door already.
9:06 Closely was unable to defend Categorize's armies and taps out.It works! Closely can't hold the gamble and taps to Categorize.
Closely taps out. Categorize's early game was simply better.
■ Violence
■ Carryall
army value
■ Violence
■ Carryall
economy
Play-by-play (46 lines)
0:07 The game starts with Blue Violence spawning at s1 and Red Carryall spawning at s2.Violence in Blue at s1. Carryall in Red at s2. The map is set.
0:37 Violence gets 1 Gate Cybernetics against Carryall's 14 CC.The builds are down: 1 Gate Cybernetics from Violence, 14 CC from Carryall.
— The early game —
1:16 Violence warps in a nexus.More workers, more money: Violence expands.
1:50 Carryall places down a command center.Quietly, Carryall adds a base. These are the moves that decide long games.
2:19 Violence moves out with his armies.Here it comes: Violence crosses the map with everything.
🎙 Even footing again — the tension builds.
3:02 Carryall bravely pushes out with his marines and vultures.No patience from Carryall: the first units are already marching.
3:17 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
4:07 Carryall successfully fends off Violence's attacks.The attack shatters on Carryall's line. Great positioning.
4:29 After that battle, Carryall still has most of his army with him.A cheap fight for Violence — the losses are light.
4:53 Violence has lost about half of his army in that battle.Half of Carryall's force stays on that battlefield.
5:42 Violence must macro up quickly or Carryall will just roll him over!Violence needs production, fast; Carryall's army has outgrown his.
6:14 Violence decides to push out with his dragoon.Violence goes early — pressure before either side is ready.
6:32 Carryall decides to put on early pressure on his opponent by bringing out his marines.Carryall goes early — pressure before either side is ready.
7:06 Violence starts expanding.More workers, more money: Violence expands.
🎙 Nothing between them. One engagement could decide it.
7:53 Carryall places down a command center.Carryall plants a new base and dares his opponent to punish it.
8:09 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
8:40 Carryall successfully kills off Violence's dragoons with nice marine micro.The early pressure works — Carryall breaks Violence's front door.
9:16 Carryall destroyed about half of Violence's army after that battle.Half of Violence's force is gone — Carryall took it apart.
9:49 Losing only less than half of his army, Carryall seems to be fine.Violence keeps most of his army intact through the exchange.
10:30 Carryall decides to put on early pressure on his opponent by bringing out his marines.Carryall goes early — pressure before either side is ready.
11:06 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
11:30 Carryall successfully kills off Violence's dragoons with nice marine micro.The early pressure works — Carryall breaks Violence's front door.
12:09 Carryall destroyed less army than he should, only less than half of Violence's army has been decimated.Carryall takes a bite out of Violence's force and backs off.
🎙 Carryall edges ahead on army strength.
12:27 That attack didn't seem to do much damage, Violence destroyed only less than half of Carryall's army.Violence takes a bite out of Carryall's force and backs off.
13:18 Carryall figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Carryall: the first units are already marching.
13:32 Carryall places down a command center.Quietly, Carryall adds a base. These are the moves that decide long games.
14:07 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
14:51 The battle outcome favors Carryall as Violence's armies melt into Carryall's armies' weapon fire!The engagement breaks Violence's way of life — Carryall marches on.
15:24 Losing only less than half of his army, Violence seems to be fine.A cheap fight for Carryall — the losses are light.
15:54 Violence destroyed less army than he should, only less than half of Carryall's army has been decimated.Violence takes a bite out of Carryall's force and backs off.
16:22 Carryall figures he has enough vultures to put on early pressure on his opponent so he decides to push out.No patience from Carryall: the first units are already marching.
17:01 Violence starts expanding.Quietly, Violence adds a base. These are the moves that decide long games.
🎙 Carryall edges ahead on army strength.
17:29 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
— The mid game —
17:52 Tank placement and mine placement are equally important! Carryall abuses his placement advantage to the limit and cuts through Violence's army!Violence's defense bends, then snaps. Carryall takes the middle of the game.
18:40 Violence has lost about half of his army in that battle.Half of Carryall's force stays on that battlefield.
— The late game —
19:15 It seems that Violence only managed to destroy less than half of Carryall's army.Violence takes a bite out of Carryall's force and backs off.
19:41 Carryall is planting mines with his vultures and... Oh! He's bringing his tank out as well! Looks like this is an attack!Carryall's mid-game army is assembled — and it's moving.
20:14 After suffering a devastating loss in the battle, Violence GGs!That's it. Violence looks at the field one last time and concedes.
GG. Carryall closes it out over Violence.
■ Viziership
■ Corder
army value
■ Viziership
■ Corder
economy
Play-by-play (39 lines)
0:07 The game starts with White Viziership spawning at s1 and Green Corder spawning at s2.Viziership takes s1 in White; across the map, Corder settles in at s2 in Green.
0:46 Viziership opens 12 Pool against Corder's 12 Pool.The builds are down: 12 Pool from Viziership, 12 Pool from Corder.
— The early game —
1:18 Viziership places down a hatchery.More workers, more money: Viziership expands.
2:00 Corder places down a hatchery.Quietly, Corder adds a base. These are the moves that decide long games.
2:20 Viziership is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.Viziership tests the door early. Is anyone home?
🎙 Dead even — neither player has found the edge yet.
3:07 Corder is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.No patience from Corder: the first units are already marching.
3:46 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
4:17 Corder kills off Viziership's armies and continues pushing!The engagement breaks Viziership's way of life — Corder marches on.
4:50 About half of Viziership's army has been decimated in that battle.Half of Corder's force stays on that battlefield.
5:17 Losing only less than half of his army, Corder seems to be fine.A cheap fight for Viziership — the losses are light.
5:53 Viziership is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.Viziership goes early — pressure before either side is ready.
6:39 Corder's speedlings rapidly push out across the map.Corder goes early — pressure before either side is ready.
7:12 Viziership's number of expansions are equal to Corder's.Base for base, they're level — Viziership and Corder match each other.
7:36 Viziership desperate in getting his economy pumped up, expands to another location.Viziership plants a new base and dares his opponent to punish it.
🎙 Corder holds the stronger army for now.
— The mid game —
8:15 Corder decides to expand.More workers, more money: Corder expands.
8:49 The battle to decide the game begins!The dance is over. They fight.
9:33 Viziership lost all his zerglings to Corder!Viziership wasn't ready. Corder's early aggression takes the lead.
9:55 With excellent skills and micro, Viziership managed to fend off Corder while losing less than half of his army.A cheap fight for Corder — the losses are light.
10:32 Losing only less than half of his army, Corder seems to be fine.Viziership keeps most of his army intact through the exchange.
11:04 Viziership is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.No patience from Viziership: the first units are already marching.
11:47 Corder decides to start pushing across the map.Corder tightens the formation and starts the long walk.
12:30 The two armies meet and a large battle starts to engage!The dance is over. They fight.
13:06 Corder successfully fends off Viziership's attacks.Corder holds! The push breaks against a perfect defense.
🎙 It's all going Corder's way right now.
13:30 With excellent skills and micro, Corder managed to fend off Viziership while losing less than half of his army.A cheap fight for Viziership — the losses are light.
— The late game —
14:06 Corder only destroyed about half of Viziership's army.Corder cuts Viziership's army in half.
14:35 Corder is bringing his speedlings out for a walk and maybe decide to kill the enemy zerglings on the way.Corder goes early — pressure before either side is ready.
15:09 The battle to decide the game begins!Here it comes: two full armies, one engagement.
15:42 With really nice micro, Corder kills off Viziership's zerglings.The early pressure works — Corder breaks Viziership's front door.
16:17 Viziership has lost about half of his army in that battle.Corder pays for that trade with about half his army.
17:07 Viziership destroyed less army than he should, only less than half of Corder's army has been decimated.Viziership clips Corder's army — real damage, but Corder fights on.
17:35 Corder's speedlings rapidly push out across the map.Corder tests the door early. Is anyone home?
18:00 Viziership having no armies left to defend, has no choice but to tap out.Nothing left to defend with — Viziership taps.
Corder takes it — the early game decided this one.