◆ SHAKURAS Reborn
← Amateur Division 5
Amateur League · Amateur Division 5 · Season 1 · Round 17 · Bo5 · Tue, Sep 29 2026 · 16:00 server time
ClickClack 3 – 1 Team Strange

Games

4 · · ▶ replay
G1 WIN Ambulator Zerg 1–0 Terran Gamble Tau Cross Tau Cross
■ Ambulator ■ Gamble army value
■ Ambulator ■ Gamble economy
Play-by-play (56 lines)
0:07 The game starts with Yellow Ambulator spawning at s1 and Teal Gamble spawning at s2.Ambulator takes s1 in Yellow; Gamble settles in at s2 in Teal.
0:48 Ambulator opens 12 Hatch against Gamble's 1 Rax FE.Ambulator commits to 12 Hatch; Gamble answers with 1 Rax FE.
— The early game —
1:08 Ambulator places down a hatchery.Ambulator plants a new base and dares his opponent to punish it.
1:44 Gamble places down a command center.Gamble takes another base — the economy widens.
2:17 Ambulator is putting early pressure with his zerglings.No patience from Ambulator: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
2:43 Gamble decides to put on early pressure with his marines.Gamble goes early — pressure before either side is ready.
3:17 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
3:45 Gamble failed to kill off Ambulator's defending zerglings.Ambulator holds the early rush without blinking.
4:07 Losing only less than half of his army, Ambulator seems to be fine.Gamble keeps most of his army intact through the exchange.
4:49 Losing only less than half of his army, Gamble seems to be fine.Ambulator keeps most of his army intact through the exchange.
5:07 At the moment, Ambulator seems to have more units than Gamble.Ambulator's army is visibly the bigger one — Gamble should not take this fight.
5:40 Attempting to end the game, Ambulator moves out with his armies.Ambulator tightens the formation and starts the long walk.
6:18 Gamble decides to put on early pressure with his marines.Gamble tests the door early. Is anyone home?
6:42 Ambulator places down a hatchery.More workers, more money: Ambulator expands.
🎙 The armies trade evenly; this one is still anyone's game.
7:06 Gamble places down a command center.Gamble plants a new base and dares his opponent to punish it.
7:46 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
8:09 Gamble failed to kill off Ambulator's defending zerglings.Gamble's early gamble buys nothing — Ambulator's defense was already in place.
8:50 With excellent skills and micro, Ambulator managed to fend off Gamble while losing less than half of his army.Gamble keeps most of his army intact through the exchange.
9:15 Gamble has lost about half of his army in that battle.Half of Ambulator's force stays on that battlefield.
9:46 Ambulator with a large number of zerglings starts pushing out.Ambulator goes early — pressure before either side is ready.
10:07 Gamble feels confident with his marines and decides to push out.Gamble goes early — pressure before either side is ready.
10:41 Both armies meet at the center of the map and start attacking.Here it comes: two full armies, one engagement.
11:05 The battle outcome favors Ambulator as Gamble's armies melt into Ambulator's armies' weapon fire!The engagement breaks Gamble's way of life — Ambulator marches on.
🎙 Gamble is hanging on by a thread against Ambulator's army.
11:33 Gamble lost about half of his army in that battle.Ambulator pays for that trade with about half his army.
12:00 Gamble destroyed less army than he should, only less than half of Ambulator's army has been decimated.Gamble takes a bite out of Ambulator's force and backs off.
12:42 Ambulator decides to start pushing across the map.Ambulator has seen enough — the army moves out.
13:11 Ambulator places down a hatchery.More workers, more money: Ambulator expands.
13:49 Gamble places down a command center.Quietly, Gamble adds a base. These are the moves that decide long games.
14:05 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
14:33 The battle outcome favors Ambulator as Gamble's armies melt into Ambulator's armies' weapon fire!The engagement breaks Gamble's way of life — Ambulator marches on.
🎙 Ambulator has built a commanding army lead — Gamble needs something special here.
15:03 Gamble has lost about half of his army in that battle.Half of Ambulator's force stays on that battlefield.
15:33 With excellent skills and micro, Ambulator managed to fend off Gamble while losing less than half of his army.A cheap fight for Gamble — the losses are light.
16:16 Gamble tried to lift up the command center but he wasn't in time and it was destroyed by Ambulator's armies.Ambulator finds the weak point and Gamble's new base is gone.
16:50 Ambulator's zerglings are pushing out!No patience from Ambulator: the first units are already marching.
17:03 Gamble must macro up quickly or Ambulator will just roll him over!Gamble needs production, fast; Ambulator's army has outgrown his.
17:44 Gamble places down a command center.Gamble plants a new base and dares his opponent to punish it.
18:17 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
18:42 Nice control from Ambulator! He killed Gamble's marines and continues pressuring!The early pressure works — Ambulator breaks Gamble's front door.
19:15 Gamble lost more than half of his army in that battle.Ambulator limps away with less than half the army he arrived with.
🎙 It's all going Ambulator's way right now.
19:40 Losing only less than half of his army, Ambulator seems to be fine.A cheap fight for Gamble — the losses are light.
— The mid game —
20:01 Ambulator brings his speedlings and lurkers out of his base!Ambulator hits the timing — this push arrives exactly when it hurts.
20:30 Eager to end the game, Gamble moves out with his armies.No more waiting. Gamble pushes.
— The late game —
21:00 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
21:50 Gamble's marine control slipped, Ambulator's speedlings cleaned up whatever Gamble left!The timing was right but the fight was wrong: Ambulator holds Gamble.
22:18 With excellent skills and micro, Ambulator managed to fend off Gamble while losing less than half of his army.A cheap fight for Gamble — the losses are light.
22:31 Gamble lost more than half of his army in that battle.Ambulator limps away with less than half the army he arrived with.
23:15 Looking at the opponent's overwhelming forces, Gamble GGs!Gamble GGs. A hard-fought game comes to its end.
GG. Ambulator closes it out over Gamble.
G2 Vassalage Zerg 1–1 Terran Timmy WIN Neo Sylphid Neo Sylphid
■ Vassalage ■ Timmy army value
■ Vassalage ■ Timmy economy
Play-by-play (48 lines)
0:13 Timmy spawns in White at s2 while Vassalage spawns in Red at s1.Cross positions or close ones, it starts here: Timmy at s2, Vassalage at s1.
0:35 Timmy gets 14 CC against Vassalage's 12 Pool.The builds are down: 14 CC from Timmy, 12 Pool from Vassalage.
— The early game —
1:14 Timmy places down a command center.Quietly, Timmy adds a base. These are the moves that decide long games.
1:51 Vassalage places down a hatchery.More workers, more money: Vassalage expands.
2:20 Timmy starts pushing out with his marines.No patience from Timmy: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:51 Vassalage is putting early pressure with his zerglings.Vassalage tests the door early. Is anyone home?
3:19 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
3:51 Timmy gains early map control with his marines!Vassalage wasn't ready. Timmy's early aggression takes the lead.
4:15 Losing only less than half of his army, Vassalage seems to be fine.Timmy keeps most of his army intact through the exchange.
5:02 Losing only less than half of his army, Timmy seems to be fine.Vassalage keeps most of his army intact through the exchange.
5:26 Timmy places down a command center.Timmy takes another base — the economy widens.
5:47 Vassalage places down a hatchery.Vassalage plants a new base and dares his opponent to punish it.
6:29 Timmy starts pushing out with his marines.Timmy goes early — pressure before either side is ready.
6:56 Vassalage with a large number of zerglings starts pushing out.Vassalage goes early — pressure before either side is ready.
🎙 The armies trade evenly; this one is still anyone's game.
7:21 Vassalage must macro up quickly or Timmy will just roll him over!Vassalage needs production, fast; Timmy's army has outgrown his.
7:58 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
8:26 Vassalage's mismicro cost him his zerglings and probably this game! Timmy continues pressuring with his marines!The early pressure works — Timmy breaks Vassalage's front door.
9:02 With excellent skills and micro, Vassalage managed to fend off Timmy while losing less than half of his army.Timmy keeps most of his army intact through the exchange.
9:37 Losing only less than half of his army, Timmy seems to be fine.A cheap fight for Vassalage — the losses are light.
10:13 Timmy feels confident with his marines and decides to push out.Timmy tests the door early. Is anyone home?
10:30 Vassalage's zerglings are pushing out!No patience from Vassalage: the first units are already marching.
11:10 The two armies meet and a large battle starts to engage!The dance is over. They fight.
11:45 Timmy gains early map control with his marines!The early pressure works — Timmy breaks Vassalage's front door.
🎙 The scales tip toward Timmy — a lead, but not a safe one.
12:21 Vassalage has lost about half of his army in that battle.Timmy pays for that trade with about half his army.
12:50 After that battle, Timmy still has most of his army with him.A cheap fight for Vassalage — the losses are light.
13:10 Vassalage decides to expand.Vassalage takes another base — the economy widens.
13:47 Timmy feels confident with his marines and decides to push out.Timmy tests the door early. Is anyone home?
14:20 Timmy places down a command center.Timmy takes another base — the economy widens.
14:50 The two armies meet and a large battle starts to engage!The dance is over. They fight.
15:30 Timmy kills off Vassalage's zerglings with his marines!The early pressure works — Timmy breaks Vassalage's front door.
15:47 About half of Vassalage's army has been decimated in that battle.Half of Timmy's force stays on that battlefield.
16:26 With excellent skills and micro, Timmy managed to fend off Vassalage while losing less than half of his army.A cheap fight for Vassalage — the losses are light.
🎙 Vassalage is hanging on by a thread against Timmy's army.
17:06 It seems like Timmy has more units than Vassalage!Count the units: Timmy has the edge over Vassalage right now.
17:35 Unwilling to make the game too long, Timmy starts moving out.Here it comes: Timmy crosses the map with everything.
18:00 The battle to decide the game begins!The dance is over. They fight.
18:23 Timmy kills off Vassalage's armies and continues pushing!A clean, brutal win for Timmy. The push continues.
18:54 Vassalage lost more than half of his army in that battle.That fight gutted Timmy — more than half the force is gone.
19:44 Losing only less than half of his army, Timmy seems to be fine.Vassalage keeps most of his army intact through the exchange.
19:57 What a pity! Vassalage managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Timmy's army.Vassalage knocks, Timmy answers. No damage done.
— The mid game —
20:37 Timmy is bringing his M&M ball to pressure his opponent now!The composition is ready; Timmy starts the push.
21:03 Vassalage having no armies left to defend, has no choice but to tap out.Vassalage types it out: GG.
Vassalage taps out. Timmy's early game was simply better.
G3 WIN Imaginary Terran 2–1 Zerg Era Aztec Aztec
■ Imaginary ■ Era army value
■ Imaginary ■ Era economy
Play-by-play (105 lines)
0:07 The White Imaginary spawns at s3 while Red Era spawns at s2.We're underway — Imaginary spawns at s3, Era answers from s2.
0:37 Era opens 12 Pool against Imaginary's 1 Rax Gas.The builds are down: 1 Rax Gas from Imaginary, 12 Pool from Era.
— The early game —
0:51 Imaginary decides to expand.Quietly, Imaginary adds a base. These are the moves that decide long games.
1:21 Era places down a hatchery.More workers, more money: Era expands.
1:56 Imaginary decides to start pushing across the map.Imaginary tightens the formation and starts the long walk.
🎙 The armies trade evenly; this one is still anyone's game.
2:15 Era with a large number of zerglings starts pushing out.Era goes early — pressure before either side is ready.
2:40 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
2:59 Imaginary gains early map control with his marines!Era wasn't ready. Imaginary's early aggression takes the lead.
3:28 Losing only less than half of his army, Era seems to be fine.Imaginary keeps most of his army intact through the exchange.
3:57 Era destroyed less army than he should, only less than half of Imaginary's army has been decimated.Era clips Imaginary's army — real damage, but Imaginary fights on.
4:17 Imaginary feels confident with his marines and decides to push out.No patience from Imaginary: the first units are already marching.
4:39 Era is putting early pressure with his zerglings.Era goes early — pressure before either side is ready.
5:15 Imaginary places down a command center.Quietly, Imaginary adds a base. These are the moves that decide long games.
5:49 Era places down a hatchery.More workers, more money: Era expands.
🎙 Dead even — neither player has found the edge yet.
6:06 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
6:20 Nice control from Era! He killed Imaginary's marines and continues pressuring!Imaginary wasn't ready. Era's early aggression takes the lead.
6:54 Losing only less than half of his army, Imaginary seems to be fine.Era keeps most of his army intact through the exchange.
7:20 Losing only less than half of his army, Era seems to be fine.Imaginary keeps most of his army intact through the exchange.
7:41 Era appears to have more army than Imaginary!Count the units: Era has the edge over Imaginary right now.
8:18 Imaginary feels confident with his marines and decides to push out.Imaginary tests the door early. Is anyone home?
8:44 Era is putting early pressure with his zerglings.Era goes early — pressure before either side is ready.
9:03 The battle to decide the game begins!The dance is over. They fight.
9:17 Imaginary has enough marines to deal with Era's zergling pressure.Era's early gamble buys nothing — Imaginary's defense was already in place.
🎙 The armies trade evenly; this one is still anyone's game.
10:02 Losing only less than half of his army, Imaginary seems to be fine.Era keeps most of his army intact through the exchange.
10:20 Losing only less than half of his army, Era seems to be fine.A cheap fight for Imaginary — the losses are light.
10:43 Eager to end the game, Era moves out with his armies.No more waiting. Era pushes.
11:07 The battle to decide the game begins!Neither side backs off — the battle is joined.
11:25 Era's zerglings surround Imaginary's marines and kills it off!The early pressure works — Era breaks Imaginary's front door.
11:53 With excellent skills and micro, Imaginary managed to fend off Era while losing less than half of his army.Era keeps most of his army intact through the exchange.
12:32 After that battle, Era still has most of his army with him.Imaginary keeps most of his army intact through the exchange.
12:50 Era places down a hatchery.More workers, more money: Era expands.
13:21 Imaginary feels confident with his marines and decides to push out.Imaginary tests the door early. Is anyone home?
🎙 Nothing between them. One engagement could decide it.
13:37 Era with a large number of zerglings starts pushing out.Era tests the door early. Is anyone home?
14:03 Imaginary starts expanding.Quietly, Imaginary adds a base. These are the moves that decide long games.
14:28 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
— The mid game —
14:46 Imaginary's M&M ball is rolling over Era's units.The mid-game push crashes through — Imaginary breaks Era's position.
15:18 Imaginary destroyed less army than he should, only less than half of Era's army has been decimated.Imaginary takes a bite out of Era's force and backs off.
15:40 With excellent skills and micro, Imaginary managed to fend off Era while losing less than half of his army.Era keeps most of his army intact through the exchange.
16:07 Zerglings ran past Imaginary's defense line and start harassing the mineral line! What a nice run-by by Era!The raid lands — Era chips away at Imaginary's foundation.
16:40 Era is flying his mutalisks towards his opponent.Era's mid-game army is assembled — and it's moving.
17:02 Era must macro up quickly or Imaginary will just roll him over!Era needs production, fast; Imaginary's army has outgrown his.
🎙 Even footing again — the tension builds.
17:36 Era places down a hatchery.Era takes another base — the economy widens.
17:44 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
18:14 Era backed off after all of his speedlings died under marine fire.Imaginary absorbs the mid-game push — Era gained nothing for the cost.
18:53 After that battle, Imaginary still has most of his army with him.A cheap fight for Era — the losses are light.
19:04 Imaginary destroyed less army than he should, only less than half of Era's army has been decimated.Imaginary clips Era's army — real damage, but Era fights on.
19:29 Imaginary places down a command center.Quietly, Imaginary adds a base. These are the moves that decide long games.
20:00 Era tried to micro his mutalisks but they were unable to get past Imaginary's defense line.Era knocks, Imaginary answers. No damage done.
20:19 Imaginary moves out with his armies.Imaginary has seen enough — the army moves out.
20:55 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
🎙 Even footing again — the tension builds.
21:25 Era's burrowed lurkers saved the day! Imaginary's M&M had to back off.The timing was right but the fight was wrong: Era holds Imaginary.
21:40 With excellent skills and micro, Era managed to fend off Imaginary while losing less than half of his army.A cheap fight for Imaginary — the losses are light.
22:03 With excellent skills and micro, Imaginary managed to fend off Era while losing less than half of his army.A cheap fight for Era — the losses are light.
22:24 Unwilling to make the game too long, Imaginary starts moving out.Here it comes: Imaginary crosses the map with everything.
23:07 The battle to decide the game begins!Contact in the middle of the map. Everything is committed.
23:21 Even sunken colonies didn't help Era, Era has to pull some drones to fight against Imaginary's marines!The mid-game push crashes through — Imaginary breaks Era's position.
23:51 About half of Era's army has been decimated in that battle.Half of Imaginary's force stays on that battlefield.
24:17 Era destroyed less army than he should, only less than half of Imaginary's army has been decimated.Era takes a bite out of Imaginary's force and backs off.
24:45 Imaginary places down a command center.More workers, more money: Imaginary expands.
🎙 Dead even — neither player has found the edge yet.
24:58 Era places down a hatchery.Quietly, Era adds a base. These are the moves that decide long games.
25:35 Era harasses Imaginary and gets ahead of the game.Era gets into Imaginary's mineral line — workers are dying.
25:47 Imaginary starts pushing across the map.Imaginary tightens the formation and starts the long walk.
26:13 The battle to decide the game begins!The dance is over. They fight.
26:43 The battle outcome favors Imaginary as Era's armies melt into Imaginary's armies' weapon fire!Era's army evaporates. Imaginary doesn't even slow down.
27:03 About half of Era's army has been decimated in that battle.Imaginary pays for that trade with about half his army.
27:42 Losing only less than half of his army, Imaginary seems to be fine.A cheap fight for Era — the losses are light.
28:10 Imaginary shot down Era's hatchery.Era's expansion burns — Imaginary tears it down.
28:33 Era places down a hatchery.Quietly, Era adds a base. These are the moves that decide long games.
🎙 Slight advantage Imaginary as the game develops.
— The late game —
28:52 Imaginary is pushing out with a large M&M ball!Imaginary hits the timing — this push arrives exactly when it hurts.
29:10 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
29:44 Imaginary's superior marine control beat up all of Era's zergling.Era's defense bends, then snaps. Imaginary takes the middle of the game.
30:09 Imaginary only destroyed about half of Era's army.Half of Era's force is gone — Imaginary took it apart.
30:30 With excellent skills and micro, Imaginary managed to fend off Era while losing less than half of his army.A cheap fight for Era — the losses are light.
31:02 Era's hatchery has been destroyed by Imaginary.No reinforcements in time: Era watches Imaginary level the expansion.
31:23 Imaginary is bringing his M&M ball to pressure his opponent now!Imaginary's mid-game army is assembled — and it's moving.
31:58 Imaginary places down a command center.Imaginary plants a new base and dares his opponent to punish it.
32:09 Era places down a hatchery.Era takes another base — the economy widens.
🎙 The scales tip toward Imaginary — a lead, but not a safe one.
32:36 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
32:58 Imaginary kills off Era's armies and continues pushing!A clean, brutal win for Imaginary. The push continues.
33:29 Era has lost about half of his army in that battle.Imaginary pays for that trade with about half his army.
33:52 After that battle, Imaginary still has most of his army with him.Era keeps most of his army intact through the exchange.
34:23 Zerglings ran past Imaginary's defense line and start harassing the mineral line! What a nice run-by by Era!Era gets into Imaginary's mineral line — workers are dying.
34:57 Imaginary is pushing out with a large M&M ball!Imaginary hits the timing — this push arrives exactly when it hurts.
35:11 Era places down a hatchery.Era takes another base — the economy widens.
35:35 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
36:13 Era's zerglings didn't do much damage to Imaginary's M&M ball, and instead lose all of his armies.Era's defense bends, then snaps. Imaginary takes the middle of the game.
🎙 The armies are no longer comparable: Imaginary is far ahead.
36:20 About half of Era's army has been decimated in that battle.Imaginary pays for that trade with about half his army.
37:04 It seems that Era only managed to destroy less than half of Imaginary's army.Era clips Imaginary's army — real damage, but Imaginary fights on.
37:22 Era tried to micro his mutalisks but they were unable to get past Imaginary's defense line.The sneak attack is sniffed out — Imaginary shuts the door on Era.
37:48 Imaginary now has enough M&M to take this game! ... Or so he thinks.Imaginary hits the timing — this push arrives exactly when it hurts.
38:06 After suffering a devastating loss in the battle, Era GGs!Era GGs. A hard-fought game comes to its end.
GG. Imaginary closes it out over Era.
G4 WIN Sojourner Terran 3–1 Terran Franchisee Python Python
■ Sojourner ■ Franchisee army value
■ Sojourner ■ Franchisee economy
Play-by-play (66 lines)
0:07 Franchisee spawns in Green at s1 while Sojourner spawns in Teal at s4.Franchisee in Green at s1. Sojourner in Teal at s4. The map is set.
0:45 Franchisee gets One Fact FE against Sojourner's One Fact FE.Franchisee commits to One Fact FE; Sojourner answers with One Fact FE.
— The early game —
1:11 Franchisee places down a command center.Franchisee plants a new base and dares his opponent to punish it.
1:40 Sojourner places down a command center.Sojourner takes another base — the economy widens.
2:13 Franchisee figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Franchisee slides the first vultures across the map — early mines, early pressure.
🎙 The armies trade evenly; this one is still anyone's game.
2:27 Sojourner decides to move out with his armies.Sojourner tightens the formation and starts the long walk.
3:12 As both armies meet, they soon start exchanging fires!The armies collide — this is the fight both of them wanted.
3:41 With enough marines, Sojourner kills off Franchisee's defending marines.The early pressure works — Sojourner breaks Franchisee's front door.
3:54 That attack didn't seem to do much damage, Sojourner destroyed only less than half of Franchisee's army.Sojourner takes a bite out of Franchisee's force and backs off.
4:32 With excellent skills and micro, Sojourner managed to fend off Franchisee while losing less than half of his army.Franchisee keeps most of his army intact through the exchange.
5:02 Sojourner figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Sojourner slides the first vultures across the map — early mines, early pressure.
5:34 Sojourner places down a command center.More workers, more money: Sojourner expands.
5:50 The two armies clash and a large battle starts to happen!The dance is over. They fight.
6:22 Nice marine placement by Franchisee, Sojourner can't even find a hole to poke through with his marines.Sojourner's early gamble buys nothing — Franchisee's defense was already in place.
🎙 Franchisee edges ahead on army strength.
7:03 Losing only less than half of his army, Franchisee seems to be fine.Sojourner keeps most of his army intact through the exchange.
7:23 Franchisee destroyed less army than he should, only less than half of Sojourner's army has been decimated.Franchisee clips Sojourner's army — real damage, but Sojourner fights on.
7:48 Franchisee bravely pushes out with his marines and vultures.Franchisee slides the first vultures across the map — early mines, early pressure.
8:17 Franchisee places down a command center.Franchisee takes another base — the economy widens.
8:58 The two armies clash and a large battle starts to happen!The dance is over. They fight.
9:08 Nice marine placement by Sojourner, Franchisee can't even find a hole to poke through with his marines.Franchisee's early gamble buys nothing — Sojourner's defense was already in place.
9:50 With excellent skills and micro, Sojourner managed to fend off Franchisee while losing less than half of his army.Franchisee keeps most of his army intact through the exchange.
10:15 After that battle, Franchisee still has most of his army with him.Sojourner keeps most of his army intact through the exchange.
10:46 Sojourner decides to put on early pressure on his opponent by bringing out his marines.Sojourner slides the first vultures across the map — early mines, early pressure.
🎙 Even footing again — the tension builds.
11:13 Sojourner is in quite a huge army disadvantage, he doesn't have what it takes to win against Franchisee's army.Sojourner is badly outgunned — Franchisee's force is a size larger.
11:44 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
12:17 Sojourner showed some epic marine micro, Franchisee lost all of his fighting marines!The early pressure works — Sojourner breaks Franchisee's front door.
12:49 With excellent skills and micro, Franchisee managed to fend off Sojourner while losing less than half of his army.A cheap fight for Sojourner — the losses are light.
13:04 Franchisee destroyed less army than he should, only less than half of Sojourner's army has been decimated.Franchisee takes a bite out of Sojourner's force and backs off.
13:36 Sojourner decides to put some pressure on his opponent.Here it comes: Sojourner crosses the map with everything.
14:16 Both armies meet at the center of the map and start attacking.Neither side backs off — the battle is joined.
14:42 With enough marines, Sojourner kills off Franchisee's defending marines.The early pressure works — Sojourner breaks Franchisee's front door.
15:05 With excellent skills and micro, Franchisee managed to fend off Sojourner while losing less than half of his army.A cheap fight for Sojourner — the losses are light.
🎙 Dead even — neither player has found the edge yet.
15:24 Franchisee destroyed less army than he should, only less than half of Sojourner's army has been decimated.Franchisee takes a bite out of Sojourner's force and backs off.
16:04 Franchisee places down a command center.Quietly, Franchisee adds a base. These are the moves that decide long games.
16:38 Sojourner places down a command center.Sojourner takes another base — the economy widens.
16:53 Sojourner bravely pushes out with his marines and vultures.Sojourner slides the first vultures across the map — early mines, early pressure.
17:37 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
17:48 Nice marine micro! Sojourner kills off Franchisee's marines and forces Franchisee to pull some SCVs!Franchisee wasn't ready. Sojourner's early aggression takes the lead.
18:20 Franchisee lost about half of his army in that battle.Sojourner pays for that trade with about half his army.
19:01 After that battle, Sojourner still has most of his army with him.A cheap fight for Franchisee — the losses are light.
19:26 Sojourner decides to start pushing across the map.Here it comes: Sojourner crosses the map with everything.
🎙 Slight advantage Sojourner as the game develops.
19:45 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
— The mid game —
20:15 Speed vulture micro in combination with tanks is definitely imbalanced! Sojourner is slicing through Franchisee's army!The mid-game push crashes through — Sojourner breaks Franchisee's position.
20:47 Sojourner destroyed about half of Franchisee's army after that battle.Sojourner cuts Franchisee's army in half.
— The late game —
21:11 With excellent skills and micro, Sojourner managed to fend off Franchisee while losing less than half of his army.A cheap fight for Franchisee — the losses are light.
21:56 Currently, neither Franchisee nor Sojourner appears to be leading in economy.Base for base, they're level — Franchisee and Sojourner match each other.
22:13 Sojourner places down a command center.Quietly, Sojourner adds a base. These are the moves that decide long games.
22:57 Sojourner decides to put some pressure on his opponent.Sojourner tightens the formation and starts the long walk.
23:09 Franchisee places down a command center.Franchisee takes another base — the economy widens.
23:55 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
🎙 Franchisee is hanging on by a thread against Sojourner's army.
24:11 With a few well placed mines, Sojourner swept through Franchisee's army!Franchisee's defense bends, then snaps. Sojourner takes the middle of the game.
🎙 It's all going Sojourner's way right now.
24:44 Franchisee seems to lose most of his army in that battle.Sojourner limps away with less than half the army he arrived with.
25:04 Losing only less than half of his army, Sojourner seems to be fine.A cheap fight for Franchisee — the losses are light.
25:35 Sojourner is bringing his vulture-tank ball to his opponent!Sojourner's tank line crawls forward — siege by siege, the map shrinks.
26:06 Franchisee having no armies left to defend, has no choice but to tap out.Nothing left to defend with — Franchisee taps.
Sojourner takes it — the mid game decided this one.