← Amateur Division 5
Amateur League · Amateur Division 5 · Season 1 · Round 6 · Bo5
· Thu, Aug 20 2026 · 16:00 server time
Games
4 · · ▶ replay
■ Era
■ Sojourner
army value
■ Era
■ Sojourner
economy
Play-by-play (78 lines)
0:09 Era spawns at s4 in Teal while Sojourner spawns at s2 in Green.Era in Teal at s4. Sojourner in Green at s2. The map is set.
0:44 Sojourner opens 14 CC against Era's 12 Pool.The builds are down: 12 Pool from Era, 14 CC from Sojourner.
— The early game —
1:09 Era places down a hatchery.Era takes another base — the economy widens.
1:22 Sojourner places down a command center.Sojourner plants a new base and dares his opponent to punish it.
1:59 Era is putting early pressure with his zerglings.No patience from Era: the first units are already marching.
🎙 The armies trade evenly; this one is still anyone's game.
2:21 Sojourner starts pushing out with his marines.No patience from Sojourner: the first units are already marching.
2:47 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
3:30 Sojourner kills off Era's zerglings with his marines!Era wasn't ready. Sojourner's early aggression takes the lead.
3:42 After that battle, Era still has most of his army with him.Sojourner keeps most of his army intact through the exchange.
4:11 After that battle, Sojourner still has most of his army with him.Era keeps most of his army intact through the exchange.
4:33 Era with a large number of zerglings starts pushing out.Era tests the door early. Is anyone home?
5:12 Attempting to end the game, Sojourner moves out with his armies.Sojourner tightens the formation and starts the long walk.
5:35 Era places down a hatchery.Era plants a new base and dares his opponent to punish it.
6:13 Sojourner places down a command center.Sojourner takes another base — the economy widens.
🎙 Dead even — neither player has found the edge yet.
6:22 The two armies clash and a large battle starts to happen!Both players push to the middle of the map, and a large fight breaks out.
7:06 The battle outcome favors Sojourner as Era's armies melt into Sojourner's armies' weapon fire!Sojourner wins the fight convincingly and keeps rolling forward.
7:30 After that battle, Era still has most of his army with him.Sojourner keeps most of his army intact through the exchange.
7:48 Losing only less than half of his army, Sojourner seems to be fine.Era keeps most of his army intact through the exchange.
8:21 Eager to end the game, Era moves out with his armies.Era tightens the formation and starts the long walk.
8:47 Sojourner feels confident with his marines and decides to push out.Sojourner tests the door early. Is anyone home?
9:22 Sojourner appears to have more army than Era!Sojourner's army is visibly the bigger one — Era should not take this fight.
9:32 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
10:15 Sojourner gains early map control with his marines!Era wasn't ready. Sojourner's early aggression takes the lead.
🎙 The armies trade evenly; this one is still anyone's game.
10:35 Sojourner only destroyed about half of Era's army.Sojourner cuts Era's army in half.
11:13 Losing only less than half of his army, Sojourner seems to be fine.A cheap fight for Era — the losses are light.
11:35 Era with a large number of zerglings starts pushing out.No patience from Era: the first units are already marching.
12:06 Eager to end the game, Sojourner moves out with his armies.Sojourner tightens the formation and starts the long walk.
12:31 Era places down a hatchery.Era plants a new base and dares his opponent to punish it.
12:51 Sojourner places down a command center.Quietly, Sojourner adds a base. These are the moves that decide long games.
13:29 The two armies clash and a large battle starts to happen!The dance is over. They fight.
13:41 Sojourner has enough marines to deal with Era's zergling pressure.Era's early gamble buys nothing — Sojourner's defense was already in place.
14:15 Losing only less than half of his army, Sojourner seems to be fine.A cheap fight for Era — the losses are light.
🎙 Nothing between them. One engagement could decide it.
14:32 With excellent skills and micro, Era managed to fend off Sojourner while losing less than half of his army.A cheap fight for Sojourner — the losses are light.
15:11 Eager to end the game, Era moves out with his armies.Era has seen enough — the army moves out.
— The mid game —
15:42 Sojourner now has enough M&M to take this game! ... Or so he thinks.The composition is ready; Sojourner starts the push.
16:12 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
16:25 Era was out-microed by Sojourner and loses all his attacking forces.Sojourner holds! The push breaks against a perfect defense.
16:53 Era destroyed less army than he should, only less than half of Sojourner's army has been decimated.Era clips Sojourner's army — real damage, but Sojourner fights on.
17:36 It seems that Sojourner only managed to destroy less than half of Era's army.Sojourner takes a bite out of Era's force and backs off.
17:59 Cloaked wraiths from Sojourner are harassing Era!Era looks away for one second and Sojourner makes him pay for it.
18:27 What a pity! Era managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Sojourner's army.Era goes for the raid — Sojourner is ready, and nothing comes of it.
🎙 Even footing again — the tension builds.
18:50 Sojourner is pushing out with a large M&M ball!Sojourner's mid-game army is assembled — and it's moving.
19:20 Sojourner places down a command center.Quietly, Sojourner adds a base. These are the moves that decide long games.
19:34 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
20:19 Sojourner stimpacked his marines and sliced through Era's units!Era's defense bends, then snaps. Sojourner takes the middle of the game.
20:29 After that battle, Era still has most of his army with him.A cheap fight for Sojourner — the losses are light.
21:00 After that battle, Sojourner still has most of his army with him.A cheap fight for Era — the losses are light.
21:22 Sojourner shot down Era's hatchery.Era's expansion burns — Sojourner tears it down.
21:50 Sojourner starts pushing across the map.No more waiting. Sojourner pushes.
22:26 It seems like Sojourner has more units than Era!Sojourner's army is visibly the bigger one — Era should not take this fight.
🎙 Sojourner holds the stronger army for now.
— The late game —
22:59 Era places down a hatchery.Era plants a new base and dares his opponent to punish it.
23:17 The two armies meet and a large battle starts to engage!Neither side backs off — the battle is joined.
23:42 Sojourner stimpacked his marines and sliced through Era's units!Era's defense bends, then snaps. Sojourner takes the middle of the game.
24:19 About half of Era's army has been decimated in that battle.Half of Sojourner's force stays on that battlefield.
24:52 That attack didn't seem to do much damage, Era destroyed only less than half of Sojourner's army.Era clips Sojourner's army — real damage, but Sojourner fights on.
25:04 Era places down a hatchery.More workers, more money: Era expands.
25:32 Sojourner starts pushing across the map.Here it comes: Sojourner crosses the map with everything.
26:01 Era is in quite a huge army disadvantage, he doesn't have what it takes to win against Sojourner's army.Era needs production, fast; Sojourner's army has outgrown his.
26:25 Sojourner places down a command center.Sojourner takes another base — the economy widens.
🎙 Sojourner edges ahead on army strength.
26:57 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
27:32 Sojourner stimpacked his marines and sliced through Era's units!The mid-game push crashes through — Sojourner breaks Era's position.
27:45 Sojourner destroyed about half of Era's army after that battle.Sojourner cuts Era's army in half.
28:26 With excellent skills and micro, Sojourner managed to fend off Era while losing less than half of his army.Era keeps most of his army intact through the exchange.
28:44 Era decides to expand.Quietly, Era adds a base. These are the moves that decide long games.
29:24 What a pity! Era managed to sneak 1 zergling past the defense line but it was unable to deal any damage before being killed off by Sojourner's army.The sneak attack is sniffed out — Sojourner shuts the door on Era.
29:50 Sojourner is bringing his M&M ball to pressure his opponent now!The composition is ready; Sojourner starts the push.
30:17 Looking at the opponent's overwhelming forces, Era GGs!Era GGs. A hard-fought game comes to its end.
Era taps out. Sojourner's mid game was simply better.
■ Strew
■ Vassalage
army value
■ Strew
■ Vassalage
economy
Play-by-play (8 lines)
0:15 The Orange Vassalage spawns at s2 while Teal Strew spawns at s1.We're underway — Vassalage spawns at s2, Strew answers from s1.
2:15 Strew opens Bunker Rush against Vassalage's 12 Pool.Vassalage commits to 12 Pool; Strew answers with Bunker Rush.
4:00 Strew starts pushing out with his marines.Strew tests the door early. Is anyone home?
🎙 Strew's force dwarfs what Vassalage has left on the field.
6:10 Strew decides to cheese today.Strew isn't playing fair today — the cheese is on.
8:09 Taking the advantage of an aggressive build, Strew attacks Vassalage.All or nothing: Strew's gamble arrives at Vassalage's base.
10:14 Vassalage GGs after being cheesed by Strew.The cheese lands — Vassalage GGs, and Strew steals the game.
Vassalage taps out. Strew's early game was simply better.
■ Franchisee
■ Ambulator
army value
■ Franchisee
■ Ambulator
economy
Play-by-play (54 lines)
0:17 The Green Franchisee spawns at s2 while Red Ambulator spawns at s1.Cross positions or close ones, it starts here: Franchisee at s2, Ambulator at s1.
0:45 Ambulator opens 12 Pool against Franchisee's 1 Rax Gas.Franchisee commits to 1 Rax Gas; Ambulator answers with 12 Pool.
— The early game —
1:16 Franchisee places down a command center.More workers, more money: Franchisee expands.
1:45 Ambulator places down a hatchery.Quietly, Ambulator adds a base. These are the moves that decide long games.
2:20 Unwilling to make the game too long, Franchisee starts moving out.No more waiting. Franchisee pushes.
🎙 Nothing between them. One engagement could decide it.
2:56 Ambulator is putting early pressure with his zerglings.No patience from Ambulator: the first units are already marching.
3:19 Ambulator appears to have more army than Franchisee!Count the units: Ambulator has the edge over Franchisee right now.
3:43 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
4:14 Franchisee kills off Ambulator's zerglings with his marines!Ambulator wasn't ready. Franchisee's early aggression takes the lead.
4:42 After that battle, Ambulator still has most of his army with him.Franchisee keeps most of his army intact through the exchange.
5:16 After that battle, Franchisee still has most of his army with him.A cheap fight for Ambulator — the losses are light.
5:54 Franchisee feels confident with his marines and decides to push out.No patience from Franchisee: the first units are already marching.
6:18 Ambulator decides to move out with his armies.Here it comes: Ambulator crosses the map with everything.
7:01 Ambulator places down a hatchery.Quietly, Ambulator adds a base. These are the moves that decide long games.
🎙 Even footing again — the tension builds.
7:19 The battle to decide the game begins!The armies collide — this is the fight both of them wanted.
8:08 Franchisee has enough marines to deal with Ambulator's zergling pressure.Ambulator's early gamble buys nothing — Franchisee's defense was already in place.
8:26 After that battle, Franchisee still has most of his army with him.Ambulator keeps most of his army intact through the exchange.
9:02 With excellent skills and micro, Ambulator managed to fend off Franchisee while losing less than half of his army.Franchisee keeps most of his army intact through the exchange.
9:43 Franchisee places down a command center.Quietly, Franchisee adds a base. These are the moves that decide long games.
10:06 Franchisee starts pushing out with his marines.No patience from Franchisee: the first units are already marching.
10:47 Ambulator's zerglings are pushing out!No patience from Ambulator: the first units are already marching.
11:06 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
11:38 Franchisee failed to kill off Ambulator's defending zerglings.Franchisee's early gamble buys nothing — Ambulator's defense was already in place.
🎙 Nothing between them. One engagement could decide it.
12:01 Franchisee destroyed less army than he should, only less than half of Ambulator's army has been decimated.Franchisee clips Ambulator's army — real damage, but Ambulator fights on.
12:36 After that battle, Franchisee still has most of his army with him.A cheap fight for Ambulator — the losses are light.
13:22 Ambulator is putting early pressure with his zerglings.No patience from Ambulator: the first units are already marching.
13:47 Franchisee is in quite a huge army disadvantage, he doesn't have what it takes to win against Ambulator's army.Franchisee needs production, fast; Ambulator's army has outgrown his.
14:24 Ambulator places down a hatchery.More workers, more money: Ambulator expands.
14:51 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
15:18 Ambulator kills off Franchisee's armies and continues pushing!A clean, brutal win for Ambulator. The push continues.
15:42 After that battle, Franchisee still has most of his army with him.A cheap fight for Ambulator — the losses are light.
16:27 That attack didn't seem to do much damage, Franchisee destroyed only less than half of Ambulator's army.Franchisee takes a bite out of Ambulator's force and backs off.
🎙 Franchisee is a step behind and knows it.
16:56 Franchisee places down a command center.Quietly, Franchisee adds a base. These are the moves that decide long games.
17:18 Attempting to end the game, Ambulator moves out with his armies.Here it comes: Ambulator crosses the map with everything.
18:00 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
18:31 The battle outcome favors Ambulator as Franchisee's armies melt into Ambulator's armies' weapon fire!The engagement breaks Franchisee's way of life — Ambulator marches on.
19:00 After that battle, Franchisee still has most of his army with him.Ambulator keeps most of his army intact through the exchange.
19:38 Franchisee destroyed less army than he should, only less than half of Ambulator's army has been decimated.Franchisee clips Ambulator's army — real damage, but Ambulator fights on.
19:55 What superior Mutalisk micro from Ambulator! Franchisee's economy is suffering!The raid lands — Ambulator chips away at Franchisee's foundation.
— The mid game —
20:28 Ambulator is flying his mutalisks towards his opponent.Ambulator hits the timing — this push arrives exactly when it hurts.
20:58 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
🎙 Ambulator holds the stronger army for now.
— The late game —
21:37 Ambulator's well-placed lurkers caught Franchisee's tanks and medics off-guard! Franchisee's army is completely melting!The mid-game push crashes through — Ambulator breaks Franchisee's position.
22:15 Ambulator only destroyed about half of Franchisee's army.Ambulator cuts Franchisee's army in half.
22:35 That attack didn't seem to do much damage, Franchisee destroyed only less than half of Ambulator's army.Franchisee clips Ambulator's army — real damage, but Ambulator fights on.
23:04 After suffering a devastating loss in the battle, Franchisee GGs!Franchisee types it out: GG.
That's the game: Ambulator defeats Franchisee, settled in the mid game.
■ Major
■ Imaginary
army value
■ Major
■ Imaginary
economy
Play-by-play (48 lines)
0:12 Imaginary spawns in Red at s1 while Major spawns in Teal at s3.Imaginary in Red at s1. Major in Teal at s3. The map is set.
0:44 Imaginary gets 1 Rax FE against Major's 12 Hatch.The builds are down: 1 Rax FE from Imaginary, 12 Hatch from Major.
— The early game —
1:07 Imaginary places down a command center.Quietly, Imaginary adds a base. These are the moves that decide long games.
1:59 Major places down a hatchery.More workers, more money: Major expands.
2:28 Imaginary feels confident with his marines and decides to push out.Imaginary goes early — pressure before either side is ready.
🎙 Even footing again — the tension builds.
2:48 Major with a large number of zerglings starts pushing out.Major goes early — pressure before either side is ready.
3:19 The two armies clash and a large battle starts to happen!The dance is over. They fight.
4:01 Major was out-microed by Imaginary and loses all his attacking forces.The attack shatters on Imaginary's line. Great positioning.
4:41 Losing only less than half of his army, Imaginary seems to be fine.A cheap fight for Major — the losses are light.
5:00 After that battle, Major still has most of his army with him.A cheap fight for Imaginary — the losses are light.
5:36 Imaginary starts pushing out with his marines.No patience from Imaginary: the first units are already marching.
6:13 Unwilling to make the game too long, Major starts moving out.Here it comes: Major crosses the map with everything.
6:39 Both Imaginary and Major appears to have equal expansions now.Base for base, they're level — Imaginary and Major match each other.
7:16 Imaginary places down a command center.Imaginary plants a new base and dares his opponent to punish it.
🎙 Even footing again — the tension builds.
8:02 Major places down a hatchery.More workers, more money: Major expands.
8:30 The battle to decide the game begins!The dance is over. They fight.
8:50 Major failed to kill off Imaginary's defending marines.Major's early gamble buys nothing — Imaginary's defense was already in place.
— The mid game —
9:39 Losing only less than half of his army, Imaginary seems to be fine.A cheap fight for Major — the losses are light.
10:07 Major lost about half of his army in that battle.Imaginary pays for that trade with about half his army.
10:41 Imaginary starts pushing out with his marines.No patience from Imaginary: the first units are already marching.
11:16 Unwilling to make the game too long, Major starts moving out.Major has seen enough — the army moves out.
11:48 Both armies meet at the center of the map and start attacking.Contact in the middle of the map. Everything is committed.
12:19 Imaginary has enough marines to deal with Major's zergling pressure.Major's early gamble buys nothing — Imaginary's defense was already in place.
🎙 Imaginary edges ahead on army strength.
12:48 With excellent skills and micro, Imaginary managed to fend off Major while losing less than half of his army.A cheap fight for Major — the losses are light.
13:19 Major lost about half of his army in that battle.Imaginary pays for that trade with about half his army.
13:54 Imaginary moves out with his armies.No more waiting. Imaginary pushes.
14:22 Imaginary places down a command center.Imaginary plants a new base and dares his opponent to punish it.
15:03 Major places down a hatchery.Major takes another base — the economy widens.
15:44 The two armies clash and a large battle starts to happen!Contact in the middle of the map. Everything is committed.
— The late game —
16:16 Imaginary kills off Major's armies and continues pushing!A clean, brutal win for Imaginary. The push continues.
16:49 Major lost about half of his army in that battle.Imaginary pays for that trade with about half his army.
17:21 After that battle, Imaginary still has most of his army with him.Major keeps most of his army intact through the exchange.
🎙 Imaginary has built a commanding army lead — Major needs something special here.
17:46 Imaginary feels confident with his marines and decides to push out.Imaginary tests the door early. Is anyone home?
18:26 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
18:59 Imaginary gains early map control with his marines!Major wasn't ready. Imaginary's early aggression takes the lead.
🎙 It's all going Imaginary's way right now.
19:39 The attack was a success, Major lost more than half of his army in that battle.Imaginary limps away with less than half the army he arrived with.
20:02 After that battle, Imaginary still has most of his army with him.A cheap fight for Major — the losses are light.
20:38 Imaginary starts pushing out with his marines.No patience from Imaginary: the first units are already marching.
21:17 Major having no armies left to defend, has no choice but to tap out.Major types it out: GG.
Major taps out. Imaginary's early game was simply better.