← Amateur Division 4
Amateur League · Amateur Division 4 · Season 1 · Round 4 · Bo5
· Thu, Aug 13 2026 · 16:00 server time
Games
3 · · ▶ replay
■ Machine
■ Phone
army value
■ Machine
■ Phone
economy
Play-by-play (46 lines)
0:16 Machine spawns in Purple at s1 while Phone spawns in Green at s2.Cross positions or close ones, it starts here: Machine at s1, Phone at s2.
0:46 Machine gets 12 Hatch against Phone's Forge Fast Expand.Machine shows 12 Hatch — Phone has gone Forge Fast Expand. The clock starts on who blinks first.
— The early game —
1:26 Machine desperate in getting his economy pumped up, expands to another location.Machine takes another base — the economy widens.
1:43 Phone warps in a nexus.Phone plants a new base and dares his opponent to punish it.
2:29 Machine is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.No patience from Machine: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:56 Eager to end the game, Phone moves out with his armies.No more waiting. Phone pushes.
3:32 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
3:59 Machine was out-microed by Phone and loses all his attacking forces.The attack shatters on Phone's line. Great positioning.
4:29 After that battle, Phone still has most of his army with him.Machine keeps most of his army intact through the exchange.
5:01 It seems that Phone only managed to destroy less than half of Machine's army.Phone takes a bite out of Machine's force and backs off.
5:35 Machine decides to put some pressure on his opponent.No more waiting. Machine pushes.
6:08 Phone is putting some early pressure on with his dragoons.Phone goes early — pressure before either side is ready.
6:40 Phone warps in a nexus.Quietly, Phone adds a base. These are the moves that decide long games.
7:12 As both armies meet, they soon start exchanging fires!Both players push to the middle of the map, and a large fight breaks out.
🎙 Even footing again — the tension builds.
8:03 Machine failed to break Phone's defending line of zealots.Phone holds the early rush without blinking.
8:36 Losing only less than half of his army, Phone seems to be fine.A cheap fight for Machine — the losses are light.
8:59 With excellent skills and micro, Machine managed to fend off Phone while losing less than half of his army.A cheap fight for Phone — the losses are light.
9:34 Machine places down a hatchery.Machine takes another base — the economy widens.
10:12 Machine's speedlings rapidly push out across the map.Machine goes early — pressure before either side is ready.
10:47 Phone's zealots and dragoon mixture is rolling across the map.Phone tests the door early. Is anyone home?
11:20 The battle to decide the game begins!Neither side backs off — the battle is joined.
11:41 Phone kills off Machine's speedlings with his zealots and dragoons!The early pressure works — Phone breaks Machine's front door.
12:28 After that battle, Machine still has most of his army with him.A cheap fight for Phone — the losses are light.
🎙 Phone holds the stronger army for now.
12:54 It seems that Machine only managed to destroy less than half of Phone's army.Machine takes a bite out of Phone's force and backs off.
13:26 Phone appears to have more army than Machine!Phone's army is visibly the bigger one — Machine should not take this fight.
13:51 Phone moves out with his armies.No more waiting. Phone pushes.
14:38 Phone warps in a nexus.More workers, more money: Phone expands.
15:15 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
15:46 The battle outcome favors Phone as Machine's armies melt into Phone's armies' weapon fire!The engagement breaks Machine's way of life — Phone marches on.
16:12 Phone destroyed about half of Machine's army after that battle.Phone cuts Machine's army in half.
16:46 That attack didn't seem to do much damage, Machine destroyed only less than half of Phone's army.Machine clips Phone's army — real damage, but Phone fights on.
17:08 Phone is putting some early pressure on with his dragoons.No patience from Phone: the first units are already marching.
🎙 The armies are no longer comparable: Phone is far ahead.
17:56 Machine places down a hatchery.More workers, more money: Machine expands.
18:34 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
19:07 All of a sudden, Machine has no armies left while Phone is continuing to push across the map!A clean, brutal win for Phone. The push continues.
19:38 Machine has lost about half of his army in that battle.Phone pays for that trade with about half his army.
20:11 Machine destroyed less army than he should, only less than half of Phone's army has been decimated.Machine takes a bite out of Phone's force and backs off.
— The mid game —
20:44 Phone is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Phone's mid-game army is assembled — and it's moving.
21:04 After suffering a devastating loss in the battle, Machine GGs!That's it. Machine looks at the field one last time and concedes.
That's the game: Phone defeats Machine, settled in the early game.
■ Salad
■ Synonymic
army value
■ Salad
■ Synonymic
economy
Play-by-play (133 lines)
0:14 Synonymic spawns in Orange at s3 while Salad spawns in Blue at s1.Synonymic takes s3 in Orange; across the map, Salad settles in at s1 in Blue.
0:30 Salad gets 12 Hatch against Synonymic's Forge Fast Expand.Scouting done, plans revealed: Synonymic's Forge Fast Expand against Salad's 12 Hatch.
— The early game —
1:08 Synonymic warps in a nexus.More workers, more money: Synonymic expands.
1:18 Salad places down a hatchery.Quietly, Salad adds a base. These are the moves that decide long games.
1:56 Synonymic is pushing out with his zealots.No patience from Synonymic: the first units are already marching.
🎙 Nothing between them. One engagement could decide it.
2:04 Salad pushes out with his zerglings! It appears that these zerglings have speed upgrade!Salad goes early — pressure before either side is ready.
2:28 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
2:50 Synonymic kills off Salad's speedlings with his zealots and dragoons!The early pressure works — Synonymic breaks Salad's front door.
3:13 Salad lost about half of his army in that battle.Synonymic pays for that trade with about half his army.
3:41 After that battle, Synonymic still has most of his army with him.Salad keeps most of his army intact through the exchange.
4:02 Salad places down a hatchery.Quietly, Salad adds a base. These are the moves that decide long games.
4:37 Synonymic is putting some early pressure on with his dragoons.Synonymic goes early — pressure before either side is ready.
5:08 Salad's speedlings rapidly push out across the map.Salad goes early — pressure before either side is ready.
5:16 Synonymic warps in a nexus.More workers, more money: Synonymic expands.
🎙 Synonymic edges ahead on army strength.
5:43 The battle to decide the game begins!The dance is over. They fight.
6:05 Salad successfully fends off Synonymic's attacks.The attack shatters on Salad's line. Great positioning.
6:39 Losing only less than half of his army, Salad seems to be fine.A cheap fight for Synonymic — the losses are light.
7:02 After that battle, Synonymic still has most of his army with him.A cheap fight for Salad — the losses are light.
7:18 Synonymic's zealots and dragoon mixture is rolling across the map.No patience from Synonymic: the first units are already marching.
7:37 Unwilling to make the game too long, Salad starts moving out.Salad has seen enough — the army moves out.
8:03 Currently, neither Synonymic nor Salad appears to be leading in economy.The economies mirror one another. Nothing between Synonymic and Salad yet.
8:39 The two armies meet and a large battle starts to engage!The dance is over. They fight.
8:55 Salad's mismicro cost him his zerglings and probably this game! Synonymic continues pressuring with his zealots and dragoons!The early pressure works — Synonymic breaks Salad's front door.
🎙 Dead even — neither player has found the edge yet.
9:14 Synonymic only destroyed about half of Salad's army.Synonymic cuts Salad's army in half.
9:41 Losing only less than half of his army, Synonymic seems to be fine.Salad keeps most of his army intact through the exchange.
10:13 Salad places down a hatchery.Quietly, Salad adds a base. These are the moves that decide long games.
10:38 Synonymic is putting some early pressure on with his dragoons.Synonymic tests the door early. Is anyone home?
10:57 Salad is bringing his speedlings out for a walk and maybe decide to kill enemy units on the way.Salad goes early — pressure before either side is ready.
11:12 Synonymic warps in a nexus.Synonymic plants a new base and dares his opponent to punish it.
11:49 The battle to decide the game begins!The dance is over. They fight.
12:00 Salad successfully fends off Synonymic's attacks.Salad takes the fight on his terms and sends Synonymic home with nothing.
12:29 With excellent skills and micro, Salad managed to fend off Synonymic while losing less than half of his army.Synonymic keeps most of his army intact through the exchange.
🎙 Even footing again — the tension builds.
12:50 It seems that Salad only managed to destroy less than half of Synonymic's army.Salad takes a bite out of Synonymic's force and backs off.
13:29 Synonymic starts pushing across the map.Synonymic has seen enough — the army moves out.
— The mid game —
13:53 Salad has a large number of hydralisk and is starting to push out!Salad's hydra wave rolls out — this is the timing Zerg lives for.
14:00 Synonymic is in quite a huge army disadvantage, he doesn't have what it takes to win against Salad's army.Synonymic is badly outgunned — Salad's force is a size larger.
14:40 Salad places down a hatchery.Salad takes another base — the economy widens.
15:00 The two armies meet and a large battle starts to engage!The dance is over. They fight.
15:17 Salad failed to focus down on high templars and the few storm on Salad's hydralisks really hurts a lot! Salad is backing off!The timing was right but the fight was wrong: Synonymic holds Salad.
15:44 After that battle, Synonymic still has most of his army with him.Salad keeps most of his army intact through the exchange.
16:16 Losing only less than half of his army, Salad seems to be fine.A cheap fight for Synonymic — the losses are light.
🎙 Nothing between them. One engagement could decide it.
16:30 Synonymic warps in a nexus.Synonymic takes another base — the economy widens.
17:07 Salad tried to micro his mutalisks but they were unable to get past Synonymic's defense line.Good instincts from Synonymic; the harassment dies at the doorstep.
17:20 Attempting to end the game, Synonymic moves out with his armies.No more waiting. Synonymic pushes.
17:50 Salad has a large number of hydralisk and is starting to push out!Salad's hydra wave rolls out — this is the timing Zerg lives for.
18:09 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
18:25 Salad failed to focus down on high templars and the few storm on Salad's hydralisks really hurts a lot! Salad is backing off!The timing was right but the fight was wrong: Synonymic holds Salad.
18:51 With excellent skills and micro, Synonymic managed to fend off Salad while losing less than half of his army.Salad keeps most of his army intact through the exchange.
19:23 Salad has lost about half of his army in that battle.Synonymic pays for that trade with about half his army.
19:36 Synonymic decides to move out with his armies.Here it comes: Synonymic crosses the map with everything.
🎙 Nothing between them. One engagement could decide it.
20:03 Salad now has enough hydralisk to take the game! ... Or so he thinks.Salad's hydra wave rolls out — this is the timing Zerg lives for.
20:39 Synonymic warps in a nexus.More workers, more money: Synonymic expands.
21:06 Salad places down a hatchery.Quietly, Salad adds a base. These are the moves that decide long games.
21:13 The two armies clash and a large battle starts to happen!Here it comes: two full armies, one engagement.
21:44 With beautiful placement, Salad successfully fends off Synonymic's attacks.Salad holds! The push breaks against a perfect defense.
22:06 After that battle, Salad still has most of his army with him.A cheap fight for Synonymic — the losses are light.
22:39 After that battle, Synonymic still has most of his army with him.A cheap fight for Salad — the losses are light.
23:02 What superior Mutalisk micro from Salad! Synonymic's economy is suffering!Salad gets into Synonymic's mineral line — workers are dying.
23:13 Synonymic is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!The composition is ready; Synonymic starts the push.
🎙 The armies trade evenly; this one is still anyone's game.
23:49 Salad now has enough hydralisk to take the game! ... Or so he thinks.Salad's hydra wave rolls out — this is the timing Zerg lives for.
24:04 The battle to decide the game begins!The dance is over. They fight.
24:43 Salad's zerglings surround Synonymic's archons while Salad's lurkers deal with the rest. The outcome seems to favor Salad!The mid-game push crashes through — Salad breaks Synonymic's position.
25:03 Losing only less than half of his army, Synonymic seems to be fine.A cheap fight for Salad — the losses are light.
25:18 After that battle, Salad still has most of his army with him.A cheap fight for Synonymic — the losses are light.
25:39 Salad has a large number of hydralisk and is starting to push out!Salad's hydra wave rolls out — this is the timing Zerg lives for.
26:04 Salad places down a hatchery.Quietly, Salad adds a base. These are the moves that decide long games.
26:31 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
26:55 With archons and speedlots and high templars, Salad didn't even have a chance against Synonymic.The timing was right but the fight was wrong: Synonymic holds Salad.
🎙 Even footing again — the tension builds.
27:15 With excellent skills and micro, Synonymic managed to fend off Salad while losing less than half of his army.A cheap fight for Salad — the losses are light.
27:49 Losing only less than half of his army, Salad seems to be fine.A cheap fight for Synonymic — the losses are light.
28:18 Synonymic is having a hard time catching up with Salad's number of expansions.Synonymic needs an expansion soon or Salad's economy simply wins this.
28:29 Salad tried to micro his mutalisks but they were unable to get past Synonymic's defense line.Salad goes for the raid — Synonymic is ready, and nothing comes of it.
29:02 Synonymic is sniping overlords with his corsairs, and oh! His archons and speedlots are out of base as well!Synonymic hits the timing — this push arrives exactly when it hurts.
29:17 Salad now has enough hydralisk to take the game! ... Or so he thinks.Salad's hydra wave rolls out — this is the timing Zerg lives for.
29:38 As both armies meet, they soon start exchanging fires!Contact in the middle of the map. Everything is committed.
30:01 Synonymic's massive number of speedlots slice through Salad's zerglings and hydralisks.The mid-game push crashes through — Synonymic breaks Salad's position.
30:24 That attack didn't seem to do much damage, Synonymic destroyed only less than half of Salad's army.Synonymic clips Salad's army — real damage, but Salad fights on.
🎙 Dead even — neither player has found the edge yet.
30:51 Losing only less than half of his army, Synonymic seems to be fine.A cheap fight for Salad — the losses are light.
31:29 Synonymic destroys Salad's hatchery, denying expansions.Salad's expansion burns — Synonymic tears it down.
31:54 Synonymic warps in a nexus.More workers, more money: Synonymic expands.
32:19 Synonymic tried to sneak in a dark templar but it was killed off before it can deal any damage to Salad's economy.Good instincts from Salad; the harassment dies at the doorstep.
32:26 Salad now has enough hydralisk to take the game! ... Or so he thinks.Salad's hydra wave rolls out — this is the timing Zerg lives for.
32:48 Both armies meet at the center of the map and start attacking.The dance is over. They fight.
33:12 Salad failed to focus down on high templars and the few storm on Salad's hydralisks really hurts a lot! Salad is backing off!Synonymic absorbs the mid-game push — Salad gained nothing for the cost.
33:40 With excellent skills and micro, Synonymic managed to fend off Salad while losing less than half of his army.Salad keeps most of his army intact through the exchange.
34:11 With excellent skills and micro, Salad managed to fend off Synonymic while losing less than half of his army.Synonymic keeps most of his army intact through the exchange.
🎙 The armies trade evenly; this one is still anyone's game.
34:31 With corsairs sniping overlords, Synonymic is bringing his dark templar to attack his opponent!Synonymic hits the timing — this push arrives exactly when it hurts.
35:05 In terms of army size, Salad is behind Synonymic!Salad needs production, fast; Synonymic's army has outgrown his.
35:23 The battle to decide the game begins!Both players push to the middle of the map, and a large fight breaks out.
35:53 Salad's zerglings melt away into archon fire, hydralisks kept getting stormed by high templars.The mid-game push crashes through — Synonymic breaks Salad's position.
36:01 About half of Salad's army has been decimated in that battle.Half of Synonymic's force stays on that battlefield.
36:27 That attack didn't seem to do much damage, Salad destroyed only less than half of Synonymic's army.Salad takes a bite out of Synonymic's force and backs off.
36:59 Looks like Synonymic is going to push out with his archons and speedlots!Synonymic hits the timing — this push arrives exactly when it hurts.
37:15 The two armies clash and a large battle starts to happen!The armies collide — this is the fight both of them wanted.
37:49 A few beautiful storms from Synonymic turned the battle around! Synonymic won the battle!The mid-game push crashes through — Synonymic breaks Salad's position.
🎙 Nothing between them. One engagement could decide it.
38:03 Losing only less than half of his army, Salad seems to be fine.A cheap fight for Synonymic — the losses are light.
38:34 After that battle, Synonymic still has most of his army with him.A cheap fight for Salad — the losses are light.
39:06 With corsairs sniping overlords, Synonymic is bringing his dark templar to attack his opponent!Synonymic's mid-game army is assembled — and it's moving.
39:13 Salad moves out with his armies.Salad tightens the formation and starts the long walk.
39:45 Synonymic has more expansions than Salad.Economically it's Synonymic's game right now; Salad is falling behind on bases.
40:15 The two armies meet and a large battle starts to engage!The armies collide — this is the fight both of them wanted.
40:24 Salad brought in some lurkers and speedlings, but Synonymic had the observers and archons to deal with. Synonymic successfully defended Salad's push!The timing was right but the fight was wrong: Synonymic holds Salad.
40:50 Losing only less than half of his army, Synonymic seems to be fine.A cheap fight for Salad — the losses are light.
41:23 That attack didn't seem to do much damage, Synonymic destroyed only less than half of Salad's army.Synonymic clips Salad's army — real damage, but Salad fights on.
🎙 Dead even — neither player has found the edge yet.
41:53 Eager to end the game, Synonymic moves out with his armies.Synonymic has seen enough — the army moves out.
42:10 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
— The late game —
42:24 Salad ran dry of larva at exactly the wrong moment. Synonymic is inside the third.There's no rebuilding from that. Synonymic's late-game push decides it.
43:06 About half of Salad's army has been decimated in that battle.Synonymic pays for that trade with about half his army.
43:21 After that battle, Synonymic still has most of his army with him.A cheap fight for Salad — the losses are light.
43:47 Synonymic rolls out with archons and speedlots, templar trailing on full energy.Max supply, full upgrades: Synonymic moves out to end it.
44:19 The two armies meet and a large battle starts to engage!Both players push to the middle of the map, and a large fight breaks out.
44:28 Storm after storm lands on the hydralisks — Synonymic walks through Salad's army.There's no rebuilding from that. Synonymic's late-game push decides it.
🎙 Salad is hanging on by a thread against Synonymic's army.
44:55 Salad has lost about half of his army in that battle.Synonymic pays for that trade with about half his army.
45:18 After that battle, Synonymic still has most of his army with him.Salad keeps most of his army intact through the exchange.
45:50 Synonymic destroys Salad's hatchery, denying expansions.The base falls. Synonymic rips Salad's economy back a full step.
46:12 After suffering a devastating loss in the battle, Salad GGs!Salad types it out: GG.
Salad taps out. Synonymic's late game was simply better.
■ Madman
■ Proper
army value
■ Madman
■ Proper
economy
Play-by-play (64 lines)
0:15 The game starts with Green Madman spawning at s3 and Blue Proper spawning at s4.Madman in Green at s3. Proper in Blue at s4. The map is set.
0:34 Proper opens One Fact FE against Madman's One Fact FE.Scouting done, plans revealed: Madman's One Fact FE against Proper's One Fact FE.
— The early game —
1:08 Madman places down a command center.More workers, more money: Madman expands.
1:37 Proper places down a command center.Quietly, Proper adds a base. These are the moves that decide long games.
2:05 Madman moves out with his armies.Madman tightens the formation and starts the long walk.
🎙 The armies trade evenly; this one is still anyone's game.
2:35 Proper decides to put some pressure on his opponent.Proper has seen enough — the army moves out.
3:03 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
3:41 Madman failed to kill off Proper's defending marines.Proper holds the early rush without blinking.
3:59 With excellent skills and micro, Proper managed to fend off Madman while losing less than half of his army.Madman keeps most of his army intact through the exchange.
4:25 Proper destroyed about half of Madman's army after that battle.Proper cuts Madman's army in half.
5:10 Madman must macro up quickly or Proper will just roll him over!Madman needs production, fast; Proper's army has outgrown his.
5:42 Madman bravely pushes out with his marines and vultures.Madman slides the first vultures across the map — early mines, early pressure.
6:05 Proper figures he has enough vultures to put on early pressure on his opponent so he decides to push out.Proper slides the first vultures across the map — early mines, early pressure.
6:25 As both armies meet, they soon start exchanging fires!Neither side backs off — the battle is joined.
🎙 Dead even — neither player has found the edge yet.
6:52 Madman failed to kill off Proper's defending marines.Madman's early gamble buys nothing — Proper's defense was already in place.
7:36 With excellent skills and micro, Proper managed to fend off Madman while losing less than half of his army.A cheap fight for Madman — the losses are light.
8:04 After that battle, Madman still has most of his army with him.A cheap fight for Proper — the losses are light.
8:36 Madman places down a command center.Quietly, Madman adds a base. These are the moves that decide long games.
8:49 Proper places down a command center.Proper plants a new base and dares his opponent to punish it.
9:27 Proper decides to start pushing across the map.Proper tightens the formation and starts the long walk.
10:01 As both armies meet, they soon start exchanging fires!The dance is over. They fight.
10:37 Nice marine micro! Proper kills off Madman's marines and forces Madman to pull some SCVs!Madman wasn't ready. Proper's early aggression takes the lead.
11:02 With excellent skills and micro, Madman managed to fend off Proper while losing less than half of his army.A cheap fight for Proper — the losses are light.
🎙 Slight advantage Proper as the game develops.
11:31 After that battle, Proper still has most of his army with him.A cheap fight for Madman — the losses are light.
12:02 Proper moves out with his armies.Proper has seen enough — the army moves out.
12:29 As both armies meet, they soon start exchanging fires!Here it comes: two full armies, one engagement.
13:01 Proper showed some epic marine micro, Madman lost all of his fighting marines!The early pressure works — Proper breaks Madman's front door.
13:34 With excellent skills and micro, Madman managed to fend off Proper while losing less than half of his army.Proper keeps most of his army intact through the exchange.
13:52 Losing only less than half of his army, Proper seems to be fine.A cheap fight for Madman — the losses are light.
14:28 Madman places down a command center.Quietly, Madman adds a base. These are the moves that decide long games.
14:51 Proper places down a command center.Proper plants a new base and dares his opponent to punish it.
15:28 Attempting to end the game, Proper moves out with his armies.Proper tightens the formation and starts the long walk.
🎙 Madman is a step behind and knows it.
15:55 The two armies meet and a large battle starts to engage!Here it comes: two full armies, one engagement.
— The mid game —
16:17 With a few well placed mines, Proper swept through Madman's army!Madman's defense bends, then snaps. Proper takes the middle of the game.
16:54 Madman has lost about half of his army in that battle.Half of Proper's force stays on that battlefield.
17:27 Losing only less than half of his army, Proper seems to be fine.A cheap fight for Madman — the losses are light.
17:44 Proper feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Proper's tank line crawls forward — siege by siege, the map shrinks.
18:13 At the moment, Proper seems to have more units than Madman.Count the units: Proper has the edge over Madman right now.
18:57 Both armies meet at the center of the map and start attacking.The armies collide — this is the fight both of them wanted.
19:11 Madman successfully fends off Proper's attacks.Madman takes the fight on his terms and sends Proper home with nothing.
— The late game —
19:45 With excellent skills and micro, Madman managed to fend off Proper while losing less than half of his army.A cheap fight for Proper — the losses are light.
🎙 The scales tip toward Proper — a lead, but not a safe one.
20:13 After that battle, Proper still has most of his army with him.A cheap fight for Madman — the losses are light.
20:45 Proper's cloaked wraith did not do much to Madman's economy.The sneak attack is sniffed out — Madman shuts the door on Proper.
21:17 Madman starts expanding.Quietly, Madman adds a base. These are the moves that decide long games.
21:54 Proper places down a command center.Proper takes another base — the economy widens.
22:22 Madman's cloaked wraith did not do much to Proper's economy.Madman goes for the raid — Proper is ready, and nothing comes of it.
22:46 Proper tried to sneak a drop but it was discovered by Madman.Proper knocks, Madman answers. No damage done.
23:15 Proper starts pushing across the map.Proper has seen enough — the army moves out.
23:51 The two armies meet and a large battle starts to engage!Contact in the middle of the map. Everything is committed.
24:19 Speed vulture micro in combination with tanks is definitely imbalanced! Proper is slicing through Madman's army!The mid-game push crashes through — Proper breaks Madman's position.
🎙 It's all going Proper's way right now.
24:46 Madman has lost about half of his army in that battle.Proper pays for that trade with about half his army.
25:06 With excellent skills and micro, Proper managed to fend off Madman while losing less than half of his army.Madman keeps most of his army intact through the exchange.
25:32 Proper feels confident with his vulture-tank-goliath combo, and feels like rocking his opponent.Proper's tank line crawls forward — siege by siege, the map shrinks.
26:06 After suffering a devastating loss in the battle, Madman GGs!Nothing left to defend with — Madman taps.
That's the game: Proper defeats Madman, settled in the mid game.